className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FAssetRegistryReporterLocal::FAssetRegistryReporterLocal | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | FAssetRegistryReporterLocal ( [FAssetRegistryGenerator](API\Editor\UnrealEd\Commandlets\FAssetRegistryGenerator) & InGenerator ) | [] | |
FAssetRegistryReporterRemote::UpdateAssetRegistryData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API... | [] | |
FAssetRegistryReporterLocal | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | class FAssetRegistryReporterLocal : public [UE::Cook::IAssetRegistryReporter](API\Editor\UnrealEd\Commandlets\IAssetRegistryReporter) | [] | |
FAssetRegistryReporterRemote::FAssetRegistryReporterRemote | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | FAssetRegistryReporterRemote ( FCookWorkerClient & InClient, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * InTargetPlatform ) | [] | |
FAssetRegistryReporterRemote | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | class FAssetRegistryReporterRemote : public [UE::Cook::IAssetRegistryReporter](API\Editor\UnrealEd\Commandlets\IAssetRegistryReporter) | [] | |
FChunkDependency::operator== | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | UnrealEd | bool operator== ( const [FChunkDependency](API\Editor\UnrealEd\Commandlets\FChunkDependency) & RHS ) const | [] | |
FChunkDependency | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | A single dependency, read from ini file | UnrealEd | struct FChunkDependency | [
{
"type": "int32",
"name": "ChunkID",
"description": "The child chunk"
},
{
"type": "int32",
"name": "ParentChunkID",
"description": "Parent chunk, anything in both Parent and Child is only placed into Parent"
}
] |
FChunkDependencyTreeNode::FChunkDependencyTreeNode | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | UnrealEd | FChunkDependencyTreeNode ( int32 InChunkID ) | [] | |
FChunkDependencyTreeNode | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | In memory structure used for dependency tree | UnrealEd | struct FChunkDependencyTreeNode | [
{
"type": "TArray<FChunkD...",
"name": "ChildNodes",
"description": ""
},
{
"type": "int32",
"name": "ChunkID",
"description": ""
}
] |
FClassResourceMap | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | A mapping of class name to the resource stats for objects of that class | UnrealEd | class FClassResourceMap : public [TMultiMap< FName, FObjectResourceStat >](API\Runtime\Core\Containers\TMultiMap) | [] |
FDialogueScriptEntry | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h | UnrealEd | struct FDialogueScriptEntry | [
{
"type": "FString",
"name": "AudioFileName",
"description": ""
},
{
"type": "FString",
"name": "DialogueAsset",
"description": ""
},
{
"type": "FString",
"name": "DialogueAssetGUID",
"description": ""
},
{
"type": "bool",
"name": "IsRecorded",
"descriptio... | |
EPathMatch | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | enum EPathMatch { Included, Excluded, NoMatch, } | [] | |
EPathType | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | enum EPathType { Include, Exclude, } | [] | |
FFuzzyPathMatcher::TestPath | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | [EPathMatch](API\Editor\UnrealEd\Commandlets\FFuzzyPathMatcher\EPathMatch) TestPath ( const [FString](API\Runtime\Core\Containers\FString) & InPathToTest ) const | [] | |
FFuzzyPathMatcher::FFuzzyPathMatcher | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | FFuzzyPathMatcher ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InIncludePathFilters, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InExcludePathFilters ) | [] | |
FFuzzyPathMatcher | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Performs fuzzy path matching against a set of include and exclude paths | UnrealEd | class FFuzzyPathMatcher | [] |
FGetAdditionalGatherPaths | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Delegate called during a localization gather to allow code to inject new gather and exclude paths for the given localization target | UnrealEd | typedef TMulticastDelegate_ThreeParams< void, const [FString](API\Runtime\Core\Containers\FString) &, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & > FGetAdditionalGatherP... | [] |
GetAdditionalGatherPaths | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | static [FGetAdditionalGatherPaths](API\Editor\UnrealEd\Commandlets\FGatherTextDelegates\FGetAdditionalGatherPaths) GetAdditionalGatherPaths; | [] | |
FGatherTextDelegates | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | struct FGatherTextDelegates | [] | |
FHLODLayerActorMapping | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | struct FHLODLayerActorMapping | [
{
"type": "TSoftClassPtr< ...",
"name": "ActorClass",
"description": ""
},
{
"type": "FString",
"name": "HLODLayer",
"description": ""
}
] | |
FKismetResourceStat::FKismetResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | UnrealEd | FKismetResourceStat ( [FName](API\Runtime\Core\UObject\FName) InObjectName ) | [] | |
FKismetResourceStat::FKismetResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | UnrealEd | FKismetResourceStat ( [FName](API\Runtime\Core\UObject\FName) InObjectName, int32 InRefCount ) | [] | |
FKismetResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | UnrealEd | struct FKismetResourceStat | [
{
"type": "FName",
"name": "ObjectName",
"description": "The name of the kismet object this struct contains stats for"
},
{
"type": "int32",
"name": "ReferenceCount",
"description": "The number of references to the kismet object"
},
{
"type": "TArray<FString...",
"name": "Ref... | |
FObjectResourceStat::FObjectResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Copy constructor | UnrealEd | FObjectResourceStat ( const [FObjectResourceStat](API\Editor\UnrealEd\Commandlets\FObjectResourceStat) & Other ) | [] |
FObjectResourceStat::FObjectResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Standard Constructor | UnrealEd | FObjectResourceStat ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FString](API\Runtime\Core\Containers\FString) & InResourceName, int32 InResourceSize ) | [] |
FObjectResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Contains stats about a single resource in a package file. | UnrealEd | struct FObjectResourceStat | [
{
"type": "FName",
"name": "ClassName",
"description": "The name of the class for this resource"
},
{
"type": "int32",
"name": "ResourceNameIndex",
"description": "The complete path name for this resource"
},
{
"type": "int32",
"name": "ResourceSize",
"description": "The ... |
FPackageResourceStat::AddResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Creates a new resource stat using the specified parameters.
a pointer to theFObjectResourceStatthat was added | UnrealEd | [FObjectResourceStat](API\Editor\UnrealEd\Commandlets\FObjectResourceStat) * AddResourceStat ( [FName](API\Runtime\Core\UObject\FName) ResourceClassName, const [FString](API\Runtime\Core\Containers\FString) & ResourcePathName, int32 ResourceSize ) | [] |
FPackageResourceStat::FPackageResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Constructor | UnrealEd | FPackageResourceStat ( [FName](API\Runtime\Core\UObject\FName) InPackageName ) | [] |
FPackageResourceStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | UnrealEd | struct FPackageResourceStat | [
{
"type": "FName",
"name": "PackageFilename",
"description": "The filename of the package; will be different from PackageName if this package is one of the loc packages"
},
{
"type": "FName",
"name": "PackageName",
"description": "The name of the package this struct contains resource sta... | |
FResourceDiskSize::FResourceDiskSize | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Default constructor | UnrealEd | FResourceDiskSize ( [FName](API\Runtime\Core\UObject\FName) InClassName ) | [] |
FResourceDiskSize::FResourceDiskSize | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Copy constructor | UnrealEd | FResourceDiskSize ( const [FResourceDiskSize](API\Editor\UnrealEd\Commandlets\FResourceDiskSize) & Other ) | [] |
FResourceDiskSize | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | UnrealEd | struct FResourceDiskSize | [
{
"type": "FString",
"name": "ClassName",
"description": ""
},
{
"type": "uint64",
"name": "TotalSize",
"description": ""
}
] | |
FResourceStatReporter::CreateReport | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Creates a report using the specified stats. The type of report created depends on the reporter type.
true if the report was created successfully; false otherwise. | UnrealEd | bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats ) | [] |
FResourceStatReporter::FResourceStatReporter | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Constructor | UnrealEd | FResourceStatReporter() | [] |
FResourceStatReporter::~FResourceStatReporter | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Destructor | UnrealEd | virtual ~FResourceStatReporter() | [] |
FResourceStatReporter | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. Each derived version of this struct generates a different type of report. | UnrealEd | struct FResourceStatReporter | [
{
"type": "EReportOutputTy...",
"name": "OutputType",
"description": ""
}
] |
FResourceStatReporter_AssetDuplication::CreateReport | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Creates a report using the specified stats. The type of report created depends on the reporter type.
true if the report was created successfully; false otherwise. | UnrealEd | virtual bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats ) | [] |
FResourceStatReporter_AssetDuplication | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | This reporter generates a report which displays objects which are duplicated into more than one package. | UnrealEd | struct FResourceStatReporter_AssetDuplication : public [FResourceStatReporter](API\Editor\UnrealEd\Commandlets\FResourceStatReporter) | [] |
FResourceStatReporter_TotalMemoryPerAsset::CreateReport | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | Creates a report using the specified stats. The type of report created depends on the reporter type.
true if the report was created successfully; false otherwise. | UnrealEd | virtual bool CreateReport ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FPackageResourceStat](API\Editor\UnrealEd\Commandlets\FPackageResourceStat) > & ResourceStats ) | [] |
IAssetRegistryReporter::UpdateAssetRegistryData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API\Runtime... | [] | |
FResourceStatReporter_TotalMemoryPerAsset | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h | This reporter generates a report on the disk-space taken by each asset type. | UnrealEd | struct FResourceStatReporter_TotalMemoryPerAsset : public [FResourceStatReporter](API\Editor\UnrealEd\Commandlets\FResourceStatReporter) | [] |
IAssetRegistryReporter::~IAssetRegistryReporter | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual ~IAssetRegistryReporter() | [] | |
IAssetRegistryReporter | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | class IAssetRegistryReporter | [] | |
IChunkDataGenerator::GenerateChunkDataFiles | /Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h | Called to generate any additional files that should be added to the given chunk.
true if successful. If this function returns false, the deprecated one will be called | UnrealEd | virtual void GenerateChunkDataFiles ( const int32 InChunkId, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPackagesInChunk, const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FSandboxPlatformFile](API\Runtime\SandboxFile\FS... | [] |
IChunkDataGenerator::~IChunkDataGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h | UnrealEd | virtual ~IChunkDataGenerator() | [] | |
IChunkDataGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h | SeeFAssetRegistryGenerator. | UnrealEd | class IChunkDataGenerator | [] |
UAssetRegistryDumpCommandlet::UAssetRegistryDumpCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | UAssetRegistryDumpCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAssetRegistryDumpCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UAssetRegistryDumpCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | class UAssetRegistryDumpCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UAssetRegUtilCommandlet::GenerateOrderFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | bool GenerateOrderFile ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & OutputOrderMap, const [FString](API\Runtime\Core\Containers\FString) & ReorderFileOutPath ) | [] | |
UAssetRegUtilCommandlet::GeneratePartiallyUpdatedOrderFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | Generate a new FOO which only takes partial update from new FOO files with input of an old FOO file and a new FOO file. | UnrealEd | bool GeneratePartiallyUpdatedOrderFile ( const [FString](API\Runtime\Core\Containers\FString) & OldOrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & NewOrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & OutOrderFilePath, const float PatchSizePerfBalanceFactor ) | [] |
UAssetRegUtilCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UAssetRegUtilCommandlet::MergeOrderFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | bool MergeOrderFiles ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & NewOrderMap, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), int64 > & PrevOrderMap ) | [] | |
UAssetRegUtilCommandlet::RecursivelyGrabDependencies | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | void RecursivelyGrabDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< FSortableDependencyEntry > & OutSortableDependencies, const int32 & DepSet, int32 & DepOrder, int32 DepHierarchy, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & ProcessedFiles, const [TSet](API\Runtim... | [] | |
UAssetRegUtilCommandlet::ReorderOrderFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | void ReorderOrderFile ( const [FString](API\Runtime\Core\Containers\FString) & OrderFilePath, const [FString](API\Runtime\Core\Containers\FString) & ReorderFileOutPath ) | [] | |
UAssetRegUtilCommandlet::UAssetRegUtilCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | UAssetRegUtilCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAssetSizeQueryCommandlet::UAssetSizeQueryCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h | UnrealEd | UAssetSizeQueryCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAssetRegUtilCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h | UnrealEd | class UAssetRegUtilCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "IAssetRegistry...",
"name": "AssetRegistry",
"description": ""
}
] | |
UAssetSizeQueryCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UAssetSizeQueryCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetSizeQueryCommandlet.h | UnrealEd | class UAssetSizeQueryCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UAudioMixerCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UAudioMixerCommandlet::PrintUsage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h | UnrealEd | void PrintUsage() const | [] | |
UAudioMixerCommandlet::UAudioMixerCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h | UnrealEd | UAudioMixerCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAudioMixerCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AudioMixerCommandlet.h | Commandlet used to test various aspects of audio mixer without loading UI. | UnrealEd | class UAudioMixerCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UBaseIteratePackagesCommandlet::CanCheckoutFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | bool CanCheckoutFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [FString](API\Runtime\Core\Containers\FString) & CheckedOutUser ) | [] | |
UBaseIteratePackagesCommandlet::CheckInFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | void CheckInFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilesToSubmit, const [FText](API\Runtime\Core\Internationalization\FText) & InDescription ) const | [] | |
UBaseIteratePackagesCommandlet::CheckoutAndSavePackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | void CheckoutAndSavePackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SublevelFilenames, bool bIgnoreAlreadyCheckedOut ) | [] | |
UBaseIteratePackagesCommandlet::CheckoutFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | bool CheckoutFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, bool bAddFile, bool bIgnoreAlreadyCheckedOut ) | [] | |
UBaseIteratePackagesCommandlet::CleanClassesFromContentPackages | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Removes anyUClassexports from packages which aren't script packages.
true to resave the package | UnrealEd | bool CleanClassesFromContentPackages ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] |
UBaseIteratePackagesCommandlet::CleanTempFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Delete the remaining files in the temporary files directory for the commandlet. | UnrealEd | void CleanTempFiles() | [] |
UBaseIteratePackagesCommandlet::CreateTempFilename | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Creates and returns a unique filename in the temporary file directory.
A unique temporary filename | UnrealEd | [FString](API\Runtime\Core\Containers\FString) CreateTempFilename() | [] |
EBrevity | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | enum EBrevity { VERY_VERBOSE, INFORMATIVE, ONLY_ERRORS, } | [] | |
UBaseIteratePackagesCommandlet::DeleteOnePackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Deletes a single package | UnrealEd | virtual void DeleteOnePackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UBaseIteratePackagesCommandlet::GetChangelistDescription | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Get the changelist description to use if automatically checking packages out. | UnrealEd | virtual [FText](API\Runtime\Core\Internationalization\FText) GetChangelistDescription() const | [] |
UBaseIteratePackagesCommandlet::GetTempFilesDirectory | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Returns the path of the directory we use to store all temporary files for this commandlet.
Path to the temporary file directory | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetTempFilesDirectory() | [] |
UBaseIteratePackagesCommandlet::InitializePackageNames | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | virtual void InitializePackageNames ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MapPathNames, bool & bExplicitPackages ) | [] | |
UBaseIteratePackagesCommandlet::LoadAndSaveOnePackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Loads and saves a single package | UnrealEd | virtual void LoadAndSaveOnePackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UBaseIteratePackagesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UBaseIteratePackagesCommandlet::InitializeParameters | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Evaluates the command-line to determine which maps to check.Bydefault all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc.
0 to indicate that the commandlet should continue; otherwise, the error code that should be returned byMain() | UnrealEd | virtual int32 InitializeParameters ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MapPathNames ) | [] |
UBaseIteratePackagesCommandlet::ParseResaveOnDemandSystems | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Parse commandline to decide whether resaveondemand is activated for the given system. | UnrealEd | [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > ParseResaveOnDemandSystems() | [] |
UBaseIteratePackagesCommandlet::OnAddResaveOnDemandPackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | void OnAddResaveOnDemandPackage ( [FName](API\Runtime\Core\UObject\FName) SystemName, [FName](API\Runtime\Core\UObject\FName) PackageName ) | [] | |
UBaseIteratePackagesCommandlet::ParseSourceControlOptions | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | void ParseSourceControlOptions ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens ) | [] | |
UBaseIteratePackagesCommandlet::PerformAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Allows the commandlet to perform any additional operations on the object before it is resaved. | UnrealEd | virtual void PerformAdditionalOperations ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool & bSavePackage ) | [] |
UBaseIteratePackagesCommandlet::PerformAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Allows the commandlet to perform any additional operations on the package before it is resaved. | UnrealEd | virtual void PerformAdditionalOperations ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, bool & bSavePackage ) | [] |
UBaseIteratePackagesCommandlet::PerformAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Allows the commandlet to perform any additional operations on the world before it is resaved. | UnrealEd | virtual void PerformAdditionalOperations ( class [UWorld](API\Runtime\Engine\Engine\UWorld) * World, bool & bSavePackage ) | [] |
UBaseIteratePackagesCommandlet::PerformPreloadOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. | UnrealEd | virtual void PerformPreloadOperations ( [FLinkerLoad](API\Runtime\CoreUObject\UObject\FLinkerLoad) * PackageLinker, bool & bSavePackage ) | [] |
UBaseIteratePackagesCommandlet::PerformWorldBuilderAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | virtual void PerformWorldBuilderAdditionalOperations ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool & bSavePackage ) | [] | |
UBaseIteratePackagesCommandlet::PostPerformAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | virtual void PostPerformAdditionalOperations ( class [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] | |
UBaseIteratePackagesCommandlet::PostProcessPackages | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Allows the commandlet to do something after all the packages have been processed | UnrealEd | virtual void PostProcessPackages() | [] |
UBaseIteratePackagesCommandlet::RevertFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | bool RevertFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UBaseIteratePackagesCommandlet::VerboseMessage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Print out a message only if running in very verbose mode. | UnrealEd | void VerboseMessage ( const [FString](API\Runtime\Core\Containers\FString) & Message ) | [] |
UBaseIteratePackagesCommandlet::PerformWorldBuilderAdditionalOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | virtual void PerformWorldBuilderAdditionalOperations ( class [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool & bSavePackage ) | [] | |
UBaseIteratePackagesCommandlet::ShouldSkipPackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Checks to see if a package should be skipped | UnrealEd | virtual bool ShouldSkipPackage ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UBaseIteratePackagesCommandlet::WorldBuilderFailedLoadingActor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | virtual void WorldBuilderFailedLoadingActor ( const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * ActorDesc ) | [] | |
UBaseIteratePackagesCommandlet::UBaseIteratePackagesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | UnrealEd | UBaseIteratePackagesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBaseIteratePackagesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/BaseIteratePackagesCommandlet.h | Added to expose this to the save packages test Base commandlet used to iterate packages provided on a commandline has callbacks for processing each package | UnrealEd | class UBaseIteratePackagesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "bool",
"name": "bAutoCheckIn",
"description": "If we should auto checkin packages that were checked out"
},
{
"type": "bool",
"name": "bAutoCheckOut",
"description": "If we should auto checkout packages that need to be saved"
},
{
"type": "bool",
"name": "bBatchSou... |
UChunkDependencyInfo::BuildChunkDependencyGraph | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list | UnrealEd | const [FChunkDependencyTreeNode](API\Editor\UnrealEd\Commandlets\FChunkDependencyTreeNode) * BuildChunkDependencyGraph ( int32 HighestChunk ) | [] |
UChunkDependencyInfo::GetOrBuildChunkDependencyGraph | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | Will return an existing dependency graph, or build if it necessary | UnrealEd | const [FChunkDependencyTreeNode](API\Editor\UnrealEd\Commandlets\FChunkDependencyTreeNode) * GetOrBuildChunkDependencyGraph ( int32 HighestChunk ) | [] |
UChunkDependencyInfo::UChunkDependencyInfo | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | UnrealEd | UChunkDependencyInfo ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UChunkDependencyInfo::RemoveRedundantChunks | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | Removes redundant chunks from a chunk list | UnrealEd | void RemoveRedundantChunks ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & ChunkIDs ) const | [] |
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