className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSequencerUtilities::GetAssociatedLevelSequenceMapPackages | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAssociatedLevelSequenceMapPackages ( const [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InSequence ) | [] | |
FSequencerUtilities::GetAssociatedLevelSequenceMapPackages | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAssociatedLevelSequenceMapPackages ( [FName](API\Runtime\Core\UObject\FName) LevelSequencePackageName ) | [] | |
FSequencerUtilities::GetPasteBindingsObjectNames | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetPasteBindingsObjectNames ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [FString](API\Runtime\Core\Containers\FString) & TextToImport ) | [] | |
FSequencerUtilities::GetTimeBounds | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetTimeBounds ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer ) | [] | |
FSequencerUtilities::MakeAddButton | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Creates a button (used for +Section) that opens a ComboButton with a user-defined sub-menu content. | Sequencer | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddButton ( [FText](API\Runtime\Core\Internationalization\FText) HoverText, FOnGetContent MenuContent, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & HoverState, [TWeakPtr](API\Runtime\Core... | [] |
FSequencerUtilities::GetUniqueName | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Generates a uniqueFNamefrom a candidate name given a set of already existing names. The name is made unique by appending a number to the end. | Sequencer | static [FName](API\Runtime\Core\UObject\FName) GetUniqueName ( [FName](API\Runtime\Core\UObject\FName) CandidateName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ExistingNames ) | [] |
FSequencerUtilities::MakeAddButton | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Creates a button (used for +Section) that fires a user-defined OnClick response with no sub-menu. | Sequencer | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddButton ( [FText](API\Runtime\Core\Internationalization\FText) HoverText, FOnClicked OnClicked, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & HoverState, [TWeakPtr](API\Runtime\Core\Temp... | [] |
FSequencerUtilities::MakeNewSpawnable | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static [FGuid](API\Runtime\Core\Misc\FGuid) MakeNewSpawnable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) & SourceObject, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFacto... | [] | |
FSequencerUtilities::PasteBindings | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static bool PasteBindings ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FMovieScenePasteBindingsParams](API\Editor\Sequencer\FMovieScenePasteBindingsParams) PasteBindingsParams, [TAr... | [] | |
FSequencerUtilities::PasteSections | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static bool PasteSections ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteSectionsParams](API\Editor\Sequencer\FMovieScenePasteSectionsParams) PasteSectionsParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & ... | [] | |
FSequencerUtilities::PasteFolders | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static bool PasteFolders ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteFoldersParams](API\Editor\Sequencer\FMovieScenePasteFoldersParams) PasteFoldersParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * > & OutFol... | [] | |
FSequencerUtilities::PasteTracks | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static bool PasteTracks ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [FMovieScenePasteTracksParams](API\Editor\Sequencer\FMovieScenePasteTracksParams) PasteTracksParams, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & OutTracks, [... | [] | |
FSequencerUtilities::PopulateMenu_BlenderSubMenu | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void PopulateMenu_BlenderSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] | |
FSequencerUtilities::PopulateMenu_CreateNewSection | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void PopulateMenu_CreateNewSection ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, int32 RowIndex, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] | |
FSequencerUtilities::PopulateMenu_SetBlendType | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void PopulateMenu_SetBlendType ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] | |
FSequencerUtilities::PopulateMenu_SetBlendType | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void PopulateMenu_SetBlendType ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) >> & InSections, [TWeakP... | [] | |
FSequencerUtilities::RemoveActorsFromBinding | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void RemoveActorsFromBinding ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FMovieSceneBindingProxy](API\Runtime\MovieScene... | [] | |
FSequencerUtilities::ReplaceBindingWithActors | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void ReplaceBindingWithActors ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FMovieSceneBindingProxy](API\Runtime\MovieScen... | [] | |
FSequencerUtilities::ShowReadOnlyError | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Show a read only error if the movie scene is locked | Sequencer | static void ShowReadOnlyError() | [] |
FSequencerUtilities::ShowSpawnableNotAllowedError | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Show an error if spawnable is not allowed in a movie scene | Sequencer | static void ShowSpawnableNotAllowedError() | [] |
FSequencerUtilities::SynchronizeExternalSelectionWithSequencerSelection | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void SynchronizeExternalSelectionWithSequencerSelection ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer ) | [] | |
FSequencerUtilities::UpdateBindingIDs | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | static void UpdateBindingIDs ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FGuid](API\Runtime\Core\Misc\FGuid) OldGuid, [FGuid](API\Runtime\Core\Misc\FGuid) NewGuid ) | [] | |
FSequencerUtilities | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Sequencer | struct FSequencerUtilities | [] | |
FSequencerUtilities::SaveCurrentMovieSceneAs | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h | Methods exposing FSequencer functionality outside of the Sequencer module. This is needed while things are moving into view-models here and there, step by step. | Sequencer | static void SaveCurrentMovieSceneAs ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer ) | [] |
FSequencerViewParams::FSequencerViewParams | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer | FSequencerViewParams ( [FString](API\Runtime\Core\Containers\FString) InName ) | [] | |
IKeyArea::AddOrUpdateKey | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Add a key at the specified time with the current value of the channel, updating an existing key if possible
A handle to the key that was added or updated | Sequencer | [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) AddOrUpdateKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer ) | [] |
FSequencerViewParams | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer view parameters. | Sequencer | struct FSequencerViewParams | [
{
"type": "TSharedPtr<FEx...",
"name": "AddMenuExtender",
"description": "A menu extender for the add menu"
},
{
"type": "bool",
"name": "bReadOnly",
"description": "Whether the sequencer is read-only"
},
{
"type": "bool",
"name": "bShowPlaybackRangeInTimeSlider",
"descri... |
IKeyArea::CanCreateKeyEditor | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Check whether this key area can create an editor on the sequencer node tree | Sequencer | bool CanCreateKeyEditor() const | [] |
IKeyArea::CopyKeys | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Copy all the keys specified in KeyMask to the specified clipboard | Sequencer | void CopyKeys ( [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilder) & ClipboardBuilder, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > KeyMask ) const | [] |
IKeyArea::CreateKeyEditor | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Create an editor on the sequencer node tree
The editor widget to display on the key area's node | Sequencer | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID ) | [] |
IKeyArea::DrawExtra | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Draw additional content in addition to keys for a particularIKeyAreaThe new slate layer ID for subsequent elements to paint onto | Sequencer | int32 DrawExtra ( const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const | [] |
IKeyArea::CreateCurveEditorModel | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Create a new model for this key area that can be used on the curve editor interface
(Optional) A new model to be added to a curve editor | Sequencer | [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) const | [] |
IKeyArea::DrawKeys | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Gather key drawing information for the specified key handles | Sequencer | void DrawKeys ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FKeyDrawParams](API\Editor\SequencerCore\MVVM\Views\FKeyDrawParams) > OutKeyDrawParams ) | [] |
IKeyArea::DuplicateKey | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Duplicate the key represented by the specified handle
A handle to the new duplicated key | Sequencer | [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) DuplicateKey ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle ) const | [] |
IKeyArea::FindChannelEditorInterface | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Channel interfaces are registered viaISequencerModule::RegisterChannelInterfaceThe channel interface, or nullptr if one was not found | Sequencer | [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) * FindChannelEditorInterface() const | [] |
IKeyArea::GetChannel | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Access the channel handle that this key area represents
The (potentially invalid) channel handle | Sequencer | const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & GetChannel() const | [] |
IKeyArea::GetChannelTypeName | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Access the channel type identifier for the channel that this key area wraps
The name of the channel type | Sequencer | [FName](API\Runtime\Core\UObject\FName) GetChannelTypeName() const | [] |
IKeyArea::GetKeyHandles | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get all key handles that exist within the given time range | Sequencer | void GetKeyHandles ( [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutHandles, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & WithinRange ) const | [] |
IKeyArea::GetKeyInfo | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Populate the specified handle and/or time arrays with information pertaining to keys that exist within the given range | Sequencer | void GetKeyInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > * OutHandles, [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > * OutTimes, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\... | [] |
IKeyArea::GetKeyStruct | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get a key structure for editing a value on this channel
The key structure for this channel, or nullptr | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const | [] |
IKeyArea::GetKeyTime | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get the time of the key represented by the specified handle
The key's time, orTNumericLimits::Lowest()if the handle was not valid | Sequencer | [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetKeyTime ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle ) const | [] |
IKeyArea::GetKeyTimes | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get the times of every key represented by the specified handles | Sequencer | void GetKeyTimes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > OutTimes ) const | [] |
IKeyArea::GetKeyTimes | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get all key times that exist within the given time range | Sequencer | void GetKeyTimes ( [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & OutTimes, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & WithinRange ) const | [] |
IKeyArea::GetColor | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get the color of this channel that should be drawn underneath its keys
(Optional) This channel's color | Sequencer | [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetColor() const | [] |
IKeyArea::GetName | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Get this key area's name
This key area's name | Sequencer | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
IKeyArea::GetOwningSection | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Access section that owns the channel this key area represents
The owning section, or nullptr if it has been destroyed | Sequencer | [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * GetOwningSection() const | [] |
IKeyArea::GetRichCurve | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Sequencer | [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) * GetRichCurve() const | [] | |
IKeyArea::GetSectionInterface | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Access section editor interface
The owning section interface, or nullptr if it has been destroyed | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > GetSectionInterface() const | [] |
IKeyArea::PasteKeys | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Paste the specified key track into this key area | Sequencer | [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > PasteKeys ( const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironment](API\Runtime\MovieScene\FMovieSceneClipboardEnvironment) & SrcEnviro... | [] |
IKeyArea::ResolveChannel | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Resolve this key area's channel handle
A (potentially invalid) interface to this key area's channel | Sequencer | [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * ResolveChannel() const | [] |
IKeyArea::SetKeyTime | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Set the time of the key with the specified handle | Sequencer | void SetKeyTime ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime ) const | [] |
IKeyArea::Reinitialize | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Reinitialize this key area with a new channel | Sequencer | void Reinitialize ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSection, [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel ) | [] |
IKeyArea::SetName | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Set this key area's name | Sequencer | void SetName ( [FName](API\Runtime\Core\UObject\FName) InName ) | [] |
IKeyArea::SetKeyTimes | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Set the times of the each key with the specified handles | Sequencer | void SetKeyTimes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > InKeyTimes ) const | [] |
IKeyArea::ShouldShowCurve | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Check whether we should show this key area's curve on its channel UI or not
True to show the curve, false otherwise | Sequencer | bool ShouldShowCurve() const | [] |
IKeyArea::IKeyArea | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Constructor | Sequencer | IKeyArea ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSection, [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel ) | [] |
IMovieRendererInterface::GetDisplayName | /Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h | The display name | Sequencer | [FString](API\Runtime\Core\Containers\FString) GetDisplayName() const | [] |
IMovieRendererInterface::RenderMovie | /Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h | Render the given movie scene sequence | Sequencer | void RenderMovie ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) *, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneCinematicShotSection](API\Runtime\MovieSceneTracks\Sections\UMovieSceneCinematicShotSection) * > & InSections ) | [] |
IMovieRendererInterface::~IMovieRendererInterface | /Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h | Sequencer | virtual ~IMovieRendererInterface() | [] | |
IMovieRendererInterface | /Engine/Source/Editor/Sequencer/Public/IMovieRendererInterface.h | Sequencer | class IMovieRendererInterface | [] | |
ISectionLayoutBuilder::PopCategory | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Pops a category off the stack | Sequencer | void PopCategory() | [] |
ISectionLayoutBuilder::AddChannel | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Adds a channel onto the layout. If a category is pushed, the key area will appear as a child of the current category | Sequencer | void AddChannel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) >([FNam... | [] |
IKeyArea | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h | Interface that should be implemented for the UI portion of a key area within a section | Sequencer | class IKeyArea : public [TSharedFromThis< IKeyArea >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "uint32",
"name": "TreeSerialNumber",
"description": "Serial number of the node tree from the last time this key area was seen"
}
] |
ISectionLayoutBuilder::PushCategory | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Pushes a new category onto the layout. If there is a current category, this category will appear as a child of the current category | Sequencer | void PushCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [FText](API\Runtime\Core\Internationalization\FText) & DisplayLabel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FCategoryModel](API\Editor\Sequencer\MVVM\Vie... | [] |
ISectionLayoutBuilder::SetTopLevelChannel | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Sets the section as a key area itself | Sequencer | void SetTopLevelChannel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel)... | [] |
ISectionLayoutBuilder::~ISectionLayoutBuilder | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Sequencer | virtual ~ISectionLayoutBuilder() | [] | |
ISectionLayoutBuilder | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h | Builds an inner layout for a section | Sequencer | class ISectionLayoutBuilder | [] |
ISequencer::AddActors | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Add actors as possessable objects to sequencer.
The posssessable guids for the newly added actors. | Sequencer | [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > AddActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors, bool bSelectActors ) | [] |
ISequencer::AddSubSequence | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Adds a movie scene as a section inside the current movie scene | Sequencer | void AddSubSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence ) | [] |
ISequencer::CanKeyProperty | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | bool CanKeyProperty ( [FCanKeyPropertyParams](API\Editor\Sequencer\FCanKeyPropertyParams) CanKeyPropertyParams ) const | [] | |
ISequencer::Close | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Close the sequencer. | Sequencer | void Close() | [] |
ISequencer::ConvertToSpawnable | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Convert the Possessable to a Spawnable. Returns an array of Spawnable Id's
Array of Spawnable Guids | Sequencer | [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > ConvertToSpawnable ( [FGuid](API\Runtime\Core\Misc\FGuid) Guid ) | [] |
ISequencer::CreateBinding | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Create a new binding for the specified object | Sequencer | [FGuid](API\Runtime\Core\Misc\FGuid) CreateBinding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & InObject, const [FString](API\Runtime\Core\Containers\FString) & InName ) | [] |
ISequencer::EmptySelection | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Empties the current selection. | Sequencer | void EmptySelection() | [] |
ISequencer::EnterSilentMode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Puts sequencer in a silent state (whereby it will not redraw viewports, or attempt to update external state besides the sequence itself) | Sequencer | void EnterSilentMode() | [] |
ISequencer::ExitSilentMode | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Leaves a silent state (see above) | Sequencer | void ExitSilentMode() | [] |
ISequencer::ExternalSelectionHasChanged | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Called when the external selection has changed in such a way that sequencer should re-synchronize its selection states | Sequencer | void ExternalSelectionHasChanged() | [] |
ISequencer::FindObjectsInCurrentSequence | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)<> > FindObjectsInCurrentSequence ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectBinding ) | [] | |
ISequencer::FindSpawnedObjectOrTemplate | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Attempt to find a spawned object in the currently focused movie scene, or the template object for the specified binding ID, if possible | Sequencer | [UObject](API\Runtime\CoreUObject\UObject\UObject) * FindSpawnedObjectOrTemplate ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BindingId ) | [] |
ISequencer::FindSubSection | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Attempt to locate the sub section that relates to the specified sequence ID. | Sequencer | [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * FindSubSection ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID ) const | [] |
ISequencer::FocusSequenceInstance | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Focuses a sub-movie scene (MovieScene within a MovieScene) in the sequencer. | Sequencer | void FocusSequenceInstance ( [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) & Section ) | [] |
FOnActivateSequence | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | class FOnActivateSequence : public TBaseMulticastDelegate_OneParam< void, FMovieSceneSequenceIDRef > | [] | |
FOnCameraAddedToSequencer | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | A delegate which will can be used in response to a camera being added to the sequence. If true, the default behavior of locking the camera to the viewport and adding a camera cut will be executed | Sequencer | typedef TBaseDelegate_TwoParams< bool, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) *, [FGuid](API\Runtime\Core\Misc\FGuid) > FOnCameraAddedToSequencer | [] |
FOnActorAddedToSequencer | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_TwoParams< void, [AActor](API\Runtime\Engine\GameFramework\AActor) *, const [FGuid](API\Runtime\Core\Misc\FGuid) > FOnActorAddedToSequencer | [] | |
FOnBeginScrubbingEvent | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_NoParams< void > FOnBeginScrubbingEvent | [] | |
FOnCameraCut | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | class FOnCameraCut : public TBaseMulticastDelegate_TwoParams< void, UObject *, bool > | [] | |
FOnChannelChanged | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_TwoParams< void, const [FMovieSceneChannelMetaData](API\Runtime\MovieScene\Channels\FMovieSceneChannelMetaData) *MetaData, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > FOnChannelChanged | [] | |
FOnCloseEvent | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_OneParam< void, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > > FOnCloseEvent | [] | |
FOnCurveDisplayChanged | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_ThreeParams< void, [FCurveModel](API\Editor\CurveEditor\FCurveModel) *, bool, const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) * > FOnCurveDisplayChanged | [] | |
FOnEndScrubbingEvent | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_NoParams< void > FOnEndScrubbingEvent | [] | |
FOnGetCanRecord | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | A delegate which will determine whether a recording is possible | Sequencer | typedef TBaseDelegate_OneParam< bool, [FText](API\Runtime\Core\Internationalization\FText) &OutInfoText > FOnGetCanRecord | [] |
FOnGetIsBindingVisible | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | A delegate which will determine whether a binding should be visible in the tree. | Sequencer | typedef TBaseDelegate_OneParam< bool, const [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) & > FOnGetIsBindingVisible | [] |
FOnGetPlaybackSpeeds | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TBaseDelegate_NoParams< [TArray](API\Runtime\Core\Containers\TArray)< float > > FOnGetPlaybackSpeeds | [] | |
FOnGetIsRecording | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | A delegate which will determine whether there is a recording in progress | Sequencer | typedef TBaseDelegate_NoParams< bool > FOnGetIsRecording | [] |
FOnGetIsTrackVisible | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | A delegate which will determine whether a track should be visible in the tree. | Sequencer | typedef TBaseDelegate_OneParam< bool, const [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > FOnGetIsTrackVisible | [] |
FOnInitializeDetailsPanel | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | class FOnInitializeDetailsPanel : public TBaseMulticastDelegate_TwoParams< void, TSharedRef< IDetailsView >, TSharedRef< ISequencer > > | [] | |
FOnGlobalTimeChanged | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_NoParams< void > FOnGlobalTimeChanged | [] | |
FOnMovieSceneBindingsChanged | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_NoParams< void > FOnMovieSceneBindingsChanged | [] | |
FOnMovieSceneBindingsPasted | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) > & > FOnMovieSceneBindingsPasted | [] | |
FOnPlayEvent | /Engine/Source/Editor/Sequencer/Public/ISequencer.h | Sequencer | typedef TMulticastDelegate_NoParams< void > FOnPlayEvent | [] |
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