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SClassPropertyEntryBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Simulates a class property field Can be used when a property should act like aFClassPropertybut it isn't one
PropertyEditor
class SClassPropertyEntryBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SDetailsSplitter::AddSlot
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
void AddSlot ( const [FSlot::FSlotArguments](API\Editor\PropertyEditor\SDetailsSplitter\FSlot\FSlotArguments) & SlotArgs, int32 Index )
[]
EPropertyCopyDirection
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
enum EPropertyCopyDirection { Copy_None, CopyLeftToRight, CopyRightToLeft, }
[]
SDetailsSplitter::Construct
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SDetailsSplitter\FArguments) & InArgs )
[]
SDetailsSplitter::FArguments::operator+
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments & SlotToAdd &41;
[]
SDetailsSplitter::FArguments::operator+
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
WidgetArgsType & operator&43; &40; typename FSlot::FSlotArguments && SlotToAdd &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SDetailsSplitter::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SDetailsSplitter >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[ { "type": "TArray< typenam...", "name": "_Slots", "description": "" } ]
FPanel
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
struct FPanel
[ { "type": "TSharedPtr<IDe...", "name": "DetailsView", "description": "" }, { "type": "TAttribute<TSh...", "name": "DiffRight", "description": "" }, { "type": "TAttribute< boo...", "name": "IsReadonly", "description": "" } ]
SDetailsSplitter::FSlot::FSlotArguments::DetailsView
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
WidgetArgsType & DetailsView &40; TSharedPtr< IDetailsView > InArg &41;
[]
SDetailsSplitter::FSlot::FSlotArguments::DifferencesWithRightPanel
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
WidgetArgsType & DifferencesWithRightPanel &40; const TAttribute< TSharedPtr< FAsyncDetailViewDiff > > & InAttribute &41;
[]
SDetailsSplitter::FSlot::FSlotArguments::Value
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
When the RuleSize is set to FractionOfParent, the size of the slot is the Value percentage of its parent size.
PropertyEditor
WidgetArgsType & Value &40; const TAttribute< float > & InAttribute &41;
[]
SDetailsSplitter::FSlot::FSlotArguments::IsReadonly
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
WidgetArgsType & IsReadonly &40; const TAttribute< bool > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
typedef FSlot::FSlotArguments WidgetArgsType
[]
FSlotArguments
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
struct FSlotArguments : public [TSlotBase< FSlot >::FSlotArguments](API\Runtime\SlateCore\TSlotBase\FSlotArguments)
[]
SDetailsSplitter::FSlot::FSlot
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
FSlot&40;&41;
[]
FSlot
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
class FSlot : public [TSlotBase< FSlot >](API\Runtime\SlateCore\TSlotBase)
[]
SDetailsSplitter::GetPanel
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
[FPanel](API\Editor\PropertyEditor\SDetailsSplitter\FPanel) & GetPanel ( int32 Index )
[]
SDetailsSplitter::OnMouseButtonDown
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
PropertyEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDetailsSplitter::OnMouseLeave
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
PropertyEditor
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDetailsSplitter::OnMouseMove
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
PropertyEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDetailsSplitter::OnPaint
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
PropertyEditor
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem...
[]
SDetailsSplitter::Slot
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
PropertyEditor
static [FSlot::FSlotArguments](API\Editor\PropertyEditor\SDetailsSplitter\FSlot\FSlotArguments) Slot()
[]
SDetailsSplitter
/Engine/Source/Editor/PropertyEditor/Public/SDetailsSplitter.h
Splitter that allows you to provide an FAsyncDetailViewDiff to connect like-properties between two or more details panels
PropertyEditor
class SDetailsSplitter : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SMaterialSlotWidget::Construct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SMaterialSlotWidget\FArguments) & InArgs, int32 SlotIndex, bool bIsMaterialUsed )
[]
SMaterialSlotWidget::FArguments::CanDeleteMaterialSlot
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & CanDeleteMaterialSlot &40; const TAttribute< bool > & InAttribute &41;
[]
SMaterialSlotWidget::FArguments::MaterialName
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & MaterialName &40; const TAttribute< FText > & InAttribute &41;
[]
SMaterialSlotWidget::FArguments::OnDeleteMaterialSlot
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & OnDeleteMaterialSlot &40; const FSimpleDelegate & InDelegate &41;
[]
SMaterialSlotWidget::FArguments::OnMaterialNameChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & OnMaterialNameChanged &40; const FOnTextChanged & InDelegate &41;
[]
SMaterialSlotWidget::FArguments::OnMaterialNameCommitted
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & OnMaterialNameCommitted &40; const FOnTextCommitted & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SMaterialSlotWidget::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SMaterialSlotWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SMaterialSlotWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Helper class to create a material slot name widget for material lists
PropertyEditor
class SMaterialSlotWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SObjectPropertyEntryBox::Construct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SObjectPropertyEntryBox\FArguments) & InArgs )
[]
SObjectPropertyEntryBox::FArguments::AllowClear
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether the asset can be 'None'
PropertyEditor
WidgetArgsType & AllowClear &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::AllowCreate
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether the asset can be created from the asset picker directly
PropertyEditor
WidgetArgsType & AllowCreate &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::AllowedClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Class that is allowed in the asset picker
PropertyEditor
WidgetArgsType & AllowedClass &40; UClass &42; InArg &41;
[]
SObjectPropertyEntryBox::FArguments::CustomContentSlot
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
A custom content slot for widgets
PropertyEditor
NamedSlotProperty< FArguments > CustomContentSlot&40;&41;
[]
SObjectPropertyEntryBox::FArguments::DisplayBrowse
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether to show the 'Browse' button
PropertyEditor
WidgetArgsType & DisplayBrowse &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::DisplayCompactSize
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not to display a smaller, compact size for the asset thumbnail
PropertyEditor
WidgetArgsType & DisplayCompactSize &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::DisplayThumbnail
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not to display the asset thumbnail
PropertyEditor
WidgetArgsType & DisplayThumbnail &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::DisplayUseSelected
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether to show the 'Use Selected' button
PropertyEditor
WidgetArgsType & DisplayUseSelected &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::EnableContentPicker
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether to enable the content Picker
PropertyEditor
WidgetArgsType & EnableContentPicker &40; bool InArg &41;
[]
SObjectPropertyEntryBox::FArguments::NewAssetFactories
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Optional list of factories which may be used to create new assets
PropertyEditor
WidgetArgsType & NewAssetFactories &40; TOptional< TArray< UFactory &42; >> InArg &41;
[]
SObjectPropertyEntryBox::FArguments::ObjectPath
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The path to the object
PropertyEditor
WidgetArgsType & ObjectPath &40; const TAttribute< FString > & InAttribute &41;
[]
SObjectPropertyEntryBox::FArguments::OnBrowseOverride
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Optional delegate called when the 'Browse' button is clicked. Used to override the default editor behavior
PropertyEditor
WidgetArgsType & OnBrowseOverride &40; const FSimpleDelegate & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OnIsEnabled
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to check if the asset should be enabled.
PropertyEditor
WidgetArgsType & OnIsEnabled &40; const FOnIsEnabled & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OnObjectChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called when the object value changes
PropertyEditor
WidgetArgsType & OnObjectChanged &40; const FOnSetObject & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OnShouldFilterActor
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to check if an actor is valid to use
PropertyEditor
WidgetArgsType & OnShouldFilterActor &40; const FOnShouldFilterActor & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OnShouldFilterAsset
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to check if an asset is valid to use
PropertyEditor
WidgetArgsType & OnShouldFilterAsset &40; const FOnShouldFilterAsset & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OnShouldSetAsset
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to check if an asset should be set
PropertyEditor
WidgetArgsType & OnShouldSetAsset &40; const FOnShouldSetAsset & InDelegate &41;
[]
SObjectPropertyEntryBox::FArguments::OwnerAssetDataArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Optional, array of the objects path, in case the property handle is not valid we will use this one to pass additional object to the picker config
PropertyEditor
WidgetArgsType & OwnerAssetDataArray &40; TArray< FAssetData > InArg &41;
[]
SObjectPropertyEntryBox::FArguments::PropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Optional property handle that can be used instead of the object path
PropertyEditor
WidgetArgsType & PropertyHandle &40; TSharedPtr< IPropertyHandle > InArg &41;
[]
SObjectPropertyEntryBox::FArguments::ThumbnailPool
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Thumbnail pool
PropertyEditor
WidgetArgsType & ThumbnailPool &40; TSharedPtr< FAssetThumbnailPool > InArg &41;
[]
SObjectPropertyEntryBox::FArguments::ThumbnailSizeOverride
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
WidgetArgsType & ThumbnailSizeOverride &40; const TAttribute< FIntPoint > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SObjectPropertyEntryBox::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SObjectPropertyEntryBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SObjectPropertyEntryBox::GetDesiredWidth
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void GetDesiredWidth ( float & OutMinDesiredWidth, float & OutMaxDesiredWidth )
[]
SObjectPropertyEntryBox::OpenEntryBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void OpenEntryBox()
[]
SObjectPropertyEntryBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Simulates an object property field Can be used when a property should act like aFObjectPropertybut it isn't one
PropertyEditor
class SObjectPropertyEntryBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SOverridePropertiesWidget::AddEntry
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
void AddEntry ( [FName](API\Runtime\Core\UObject\FName) EntryName )
[]
SOverridePropertiesWidget::AddEntryToMenu
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
void AddEntryToMenu ( const [FName](API\Runtime\Core\UObject\FName) & EntryName, const [FTextFormat](API\Runtime\Core\Internationalization\FTextFormat) Format, [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & AddEntryMenuBuilder )
[]
SOverridePropertiesWidget::Construct
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
Construct this widget
PropertyEditor
virtual void Construct ( const typename [SOverridePropertiesWidget::FArguments](API\Editor\PropertyEditor\SOverridePropertiesWidget\FArguments) & InArgs )
[]
SOverridePropertiesWidget::ConstructChildren
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
void ConstructChildren()
[]
SOverridePropertiesWidget::FArguments::EntryNames
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
WidgetArgsType & EntryNames &40; const TAttribute< TArray< FName > > & InAttribute &41;
[]
SOverridePropertiesWidget::FArguments::OnAddEntry
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
WidgetArgsType & OnAddEntry &40; const FOnOverrideAction & InDelegate &41;
[]
SOverridePropertiesWidget::FArguments::OnGenerateWidget
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
WidgetArgsType & OnGenerateWidget &40; const FOnGenerateWidget & InDelegate &41;
[]
SOverridePropertiesWidget::FArguments::OnRemoveEntry
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
WidgetArgsType & OnRemoveEntry &40; const FOnOverrideAction & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SOverridePropertiesWidget::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
FArguments&40;&41;
[]
FOnGenerateWidget
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
typedef TSlateDelegates< [FName](API\Runtime\Core\UObject\FName) >::[FOnGenerateWidget](API\Editor\PropertyEditor\SOverridePropertiesWidget\FOnGenerateWidget) FOnGenerateWidget
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SOverridePropertiesWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnOverrideAction
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
typedef TBaseDelegate_OneParam< bool, [FName](API\Runtime\Core\UObject\FName) > FOnOverrideAction
[]
SOverridePropertiesWidget::MakeOverrideWidget
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeOverrideWidget ( [FName](API\Runtime\Core\UObject\FName) InName, [FText](API\Runtime\Core\Internationalization\FText) InDisplayText, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UO...
[]
SOverridePropertiesWidget::RemoveEntry
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
[FReply](API\Runtime\SlateCore\Input\FReply) RemoveEntry ( [FName](API\Runtime\Core\UObject\FName) EntryName )
[]
SOverridePropertiesWidget
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
class SOverridePropertiesWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "bool", "name": "bAddedMenuItem", "description": "" }, { "type": "TAttribute<TAr...", "name": "EntryNames", "description": "" }, { "type": "int32", "name": "LastEntryNames", "description": "" }, { "type": "FOnOverrideActi...", "name": "OnAddEntry", ...
SPerQualityLevelPropertiesWidget::Construct
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
Construct this widget
PropertyEditor
virtual void Construct ( const typename [SPerQualityLevelPropertiesWidget::FArguments](API\Editor\PropertyEditor\SOverridePropertiesWidget\FArguments) & InArgs )
[]
SPerQualityLevelPropertiesWidget
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
SPerQualityLevelPropertiesWidget
PropertyEditor
class SPerQualityLevelPropertiesWidget : public [SOverridePropertiesWidget](API\Editor\PropertyEditor\SOverridePropertiesWidget)
[]
SPerQualityLevelPropertiesWidget::ConstructChildren
/Engine/Source/Editor/PropertyEditor/Public/SPerQualityLevelPropertiesWidget.h
PropertyEditor
virtual void ConstructChildren()
[]
SProperty::Construct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SProperty\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle )
[]
SProperty::FArguments::CustomWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The widget to display for this property instead of the default
PropertyEditor
NamedSlotProperty< FArguments > CustomWidget&40;&41;
[]
SProperty::FArguments::DisplayName
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The display name to use in the default property widget
PropertyEditor
WidgetArgsType & DisplayName &40; const TAttribute< FText > & InAttribute &41;
[]
SProperty::FArguments::DisplayResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not to display the default reset to default button. Note this value has no affect if overriding the widget
PropertyEditor
WidgetArgsType & DisplayResetToDefault &40; bool InArg &41;
[]
SProperty::FArguments::operator[]
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SProperty::FArguments::ShouldDisplayName
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not to display the property name
PropertyEditor
WidgetArgsType & ShouldDisplayName &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SProperty::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SProperty >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnPropertyValueChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef TBaseDelegate_NoParams< void > FOnPropertyValueChanged
[]
SProperty::GetResetToDefaultLabel
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
a label suitable for displaying in a reset to default menu
PropertyEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetResetToDefaultLabel() const
[]
SProperty::IsValidProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Returns whether or not this property is valid. Sometimes property widgets are created even when theirFPropertyis not exposed to the user. In that case the property is invalid Properties can also become invalid if selection changes in the detail view and this value is stored somewhere. Whether or not the property is val...
PropertyEditor
virtual bool IsValidProperty() const
[]
SProperty::ResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Resets the property to default
PropertyEditor
virtual void ResetToDefault()
[]
SProperty::ShouldShowResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Whether or not the reset to default option should be visible
PropertyEditor
virtual bool ShouldShowResetToDefault() const
[]
SProperty::~SProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
virtual ~SProperty()
[]
SProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Represents a widget that can display aFPropertyWith the ability to customize the look of the property
PropertyEditor
class SProperty : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TSharedPtr<IPr...", "name": "PropertyHandle", "description": "The handle being accessed by this widget" } ]
SResetToDefaultMenu::AddProperty
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
Adds a new property to the menu that is displayed when a user clicks the reset to default button
PropertyEditor
void AddProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InProperty )
[]
SResetToDefaultMenu::FArguments::DiffersFromDefault
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
Attribute used to determine whether we are different from the default. Only used when we do not have a valid property handle
PropertyEditor
WidgetArgsType & DiffersFromDefault &40; const TAttribute< bool > & InAttribute &41;
[]