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IRewindDebuggerTrackCreator
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
Interface class which creates tracks.
RewindDebuggerInterface
class IRewindDebuggerTrackCreator : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
IRewindDebuggerView::GetName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h
Unique name for widget
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
IRewindDebuggerTrackCreator::GetTargetTypeName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerTrackCreator.h
Returns the type ofUObjectthis track creator can create tracks for
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const
[]
IRewindDebuggerView::GetObjectId
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h
Id of target object
RewindDebuggerInterface
uint64 GetObjectId() const
[]
IRewindDebuggerView::SetTimeMarker
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h
Called by the debugger when the scrubbing bar position changes
RewindDebuggerInterface
void SetTimeMarker ( double InTimeMarker )
[]
IRewindDebuggerView
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerView.h
Interface class for views of recorded debug data.
RewindDebuggerInterface
class IRewindDebuggerView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
IRewindDebuggerViewCreator::CreateDebugView
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Creates and returns a widget, which will be displayed in Rewind Debugger
RewindDebuggerInterface
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IRewindDebuggerView](API\Editor\RewindDebuggerInterface\IRewindDebuggerView) > CreateDebugView ( uint64 ObjectId, double CurrentTime, const [TraceServices::IAnalysisSession](API\Developer\TraceServices\TraceServices\Model\IAnalysisSession) & InAnalysisSession ) cons...
[]
IRewindDebuggerViewCreator::GetIcon
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Icon for tab header
RewindDebuggerInterface
[FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIcon() const
[]
IRewindDebuggerViewCreator::GetName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Returns a unique name for identifying this type of widget (same value returned byIRewindDebuggerView::GetName)
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
IRewindDebuggerViewCreator::GetTargetTypeName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Returns the name of a type ofUObjectfor which this debug view will be created
RewindDebuggerInterface
[FName](API\Runtime\Core\UObject\FName) GetTargetTypeName() const
[]
IRewindDebuggerViewCreator::GetTitle
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Text for tab header
RewindDebuggerInterface
[FText](API\Runtime\Core\Internationalization\FText) GetTitle() const
[]
IRewindDebuggerViewCreator::HasDebugInfo
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Optional additional filter, to prevent debug views from being listed if they have no data
RewindDebuggerInterface
virtual bool HasDebugInfo ( uint64 ObjectId ) const
[]
ModularFeatureName
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
RewindDebuggerInterface
static const [FName](API\Runtime\Core\UObject\FName) ModularFeatureName = "RewindDebuggerViewCreator";
[]
IRewindDebuggerViewCreator
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerViewCreator.h
Interface class which creates debug widgets.
RewindDebuggerInterface
class IRewindDebuggerViewCreator : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
UComponentContextMenuContext
/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebugger.h
RewindDebuggerInterface
class UComponentContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TSharedPtr<FDe...", "name": "SelectedObject", "description": "" }, { "type": "TSharedPtr<Rew...", "name": "SelectedTrack", "description": "" }, { "type": "TArray<FName>", "name": "TypeHierarchy", "description": "" } ]
FSceneDepthPickerModeModule::BeginSceneDepthPickingMode
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Enter scene depth picking mode (note: will cancel any current scene depth picking)
SceneDepthPickerMode
void BeginSceneDepthPickingMode ( FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected )
[]
FSceneDepthPickerModeModule::EndSceneDepthPickingMode
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Exit scene depth picking mode
SceneDepthPickerMode
void EndSceneDepthPickingMode()
[]
FSceneDepthPickerModeModule::IsInSceneDepthPickingMode
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Whether or not scene depth picking mode is currently active
SceneDepthPickerMode
bool IsInSceneDepthPickingMode() const
[]
FSceneDepthPickerModeModule::ShutdownModule
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
SceneDepthPickerMode
virtual void ShutdownModule()
[]
FSceneDepthPickerModeModule::StartupModule
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
SceneDepthPickerMode
virtual void StartupModule()
[]
FSceneDepthPickerModeModule
/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Scene depth picker mode module
SceneDepthPickerMode
class FSceneDepthPickerModeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FActorBrowsingMode::CanCopy
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Can the current selection be copied
SceneOutliner
virtual bool CanCopy() const
[]
FActorBrowsingMode::CanCut
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Can the current selection be cut
SceneOutliner
virtual bool CanCut() const
[]
FActorBrowsingMode::CanDelete
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Can the current selection be deleted
SceneOutliner
virtual bool CanDelete() const
[]
FActorBrowsingMode::CanPaste
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Can the current selection be pasted
SceneOutliner
virtual bool CanPaste() const
[]
FActorBrowsingMode::CanRename
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Can the current selection be renamed
SceneOutliner
virtual bool CanRename() const
[]
FActorBrowsingMode::CanPinItems
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Returns true if any of the items can be pinned.
SceneOutliner
virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
FActorBrowsingMode::CanRenameItem
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Check if an item can be renamed
SceneOutliner
virtual bool CanRenameItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
FActorBrowsingMode::CanSupportDragAndDrop
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode support drag and drop
SceneOutliner
virtual bool CanSupportDragAndDrop() const
[]
FActorBrowsingMode::CanUnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Returns true if any of the items can be unpinned.
SceneOutliner
virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
FActorBrowsingMode::CompareItemWithClassName
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Function called by the Outliner Filter Bar to compare an item with Type Filters
SceneOutliner
virtual bool CompareItemWithClassName ( [SceneOutliner::FilterBarType](API\Editor\LevelEditor\FilterBarType) InItem, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ) const
[]
FActorBrowsingMode::CreateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Returns a context menu widget based on the current selection
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu()
[]
FActorBrowsingMode::CreateDragDropOperation
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Construct a new Drag and drop operation
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & I...
[]
FActorBrowsingMode::CreateFolder
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Create a folder under a specific parent with a given leaf name
SceneOutliner
virtual bool CreateFolder ( const [FFolder](API\Runtime\Engine\FFolder) & NewFolder )
[]
FActorBrowsingMode::CreateFolderPickerMode
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Returns a factory to create a Folder Picker mode which matches this mode
SceneOutliner
virtual FCreateSceneOutlinerMode CreateFolderPickerMode ( const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) const
[]
FActorBrowsingMode::CreateNewFolder
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Creates a new folder item at the root with a valid name
SceneOutliner
virtual [FFolder](API\Runtime\Engine\FFolder) CreateNewFolder()
[]
FActorBrowsingMode::CreateViewContent
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Fill the view button menu with content
SceneOutliner
virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
FActorBrowsingMode::GetErrorsText
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Return the errors text
SceneOutliner
virtual [FText](API\Runtime\Core\Internationalization\FText) GetErrorsText() const
[]
FActorBrowsingMode::GetFolder
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Returns a unique folder path for a specific parent with a given leaf name (without creating it)
SceneOutliner
virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder ( const [FFolder](API\Runtime\Engine\FFolder) & ParentPath, const [FName](API\Runtime\Core\UObject\FName) & LeafName )
[]
FActorBrowsingMode::GetSelectionMode
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Get the current selection mode
SceneOutliner
virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
[]
FActorBrowsingMode::GetStatusText
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Get the current status text
SceneOutliner
virtual [FText](API\Runtime\Core\Internationalization\FText) GetStatusText() const
[]
FActorBrowsingMode::GetStatusTextColor
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Get the color of the status text
SceneOutliner
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetStatusTextColor() const
[]
FActorBrowsingMode::HasErrors
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode reports errors
SceneOutliner
virtual bool HasErrors() const
[]
FActorBrowsingMode::OnActorDescRemoved
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called when an actor desc is removed
SceneOutliner
void OnActorDescRemoved ( [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * InActorDesc )
[]
FActorBrowsingMode::OnComponentsUpdated
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
EndISceneOutlinerModeInterface Called by the engine when a component is updated
SceneOutliner
void OnComponentsUpdated()
[]
FActorBrowsingMode::OnDeleteActorsBegin
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit delete actors begins
SceneOutliner
void OnDeleteActorsBegin()
[]
FActorBrowsingMode::OnDeleteActorsEnd
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit delete actors ends
SceneOutliner
void OnDeleteActorsEnd()
[]
FActorBrowsingMode::OnDrop
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called when a payload is dropped onto a target
SceneOutliner
virtual void OnDrop ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload, const [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) & Val...
[]
FActorBrowsingMode::OnDuplicateActorsBegin
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit duplicate actors begins
SceneOutliner
void OnDuplicateActorsBegin()
[]
FActorBrowsingMode::OnDuplicateActorsEnd
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit duplicate actors ends
SceneOutliner
void OnDuplicateActorsEnd()
[]
FActorBrowsingMode::OnDuplicateSelected
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Trigger a duplication of selected items
SceneOutliner
virtual void OnDuplicateSelected()
[]
FActorBrowsingMode::OnEditCopyActorsEnd
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit copy actors ends
SceneOutliner
void OnEditCopyActorsEnd()
[]
FActorBrowsingMode::OnEditCopyActorsBegin
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit copy actors begins
SceneOutliner
void OnEditCopyActorsBegin()
[]
FActorBrowsingMode::OnEditCutActorsBegin
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit cut actors begins
SceneOutliner
void OnEditCutActorsBegin()
[]
FActorBrowsingMode::OnEditCutActorsEnd
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit cut actors ends
SceneOutliner
void OnEditCutActorsEnd()
[]
FActorBrowsingMode::OnEditPasteActorsBegin
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit paste actors begins
SceneOutliner
void OnEditPasteActorsBegin()
[]
FActorBrowsingMode::OnEditPasteActorsEnd
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by engine when edit paste actors ends
SceneOutliner
void OnEditPasteActorsEnd()
[]
FActorBrowsingMode::OnFilterTextCommited
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when search box text is committed (by pressing enter)
SceneOutliner
virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType )
[]
FActorBrowsingMode::OnItemAdded
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when a new item is added to the outliner tree
SceneOutliner
virtual void OnItemAdded ( FSceneOutlinerTreeItemPtr Item )
[]
FActorBrowsingMode::OnItemPassesFilters
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when an item passes filters but isn't yet added to the tree
SceneOutliner
virtual void OnItemPassesFilters ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item )
[]
FActorBrowsingMode::OnItemDoubleClick
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when a tree item is double clicked
SceneOutliner
virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item )
[]
FActorBrowsingMode::OnItemRemoved
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when an item is removed from the outliner tree
SceneOutliner
virtual void OnItemRemoved ( FSceneOutlinerTreeItemPtr Item )
[]
FActorBrowsingMode::OnItemSelectionChanged
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when an item is selected in the tree. Used to partially synchronize selection
SceneOutliner
virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection )
[]
FActorBrowsingMode::OnKeyDown
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the outliner when a key is pressed
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
FActorBrowsingMode::OnLevelActorDeleted
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the engine when an actor is deleted
SceneOutliner
void OnLevelActorDeleted ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
[]
FActorBrowsingMode::OnSelectUnloadedActors
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Called by the editor to allow selection of unloaded actors
SceneOutliner
void OnSelectUnloadedActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & ActorGuids )
[]
FActorBrowsingMode::ParseDragDrop
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Populates a drag/drop operation if the mode supports that type of operation. Returns true if the operation is supported by the mode
SceneOutliner
virtual bool ParseDragDrop ( [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & OutPayload, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & Operation ) const
[]
FActorBrowsingMode::PinItems
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Pins an item list in the outliner
SceneOutliner
virtual void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
FActorBrowsingMode::Rebuild
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
BeginISceneOutlinerModeInterface
SceneOutliner
virtual void Rebuild()
[]
FActorBrowsingMode::ReparentItemToFolder
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Reparent an item to a given folder path. Returns true if the operation is sucessful
SceneOutliner
virtual bool ReparentItemToFolder ( const [FFolder](API\Runtime\Engine\FFolder) & FolderPath, const FSceneOutlinerTreeItemPtr & Item )
[]
FActorBrowsingMode::RepairErrors
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Repair errors
SceneOutliner
virtual void RepairErrors() const
[]
FActorBrowsingMode::SelectFoldersDescendants
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Select all descendants of a folder. Optionally select only immediate descendants.
SceneOutliner
virtual void SelectFoldersDescendants ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFolderTreeItem](API\Editor\SceneOutliner\FFolderTreeItem) * > & FolderItems, bool bSelectImmediateChildrenOnly )
[]
FActorBrowsingMode::ShouldShowFolders
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Should folders be shown in the outliner
SceneOutliner
virtual bool ShouldShowFolders() const
[]
FActorBrowsingMode::ShowFilterOptions
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode allow the user to enable and disable filters through a menu
SceneOutliner
virtual bool ShowFilterOptions() const
[]
FActorBrowsingMode::ShowStatusBar
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode want to display a status bar
SceneOutliner
virtual bool ShowStatusBar() const
[]
FActorBrowsingMode::ShowViewButton
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode want to display a view button
SceneOutliner
virtual bool ShowViewButton() const
[]
FActorBrowsingMode::SupportsCreateNewFolder
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Should the new folder button be displayed by the outliner
SceneOutliner
virtual bool SupportsCreateNewFolder() const
[]
FActorBrowsingMode::SupportsKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Does the mode support keyboard focus
SceneOutliner
virtual bool SupportsKeyboardFocus() const
[]
FActorBrowsingMode::SynchronizeSelection
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Synchronize the mode specific selection with the tree view
SceneOutliner
virtual void SynchronizeSelection()
[]
FActorBrowsingMode::ValidateDrop
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Test whether the specified payload can be dropped onto this tree item
SceneOutliner
virtual [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) ValidateDrop ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload ) con...
[]
FActorBrowsingMode::UnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
Unpins an item list in the outliner
SceneOutliner
virtual void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
FActorBrowsingMode::FActorBrowsingMode
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
SceneOutliner
FActorBrowsingMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InSpecifiedWorldToDisplay )
[]
FActorBrowsingMode::~FActorBrowsingMode
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
SceneOutliner
virtual ~FActorBrowsingMode()
[]
FActorBrowsingMode
/Engine/Source/Editor/SceneOutliner/Public/ActorBrowsingMode.h
SceneOutliner
class FActorBrowsingMode : public [FActorModeInteractive](API\Editor\SceneOutliner\FActorModeInteractive)
[]
FActorDescSelector::operator()
/Engine/Source/Editor/SceneOutliner/Public/ActorMode.h
SceneOutliner
bool operator() ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > & Item, [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) *& ActorDescPtrOut ) const
[]
FActorDescSelector
/Engine/Source/Editor/SceneOutliner/Public/ActorMode.h
Functor which can be used to get actor descriptors from a selection
SceneOutliner
struct FActorDescSelector
[]
FActorDescTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
virtual bool CanInteract() const
[]
FActorDescTreeItem::ComputeTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( [FGuid](API\Runtime\Core\Misc\FGuid) InActorGuid, [UActorDescContainer](API\Runtime\Engine\WorldPartition\UActorDescContainer) * InContainer )
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * > FFilterPredicate
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * > FInteractivePredicate
[]
FActorDescTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\FActorDescTreeItem\FFilterPredicate) Pred ) const
[]
FActorDescTreeItem::FocusActorBounds
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
void FocusActorBounds() const
[]
FActorDescTreeItem::GenerateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Generate a context menu for this item. Only called ifonlythis item is selected.
SceneOutliner
virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner )
[]
FActorDescTreeItem::GenerateLabelWidget
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Generate the label widget for this item
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
FActorDescTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
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FActorDescTreeItem::GetGuid
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
BeginIActorBaseTreeItemImplementation
SceneOutliner
virtual const [FGuid](API\Runtime\Core\Misc\FGuid) & GetGuid() const
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FActorDescTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
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FActorDescTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\FActorDescTreeItem\FInteractivePredicate) Pred ) const
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FActorDescTreeItem::GetPinnedState
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Query the pinned staet of this item. Only called if the item has its own pinned state info
SceneOutliner
virtual bool GetPinnedState() const
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FActorDescTreeItem::GetVisibility
/Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h
Query this items visibility state. Only called if the item type has visibility info
SceneOutliner
virtual bool GetVisibility() const
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