className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IDetailLayoutBuilder::AddObjectPropertyData | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Adds an external object's property to this details panel's PropertyMap. Allows getting the property handle for the property without having to generate a row widget.
The property handle created tied to generated property node. | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > AddObjectPropertyData ( TConstArrayView< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName ) | [] |
IDetailLayoutBuilder::AddPropertyToCategory | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Adds the property to its given category automatically. Useful in detail customizations which want to preserve categories.
the property row with which the property was added. | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddPropertyToCategory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle ) | [] |
IDetailLayoutBuilder::AddStructurePropertyData | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Adds an external structure's property data to this details panel's PropertyMap. Allows getting the property handle for the property without having to generate a row widget.
The property handle tied to the generated property node. | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > AddStructurePropertyData ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & StructData, [FName](API\Runtime\Core\UObject\FNam... | [] |
IDetailLayoutBuilder::EditCategory | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Edits an existing category or creates a new one | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & EditCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [FText](API\Runtime\Core\Internationalization\FText) & NewLocalizedDisplayName, [ECategoryPriority::Type](API\Editor\PropertyEditor\ECategoryPriority__Type) CategoryTyp... | [] |
IDetailLayoutBuilder::EditDefaultProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Allows for the customization of a property row for a property that already exists on a class being edited in the details panel The property will remain in the default location but the widget or other attributes for the property can be changed Note This cannot be used to customize other customizations
The property row t... | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * EditDefaultProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle ) | [] |
FOnCategorySortOrderFunction | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | PropertyEditor | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) * > &)> FOnCategorySortOrderFunction | [] | |
IDetailLayoutBuilder::ForceRefreshDetails | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Refreshes the details view and regenerates all the customized layouts Use only when you need to remove or add complicated dynamic items | PropertyEditor | void ForceRefreshDetails() | [] |
IDetailLayoutBuilder::GetBaseClass | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | The base class of the objects being customized in this detail layout | PropertyEditor | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetBaseClass() const | [] |
IDetailLayoutBuilder::GetDetailFont | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the font used for properties and details | PropertyEditor | static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFont() | [] |
IDetailLayoutBuilder::GetCategoryNames | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Gets the current set of existing category names. This includes both categories derived from properties and categories added via EditCategory. | PropertyEditor | void GetCategoryNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutCategoryNames ) const | [] |
IDetailLayoutBuilder::GetDetailFontItalic | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the italic font used for properties and details | PropertyEditor | static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFontItalic() | [] |
IDetailLayoutBuilder::GetDetailsView | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the parent detail view for this layout builder | PropertyEditor | const [IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetDetailsView() const | [] |
IDetailLayoutBuilder::GetDetailsView | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the parent detail view for this layout builder | PropertyEditor | [IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetDetailsView() | [] |
IDetailLayoutBuilder::GetDetailFontBold | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the bold font used for properties and details | PropertyEditor | static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFontBold() | [] |
IDetailLayoutBuilder::GetObjectsOfTypeBeingCustomized | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | If this is a sub-object customization it will return those sub objects. Otherwise the root objects will be returned.
true if one or more objects of ObjectType were found. | PropertyEditor | template<typename ObjectType> [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< ObjectType > > GetObjectsOfTypeBeingCustomized() const | [] |
IDetailLayoutBuilder::GetObjectsBeingCustomized | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | If this is a sub-object customization it will return those sub objects. Otherwise the root objects will be returned. | PropertyEditor | void GetObjectsBeingCustomized ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & OutObjects ) const | [] |
IDetailLayoutBuilder::GetProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | To access StaticArray at index 2 from Struct2 in MyActor, your path would be MyStruct.StaticArray[2]" and your instance name is "Struct2"
To access MyFloat in MyActor you can just pass in "MyFloat" because the name of the property is unambiguous | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetProperty ( const [FName](API\Runtime\Core\UObject\FName) PropertyPath, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName ) ... | [] |
IDetailLayoutBuilder::GetPropertyUtilities | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | the utilities various widgets need access to certain features of PropertyDetails | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyUtilities](API\Editor\PropertyEditor\IPropertyUtilities) > GetPropertyUtilities() const | [] |
IDetailLayoutBuilder::GetSelectedObjectsOfType | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Get the root objects (of ObjectType) observed by this layout. This is not guaranteed to be the same as the objects customized by this builder. See GetObjectsBeingCustomized for that. | PropertyEditor | template<typename ObjectType> [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< ObjectType > > GetSelectedObjectsOfType() const | [] |
IDetailLayoutBuilder::GetSelectedObjects | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Get the root objects observed by this layout. This is not guaranteed to be the same as the objects customized by this builder. See GetObjectsBeingCustomized for that. | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const | [] |
IDetailLayoutBuilder::GetStructsBeingCustomized | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | If this is a sub-struct customization it will return those sub struct. Otherwise the root struct will be returned. | PropertyEditor | void GetStructsBeingCustomized ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > > & OutStructs ) const | [] |
IDetailLayoutBuilder::GetThumbnailPool | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Gets the thumbnail pool that should be used for rendering thumbnails in the details view | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const | [] |
IDetailLayoutBuilder::GetTopLevelProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Gets the top level property, for showing the warning for experimental or early access class
the top level property name | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetTopLevelProperty() | [] |
IDetailLayoutBuilder::HasClassDefaultObject | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | True if an object in the builder is a class default object | PropertyEditor | bool HasClassDefaultObject() const | [] |
IDetailLayoutBuilder::HideCategory | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Hides an entire category | PropertyEditor | void HideCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName ) | [] |
IDetailLayoutBuilder::HideProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Hides a property from view | PropertyEditor | void HideProperty ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] |
IDetailLayoutBuilder::HideProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Hides a property from view | PropertyEditor | void HideProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyPath, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName ) | [] |
IDetailLayoutBuilder::IsPropertyPathAllowed | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | True if the property path is contained within our allowed paths | PropertyEditor | bool IsPropertyPathAllowed ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) const | [] |
IDetailLayoutBuilder::IsPropertyVisible | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | true if the property should be visible in the details panel or false if the specific details panel is not showing this property | PropertyEditor | bool IsPropertyVisible ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
IDetailLayoutBuilder::IsPropertyVisible | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | true if the property should be visible in the details panel or false if the specific details panel is not showing this property | PropertyEditor | bool IsPropertyVisible ( const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const | [] |
IDetailLayoutBuilder::RegisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Registers a custom detail layout delegate for a specific type in this layout only | PropertyEditor | void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] |
IDetailLayoutBuilder::SetPropertyGenerationAllowListPaths | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | This function sets property paths to generate PropertyNodes.This improves the performance for cases where PropertyView is only showing a few properties of the object by not generating all other PropertyNodes | PropertyEditor | void SetPropertyGenerationAllowListPaths ( const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyGenerationAllowListPaths ) | [] |
IDetailLayoutBuilder::~IDetailLayoutBuilder | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | PropertyEditor | virtual ~IDetailLayoutBuilder() | [] | |
IDetailLayoutBuilder::SortCategories | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Adds sort algorythm which overrides standard algorythm with that provided by the caller. Function called on each category after all categories have been added, and provides caller with ability to override sort order. | PropertyEditor | void SortCategories ( const [FOnCategorySortOrderFunction](API\Editor\PropertyEditor\IDetailLayoutBuilder\FOnCategorySortOrderFunction) & SortFunction ) | [] |
IDetailLayoutBuilder | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | The builder for laying custom details | PropertyEditor | class IDetailLayoutBuilder | [] |
IDetailLayoutRow::GetCustomResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | PropertyEditor | [TOptional](API\Runtime\Core\IO\TOptional)< [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) > GetCustomResetToDefault() const | [] | |
IDetailLayoutRow | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Interface for the various types of rows that can be created through a detail layout customization | PropertyEditor | class IDetailLayoutRow | [] |
IDetailLayoutRow::GetRowName | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetRowName() const | [] | |
IDetailPropertyExtensionHandler::ExtendWidgetRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | Gives the extension handler a chance to add extension widgets to the widget row. Typically, an extension handler can do so by using InWidgetRow.ExtensionContent(), but it can also modify other aspects of the widget row as well. | PropertyEditor | virtual void ExtendWidgetRow ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & InWidgetRow, const [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](API\Runtime\Core\Templates\TSh... | [] |
IDetailPropertyExtensionHandler::GenerateExtensionWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | Deprecated* Please use ExtendWidgetRow | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateExtensionWidget ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHand... | [] |
IDetailPropertyExtensionHandler::GenerateExtensionWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | Deprecated* Please use ExtendWidgetRow | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateExtensionWidget ( const [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](A... | [] |
IDetailPropertyExtensionHandler::IsPropertyExtendable | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | PropertyEditor | bool IsPropertyExtendable ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const | [] | |
IDetailPropertyExtensionHandler::~IDetailPropertyExtensionHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | PropertyEditor | virtual ~IDetailPropertyExtensionHandler() | [] | |
IDetailPropertyRow::CustomNameWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Gives a non-owning pointer to name widget on existing custom property widget if it exists.
Pointer to name widget if custom property widget already exists, nullptr otherwise | PropertyEditor | [FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) * CustomNameWidget() | [] |
IDetailPropertyExtensionHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h | PropertyEditor | class IDetailPropertyExtensionHandler | [] | |
IDetailPropertyRow::CustomValueWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Gives a non-owning pointer to value widget on existing custom property widget if it exists.
Pointer to value widget if custom property widget already exists, nullptr otherwise | PropertyEditor | [FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) * CustomValueWidget() | [] |
IDetailPropertyRow::CustomWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Overrides the property widget. Destroys any existing custom property widgets.
a row for the property that custom widgets can be added to | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & CustomWidget ( bool bShowChildren ) | [] |
IDetailPropertyRow::DisplayName | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets the localized display name of the property | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & DisplayName ( const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName ) | [] |
IDetailPropertyRow::DragDropHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets a handler for this property row to be a source or target of drag-and-drop operations | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & DragDropHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailDragDropHandler](API\Editor\PropertyEditor\IDetailDragDropHandler) > InDragDropHandler ) | [] |
IDetailPropertyRow::EditCondition | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets an edit condition for this property. If the edit condition fails, the property is not editable This will add a checkbox before the name of the property that users can click to toggle the edit condition Properties with built in edit conditions will override this automatically. If the | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & EditCondition ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > EditConditionValue, FOnBooleanValueChanged OnEditConditionValueChanged ) | [] |
IDetailPropertyRow::GetDefaultWidgets | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Returns the name and value widget of this property row. You can use this widget to apply further customization to existing widgets (by using this with CustomWidget) | PropertyEditor | void GetDefaultWidgets ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutNameWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutValueWidget, bool bAddWidgetDecoration ) | [] |
IDetailPropertyRow::GetDefaultWidgets | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Returns the name and value widget of this property row. You can use this widget to apply further customization to existing widgets (by using this with CustomWidget) | PropertyEditor | void GetDefaultWidgets ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutNameWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutValueWidget, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetail... | [] |
IDetailPropertyRow::GetPropertyHandle | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | the property handle for the property on this row | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const | [] |
IDetailPropertyRow::IsEnabled | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets whether or not this property is enabled | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & IsEnabled ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InIsEnabled ) | [] |
IDetailPropertyRow::OverrideResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Overrides the behavior of reset to default | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & OverrideResetToDefault ( const [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) & ResetToDefault ) | [] |
IDetailPropertyRow::ShouldAutoExpand | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets whether or not this property should auto-expand | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ShouldAutoExpand ( bool bForceExpansion ) | [] |
IDetailPropertyRow::ShowPropertyButtons | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets whether or not we show the default property editing buttons for this property | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ShowPropertyButtons ( bool bShowPropertyButtons ) | [] |
IDetailPropertyRow::ToolTip | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets the localized tooltip of the property | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ToolTip ( const [FText](API\Runtime\Core\Internationalization\FText) & InToolTip ) | [] |
IDetailPropertyRow::Visibility | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Sets the visibility of this property | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & Visibility ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > Visibility ) | [] |
IDetailPropertyRow::~IDetailPropertyRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | PropertyEditor | virtual ~IDetailPropertyRow() | [] | |
IDetailPropertyRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | A single row for a property in a details panel | PropertyEditor | class IDetailPropertyRow | [] |
IDetailRootObjectCustomization::AreObjectsVisible | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Whether or not the objects and all of its children should be visible in the details panel | PropertyEditor | virtual bool AreObjectsVisible ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet ) const | [] |
IDetailRootObjectCustomization::CustomizeObjectHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Called when the details panel wants to display an object header widget for a given object | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet ) | [] |
IDetailRootObjectCustomization::CustomizeObjectHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Called when the details panel wants to display an object header widget for a given object | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widge... | [] |
IDetailRootObjectCustomization::CustomizeObjectHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Deprecated* Please use the CustomizeObjectHeader version which takes in an array of root objects | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject ) | [] |
IDetailRootObjectCustomization::CustomizeObjectHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Deprecated* Please use the CustomizeObjectHeader version which takes in an array of root objects | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRo... | [] |
EExpansionArrowUsage | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | PropertyEditor | enum EExpansionArrowUsage { Custom, Default, None, } | [] | |
IDetailRootObjectCustomization::GetExpansionArrowUsage | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Gets the setup for expansion arrows in this customization | PropertyEditor | virtual [EExpansionArrowUsage](API\Editor\PropertyEditor\IDetailRootObjectCustomization\EExpansionArrowUsage) GetExpansionArrowUsage() const | [] |
IDetailRootObjectCustomization::IsObjectVisible | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Deprecated* Please use the AreObjectsVisible instead | PropertyEditor | virtual bool IsObjectVisible ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject ) const | [] |
IDetailRootObjectCustomization::ShouldDisplayHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Whether or not the object should have a header displayed or just show the children directly
true if the this customization should be displayed or false to just show the children directly | PropertyEditor | virtual bool ShouldDisplayHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet ) const | [] |
IDetailRootObjectCustomization::ShouldDisplayHeader | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Deprecated* Please use the ShouldDisplayHeader version which takes in an array of objects instead | PropertyEditor | virtual bool ShouldDisplayHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject ) const | [] |
IDetailRootObjectCustomization::~IDetailRootObjectCustomization | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | PropertyEditor | virtual ~IDetailRootObjectCustomization() | [] | |
IDetailRootObjectCustomization | /Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h | Interface for any class that lays out details for a specific class | PropertyEditor | class IDetailRootObjectCustomization : public [TSharedFromThis< IDetailRootObjectCustomization >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
IDetailsView::ClearSearch | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Clears any search terms in the current filter | PropertyEditor | void ClearSearch() | [] |
IDetailsView::CountRows | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the number of rows in the underlying TableView | PropertyEditor | int32 CountRows() const | [] |
IDetailsView::ForceRefresh | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Force refresh | PropertyEditor | void ForceRefresh() | [] |
IDetailsView::GetExtensionHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyExtensionHandler](API\Editor\PropertyEditor\IDetailPropertyExtensionHandler) > GetExtensionHandler() const | [] | |
IDetailsView::GetFilterAreaWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the search area widget used to display search and view options so it can be placed in a custom location. NoteFDetailsViewArgs.bCustomFilterAreaLocationmust be true | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetFilterAreaWidget() | [] |
IDetailsView::GetGenericLayoutDetailsDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FOnGetDetailCustomizationInstance & GetGenericLayoutDetailsDelegate() | [] | |
IDetailsView::GetHostCommandList | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the command list of the hosting toolkit (can be nullptr if the widget that contains the details panel didn't route a command list in) | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetHostCommandList() const | [] |
IDetailsView::GetHostTabManager | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the tab manager of the hosting toolkit (can be nullptr if the details panel is not hosted within a tab) | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetHostTabManager() const | [] |
IDetailsView::GetIdentifier | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | The identifier for this details view, or NAME_None is this view is anonymous | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetIdentifier() const | [] |
IDetailsView::GetIsCustomRowReadOnlyDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FIsCustomRowReadOnly & GetIsCustomRowReadOnlyDelegate() | [] | |
IDetailsView::GetIsCustomRowVisibleDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FIsCustomRowVisible & GetIsCustomRowVisibleDelegate() | [] | |
IDetailsView::GetIsPropertyEditingEnabledDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FIsPropertyEditingEnabled & GetIsPropertyEditingEnabledDelegate() | [] | |
IDetailsView::GetIsPropertyReadOnlyDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FIsPropertyReadOnly & GetIsPropertyReadOnlyDelegate() | [] | |
IDetailsView::GetIsPropertyVisibleDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FIsPropertyVisible & GetIsPropertyVisibleDelegate() | [] | |
IDetailsView::GetKeyframeHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailKeyframeHandler](API\Editor\PropertyEditor\IDetailKeyframeHandler) > GetKeyframeHandler() const | [] | |
IDetailsView::GetNameAreaWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the name area widget used to display object naming functionality so it can be placed in a custom location. NoteFDetailsViewArgs.bCustomNameAreaLocationmust be true | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetNameAreaWidget() | [] |
IDetailsView::GetNumVisibleTopLevelObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | The number of visible top level objects. This value is affected by filtering. Note: this value will always be 1 if this details panel was not created with bAllowMultipleTopLevelObjects=true | PropertyEditor | int32 GetNumVisibleTopLevelObjects() const | [] |
IDetailsView::GetOnDisplayedPropertiesChanged | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | FOnDisplayedPropertiesChanged & GetOnDisplayedPropertiesChanged() | [] | |
IDetailsView::GetPaintSpacePropertyBounds | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the boundary (in paint space) of a detail tree node if it's currently visible Otherwise return an invalid boundary | PropertyEditor | virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) GetPaintSpacePropertyBounds ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > & InDetailTreeNode, bool IncludeChildren ) const | [] |
IDetailsView::GetPropertiesInOrderDisplayed | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns a list of all the properties displayed (via full path), order in list corresponds to draw order: | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > GetPropertiesInOrderDisplayed() const | [] |
IDetailsView::GetPropertyRowNumbers | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the row number in the underlying TableView for each property being displayed. Note this won't include any properties that are apart of a collapsed section of the property tree because those properties don't have row numbers. If you need a list of all properties independent of expansion state, use GetPropertiesI... | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > > GetPropertyRowNumbers() const | [] |
IDetailsView::GetSelectedActorInfo | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns information about the selected set of actors | PropertyEditor | const [FSelectedActorInfo](API\Editor\UnrealEd\FSelectedActorInfo) & GetSelectedActorInfo() const | [] |
IDetailsView::GetSelectedActors | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns list of selected actors we are inspecting | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & GetSelectedActors() const | [] |
IDetailsView::GetTickSpacePropertyBounds | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns the boundary (in tick space) of a detail tree node if it's currently visible Otherwise return an invalid boundary | PropertyEditor | virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) GetTickSpacePropertyBounds ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > & InDetailTreeNode, bool IncludeChildren ) const | [] |
IDetailsView::GetSelectedObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | List of all selected objects we are inspecting | PropertyEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const | [] |
IDetailsView::HasActiveSearch | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | True if there is any filter of properties active in this details panel | PropertyEditor | bool HasActiveSearch() const | [] |
IDetailsView::HasClassDefaultObject | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Whether or not the details view is viewing a CDO | PropertyEditor | bool HasClassDefaultObject() const | [] |
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