className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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ISequencer::RecreateCurveEditor | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Recreate any associated Curve Editor | Sequencer | virtual void RecreateCurveEditor() | [] |
ISequencer::RefreshTree | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Refresh the sequencer tree view | Sequencer | void RefreshTree() | [] |
ISequencer::RenderMovie | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Render movie for a section. | Sequencer | void RenderMovie ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneCinematicShotSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneCinematicShotSection) * > & InSections ) const | [] |
ISequencer::RequestEvaluate | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Forcefully reevaluate the sequence on the next frame | Sequencer | void RequestEvaluate() | [] |
ISequencer::RequestInvalidateCachedData | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Invalidate cached data so that it will be reevaluated on the next frame | Sequencer | void RequestInvalidateCachedData() | [] |
ISequencer::ResetTimeController | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Reset the timing manager to the clock source specified by the root movie scene | Sequencer | void ResetTimeController() | [] |
ISequencer::ResetToNewRootSequence | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Resets sequencer with a new animation | Sequencer | void ResetToNewRootSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & NewAnimation ) | [] |
ISequencer::RestorePlaybackSpeed | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Restores the speed to 1. | Sequencer | void RestorePlaybackSpeed() | [] |
ISequencer::SelectByChannels | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects the nodes that relate to the specified channels | Sequencer | void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) > InChannels, bool bSelectParentInstead, bool bSelect ) | [] |
ISequencer::SelectByChannels | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects the nodes that relate to the specified channels | Sequencer | void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InChannelNames, bool bSelectParentInstead, bool bSelect ) | [] |
ISequencer::SelectByNthCategoryNode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects nodes by the nth category node under a section | Sequencer | void SelectByNthCategoryNode ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, int Index, bool bSelect ) | [] |
ISequencer::SelectByPropertyPaths | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects property tracks by property path | Sequencer | void SelectByPropertyPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyPaths ) | [] |
ISequencer::SelectFolder | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects a folder | Sequencer | void SelectFolder ( [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * Folder ) | [] |
ISequencer::SelectObject | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects an object by GUID | Sequencer | void SelectObject ( [FGuid](API\Runtime\Core\Misc\FGuid) ObjectBinding ) | [] |
ISequencer::SelectSection | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects a section | Sequencer | void SelectSection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section ) | [] |
ISequencer::SelectTrack | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Selects a track | Sequencer | void SelectTrack ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track ) | [] |
ISequencer::SetAllowEditsMode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets where edits are allowed | Sequencer | void SetAllowEditsMode ( EAllowEditsMode AllowEditsMode ) | [] |
ISequencer::SetAutoChangeMode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | SSets the current auto-change mode. | Sequencer | void SetAutoChangeMode ( EAutoChangeMode AutoChangeMode ) | [] |
ISequencer::SetClampRange | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set the clamp range | Sequencer | void SetClampRange ( [TRange](API\Runtime\Core\Math\TRange)< double > NewClampRange ) | [] |
ISequencer::SetDisplayName | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set the Display Name of the Object Binding Track. | Sequencer | void SetDisplayName ( [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName ) | [] |
ISequencer::SetGlobalTime | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set the global time directly, without performing any auto-scroll, snapping or other adjustments to the supplied time | Sequencer | void SetGlobalTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Time, bool bEvaluate ) | [] |
ISequencer::SetInfiniteKeyAreas | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set infinite key area default | Sequencer | void SetInfiniteKeyAreas ( bool bInfiniteKeyAreas ) | [] |
ISequencer::SetKeyGroupMode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets which channels are keyed when a channel is keyed | Sequencer | void SetKeyGroupMode ( EKeyGroupMode Mode ) | [] |
ISequencer::SetKeyInterpolation | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set default key interpolation | Sequencer | void SetKeyInterpolation ( EMovieSceneKeyInterpolation ) | [] |
ISequencer::SetLocalTime | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets the cursor position relative to the currently focused sequence | Sequencer | void SetLocalTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Time, ESnapTimeMode SnapTimeMode, bool bEvaluate ) | [] |
ISequencer::SetLocalTimeDirectly | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set the current local time directly, with no other snapping, scrolling or manipulation | Sequencer | void SetLocalTimeDirectly ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) NewTime, bool bEvaluate ) | [] |
ISequencer::SetPerspectiveViewportPossessionEnabled | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets whether perspective viewport hijacking is enabled. | Sequencer | void SetPerspectiveViewportPossessionEnabled ( bool bEnabled ) | [] |
ISequencer::SetPlaybackSpeed | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | void SetPlaybackSpeed ( float InPlaybackSpeed ) | [] | |
ISequencer::SetSelectionRangeEnd | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | SetSelectionRangeStart | Sequencer | void SetSelectionRangeEnd ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) EndFrame ) | [] |
ISequencer::SetSelectionRangeStart | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | SetSelectionRangeEnd | Sequencer | void SetSelectionRangeStart ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) StartFrame ) | [] |
ISequencer::SetSequencerSettings | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Setter for sequencer settings | Sequencer | void SetSequencerSettings ( [USequencerSettings](API\Editor\Sequencer\USequencerSettings) * ) | [] |
ISequencer::SetShowCurveEditor | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Whether to show the curve editor or not | Sequencer | virtual void SetShowCurveEditor ( bool bInShowCurveEditor ) | [] |
ISequencer::SetTrackFilterEnabled | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets the specified track filter to be on or off | Sequencer | void SetTrackFilterEnabled ( const [FText](API\Runtime\Core\Internationalization\FText) & InTrackFilterName, bool bEnabled ) | [] |
ISequencer::SetViewRange | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Set the view range, growing the working range to accomodate, if necessary | Sequencer | void SetViewRange ( [TRange](API\Runtime\Core\Math\TRange)< double > NewViewRange, EViewRangeInterpolation Interpolation ) | [] |
ISequencer::SetPerspectiveViewportCameraCutEnabled | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sets whether perspective viewport camera cutting is enabled. | Sequencer | void SetPerspectiveViewportCameraCutEnabled ( bool bEnabled ) | [] |
ISequencer::SnapSequencerTime | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Modify the Sequencer time by any snap settings | Sequencer | void SnapSequencerTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) & InOutScrubTime ) | [] |
ISequencer::SnapToClosestPlaybackSpeed | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Snaps to the closest available speed to the current one. Useful when external systems update the available speeds so the current speed is no longer valid. | Sequencer | void SnapToClosestPlaybackSpeed() | [] |
ISequencer::SuppressAutoEvaluation | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Suppresses automatic evaluation the specified sequence and signature are the only difference that would prompt a re-evaluation | Sequencer | void SuppressAutoEvaluation ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FGuid](API\Runtime\Core\Misc\FGuid) & InSignature ) | [] |
ISequencer::ThrobKeySelection | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Throb key or section selection | Sequencer | void ThrobKeySelection() | [] |
ISequencer::ThrobSectionSelection | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | void ThrobSectionSelection() | [] | |
ISequencer::UpdatePlaybackRange | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | void UpdatePlaybackRange() | [] | |
ISequencer | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Interface for sequencers. | Sequencer | class ISequencer : public [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer), public [TSharedFromThis< ISequencer >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "FOnCameraAddedT...",
"name": "CameraAddedToSequencer",
"description": ""
},
{
"type": "FOnGetCanRecord",
"name": "GetCanRecord",
"description": ""
},
{
"type": "FOnGetIsBinding...",
"name": "GetIsBindingVisible",
"description": ""
},
{
"type": "FOnGetIs... |
ISequencerChannelInterface::CanCreateKeyEditor_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Check whether an editor on the sequencer node tree can be created for the specified channel
true if a key editor should be constructed, false otherwise | Sequencer | bool CanCreateKeyEditor_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel ) const | [] |
ISequencerChannelInterface::AddOrUpdateKey_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data
A handle to the new or updated key | Sequencer | [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) AddOrUpdateKey_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * SectionToKey, const void * ExtendedEditorData, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) ... | [] |
ISequencerChannelInterface::CopyKeys_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Copy all the keys specified in KeyMask to the specified clipboard | Sequencer | void CopyKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilder) ... | [] |
ISequencerChannelInterface::CreateChannelModel_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Create a new channel model for this type of channel
(Optional) A new model to be added to a curve editor | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > CreateChannelModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtime\Core\UObject\FName) InChann... | [] |
ISequencerChannelInterface::CreateChannelView_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Create a new channel view for this type of channel
(Optional) A new model to be added to a curve editor | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > CreateChannelView_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr](API\Runtime\Core\Templates\T... | [] |
ISequencerChannelInterface::CreateCurveEditorModel_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Create a new model for this channel that can be used on the curve editor interface
(Optional) A new model to be added to a curve editor | Sequencer | [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * OwningSection, [TS... | [] |
ISequencerChannelInterface::CreateKeyEditor_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Create an editor on the sequencer node tree
The editor widget to display on the node tree | Sequencer | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FGuid](API... | [] |
ISequencerChannelInterface::DrawExtra_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Draw additional content in addition to keys for a particular channel
The new slate layer ID for subsequent elements to paint onto | Sequencer | int32 DrawExtra_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const | [] |
ISequencerChannelInterface::DrawKeys_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Gather information on how to draw the specified keys | Sequencer | void DrawKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, [TArrayV... | [] |
ISequencerChannelInterface::ExtendKeyMenu_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Extend the key context menu | Sequencer | void ExtendKeyMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FExtendKeyMenuParams](AP... | [] |
ISequencerChannelInterface::ExtendSectionMenu_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Extend the section context menu | Sequencer | void ExtendSectionMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneChannelHa... | [] |
ISequencerChannelInterface::GetKeyStruct_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Get an editable key struct for the specified key
A shared editable key struct | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct_Raw ( [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) Channel, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const | [] |
ISequencerChannelInterface::ShouldShowCurve_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Whether this channel should draw a curve on its editor UI
true to show the curve on the UI, false otherwise | Sequencer | bool ShouldShowCurve_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) const | [] |
ISequencerChannelInterface::PasteKeys_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Paste the specified key track into the specified channel | Sequencer | void PasteKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment... | [] |
ISequencerChannelInterface::~ISequencerChannelInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Sequencer | virtual ~ISequencerChannelInterface() | [] | |
ISequencerChannelInterface::SupportsCurveEditorModels_Raw | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Whether this channel supports curve models | Sequencer | bool SupportsCurveEditorModels_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel ) const | [] |
ISequencerChannelInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h | Abstract interface that defines all sequencer interactions for any channel type Channels are stored internally as FMovieSceneChannel*, with this interface providing a common set of operations for all channels through a safe cast from the FMovieSceneChannel*. Implementations are found in TSequencerChanelInterface which ... | Sequencer | struct ISequencerChannelInterface | [] |
ISequencerCustomization::RegisterSequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | void RegisterSequencerCustomization ( [FSequencerCustomizationBuilder](API\Editor\Sequencer\FSequencerCustomizationBuilder) & Builder ) | [] | |
ISequencerCustomization::UnregisterSequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | void UnregisterSequencerCustomization() | [] | |
ISequencerCustomization::~ISequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | virtual ~ISequencerCustomization() | [] | |
ISequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Class that can figure out what customizations to apply to a given sequence. | Sequencer | class ISequencerCustomization | [] |
ISequencerEditorObjectBinding::BuildSequencerAddMenu | /Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h | Builds up the sequencer's "Add" menu. | Sequencer | void BuildSequencerAddMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
ISequencerEditorObjectBinding::SupportsSequence | /Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h | Returns whether a sequence is supported by this tool.
true if the type is supported. | Sequencer | bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const | [] |
ISequencerEditorObjectBinding::~ISequencerEditorObjectBinding | /Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h | Virtual destructor. | Sequencer | virtual ~ISequencerEditorObjectBinding() | [] |
ISequencerEditorObjectBinding | /Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h | Interface for sequencer object bindings | Sequencer | class ISequencerEditorObjectBinding | [] |
ISequencerModule::CanAnimateProperty | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Check whether the specified property type can be animated by sequeuncer | Sequencer | bool CanAnimateProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) | [] |
ISequencerModule::CreateSequencer | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Create a new instance of a standalone sequencer that can be added to other UIs.
The new sequencer object. | Sequencer | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > CreateSequencer ( const [FSequencerInitParams](API\Editor\Sequencer\FSequencerInitParams) & InitParams ) | [] |
ISequencerModule::FindChannelEditorInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Find a sequencer channel for the specified channel type name | Sequencer | [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) * FindChannelEditorInterface ( [FName](API\Runtime\Core\UObject\FName) ChannelTypeName ) const | [] |
ISequencerModule::FindSequenceEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Find a sequence editor for the specified sequence class | Sequencer | [FMovieSceneSequenceEditor](API\Editor\Sequencer\FMovieSceneSequenceEditor) * FindSequenceEditor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass ) const | [] |
ISequencerModule::GetActionsMenuExtensibilityManager | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the extensibility manager for toolbars.
Toolbar extensibility manager. | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetActionsMenuExtensibilityManager() const | [] |
ISequencerModule::GetAddTrackMenuExtensibilityManager | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the extensibility manager for add track menus.
Add Track Menu extensibility manager. | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetAddTrackMenuExtensibilityManager() const | [] |
ISequencerModule::GetMovieRenderer | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the movie renderer with the requested name. | Sequencer | [IMovieRendererInterface](API\Editor\Sequencer\IMovieRendererInterface) * GetMovieRenderer ( const [FString](API\Runtime\Core\Containers\FString) & InMovieRendererName ) | [] |
ISequencerModule::GetMovieRendererNames | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get a list of registered movie renderers. | Sequencer | [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetMovieRendererNames() | [] |
ISequencerModule::GetObjectBindingContextMenuExtensibilityManager | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the extensibility manager for object binding menus.
ObjectBinding Context Menu extensibility manager. | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetObjectBindingContextMenuExtensibilityManager() const | [] |
ISequencerModule::GetSequencerCustomizationManager | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the sequencer customization manager, which handles editor customizations applied based on the currently focused sequence type and other dynamic criteria. | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSequencerCustomizationManager](API\Editor\Sequencer\FSequencerCustomizationManager) > GetSequencerCustomizationManager() const | [] |
ISequencerModule::GetSequencerSelectionFilterType | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Retrieve the unique identifer for the sequencer selection curve editor filter (of type FSequencerSelectionCurveFilter) | Sequencer | static ECurveEditorTreeFilterType GetSequencerSelectionFilterType() | [] |
ISequencerModule::GetToolBarExtensibilityManager | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Get the extensibility manager for toolbars.
Toolbar extensibility manager. | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager() const | [] |
ISequencerModule::RegisterChannelInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Register a sequencer channel type using the specified interface. | Sequencer | template<typename ChannelType> void RegisterChannelInterface ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) > && InInterface ) | [] |
ISequencerModule::RegisterChannelInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Register a sequencer channel type using a default channel interface. | Sequencer | template<typename ChannelType> void RegisterChannelInterface() | [] |
ISequencerModule::RegisterEditorObjectBinding | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will create editor UI for an object binding in sequencer.
A handle to the newly-added delegate. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterEditorObjectBinding ( FOnCreateEditorObjectBinding InOnCreateEditorObjectBinding ) | [] |
ISequencerModule::RegisterMovieRenderer | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Register a movie renderer for this sequencer. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterMovieRenderer ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IMovieRendererInterface](API\Editor\Sequencer\IMovieRendererInterface) > && InMovieRenderer ) | [] |
ISequencerModule::RegisterOnPreSequencerInit | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will be called just before a sequencer is initialized
A handle to the newly-added delegate. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnPreSequencerInit ( FOnPreSequencerInit::FDelegate InOnPreSequencerInit ) | [] |
ISequencerModule::RegisterOnSequencerCreated | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will be called when a sequencer is created
A handle to the newly-added delegate. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSequencerCreated ( FOnSequencerCreated::FDelegate InOnSequencerCreated ) | [] |
ISequencerModule::RegisterPropertyAnimator | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Register that the specified property type can be animated in sequencer | Sequencer | void RegisterPropertyAnimator ( [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) Key ) | [] |
ISequencerModule::RegisterOutlinerColumn | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will create a gutter column view model for a given Outliner column
A handle to the newly added delegate | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOutlinerColumn ( FOnCreateOutlinerColumn InCreator ) | [] |
ISequencerModule::RegisterPropertyTrackEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Helper template for registering property track editors
A handle to the newly-added delegate. | Sequencer | template<typename PropertyTrackEditorType> [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterPropertyTrackEditor() | [] |
ISequencerModule::RegisterSequenceEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Register a sequence editor for the specified type of sequence. Sequence editors provide editor-only functionality for particular sequence types. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterSequenceEditor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMovieSceneSequenceEditor](API\Editor\Sequencer\FMovieSceneSequenceEditor) > && InSequenceEditor ) | [] |
ISequencerModule::RegisterTrackModel | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will create a track view model for a given track
A handle to the newly-added delegate | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterTrackModel ( FOnCreateTrackModel InCreator ) | [] |
ISequencerModule::RegisterTrackEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Registers a delegate that will create an editor for a track in each sequencer.
A handle to the newly-added delegate. | Sequencer | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterTrackEditor ( FOnCreateTrackEditor InOnCreateTrackEditor, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) > AnimatedPropertyTypes ) | [] |
ISequencerModule::UnRegisterEditorObjectBinding | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate for creating editor UI for an object binding in sequencer. | Sequencer | void UnRegisterEditorObjectBinding ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
ISequencerModule::UnregisterMovieRenderer | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregister a movie renderer for this sequencer. | Sequencer | void UnregisterMovieRenderer ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InDelegateHandle ) | [] |
ISequencerModule::UnregisterOnPreSequencerInit | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate called just before a sequencer is initialized | Sequencer | void UnregisterOnPreSequencerInit ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
ISequencerModule::UnregisterOnSequencerCreated | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate called when a sequencer is created | Sequencer | void UnregisterOnSequencerCreated ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
ISequencerModule::UnregisterOutlinerColumn | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate for creating Outliner columns | Sequencer | void UnregisterOutlinerColumn ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
ISequencerModule::UnRegisterPropertyAnimator | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregister that the specified property type can be animated in sequencer | Sequencer | void UnRegisterPropertyAnimator ( [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) Key ) | [] |
ISequencerModule::UnregisterSequenceEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregister a sequence editor for the specified type of sequence. | Sequencer | void UnregisterSequenceEditor ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle ) | [] |
ISequencerModule::UnRegisterTrackEditor | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate for creating a track editor | Sequencer | void UnRegisterTrackEditor ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
ISequencerModule::UnregisterTrackModel | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Unregisters a previously registered delegate for creating track view models | Sequencer | void UnregisterTrackModel ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
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