className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IRewindDebuggerTrackCreator | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | Interface class which creates tracks. | RewindDebuggerInterface | class IRewindDebuggerTrackCreator : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
IRewindDebuggerView::GetName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h | Unique name for widget | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
IRewindDebuggerTrackCreator::GetTargetTypeName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h | Returns the type ofUObjectthis track creator can create tracks for | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const | [] |
IRewindDebuggerView::GetObjectId | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h | Id of target object | RewindDebuggerInterface | uint64 GetObjectId() const | [] |
IRewindDebuggerView::SetTimeMarker | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h | Called by the debugger when the scrubbing bar position changes | RewindDebuggerInterface | void SetTimeMarker ( double InTimeMarker ) | [] |
IRewindDebuggerView | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h | Interface class for views of recorded debug data. | RewindDebuggerInterface | class IRewindDebuggerView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
IRewindDebuggerViewCreator::CreateDebugView | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Creates and returns a widget, which will be displayed in Rewind Debugger | RewindDebuggerInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IRewindDebuggerView](API\Editor\RewindDebuggerInterface\IRewindDebuggerView) > CreateDebugView ( uint64 ObjectId, double CurrentTime, const [TraceServices::IAnalysisSession](API\Developer\TraceServices\TraceServices\Model\IAnalysisSession) & InAnalysisSession ) cons... | [] |
IRewindDebuggerViewCreator::GetIcon | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Icon for tab header | RewindDebuggerInterface | [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIcon() const | [] |
IRewindDebuggerViewCreator::GetName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Returns a unique name for identifying this type of widget (same value returned byIRewindDebuggerView::GetName) | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
IRewindDebuggerViewCreator::GetTargetTypeName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Returns the name of a type ofUObjectfor which this debug view will be created | RewindDebuggerInterface | [FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const | [] |
IRewindDebuggerViewCreator::GetTitle | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Text for tab header | RewindDebuggerInterface | [FText](API\Runtime\Core\Internationalization\FText) GetTitle() const | [] |
IRewindDebuggerViewCreator::HasDebugInfo | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Optional additional filter, to prevent debug views from being listed if they have no data | RewindDebuggerInterface | virtual bool HasDebugInfo ( uint64 ObjectId ) const | [] |
ModularFeatureName | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | RewindDebuggerInterface | static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerViewCreator"; | [] | |
IRewindDebuggerViewCreator | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h | Interface class which creates debug widgets. | RewindDebuggerInterface | class IRewindDebuggerViewCreator : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
UComponentContextMenuContext | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h | RewindDebuggerInterface | class UComponentContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TSharedPtr<FDe...",
"name": "SelectedObject",
"description": ""
},
{
"type": "TSharedPtr<Rew...",
"name": "SelectedTrack",
"description": ""
},
{
"type": "TArray<FName>",
"name": "TypeHierarchy",
"description": ""
}
] | |
FSceneDepthPickerModeModule::BeginSceneDepthPickingMode | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | Enter scene depth picking mode (note: will cancel any current scene depth picking) | SceneDepthPickerMode | void BeginSceneDepthPickingMode ( FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected ) | [] |
FSceneDepthPickerModeModule::EndSceneDepthPickingMode | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | Exit scene depth picking mode | SceneDepthPickerMode | void EndSceneDepthPickingMode() | [] |
FSceneDepthPickerModeModule::IsInSceneDepthPickingMode | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | Whether or not scene depth picking mode is currently active | SceneDepthPickerMode | bool IsInSceneDepthPickingMode() const | [] |
FSceneDepthPickerModeModule::ShutdownModule | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | SceneDepthPickerMode | virtual void ShutdownModule() | [] |
FSceneDepthPickerModeModule::StartupModule | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | SceneDepthPickerMode | virtual void StartupModule() | [] |
FSceneDepthPickerModeModule | /Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h | Scene depth picker mode module | SceneDepthPickerMode | class FSceneDepthPickerModeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FActorBrowsingMode::CanCopy | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Can the current selection be copied | SceneOutliner | virtual bool CanCopy() const | [] |
FActorBrowsingMode::CanCut | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Can the current selection be cut | SceneOutliner | virtual bool CanCut() const | [] |
FActorBrowsingMode::CanDelete | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Can the current selection be deleted | SceneOutliner | virtual bool CanDelete() const | [] |
FActorBrowsingMode::CanPaste | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Can the current selection be pasted | SceneOutliner | virtual bool CanPaste() const | [] |
FActorBrowsingMode::CanRename | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Can the current selection be renamed | SceneOutliner | virtual bool CanRename() const | [] |
FActorBrowsingMode::CanPinItems | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Returns true if any of the items can be pinned. | SceneOutliner | virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
FActorBrowsingMode::CanRenameItem | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Check if an item can be renamed | SceneOutliner | virtual bool CanRenameItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
FActorBrowsingMode::CanSupportDragAndDrop | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode support drag and drop | SceneOutliner | virtual bool CanSupportDragAndDrop() const | [] |
FActorBrowsingMode::CanUnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Returns true if any of the items can be unpinned. | SceneOutliner | virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
FActorBrowsingMode::CompareItemWithClassName | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Function called by the Outliner Filter Bar to compare an item with Type Filters | SceneOutliner | virtual bool CompareItemWithClassName ( [SceneOutliner::FilterBarType](API\Editor\LevelEditor\FilterBarType) InItem, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ) const | [] |
FActorBrowsingMode::CreateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Returns a context menu widget based on the current selection | SceneOutliner | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu() | [] |
FActorBrowsingMode::CreateDragDropOperation | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Construct a new Drag and drop operation | SceneOutliner | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & I... | [] |
FActorBrowsingMode::CreateFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Create a folder under a specific parent with a given leaf name | SceneOutliner | virtual bool CreateFolder ( const [FFolder](API\Runtime\Engine\FFolder) & NewFolder ) | [] |
FActorBrowsingMode::CreateFolderPickerMode | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Returns a factory to create a Folder Picker mode which matches this mode | SceneOutliner | virtual FCreateSceneOutlinerMode CreateFolderPickerMode ( const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) const | [] |
FActorBrowsingMode::CreateNewFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Creates a new folder item at the root with a valid name | SceneOutliner | virtual [FFolder](API\Runtime\Engine\FFolder) CreateNewFolder() | [] |
FActorBrowsingMode::CreateViewContent | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Fill the view button menu with content | SceneOutliner | virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
FActorBrowsingMode::GetErrorsText | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Return the errors text | SceneOutliner | virtual [FText](API\Runtime\Core\Internationalization\FText) GetErrorsText() const | [] |
FActorBrowsingMode::GetFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Returns a unique folder path for a specific parent with a given leaf name (without creating it) | SceneOutliner | virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder ( const [FFolder](API\Runtime\Engine\FFolder) & ParentPath, const [FName](API\Runtime\Core\UObject\FName) & LeafName ) | [] |
FActorBrowsingMode::GetSelectionMode | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Get the current selection mode | SceneOutliner | virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const | [] |
FActorBrowsingMode::GetStatusText | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Get the current status text | SceneOutliner | virtual [FText](API\Runtime\Core\Internationalization\FText) GetStatusText() const | [] |
FActorBrowsingMode::GetStatusTextColor | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Get the color of the status text | SceneOutliner | virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetStatusTextColor() const | [] |
FActorBrowsingMode::HasErrors | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode reports errors | SceneOutliner | virtual bool HasErrors() const | [] |
FActorBrowsingMode::OnActorDescRemoved | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called when an actor desc is removed | SceneOutliner | void OnActorDescRemoved ( [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * InActorDesc ) | [] |
FActorBrowsingMode::OnComponentsUpdated | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | EndISceneOutlinerModeInterface Called by the engine when a component is updated | SceneOutliner | void OnComponentsUpdated() | [] |
FActorBrowsingMode::OnDeleteActorsBegin | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit delete actors begins | SceneOutliner | void OnDeleteActorsBegin() | [] |
FActorBrowsingMode::OnDeleteActorsEnd | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit delete actors ends | SceneOutliner | void OnDeleteActorsEnd() | [] |
FActorBrowsingMode::OnDrop | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called when a payload is dropped onto a target | SceneOutliner | virtual void OnDrop ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload, const [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) & Val... | [] |
FActorBrowsingMode::OnDuplicateActorsBegin | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit duplicate actors begins | SceneOutliner | void OnDuplicateActorsBegin() | [] |
FActorBrowsingMode::OnDuplicateActorsEnd | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit duplicate actors ends | SceneOutliner | void OnDuplicateActorsEnd() | [] |
FActorBrowsingMode::OnDuplicateSelected | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Trigger a duplication of selected items | SceneOutliner | virtual void OnDuplicateSelected() | [] |
FActorBrowsingMode::OnEditCopyActorsEnd | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit copy actors ends | SceneOutliner | void OnEditCopyActorsEnd() | [] |
FActorBrowsingMode::OnEditCopyActorsBegin | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit copy actors begins | SceneOutliner | void OnEditCopyActorsBegin() | [] |
FActorBrowsingMode::OnEditCutActorsBegin | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit cut actors begins | SceneOutliner | void OnEditCutActorsBegin() | [] |
FActorBrowsingMode::OnEditCutActorsEnd | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit cut actors ends | SceneOutliner | void OnEditCutActorsEnd() | [] |
FActorBrowsingMode::OnEditPasteActorsBegin | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit paste actors begins | SceneOutliner | void OnEditPasteActorsBegin() | [] |
FActorBrowsingMode::OnEditPasteActorsEnd | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by engine when edit paste actors ends | SceneOutliner | void OnEditPasteActorsEnd() | [] |
FActorBrowsingMode::OnFilterTextCommited | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when search box text is committed (by pressing enter) | SceneOutliner | virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType ) | [] |
FActorBrowsingMode::OnItemAdded | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when a new item is added to the outliner tree | SceneOutliner | virtual void OnItemAdded ( FSceneOutlinerTreeItemPtr Item ) | [] |
FActorBrowsingMode::OnItemPassesFilters | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when an item passes filters but isn't yet added to the tree | SceneOutliner | virtual void OnItemPassesFilters ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) | [] |
FActorBrowsingMode::OnItemDoubleClick | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when a tree item is double clicked | SceneOutliner | virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item ) | [] |
FActorBrowsingMode::OnItemRemoved | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when an item is removed from the outliner tree | SceneOutliner | virtual void OnItemRemoved ( FSceneOutlinerTreeItemPtr Item ) | [] |
FActorBrowsingMode::OnItemSelectionChanged | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when an item is selected in the tree. Used to partially synchronize selection | SceneOutliner | virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection ) | [] |
FActorBrowsingMode::OnKeyDown | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the outliner when a key is pressed | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
FActorBrowsingMode::OnLevelActorDeleted | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the engine when an actor is deleted | SceneOutliner | void OnLevelActorDeleted ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
FActorBrowsingMode::OnSelectUnloadedActors | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Called by the editor to allow selection of unloaded actors | SceneOutliner | void OnSelectUnloadedActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & ActorGuids ) | [] |
FActorBrowsingMode::ParseDragDrop | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Populates a drag/drop operation if the mode supports that type of operation.
Returns true if the operation is supported by the mode | SceneOutliner | virtual bool ParseDragDrop ( [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & OutPayload, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & Operation ) const | [] |
FActorBrowsingMode::PinItems | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Pins an item list in the outliner | SceneOutliner | virtual void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
FActorBrowsingMode::Rebuild | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | BeginISceneOutlinerModeInterface | SceneOutliner | virtual void Rebuild() | [] |
FActorBrowsingMode::ReparentItemToFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Reparent an item to a given folder path. Returns true if the operation is sucessful | SceneOutliner | virtual bool ReparentItemToFolder ( const [FFolder](API\Runtime\Engine\FFolder) & FolderPath, const FSceneOutlinerTreeItemPtr & Item ) | [] |
FActorBrowsingMode::RepairErrors | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Repair errors | SceneOutliner | virtual void RepairErrors() const | [] |
FActorBrowsingMode::SelectFoldersDescendants | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Select all descendants of a folder. Optionally select only immediate descendants. | SceneOutliner | virtual void SelectFoldersDescendants ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFolderTreeItem](API\Editor\SceneOutliner\FFolderTreeItem) * > & FolderItems, bool bSelectImmediateChildrenOnly ) | [] |
FActorBrowsingMode::ShouldShowFolders | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Should folders be shown in the outliner | SceneOutliner | virtual bool ShouldShowFolders() const | [] |
FActorBrowsingMode::ShowFilterOptions | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode allow the user to enable and disable filters through a menu | SceneOutliner | virtual bool ShowFilterOptions() const | [] |
FActorBrowsingMode::ShowStatusBar | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode want to display a status bar | SceneOutliner | virtual bool ShowStatusBar() const | [] |
FActorBrowsingMode::ShowViewButton | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode want to display a view button | SceneOutliner | virtual bool ShowViewButton() const | [] |
FActorBrowsingMode::SupportsCreateNewFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Should the new folder button be displayed by the outliner | SceneOutliner | virtual bool SupportsCreateNewFolder() const | [] |
FActorBrowsingMode::SupportsKeyboardFocus | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Does the mode support keyboard focus | SceneOutliner | virtual bool SupportsKeyboardFocus() const | [] |
FActorBrowsingMode::SynchronizeSelection | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Synchronize the mode specific selection with the tree view | SceneOutliner | virtual void SynchronizeSelection() | [] |
FActorBrowsingMode::ValidateDrop | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Test whether the specified payload can be dropped onto this tree item | SceneOutliner | virtual [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) ValidateDrop ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload ) con... | [] |
FActorBrowsingMode::UnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | Unpins an item list in the outliner | SceneOutliner | virtual void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
FActorBrowsingMode::FActorBrowsingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | SceneOutliner | FActorBrowsingMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InSpecifiedWorldToDisplay ) | [] | |
FActorBrowsingMode::~FActorBrowsingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | SceneOutliner | virtual ~FActorBrowsingMode() | [] | |
FActorBrowsingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h | SceneOutliner | class FActorBrowsingMode : public [FActorModeInteractive](API\Editor\SceneOutliner\FActorModeInteractive) | [] | |
FActorDescSelector::operator() | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | bool operator() ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > & Item, [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) *& ActorDescPtrOut ) const | [] | |
FActorDescSelector | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Functor which can be used to get actor descriptors from a selection | SceneOutliner | struct FActorDescSelector | [] |
FActorDescTreeItem::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Check whether it should be possible to interact with this tree item | SceneOutliner | virtual bool CanInteract() const | [] |
FActorDescTreeItem::ComputeTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( [FGuid](API\Runtime\Core\Misc\FGuid) InActorGuid, [UActorDescContainer](API\Runtime\Engine\WorldPartition\UActorDescContainer) * InContainer ) | [] | |
FFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * > FFilterPredicate | [] | |
FInteractivePredicate | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * > FInteractivePredicate | [] | |
FActorDescTreeItem::Filter | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\FActorDescTreeItem\FFilterPredicate) Pred ) const | [] | |
FActorDescTreeItem::FocusActorBounds | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | void FocusActorBounds() const | [] | |
FActorDescTreeItem::GenerateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Generate a context menu for this item. Only called ifonlythis item is selected. | SceneOutliner | virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner ) | [] |
FActorDescTreeItem::GenerateLabelWidget | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Generate the label widget for this item | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FActorDescTreeItem::GetDisplayString | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Get the raw string to display for this tree item - used for sorting | SceneOutliner | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FActorDescTreeItem::GetGuid | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | BeginIActorBaseTreeItemImplementation | SceneOutliner | virtual const [FGuid](API\Runtime\Core\Misc\FGuid) & GetGuid() const | [] |
FActorDescTreeItem::GetID | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Get the ID that represents this tree item. Used to reference this item in a map | SceneOutliner | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FActorDescTreeItem::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\FActorDescTreeItem\FInteractivePredicate) Pred ) const | [] | |
FActorDescTreeItem::GetPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Query the pinned staet of this item. Only called if the item has its own pinned state info | SceneOutliner | virtual bool GetPinnedState() const | [] |
FActorDescTreeItem::GetVisibility | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Query this items visibility state. Only called if the item type has visibility info | SceneOutliner | virtual bool GetVisibility() const | [] |
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