className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const TCHAR * InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const bool & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int8 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int16 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int32 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int64 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint8 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint16 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::~IPropertyHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | virtual ~IPropertyHandle() | [] | |
IPropertyHandle::SetValueFromFormattedString | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets the value formatted as a string.
The result of attempting to set the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValueFromFormattedString ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] |
IPropertyHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A handle to a property which is used to read and write the value without needing to handle Pre/PostEditChange, transactions, package modification A handle also is used to identify the property in detail customization interfaces | PropertyEditor | class IPropertyHandle : public [TSharedFromThis< IPropertyHandle >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
IPropertyHandleArray::AddItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Adds an item to the end of the array
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem() | [] |
IPropertyHandleArray::DeleteItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Deletes the item at the specified index of the array
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index ) | [] |
IPropertyHandleArray::DuplicateItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Duplicates the item at the specified index in the array.
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DuplicateItem ( int32 Index ) | [] |
IPropertyHandleArray::EmptyArray | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Empty the array
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) EmptyArray() | [] |
IPropertyHandleArray::GetNumElements | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The number of elements in the array | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumItems ) const | [] |
IPropertyHandleArray::GetElement | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | a handle to the element at the specified index | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetElement ( int32 Index ) const | [] |
IPropertyHandleArray::Insert | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Inserts an item into the array at the specified index
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Insert ( int32 Index ) | [] |
IPropertyHandleArray::MoveElementTo | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Moves an element from OriginalIndex to NewIndex
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) MoveElementTo ( int32 OriginalIndex, int32 NewIndex ) | [] |
IPropertyHandleArray::SetOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the number of elements changes | PropertyEditor | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged ) | [] |
IPropertyHandleArray::SwapItems | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Swaps two items
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SwapItems ( int32 FirstIndex, int32 SecondIndex ) | [] |
IPropertyHandleArray::~IPropertyHandleArray | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | virtual ~IPropertyHandleArray() | [] | |
IPropertyHandleArray::UnregisterOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Unregisters a delegate that is called when the number of elements changes | PropertyEditor | void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle ) | [] |
IPropertyHandleMap::DeleteItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Deletes the item in the map with the specified internal index
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index ) | [] |
IPropertyHandleMap::Empty | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Empties the map
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Empty() | [] |
IPropertyHandleMap::GetNumElements | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The number of elements in the map | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumElements ) | [] |
IPropertyHandleMap::HasDefaultKey | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | True if the map contains a key with a default value, false otherwise | PropertyEditor | bool HasDefaultKey() | [] |
IPropertyHandleMap::SetOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the number of elements changes | PropertyEditor | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged ) | [] |
IPropertyHandleMap::UnregisterOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Unregisters a delegate that is called when the number of elements changes | PropertyEditor | void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle ) | [] |
IPropertyHandleMap::~IPropertyHandleMap | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | virtual ~IPropertyHandleMap() | [] | |
IPropertyHandleMap | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A handle to a property which allows you to manipulate a Map | PropertyEditor | class IPropertyHandleMap | [] |
IPropertyHandleSet::AddItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Adds an item to the set.
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem() | [] |
IPropertyHandleSet::Empty | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Empties the set
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Empty() | [] |
IPropertyHandleSet::DeleteItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Deletes the item in the set with the specified internal index
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index ) | [] |
IPropertyHandleArray | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A handle to an array property which allows you to manipulate the array | PropertyEditor | class IPropertyHandleArray | [] |
IPropertyHandleSet::GetElement | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | a handle to the element at the specified index | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetElement ( int32 Index ) const | [] |
IPropertyHandleMap::AddItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Adds an item to the map.
Whether or not this was successful | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem() | [] |
IPropertyHandleSet::GetNumElements | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The number of elements in the set | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumElements ) | [] |
IPropertyHandleSet::HasDefaultElement | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | True if the set contains an element with a default value, false otherwise | PropertyEditor | bool HasDefaultElement() | [] |
IPropertyHandleSet::SetOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the number of elements changes | PropertyEditor | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged ) | [] |
IPropertyHandleSet::UnregisterOnNumElementsChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Unregisters a delegate that is called when the number of elements changes | PropertyEditor | void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle ) | [] |
IPropertyHandleSet::~IPropertyHandleSet | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | virtual ~IPropertyHandleSet() | [] | |
IPropertyHandleSet | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A handle to a property which allows you to manipulate a Set | PropertyEditor | class IPropertyHandleSet | [] |
IPropertyHandleStruct::GetStructData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetStructData() const | [] | |
IPropertyHandleStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A handle to a property which allows you to access a Struct's Data | PropertyEditor | class IPropertyHandleStruct | [] |
IPropertyRowGenerator::FindTreeNode | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Finds a tree node by property handle.
The found tree node or null if the node cannot be found | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > FindTreeNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
IPropertyRowGenerator::FindTreeNodes | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Finds tree nodes by property handles.
The found tree nodes (in the same order, a pointer will be null if the node cannot be found) | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > > FindTreeNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\Proper... | [] |
FOnRowsRefreshed | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Delegate called when rows have been refreshed. This delegate should always be bound to something because once this is called, none of the rows previously generated can be trusted | PropertyEditor | class FOnRowsRefreshed : public TBaseMulticastDelegate_NoParams< void > | [] |
IPropertyRowGenerator::GetSelectedObjects | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Get the list of objects that were used to generate detail tree nodes
A list of weak pointers to this generator's objects. | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const | [] |
IPropertyRowGenerator::GetRootTreeNodes | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | The list of root tree nodes that have been generated. Note: There will only be one root node unlessFPropertyRowGeneratorArgs.bAllowMultipleTopLevelObjectswas set to true when the generator was created | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > > & GetRootTreeNodes() const | [] |
IPropertyHandleStruct::~IPropertyHandleStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | virtual ~IPropertyHandleStruct() | [] | |
IPropertyRowGenerator::InvalidateCachedState | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Invalidates internal cached state. Common use of this API is to synchronize the viewed object with changes made by external code. | PropertyEditor | void InvalidateCachedState() | [] |
IPropertyRowGenerator::OnFinishedChangingProperties | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | FOnFinishedChangingProperties & OnFinishedChangingProperties() | [] | |
IPropertyRowGenerator::OnRowsRefreshed | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | [FOnRowsRefreshed](API\Editor\PropertyEditor\IPropertyRowGenerator\FOnRowsRefreshed) & OnRowsRefreshed() | [] | |
IPropertyRowGenerator::RegisterInstancedCustomPropertyLayout | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Registers a custom detail layout delegate for a specific class in this instance of the generator only | PropertyEditor | void RegisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate ) | [] |
IPropertyRowGenerator::RegisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] | |
IPropertyRowGenerator::SetCustomValidatePropertyNodesFunction | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Use this function to set a callback on FPropertyRowGenerator that will override the ValidatePropertyNodes function. This is useful if your implementation doesn't need to validate nodes every tick or needs to perform some other form of validation. | PropertyEditor | void SetCustomValidatePropertyNodesFunction ( FOnValidatePropertyRowGeneratorNodes InCustomValidatePropertyNodesFunction ) | [] |
IPropertyRowGenerator::SetPropertyGenerationAllowListPaths | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Use this function to set property paths to generate FPropertyNodes. This improves the performance for cases where UPropertyView is only showing a few properties of the object by not generating all other FPropertyNodes An example of a nested property path: RootPropertyName[0]->NestedPropertyName[0]->PropertyName | PropertyEditor | void SetPropertyGenerationAllowListPaths ( const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyGenerationAllowListPaths ) | [] |
IPropertyRowGenerator::SetObjects | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Sets the objects that should be used to generate rows | PropertyEditor | void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) | [] |
IPropertyRowGenerator::SetStructure | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Sets the structure that should be used to generate rows | PropertyEditor | void SetStructure ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStruct ) | [] |
IPropertyRowGenerator::SetStructure | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | void SetStructure ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) > & InStruct ) | [] | |
IPropertyRowGenerator::UnregisterInstancedCustomPropertyLayout | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | Unregisters a custom detail layout delegate for a specific class in this instance of the generator only | PropertyEditor | void UnregisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class ) | [] |
IPropertyRowGenerator::UnregisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | void UnregisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] | |
IPropertyRowGenerator::~IPropertyRowGenerator | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | virtual ~IPropertyRowGenerator() | [] | |
IPropertyRowGenerator | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | class IPropertyRowGenerator | [] | |
IPropertyTable::AddColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddColumn ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) > & Object ) | [] | |
IPropertyTable::AddColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddColumn ( const [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > & Property ) | [] | |
IPropertyTable::AddColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PropertyPath ) | [] | |
IPropertyTable::AddColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column ) | [] | |
IPropertyTable::AddRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddRow ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & Object ) | [] | |
IPropertyTable::AddRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddRow ( const [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > & Property ) | [] | |
IPropertyTable::AddRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PropertyPath ) | [] | |
IPropertyTable::AddRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void AddRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row ) | [] | |
FColumnsChanged | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | class FColumnsChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
IPropertyTable::ForceRefresh | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | void ForceRefresh() | [] | |
FRootPathChanged | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | class FRootPathChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
FRowsChanged | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | class FRowsChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
FSelectionChanged | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | class FSelectionChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
IPropertyTable::GetColumns | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > > & GetColumns() | [] | |
IPropertyTable::GetColumnSortMode | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) GetColumnSortMode ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > Column ) const | [] | |
IPropertyTable::GetCurrentCell | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetCurrentCell() const | [] | |
IPropertyTable::GetColumnSortPriority | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [EColumnSortPriority::Type](API\Runtime\Slate\Widgets\Views\EColumnSortPriority__Type) GetColumnSortPriority ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > Column ) const | [] | |
IPropertyTable::GetCurrentColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > GetCurrentColumn() const | [] | |
IPropertyTable::GetCurrentRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > GetCurrentRow() const | [] | |
IPropertyTable::GetFirstCellInRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row ) | [] | |
IPropertyTable::GetFirstCellInColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column ) | [] | |
IPropertyTable::GetFirstCellInSelection | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInSelection() | [] | |
IPropertyTable::GetFirstCellInTable | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInTable() | [] | |
IPropertyTable::GetIsUserAllowedToChangeRoot | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | bool GetIsUserAllowedToChangeRoot() | [] | |
IPropertyTable::GetItemHeight | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | float GetItemHeight() const | [] | |
IPropertyTable::GetLastCellInColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column ) | [] | |
IPropertyTable::GetLastCellInRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row ) | [] | |
IPropertyTable::GetLastCellInSelection | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInSelection() | [] | |
IPropertyTable::GetLastCellInTable | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInTable() | [] | |
IPropertyTable::GetNextCellInColumn | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetNextCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell ) | [] | |
IPropertyTable::GetLastClickedCell | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastClickedCell() const | [] | |
IPropertyTable::GetNextCellInRow | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetNextCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell ) | [] |
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