className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
EAssetFlags | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | enum EAssetFlags { Add = (1 << 0), Remove = (1 << 1), GuidChange = (1 << 2), HashChange = (1 << 3), DepGuidChange = (1 << 4), DepHashChange = (1 << 5), } | [] | |
EChangeFlags | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | enum EChangeFlags { ChangeFlagsNone = 0, ChangeFlagsDelete = (1 << 0), ChangeFlagsEdit = (1 << 1), ChangeFlagsAdd = (1 << 2), } | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::GetChangeFlags | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | int32 GetChangeFlags&40;&41; const | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::GetChangePercentage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | float GetChangePercentage&40;&41; const | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::GetTotalChangeCount | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | int64 GetTotalChangeCount&40;&41; const | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::GetTotalChangeSize | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | int64 GetTotalChangeSize&40;&41; const | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::GetTotalSize | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | int64 GetTotalSize&40;&41; const | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::operator+= | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | const FChangeInfo & operator&43;&61; &40; const FChangeInfo & Rhs &41; | [] | |
UDiffAssetRegistriesCommandlet::FChangeInfo::FChangeInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | FChangeInfo&40;&41; | [] | |
FChangeInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | struct FChangeInfo | [
{
"type": "int64",
"name": "AddedBytes",
"description": ""
},
{
"type": "int64",
"name": "Adds",
"description": ""
},
{
"type": "int64",
"name": "ChangedBytes",
"description": ""
},
{
"type": "int64",
"name": "Changes",
"description": ""
},
{
"type... | |
UDiffAssetRegistriesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
SortOrder | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | enum SortOrder { BySize, ByName, ByClass, ByChange, } | [] | |
UDiffAssetRegistriesCommandlet::UDiffAssetRegistriesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | UDiffAssetRegistriesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDiffAssetRegistriesCommandlet::UDiffAssetRegistriesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | UDiffAssetRegistriesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDiffAssetRegistriesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | class UDiffAssetRegistriesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDiffAssetsCommandlet::CopyFileToTempLocation | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Copies a uasset file or map to a temp location so it can be loaded without disruption to anything
true if success | UnrealEd | static bool CopyFileToTempLocation ( [FString](API\Runtime\Core\Containers\FString) & InOutFilename ) | [] |
UDiffAssetsCommandlet::ExportFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)
true if success | UnrealEd | static bool ExportFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & LoadedObjects ) | [] |
UDiffAssetsCommandlet::ExportFilesToTextAndDiff | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | The meat of the commandlet, this can be called from the editor Format of commandline is as follow File1.uasset File2.uasset -DiffCmd="C:/Program Files/Araxis/Araxis Merge/AraxisP4Diff.exe {1} {2}"
true if success | UnrealEd | static bool ExportFilesToTextAndDiff ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDiffAssetsCommandlet::ExportFilesToTextAndDiff | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Runs an external diff utility
true if success | UnrealEd | static bool ExportFilesToTextAndDiff ( const [FString](API\Runtime\Core\Containers\FString) & Filename1, const [FString](API\Runtime\Core\Containers\FString) & Filename2, const [FString](API\Runtime\Core\Containers\FString) & DiffCommand ) | [] |
UDiffAssetsCommandlet::LoadFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Loads a uasset file or map and provides a sorted list of contained objects (but not subobjects as those will get exported anyway)
true if success | UnrealEd | static bool LoadFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & LoadedObjects ) | [] |
UDiffAssetsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDiffAssetsCommandlet::UDiffAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | UnrealEd | UDiffAssetsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDiffAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetsCommandlet.h | Commandlet to allow diff in P4V, and expose that functionality to the editor | UnrealEd | class UDiffAssetsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UDiffFilesCommandlet::Initialize | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | Parses the command-line and loads the packages being compared.
true if all parameters were parsed successfully; false if any of the specified packages couldn't be loaded or the parameters were otherwise invalid. | UnrealEd | bool Initialize ( const TCHAR * Parms ) | [] |
FPackageInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | UnrealEd | struct FPackageInfo | [
{
"type": "FString",
"name": "FriendlyName",
"description": ""
},
{
"type": "FString",
"name": "FullPath",
"description": ""
}
] | |
UDiffFilesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDiffFilesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | UnrealEd | class UDiffFilesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "FUObjectAnnotat...",
"name": "HandledAnnotation",
"description": "Handled annotation to track which objects we have dealt with"
},
{
"type": "TArray<FPackag...",
"name": "PackageInfos",
"description": ""
}
] | |
UDiffFilesCommandlet::UDiffFilesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | UnrealEd | UDiffFilesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpAssetRegistryCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpAssetRegistryCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDumpAssetRegistryCommandlet::UDumpAssetRegistryCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpAssetRegistryCommandlet.h | UnrealEd | UDumpAssetRegistryCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDiffFilesCommandlet::LoadAndDiff | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffFilesCommandlet.h | Load the packages in the commandline while loading diff them against eachother to track down where serialization has variation in the two packages | UnrealEd | void LoadAndDiff() | [] |
UDumpAssetRegistryCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpAssetRegistryCommandlet.h | UnrealEd | class UDumpAssetRegistryCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDumpBlueprintsInfoCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpBlueprintsInfoCommandlet.h | UnrealEd | virtual int32 Main ( [FString](API\Runtime\Core\Containers\FString) const & Params ) | [] | |
UDumpBlueprintsInfoCommandlet::UDumpBlueprintsInfoCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpBlueprintsInfoCommandlet.h | UnrealEd | UDumpBlueprintsInfoCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpBlueprintsInfoCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpBlueprintsInfoCommandlet.h | UnrealEd | class UDumpBlueprintsInfoCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDumpHiddenCategoriesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpHiddenCategoriesCommandlet.h | UnrealEd | virtual int32 Main ( [FString](API\Runtime\Core\Containers\FString) const & Params ) | [] | |
UDumpHiddenCategoriesCommandlet::UDumpHiddenCategoriesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpHiddenCategoriesCommandlet.h | UnrealEd | UDumpHiddenCategoriesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpMaterialExpressionsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialExpressionsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDumpHiddenCategoriesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpHiddenCategoriesCommandlet.h | UnrealEd | class UDumpHiddenCategoriesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDumpMaterialExpressionsCommandlet::UDumpMaterialExpressionsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialExpressionsCommandlet.h | UnrealEd | UDumpMaterialExpressionsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpMaterialExpressionsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialExpressionsCommandlet.h | UnrealEd | class UDumpMaterialExpressionsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDumpMaterialShaderTypesCommandlet::UDumpMaterialShaderTypesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialShaderTypes.h | UnrealEd | UDumpMaterialShaderTypesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpMaterialShaderTypesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialShaderTypes.h | UnrealEd | class UDumpMaterialShaderTypesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UEditorDomainSaveCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UEditorDomainSaveCommandlet::UEditorDomainSaveCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h | UnrealEd | UEditorDomainSaveCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorDomainSaveCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h | Runs the EditorDomainSave server for client Editor and CookCommandlet processes. | UnrealEd | class UEditorDomainSaveCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UExportDialogueScriptCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UExportDialogueScriptCommandlet::UExportDialogueScriptCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h | UnrealEd | UExportDialogueScriptCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UExportDialogueScriptCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportDialogueScriptCommandlet.h | UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets. | UnrealEd | class UExportDialogueScriptCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UExportPakDependenciesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportPakDependencies.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UExportPakDependenciesCommandlet::UExportPakDependenciesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportPakDependencies.h | UnrealEd | UExportPakDependenciesCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UExportPakDependenciesCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExportPakDependencies.h | UnrealEd | class UExportPakDependenciesCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UExternalActorsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExternalActorsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UExternalActorsCommandlet::LoadWorld | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExternalActorsCommandlet.h | UnrealEd | [UWorld](API\Runtime\Engine\Engine\UWorld) * LoadWorld ( const [FString](API\Runtime\Core\Containers\FString) & LevelToLoad ) | [] | |
UExternalActorsCommandlet::UExternalActorsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExternalActorsCommandlet.h | UnrealEd | UExternalActorsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDumpMaterialShaderTypesCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpMaterialShaderTypes.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UExtractLocResCommandlet::Main | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ExtractLocResCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UExtractLocResCommandlet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ExtractLocResCommandlet.h | Commandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. | UnrealEd | class UExtractLocResCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UFileServerCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FileServerCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UFileServerCommandlet::UFileServerCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FileServerCommandlet.h | UnrealEd | UFileServerCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UFileServerCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FileServerCommandlet.h | Implements a file server commandlet. | UnrealEd | class UFileServerCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UFixConflictingLocalizationKeysCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixConflictingLocalizationKeys.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UFixConflictingLocalizationKeysCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixConflictingLocalizationKeys.h | Hard-coded to work with the "Game" localization target. | UnrealEd | class UFixConflictingLocalizationKeysCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UFixupNeedsLoadForEditorGameCommandlet::InitializeResaveParameters | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h | Evaluates the command-line to determine which maps to check.Bydefault all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc.
0 to indicate that the commandlet should continue; otherwise, the error code that should be returned byMain() | UnrealEd | virtual int32 InitializeResaveParameters ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & MapPathNames ) | [] |
UExternalActorsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExternalActorsCommandlet.h | UnrealEd | class UExternalActorsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UFixupNeedsLoadForEditorGameCommandlet::PerformPreloadOperations | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h | Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. | UnrealEd | virtual void PerformPreloadOperations ( [FLinkerLoad](API\Runtime\CoreUObject\UObject\FLinkerLoad) * PackageLinker, bool & bSavePackage ) | [] |
UFixupNeedsLoadForEditorGameCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h | UnrealEd | class UFixupNeedsLoadForEditorGameCommandlet : public [UResavePackagesCommandlet](API\Editor\UnrealEd\Commandlets\UResavePackagesCommandlet) | [] | |
UGatherTextCommandlet::GetChangelistDescription | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | Helpler function to generate a changelist description. | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetChangelistDescription ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GatherTextConfigPaths ) | [] |
UGatherTextCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGatherTextCommandlet::ProcessGatherConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | UnrealEd | int32 ProcessGatherConfig ( const [FString](API\Runtime\Core\Containers\FString) & GatherTextConfigPath, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocalizationSCC](API\Developer\Localization\FLocalizationSCC) > & CommandletSourceControlInfo, const [TArray](API\Runtime\Core\Containers\TArray)< [FStrin... | [] | |
UGatherTextCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UsageText | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) UsageText; | [] | |
UGatherTextCommandlet::UGatherTextCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | UGatherTextCommandlet | UnrealEd | UGatherTextCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
UGatherTextCommandletBase::BeginDestroy | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | UnrealEd | virtual void BeginDestroy() | [] |
DisableSubmitSwitch | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | static const TCHAR * DisableSubmitSwitch = TEXT("DisableSCCSubmit"); | [] | |
EnableSourceControlSwitch | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | static const TCHAR * EnableSourceControlSwitch = TEXT("EnableSCC"); | [] | |
GatherTypeParam | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | static const TCHAR * GatherTypeParam = TEXT("GatherType"); | [] | |
UGatherTextCommandletBase::GetPathArrayFromConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | int32 GetPathArrayFromConfig ( const TCHAR * Section, const TCHAR * Key, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutArr, const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UGatherTextCommandletBase::GetBoolFromConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Wrappers for extracting config values. | UnrealEd | bool GetBoolFromConfig ( const TCHAR * Section, const TCHAR * Key, bool & OutValue, const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UGatherTextCommandletBase::GetPathFromConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | bool GetPathFromConfig ( const TCHAR * Section, const TCHAR * Key, [FString](API\Runtime\Core\Containers\FString) & OutValue, const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UGatherTextCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible. | UnrealEd | class UGatherTextCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
ConfigParam | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Common params and switches among all text gathering commadnlets. | UnrealEd | static const TCHAR * ConfigParam = TEXT("Config"); | [] |
UGatherTextCommandletBase::GetProjectBasePath | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Utility to get the correct base path (engine or project) for the current environment. | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetProjectBasePath() | [] |
UGatherTextCommandletBase::GetSplitPlatformNameFromPath | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | [FName](API\Runtime\Core\UObject\FName) GetSplitPlatformNameFromPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath ) const | [] | |
UGatherTextCommandletBase::GetStringArrayFromConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | int32 GetStringArrayFromConfig ( const TCHAR * Section, const TCHAR * Key, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutArr, const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UGatherTextCommandletBase::Initialize | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | virtual void Initialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FLocTextHelper](API\Developer\Localization\FLocTextHelper) > & InGatherManifestHelper, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocalizationSCC](API\Developer\Localization\FLocalizationSCC) > & InSourceControlInfo ... | [] | |
UGatherTextCommandletBase::GetStringFromConfig | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | bool GetStringFromConfig ( const TCHAR * Section, const TCHAR * Key, [FString](API\Runtime\Core\Containers\FString) & OutValue, const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UGatherTextCommandletBase::IsSplitPlatformName | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Utilities for split platform detection. | UnrealEd | bool IsSplitPlatformName ( const [FName](API\Runtime\Core\UObject\FName) InPlatformName ) const | [] |
UGatherTextCommandletBase::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
PreviewSwitch | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | static const TCHAR * PreviewSwitch = TEXT("Preview"); | [] | |
UGatherTextCommandletBase::UGatherTextCommandletBase | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | UGatherTextCommandletBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGatherTextCommandletBase::ShouldSplitPlatformForPath | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UnrealEd | bool ShouldSplitPlatformForPath ( const [FString](API\Runtime\Core\Containers\FString) & InPath, [FName](API\Runtime\Core\UObject\FName) * OutPlatformName ) const | [] | |
UGatherTextCommandletBase | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h | UGatherTextCommandletBase: Base class for localization commandlets. Just to force certain behaviors and provide helper functionality. | UnrealEd | class UGatherTextCommandletBase : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "TSharedPtr<FLo...",
"name": "GatherManifestHelper",
"description": ""
},
{
"type": "TSharedPtr<FLo...",
"name": "SourceControlInfo",
"description": ""
},
{
"type": "TMap<FName,FS...",
"name": "SplitPlatforms",
"description": "Mapping from platform name to the p... |
UGatherTextFromAssetsCommandlet::AddReferencedObjects | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | static void AddReferencedObjects ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InThis, [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
UGatherTextFromAssetsCommandlet::CalculateDependenciesForPackagesPendingGather | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | void CalculateDependenciesForPackagesPendingGather() | [] | |
EPackageLocCacheState | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | Localization cache states of a package | UnrealEd | enum EPackageLocCacheState { Uncached_TooOld = 0, Uncached_NoCache, Cached, } | [] |
UGatherTextFromAssetsCommandlet::ConfigureFromScript | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | bool ConfigureFromScript ( const [FString](API\Runtime\Core\Containers\FString) & GatherTextConfigPath, const [FString](API\Runtime\Core\Containers\FString) & SectionName ) | [] | |
UGatherTextFromAssetsCommandlet::GetConfigurationScript | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | bool GetConfigurationScript ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & InCommandLineParameters, [FString](API\Runtime\Core\Containers\FString) & OutFilePath, [FString](API\Runtime\Core\Containers\FString) & OutStep... | [] | |
UGatherTextFromAssetsCommandlet::HasExceededMemoryLimit | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | bool HasExceededMemoryLimit ( const bool bLog ) | [] | |
UGatherTextFromAssetsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
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