className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UChunkDependencyInfo | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h | This is read out of config and defines a tree of chunk dependencies | UnrealEd | class UChunkDependencyInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FChunkD...",
"name": "DependencyArray",
"description": "List of dependencies used to remove redundant chunks"
}
] |
UCompileAllBlueprintsCommandlet::BuildBlueprints | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Loads and builds all blueprints in the BlueprintAssetList member variable | UnrealEd | virtual void BuildBlueprints() | [] |
UCompileAllBlueprintsCommandlet::BuildBlueprintAssetList | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | StoresFAssetDatafor every BlueprintAsset inside of the BlueprintAssetList member variable | UnrealEd | virtual void BuildBlueprintAssetList() | [] |
UCompileAllBlueprintsCommandlet::CheckHasTagInList | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Checks if the passed in asset has any tag inside of the passed in tag collection. Asset Asset to check all tags of TagCollectionToCheck Which Tag Collection to check True if it contains a match from the tag collection. False otherwise | UnrealEd | virtual bool CheckHasTagInList ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset, const [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >>> & Tag... | [] |
UCompileAllBlueprintsCommandlet::CompileBlueprint | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles attempting to compile an individual blueprint asset. Blueprint Asset that is compiled. | UnrealEd | virtual void CompileBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) | [] |
UCompileAllBlueprintsCommandlet::InitCommandLine | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles setting config variables from the command line Params command line parameter string | UnrealEd | virtual void InitCommandLine ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UCompileAllBlueprintsCommandlet::InitKismetBlueprintCompiler | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Loads the Kismet Compiler Module | UnrealEd | virtual void InitKismetBlueprintCompiler() | [] |
UCompileAllBlueprintsCommandlet::IsAssetAllowed | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Checks if the passed in asset is included in the allow list. Asset Asset to check against the allow list True if the asset is in the list. False otherwise. | UnrealEd | virtual bool IsAssetAllowed ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset ) const | [] |
UCompileAllBlueprintsCommandlet::LogResults | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles outputting the results to the log | UnrealEd | virtual void LogResults() | [] |
UCompileAllBlueprintsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UCompileAllBlueprintsCommandlet::ParseAllowList | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles parsing out all the different files to allow from a file. These files will not be built. ListFilePath the filepath to parse an allow list from | UnrealEd | virtual void ParseAllowList ( const [FString](API\Runtime\Core\Containers\FString) & ListFilePath ) | [] |
UCompileAllBlueprintsCommandlet::ParseIgnoreFolders | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from | UnrealEd | virtual void ParseIgnoreFolders ( const [FString](API\Runtime\Core\Containers\FString) & FullIgnoreFolderString ) | [] |
UCompileAllBlueprintsCommandlet::ParseTagPairs | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do. FullTagString The string from the commandline that needs to be parsed OutputAssetTags The collection of asset tags to output results ... | UnrealEd | virtual void ParseTagPairs ( const [FString](API\Runtime\Core\Containers\FString) & FullTagString, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >>> & OutputAssetTags ) | [] |
UCompileAllBlueprintsCommandlet::ShouldBuildAsset | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | Determines if we should try and Load / Build the asset based on config variables Asset What asset to check True if we should build the asset | UnrealEd | virtual bool ShouldBuildAsset ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & Asset ) const | [] |
UCompileAllBlueprintsCommandlet::UCompileAllBlueprintsCommandlet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | UnrealEd | UCompileAllBlueprintsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCompileAllBlueprintsCommandlet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h | UnrealEd | class UCompileAllBlueprintsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "TArray<FString...",
"name": "AssetsWithErrorsOrWarnings",
"description": ""
},
{
"type": "bool",
"name": "bCompileSkeletonOnly",
"description": ""
},
{
"type": "bool",
"name": "bCookedOnly",
"description": ""
},
{
"type": "bool",
"name": "bDirtyOnly... | |
UCompileShadersTestBedCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompileShadersTestBedCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UCompileShadersTestBedCommandlet::UCompileShadersTestBedCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompileShadersTestBedCommandlet.h | UnrealEd | UCompileShadersTestBedCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCompileShadersTestBedCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompileShadersTestBedCommandlet.h | UnrealEd | class UCompileShadersTestBedCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UCompressAnimationsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompressAnimationsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UCompressAnimationsCommandlet::UCompressAnimationsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompressAnimationsCommandlet.h | UnrealEd | UCompressAnimationsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCompressAnimationsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CompressAnimationsCommandlet.h | UnrealEd | class UCompressAnimationsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UConvertLevelsToExternalActorsCommandlet::AddPackageToSourceControl | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool AddPackageToSourceControl ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] | |
UConvertLevelsToExternalActorsCommandlet::CheckExternalActors | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool CheckExternalActors ( const [FString](API\Runtime\Core\Containers\FString) & Level, bool bRepair ) | [] | |
UConvertLevelsToExternalActorsCommandlet::CheckoutPackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool CheckoutPackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] | |
UConvertLevelsToExternalActorsCommandlet::DeleteFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool DeleteFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UConvertLevelsToExternalActorsCommandlet::GetSourceControlProvider | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | [ISourceControlProvider](API\Developer\SourceControl\ISourceControlProvider) & GetSourceControlProvider() | [] | |
UConvertLevelsToExternalActorsCommandlet::GetSubLevelsToConvert | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | void GetSubLevelsToConvert ( [ULevel](API\Runtime\Engine\Engine\ULevel) * MainLevel, [TSet](API\Runtime\Core\Containers\TSet)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & SubLevels, bool bRecursive ) | [] | |
UConvertLevelsToExternalActorsCommandlet::LoadLevel | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | [ULevel](API\Runtime\Engine\Engine\ULevel) * LoadLevel ( const [FString](API\Runtime\Core\Containers\FString) & LevelToLoad ) const | [] | |
UConvertLevelsToExternalActorsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UConvertLevelsToExternalActorsCommandlet::SavePackage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool SavePackage ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] | |
UConvertLevelsToExternalActorsCommandlet::UseSourceControl | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | bool UseSourceControl() const | [] | |
UConvertLevelsToExternalActorsCommandlet::UConvertLevelsToExternalActorsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | UConvertLevelsToExternalActorsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UConvertLevelsToExternalActorsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h | UnrealEd | class UConvertLevelsToExternalActorsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "ISourceControlP...",
"name": "SourceControlProvider",
"description": ""
}
] | |
UCookCommandlet::ConditionalCollectGarbage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | Collect garbage if the cooker's TickResults requested it | UnrealEd | void ConditionalCollectGarbage ( uint32 TickResults, [UCookOnTheFlyServer](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer) & COTFS ) | [] |
UCookCommandlet::CookAsCookWorker | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | UnrealEd | bool CookAsCookWorker() | [] | |
UCookCommandlet::CookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | Cooks for specified targets | UnrealEd | bool CookByTheBook ( const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & Platforms ) | [] |
UCookCommandlet::CookOnTheFly | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | Cook on the fly routing for the commandlet
true on success, false otherwise. | UnrealEd | bool CookOnTheFly ( [FGuid](API\Runtime\Core\Misc\FGuid) InstanceId, int32 Timeout, bool bForceClose, const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms ) | [] |
UCookCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UCookCommandlet::UCookCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | UnrealEd | UCookCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCookCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h | UnrealEd | class UCookCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "bool",
"name": "bCookAll",
"description": "Cook everything"
},
{
"type": "bool",
"name": "bCookEditorOptional",
"description": "Produce editor optional package output when cooking."
},
{
"type": "bool",
"name": "bCookOnTheFly",
"description": "Prototype cook-on... | |
UCookGlobalShadersDeviceHelperBase::CopyFilesToDevice | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h | UnrealEd | virtual bool CopyFilesToDevice ( class [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice) * Device, const [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & FilesToCopy ) const | [] | |
UCookGlobalShadersCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h | UnrealEd | class UCookGlobalShadersCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UCookGlobalShadersDeviceHelperBase | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h | UnrealEd | class UCookGlobalShadersDeviceHelperBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UCookGlobalShadersDeviceHelperStaged::CopyFilesToDevice | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h | UnrealEd | virtual bool CopyFilesToDevice ( class [ITargetDevice](API\Developer\TargetPlatform\Interfaces\ITargetDevice) * Device, const [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & FilesToCopy ) const | [] | |
UCookGlobalShadersDeviceHelperStaged | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookGlobalShadersCommandlet.h | UnrealEd | class UCookGlobalShadersDeviceHelperStaged : public [UCookGlobalShadersDeviceHelperBase](API\Editor\UnrealEd\Commandlets\UCookGlobalShadersDeviceHelperBa-) | [
{
"type": "FString",
"name": "StagedBuildPath",
"description": ""
}
] | |
UDataLayerConversionInfo::GetCurrentConversion | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) > & GetCurrentConversion() const | [] | |
UDataLayerConversionInfo::GetPreviousConversions | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) > > const & GetPreviousConversions() const | [] | |
UDataLayerConversionInfo::IsAPreviousConversion | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | bool IsAPreviousConversion() const | [] | |
UDataLayerConversionInfo::IsConverted | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | bool IsConverted() const | [] | |
UDataLayerConversionInfo::SetDataLayerInstance | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | void SetDataLayerInstance ( [UDataLayerInstanceWithAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstanceWithAsset) * InDataLayerInstance ) | [] | |
UDataLayerConversionInfo::IsConverting | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | bool IsConverting() const | [] | |
UDataLayerConversionInfo::SetDataLayerToConvert | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | void SetDataLayerToConvert ( const [UDeprecatedDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDeprecatedDataLayerInstance) * InDataLayerToConvert ) | [] | |
UDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | class UDataLayerConversionInfo : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr<UDa...",
"name": "DataLayerAsset",
"description": ""
},
{
"type": "TObjectPtr<UDa...",
"name": "DataLayerInstance",
"description": ""
},
{
"type": "TObjectPtr< con...",
"name": "DataLayerToConvert",
"description": ""
}
] | |
UDataLayerToAssetCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
EReturnCode | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | enum EReturnCode { Success = 0, CommandletInitializationError, DataLayerConversionError, ActorDataLayerRemappingError, ProjectSpecificConversionError, } | [] | |
UDataLayerToAssetCommandlet::PerformAdditionalActorConversions | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | virtual bool PerformAdditionalActorConversions ( [TStrongObjectPtr](API\Runtime\CoreUObject\UObject\TStrongObjectPtr)< [UDataLayerToAssetCommandletContext](API\Editor\UnrealEd\Commandlets\UDataLayerToAssetCommandletConte-) > & CommandletContext, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] | |
UDataLayerToAssetCommandlet::PerformProjectSpecificConversions | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | virtual bool PerformProjectSpecificConversions ( [TStrongObjectPtr](API\Runtime\CoreUObject\UObject\TStrongObjectPtr)< [UDataLayerToAssetCommandletContext](API\Editor\UnrealEd\Commandlets\UDataLayerToAssetCommandletConte-) > & CommandletContext ) | [] | |
UDataLayerToAssetCommandlet::UDataLayerToAssetCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | UDataLayerToAssetCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDataLayerToAssetCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | class UDataLayerToAssetCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDataLayerToAssetCommandletContext::FindDataLayerConversionInfos | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | bool FindDataLayerConversionInfos ( [FName](API\Runtime\Core\UObject\FName) DataLayerAssetName, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) >> & OutConversionInfos ) const | [] | |
UDataLayerToAssetCommandletContext::GetConvertingDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) > > & GetConvertingDataLayerConversionInfo() const | [] | |
UDataLayerToAssetCommandletContext::GetDataLayerConversionInfos | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) > > & GetDataLayerConversionInfos() const | [] | |
UDataLayerToAssetCommandletContext::GetDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * GetDataLayerConversionInfo ( const [UDeprecatedDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDeprecatedDataLayerInstance) * DataLayer ) const | [] | |
UDataLayerToAssetCommandletContext::GetDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * GetDataLayerConversionInfo ( const [UDataLayerInstanceWithAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstanceWithAsset) * DataLayerInstance ) const | [] | |
UDataLayerToAssetCommandletContext::GetDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * GetDataLayerConversionInfo ( const [FActorDataLayer](API\Runtime\Engine\WorldPartition\DataLayer\FActorDataLayer) & ActorDataLayer ) const | [] | |
UDataLayerToAssetCommandletContext::LogConversionInfos | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | void LogConversionInfos() const | [] | |
UDataLayerToAssetCommandletContext::StoreDataLayerAssetConversion | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * StoreDataLayerAssetConversion ( const [UDeprecatedDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDeprecatedDataLayerInstance) * DataLayerToConvert, [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataL... | [] | |
UDataLayerToAssetCommandletContext::SetPreviousConversions | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | bool SetPreviousConversions ( [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * CurrentConversion, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversion... | [] | |
UDataLayerToAssetCommandletContext::StoreDataLayerInstanceConversion | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * StoreDataLayerInstanceConversion ( const [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerAsset) * DataLayerAsset, [UDataLayerInstanceWithAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstanceWit... | [] | |
UDataLayerToAssetCommandletContext::StoreExistingDataLayer | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * StoreExistingDataLayer ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) | [] | |
UDataLayerToAssetCommandletContext::GetDataLayerConversionInfo | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | [UDataLayerConversionInfo](API\Editor\UnrealEd\Commandlets\UDataLayerConversionInfo) * GetDataLayerConversionInfo ( const [UDataLayerAsset](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerAsset) * DataLayerAsset ) const | [] | |
UDataLayerToAssetCommandletContext | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | class UDataLayerToAssetCommandletContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UDDCCleanupCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DDCCleanupCommandlet.h | UnrealEd | class UDDCCleanupCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UDerivedDataCacheCommandlet::CacheLoadedPackages | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | void CacheLoadedPackages ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * CurrentPackage, uint8 PackageFilter, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & OutNewProcessedPackages ) | [] | |
UDerivedDataCacheCommandlet::CacheWorldPackages | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | void CacheWorldPackages ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, uint8 PackageFilter, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & OutNewProcessedPackages ) | [] | |
FCachingData | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | struct FCachingData | [
{
"type": "bool",
"name": "bFirstPlatformIsSolo",
"description": "If true, we wait to launch additional platforms until the first platform completes."
},
{
"type": "double",
"name": "LastTimeTested",
"description": "The last time in seconds we tested whether the object is still compiling... | |
UDerivedDataCacheCommandlet::FinishCachingObjects | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | void FinishCachingObjects() | [] | |
UDataLayerToAssetCommandletContext::UDataLayerToAssetCommandletContext | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | UnrealEd | UDataLayerToAssetCommandletContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDerivedDataCacheCommandlet::FObjectReferencer::FObjectReferencer | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | FObjectReferencer &40; TMap< TObjectPtr< UObject >, FCachingData > & InReferencedObjects &41; | [] | |
FObjectReferencer | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | class FObjectReferencer : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [] | |
UDerivedDataCacheCommandlet::FPackageListener::GetNewPackages | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | TSet< UPackage &42; > & GetNewPackages&40;&41; | [] | |
UDerivedDataCacheCommandlet::FPackageListener::NotifyUObjectCreated | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | Provides notification that aUObjectBasehas been added to the uobject array | UnrealEd | virtual void NotifyUObjectCreated &40; const class UObjectBase &42; Object, int32 Index &41; | [] |
UDerivedDataCacheCommandlet::FPackageListener::NotifyUObjectDeleted | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | Provides notification that aUObjectBasehas been removed from the uobject array | UnrealEd | virtual void NotifyUObjectDeleted &40; const class UObjectBase &42; Object, int32 Index &41; | [] |
UDerivedDataCacheCommandlet::FPackageListener::FPackageListener | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | FPackageListener&40;&41; | [] | |
UDerivedDataCacheCommandlet::FPackageListener::OnUObjectArrayShutdown | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | Called whenUObjectArray is being shut down, this is where all listeners should be removed from it | UnrealEd | virtual void OnUObjectArrayShutdown&40;&41; | [] |
UDerivedDataCacheCommandlet::FPackageListener::~FPackageListener | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | &126;FPackageListener&40;&41; | [] | |
UDerivedDataCacheCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDerivedDataCacheCommandlet::MaybeMarkPackageAsAlreadyLoaded | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | void MaybeMarkPackageAsAlreadyLoaded ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] | |
UDerivedDataCacheCommandlet::ProcessCachingObjects | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | bool ProcessCachingObjects() | [] | |
FPackageListener | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp | UnrealEd | class FPackageListener : public [FUObjectArray::FUObjectCreateListener](API\Runtime\CoreUObject\UObject\FUObjectArray\FUObjectCreateListener), public [FUObjectArray::FUObjectDeleteListener](API\Runtime\CoreUObject\UObject\FUObjectArray\FUObjectDeleteListener) | [] | |
UDerivedDataCacheCommandlet::UDerivedDataCacheCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | UDerivedDataCacheCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDerivedDataCacheCommandlet::UDerivedDataCacheCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | UDerivedDataCacheCommandlet ( [FVTableHelper](API\Runtime\CoreUObject\UObject\FVTableHelper) & Helper ) | [] | |
UDerivedDataCacheCommandlet::~UDerivedDataCacheCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | ~UDerivedDataCacheCommandlet() | [] | |
UDerivedDataCacheCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h | UnrealEd | class UDerivedDataCacheCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "double",
"name": "BeginCacheTime",
"description": ""
},
{
"type": "bool",
"name": "bSharedLinearTextureEncodingEnabled",
"description": ""
},
{
"type": "TMap<TObjectPt...",
"name": "CachingObjects",
"description": ""
},
{
"type": "double",
"name": "... | |
UDiffAssetBulkDataCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetBulkDataCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UDiffAssetBulkDataCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetBulkDataCommandlet.h | Detailed comments in DiffAssetBulkDataCommandlet.cpp | UnrealEd | class UDiffAssetBulkDataCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UDiffAssetRegistriesCommandlet::ConsistencyCheck | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | UnrealEd | void ConsistencyCheck ( const [FString](API\Runtime\Core\Containers\FString) & OldPath, const [FString](API\Runtime\Core\Containers\FString) & NewPath ) | [] | |
UDiffAssetBulkDataCommandlet::UDiffAssetBulkDataCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetBulkDataCommandlet.h | UnrealEd | UDiffAssetBulkDataCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDiffAssetRegistriesCommandlet::DiffAssetRegistries | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h | Do the export without creating a commandlet | UnrealEd | void DiffAssetRegistries ( const [FString](API\Runtime\Core\Containers\FString) & OldPath, const [FString](API\Runtime\Core\Containers\FString) & NewPath, bool bUseSourceGuid, bool bEnginePackagesOnly ) | [] |
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