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SResetToDefaultMenu::Construct
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SResetToDefaultMenu\FArguments) & InArgs )
[]
SResetToDefaultMenu::FArguments::OnGetResetToDefaultText
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
Delegate used to get the text to display when resetting our value - only used when we don't have a property handle
PropertyEditor
WidgetArgsType & OnGetResetToDefaultText &40; FOnGetResetToDefaultText InArg &41;
[]
SResetToDefaultMenu::FArguments::VisibilityWhenDefault
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
The visibility of this widget when the value is default and the reset to default option does need to be shown
PropertyEditor
WidgetArgsType & VisibilityWhenDefault &40; EVisibility InArg &41;
[]
SResetToDefaultMenu::FArguments::OnResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
Delegate fired when we reset to default - only used when we don't have a property handle
PropertyEditor
WidgetArgsType & OnResetToDefault &40; FSimpleDelegate InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SResetToDefaultMenu::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
PropertyEditor
FArguments&40;&41;
[]
SResetToDefaultPropertyEditor::Construct
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SResetToDefaultPropertyEditor\FArguments) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle )
[]
SResetToDefaultMenu
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
Displays a reset to default menu for a set of properties Will hide itself automatically when all of the properties being observed are already at their default values
PropertyEditor
class SResetToDefaultMenu : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SResetToDefaultPropertyEditor::FArguments::CustomResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
WidgetArgsType & CustomResetToDefault &40; TOptional< FResetToDefaultOverride > InArg &41;
[]
SResetToDefaultPropertyEditor::FArguments::NonVisibleState
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
WidgetArgsType & NonVisibleState &40; EVisibility InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SResetToDefaultPropertyEditor::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SResetToDefaultPropertyEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SResetToDefaultMenu >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SResetToDefaultPropertyEditor::~SResetToDefaultPropertyEditor
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
PropertyEditor
~SResetToDefaultPropertyEditor()
[]
SResetToDefaultPropertyEditor
/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h
Widget showing the reset to default value button
PropertyEditor
class SResetToDefaultPropertyEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SStandaloneCustomizedValueWidget::Construct
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SStandaloneCustomizedValueWidget\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > InCustomizationInterface, [TSharedRef](API\Runtime\Core\Templates...
[]
SStandaloneCustomizedValueWidget::FArguments::ParentCategory
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
Optional Parent Detail Category, useful to access Thumbnail Pool.
PropertyEditor
WidgetArgsType & ParentCategory &40; TSharedPtr< FDetailCategoryImpl > InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SStandaloneCustomizedValueWidget::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SStandaloneCustomizedValueWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SStandaloneCustomizedValueWidget::GetThumbnailPool
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
Gets the thumbnail pool that should be used for rendering thumbnails in the struct
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const
[]
SStandaloneCustomizedValueWidget
/Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h
Generates the header widget for a customized struct or other type. This widget is generally used in the property editor to display a struct as a single row, like with anFColor. Properties passed in that do not have a header customization will return a null widget.
PropertyEditor
class SStandaloneCustomizedValueWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils)
[]
SStructPropertyEntryBox::Construct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void Construct ( const [FArguments](API\Editor\PropertyEditor\SStructPropertyEntryBox\FArguments) & InArgs )
[]
SStructPropertyEntryBox::FArguments::AllowNone
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Should we be able to select "None" as a struct? (optional)
PropertyEditor
WidgetArgsType & AllowNone &40; bool InArg &41;
[]
SStructPropertyEntryBox::FArguments::HideViewOptions
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Show the View Options part of the struct picker dialog
PropertyEditor
WidgetArgsType & HideViewOptions &40; bool InArg &41;
[]
SStructPropertyEntryBox::FArguments::MetaStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The meta class that the selected struct must be a child-of (optional)
PropertyEditor
WidgetArgsType & MetaStruct &40; const UScriptStruct &42; InArg &41;
[]
SStructPropertyEntryBox::FArguments::OnSetStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Delegate used to set the currently selected struct (required)
PropertyEditor
WidgetArgsType & OnSetStruct &40; const FOnSetStruct & InDelegate &41;
[]
SStructPropertyEntryBox::FArguments::SelectedStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Attribute used to get the currently selected struct (required)
PropertyEditor
WidgetArgsType & SelectedStruct &40; const TAttribute< const UScriptStruct &42; > & InAttribute &41;
[]
SStructPropertyEntryBox::FArguments::ShowDisplayNames
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
True to show struct display names rather than their native names, false otherwise
PropertyEditor
WidgetArgsType & ShowDisplayNames &40; bool InArg &41;
[]
SStructPropertyEntryBox::FArguments::ShowTreeView
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Show the struct picker as a tree view rather than a list
PropertyEditor
WidgetArgsType & ShowTreeView &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
typedef FArguments WidgetArgsType
[]
SStructPropertyEntryBox::FArguments::FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
struct FArguments : public [TSlateBaseNamedArgs< SStructPropertyEntryBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SStructPropertyEntryBox
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Simulates a struct type property field Can be used when a property should act like a struct type but it isn't one
PropertyEditor
class SStructPropertyEntryBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
FMetaDataGetter
/Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h
PropertyEditor
typedef TBaseDelegate_OneParam< [FString](API\Runtime\Core\Containers\FString), [FName](API\Runtime\Core\UObject\FName) > FMetaDataGetter
[]
TNumericPropertyParams::GetLinearDeltaSensitivityAttribute
/Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< int32 > GetLinearDeltaSensitivityAttribute() const
[]
TNumericPropertyParams::TNumericPropertyParams
/Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h
PropertyEditor
TNumericPropertyParams ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FMetaDataGetter](API\Editor\PropertyEditor\TNumericPropertyParams\FMetaDataGetter) MetaDataGetter )
[]
Type
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
typedef uint32 Type
[]
TNumericPropertyParams
/Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h
PropertyEditor
template<typename NumericType> struct TNumericPropertyParams
[ { "type": "NumericType", "name": "Delta", "description": "" }, { "type": "int32", "name": "LinearDeltaSensitivity", "description": "" }, { "type": "TOptional< Nume...", "name": "MaxSliderValue", "description": "" }, { "type": "TOptional< Nume...", "name": "Max...
PropertyTableConstants::NormalFontStyle
/Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h
PropertyEditor
namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::NormalFontStyle ( TEXT("PropertyTable.NormalFont") ) }
[]
PropertyTableConstants::BoldFontStyle
/Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h
PropertyEditor
namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::BoldFontStyle ( TEXT("PropertyTable.BoldFont") ) }
[]
PropertyTableConstants::FilterFontStyle
/Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h
PropertyEditor
namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::FilterFontStyle ( TEXT("PropertyTable.FilterFont") ) }
[]
FRenderResourceViewerModule::ShutdownModule
/Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h
Called before the module is unloaded, right before the module object is destroyed.
RenderResourceViewer
virtual void ShutdownModule()
[]
FRenderResourceViewerModule::StartupModule
/Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h
Called right after the module DLL has been loaded and the module object has been created
RenderResourceViewer
virtual void StartupModule()
[]
FRenderResourceViewerModule
/Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h
Struct Viewer module
RenderResourceViewer
class FRenderResourceViewerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FDebugObjectInfo::FDebugObjectInfo
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
FDebugObjectInfo ( uint64 Id, const [FString](API\Runtime\Core\Containers\FString) & Name )
[]
FDebugObjectInfo
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
struct FDebugObjectInfo
[ { "type": "bool", "name": "bExpanded", "description": "" }, { "type": "TArray<TShared...", "name": "Children", "description": "" }, { "type": "uint64", "name": "ObjectId", "description": "" }, { "type": "FString", "name": "ObjectName", "description": "" ...
FRewindDebuggerTrack::BuildContextMenu
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Called to generate context menu for the current selected track.
RewindDebuggerInterface
virtual void BuildContextMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InMenuSection )
[]
FRewindDebuggerTrack::GetDetailsView
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Get a widget to show in the details tab, when this track is selected.
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDetailsView()
[]
FRewindDebuggerTrack::GetDisplayName
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Display name for track in Tree View
RewindDebuggerInterface
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FRewindDebuggerTrack::GetIcon
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Icon to display in the tree view
RewindDebuggerInterface
[FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIcon()
[]
FRewindDebuggerTrack::GetIsExpanded
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
bool GetIsExpanded()
[]
FRewindDebuggerTrack::GetName
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Unique name for track (must match creator name if track is created by anIRewindDebuggerViewCreator)
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FRewindDebuggerTrack::GetObjectId
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Insights object id for an object associated with this track
RewindDebuggerInterface
uint64 GetObjectId() const
[]
FRewindDebuggerTrack::GetSortOrderPriority
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Unique name for track (must match creator name if track is created by anIRewindDebuggerViewCreator)
RewindDebuggerInterface
int GetSortOrderPriority() const
[]
FRewindDebuggerTrack::GetTimelineView
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Get a widget to show in the timeline view for this track.
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetTimelineView()
[]
FRewindDebuggerTrack::HandleDoubleClick
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Called when a track is double clicked. Returns true if the track handled the double click.
RewindDebuggerInterface
bool HandleDoubleClick()
[]
FRewindDebuggerTrack::HasDebugData
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Returns true for tracks that contain debug data (used for filtering out parts of the hierarchy with no useful information in them)
RewindDebuggerInterface
bool HasDebugData() const
[]
FRewindDebuggerTrack::IsVisible
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
bool IsVisible() const
[]
FRewindDebuggerTrack::IterateSubTracks
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Iterate over all sub-tracks of this track and call Iterator function
RewindDebuggerInterface
void IterateSubTracks ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > SubTrack)> IteratorFunction )
[]
FRewindDebuggerTrack::SetIsVisible
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
void SetIsVisible ( bool bInIsVisible )
[]
FRewindDebuggerTrack::SetIsExpanded
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
void SetIsExpanded ( bool bIsExpanded )
[]
FRewindDebuggerTrack::Update
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
Update should do work to compute children etc for the current time range. Return true if children have changed.
RewindDebuggerInterface
bool Update()
[]
FRewindDebuggerTrack::FRewindDebuggerTrack
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
FRewindDebuggerTrack()
[]
FRewindDebuggerTrack::~FRewindDebuggerTrack
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
virtual ~FRewindDebuggerTrack()
[]
FRewindDebuggerTrack
/Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h
RewindDebuggerInterface
class FRewindDebuggerTrack
[]
IRewindDebugger::CurrentTraceTime
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get the time the debugger is scrubbed to, in seconds since the capture started (or the recording duration while the game is running)
RewindDebuggerInterface
double CurrentTraceTime() const
[]
IRewindDebugger::GetAnalysisSession
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get the current analysis session
RewindDebuggerInterface
const [TraceServices::IAnalysisSession](API\Developer\TraceServices\TraceServices\Model\IAnalysisSession) * GetAnalysisSession() const
[]
IRewindDebugger::GetCurrentTraceRange
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Current visible range in trace/profiler units (same units as CurrentTraceTime)
RewindDebuggerInterface
const [TRange](API\Runtime\Core\Math\TRange)< double > & GetCurrentTraceRange() const
[]
IRewindDebugger::GetCurrentViewRange
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Current visible range in Rewind Debugger recording time units
RewindDebuggerInterface
const [TRange](API\Runtime\Core\Math\TRange)< double > & GetCurrentViewRange() const
[]
IRewindDebugger::GetDebugComponents
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get a list of all components of the selected target actor (with the actor as the first element in the list)
RewindDebuggerInterface
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDebugObjectInfo](API\Editor\RewindDebuggerInterface\FDebugObjectInfo) > > & GetDebugComponents()
[]
IRewindDebugger::GetRecordingDuration
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Returns the length of the current recording
RewindDebuggerInterface
double GetRecordingDuration() const
[]
IRewindDebugger::GetSelectedComponent
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Returns the currently selected debug component
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDebugObjectInfo](API\Editor\RewindDebuggerInterface\FDebugObjectInfo) > GetSelectedComponent() const
[]
IRewindDebugger::GetSelectedTrack
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Returns the currently selected track
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [RewindDebugger::FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > GetSelectedTrack() const
[]
IRewindDebugger::GetTargetActorId
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get insights id for the selected target actor
RewindDebuggerInterface
uint64 GetTargetActorId() const
[]
IRewindDebugger::GetWorldToVisualize
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get the world that the debugger is replaying in
RewindDebuggerInterface
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorldToVisualize() const
[]
IRewindDebugger::GetTargetActorPosition
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get posiotion of the selected target actor (returns true if position is valid)
RewindDebuggerInterface
bool GetTargetActorPosition ( FVector & OutPosition ) const
[]
IRewindDebugger::Instance
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Get the currentIRewindDebuggerinstance
RewindDebuggerInterface
static [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * Instance()
[]
IRewindDebugger::IsPIESimulating
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Returns true if PIE is running and not paused
RewindDebuggerInterface
bool IsPIESimulating() const
[]
InternalInstance
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
static [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * InternalInstance = nullptr;
[]
IRewindDebugger::IsRecording
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Returns true if recording is active
RewindDebuggerInterface
bool IsRecording() const
[]
IRewindDebugger::OpenDetailsPanel
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
Opens the Rewind Debugger details panel tab
RewindDebuggerInterface
void OpenDetailsPanel()
[]
IRewindDebugger::IRewindDebugger
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
IRewindDebugger()
[]
IRewindDebugger::~IRewindDebugger
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
virtual ~IRewindDebugger()
[]
IRewindDebugger
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
class IRewindDebugger
[]
IRewindDebuggerDoubleClickHandler::GetTargetTypeName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
Returns the name of a type ofUObjectfor which this menu extender will be called
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const
[]
IRewindDebuggerDoubleClickHandler::HandleDoubleClick
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
Called when the selected component has been double clicked. return true if something was opened
RewindDebuggerInterface
bool HandleDoubleClick ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * IRewindDebugger )
[]
ModularFeatureName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
RewindDebuggerInterface
static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerDoubleClickHandler";
[]
IRewindDebuggerDoubleClickHandler
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
Interface class for adding custom double click handling to components.
RewindDebuggerInterface
class IRewindDebuggerDoubleClickHandler : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
ModularFeatureName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h
RewindDebuggerInterface
static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerExtension";
[]
IRewindDebuggerExtension::RecordingStarted
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h
Called when recording has started
RewindDebuggerInterface
virtual void RecordingStarted ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger )
[]
IRewindDebuggerExtension::RecordingStopped
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h
Called when recording has ended
RewindDebuggerInterface
virtual void RecordingStopped ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger )
[]
IRewindDebuggerExtension::Update
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h
Called while scrubbing, playing back, or paused
RewindDebuggerInterface
virtual void Update ( float DeltaTime, [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger )
[]
IRewindDebuggerExtension
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h
RewindDebuggerInterface
class IRewindDebuggerExtension : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
IRewindDebuggerTrackCreator::CreateTrack
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
Create a track which will be shown in the timeline view and tree view, as a child track of the Object.
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [RewindDebugger::FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > CreateTrack ( uint64 ObjectId ) const
[]
IRewindDebuggerTrackCreator::GetName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
Returns an identifying Name for this type of track
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
IRewindDebuggerTrackCreator::HasDebugInfo
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
Optional additional filter, to prevent debug views from being listed if they have no data
RewindDebuggerInterface
bool HasDebugInfo ( uint64 ObjectId ) const
[]
ModularFeatureName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
RewindDebuggerInterface
static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerTrackCreator";
[]
IRewindDebuggerTrackCreator::~IRewindDebuggerTrackCreator
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
RewindDebuggerInterface
virtual ~IRewindDebuggerTrackCreator()
[]