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FAssetRegistryReporterLocal::FAssetRegistryReporterLocal
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
FAssetRegistryReporterLocal ( [FAssetRegistryGenerator](API\Editor\UnrealEd\Commandlets\FAssetRegistryGenerator) & InGenerator )
[]
FAssetRegistryReporterRemote::UpdateAssetRegistryData
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
virtual void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API...
[]
FAssetRegistryReporterLocal
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
class FAssetRegistryReporterLocal : public [UE::Cook::IAssetRegistryReporter](API\Editor\UnrealEd\Commandlets\IAssetRegistryReporter)
[]
FAssetRegistryReporterRemote::FAssetRegistryReporterRemote
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
FAssetRegistryReporterRemote ( FCookWorkerClient & InClient, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * InTargetPlatform )
[]
FAssetRegistryReporterRemote
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
class FAssetRegistryReporterRemote : public [UE::Cook::IAssetRegistryReporter](API\Editor\UnrealEd\Commandlets\IAssetRegistryReporter)
[]
FChunkDependency::operator==
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
UnrealEd
bool operator== ( const [FChunkDependency](API\Editor\UnrealEd\Commandlets\FChunkDependency) & RHS ) const
[]
FChunkDependency
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
A single dependency, read from ini file
UnrealEd
struct FChunkDependency
[ { "type": "int32", "name": "ChunkID", "description": "The child chunk" }, { "type": "int32", "name": "ParentChunkID", "description": "Parent chunk, anything in both Parent and Child is only placed into Parent" } ]
FChunkDependencyTreeNode::FChunkDependencyTreeNode
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
UnrealEd
FChunkDependencyTreeNode ( int32 InChunkID )
[]
FChunkDependencyTreeNode
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
In memory structure used for dependency tree
UnrealEd
struct FChunkDependencyTreeNode
[ { "type": "TArray<FChunkD...", "name": "ChildNodes", "description": "" }, { "type": "int32", "name": "ChunkID", "description": "" } ]
FClassResourceMap
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
A mapping of class name to the resource stats for objects of that class
UnrealEd
class FClassResourceMap : public [TMultiMap< FName, FObjectResourceStat >](API\Runtime\Core\Containers\TMultiMap)
[]
FDialogueScriptEntry
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h
UnrealEd
struct FDialogueScriptEntry
[ { "type": "FString", "name": "AudioFileName", "description": "" }, { "type": "FString", "name": "DialogueAsset", "description": "" }, { "type": "FString", "name": "DialogueAssetGUID", "description": "" }, { "type": "bool", "name": "IsRecorded", "descriptio...
EPathMatch
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
enum EPathMatch { Included, Excluded, NoMatch, }
[]
EPathType
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
enum EPathType { Include, Exclude, }
[]
FFuzzyPathMatcher::TestPath
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
[EPathMatch](API\Editor\UnrealEd\Commandlets\FFuzzyPathMatcher\EPathMatch) TestPath ( const [FString](API\Runtime\Core\Containers\FString) & InPathToTest ) const
[]
FFuzzyPathMatcher::FFuzzyPathMatcher
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
FFuzzyPathMatcher ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InIncludePathFilters, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InExcludePathFilters )
[]
FFuzzyPathMatcher
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
Performs fuzzy path matching against a set of include and exclude paths
UnrealEd
class FFuzzyPathMatcher
[]
FGetAdditionalGatherPaths
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
Delegate called during a localization gather to allow code to inject new gather and exclude paths for the given localization target
UnrealEd
typedef TMulticastDelegate_ThreeParams< void, const [FString](API\Runtime\Core\Containers\FString) &, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & > FGetAdditionalGatherP...
[]
GetAdditionalGatherPaths
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
static [FGetAdditionalGatherPaths](API\Editor\UnrealEd\Commandlets\FGatherTextDelegates\FGetAdditionalGatherPaths) GetAdditionalGatherPaths;
[]
FGatherTextDelegates
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h
UnrealEd
struct FGatherTextDelegates
[]
FHLODLayerActorMapping
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
struct FHLODLayerActorMapping
[ { "type": "TSoftClassPtr< ...", "name": "ActorClass", "description": "" }, { "type": "FString", "name": "HLODLayer", "description": "" } ]
FKismetResourceStat::FKismetResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
UnrealEd
FKismetResourceStat ( [FName](API\Runtime\Core\UObject\FName) InObjectName )
[]
FKismetResourceStat::FKismetResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
UnrealEd
FKismetResourceStat ( [FName](API\Runtime\Core\UObject\FName) InObjectName, int32 InRefCount )
[]
FKismetResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
UnrealEd
struct FKismetResourceStat
[ { "type": "FName", "name": "ObjectName", "description": "The name of the kismet object this struct contains stats for" }, { "type": "int32", "name": "ReferenceCount", "description": "The number of references to the kismet object" }, { "type": "TArray<FString...", "name": "Ref...
FObjectResourceStat::FObjectResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Copy constructor
UnrealEd
FObjectResourceStat ( const [FObjectResourceStat](API\Editor\UnrealEd\Commandlets\FObjectResourceStat) & Other )
[]
FObjectResourceStat::FObjectResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Standard Constructor
UnrealEd
FObjectResourceStat ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FString](API\Runtime\Core\Containers\FString) & InResourceName, int32 InResourceSize )
[]
FObjectResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Contains stats about a single resource in a package file.
UnrealEd
struct FObjectResourceStat
[ { "type": "FName", "name": "ClassName", "description": "The name of the class for this resource" }, { "type": "int32", "name": "ResourceNameIndex", "description": "The complete path name for this resource" }, { "type": "int32", "name": "ResourceSize", "description": "The ...
FPackageResourceStat::AddResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Creates a new resource stat using the specified parameters. a pointer to theFObjectResourceStatthat was added
UnrealEd
[FObjectResourceStat](API\Editor\UnrealEd\Commandlets\FObjectResourceStat) * AddResourceStat ( [FName](API\Runtime\Core\UObject\FName) ResourceClassName, const [FString](API\Runtime\Core\Containers\FString) & ResourcePathName, int32 ResourceSize )
[]
FPackageResourceStat::FPackageResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Constructor
UnrealEd
FPackageResourceStat ( [FName](API\Runtime\Core\UObject\FName) InPackageName )
[]
FPackageResourceStat
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
UnrealEd
struct FPackageResourceStat
[ { "type": "FName", "name": "PackageFilename", "description": "The filename of the package; will be different from PackageName if this package is one of the loc packages" }, { "type": "FName", "name": "PackageName", "description": "The name of the package this struct contains resource sta...
FResourceDiskSize::FResourceDiskSize
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Default constructor
UnrealEd
FResourceDiskSize ( [FName](API\Runtime\Core\UObject\FName) InClassName )
[]
FResourceDiskSize::FResourceDiskSize
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Copy constructor
UnrealEd
FResourceDiskSize ( const [FResourceDiskSize](API\Editor\UnrealEd\Commandlets\FResourceDiskSize) & Other )
[]
FResourceDiskSize
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
UnrealEd
struct FResourceDiskSize
[ { "type": "FString", "name": "ClassName", "description": "" }, { "type": "uint64", "name": "TotalSize", "description": "" } ]
FResourceStatReporter::CreateReport
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Creates a report using the specified stats. The type of report created depends on the reporter type. true if the report was created successfully; false otherwise.
UnrealEd
bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats )
[]
FResourceStatReporter::FResourceStatReporter
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Constructor
UnrealEd
FResourceStatReporter()
[]
FResourceStatReporter::~FResourceStatReporter
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Destructor
UnrealEd
virtual ~FResourceStatReporter()
[]
FResourceStatReporter
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. Each derived version of this struct generates a different type of report.
UnrealEd
struct FResourceStatReporter
[ { "type": "EReportOutputTy...", "name": "OutputType", "description": "" } ]
FResourceStatReporter_AssetDuplication::CreateReport
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Creates a report using the specified stats. The type of report created depends on the reporter type. true if the report was created successfully; false otherwise.
UnrealEd
virtual bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats )
[]
FResourceStatReporter_AssetDuplication
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
This reporter generates a report which displays objects which are duplicated into more than one package.
UnrealEd
struct FResourceStatReporter_AssetDuplication : public [FResourceStatReporter](API\Editor\UnrealEd\Commandlets\FResourceStatReporter)
[]
FResourceStatReporter_TotalMemoryPerAsset::CreateReport
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
Creates a report using the specified stats. The type of report created depends on the reporter type. true if the report was created successfully; false otherwise.
UnrealEd
virtual bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats )
[]
IAssetRegistryReporter::UpdateAssetRegistryData
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API\Runtime...
[]
FResourceStatReporter_TotalMemoryPerAsset
/Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h
This reporter generates a report on the disk-space taken by each asset type.
UnrealEd
struct FResourceStatReporter_TotalMemoryPerAsset : public [FResourceStatReporter](API\Editor\UnrealEd\Commandlets\FResourceStatReporter)
[]
IAssetRegistryReporter::~IAssetRegistryReporter
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
virtual ~IAssetRegistryReporter()
[]
IAssetRegistryReporter
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h
UnrealEd
class IAssetRegistryReporter
[]
IChunkDataGenerator::GenerateChunkDataFiles
/Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h
Called to generate any additional files that should be added to the given chunk. true if successful. If this function returns false, the deprecated one will be called
UnrealEd
virtual void GenerateChunkDataFiles ( const int32 InChunkId, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPackagesInChunk, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FSandboxPlatformFile](API\Runtime\SandboxFile\FS...
[]
IChunkDataGenerator::~IChunkDataGenerator
/Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h
UnrealEd
virtual ~IChunkDataGenerator()
[]
IChunkDataGenerator
/Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h
SeeFAssetRegistryGenerator.
UnrealEd
class IChunkDataGenerator
[]
UAssetRegistryDumpCommandlet::UAssetRegistryDumpCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
UAssetRegistryDumpCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAssetRegistryDumpCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UAssetRegistryDumpCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
class UAssetRegistryDumpCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UAssetRegUtilCommandlet::GenerateOrderFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
bool GenerateOrderFile ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & OutputOrderMap, const [FString](API\Runtime\Core\Containers\FString) & ReorderFileOutPath )
[]
UAssetRegUtilCommandlet::GeneratePartiallyUpdatedOrderFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
Generate a new FOO which only takes partial update from new FOO files with input of an old FOO file and a new FOO file.
UnrealEd
bool GeneratePartiallyUpdatedOrderFile ( const [FString](API\Runtime\Core\Containers\FString) & OldOrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & NewOrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & OutOrderFilePath, const float PatchSizePerfBalanceFactor )
[]
UAssetRegUtilCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UAssetRegUtilCommandlet::MergeOrderFiles
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
bool MergeOrderFiles ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & NewOrderMap, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & PrevOrderMap )
[]
UAssetRegUtilCommandlet::RecursivelyGrabDependencies
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
void RecursivelyGrabDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< FSortableDependencyEntry > & OutSortableDependencies, const int32 & DepSet, int32 & DepOrder, int32 DepHierarchy, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & ProcessedFiles, const [TSet](API\Runtim...
[]
UAssetRegUtilCommandlet::ReorderOrderFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
void ReorderOrderFile ( const [FString](API\Runtime\Core\Containers\FString) & OrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & ReorderFileOutPath )
[]
UAssetRegUtilCommandlet::UAssetRegUtilCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
UAssetRegUtilCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAssetSizeQueryCommandlet::UAssetSizeQueryCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h
UnrealEd
UAssetSizeQueryCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAssetRegUtilCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h
UnrealEd
class UAssetRegUtilCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[ { "type": "IAssetRegistry...", "name": "AssetRegistry", "description": "" } ]
UAssetSizeQueryCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UAssetSizeQueryCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h
UnrealEd
class UAssetSizeQueryCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UAudioMixerCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UAudioMixerCommandlet::PrintUsage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h
UnrealEd
void PrintUsage() const
[]
UAudioMixerCommandlet::UAudioMixerCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h
UnrealEd
UAudioMixerCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAudioMixerCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h
Commandlet used to test various aspects of audio mixer without loading UI.
UnrealEd
class UAudioMixerCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UBaseIteratePackagesCommandlet::CanCheckoutFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
bool CanCheckoutFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [FString](API\Runtime\Core\Containers\FString) & CheckedOutUser )
[]
UBaseIteratePackagesCommandlet::CheckInFiles
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
void CheckInFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilesToSubmit, const [FText](API\Runtime\Core\Internationalization\FText) & InDescription ) const
[]
UBaseIteratePackagesCommandlet::CheckoutAndSavePackage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
void CheckoutAndSavePackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SublevelFilenames, bool bIgnoreAlreadyCheckedOut )
[]
UBaseIteratePackagesCommandlet::CheckoutFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
bool CheckoutFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, bool bAddFile, bool bIgnoreAlreadyCheckedOut )
[]
UBaseIteratePackagesCommandlet::CleanClassesFromContentPackages
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Removes anyUClassexports from packages which aren't script packages. true to resave the package
UnrealEd
bool CleanClassesFromContentPackages ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package )
[]
UBaseIteratePackagesCommandlet::CleanTempFiles
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Delete the remaining files in the temporary files directory for the commandlet.
UnrealEd
void CleanTempFiles()
[]
UBaseIteratePackagesCommandlet::CreateTempFilename
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Creates and returns a unique filename in the temporary file directory. A unique temporary filename
UnrealEd
[FString](API\Runtime\Core\Containers\FString) CreateTempFilename()
[]
EBrevity
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
enum EBrevity { VERY_VERBOSE, INFORMATIVE, ONLY_ERRORS, }
[]
UBaseIteratePackagesCommandlet::DeleteOnePackage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Deletes a single package
UnrealEd
virtual void DeleteOnePackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
UBaseIteratePackagesCommandlet::GetChangelistDescription
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Get the changelist description to use if automatically checking packages out.
UnrealEd
virtual [FText](API\Runtime\Core\Internationalization\FText) GetChangelistDescription() const
[]
UBaseIteratePackagesCommandlet::GetTempFilesDirectory
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Returns the path of the directory we use to store all temporary files for this commandlet. Path to the temporary file directory
UnrealEd
[FString](API\Runtime\Core\Containers\FString) GetTempFilesDirectory()
[]
UBaseIteratePackagesCommandlet::InitializePackageNames
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
virtual void InitializePackageNames ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MapPathNames, bool & bExplicitPackages )
[]
UBaseIteratePackagesCommandlet::LoadAndSaveOnePackage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Loads and saves a single package
UnrealEd
virtual void LoadAndSaveOnePackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
UBaseIteratePackagesCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UBaseIteratePackagesCommandlet::InitializeParameters
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Evaluates the command-line to determine which maps to check.Bydefault all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc. 0 to indicate that the commandlet should continue; otherwise, the error code that should be returned byMain()
UnrealEd
virtual int32 InitializeParameters ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MapPathNames )
[]
UBaseIteratePackagesCommandlet::ParseResaveOnDemandSystems
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Parse commandline to decide whether resaveondemand is activated for the given system.
UnrealEd
[TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > ParseResaveOnDemandSystems()
[]
UBaseIteratePackagesCommandlet::OnAddResaveOnDemandPackage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
void OnAddResaveOnDemandPackage ( [FName](API\Runtime\Core\UObject\FName) SystemName, [FName](API\Runtime\Core\UObject\FName) PackageName )
[]
UBaseIteratePackagesCommandlet::ParseSourceControlOptions
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
void ParseSourceControlOptions ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens )
[]
UBaseIteratePackagesCommandlet::PerformAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Allows the commandlet to perform any additional operations on the object before it is resaved.
UnrealEd
virtual void PerformAdditionalOperations ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool & bSavePackage )
[]
UBaseIteratePackagesCommandlet::PerformAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Allows the commandlet to perform any additional operations on the package before it is resaved.
UnrealEd
virtual void PerformAdditionalOperations ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, bool & bSavePackage )
[]
UBaseIteratePackagesCommandlet::PerformAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Allows the commandlet to perform any additional operations on the world before it is resaved.
UnrealEd
virtual void PerformAdditionalOperations ( class [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool & bSavePackage )
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UBaseIteratePackagesCommandlet::PerformPreloadOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.
UnrealEd
virtual void PerformPreloadOperations ( [FLinkerLoad](API\Runtime\CoreUObject\UObject\FLinkerLoad) * PackageLinker, bool & bSavePackage )
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UBaseIteratePackagesCommandlet::PerformWorldBuilderAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
virtual void PerformWorldBuilderAdditionalOperations ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool & bSavePackage )
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UBaseIteratePackagesCommandlet::PostPerformAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
virtual void PostPerformAdditionalOperations ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package )
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UBaseIteratePackagesCommandlet::PostProcessPackages
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Allows the commandlet to do something after all the packages have been processed
UnrealEd
virtual void PostProcessPackages()
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UBaseIteratePackagesCommandlet::RevertFile
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
bool RevertFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
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UBaseIteratePackagesCommandlet::VerboseMessage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Print out a message only if running in very verbose mode.
UnrealEd
void VerboseMessage ( const [FString](API\Runtime\Core\Containers\FString) & Message )
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UBaseIteratePackagesCommandlet::PerformWorldBuilderAdditionalOperations
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
virtual void PerformWorldBuilderAdditionalOperations ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool & bSavePackage )
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UBaseIteratePackagesCommandlet::ShouldSkipPackage
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Checks to see if a package should be skipped
UnrealEd
virtual bool ShouldSkipPackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
UBaseIteratePackagesCommandlet::WorldBuilderFailedLoadingActor
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
virtual void WorldBuilderFailedLoadingActor ( const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * ActorDesc )
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UBaseIteratePackagesCommandlet::UBaseIteratePackagesCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
UnrealEd
UBaseIteratePackagesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UBaseIteratePackagesCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h
Added to expose this to the save packages test Base commandlet used to iterate packages provided on a commandline has callbacks for processing each package
UnrealEd
class UBaseIteratePackagesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[ { "type": "bool", "name": "bAutoCheckIn", "description": "If we should auto checkin packages that were checked out" }, { "type": "bool", "name": "bAutoCheckOut", "description": "If we should auto checkout packages that need to be saved" }, { "type": "bool", "name": "bBatchSou...
UChunkDependencyInfo::BuildChunkDependencyGraph
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list
UnrealEd
const [FChunkDependencyTreeNode](API\Editor\UnrealEd\Commandlets\FChunkDependencyTreeNode) * BuildChunkDependencyGraph ( int32 HighestChunk )
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UChunkDependencyInfo::GetOrBuildChunkDependencyGraph
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
Will return an existing dependency graph, or build if it necessary
UnrealEd
const [FChunkDependencyTreeNode](API\Editor\UnrealEd\Commandlets\FChunkDependencyTreeNode) * GetOrBuildChunkDependencyGraph ( int32 HighestChunk )
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UChunkDependencyInfo::UChunkDependencyInfo
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
UnrealEd
UChunkDependencyInfo ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UChunkDependencyInfo::RemoveRedundantChunks
/Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h
Removes redundant chunks from a chunk list
UnrealEd
void RemoveRedundantChunks ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ChunkIDs ) const
[]