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IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const TCHAR * InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const bool & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int8 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int16 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int32 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const int64 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint8 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint16 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::~IPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
virtual ~IPropertyHandle()
[]
IPropertyHandle::SetValueFromFormattedString
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets the value formatted as a string. The result of attempting to set the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValueFromFormattedString ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A handle to a property which is used to read and write the value without needing to handle Pre/PostEditChange, transactions, package modification A handle also is used to identify the property in detail customization interfaces
PropertyEditor
class IPropertyHandle : public [TSharedFromThis< IPropertyHandle >](API\Runtime\Core\Templates\TSharedFromThis)
[]
IPropertyHandleArray::AddItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Adds an item to the end of the array Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem()
[]
IPropertyHandleArray::DeleteItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Deletes the item at the specified index of the array Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index )
[]
IPropertyHandleArray::DuplicateItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Duplicates the item at the specified index in the array. Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DuplicateItem ( int32 Index )
[]
IPropertyHandleArray::EmptyArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Empty the array Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) EmptyArray()
[]
IPropertyHandleArray::GetNumElements
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The number of elements in the array
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumItems ) const
[]
IPropertyHandleArray::GetElement
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
a handle to the element at the specified index
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetElement ( int32 Index ) const
[]
IPropertyHandleArray::Insert
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Inserts an item into the array at the specified index Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Insert ( int32 Index )
[]
IPropertyHandleArray::MoveElementTo
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Moves an element from OriginalIndex to NewIndex Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) MoveElementTo ( int32 OriginalIndex, int32 NewIndex )
[]
IPropertyHandleArray::SetOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the number of elements changes
PropertyEditor
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged )
[]
IPropertyHandleArray::SwapItems
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Swaps two items Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SwapItems ( int32 FirstIndex, int32 SecondIndex )
[]
IPropertyHandleArray::~IPropertyHandleArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
virtual ~IPropertyHandleArray()
[]
IPropertyHandleArray::UnregisterOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Unregisters a delegate that is called when the number of elements changes
PropertyEditor
void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
[]
IPropertyHandleMap::DeleteItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Deletes the item in the map with the specified internal index Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index )
[]
IPropertyHandleMap::Empty
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Empties the map Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Empty()
[]
IPropertyHandleMap::GetNumElements
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The number of elements in the map
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumElements )
[]
IPropertyHandleMap::HasDefaultKey
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
True if the map contains a key with a default value, false otherwise
PropertyEditor
bool HasDefaultKey()
[]
IPropertyHandleMap::SetOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the number of elements changes
PropertyEditor
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged )
[]
IPropertyHandleMap::UnregisterOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Unregisters a delegate that is called when the number of elements changes
PropertyEditor
void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
[]
IPropertyHandleMap::~IPropertyHandleMap
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
virtual ~IPropertyHandleMap()
[]
IPropertyHandleMap
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A handle to a property which allows you to manipulate a Map
PropertyEditor
class IPropertyHandleMap
[]
IPropertyHandleSet::AddItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Adds an item to the set. Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem()
[]
IPropertyHandleSet::Empty
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Empties the set Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) Empty()
[]
IPropertyHandleSet::DeleteItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Deletes the item in the set with the specified internal index Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) DeleteItem ( int32 Index )
[]
IPropertyHandleArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A handle to an array property which allows you to manipulate the array
PropertyEditor
class IPropertyHandleArray
[]
IPropertyHandleSet::GetElement
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
a handle to the element at the specified index
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetElement ( int32 Index ) const
[]
IPropertyHandleMap::AddItem
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Adds an item to the map. Whether or not this was successful
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) AddItem()
[]
IPropertyHandleSet::GetNumElements
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The number of elements in the set
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumElements ( uint32 & OutNumElements )
[]
IPropertyHandleSet::HasDefaultElement
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
True if the set contains an element with a default value, false otherwise
PropertyEditor
bool HasDefaultElement()
[]
IPropertyHandleSet::SetOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the number of elements changes
PropertyEditor
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) SetOnNumElementsChanged ( const FSimpleDelegate & InOnNumElementsChanged )
[]
IPropertyHandleSet::UnregisterOnNumElementsChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Unregisters a delegate that is called when the number of elements changes
PropertyEditor
void UnregisterOnNumElementsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
[]
IPropertyHandleSet::~IPropertyHandleSet
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
virtual ~IPropertyHandleSet()
[]
IPropertyHandleSet
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A handle to a property which allows you to manipulate a Set
PropertyEditor
class IPropertyHandleSet
[]
IPropertyHandleStruct::GetStructData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetStructData() const
[]
IPropertyHandleStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A handle to a property which allows you to access a Struct's Data
PropertyEditor
class IPropertyHandleStruct
[]
IPropertyRowGenerator::FindTreeNode
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Finds a tree node by property handle. The found tree node or null if the node cannot be found
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > FindTreeNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
IPropertyRowGenerator::FindTreeNodes
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Finds tree nodes by property handles. The found tree nodes (in the same order, a pointer will be null if the node cannot be found)
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > > FindTreeNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\Proper...
[]
FOnRowsRefreshed
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Delegate called when rows have been refreshed. This delegate should always be bound to something because once this is called, none of the rows previously generated can be trusted
PropertyEditor
class FOnRowsRefreshed : public TBaseMulticastDelegate_NoParams< void >
[]
IPropertyRowGenerator::GetSelectedObjects
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Get the list of objects that were used to generate detail tree nodes A list of weak pointers to this generator's objects.
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
IPropertyRowGenerator::GetRootTreeNodes
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
The list of root tree nodes that have been generated. Note: There will only be one root node unlessFPropertyRowGeneratorArgs.bAllowMultipleTopLevelObjectswas set to true when the generator was created
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > > & GetRootTreeNodes() const
[]
IPropertyHandleStruct::~IPropertyHandleStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
virtual ~IPropertyHandleStruct()
[]
IPropertyRowGenerator::InvalidateCachedState
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Invalidates internal cached state. Common use of this API is to synchronize the viewed object with changes made by external code.
PropertyEditor
void InvalidateCachedState()
[]
IPropertyRowGenerator::OnFinishedChangingProperties
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
FOnFinishedChangingProperties & OnFinishedChangingProperties()
[]
IPropertyRowGenerator::OnRowsRefreshed
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
[FOnRowsRefreshed](API\Editor\PropertyEditor\IPropertyRowGenerator\FOnRowsRefreshed) & OnRowsRefreshed()
[]
IPropertyRowGenerator::RegisterInstancedCustomPropertyLayout
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Registers a custom detail layout delegate for a specific class in this instance of the generator only
PropertyEditor
void RegisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate )
[]
IPropertyRowGenerator::RegisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
[]
IPropertyRowGenerator::SetCustomValidatePropertyNodesFunction
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Use this function to set a callback on FPropertyRowGenerator that will override the ValidatePropertyNodes function. This is useful if your implementation doesn't need to validate nodes every tick or needs to perform some other form of validation.
PropertyEditor
void SetCustomValidatePropertyNodesFunction ( FOnValidatePropertyRowGeneratorNodes InCustomValidatePropertyNodesFunction )
[]
IPropertyRowGenerator::SetPropertyGenerationAllowListPaths
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Use this function to set property paths to generate FPropertyNodes. This improves the performance for cases where UPropertyView is only showing a few properties of the object by not generating all other FPropertyNodes An example of a nested property path: RootPropertyName[0]->NestedPropertyName[0]->PropertyName
PropertyEditor
void SetPropertyGenerationAllowListPaths ( const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyGenerationAllowListPaths )
[]
IPropertyRowGenerator::SetObjects
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Sets the objects that should be used to generate rows
PropertyEditor
void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects )
[]
IPropertyRowGenerator::SetStructure
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Sets the structure that should be used to generate rows
PropertyEditor
void SetStructure ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStruct )
[]
IPropertyRowGenerator::SetStructure
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
void SetStructure ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) > & InStruct )
[]
IPropertyRowGenerator::UnregisterInstancedCustomPropertyLayout
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
Unregisters a custom detail layout delegate for a specific class in this instance of the generator only
PropertyEditor
void UnregisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class )
[]
IPropertyRowGenerator::UnregisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
void UnregisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
[]
IPropertyRowGenerator::~IPropertyRowGenerator
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
virtual ~IPropertyRowGenerator()
[]
IPropertyRowGenerator
/Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h
PropertyEditor
class IPropertyRowGenerator
[]
IPropertyTable::AddColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddColumn ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) > & Object )
[]
IPropertyTable::AddColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddColumn ( const [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< class [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > & Property )
[]
IPropertyTable::AddColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PropertyPath )
[]
IPropertyTable::AddColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column )
[]
IPropertyTable::AddRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddRow ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & Object )
[]
IPropertyTable::AddRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddRow ( const [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > & Property )
[]
IPropertyTable::AddRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PropertyPath )
[]
IPropertyTable::AddRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void AddRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row )
[]
FColumnsChanged
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
class FColumnsChanged : public TBaseMulticastDelegate_NoParams< void >
[]
IPropertyTable::ForceRefresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
void ForceRefresh()
[]
FRootPathChanged
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
class FRootPathChanged : public TBaseMulticastDelegate_NoParams< void >
[]
FRowsChanged
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
class FRowsChanged : public TBaseMulticastDelegate_NoParams< void >
[]
FSelectionChanged
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
class FSelectionChanged : public TBaseMulticastDelegate_NoParams< void >
[]
IPropertyTable::GetColumns
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > > & GetColumns()
[]
IPropertyTable::GetColumnSortMode
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) GetColumnSortMode ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > Column ) const
[]
IPropertyTable::GetCurrentCell
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetCurrentCell() const
[]
IPropertyTable::GetColumnSortPriority
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[EColumnSortPriority::Type](API\Runtime\Slate\Widgets\Views\EColumnSortPriority__Type) GetColumnSortPriority ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > Column ) const
[]
IPropertyTable::GetCurrentColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > GetCurrentColumn() const
[]
IPropertyTable::GetCurrentRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > GetCurrentRow() const
[]
IPropertyTable::GetFirstCellInRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row )
[]
IPropertyTable::GetFirstCellInColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column )
[]
IPropertyTable::GetFirstCellInSelection
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInSelection()
[]
IPropertyTable::GetFirstCellInTable
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetFirstCellInTable()
[]
IPropertyTable::GetIsUserAllowedToChangeRoot
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
bool GetIsUserAllowedToChangeRoot()
[]
IPropertyTable::GetItemHeight
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
float GetItemHeight() const
[]
IPropertyTable::GetLastCellInColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column )
[]
IPropertyTable::GetLastCellInRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > & Row )
[]
IPropertyTable::GetLastCellInSelection
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInSelection()
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IPropertyTable::GetLastCellInTable
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastCellInTable()
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IPropertyTable::GetNextCellInColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetNextCellInColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell )
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IPropertyTable::GetLastClickedCell
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetLastClickedCell() const
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IPropertyTable::GetNextCellInRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > GetNextCellInRow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell )
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