className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
IDetailLayoutBuilder::AddObjectPropertyData
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Adds an external object's property to this details panel's PropertyMap. Allows getting the property handle for the property without having to generate a row widget. The property handle created tied to generated property node.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > AddObjectPropertyData ( TConstArrayView< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName )
[]
IDetailLayoutBuilder::AddPropertyToCategory
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Adds the property to its given category automatically. Useful in detail customizations which want to preserve categories. the property row with which the property was added.
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddPropertyToCategory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle )
[]
IDetailLayoutBuilder::AddStructurePropertyData
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Adds an external structure's property data to this details panel's PropertyMap. Allows getting the property handle for the property without having to generate a row widget. The property handle tied to the generated property node.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > AddStructurePropertyData ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & StructData, [FName](API\Runtime\Core\UObject\FNam...
[]
IDetailLayoutBuilder::EditCategory
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Edits an existing category or creates a new one
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & EditCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [FText](API\Runtime\Core\Internationalization\FText) & NewLocalizedDisplayName, [ECategoryPriority::Type](API\Editor\PropertyEditor\ECategoryPriority__Type) CategoryTyp...
[]
IDetailLayoutBuilder::EditDefaultProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Allows for the customization of a property row for a property that already exists on a class being edited in the details panel The property will remain in the default location but the widget or other attributes for the property can be changed Note This cannot be used to customize other customizations The property row t...
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * EditDefaultProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle )
[]
FOnCategorySortOrderFunction
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
PropertyEditor
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) * > &)> FOnCategorySortOrderFunction
[]
IDetailLayoutBuilder::ForceRefreshDetails
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Refreshes the details view and regenerates all the customized layouts Use only when you need to remove or add complicated dynamic items
PropertyEditor
void ForceRefreshDetails()
[]
IDetailLayoutBuilder::GetBaseClass
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
The base class of the objects being customized in this detail layout
PropertyEditor
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetBaseClass() const
[]
IDetailLayoutBuilder::GetDetailFont
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the font used for properties and details
PropertyEditor
static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFont()
[]
IDetailLayoutBuilder::GetCategoryNames
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Gets the current set of existing category names. This includes both categories derived from properties and categories added via EditCategory.
PropertyEditor
void GetCategoryNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutCategoryNames ) const
[]
IDetailLayoutBuilder::GetDetailFontItalic
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the italic font used for properties and details
PropertyEditor
static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFontItalic()
[]
IDetailLayoutBuilder::GetDetailsView
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the parent detail view for this layout builder
PropertyEditor
const [IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetDetailsView() const
[]
IDetailLayoutBuilder::GetDetailsView
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the parent detail view for this layout builder
PropertyEditor
[IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetDetailsView()
[]
IDetailLayoutBuilder::GetDetailFontBold
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the bold font used for properties and details
PropertyEditor
static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetDetailFontBold()
[]
IDetailLayoutBuilder::GetObjectsOfTypeBeingCustomized
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
If this is a sub-object customization it will return those sub objects. Otherwise the root objects will be returned. true if one or more objects of ObjectType were found.
PropertyEditor
template<typename ObjectType> [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< ObjectType > > GetObjectsOfTypeBeingCustomized() const
[]
IDetailLayoutBuilder::GetObjectsBeingCustomized
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
If this is a sub-object customization it will return those sub objects. Otherwise the root objects will be returned.
PropertyEditor
void GetObjectsBeingCustomized ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & OutObjects ) const
[]
IDetailLayoutBuilder::GetProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
To access StaticArray at index 2 from Struct2 in MyActor, your path would be MyStruct.StaticArray[2]" and your instance name is "Struct2" To access MyFloat in MyActor you can just pass in "MyFloat" because the name of the property is unambiguous
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetProperty ( const [FName](API\Runtime\Core\UObject\FName) PropertyPath, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName ) ...
[]
IDetailLayoutBuilder::GetPropertyUtilities
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
the utilities various widgets need access to certain features of PropertyDetails
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyUtilities](API\Editor\PropertyEditor\IPropertyUtilities) > GetPropertyUtilities() const
[]
IDetailLayoutBuilder::GetSelectedObjectsOfType
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Get the root objects (of ObjectType) observed by this layout. This is not guaranteed to be the same as the objects customized by this builder. See GetObjectsBeingCustomized for that.
PropertyEditor
template<typename ObjectType> [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< ObjectType > > GetSelectedObjectsOfType() const
[]
IDetailLayoutBuilder::GetSelectedObjects
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Get the root objects observed by this layout. This is not guaranteed to be the same as the objects customized by this builder. See GetObjectsBeingCustomized for that.
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
IDetailLayoutBuilder::GetStructsBeingCustomized
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
If this is a sub-struct customization it will return those sub struct. Otherwise the root struct will be returned.
PropertyEditor
void GetStructsBeingCustomized ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > > & OutStructs ) const
[]
IDetailLayoutBuilder::GetThumbnailPool
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Gets the thumbnail pool that should be used for rendering thumbnails in the details view
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const
[]
IDetailLayoutBuilder::GetTopLevelProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Gets the top level property, for showing the warning for experimental or early access class the top level property name
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetTopLevelProperty()
[]
IDetailLayoutBuilder::HasClassDefaultObject
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
True if an object in the builder is a class default object
PropertyEditor
bool HasClassDefaultObject() const
[]
IDetailLayoutBuilder::HideCategory
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Hides an entire category
PropertyEditor
void HideCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName )
[]
IDetailLayoutBuilder::HideProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Hides a property from view
PropertyEditor
void HideProperty ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
IDetailLayoutBuilder::HideProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Hides a property from view
PropertyEditor
void HideProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyPath, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName )
[]
IDetailLayoutBuilder::IsPropertyPathAllowed
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
True if the property path is contained within our allowed paths
PropertyEditor
bool IsPropertyPathAllowed ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) const
[]
IDetailLayoutBuilder::IsPropertyVisible
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
true if the property should be visible in the details panel or false if the specific details panel is not showing this property
PropertyEditor
bool IsPropertyVisible ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
IDetailLayoutBuilder::IsPropertyVisible
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
true if the property should be visible in the details panel or false if the specific details panel is not showing this property
PropertyEditor
bool IsPropertyVisible ( const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
[]
IDetailLayoutBuilder::RegisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Registers a custom detail layout delegate for a specific type in this layout only
PropertyEditor
void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
[]
IDetailLayoutBuilder::SetPropertyGenerationAllowListPaths
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
This function sets property paths to generate PropertyNodes.This improves the performance for cases where PropertyView is only showing a few properties of the object by not generating all other PropertyNodes
PropertyEditor
void SetPropertyGenerationAllowListPaths ( const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyGenerationAllowListPaths )
[]
IDetailLayoutBuilder::~IDetailLayoutBuilder
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
PropertyEditor
virtual ~IDetailLayoutBuilder()
[]
IDetailLayoutBuilder::SortCategories
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Adds sort algorythm which overrides standard algorythm with that provided by the caller. Function called on each category after all categories have been added, and provides caller with ability to override sort order.
PropertyEditor
void SortCategories ( const [FOnCategorySortOrderFunction](API\Editor\PropertyEditor\IDetailLayoutBuilder\FOnCategorySortOrderFunction) & SortFunction )
[]
IDetailLayoutBuilder
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
The builder for laying custom details
PropertyEditor
class IDetailLayoutBuilder
[]
IDetailLayoutRow::GetCustomResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
PropertyEditor
[TOptional](API\Runtime\Core\IO\TOptional)< [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) > GetCustomResetToDefault() const
[]
IDetailLayoutRow
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Interface for the various types of rows that can be created through a detail layout customization
PropertyEditor
class IDetailLayoutRow
[]
IDetailLayoutRow::GetRowName
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetRowName() const
[]
IDetailPropertyExtensionHandler::ExtendWidgetRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
Gives the extension handler a chance to add extension widgets to the widget row. Typically, an extension handler can do so by using InWidgetRow.ExtensionContent(), but it can also modify other aspects of the widget row as well.
PropertyEditor
virtual void ExtendWidgetRow ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & InWidgetRow, const [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](API\Runtime\Core\Templates\TSh...
[]
IDetailPropertyExtensionHandler::GenerateExtensionWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
Deprecated* Please use ExtendWidgetRow
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateExtensionWidget ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHand...
[]
IDetailPropertyExtensionHandler::GenerateExtensionWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
Deprecated* Please use ExtendWidgetRow
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateExtensionWidget ( const [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, [TSharedPtr](A...
[]
IDetailPropertyExtensionHandler::IsPropertyExtendable
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
PropertyEditor
bool IsPropertyExtendable ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const
[]
IDetailPropertyExtensionHandler::~IDetailPropertyExtensionHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
PropertyEditor
virtual ~IDetailPropertyExtensionHandler()
[]
IDetailPropertyRow::CustomNameWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Gives a non-owning pointer to name widget on existing custom property widget if it exists. Pointer to name widget if custom property widget already exists, nullptr otherwise
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) * CustomNameWidget()
[]
IDetailPropertyExtensionHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyExtensionHandler.h
PropertyEditor
class IDetailPropertyExtensionHandler
[]
IDetailPropertyRow::CustomValueWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Gives a non-owning pointer to value widget on existing custom property widget if it exists. Pointer to value widget if custom property widget already exists, nullptr otherwise
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) * CustomValueWidget()
[]
IDetailPropertyRow::CustomWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Overrides the property widget. Destroys any existing custom property widgets. a row for the property that custom widgets can be added to
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & CustomWidget ( bool bShowChildren )
[]
IDetailPropertyRow::DisplayName
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets the localized display name of the property
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & DisplayName ( const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName )
[]
IDetailPropertyRow::DragDropHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets a handler for this property row to be a source or target of drag-and-drop operations
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & DragDropHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailDragDropHandler](API\Editor\PropertyEditor\IDetailDragDropHandler) > InDragDropHandler )
[]
IDetailPropertyRow::EditCondition
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets an edit condition for this property. If the edit condition fails, the property is not editable This will add a checkbox before the name of the property that users can click to toggle the edit condition Properties with built in edit conditions will override this automatically. If the
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & EditCondition ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > EditConditionValue, FOnBooleanValueChanged OnEditConditionValueChanged )
[]
IDetailPropertyRow::GetDefaultWidgets
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Returns the name and value widget of this property row. You can use this widget to apply further customization to existing widgets (by using this with CustomWidget)
PropertyEditor
void GetDefaultWidgets ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutNameWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutValueWidget, bool bAddWidgetDecoration )
[]
IDetailPropertyRow::GetDefaultWidgets
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Returns the name and value widget of this property row. You can use this widget to apply further customization to existing widgets (by using this with CustomWidget)
PropertyEditor
void GetDefaultWidgets ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutNameWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutValueWidget, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetail...
[]
IDetailPropertyRow::GetPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
the property handle for the property on this row
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const
[]
IDetailPropertyRow::IsEnabled
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets whether or not this property is enabled
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & IsEnabled ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InIsEnabled )
[]
IDetailPropertyRow::OverrideResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Overrides the behavior of reset to default
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & OverrideResetToDefault ( const [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) & ResetToDefault )
[]
IDetailPropertyRow::ShouldAutoExpand
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets whether or not this property should auto-expand
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ShouldAutoExpand ( bool bForceExpansion )
[]
IDetailPropertyRow::ShowPropertyButtons
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets whether or not we show the default property editing buttons for this property
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ShowPropertyButtons ( bool bShowPropertyButtons )
[]
IDetailPropertyRow::ToolTip
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets the localized tooltip of the property
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & ToolTip ( const [FText](API\Runtime\Core\Internationalization\FText) & InToolTip )
[]
IDetailPropertyRow::Visibility
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
Sets the visibility of this property
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & Visibility ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > Visibility )
[]
IDetailPropertyRow::~IDetailPropertyRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
PropertyEditor
virtual ~IDetailPropertyRow()
[]
IDetailPropertyRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h
A single row for a property in a details panel
PropertyEditor
class IDetailPropertyRow
[]
IDetailRootObjectCustomization::AreObjectsVisible
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Whether or not the objects and all of its children should be visible in the details panel
PropertyEditor
virtual bool AreObjectsVisible ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet ) const
[]
IDetailRootObjectCustomization::CustomizeObjectHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Called when the details panel wants to display an object header widget for a given object
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet )
[]
IDetailRootObjectCustomization::CustomizeObjectHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Called when the details panel wants to display an object header widget for a given object
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widge...
[]
IDetailRootObjectCustomization::CustomizeObjectHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Deprecated* Please use the CustomizeObjectHeader version which takes in an array of root objects
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject )
[]
IDetailRootObjectCustomization::CustomizeObjectHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Deprecated* Please use the CustomizeObjectHeader version which takes in an array of root objects
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CustomizeObjectHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRo...
[]
EExpansionArrowUsage
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
PropertyEditor
enum EExpansionArrowUsage { Custom, Default, None, }
[]
IDetailRootObjectCustomization::GetExpansionArrowUsage
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Gets the setup for expansion arrows in this customization
PropertyEditor
virtual [EExpansionArrowUsage](API\Editor\PropertyEditor\IDetailRootObjectCustomization\EExpansionArrowUsage) GetExpansionArrowUsage() const
[]
IDetailRootObjectCustomization::IsObjectVisible
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Deprecated* Please use the AreObjectsVisible instead
PropertyEditor
virtual bool IsObjectVisible ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject ) const
[]
IDetailRootObjectCustomization::ShouldDisplayHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Whether or not the object should have a header displayed or just show the children directly true if the this customization should be displayed or false to just show the children directly
PropertyEditor
virtual bool ShouldDisplayHeader ( const [FDetailsObjectSet](API\Editor\PropertyEditor\FDetailsObjectSet) & InRootObjectSet ) const
[]
IDetailRootObjectCustomization::ShouldDisplayHeader
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Deprecated* Please use the ShouldDisplayHeader version which takes in an array of objects instead
PropertyEditor
virtual bool ShouldDisplayHeader ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InRootObject ) const
[]
IDetailRootObjectCustomization::~IDetailRootObjectCustomization
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
PropertyEditor
virtual ~IDetailRootObjectCustomization()
[]
IDetailRootObjectCustomization
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Interface for any class that lays out details for a specific class
PropertyEditor
class IDetailRootObjectCustomization : public [TSharedFromThis< IDetailRootObjectCustomization >](API\Runtime\Core\Templates\TSharedFromThis)
[]
IDetailsView::ClearSearch
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Clears any search terms in the current filter
PropertyEditor
void ClearSearch()
[]
IDetailsView::CountRows
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the number of rows in the underlying TableView
PropertyEditor
int32 CountRows() const
[]
IDetailsView::ForceRefresh
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Force refresh
PropertyEditor
void ForceRefresh()
[]
IDetailsView::GetExtensionHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyExtensionHandler](API\Editor\PropertyEditor\IDetailPropertyExtensionHandler) > GetExtensionHandler() const
[]
IDetailsView::GetFilterAreaWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the search area widget used to display search and view options so it can be placed in a custom location. NoteFDetailsViewArgs.bCustomFilterAreaLocationmust be true
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetFilterAreaWidget()
[]
IDetailsView::GetGenericLayoutDetailsDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FOnGetDetailCustomizationInstance & GetGenericLayoutDetailsDelegate()
[]
IDetailsView::GetHostCommandList
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the command list of the hosting toolkit (can be nullptr if the widget that contains the details panel didn't route a command list in)
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetHostCommandList() const
[]
IDetailsView::GetHostTabManager
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the tab manager of the hosting toolkit (can be nullptr if the details panel is not hosted within a tab)
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetHostTabManager() const
[]
IDetailsView::GetIdentifier
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
The identifier for this details view, or NAME_None is this view is anonymous
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetIdentifier() const
[]
IDetailsView::GetIsCustomRowReadOnlyDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FIsCustomRowReadOnly & GetIsCustomRowReadOnlyDelegate()
[]
IDetailsView::GetIsCustomRowVisibleDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FIsCustomRowVisible & GetIsCustomRowVisibleDelegate()
[]
IDetailsView::GetIsPropertyEditingEnabledDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FIsPropertyEditingEnabled & GetIsPropertyEditingEnabledDelegate()
[]
IDetailsView::GetIsPropertyReadOnlyDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FIsPropertyReadOnly & GetIsPropertyReadOnlyDelegate()
[]
IDetailsView::GetIsPropertyVisibleDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FIsPropertyVisible & GetIsPropertyVisibleDelegate()
[]
IDetailsView::GetKeyframeHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailKeyframeHandler](API\Editor\PropertyEditor\IDetailKeyframeHandler) > GetKeyframeHandler() const
[]
IDetailsView::GetNameAreaWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the name area widget used to display object naming functionality so it can be placed in a custom location. NoteFDetailsViewArgs.bCustomNameAreaLocationmust be true
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetNameAreaWidget()
[]
IDetailsView::GetNumVisibleTopLevelObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
The number of visible top level objects. This value is affected by filtering. Note: this value will always be 1 if this details panel was not created with bAllowMultipleTopLevelObjects=true
PropertyEditor
int32 GetNumVisibleTopLevelObjects() const
[]
IDetailsView::GetOnDisplayedPropertiesChanged
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
FOnDisplayedPropertiesChanged & GetOnDisplayedPropertiesChanged()
[]
IDetailsView::GetPaintSpacePropertyBounds
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the boundary (in paint space) of a detail tree node if it's currently visible Otherwise return an invalid boundary
PropertyEditor
virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) GetPaintSpacePropertyBounds ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > & InDetailTreeNode, bool IncludeChildren ) const
[]
IDetailsView::GetPropertiesInOrderDisplayed
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns a list of all the properties displayed (via full path), order in list corresponds to draw order:
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > GetPropertiesInOrderDisplayed() const
[]
IDetailsView::GetPropertyRowNumbers
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the row number in the underlying TableView for each property being displayed. Note this won't include any properties that are apart of a collapsed section of the property tree because those properties don't have row numbers. If you need a list of all properties independent of expansion state, use GetPropertiesI...
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > > GetPropertyRowNumbers() const
[]
IDetailsView::GetSelectedActorInfo
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns information about the selected set of actors
PropertyEditor
const [FSelectedActorInfo](API\Editor\UnrealEd\FSelectedActorInfo) & GetSelectedActorInfo() const
[]
IDetailsView::GetSelectedActors
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns list of selected actors we are inspecting
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & GetSelectedActors() const
[]
IDetailsView::GetTickSpacePropertyBounds
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns the boundary (in tick space) of a detail tree node if it's currently visible Otherwise return an invalid boundary
PropertyEditor
virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) GetTickSpacePropertyBounds ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > & InDetailTreeNode, bool IncludeChildren ) const
[]
IDetailsView::GetSelectedObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
List of all selected objects we are inspecting
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
IDetailsView::HasActiveSearch
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
True if there is any filter of properties active in this details panel
PropertyEditor
bool HasActiveSearch() const
[]
IDetailsView::HasClassDefaultObject
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Whether or not the details view is viewing a CDO
PropertyEditor
bool HasClassDefaultObject() const
[]