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FSerializedTransform::FSerializedTransform
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
FSerializedTransform ( const FTransform & InTransform, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime )
[]
FSerializedTransform::FSerializedTransform
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
FSerializedTransform()
[]
FSerializedTransform
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
struct FSerializedTransform
[ { "type": "FFrameNumber", "name": "Time", "description": "" }, { "type": "double[9]", "name": "Values", "description": "" } ]
cVersion
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h
SerializedRecorderInterface
static const int32 cVersion = 1;
[]
FSerializedTypeFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h
Though we are embedding the serialized type of the data into the file name they may not match so we go ahead and read the type from the file by mocking a header that just reads in the type.
SerializedRecorderInterface
struct FSerializedTypeFileHeader
[ { "type": "FName", "name": "SerializedType", "description": "" }, { "type": "int32", "name": "Version", "description": "" } ]
FSerializedTypeFileHeader::FSerializedTypeFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h
SerializedRecorderInterface
FSerializedTypeFileHeader()
[]
cVersion
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
static const int32 cVersion = 1;
[]
FSpawnFileHeader::FSpawnFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
FSpawnFileHeader()
[]
FSpawnFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
struct FSpawnFileHeader
[ { "type": "FGuid", "name": "Guid", "description": "" }, { "type": "FName", "name": "SerializedType", "description": "" }, { "type": "FFrameRate", "name": "TickResolution", "description": "" }, { "type": "int32", "name": "Version", "description": "DATA." ...
FSpawnProperty::FSpawnProperty
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
FSpawnProperty()
[]
FSpawnProperty::FSpawnProperty
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
FSpawnProperty ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, bool InVal )
[]
FSpawnProperty
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
Since we can't use function templates with TFunctions need to use a variant or union.
SerializedRecorderInterface
struct FSpawnProperty
[ { "type": "bool", "name": "bVal", "description": "" }, { "type": "FFrameNumber", "name": "Time", "description": "DATA." } ]
GUID
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
The GUID for this custom version number.
SerializedRecorderInterface
static const [FGuid](API\Runtime\Core\Misc\FGuid) GUID;
[]
Type
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
SerializedRecorderInterface
enum Type { FirstVersion = 0, VersionPlusOne, LatestVersion = VersionPlusOne - 1, }
[]
FTempCustomVersion
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
No constructors are accessible with public or protected access.
SerializedRecorderInterface
struct FTempCustomVersion
[]
FSpawnFileHeader::FSpawnFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h
SerializedRecorderInterface
FSpawnFileHeader ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, const [FName](API\Runtime\Core\UObject\FName) & InSerializedType, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid )
[]
cVersion
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
static const int32 cVersion = 1;
[]
FTransformFileHeader::FTransformFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
FTransformFileHeader()
[]
FTransformFileHeader::FTransformFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
FTransformFileHeader ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, const [FName](API\Runtime\Core\UObject\FName) & InSerializedType, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid )
[]
FTransformFileHeader
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h
SerializedRecorderInterface
struct FTransformFileHeader
[ { "type": "FGuid", "name": "Guid", "description": "" }, { "type": "FName", "name": "SerializedType", "description": "" }, { "type": "FFrameRate", "name": "TickResolution", "description": "" }, { "type": "int32", "name": "Version", "description": "DATA." ...
TMovieSceneSerializedFrame
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
SerializedRecorderInterface
template<typename FrameData> struct TMovieSceneSerializedFrame
[ { "type": "FrameData", "name": "Frame", "description": "" }, { "type": "uint64", "name": "FrameId", "description": "" } ]
TMovieSceneSerializer::Close
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Close the serializer, flushes any commands and shuts down threads
SerializedRecorderInterface
void Close()
[]
TMovieSceneSerializer::GetBuildDate
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
[FString](API\Runtime\Core\Containers\FString) GetBuildDate ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::DoesFileExist
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Get whether file exists
SerializedRecorderInterface
bool DoesFileExist ( const [FString](API\Runtime\Core\Containers\FString) & InFileName )
[]
TMovieSceneSerializer::GetBuildVersion
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
int32 GetBuildVersion ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::GetDataRanges
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Query the range of data in the file. Completion callback will be called on the game thread.
SerializedRecorderInterface
void GetDataRanges ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(uint64, uint64)> InCompletionCallback )
[]
TMovieSceneSerializer::GetDeviceName
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
[FString](API\Runtime\Core\Containers\FString) GetDeviceName ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::GetLocalCaptureDir
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Get the local capture directory
SerializedRecorderInterface
[FString](API\Runtime\Core\Containers\FString) GetLocalCaptureDir()
[]
TMovieSceneSerializer::GetInstanceName
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
[FString](API\Runtime\Core\Containers\FString) GetInstanceName ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::GetNumSessions
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Get the number of sessions that were captured to this file
SerializedRecorderInterface
int32 GetNumSessions()
[]
TMovieSceneSerializer::GetPlatformName
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
[FString](API\Runtime\Core\Containers\FString) GetPlatformName ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::GetSessionId
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
ISessionInstanceInfo
SerializedRecorderInterface
[FGuid](API\Runtime\Core\Misc\FGuid) GetSessionId ( int32 InSessionIndex ) const
[]
TMovieSceneSerializer::IsOpen
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Check whether this serializer is currently open
SerializedRecorderInterface
bool IsOpen() const
[]
TMovieSceneSerializer::OpenForRead
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Open the serializer for reading false if the operation was not successful
SerializedRecorderInterface
bool OpenForRead ( const [FString](API\Runtime\Core\Containers\FString) & InFileName, HeaderData & OutHeader, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )
[]
TMovieSceneSerializer::OpenForWrite
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Open the serializer for writing false if the operation was not successful with regards to opening the file, if we have saving turned off it will still return true.
SerializedRecorderInterface
bool OpenForWrite ( const [FString](API\Runtime\Core\Containers\FString) & InFilename, HeaderData & Header, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason )
[]
TMovieSceneSerializer::ReadFramesAtFrameRange
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Read a frame range. Completion callback will be called on the game thread.
SerializedRecorderInterface
void ReadFramesAtFrameRange ( uint64 InStartFrameId, uint64 InEndFrameId, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> InCompletionCallback )
[]
Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Runnable that the thread runs
SerializedRecorderInterface
static [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< HeaderData, FrameData > * Runnable;
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
== Template Statics Defined
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serial...
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< int32 > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FString](API\Runtime\Core\Containers\FString)...
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FLinearColor](API\Runtime\Core\Math\FLinearCo...
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FSerializedTypeFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FSerializedTypeFileHeader), [FSerializedTypeFileHeader](API\Editor\SerializedRecord...
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< bool > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< int64 > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< uint8 > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< float > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< double > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< FVector3f > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< FVector3d > > * Runnable()
[]
TMovieSceneSerializer::Runnable
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FColor](API\Runtime\Core\Math\FColor) > > * R...
[]
Thread
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Thread we run on
SerializedRecorderInterface
static [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread;
[]
TMovieSceneSerializer::SetLocalCaptureDir
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Set the local capture directory
SerializedRecorderInterface
void SetLocalCaptureDir ( const [FString](API\Runtime\Core\Containers\FString) & PathIn )
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::Thread
/Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp
SerializedRecorderInterface
template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread()
[]
TMovieSceneSerializer::WriteFrameData
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Write one frame data out to disk
SerializedRecorderInterface
void WriteFrameData ( uint64 InFrameId, const FrameData & InFrame )
[]
TMovieSceneSerializer::WriteFrameData
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
Write array of frame data out to disk
SerializedRecorderInterface
void WriteFrameData ( uint64 InFrameId, const [TArray](API\Runtime\Core\Containers\TArray)< FrameData > & InFrames )
[]
TMovieSceneSerializer::TMovieSceneSerializer
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
SerializedRecorderInterface
TMovieSceneSerializer()
[]
TMovieSceneSerializer
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h
A class to asynchronously read and write to serialized frame debugger data files
SerializedRecorderInterface
template<typename HeaderData, typename FrameData> class TMovieSceneSerializer
[ { "type": "int", "name": "FramesWritten", "description": "How many frames have been written" }, { "type": "TArray<TMovieS...", "name": "ResultData", "description": "Data from a read." } ]
ISkeletalMeshEditor::GetBinding
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h
SkeletalMeshEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletalMeshEditorBinding](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshEditorBinding) > GetBinding()
[]
ISkeletalMeshEditor
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h
SkeletalMeshEditor
class ISkeletalMeshEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
[]
ISkeletalMeshEditorModule::CreateSkeletalMeshEditor
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
Creates a new skeleton editor instance
SkeletalMeshEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletalMeshEditor](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditor) > CreateSkeletalMeshEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](AP...
[]
FOnSkeletalMeshEditorInitialized
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
Add callback after editor has been initialized
SkeletalMeshEditor
typedef TBaseDelegate_OneParam< void, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISkeletalMeshEditor](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditor) > > FOnSkeletalMeshEditorInitialized
[]
FSkeletalMeshEditorToolbarExtender
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
Get all toolbar extenders
SkeletalMeshEditor
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates...
[]
ISkeletalMeshEditorModule::GetAllSkeletalMeshEditorToolbarExtenders
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
SkeletalMeshEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FSkeletalMeshEditorToolbarExtender](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditorModule\FSkeletalMeshEdi-) > & GetAllSkeletalMeshEditorToolbarExtenders()
[]
ISkeletalMeshEditorModule::GetPostEditorInitDelegates
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
SkeletalMeshEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FOnSkeletalMeshEditorInitialized](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditorModule\FOnSkeletalMeshE-) > & GetPostEditorInitDelegates()
[]
ISkeletalMeshEditorModule
/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h
SkeletalMeshEditor
class ISkeletalMeshEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
USkeletalMeshEditorContextMenuContext
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorContextMenuContext.h
SkeletalMeshEditor
class USkeletalMeshEditorContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "int32", "name": "LodIndex", "description": "The LOD index that was clicked." }, { "type": "int32", "name": "SectionIndex", "description": "The section index that was clicked." } ]
USkeletalMeshEditorSubsystem::CreatePhysicsAsset
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for
SkeletalMeshEditor
static [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * CreatePhysicsAsset ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
USkeletalMeshEditorSubsystem::GetLodBuildSettings
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Copy the build options with the specified LOD build settings.
SkeletalMeshEditor
static void GetLodBuildSettings ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & OutBuildOptions )
[]
USkeletalMeshEditorSubsystem::GetLODCount
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Retrieve the number of LOD contain in the specified skeletal mesh. The LOD number.
SkeletalMeshEditor
static int32 GetLODCount ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
USkeletalMeshEditorSubsystem::GetLODMaterialSlot
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Gets the material slot used for a specific LOD section. MaterialSlotIndexIndexof the material slot used by the section or INDEX_NONE in case of error.
SkeletalMeshEditor
int32 GetLODMaterialSlot ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, int32 SectionIndex )
[]
USkeletalMeshEditorSubsystem::GetNumSections
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get number of sections for a LOD of a Skeletal Mesh Number of sections. Returns INDEX_NONE if invalid mesh or LOD index.
SkeletalMeshEditor
int32 GetNumSections ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex )
[]
USkeletalMeshEditorSubsystem::GetNumVerts
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get number of mesh vertices for an LOD of a Skeletal Mesh Number of vertices. Returns 0 if invalid mesh or LOD index.
SkeletalMeshEditor
int32 GetNumVerts ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex )
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USkeletalMeshEditorSubsystem::GetSectionCastShadow
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get bCastShadow from a section of a LOD of a Skeletal Mesh false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool GetSectionCastShadow ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutCastShadow )
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USkeletalMeshEditorSubsystem::GetSectionRecomputeTangent
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get bRecomputeTangent from a section of a LOD of a Skeletal Mesh false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool GetSectionRecomputeTangent ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutRecomputeTangent )
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USkeletalMeshEditorSubsystem::GetSectionRecomputeTangentsVertexMaskChannel
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get RecomputeTangentsVertexMaskChannel from a section of a LOD of a Skeletal Mesh false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool GetSectionRecomputeTangentsVertexMaskChannel ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, uint8 & OutRecomputeTangentsVertexMaskChannel )
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USkeletalMeshEditorSubsystem::GetSectionVisibleInRayTracing
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Get bVisibleInRayTracing from a section of a LOD of a Skeletal Mesh false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool GetSectionVisibleInRayTracing ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutVisibleInRayTracing )
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USkeletalMeshEditorSubsystem::ImportLOD
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD. The index of the LOD that was imported or re-imported. Will return INDEX_NONE if anything goes bad.
SkeletalMeshEditor
static int32 ImportLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * BaseMesh, const int32 LODIndex, const [FString](API\Runtime\Core\Containers\FString) & SourceFilename )
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USkeletalMeshEditorSubsystem::RegenerateLOD
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Regenerate LODs of the mesh true if succeed. If mesh reduction is not available this will return false.
SkeletalMeshEditor
static bool RegenerateLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 NewLODCount, bool bRegenerateEvenIfImported, bool bGenerateBaseLOD )
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USkeletalMeshEditorSubsystem::ReimportAllCustomLODs
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Re-import the specified skeletal mesh and all the custom LODs. true if re-import works, false otherwise see log for explanation.
SkeletalMeshEditor
static bool ReimportAllCustomLODs ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
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USkeletalMeshEditorSubsystem::RenameSocket
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Rename a socket within a skeleton true if the renaming succeeded.
SkeletalMeshEditor
static bool RenameSocket ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [FName](API\Runtime\Core\UObject\FName) OldName, [FName](API\Runtime\Core\UObject\FName) NewName )
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USkeletalMeshEditorSubsystem::SetLodBuildSettings
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set the LOD build options for the specified LOD index.
SkeletalMeshEditor
static void SetLodBuildSettings ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, const [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & BuildOptions )
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USkeletalMeshEditorSubsystem::SetSectionCastShadow
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set bCastShadow for a section of a LOD of a Skeletal Mesh. false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool SetSectionCastShadow ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bCastShadow )
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USkeletalMeshEditorSubsystem::SetSectionRecomputeTangent
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set bRecomputeTangent for a section of a LOD of a Skeletal Mesh. false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool SetSectionRecomputeTangent ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bRecomputeTangent )
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USkeletalMeshEditorSubsystem::SetSectionRecomputeTangentsVertexMaskChannel
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set RecomputeTangentsVertexMaskChannel for a section of a LOD of a Skeletal Mesh. false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool SetSectionRecomputeTangentsVertexMaskChannel ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const uint8 RecomputeTangentsVertexMaskChannel )
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USkeletalMeshEditorSubsystem::SetSectionVisibleInRayTracing
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
Set bVisibleInRayTracing for a section of a LOD of a Skeletal Mesh. false if invalid mesh or LOD index or section index.
SkeletalMeshEditor
bool SetSectionVisibleInRayTracing ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bVisibleInRayTracing )
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USkeletalMeshEditorSubsystem::USkeletalMeshEditorSubsystem
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
SkeletalMeshEditor
USkeletalMeshEditorSubsystem()
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USkeletalMeshEditorSubsystem
/Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h
USkeletalMeshEditorSubsystemSubsystem for exposing skeletal mesh functionality to scripts
SkeletalMeshEditor
class USkeletalMeshEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
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FBlendProfilePickerArgs::FBlendProfilePickerArgs
/Engine/Source/Editor/SkeletonEditor/Public/BlendProfilePicker.h
SkeletonEditor
FBlendProfilePickerArgs()
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