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IPropertyTableColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableColumn.h
PropertyEditor
class IPropertyTableColumn
[]
IPropertyTableCustomColumn::Supports
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
PropertyEditor
bool Supports ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities ) const
[]
IPropertyTableCustomColumn::CreateColumnLabel
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateColumnLabel ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedR...
[]
IPropertyTableCustomColumn::CreateCellPresenter
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter) > CreateCellPresenter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell, const [TSharedRef](API...
[]
IPropertyTableCustomColumn::~IPropertyTableCustomColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
PropertyEditor
virtual ~IPropertyTableCustomColumn()
[]
FRefreshed
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
class FRefreshed : public TBaseMulticastDelegate_NoParams< void >
[]
IPropertyTableCustomColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h
PropertyEditor
class IPropertyTableCustomColumn
[]
IPropertyTableRow::GetChildRows
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
void GetChildRows ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableRow](API\Editor\PropertyEditor\IPropertyTableRow) > > & OutChildren ) const
[]
IPropertyTableRow::GetDataSource
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IDataSource](API\Editor\PropertyEditor\IDataSource) > GetDataSource() const
[]
IPropertyTableRow::GetPartialPath
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > GetPartialPath() const
[]
IPropertyTableRow::GetTable
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > GetTable() const
[]
IPropertyTableRow::HasChildren
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
bool HasChildren() const
[]
IPropertyTableRow::HasCells
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
bool HasCells() const
[]
IPropertyTableRow::OnRefresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
[FRefreshed](API\Editor\PropertyEditor\IPropertyTableRow\FRefreshed) * OnRefresh()
[]
IPropertyTableRow::Refresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
void Refresh()
[]
IPropertyTableRow::Tick
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
void Tick()
[]
IPropertyTableRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
PropertyEditor
class IPropertyTableRow
[]
IPropertyTableUtilities::RemoveColumn
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableUtilities.h
PropertyEditor
void RemoveColumn ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column )
[]
IPropertyTableUtilities
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableUtilities.h
PropertyEditor
class IPropertyTableUtilities : public [IPropertyUtilities](API\Editor\PropertyEditor\IPropertyUtilities)
[]
IPropertyTableWidgetHandle::GetWidget
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableWidgetHandle.h
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget()
[]
IPropertyTableWidgetHandle::RequestRefresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableWidgetHandle.h
PropertyEditor
void RequestRefresh()
[]
IPropertyTableWidgetHandle
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableWidgetHandle.h
PropertyEditor
class IPropertyTableWidgetHandle
[]
IPropertyTreeRow::GetPropertyPath
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTreeRow.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > GetPropertyPath() const
[]
IPropertyTreeRow::IsCursorHovering
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTreeRow.h
PropertyEditor
bool IsCursorHovering() const
[]
IPropertyTreeRow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTreeRow.h
PropertyEditor
class IPropertyTreeRow
[]
IPropertyTypeCustomization::CustomizeChildren
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the children of the property should be customized or extra rows added
PropertyEditor
void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTyp...
[]
IPropertyTypeCustomization::CustomizeHeader
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed
PropertyEditor
void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUti...
[]
IPropertyTypeCustomization::ShouldInlineKey
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
whether or not this customisation should be inlined when used as a key within a row
PropertyEditor
virtual bool ShouldInlineKey() const
[]
IPropertyTypeCustomization::~IPropertyTypeCustomization
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
PropertyEditor
virtual ~IPropertyTypeCustomization()
[]
IPropertyTypeCustomization
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Base class for property type customizations
PropertyEditor
class IPropertyTypeCustomization : public [TSharedFromThis< IPropertyTypeCustomization >](API\Runtime\Core\Templates\TSharedFromThis)
[]
IPropertyTypeCustomizationUtils::GetBoldFont
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
the bold font used for properties and details
PropertyEditor
static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetBoldFont()
[]
IPropertyTypeCustomizationUtils::GetPropertyUtilities
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
the utilities various widgets need access to certain features of PropertyDetails
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyUtilities](API\Editor\PropertyEditor\IPropertyUtilities) > GetPropertyUtilities() const
[]
IPropertyTypeCustomizationUtils::GetRegularFont
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
the font used for properties and details
PropertyEditor
static [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) GetRegularFont()
[]
IPropertyTypeCustomizationUtils::GetThumbnailPool
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Gets the thumbnail pool that should be used for rendering thumbnails in the struct
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const
[]
IPropertyTypeCustomizationUtils::~IPropertyTypeCustomizationUtils
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
PropertyEditor
virtual ~IPropertyTypeCustomizationUtils()
[]
IPropertyTypeCustomizationUtils
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Utilities for property type customization
PropertyEditor
class IPropertyTypeCustomizationUtils
[]
IPropertyTypeIdentifier::IsPropertyTypeCustomized
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Called to identify if a property type is customized
PropertyEditor
bool IsPropertyTypeCustomized ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const
[]
IPropertyTypeIdentifier::~IPropertyTypeIdentifier
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual ~IPropertyTypeIdentifier()
[]
IPropertyTypeIdentifier
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Base class for adding an extra data to identify a custom property type
PropertyEditor
class IPropertyTypeIdentifier
[]
IPropertyUtilities::AreFavoritesEnabled
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
bool AreFavoritesEnabled() const
[]
IPropertyUtilities::CreateColorPickerWindow
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void CreateColorPickerWindow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FPropertyEditor > & PropertyEditor, bool bUseAlpha ) const
[]
IPropertyUtilities::DontUpdateValueWhileEditing
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
If a customization standalone widget is used, the value should be update only once, when its window is closed
PropertyEditor
bool DontUpdateValueWhileEditing() const
[]
IPropertyUtilities::EnqueueDeferredAction
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void EnqueueDeferredAction ( FSimpleDelegate DeferredAction )
[]
IPropertyUtilities::ForceRefresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void ForceRefresh()
[]
IPropertyUtilities::GetClassViewerFilters
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) > > & GetClassViewerFilters() const
[]
IPropertyUtilities::GetNotifyHook
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
[FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook) * GetNotifyHook() const
[]
IPropertyUtilities::GetSelectedObjects
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
IPropertyUtilities::GetThumbnailPool
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const
[]
IPropertyUtilities::HasClassDefaultObject
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
bool HasClassDefaultObject() const
[]
IPropertyUtilities::IsPropertyEditingEnabled
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
bool IsPropertyEditingEnabled() const
[]
IPropertyUtilities::NotifyFinishedChangingProperties
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void NotifyFinishedChangingProperties ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
IPropertyUtilities::ToggleFavorite
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void ToggleFavorite ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FPropertyEditor > & PropertyEditor ) const
[]
IPropertyUtilities::~IPropertyUtilities
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
virtual ~IPropertyUtilities()
[]
IPropertyUtilities
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
Settings for property editor widgets that call up to the base container for the widgets without knowing information about that container
PropertyEditor
class IPropertyUtilities
[]
ISectionListBuilder::AddSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Adds a new Section to the list
PropertyEditor
void AddSection ( int32 LodIndex, int32 SectionIndex, [FName](API\Runtime\Core\UObject\FName) InMaterialSlotName, int32 InMaterialSlotIndex, [FName](API\Runtime\Core\UObject\FName) InOriginalMaterialSlotName, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & InAvailableM...
[]
IPropertyUtilities::RequestRefresh
/Engine/Source/Editor/PropertyEditor/Public/IPropertyUtilities.h
PropertyEditor
void RequestRefresh()
[]
ISectionListBuilder::~ISectionListBuilder
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
virtual ~ISectionListBuilder()
[]
ISectionListBuilder
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Builds up a list of unique Sections while creating some information about the Sections
PropertyEditor
class ISectionListBuilder
[]
ISinglePropertyView::GetPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const
[]
ISinglePropertyView::HasValidProperty
/Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h
Whether or not this widget has a valid property
PropertyEditor
bool HasValidProperty() const
[]
ISinglePropertyView::SetObject
/Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h
Sets the object to view/edit on the widget
PropertyEditor
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
ISinglePropertyView::SetOnPropertyValueChanged
/Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h
Sets a delegate called when the property value changes
PropertyEditor
void SetOnPropertyValueChanged ( FSimpleDelegate & InOnPropertyValueChanged )
[]
ISinglePropertyView
/Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h
Represents a single property not in a property tree or details view for a single object Structs and Array properties cannot be used with this method
PropertyEditor
class ISinglePropertyView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
IStructCustomization::CustomizeChildren
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the children of the property should be customized or extra rows added
PropertyEditor
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPro...
[]
IStructCustomization::CustomizeHeader
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed
PropertyEditor
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomiz...
[]
IStructCustomization::CustomizeStructHeader
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the header of the struct (usually where the name of the struct and information about the struct as a whole is added) If nothing is added to the row, the header is not displayed
PropertyEditor
void CustomizeStructHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle, class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, IStructCustomizationUtils & StructCustomizationUtils )
[]
IStructCustomization::CustomizeStructChildren
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
Called when the children of the struct should be customized
PropertyEditor
void CustomizeStructChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle, class [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, IStructCustomizationUtils & StructCustomizationUtils )
[]
IStructureDataProvider::GetBaseStructure
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
the most common struct of the instance data. This struct will be used to build the UI for the instances.
PropertyEditor
const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetBaseStructure() const
[]
IStructCustomization
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTypeCustomization.h
DeprecatedIStructCustomizationinterface
PropertyEditor
class IStructCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[]
IStructureDataProvider::GetInstances
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
instances to edit. Each provided struct should be compatible with base struct.
PropertyEditor
void GetInstances ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) >> & OutInstances ) const
[]
IStructureDataProvider::GetValueBaseAddress
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
Returns base address of provided struct based on parent property nodes value. value base address based on parent base address.
PropertyEditor
virtual uint8 * GetValueBaseAddress ( uint8 * ParentValueAddress, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ExpectedType ) const
[]
IStructureDataProvider::IsPropertyIndirection
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
true, if the provider supports handling indirections usingGetValueBaseAddress().
PropertyEditor
virtual bool IsPropertyIndirection() const
[]
IStructureDataProvider::IsValid
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
true if we have any data instances.
PropertyEditor
bool IsValid() const
[]
IStructureDataProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
Multiple instances are supported when the provider is the root node (e.g. on Structure details view).
PropertyEditor
class IStructureDataProvider
[]
IStructureDetailsView::GetOnFinishedChangingPropertiesDelegate
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Get a delegate that is executed when the view has finished changing properties. The delegate.
PropertyEditor
FOnFinishedChangingProperties & GetOnFinishedChangingPropertiesDelegate()
[]
IStructureDetailsView::GetWidget
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Get this view's Slate widget. The widget for this view.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget()
[]
IStructureDetailsView::GetDetailsView
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Get an interface the underlying details view. Details view interface.
PropertyEditor
[IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetDetailsView()
[]
IStructureDetailsView::SetCustomName
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Set the CustomName used for display purposes.
PropertyEditor
void SetCustomName ( const [FText](API\Runtime\Core\Internationalization\FText) & Text )
[]
IStructureDetailsView::SetStructureData
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Set the structure data to be displayed in this view.
PropertyEditor
void SetStructureData ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructData )
[]
IStructureDetailsView::SetStructureProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Set the structure data to be displayed in this view.
PropertyEditor
void SetStructureProvider ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) > StructProvider )
[]
IStructureDetailsView
/Engine/Source/Editor/PropertyEditor/Public/IStructureDetailsView.h
Interface class for all detail views
PropertyEditor
class IStructureDetailsView
[]
PropertyCustomizationHelpers::MakeInstancedPropertyCustomUI
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Loops through all of an instanced object property's child properties and call AddRowDelegate on properties that needs to be added to the UI to let us customize it.
PropertyEditor
namespace PropertyCustomizationHelpers { void PropertyCustomizationHelpers::MakeInstancedPropertyCustomUI ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) * > & ExistingGroup, [IDetailCategoryBuilder](API\Editor\PropertyEditor\ID...
[]
PropertyCustomizationHelpers::GetClassesFromMetadataString
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Parse and load the given metadata string into a list of allowed classes. The metadata string is likely from something like AllowedClasses or DisallowedClasses.
PropertyEditor
namespace PropertyCustomizationHelpers { [TArray](API\Runtime\Core\Containers\TArray)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) * > PropertyCustomizationHelpers::GetClassesFromMetadataString ( const [FString](API\Runtime\Core\Containers\FString) & MetadataString ) }
[]
PropertyCustomizationHelpers::MakePropertyComboBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Build a combo button that you bind to a Name/String/Enum property or display using general delegates, using an arguments structure
PropertyEditor
namespace PropertyCustomizationHelpers { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > PropertyCustomizationHelpers::MakePropertyComboBox ( const [FPropertyComboBoxArgs](API\Editor\PropertyEditor\FPropertyComboBoxArgs) & InArgs ) }
[]
PropertyCustomizationHelpers::MakePropertyComboBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Build a combo button that you bind to a Name/String/Enum property or display using general delegates
PropertyEditor
namespace PropertyCustomizationHelpers { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > PropertyCustomizationHelpers::MakePropertyComboBox ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > ...
[]
IStructureDataProvider::~IStructureDataProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
PropertyEditor
virtual ~IStructureDataProvider()
[]
SClassPropertyEntryBox::Construct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SClassPropertyEntryBox\FArguments) & InArgs )
[]
SClassPropertyEntryBox::FArguments::AllowAbstract
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not abstract classes are allowed (optional)
PropertyEditor
WidgetArgsType & AllowAbstract &40; bool InArg &41;
[]
SClassPropertyEntryBox::FArguments::AllowNone
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Should we be able to select "None" as a class? (optional)
PropertyEditor
WidgetArgsType & AllowNone &40; bool InArg &41;
[]
SClassPropertyEntryBox::FArguments::HideViewOptions
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Show the View Options part of the class picker dialog
PropertyEditor
WidgetArgsType & HideViewOptions &40; bool InArg &41;
[]
SClassPropertyEntryBox::FArguments::IsBlueprintBaseOnly
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Should only base blueprints be displayed? (optional)
PropertyEditor
WidgetArgsType & IsBlueprintBaseOnly &40; bool InArg &41;
[]
SClassPropertyEntryBox::FArguments::MetaClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The meta class that the selected class must be a child-of (required)
PropertyEditor
WidgetArgsType & MetaClass &40; const UClass &42; InArg &41;
[]
SClassPropertyEntryBox::FArguments::OnSetClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Delegate used to set the currently selected class (required)
PropertyEditor
WidgetArgsType & OnSetClass &40; const FOnSetClass & InDelegate &41;
[]
SClassPropertyEntryBox::FArguments::SelectedClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Attribute used to get the currently selected class (required)
PropertyEditor
WidgetArgsType & SelectedClass &40; const TAttribute< const UClass &42; > & InAttribute &41;
[]
SClassPropertyEntryBox::FArguments::RequiredInterface
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
An interface that the selected class must implement (optional)
PropertyEditor
WidgetArgsType & RequiredInterface &40; const UClass &42; InArg &41;
[]
SClassPropertyEntryBox::FArguments::ShowDisplayNames
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
True to show class display names rather than their native names, false otherwise
PropertyEditor
WidgetArgsType & ShowDisplayNames &40; bool InArg &41;
[]
SClassPropertyEntryBox::FArguments::ShowTreeView
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Show the class picker as a tree view rather than a list
PropertyEditor
WidgetArgsType & ShowTreeView &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SClassPropertyEntryBox::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SClassPropertyEntryBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]