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SDesignerView::OnDrop
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SDesignerView::OnDragOver
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SDesignerView::OnKeyDown
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SDesignerView::OnKeyUp
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called after a key is released when this widget has focus Returns whether the event was handled, along with other possible actions
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SDesignerView::OnMouseButtonUp
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignerView::OnMouseButtonDown
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignerView::OnMouseEnter
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
UMGEditor
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignerView::OnMouseMove
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignerView::OnMouseLeave
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
UMGEditor
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignerView::PopDesignerMessage
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Removes the last message from the message stack.
UMGEditor
virtual void PopDesignerMessage()
[]
SDesignerView::OnPaintBackground
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual void OnPaintBackground ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) const
[]
SDesignerView::PushDesignerMessage
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Push a new designer message to show at the bottom of the screen. Don't forget to call PopDesignerMessage when complete.
UMGEditor
virtual void PushDesignerMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & Message )
[]
SDesignerView::Register
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void Register ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) > Extension )
[]
SDesignerView::SetPreviewAreaSize
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Set the size of the preview screen for the UI
UMGEditor
void SetPreviewAreaSize ( int32 Width, int32 Height )
[]
SDesignerView::Tick
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
UMGEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SDesignerView::~SDesignerView
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual ~SDesignerView()
[]
SDesignerView::Unregister
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void Unregister ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) > Extension )
[]
SDesignerView
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The designer for widgets. Allows for laying out widgets in a drag and drop environment.
UMGEditor
class SDesignerView : public [SDesignSurface](API\Editor\UMGEditor\Designer\SDesignSurface), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject), public [IUMGDesigner](API\Editor\UMGEditor\IUMGDesigner)
[]
SDesignSurface::ChangeZoomLevel
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
void ChangeZoomLevel ( int32 ZoomLevelDelta, const FVector2D & WidgetSpaceZoomOrigin, bool bOverrideZoomLimiting )
[]
SDesignSurface::ComputeAreaBounds
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ComputeAreaBounds() const
[]
SDesignSurface::Construct
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
void Construct ( const [FArguments](API\Editor\UMGEditor\Designer\SDesignSurface\FArguments) & InArgs )
[]
SDesignSurface::ComputeSensibleBounds
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
[FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ComputeSensibleBounds() const
[]
SDesignSurface::FArguments::AllowContinousZoomInterpolation
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
WidgetArgsType & AllowContinousZoomInterpolation &40; const TAttribute< bool > & InAttribute &41;
[]
SDesignSurface::FArguments::Content
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Slot for this designers content (optional)
UMGEditor
NamedSlotProperty< FArguments > Content&40;&41;
[]
SDesignSurface::FArguments::FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
FArguments&40;&41;
[]
SDesignSurface::FArguments::operator[]
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
struct FArguments : public [TSlateBaseNamedArgs< SDesignSurface >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SDesignSurface::GetGridScaleAmount
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
virtual float GetGridScaleAmount() const
[]
SDesignSurface::GetGraphRulePeriod
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
virtual int32 GetGraphRulePeriod() const
[]
WidgetArgsType
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
typedef FArguments WidgetArgsType
[]
SDesignSurface::GetSnapGridSize
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
int32 GetSnapGridSize() const
[]
SDesignSurface::GetViewOffset
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
FVector2D GetViewOffset() const
[]
SDesignSurface::GetZoomAmount
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Gets the current zoom factor.
UMGEditor
float GetZoomAmount() const
[]
SDesignSurface::GetZoomText
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
[FText](API\Runtime\Core\Internationalization\FText) GetZoomText() const
[]
SDesignSurface::GetZoomTextColorAndOpacity
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetZoomTextColorAndOpacity() const
[]
SDesignSurface::GraphCoordToPanelCoord
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
FVector2D GraphCoordToPanelCoord ( const FVector2D & GraphSpaceCoordinate ) const
[]
SDesignSurface::OnCursorQuery
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
The system asks each widget under the mouse to provide a cursor. This event is bubbled.FCursorReply::Unhandled()if the event is not handled; returnFCursorReply::Cursor()otherwise.
UMGEditor
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
[]
SDesignSurface::OnMouseButtonUp
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignSurface::OnMouseMove
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignSurface::OnMouseWheel
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Called when the mouse wheel is spun. This event is bubbled. Returns whether the event was handled, along with other possible actions
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignSurface::OnPaint
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
UMGEditor
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem...
[]
SDesignSurface::OnPaintBackground
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
virtual void OnPaintBackground ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) const
[]
SDesignSurface::OnTouchEnded
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Called when a touchpad touch is ended (finger lifted)
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
SDesignSurface::PanelCoordToGraphCoord
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
FVector2D PanelCoordToGraphCoord ( const FVector2D & PanelSpaceCoordinate ) const
[]
SDesignSurface::OnTouchGesture
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
TOUCH and GESTURES Called when the user performs a gesture on trackpad. This event is bubbled. Returns whether the event was handled, along with other possible actions
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchGesture ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & GestureEvent )
[]
SDesignSurface::PaintBackgroundAsLines
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
void PaintBackgroundAsLines ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * BackgroundImage, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rende...
[]
SDesignSurface::OnMouseButtonDown
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SDesignSurface::PostChangedZoom
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
void PostChangedZoom()
[]
SDesignSurface::ScrollToLocation
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
bool ScrollToLocation ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, FVector2D DesiredCenterPosition, const float InDeltaTime )
[]
SDesignSurface::SupportsKeyboardFocus
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
UMGEditor
virtual bool SupportsKeyboardFocus() const
[]
SDesignSurface::Tick
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
UMGEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SDesignSurface::ZoomToFit
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
void ZoomToFit ( bool bInstantZoom )
[]
SDesignSurface::ZoomToLocation
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
bool ZoomToLocation ( const FVector2D & CurrentSizeWithoutZoom, const FVector2D & DesiredSize, bool bDoneScrolling )
[]
SDesignSurface
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h
UMGEditor
class SDesignSurface : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TAttribute< boo...", "name": "AllowContinousZoomInterpolation", "description": "Allow continuous zoom interpolation?" }, { "type": "bool", "name": "bAllowContinousZoomInterpolation", "description": "" }, { "type": "bool", "name": "bDrawGridLines", "description"...
SZoomPan::Construct
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
void Construct ( const [FArguments](API\Editor\UMGEditor\Designer\SZoomPan\FArguments) & InArgs )
[]
SZoomPan::FArguments::operator[]
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SZoomPan::FArguments::Content
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
Slot for this designers content (optional)
UMGEditor
NamedSlotProperty< FArguments > Content&40;&41;
[]
WidgetArgsType
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
typedef FArguments WidgetArgsType
[]
SZoomPan::FArguments::ViewOffset
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
WidgetArgsType & ViewOffset &40; const TAttribute< FVector2D > & InAttribute &41;
[]
SZoomPan::FArguments::FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
FArguments&40;&41;
[]
SZoomPan::FArguments::ZoomAmount
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
WidgetArgsType & ZoomAmount &40; const TAttribute< float > & InAttribute &41;
[]
FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
struct FArguments : public [TSlateBaseNamedArgs< SZoomPan >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SZoomPan::GetRelativeLayoutScale
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
What is the Child's scale relative to this widget.
UMGEditor
virtual float GetRelativeLayoutScale ( int32 ChildIndex, float LayoutScaleMultiplier ) const
[]
SZoomPan::OnArrangeChildren
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior.
UMGEditor
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
[]
SZoomPan
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
UMGEditor
class SZoomPan : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TAttribute< FVe...", "name": "ViewOffset", "description": "The position within the panel at which the user is looking" }, { "type": "TAttribute< flo...", "name": "ZoomAmount", "description": "How zoomed in/out we are. e.g. 0.25f results in quarter-sized widgets." } ]
FWidgetPropertyDragDropOp::GetTypeId
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
UMGEditor
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FWidgetPropertyDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UMGEditor
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FWidgetPropertyDragDropOp::New
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
Constructs a new drag/drop operation
UMGEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetPropertyDragDropOp](API\Editor\UMGEditor\Details\FWidgetPropertyDragDropOp) > New ( [UWidget](API\Runtime\UMG\Components\UWidget) * InOwnerWidget, [FName](API\Runtime\Core\UObject\FName) InPropertyName, [TArray](API\Runtime\Core\Containers\TArray)< [FF...
[]
FWidgetPropertyDragDropOp::OnDrop
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
Invoked when the drag and drop operation has ended.
UMGEditor
virtual void OnDrop ( bool bDropWasHandled, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FWidgetPropertyDragDropOp::FWidgetPropertyDragDropOp
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
UMGEditor
FWidgetPropertyDragDropOp()
[]
SZoomPan::SetContent
/Engine/Source/Editor/UMGEditor/Public/Designer/SZoomPan.h
Sets the content for this border
UMGEditor
void SetContent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InContent )
[]
FWidgetPropertyDragDropOp
/Engine/Source/Editor/UMGEditor/Public/Details/WidgetPropertyDragDropOp.h
Drag-and-drop operation that stores data about the a widget property being dragged on.
UMGEditor
class FWidgetPropertyDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<FFieldV...", "name": "DraggedPropertyPath", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "OwnerWidget", "description": "" }, { "type": "TUniquePtr<FSc...", "name": "Transaction", "description": "" }, { "type": "TWeakObjectPtr<..."...
FWidgetTemplateDragDropOp::GetTypeId
/Engine/Source/Editor/UMGEditor/Public/DragDrop/WidgetTemplateDragDropOp.h
UMGEditor
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FWidgetTemplateDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UMGEditor/Public/DragDrop/WidgetTemplateDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UMGEditor
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FWidgetTemplateDragDropOp
/Engine/Source/Editor/UMGEditor/Public/DragDrop/WidgetTemplateDragDropOp.h
This drag drop operation allows widget templates from the palate to be dragged and dropped into the designer or the widget hierarchy in order to spawn new widgets.
UMGEditor
class FWidgetTemplateDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TSharedPtr<FWi...", "name": "Template", "description": "The template to create an instance" } ]
FWidgetTemplateDragDropOp::New
/Engine/Source/Editor/UMGEditor/Public/DragDrop/WidgetTemplateDragDropOp.h
Constructs the drag drop operation
UMGEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetTemplateDragDropOp](API\Editor\UMGEditor\DragDrop\FWidgetTemplateDragDropOp) > New ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWidgetTemplate](API\Editor\UMGEditor\FWidgetTemplate) > & InTemplate )
[]
ETransformMode::Type
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
The logical type of transform that can be applied to a widget.
UMGEditor
namespace ETransformMode { enum Type { Layout, Render, } }
[]
FDebugResolution
/Engine/Source/Editor/UMGEditor/Public/WidgetEditingProjectSettings.h
UMGEditor
struct FDebugResolution
[ { "type": "FLinearColor", "name": "Color", "description": "" }, { "type": "FString", "name": "Description", "description": "" }, { "type": "int32", "name": "Height", "description": "" }, { "type": "int32", "name": "Width", "description": "" } ]
FDelegateEditorBinding::DoesBindingTargetExist
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool DoesBindingTargetExist ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint ) const
[]
FDelegateEditorBinding::IsAttributePropertyBinding
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool IsAttributePropertyBinding ( class [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint ) const
[]
FDelegateEditorBinding::IsBindingValid
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool IsBindingValid ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, class [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
FDelegateEditorBinding::operator==
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool operator== ( const [FDelegateEditorBinding](API\Editor\UMGEditor\FDelegateEditorBinding) & Other ) const
[]
FDelegateEditorBinding::ToRuntimeBinding
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FDelegateRuntimeBinding](API\Runtime\UMG\Blueprint\FDelegateRuntimeBinding) ToRuntimeBinding ( class [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * Blueprint ) const
[]
FDelegateEditorBinding
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
struct FDelegateEditorBinding
[ { "type": "FName", "name": "FunctionName", "description": "The function that was generated to return the SourceProperty" }, { "type": "EBindingKind", "name": "Kind", "description": "" }, { "type": "FGuid", "name": "MemberGuid", "description": "If it's an actual Function G...
FDesignerExtensibilityManager::AddDesignerExtension
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
Deprecated* AddDesignerExtension is deprecated, use the IDesignerExtensibilityFactory instead.
UMGEditor
void AddDesignerExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) > & Extension )
[]
FDesignerExtensibilityManager::AddDesignerExtensionFactory
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
UMGEditor
void AddDesignerExtensionFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDesignerExtensionFactory](API\Editor\UMGEditor\IDesignerExtensionFactory) > & Extension )
[]
FDesignerExtensibilityManager::GetExternalDesignerExtensionFactories
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
UMGEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDesignerExtensionFactory](API\Editor\UMGEditor\IDesignerExtensionFactory) > > & GetExternalDesignerExtensionFactories() const
[]
FDesignerExtensibilityManager::GetExternalDesignerExtensions
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
Deprecated* RemoveDesignerExtension is deprecated, use the IDesignerExtensibilityFactory instead.
UMGEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) > > & GetExternalDesignerExtensions() const
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FDesignerExtensibilityManager::RemoveDesignerExtension
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
Deprecated* RemoveDesignerExtension is deprecated, use the IDesignerExtensibilityFactory instead.
UMGEditor
void RemoveDesignerExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) > & Extension )
[]
FDesignerExtensibilityManager::RemoveDesignerExtensionFactory
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
UMGEditor
void RemoveDesignerExtensionFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDesignerExtensionFactory](API\Editor\UMGEditor\IDesignerExtensionFactory) > & Extension )
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FDesignerExtensibilityManager
/Engine/Source/Editor/UMGEditor/Public/IHasDesignerExtensibility.h
Designer Extensibility Manager keep a series of Designer Extensions. SeeFDesignerExtensionclass for more information.
UMGEditor
class FDesignerExtensibilityManager
[]
FDesignerExtension::BeginTransaction
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
UMGEditor
void BeginTransaction ( const [FText](API\Runtime\Core\Internationalization\FText) & SessionName )
[]
FDesignerExtension::EndTransaction
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
UMGEditor
void EndTransaction()
[]
FDesignerExtension::CanExtendSelection
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Returns true if the designer extension can extend the current selection.
UMGEditor
virtual bool CanExtendSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & Selection ) const
[]
FDesignerExtension::ExtendSelection
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Called every time a element the designer can extend is selected.
UMGEditor
virtual void ExtendSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & Selection, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDesignerSurfaceElement](API\Editor\UMGEditor\FDesignerSurfaceEl...
[]
FDesignerExtension::GetExtensionId
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Gets the ID identifying this extension.
UMGEditor
[FName](API\Runtime\Core\UObject\FName) GetExtensionId() const
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FDesignerExtension::Initialize
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Initializes the designer extension, this is called the first time a designer extension is registered
UMGEditor
virtual void Initialize ( [IUMGDesigner](API\Editor\UMGEditor\IUMGDesigner) * InDesigner, [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * InBlueprint )
[]
FDesignerExtension::operator==
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
UMGEditor
bool operator== ( const [FDesignerExtension](API\Editor\UMGEditor\FDesignerExtension) & Other ) const
[]
FDesignerExtension::Paint
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Called to paint the extension.
UMGEditor
virtual void Paint ( const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & Selection, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementLis...
[]
FDesignerExtension::PreviewContentChanged
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Called every time the content of the designer changed.
UMGEditor
virtual void PreviewContentChanged ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > NewContent )
[]