className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
SResetToDefaultMenu::Construct | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | PropertyEditor | void Construct ( const [FArguments](API\Editor\PropertyEditor\SResetToDefaultMenu\FArguments) & InArgs ) | [] | |
SResetToDefaultMenu::FArguments::OnGetResetToDefaultText | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | Delegate used to get the text to display when resetting our value - only used when we don't have a property handle | PropertyEditor | WidgetArgsType & OnGetResetToDefaultText &40; FOnGetResetToDefaultText InArg &41; | [] |
SResetToDefaultMenu::FArguments::VisibilityWhenDefault | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | The visibility of this widget when the value is default and the reset to default option does need to be shown | PropertyEditor | WidgetArgsType & VisibilityWhenDefault &40; EVisibility InArg &41; | [] |
SResetToDefaultMenu::FArguments::OnResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | Delegate fired when we reset to default - only used when we don't have a property handle | PropertyEditor | WidgetArgsType & OnResetToDefault &40; FSimpleDelegate InArg &41; | [] |
WidgetArgsType | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | PropertyEditor | typedef FArguments WidgetArgsType | [] | |
SResetToDefaultMenu::FArguments::FArguments | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | PropertyEditor | FArguments&40;&41; | [] | |
SResetToDefaultPropertyEditor::Construct | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | void Construct ( const [FArguments](API\Editor\PropertyEditor\SResetToDefaultPropertyEditor\FArguments) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle ) | [] | |
SResetToDefaultMenu | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | Displays a reset to default menu for a set of properties Will hide itself automatically when all of the properties being observed are already at their default values | PropertyEditor | class SResetToDefaultMenu : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SResetToDefaultPropertyEditor::FArguments::CustomResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | WidgetArgsType & CustomResetToDefault &40; TOptional< FResetToDefaultOverride > InArg &41; | [] | |
SResetToDefaultPropertyEditor::FArguments::NonVisibleState | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | WidgetArgsType & NonVisibleState &40; EVisibility InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | typedef FArguments WidgetArgsType | [] | |
SResetToDefaultPropertyEditor::FArguments::FArguments | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | struct FArguments : public [TSlateBaseNamedArgs< SResetToDefaultPropertyEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
FArguments | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h | PropertyEditor | struct FArguments : public [TSlateBaseNamedArgs< SResetToDefaultMenu >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SResetToDefaultPropertyEditor::~SResetToDefaultPropertyEditor | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | PropertyEditor | ~SResetToDefaultPropertyEditor() | [] | |
SResetToDefaultPropertyEditor | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h | Widget showing the reset to default value button | PropertyEditor | class SResetToDefaultPropertyEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SStandaloneCustomizedValueWidget::Construct | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | PropertyEditor | void Construct ( const [FArguments](API\Editor\PropertyEditor\SStandaloneCustomizedValueWidget\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > InCustomizationInterface, [TSharedRef](API\Runtime\Core\Templates... | [] | |
SStandaloneCustomizedValueWidget::FArguments::ParentCategory | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | Optional Parent Detail Category, useful to access Thumbnail Pool. | PropertyEditor | WidgetArgsType & ParentCategory &40; TSharedPtr< FDetailCategoryImpl > InArg &41; | [] |
WidgetArgsType | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | PropertyEditor | typedef FArguments WidgetArgsType | [] | |
SStandaloneCustomizedValueWidget::FArguments::FArguments | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | PropertyEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | PropertyEditor | struct FArguments : public [TSlateBaseNamedArgs< SStandaloneCustomizedValueWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SStandaloneCustomizedValueWidget::GetThumbnailPool | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | Gets the thumbnail pool that should be used for rendering thumbnails in the struct | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetThumbnailPool](API\Editor\UnrealEd\FAssetThumbnailPool) > GetThumbnailPool() const | [] |
SStandaloneCustomizedValueWidget | /Engine/Source/Editor/PropertyEditor/Public/SStandaloneCustomizedValueWidget.h | Generates the header widget for a customized struct or other type. This widget is generally used in the property editor to display a struct as a single row, like with anFColor. Properties passed in that do not have a header customization will return a null widget. | PropertyEditor | class SStandaloneCustomizedValueWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) | [] |
SStructPropertyEntryBox::Construct | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | void Construct ( const [FArguments](API\Editor\PropertyEditor\SStructPropertyEntryBox\FArguments) & InArgs ) | [] | |
SStructPropertyEntryBox::FArguments::AllowNone | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Should we be able to select "None" as a struct? (optional) | PropertyEditor | WidgetArgsType & AllowNone &40; bool InArg &41; | [] |
SStructPropertyEntryBox::FArguments::HideViewOptions | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Show the View Options part of the struct picker dialog | PropertyEditor | WidgetArgsType & HideViewOptions &40; bool InArg &41; | [] |
SStructPropertyEntryBox::FArguments::MetaStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | The meta class that the selected struct must be a child-of (optional) | PropertyEditor | WidgetArgsType & MetaStruct &40; const UScriptStruct &42; InArg &41; | [] |
SStructPropertyEntryBox::FArguments::OnSetStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Delegate used to set the currently selected struct (required) | PropertyEditor | WidgetArgsType & OnSetStruct &40; const FOnSetStruct & InDelegate &41; | [] |
SStructPropertyEntryBox::FArguments::SelectedStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Attribute used to get the currently selected struct (required) | PropertyEditor | WidgetArgsType & SelectedStruct &40; const TAttribute< const UScriptStruct &42; > & InAttribute &41; | [] |
SStructPropertyEntryBox::FArguments::ShowDisplayNames | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | True to show struct display names rather than their native names, false otherwise | PropertyEditor | WidgetArgsType & ShowDisplayNames &40; bool InArg &41; | [] |
SStructPropertyEntryBox::FArguments::ShowTreeView | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Show the struct picker as a tree view rather than a list | PropertyEditor | WidgetArgsType & ShowTreeView &40; bool InArg &41; | [] |
WidgetArgsType | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | typedef FArguments WidgetArgsType | [] | |
SStructPropertyEntryBox::FArguments::FArguments | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | struct FArguments : public [TSlateBaseNamedArgs< SStructPropertyEntryBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SStructPropertyEntryBox | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Simulates a struct type property field Can be used when a property should act like a struct type but it isn't one | PropertyEditor | class SStructPropertyEntryBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
FMetaDataGetter | /Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h | PropertyEditor | typedef TBaseDelegate_OneParam< [FString](API\Runtime\Core\Containers\FString), [FName](API\Runtime\Core\UObject\FName) > FMetaDataGetter | [] | |
TNumericPropertyParams::GetLinearDeltaSensitivityAttribute | /Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h | PropertyEditor | [TAttribute](API\Runtime\Core\Misc\TAttribute)< int32 > GetLinearDeltaSensitivityAttribute() const | [] | |
TNumericPropertyParams::TNumericPropertyParams | /Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h | PropertyEditor | TNumericPropertyParams ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FMetaDataGetter](API\Editor\PropertyEditor\TNumericPropertyParams\FMetaDataGetter) MetaDataGetter ) | [] | |
Type | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | typedef uint32 Type | [] | |
TNumericPropertyParams | /Engine/Source/Editor/PropertyEditor/Public/NumericPropertyParams.h | PropertyEditor | template<typename NumericType> struct TNumericPropertyParams | [
{
"type": "NumericType",
"name": "Delta",
"description": ""
},
{
"type": "int32",
"name": "LinearDeltaSensitivity",
"description": ""
},
{
"type": "TOptional< Nume...",
"name": "MaxSliderValue",
"description": ""
},
{
"type": "TOptional< Nume...",
"name": "Max... | |
PropertyTableConstants::NormalFontStyle | /Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h | PropertyEditor | namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::NormalFontStyle ( TEXT("PropertyTable.NormalFont") ) } | [] | |
PropertyTableConstants::BoldFontStyle | /Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h | PropertyEditor | namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::BoldFontStyle ( TEXT("PropertyTable.BoldFont") ) } | [] | |
PropertyTableConstants::FilterFontStyle | /Engine/Source/Editor/PropertyEditor/Public/UserInterface/PropertyTable/PropertyTableConstants.h | PropertyEditor | namespace PropertyTableConstants { static const [FName](API\Runtime\Core\UObject\FName) PropertyTableConstants::FilterFontStyle ( TEXT("PropertyTable.FilterFont") ) } | [] | |
FRenderResourceViewerModule::ShutdownModule | /Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h | Called before the module is unloaded, right before the module object is destroyed. | RenderResourceViewer | virtual void ShutdownModule() | [] |
FRenderResourceViewerModule::StartupModule | /Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h | Called right after the module DLL has been loaded and the module object has been created | RenderResourceViewer | virtual void StartupModule() | [] |
FRenderResourceViewerModule | /Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerModule.h | Struct Viewer module | RenderResourceViewer | class FRenderResourceViewerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FDebugObjectInfo::FDebugObjectInfo | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | FDebugObjectInfo ( uint64 Id, const [FString](API\Runtime\Core\Containers\FString) & Name ) | [] | |
FDebugObjectInfo | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | struct FDebugObjectInfo | [
{
"type": "bool",
"name": "bExpanded",
"description": ""
},
{
"type": "TArray<TShared...",
"name": "Children",
"description": ""
},
{
"type": "uint64",
"name": "ObjectId",
"description": ""
},
{
"type": "FString",
"name": "ObjectName",
"description": ""
... | |
FRewindDebuggerTrack::BuildContextMenu | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Called to generate context menu for the current selected track. | RewindDebuggerInterface | virtual void BuildContextMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InMenuSection ) | [] |
FRewindDebuggerTrack::GetDetailsView | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Get a widget to show in the details tab, when this track is selected. | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDetailsView() | [] |
FRewindDebuggerTrack::GetDisplayName | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Display name for track in Tree View | RewindDebuggerInterface | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
FRewindDebuggerTrack::GetIcon | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Icon to display in the tree view | RewindDebuggerInterface | [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIcon() | [] |
FRewindDebuggerTrack::GetIsExpanded | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | bool GetIsExpanded() | [] | |
FRewindDebuggerTrack::GetName | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Unique name for track (must match creator name if track is created by anIRewindDebuggerViewCreator) | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FRewindDebuggerTrack::GetObjectId | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Insights object id for an object associated with this track | RewindDebuggerInterface | uint64 GetObjectId() const | [] |
FRewindDebuggerTrack::GetSortOrderPriority | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Unique name for track (must match creator name if track is created by anIRewindDebuggerViewCreator) | RewindDebuggerInterface | int GetSortOrderPriority() const | [] |
FRewindDebuggerTrack::GetTimelineView | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Get a widget to show in the timeline view for this track. | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetTimelineView() | [] |
FRewindDebuggerTrack::HandleDoubleClick | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Called when a track is double clicked. Returns true if the track handled the double click. | RewindDebuggerInterface | bool HandleDoubleClick() | [] |
FRewindDebuggerTrack::HasDebugData | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Returns true for tracks that contain debug data (used for filtering out parts of the hierarchy with no useful information in them) | RewindDebuggerInterface | bool HasDebugData() const | [] |
FRewindDebuggerTrack::IsVisible | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | bool IsVisible() const | [] | |
FRewindDebuggerTrack::IterateSubTracks | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Iterate over all sub-tracks of this track and call Iterator function | RewindDebuggerInterface | void IterateSubTracks ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > SubTrack)> IteratorFunction ) | [] |
FRewindDebuggerTrack::SetIsVisible | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | void SetIsVisible ( bool bInIsVisible ) | [] | |
FRewindDebuggerTrack::SetIsExpanded | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | void SetIsExpanded ( bool bIsExpanded ) | [] | |
FRewindDebuggerTrack::Update | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | Update should do work to compute children etc for the current time range. Return true if children have changed. | RewindDebuggerInterface | bool Update() | [] |
FRewindDebuggerTrack::FRewindDebuggerTrack | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | FRewindDebuggerTrack() | [] | |
FRewindDebuggerTrack::~FRewindDebuggerTrack | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | virtual ~FRewindDebuggerTrack() | [] | |
FRewindDebuggerTrack | /Engine/Source/Editor/RewindDebuggerInterface/Public/RewindDebuggerTrack.h | RewindDebuggerInterface | class FRewindDebuggerTrack | [] | |
IRewindDebugger::CurrentTraceTime | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get the time the debugger is scrubbed to, in seconds since the capture started (or the recording duration while the game is running) | RewindDebuggerInterface | double CurrentTraceTime() const | [] |
IRewindDebugger::GetAnalysisSession | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get the current analysis session | RewindDebuggerInterface | const [TraceServices::IAnalysisSession](API\Developer\TraceServices\TraceServices\Model\IAnalysisSession) * GetAnalysisSession() const | [] |
IRewindDebugger::GetCurrentTraceRange | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Current visible range in trace/profiler units (same units as CurrentTraceTime) | RewindDebuggerInterface | const [TRange](API\Runtime\Core\Math\TRange)< double > & GetCurrentTraceRange() const | [] |
IRewindDebugger::GetCurrentViewRange | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Current visible range in Rewind Debugger recording time units | RewindDebuggerInterface | const [TRange](API\Runtime\Core\Math\TRange)< double > & GetCurrentViewRange() const | [] |
IRewindDebugger::GetDebugComponents | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get a list of all components of the selected target actor (with the actor as the first element in the list) | RewindDebuggerInterface | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDebugObjectInfo](API\Editor\RewindDebuggerInterface\FDebugObjectInfo) > > & GetDebugComponents() | [] |
IRewindDebugger::GetRecordingDuration | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Returns the length of the current recording | RewindDebuggerInterface | double GetRecordingDuration() const | [] |
IRewindDebugger::GetSelectedComponent | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Returns the currently selected debug component | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDebugObjectInfo](API\Editor\RewindDebuggerInterface\FDebugObjectInfo) > GetSelectedComponent() const | [] |
IRewindDebugger::GetSelectedTrack | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Returns the currently selected track | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [RewindDebugger::FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > GetSelectedTrack() const | [] |
IRewindDebugger::GetTargetActorId | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get insights id for the selected target actor | RewindDebuggerInterface | uint64 GetTargetActorId() const | [] |
IRewindDebugger::GetWorldToVisualize | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get the world that the debugger is replaying in | RewindDebuggerInterface | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorldToVisualize() const | [] |
IRewindDebugger::GetTargetActorPosition | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get posiotion of the selected target actor (returns true if position is valid) | RewindDebuggerInterface | bool GetTargetActorPosition ( FVector & OutPosition ) const | [] |
IRewindDebugger::Instance | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Get the currentIRewindDebuggerinstance | RewindDebuggerInterface | static [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * Instance() | [] |
IRewindDebugger::IsPIESimulating | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Returns true if PIE is running and not paused | RewindDebuggerInterface | bool IsPIESimulating() const | [] |
InternalInstance | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | static [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * InternalInstance = nullptr; | [] | |
IRewindDebugger::IsRecording | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Returns true if recording is active | RewindDebuggerInterface | bool IsRecording() const | [] |
IRewindDebugger::OpenDetailsPanel | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | Opens the Rewind Debugger details panel tab | RewindDebuggerInterface | void OpenDetailsPanel() | [] |
IRewindDebugger::IRewindDebugger | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | IRewindDebugger() | [] | |
IRewindDebugger::~IRewindDebugger | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | virtual ~IRewindDebugger() | [] | |
IRewindDebugger | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | class IRewindDebugger | [] | |
IRewindDebuggerDoubleClickHandler::GetTargetTypeName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h | Returns the name of a type ofUObjectfor which this menu extender will be called | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const | [] |
IRewindDebuggerDoubleClickHandler::HandleDoubleClick | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h | Called when the selected component has been double clicked. return true if something was opened | RewindDebuggerInterface | bool HandleDoubleClick ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * IRewindDebugger ) | [] |
ModularFeatureName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h | RewindDebuggerInterface | static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerDoubleClickHandler"; | [] | |
IRewindDebuggerDoubleClickHandler | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h | Interface class for adding custom double click handling to components. | RewindDebuggerInterface | class IRewindDebuggerDoubleClickHandler : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
ModularFeatureName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h | RewindDebuggerInterface | static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerExtension"; | [] | |
IRewindDebuggerExtension::RecordingStarted | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h | Called when recording has started | RewindDebuggerInterface | virtual void RecordingStarted ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger ) | [] |
IRewindDebuggerExtension::RecordingStopped | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h | Called when recording has ended | RewindDebuggerInterface | virtual void RecordingStopped ( [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger ) | [] |
IRewindDebuggerExtension::Update | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h | Called while scrubbing, playing back, or paused | RewindDebuggerInterface | virtual void Update ( float DeltaTime, [IRewindDebugger](API\Editor\RewindDebuggerInterface\IRewindDebugger) * RewindDebugger ) | [] |
IRewindDebuggerExtension | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerExtension.h | RewindDebuggerInterface | class IRewindDebuggerExtension : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] | |
IRewindDebuggerTrackCreator::CreateTrack | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | Create a track which will be shown in the timeline view and tree view, as a child track of the Object. | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [RewindDebugger::FRewindDebuggerTrack](API\Editor\RewindDebuggerInterface\FRewindDebuggerTrack) > CreateTrack ( uint64 ObjectId ) const | [] |
IRewindDebuggerTrackCreator::GetName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | Returns an identifying Name for this type of track | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
IRewindDebuggerTrackCreator::HasDebugInfo | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | Optional additional filter, to prevent debug views from being listed if they have no data | RewindDebuggerInterface | bool HasDebugInfo ( uint64 ObjectId ) const | [] |
ModularFeatureName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | RewindDebuggerInterface | static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerTrackCreator"; | [] | |
IRewindDebuggerTrackCreator::~IRewindDebuggerTrackCreator | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | RewindDebuggerInterface | virtual ~IRewindDebuggerTrackCreator() | [] |
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