className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSerializedTransform::FSerializedTransform | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | FSerializedTransform ( const FTransform & InTransform, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime ) | [] | |
FSerializedTransform::FSerializedTransform | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | FSerializedTransform() | [] | |
FSerializedTransform | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | struct FSerializedTransform | [
{
"type": "FFrameNumber",
"name": "Time",
"description": ""
},
{
"type": "double[9]",
"name": "Values",
"description": ""
}
] | |
cVersion | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h | SerializedRecorderInterface | static const int32 cVersion = 1; | [] | |
FSerializedTypeFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h | Though we are embedding the serialized type of the data into the file name they may not match so we go ahead and read the type from the file by mocking a header that just reads in the type. | SerializedRecorderInterface | struct FSerializedTypeFileHeader | [
{
"type": "FName",
"name": "SerializedType",
"description": ""
},
{
"type": "int32",
"name": "Version",
"description": ""
}
] |
FSerializedTypeFileHeader::FSerializedTypeFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h | SerializedRecorderInterface | FSerializedTypeFileHeader() | [] | |
cVersion | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | static const int32 cVersion = 1; | [] | |
FSpawnFileHeader::FSpawnFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | FSpawnFileHeader() | [] | |
FSpawnFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | struct FSpawnFileHeader | [
{
"type": "FGuid",
"name": "Guid",
"description": ""
},
{
"type": "FName",
"name": "SerializedType",
"description": ""
},
{
"type": "FFrameRate",
"name": "TickResolution",
"description": ""
},
{
"type": "int32",
"name": "Version",
"description": "DATA."
... | |
FSpawnProperty::FSpawnProperty | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | FSpawnProperty() | [] | |
FSpawnProperty::FSpawnProperty | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | FSpawnProperty ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, bool InVal ) | [] | |
FSpawnProperty | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | Since we can't use function templates with TFunctions need to use a variant or union. | SerializedRecorderInterface | struct FSpawnProperty | [
{
"type": "bool",
"name": "bVal",
"description": ""
},
{
"type": "FFrameNumber",
"name": "Time",
"description": "DATA."
}
] |
GUID | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | The GUID for this custom version number. | SerializedRecorderInterface | static const [FGuid](API\Runtime\Core\Misc\FGuid) GUID; | [] |
Type | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | SerializedRecorderInterface | enum Type { FirstVersion = 0, VersionPlusOne, LatestVersion = VersionPlusOne - 1, } | [] | |
FTempCustomVersion | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | No constructors are accessible with public or protected access. | SerializedRecorderInterface | struct FTempCustomVersion | [] |
FSpawnFileHeader::FSpawnFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h | SerializedRecorderInterface | FSpawnFileHeader ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, const [FName](API\Runtime\Core\UObject\FName) & InSerializedType, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid ) | [] | |
cVersion | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | static const int32 cVersion = 1; | [] | |
FTransformFileHeader::FTransformFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | FTransformFileHeader() | [] | |
FTransformFileHeader::FTransformFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | FTransformFileHeader ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, const [FName](API\Runtime\Core\UObject\FName) & InSerializedType, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid ) | [] | |
FTransformFileHeader | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneTransformSerialization.h | SerializedRecorderInterface | struct FTransformFileHeader | [
{
"type": "FGuid",
"name": "Guid",
"description": ""
},
{
"type": "FName",
"name": "SerializedType",
"description": ""
},
{
"type": "FFrameRate",
"name": "TickResolution",
"description": ""
},
{
"type": "int32",
"name": "Version",
"description": "DATA."
... | |
TMovieSceneSerializedFrame | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | SerializedRecorderInterface | template<typename FrameData> struct TMovieSceneSerializedFrame | [
{
"type": "FrameData",
"name": "Frame",
"description": ""
},
{
"type": "uint64",
"name": "FrameId",
"description": ""
}
] | |
TMovieSceneSerializer::Close | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Close the serializer, flushes any commands and shuts down threads | SerializedRecorderInterface | void Close() | [] |
TMovieSceneSerializer::GetBuildDate | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | [FString](API\Runtime\Core\Containers\FString) GetBuildDate ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::DoesFileExist | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Get whether file exists | SerializedRecorderInterface | bool DoesFileExist ( const [FString](API\Runtime\Core\Containers\FString) & InFileName ) | [] |
TMovieSceneSerializer::GetBuildVersion | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | int32 GetBuildVersion ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::GetDataRanges | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Query the range of data in the file. Completion callback will be called on the game thread. | SerializedRecorderInterface | void GetDataRanges ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(uint64, uint64)> InCompletionCallback ) | [] |
TMovieSceneSerializer::GetDeviceName | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | [FString](API\Runtime\Core\Containers\FString) GetDeviceName ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::GetLocalCaptureDir | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Get the local capture directory | SerializedRecorderInterface | [FString](API\Runtime\Core\Containers\FString) GetLocalCaptureDir() | [] |
TMovieSceneSerializer::GetInstanceName | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | [FString](API\Runtime\Core\Containers\FString) GetInstanceName ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::GetNumSessions | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Get the number of sessions that were captured to this file | SerializedRecorderInterface | int32 GetNumSessions() | [] |
TMovieSceneSerializer::GetPlatformName | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | [FString](API\Runtime\Core\Containers\FString) GetPlatformName ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::GetSessionId | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | ISessionInstanceInfo | SerializedRecorderInterface | [FGuid](API\Runtime\Core\Misc\FGuid) GetSessionId ( int32 InSessionIndex ) const | [] |
TMovieSceneSerializer::IsOpen | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Check whether this serializer is currently open | SerializedRecorderInterface | bool IsOpen() const | [] |
TMovieSceneSerializer::OpenForRead | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Open the serializer for reading
false if the operation was not successful | SerializedRecorderInterface | bool OpenForRead ( const [FString](API\Runtime\Core\Containers\FString) & InFileName, HeaderData & OutHeader, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason ) | [] |
TMovieSceneSerializer::OpenForWrite | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Open the serializer for writing
false if the operation was not successful with regards to opening the file, if we have saving turned off it will still return true. | SerializedRecorderInterface | bool OpenForWrite ( const [FString](API\Runtime\Core\Containers\FString) & InFilename, HeaderData & Header, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason ) | [] |
TMovieSceneSerializer::ReadFramesAtFrameRange | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Read a frame range. Completion callback will be called on the game thread. | SerializedRecorderInterface | void ReadFramesAtFrameRange ( uint64 InStartFrameId, uint64 InEndFrameId, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> InCompletionCallback ) | [] |
Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Runnable that the thread runs | SerializedRecorderInterface | static [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< HeaderData, FrameData > * Runnable; | [] |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | == Template Statics Defined | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serial... | [] |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< int32 > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FString](API\Runtime\Core\Containers\FString)... | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FLinearColor](API\Runtime\Core\Math\FLinearCo... | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FSerializedTypeFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FSerializedTypeFileHeader), [FSerializedTypeFileHeader](API\Editor\SerializedRecord... | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< bool > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< int64 > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< uint8 > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< float > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< double > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< FVector3f > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< FVector3d > > * Runnable() | [] | |
TMovieSceneSerializer::Runnable | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FMovieSceneSerializerRunnable](API\Editor\SerializedRecorderInterface\Serializers\FMovieSceneSerializerRunnable)< [FPropertyFileHeader](API\Editor\SerializedRecorderInterface\Serializers\FPropertyFileHeader), FSerializedProperty< [FColor](API\Runtime\Core\Math\FColor) > > * R... | [] | |
Thread | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Thread we run on | SerializedRecorderInterface | static [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread; | [] |
TMovieSceneSerializer::SetLocalCaptureDir | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Set the local capture directory | SerializedRecorderInterface | void SetLocalCaptureDir ( const [FString](API\Runtime\Core\Containers\FString) & PathIn ) | [] |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::Thread | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp | SerializedRecorderInterface | template<> SERIALIZEDRECORDERINTERFACE_API [FRunnableThread](API\Runtime\Core\HAL\FRunnableThread) * Thread() | [] | |
TMovieSceneSerializer::WriteFrameData | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Write one frame data out to disk | SerializedRecorderInterface | void WriteFrameData ( uint64 InFrameId, const FrameData & InFrame ) | [] |
TMovieSceneSerializer::WriteFrameData | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | Write array of frame data out to disk | SerializedRecorderInterface | void WriteFrameData ( uint64 InFrameId, const [TArray](API\Runtime\Core\Containers\TArray)< FrameData > & InFrames ) | [] |
TMovieSceneSerializer::TMovieSceneSerializer | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | SerializedRecorderInterface | TMovieSceneSerializer() | [] | |
TMovieSceneSerializer | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h | A class to asynchronously read and write to serialized frame debugger data files | SerializedRecorderInterface | template<typename HeaderData, typename FrameData> class TMovieSceneSerializer | [
{
"type": "int",
"name": "FramesWritten",
"description": "How many frames have been written"
},
{
"type": "TArray<TMovieS...",
"name": "ResultData",
"description": "Data from a read."
}
] |
ISkeletalMeshEditor::GetBinding | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h | SkeletalMeshEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletalMeshEditorBinding](API\Developer\SkeletalMeshUtilitiesCommon\ISkeletalMeshEditorBinding) > GetBinding() | [] | |
ISkeletalMeshEditor | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h | SkeletalMeshEditor | class ISkeletalMeshEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit) | [] | |
ISkeletalMeshEditorModule::CreateSkeletalMeshEditor | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | Creates a new skeleton editor instance | SkeletalMeshEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletalMeshEditor](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditor) > CreateSkeletalMeshEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](AP... | [] |
FOnSkeletalMeshEditorInitialized | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | Add callback after editor has been initialized | SkeletalMeshEditor | typedef TBaseDelegate_OneParam< void, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISkeletalMeshEditor](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditor) > > FOnSkeletalMeshEditorInitialized | [] |
FSkeletalMeshEditorToolbarExtender | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | Get all toolbar extenders | SkeletalMeshEditor | typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates... | [] |
ISkeletalMeshEditorModule::GetAllSkeletalMeshEditorToolbarExtenders | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | SkeletalMeshEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FSkeletalMeshEditorToolbarExtender](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditorModule\FSkeletalMeshEdi-) > & GetAllSkeletalMeshEditorToolbarExtenders() | [] | |
ISkeletalMeshEditorModule::GetPostEditorInitDelegates | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | SkeletalMeshEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FOnSkeletalMeshEditorInitialized](API\Editor\SkeletalMeshEditor\ISkeletalMeshEditorModule\FOnSkeletalMeshE-) > & GetPostEditorInitDelegates() | [] | |
ISkeletalMeshEditorModule | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditorModule.h | SkeletalMeshEditor | class ISkeletalMeshEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] | |
USkeletalMeshEditorContextMenuContext | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorContextMenuContext.h | SkeletalMeshEditor | class USkeletalMeshEditorContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "int32",
"name": "LodIndex",
"description": "The LOD index that was clicked."
},
{
"type": "int32",
"name": "SectionIndex",
"description": "The section index that was clicked."
}
] | |
USkeletalMeshEditorSubsystem::CreatePhysicsAsset | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for | SkeletalMeshEditor | static [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * CreatePhysicsAsset ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
USkeletalMeshEditorSubsystem::GetLodBuildSettings | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Copy the build options with the specified LOD build settings. | SkeletalMeshEditor | static void GetLodBuildSettings ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & OutBuildOptions ) | [] |
USkeletalMeshEditorSubsystem::GetLODCount | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Retrieve the number of LOD contain in the specified skeletal mesh.
The LOD number. | SkeletalMeshEditor | static int32 GetLODCount ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
USkeletalMeshEditorSubsystem::GetLODMaterialSlot | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Gets the material slot used for a specific LOD section.
MaterialSlotIndexIndexof the material slot used by the section or INDEX_NONE in case of error. | SkeletalMeshEditor | int32 GetLODMaterialSlot ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, int32 SectionIndex ) | [] |
USkeletalMeshEditorSubsystem::GetNumSections | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get number of sections for a LOD of a Skeletal Mesh
Number of sections. Returns INDEX_NONE if invalid mesh or LOD index. | SkeletalMeshEditor | int32 GetNumSections ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex ) | [] |
USkeletalMeshEditorSubsystem::GetNumVerts | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get number of mesh vertices for an LOD of a Skeletal Mesh
Number of vertices. Returns 0 if invalid mesh or LOD index. | SkeletalMeshEditor | int32 GetNumVerts ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex ) | [] |
USkeletalMeshEditorSubsystem::GetSectionCastShadow | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get bCastShadow from a section of a LOD of a Skeletal Mesh
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool GetSectionCastShadow ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutCastShadow ) | [] |
USkeletalMeshEditorSubsystem::GetSectionRecomputeTangent | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get bRecomputeTangent from a section of a LOD of a Skeletal Mesh
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool GetSectionRecomputeTangent ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutRecomputeTangent ) | [] |
USkeletalMeshEditorSubsystem::GetSectionRecomputeTangentsVertexMaskChannel | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get RecomputeTangentsVertexMaskChannel from a section of a LOD of a Skeletal Mesh
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool GetSectionRecomputeTangentsVertexMaskChannel ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, uint8 & OutRecomputeTangentsVertexMaskChannel ) | [] |
USkeletalMeshEditorSubsystem::GetSectionVisibleInRayTracing | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Get bVisibleInRayTracing from a section of a LOD of a Skeletal Mesh
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool GetSectionVisibleInRayTracing ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, bool & bOutVisibleInRayTracing ) | [] |
USkeletalMeshEditorSubsystem::ImportLOD | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.
The index of the LOD that was imported or re-imported. Will return INDEX_NONE if anything goes bad. | SkeletalMeshEditor | static int32 ImportLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * BaseMesh, const int32 LODIndex, const [FString](API\Runtime\Core\Containers\FString) & SourceFilename ) | [] |
USkeletalMeshEditorSubsystem::RegenerateLOD | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Regenerate LODs of the mesh
true if succeed. If mesh reduction is not available this will return false. | SkeletalMeshEditor | static bool RegenerateLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 NewLODCount, bool bRegenerateEvenIfImported, bool bGenerateBaseLOD ) | [] |
USkeletalMeshEditorSubsystem::ReimportAllCustomLODs | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Re-import the specified skeletal mesh and all the custom LODs.
true if re-import works, false otherwise see log for explanation. | SkeletalMeshEditor | static bool ReimportAllCustomLODs ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
USkeletalMeshEditorSubsystem::RenameSocket | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Rename a socket within a skeleton
true if the renaming succeeded. | SkeletalMeshEditor | static bool RenameSocket ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [FName](API\Runtime\Core\UObject\FName) OldName, [FName](API\Runtime\Core\UObject\FName) NewName ) | [] |
USkeletalMeshEditorSubsystem::SetLodBuildSettings | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Set the LOD build options for the specified LOD index. | SkeletalMeshEditor | static void SetLodBuildSettings ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LodIndex, const [FSkeletalMeshBuildSettings](API\Runtime\Engine\Engine\FSkeletalMeshBuildSettings) & BuildOptions ) | [] |
USkeletalMeshEditorSubsystem::SetSectionCastShadow | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Set bCastShadow for a section of a LOD of a Skeletal Mesh.
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool SetSectionCastShadow ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bCastShadow ) | [] |
USkeletalMeshEditorSubsystem::SetSectionRecomputeTangent | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Set bRecomputeTangent for a section of a LOD of a Skeletal Mesh.
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool SetSectionRecomputeTangent ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bRecomputeTangent ) | [] |
USkeletalMeshEditorSubsystem::SetSectionRecomputeTangentsVertexMaskChannel | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Set RecomputeTangentsVertexMaskChannel for a section of a LOD of a Skeletal Mesh.
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool SetSectionRecomputeTangentsVertexMaskChannel ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const uint8 RecomputeTangentsVertexMaskChannel ) | [] |
USkeletalMeshEditorSubsystem::SetSectionVisibleInRayTracing | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | Set bVisibleInRayTracing for a section of a LOD of a Skeletal Mesh.
false if invalid mesh or LOD index or section index. | SkeletalMeshEditor | bool SetSectionVisibleInRayTracing ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const int32 SectionIndex, const bool bVisibleInRayTracing ) | [] |
USkeletalMeshEditorSubsystem::USkeletalMeshEditorSubsystem | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | SkeletalMeshEditor | USkeletalMeshEditorSubsystem() | [] | |
USkeletalMeshEditorSubsystem | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h | USkeletalMeshEditorSubsystemSubsystem for exposing skeletal mesh functionality to scripts | SkeletalMeshEditor | class USkeletalMeshEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) | [] |
FBlendProfilePickerArgs::FBlendProfilePickerArgs | /Engine/Source/Editor/SkeletonEditor/Public/BlendProfilePicker.h | SkeletonEditor | FBlendProfilePickerArgs() | [] |
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