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FSequencerUtilities::GetAssociatedLevelSequenceMapPackages
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAssociatedLevelSequenceMapPackages ( const [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence )
[]
FSequencerUtilities::GetAssociatedLevelSequenceMapPackages
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAssociatedLevelSequenceMapPackages ( [FName](API\Runtime\Core\UObject\FName) LevelSequencePackageName )
[]
FSequencerUtilities::GetPasteBindingsObjectNames
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetPasteBindingsObjectNames ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
[]
FSequencerUtilities::GetTimeBounds
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetTimeBounds ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer )
[]
FSequencerUtilities::MakeAddButton
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Creates a button (used for +Section) that opens a ComboButton with a user-defined sub-menu content.
Sequencer
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddButton ( [FText](API\Runtime\Core\Internationalization\FText) HoverText, FOnGetContent MenuContent, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & HoverState, [TWeakPtr](API\Runtime\Core...
[]
FSequencerUtilities::GetUniqueName
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Generates a uniqueFNamefrom a candidate name given a set of already existing names. The name is made unique by appending a number to the end.
Sequencer
static [FName](API\Runtime\Core\UObject\FName) GetUniqueName ( [FName](API\Runtime\Core\UObject\FName) CandidateName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ExistingNames )
[]
FSequencerUtilities::MakeAddButton
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Creates a button (used for +Section) that fires a user-defined OnClick response with no sub-menu.
Sequencer
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddButton ( [FText](API\Runtime\Core\Internationalization\FText) HoverText, FOnClicked OnClicked, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & HoverState, [TWeakPtr](API\Runtime\Core\Temp...
[]
FSequencerUtilities::MakeNewSpawnable
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) MakeNewSpawnable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) & SourceObject, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFacto...
[]
FSequencerUtilities::PasteBindings
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool PasteBindings ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FMovieScenePasteBindingsParams](API\Editor\Sequencer\FMovieScenePasteBindingsParams) PasteBindingsParams, [TAr...
[]
FSequencerUtilities::PasteSections
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool PasteSections ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteSectionsParams](API\Editor\Sequencer\FMovieScenePasteSectionsParams) PasteSectionsParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & ...
[]
FSequencerUtilities::PasteFolders
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool PasteFolders ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteFoldersParams](API\Editor\Sequencer\FMovieScenePasteFoldersParams) PasteFoldersParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * > & OutFol...
[]
FSequencerUtilities::PasteTracks
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool PasteTracks ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteTracksParams](API\Editor\Sequencer\FMovieScenePasteTracksParams) PasteTracksParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & OutTracks, [...
[]
FSequencerUtilities::PopulateMenu_BlenderSubMenu
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void PopulateMenu_BlenderSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FSequencerUtilities::PopulateMenu_CreateNewSection
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void PopulateMenu_CreateNewSection ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, int32 RowIndex, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FSequencerUtilities::PopulateMenu_SetBlendType
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void PopulateMenu_SetBlendType ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FSequencerUtilities::PopulateMenu_SetBlendType
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void PopulateMenu_SetBlendType ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) >> & InSections, [TWeakP...
[]
FSequencerUtilities::RemoveActorsFromBinding
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void RemoveActorsFromBinding ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FMovieSceneBindingProxy](API\Runtime\MovieScene...
[]
FSequencerUtilities::ReplaceBindingWithActors
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void ReplaceBindingWithActors ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FMovieSceneBindingProxy](API\Runtime\MovieScen...
[]
FSequencerUtilities::ShowReadOnlyError
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Show a read only error if the movie scene is locked
Sequencer
static void ShowReadOnlyError()
[]
FSequencerUtilities::ShowSpawnableNotAllowedError
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Show an error if spawnable is not allowed in a movie scene
Sequencer
static void ShowSpawnableNotAllowedError()
[]
FSequencerUtilities::SynchronizeExternalSelectionWithSequencerSelection
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void SynchronizeExternalSelectionWithSequencerSelection ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer )
[]
FSequencerUtilities::UpdateBindingIDs
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void UpdateBindingIDs ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FGuid](API\Runtime\Core\Misc\FGuid) OldGuid, [FGuid](API\Runtime\Core\Misc\FGuid) NewGuid )
[]
FSequencerUtilities
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
struct FSequencerUtilities
[]
FSequencerUtilities::SaveCurrentMovieSceneAs
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Methods exposing FSequencer functionality outside of the Sequencer module. This is needed while things are moving into view-models here and there, step by step.
Sequencer
static void SaveCurrentMovieSceneAs ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer )
[]
FSequencerViewParams::FSequencerViewParams
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer
FSequencerViewParams ( [FString](API\Runtime\Core\Containers\FString) InName )
[]
IKeyArea::AddOrUpdateKey
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Add a key at the specified time with the current value of the channel, updating an existing key if possible A handle to the key that was added or updated
Sequencer
[FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) AddOrUpdateKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer )
[]
FSequencerViewParams
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer view parameters.
Sequencer
struct FSequencerViewParams
[ { "type": "TSharedPtr<FEx...", "name": "AddMenuExtender", "description": "A menu extender for the add menu" }, { "type": "bool", "name": "bReadOnly", "description": "Whether the sequencer is read-only" }, { "type": "bool", "name": "bShowPlaybackRangeInTimeSlider", "descri...
IKeyArea::CanCreateKeyEditor
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Check whether this key area can create an editor on the sequencer node tree
Sequencer
bool CanCreateKeyEditor() const
[]
IKeyArea::CopyKeys
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Copy all the keys specified in KeyMask to the specified clipboard
Sequencer
void CopyKeys ( [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilder) & ClipboardBuilder, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > KeyMask ) const
[]
IKeyArea::CreateKeyEditor
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Create an editor on the sequencer node tree The editor widget to display on the key area's node
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID )
[]
IKeyArea::DrawExtra
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Draw additional content in addition to keys for a particularIKeyAreaThe new slate layer ID for subsequent elements to paint onto
Sequencer
int32 DrawExtra ( const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const
[]
IKeyArea::CreateCurveEditorModel
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Create a new model for this key area that can be used on the curve editor interface (Optional) A new model to be added to a curve editor
Sequencer
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) const
[]
IKeyArea::DrawKeys
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Gather key drawing information for the specified key handles
Sequencer
void DrawKeys ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FKeyDrawParams](API\Editor\SequencerCore\MVVM\Views\FKeyDrawParams) > OutKeyDrawParams )
[]
IKeyArea::DuplicateKey
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Duplicate the key represented by the specified handle A handle to the new duplicated key
Sequencer
[FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) DuplicateKey ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle ) const
[]
IKeyArea::FindChannelEditorInterface
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Channel interfaces are registered viaISequencerModule::RegisterChannelInterfaceThe channel interface, or nullptr if one was not found
Sequencer
[ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) * FindChannelEditorInterface() const
[]
IKeyArea::GetChannel
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Access the channel handle that this key area represents The (potentially invalid) channel handle
Sequencer
const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & GetChannel() const
[]
IKeyArea::GetChannelTypeName
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Access the channel type identifier for the channel that this key area wraps The name of the channel type
Sequencer
[FName](API\Runtime\Core\UObject\FName) GetChannelTypeName() const
[]
IKeyArea::GetKeyHandles
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get all key handles that exist within the given time range
Sequencer
void GetKeyHandles ( [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutHandles, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & WithinRange ) const
[]
IKeyArea::GetKeyInfo
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Populate the specified handle and/or time arrays with information pertaining to keys that exist within the given range
Sequencer
void GetKeyInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > * OutHandles, [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > * OutTimes, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\...
[]
IKeyArea::GetKeyStruct
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get a key structure for editing a value on this channel The key structure for this channel, or nullptr
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const
[]
IKeyArea::GetKeyTime
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get the time of the key represented by the specified handle The key's time, orTNumericLimits::Lowest()if the handle was not valid
Sequencer
[FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetKeyTime ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle ) const
[]
IKeyArea::GetKeyTimes
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get the times of every key represented by the specified handles
Sequencer
void GetKeyTimes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > OutTimes ) const
[]
IKeyArea::GetKeyTimes
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get all key times that exist within the given time range
Sequencer
void GetKeyTimes ( [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & OutTimes, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & WithinRange ) const
[]
IKeyArea::GetColor
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get the color of this channel that should be drawn underneath its keys (Optional) This channel's color
Sequencer
[TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetColor() const
[]
IKeyArea::GetName
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Get this key area's name This key area's name
Sequencer
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
IKeyArea::GetOwningSection
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Access section that owns the channel this key area represents The owning section, or nullptr if it has been destroyed
Sequencer
[UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * GetOwningSection() const
[]
IKeyArea::GetRichCurve
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Sequencer
[FRichCurve](API\Runtime\Engine\Curves\FRichCurve) * GetRichCurve() const
[]
IKeyArea::GetSectionInterface
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Access section editor interface The owning section interface, or nullptr if it has been destroyed
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > GetSectionInterface() const
[]
IKeyArea::PasteKeys
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Paste the specified key track into this key area
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > PasteKeys ( const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment](API\Runtime\MovieScene\FMovieSceneClipboardEnvironment) & SrcEnviro...
[]
IKeyArea::ResolveChannel
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Resolve this key area's channel handle A (potentially invalid) interface to this key area's channel
Sequencer
[FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * ResolveChannel() const
[]
IKeyArea::SetKeyTime
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Set the time of the key with the specified handle
Sequencer
void SetKeyTime ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime ) const
[]
IKeyArea::Reinitialize
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Reinitialize this key area with a new channel
Sequencer
void Reinitialize ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSection, [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel )
[]
IKeyArea::SetName
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Set this key area's name
Sequencer
void SetName ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
IKeyArea::SetKeyTimes
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Set the times of the each key with the specified handles
Sequencer
void SetKeyTimes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > InKeyTimes ) const
[]
IKeyArea::ShouldShowCurve
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Check whether we should show this key area's curve on its channel UI or not True to show the curve, false otherwise
Sequencer
bool ShouldShowCurve() const
[]
IKeyArea::IKeyArea
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Constructor
Sequencer
IKeyArea ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSection, [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel )
[]
IMovieRendererInterface::GetDisplayName
/Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h
The display name
Sequencer
[FString](API\Runtime\Core\Containers\FString) GetDisplayName() const
[]
IMovieRendererInterface::RenderMovie
/Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h
Render the given movie scene sequence
Sequencer
void RenderMovie ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) *, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneCinematicShotSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneCinematicShotSection) * > & InSections )
[]
IMovieRendererInterface::~IMovieRendererInterface
/Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h
Sequencer
virtual ~IMovieRendererInterface()
[]
IMovieRendererInterface
/Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h
Sequencer
class IMovieRendererInterface
[]
ISectionLayoutBuilder::PopCategory
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Pops a category off the stack
Sequencer
void PopCategory()
[]
ISectionLayoutBuilder::AddChannel
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Adds a channel onto the layout. If a category is pushed, the key area will appear as a child of the current category
Sequencer
void AddChannel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) >([FNam...
[]
IKeyArea
/Engine/Source/Editor/Sequencer/Public/IKeyArea.h
Interface that should be implemented for the UI portion of a key area within a section
Sequencer
class IKeyArea : public [TSharedFromThis< IKeyArea >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "uint32", "name": "TreeSerialNumber", "description": "Serial number of the node tree from the last time this key area was seen" } ]
ISectionLayoutBuilder::PushCategory
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Pushes a new category onto the layout. If there is a current category, this category will appear as a child of the current category
Sequencer
void PushCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [FText](API\Runtime\Core\Internationalization\FText) & DisplayLabel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FCategoryModel](API\Editor\Sequencer\MVVM\Vie...
[]
ISectionLayoutBuilder::SetTopLevelChannel
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Sets the section as a key area itself
Sequencer
void SetTopLevelChannel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel)...
[]
ISectionLayoutBuilder::~ISectionLayoutBuilder
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Sequencer
virtual ~ISectionLayoutBuilder()
[]
ISectionLayoutBuilder
/Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h
Builds an inner layout for a section
Sequencer
class ISectionLayoutBuilder
[]
ISequencer::AddActors
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Add actors as possessable objects to sequencer. The posssessable guids for the newly added actors.
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > AddActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors, bool bSelectActors )
[]
ISequencer::AddSubSequence
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Adds a movie scene as a section inside the current movie scene
Sequencer
void AddSubSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
ISequencer::CanKeyProperty
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
bool CanKeyProperty ( [FCanKeyPropertyParams](API\Editor\Sequencer\FCanKeyPropertyParams) CanKeyPropertyParams ) const
[]
ISequencer::Close
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Close the sequencer.
Sequencer
void Close()
[]
ISequencer::ConvertToSpawnable
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Convert the Possessable to a Spawnable. Returns an array of Spawnable Id's Array of Spawnable Guids
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > ConvertToSpawnable ( [FGuid](API\Runtime\Core\Misc\FGuid) Guid )
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ISequencer::CreateBinding
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Create a new binding for the specified object
Sequencer
[FGuid](API\Runtime\Core\Misc\FGuid) CreateBinding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & InObject, const [FString](API\Runtime\Core\Containers\FString) & InName )
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ISequencer::EmptySelection
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Empties the current selection.
Sequencer
void EmptySelection()
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ISequencer::EnterSilentMode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Puts sequencer in a silent state (whereby it will not redraw viewports, or attempt to update external state besides the sequence itself)
Sequencer
void EnterSilentMode()
[]
ISequencer::ExitSilentMode
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Leaves a silent state (see above)
Sequencer
void ExitSilentMode()
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ISequencer::ExternalSelectionHasChanged
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Called when the external selection has changed in such a way that sequencer should re-synchronize its selection states
Sequencer
void ExternalSelectionHasChanged()
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ISequencer::FindObjectsInCurrentSequence
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)<> > FindObjectsInCurrentSequence ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectBinding )
[]
ISequencer::FindSpawnedObjectOrTemplate
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Attempt to find a spawned object in the currently focused movie scene, or the template object for the specified binding ID, if possible
Sequencer
[UObject](API\Runtime\CoreUObject\UObject\UObject) * FindSpawnedObjectOrTemplate ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId )
[]
ISequencer::FindSubSection
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Attempt to locate the sub section that relates to the specified sequence ID.
Sequencer
[UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * FindSubSection ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID ) const
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ISequencer::FocusSequenceInstance
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Focuses a sub-movie scene (MovieScene within a MovieScene) in the sequencer.
Sequencer
void FocusSequenceInstance ( [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) & Section )
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FOnActivateSequence
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
class FOnActivateSequence : public TBaseMulticastDelegate_OneParam< void, FMovieSceneSequenceIDRef >
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FOnCameraAddedToSequencer
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
A delegate which will can be used in response to a camera being added to the sequence. If true, the default behavior of locking the camera to the viewport and adding a camera cut will be executed
Sequencer
typedef TBaseDelegate_TwoParams< bool, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) *, [FGuid](API\Runtime\Core\Misc\FGuid) > FOnCameraAddedToSequencer
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FOnActorAddedToSequencer
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_TwoParams< void, [AActor](API\Runtime\Engine\GameFramework\AActor) *, const [FGuid](API\Runtime\Core\Misc\FGuid) > FOnActorAddedToSequencer
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FOnBeginScrubbingEvent
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnBeginScrubbingEvent
[]
FOnCameraCut
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
class FOnCameraCut : public TBaseMulticastDelegate_TwoParams< void, UObject *, bool >
[]
FOnChannelChanged
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_TwoParams< void, const [FMovieSceneChannelMetaData](API\Runtime\MovieScene\Channels\FMovieSceneChannelMetaData) *MetaData, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > FOnChannelChanged
[]
FOnCloseEvent
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_OneParam< void, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > > FOnCloseEvent
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FOnCurveDisplayChanged
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_ThreeParams< void, [FCurveModel](API\Editor\CurveEditor\FCurveModel) *, bool, const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) * > FOnCurveDisplayChanged
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FOnEndScrubbingEvent
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnEndScrubbingEvent
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FOnGetCanRecord
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
A delegate which will determine whether a recording is possible
Sequencer
typedef TBaseDelegate_OneParam< bool, [FText](API\Runtime\Core\Internationalization\FText) &OutInfoText > FOnGetCanRecord
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FOnGetIsBindingVisible
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
A delegate which will determine whether a binding should be visible in the tree.
Sequencer
typedef TBaseDelegate_OneParam< bool, const [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) & > FOnGetIsBindingVisible
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FOnGetPlaybackSpeeds
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TBaseDelegate_NoParams< [TArray](API\Runtime\Core\Containers\TArray)< float > > FOnGetPlaybackSpeeds
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FOnGetIsRecording
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
A delegate which will determine whether there is a recording in progress
Sequencer
typedef TBaseDelegate_NoParams< bool > FOnGetIsRecording
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FOnGetIsTrackVisible
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
A delegate which will determine whether a track should be visible in the tree.
Sequencer
typedef TBaseDelegate_OneParam< bool, const [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > FOnGetIsTrackVisible
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FOnInitializeDetailsPanel
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
class FOnInitializeDetailsPanel : public TBaseMulticastDelegate_TwoParams< void, TSharedRef< IDetailsView >, TSharedRef< ISequencer > >
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FOnGlobalTimeChanged
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnGlobalTimeChanged
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FOnMovieSceneBindingsChanged
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnMovieSceneBindingsChanged
[]
FOnMovieSceneBindingsPasted
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) > & > FOnMovieSceneBindingsPasted
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FOnPlayEvent
/Engine/Source/Editor/Sequencer/Public/ISequencer.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnPlayEvent
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