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ISequencer::RecreateCurveEditor
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Recreate any associated Curve Editor
Sequencer
virtual void RecreateCurveEditor()
[]
ISequencer::RefreshTree
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Refresh the sequencer tree view
Sequencer
void RefreshTree()
[]
ISequencer::RenderMovie
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Render movie for a section.
Sequencer
void RenderMovie ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneCinematicShotSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneCinematicShotSection) * > & InSections ) const
[]
ISequencer::RequestEvaluate
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Forcefully reevaluate the sequence on the next frame
Sequencer
void RequestEvaluate()
[]
ISequencer::RequestInvalidateCachedData
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Invalidate cached data so that it will be reevaluated on the next frame
Sequencer
void RequestInvalidateCachedData()
[]
ISequencer::ResetTimeController
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Reset the timing manager to the clock source specified by the root movie scene
Sequencer
void ResetTimeController()
[]
ISequencer::ResetToNewRootSequence
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Resets sequencer with a new animation
Sequencer
void ResetToNewRootSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & NewAnimation )
[]
ISequencer::RestorePlaybackSpeed
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Restores the speed to 1.
Sequencer
void RestorePlaybackSpeed()
[]
ISequencer::SelectByChannels
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects the nodes that relate to the specified channels
Sequencer
void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) > InChannels, bool bSelectParentInstead, bool bSelect )
[]
ISequencer::SelectByChannels
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects the nodes that relate to the specified channels
Sequencer
void SelectByChannels ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InChannelNames, bool bSelectParentInstead, bool bSelect )
[]
ISequencer::SelectByNthCategoryNode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects nodes by the nth category node under a section
Sequencer
void SelectByNthCategoryNode ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, int Index, bool bSelect )
[]
ISequencer::SelectByPropertyPaths
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects property tracks by property path
Sequencer
void SelectByPropertyPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPropertyPaths )
[]
ISequencer::SelectFolder
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects a folder
Sequencer
void SelectFolder ( [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * Folder )
[]
ISequencer::SelectObject
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects an object by GUID
Sequencer
void SelectObject ( [FGuid](API\Runtime\Core\Misc\FGuid) ObjectBinding )
[]
ISequencer::SelectSection
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects a section
Sequencer
void SelectSection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section )
[]
ISequencer::SelectTrack
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Selects a track
Sequencer
void SelectTrack ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track )
[]
ISequencer::SetAllowEditsMode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets where edits are allowed
Sequencer
void SetAllowEditsMode ( EAllowEditsMode AllowEditsMode )
[]
ISequencer::SetAutoChangeMode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
SSets the current auto-change mode.
Sequencer
void SetAutoChangeMode ( EAutoChangeMode AutoChangeMode )
[]
ISequencer::SetClampRange
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set the clamp range
Sequencer
void SetClampRange ( [TRange](API\Runtime\Core\Math\TRange)< double > NewClampRange )
[]
ISequencer::SetDisplayName
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set the Display Name of the Object Binding Track.
Sequencer
void SetDisplayName ( [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName )
[]
ISequencer::SetGlobalTime
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set the global time directly, without performing any auto-scroll, snapping or other adjustments to the supplied time
Sequencer
void SetGlobalTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Time, bool bEvaluate )
[]
ISequencer::SetInfiniteKeyAreas
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set infinite key area default
Sequencer
void SetInfiniteKeyAreas ( bool bInfiniteKeyAreas )
[]
ISequencer::SetKeyGroupMode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets which channels are keyed when a channel is keyed
Sequencer
void SetKeyGroupMode ( EKeyGroupMode Mode )
[]
ISequencer::SetKeyInterpolation
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set default key interpolation
Sequencer
void SetKeyInterpolation ( EMovieSceneKeyInterpolation )
[]
ISequencer::SetLocalTime
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets the cursor position relative to the currently focused sequence
Sequencer
void SetLocalTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Time, ESnapTimeMode SnapTimeMode, bool bEvaluate )
[]
ISequencer::SetLocalTimeDirectly
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set the current local time directly, with no other snapping, scrolling or manipulation
Sequencer
void SetLocalTimeDirectly ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) NewTime, bool bEvaluate )
[]
ISequencer::SetPerspectiveViewportPossessionEnabled
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets whether perspective viewport hijacking is enabled.
Sequencer
void SetPerspectiveViewportPossessionEnabled ( bool bEnabled )
[]
ISequencer::SetPlaybackSpeed
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
void SetPlaybackSpeed ( float InPlaybackSpeed )
[]
ISequencer::SetSelectionRangeEnd
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
SetSelectionRangeStart
Sequencer
void SetSelectionRangeEnd ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) EndFrame )
[]
ISequencer::SetSelectionRangeStart
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
SetSelectionRangeEnd
Sequencer
void SetSelectionRangeStart ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) StartFrame )
[]
ISequencer::SetSequencerSettings
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Setter for sequencer settings
Sequencer
void SetSequencerSettings ( [USequencerSettings](API\Editor\Sequencer\USequencerSettings) * )
[]
ISequencer::SetShowCurveEditor
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Whether to show the curve editor or not
Sequencer
virtual void SetShowCurveEditor ( bool bInShowCurveEditor )
[]
ISequencer::SetTrackFilterEnabled
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets the specified track filter to be on or off
Sequencer
void SetTrackFilterEnabled ( const [FText](API\Runtime\Core\Internationalization\FText) & InTrackFilterName, bool bEnabled )
[]
ISequencer::SetViewRange
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Set the view range, growing the working range to accomodate, if necessary
Sequencer
void SetViewRange ( [TRange](API\Runtime\Core\Math\TRange)< double > NewViewRange, EViewRangeInterpolation Interpolation )
[]
ISequencer::SetPerspectiveViewportCameraCutEnabled
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sets whether perspective viewport camera cutting is enabled.
Sequencer
void SetPerspectiveViewportCameraCutEnabled ( bool bEnabled )
[]
ISequencer::SnapSequencerTime
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Modify the Sequencer time by any snap settings
Sequencer
void SnapSequencerTime ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) & InOutScrubTime )
[]
ISequencer::SnapToClosestPlaybackSpeed
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Snaps to the closest available speed to the current one. Useful when external systems update the available speeds so the current speed is no longer valid.
Sequencer
void SnapToClosestPlaybackSpeed()
[]
ISequencer::SuppressAutoEvaluation
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Suppresses automatic evaluation the specified sequence and signature are the only difference that would prompt a re-evaluation
Sequencer
void SuppressAutoEvaluation ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FGuid](API\Runtime\Core\Misc\FGuid) & InSignature )
[]
ISequencer::ThrobKeySelection
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Throb key or section selection
Sequencer
void ThrobKeySelection()
[]
ISequencer::ThrobSectionSelection
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
void ThrobSectionSelection()
[]
ISequencer::UpdatePlaybackRange
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
void UpdatePlaybackRange()
[]
ISequencer
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Interface for sequencers.
Sequencer
class ISequencer : public [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer), public [TSharedFromThis< ISequencer >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FOnCameraAddedT...", "name": "CameraAddedToSequencer", "description": "" }, { "type": "FOnGetCanRecord", "name": "GetCanRecord", "description": "" }, { "type": "FOnGetIsBinding...", "name": "GetIsBindingVisible", "description": "" }, { "type": "FOnGetIs...
ISequencerChannelInterface::CanCreateKeyEditor_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Check whether an editor on the sequencer node tree can be created for the specified channel true if a key editor should be constructed, false otherwise
Sequencer
bool CanCreateKeyEditor_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel ) const
[]
ISequencerChannelInterface::AddOrUpdateKey_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data A handle to the new or updated key
Sequencer
[FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) AddOrUpdateKey_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * SectionToKey, const void * ExtendedEditorData, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) ...
[]
ISequencerChannelInterface::CopyKeys_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Copy all the keys specified in KeyMask to the specified clipboard
Sequencer
void CopyKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilder) ...
[]
ISequencerChannelInterface::CreateChannelModel_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Create a new channel model for this type of channel (Optional) A new model to be added to a curve editor
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > CreateChannelModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtime\Core\UObject\FName) InChann...
[]
ISequencerChannelInterface::CreateChannelView_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Create a new channel view for this type of channel (Optional) A new model to be added to a curve editor
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > CreateChannelView_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr](API\Runtime\Core\Templates\T...
[]
ISequencerChannelInterface::CreateCurveEditorModel_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Create a new model for this channel that can be used on the curve editor interface (Optional) A new model to be added to a curve editor
Sequencer
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * OwningSection, [TS...
[]
ISequencerChannelInterface::CreateKeyEditor_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Create an editor on the sequencer node tree The editor widget to display on the node tree
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FGuid](API...
[]
ISequencerChannelInterface::DrawExtra_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Draw additional content in addition to keys for a particular channel The new slate layer ID for subsequent elements to paint onto
Sequencer
int32 DrawExtra_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const
[]
ISequencerChannelInterface::DrawKeys_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Gather information on how to draw the specified keys
Sequencer
void DrawKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, [TArrayV...
[]
ISequencerChannelInterface::ExtendKeyMenu_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Extend the key context menu
Sequencer
void ExtendKeyMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FExtendKeyMenuParams](AP...
[]
ISequencerChannelInterface::ExtendSectionMenu_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Extend the section context menu
Sequencer
void ExtendSectionMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneChannelHa...
[]
ISequencerChannelInterface::GetKeyStruct_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Get an editable key struct for the specified key A shared editable key struct
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct_Raw ( [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) Channel, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const
[]
ISequencerChannelInterface::ShouldShowCurve_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Whether this channel should draw a curve on its editor UI true to show the curve on the UI, false otherwise
Sequencer
bool ShouldShowCurve_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) const
[]
ISequencerChannelInterface::PasteKeys_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Paste the specified key track into the specified channel
Sequencer
void PasteKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment...
[]
ISequencerChannelInterface::~ISequencerChannelInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Sequencer
virtual ~ISequencerChannelInterface()
[]
ISequencerChannelInterface::SupportsCurveEditorModels_Raw
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Whether this channel supports curve models
Sequencer
bool SupportsCurveEditorModels_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel ) const
[]
ISequencerChannelInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Abstract interface that defines all sequencer interactions for any channel type Channels are stored internally as FMovieSceneChannel*, with this interface providing a common set of operations for all channels through a safe cast from the FMovieSceneChannel*. Implementations are found in TSequencerChanelInterface which ...
Sequencer
struct ISequencerChannelInterface
[]
ISequencerCustomization::RegisterSequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
void RegisterSequencerCustomization ( [FSequencerCustomizationBuilder](API\Editor\Sequencer\FSequencerCustomizationBuilder) & Builder )
[]
ISequencerCustomization::UnregisterSequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
void UnregisterSequencerCustomization()
[]
ISequencerCustomization::~ISequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
virtual ~ISequencerCustomization()
[]
ISequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Class that can figure out what customizations to apply to a given sequence.
Sequencer
class ISequencerCustomization
[]
ISequencerEditorObjectBinding::BuildSequencerAddMenu
/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
Builds up the sequencer's "Add" menu.
Sequencer
void BuildSequencerAddMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
ISequencerEditorObjectBinding::SupportsSequence
/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
Returns whether a sequence is supported by this tool. true if the type is supported.
Sequencer
bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const
[]
ISequencerEditorObjectBinding::~ISequencerEditorObjectBinding
/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
Virtual destructor.
Sequencer
virtual ~ISequencerEditorObjectBinding()
[]
ISequencerEditorObjectBinding
/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
Interface for sequencer object bindings
Sequencer
class ISequencerEditorObjectBinding
[]
ISequencerModule::CanAnimateProperty
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Check whether the specified property type can be animated by sequeuncer
Sequencer
bool CanAnimateProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
[]
ISequencerModule::CreateSequencer
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Create a new instance of a standalone sequencer that can be added to other UIs. The new sequencer object.
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > CreateSequencer ( const [FSequencerInitParams](API\Editor\Sequencer\FSequencerInitParams) & InitParams )
[]
ISequencerModule::FindChannelEditorInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Find a sequencer channel for the specified channel type name
Sequencer
[ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) * FindChannelEditorInterface ( [FName](API\Runtime\Core\UObject\FName) ChannelTypeName ) const
[]
ISequencerModule::FindSequenceEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Find a sequence editor for the specified sequence class
Sequencer
[FMovieSceneSequenceEditor](API\Editor\Sequencer\FMovieSceneSequenceEditor) * FindSequenceEditor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass ) const
[]
ISequencerModule::GetActionsMenuExtensibilityManager
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the extensibility manager for toolbars. Toolbar extensibility manager.
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetActionsMenuExtensibilityManager() const
[]
ISequencerModule::GetAddTrackMenuExtensibilityManager
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the extensibility manager for add track menus. Add Track Menu extensibility manager.
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetAddTrackMenuExtensibilityManager() const
[]
ISequencerModule::GetMovieRenderer
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the movie renderer with the requested name.
Sequencer
[IMovieRendererInterface](API\Editor\Sequencer\IMovieRendererInterface) * GetMovieRenderer ( const [FString](API\Runtime\Core\Containers\FString) & InMovieRendererName )
[]
ISequencerModule::GetMovieRendererNames
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get a list of registered movie renderers.
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetMovieRendererNames()
[]
ISequencerModule::GetObjectBindingContextMenuExtensibilityManager
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the extensibility manager for object binding menus. ObjectBinding Context Menu extensibility manager.
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetObjectBindingContextMenuExtensibilityManager() const
[]
ISequencerModule::GetSequencerCustomizationManager
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the sequencer customization manager, which handles editor customizations applied based on the currently focused sequence type and other dynamic criteria.
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSequencerCustomizationManager](API\Editor\Sequencer\FSequencerCustomizationManager) > GetSequencerCustomizationManager() const
[]
ISequencerModule::GetSequencerSelectionFilterType
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Retrieve the unique identifer for the sequencer selection curve editor filter (of type FSequencerSelectionCurveFilter)
Sequencer
static ECurveEditorTreeFilterType GetSequencerSelectionFilterType()
[]
ISequencerModule::GetToolBarExtensibilityManager
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Get the extensibility manager for toolbars. Toolbar extensibility manager.
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager() const
[]
ISequencerModule::RegisterChannelInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Register a sequencer channel type using the specified interface.
Sequencer
template<typename ChannelType> void RegisterChannelInterface ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) > && InInterface )
[]
ISequencerModule::RegisterChannelInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Register a sequencer channel type using a default channel interface.
Sequencer
template<typename ChannelType> void RegisterChannelInterface()
[]
ISequencerModule::RegisterEditorObjectBinding
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will create editor UI for an object binding in sequencer. A handle to the newly-added delegate.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterEditorObjectBinding ( FOnCreateEditorObjectBinding InOnCreateEditorObjectBinding )
[]
ISequencerModule::RegisterMovieRenderer
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Register a movie renderer for this sequencer.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterMovieRenderer ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IMovieRendererInterface](API\Editor\Sequencer\IMovieRendererInterface) > && InMovieRenderer )
[]
ISequencerModule::RegisterOnPreSequencerInit
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will be called just before a sequencer is initialized A handle to the newly-added delegate.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnPreSequencerInit ( FOnPreSequencerInit::FDelegate InOnPreSequencerInit )
[]
ISequencerModule::RegisterOnSequencerCreated
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will be called when a sequencer is created A handle to the newly-added delegate.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSequencerCreated ( FOnSequencerCreated::FDelegate InOnSequencerCreated )
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ISequencerModule::RegisterPropertyAnimator
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Register that the specified property type can be animated in sequencer
Sequencer
void RegisterPropertyAnimator ( [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) Key )
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ISequencerModule::RegisterOutlinerColumn
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will create a gutter column view model for a given Outliner column A handle to the newly added delegate
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOutlinerColumn ( FOnCreateOutlinerColumn InCreator )
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ISequencerModule::RegisterPropertyTrackEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Helper template for registering property track editors A handle to the newly-added delegate.
Sequencer
template<typename PropertyTrackEditorType> [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterPropertyTrackEditor()
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ISequencerModule::RegisterSequenceEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Register a sequence editor for the specified type of sequence. Sequence editors provide editor-only functionality for particular sequence types.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterSequenceEditor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FMovieSceneSequenceEditor](API\Editor\Sequencer\FMovieSceneSequenceEditor) > && InSequenceEditor )
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ISequencerModule::RegisterTrackModel
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will create a track view model for a given track A handle to the newly-added delegate
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterTrackModel ( FOnCreateTrackModel InCreator )
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ISequencerModule::RegisterTrackEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Registers a delegate that will create an editor for a track in each sequencer. A handle to the newly-added delegate.
Sequencer
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterTrackEditor ( FOnCreateTrackEditor InOnCreateTrackEditor, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) > AnimatedPropertyTypes )
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ISequencerModule::UnRegisterEditorObjectBinding
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate for creating editor UI for an object binding in sequencer.
Sequencer
void UnRegisterEditorObjectBinding ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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ISequencerModule::UnregisterMovieRenderer
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregister a movie renderer for this sequencer.
Sequencer
void UnregisterMovieRenderer ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InDelegateHandle )
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ISequencerModule::UnregisterOnPreSequencerInit
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate called just before a sequencer is initialized
Sequencer
void UnregisterOnPreSequencerInit ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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ISequencerModule::UnregisterOnSequencerCreated
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate called when a sequencer is created
Sequencer
void UnregisterOnSequencerCreated ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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ISequencerModule::UnregisterOutlinerColumn
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate for creating Outliner columns
Sequencer
void UnregisterOutlinerColumn ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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ISequencerModule::UnRegisterPropertyAnimator
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregister that the specified property type can be animated in sequencer
Sequencer
void UnRegisterPropertyAnimator ( [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) Key )
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ISequencerModule::UnregisterSequenceEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregister a sequence editor for the specified type of sequence.
Sequencer
void UnregisterSequenceEditor ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
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ISequencerModule::UnRegisterTrackEditor
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate for creating a track editor
Sequencer
void UnRegisterTrackEditor ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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ISequencerModule::UnregisterTrackModel
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Unregisters a previously registered delegate for creating track view models
Sequencer
void UnregisterTrackModel ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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