className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UGatherTextFromAssetsCommandlet::ProcessGatherableTextDataArray | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | void ProcessGatherableTextDataArray ( const [TArray](API\Runtime\Core\Containers\TArray)< [FGatherableTextData](API\Runtime\Core\Internationalization\FGatherableTextData) > & GatherableTextDataArray ) | [] | |
UGatherTextFromAssetsCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UGatherTextFromAssetsCommandlet::PurgeGarbage | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | void PurgeGarbage ( const bool bPurgeReferencedPackages ) | [] | |
UsageText | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) UsageText; | [] | |
UGatherTextFromAssetsCommandlet::UGatherTextFromAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UnrealEd | UGatherTextFromAssetsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGatherTextFromAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h | UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets. | UnrealEd | class UGatherTextFromAssetsCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
FGatherParameters | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromMetadataCommandlet.h | UnrealEd | struct FGatherParameters | [
{
"type": "TArray<FString...",
"name": "InputKeys",
"description": ""
},
{
"type": "TArray<FString...",
"name": "OutputKeys",
"description": ""
},
{
"type": "TArray<FString...",
"name": "OutputNamespaces",
"description": ""
}
] | |
UGatherTextFromMetaDataCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromMetadataCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGatherTextFromMetaDataCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromMetadataCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UGatherTextFromMetaDataCommandlet::UGatherTextFromMetaDataCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromMetadataCommandlet.h | UnrealEd | UGatherTextFromMetaDataCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGatherTextFromMetaDataCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromMetadataCommandlet.h | UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata. | UnrealEd | class UGatherTextFromMetaDataCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
ChangelistName | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) ChangelistName; | [] | |
FParsedStringTableEntryMetaDataMap | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), FParsedStringTableEntryMetaData > FParsedStringTableEntryMetaDataMap | [] | |
EEditorOnlyDefineState | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | enum EEditorOnlyDefineState { Undefined, Defined, } | [] | |
EMacroArgSemantic | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | enum EMacroArgSemantic { MAS_Namespace, MAS_Identifier, MAS_SourceText, } | [] | |
UGatherTextFromSourceCommandlet::FStringMacroDescriptor::FMacroArg::FMacroArg | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | FMacroArg &40; EMacroArgSemantic InSema, bool InIsAutoText &41; | [] | |
FMacroArg | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | FMacroArg(
EMacroArgSemantic InSema,bool InIsAutoText) | UnrealEd | struct FMacroArg | [] |
UGatherTextFromSourceCommandlet::FStringMacroDescriptor::TryParse | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | virtual void TryParse &40; const FString & LineText, FSourceFileParseContext & Context &41; const | [] | |
UGatherTextFromSourceCommandlet::FStringMacroDescriptor::FStringMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | FStringMacroDescriptor &40; FString InName, FMacroArg Arg0 &41; | [] | |
UGatherTextFromSourceCommandlet::FStringMacroDescriptor::FStringMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | FStringMacroDescriptor &40; FString InName, FMacroArg Arg0, FMacroArg Arg1 &41; | [] | |
UGatherTextFromSourceCommandlet::FStringMacroDescriptor::FStringMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | FStringMacroDescriptor &40; FString InName, FMacroArg Arg0, FMacroArg Arg1, FMacroArg Arg2 &41; | [] | |
EFlags | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | enum EFlags { None = 0, Namespace = 1, } | [] | |
FStringMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | class FStringMacroDescriptor : public UGatherTextFromSourceCommandlet::FMacroDescriptor | [] | |
UGatherTextFromSourceCommandlet::FStructuredLogMacroDescriptor::TryParse | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | virtual void TryParse &40; const FString & Text, FSourceFileParseContext & Context &41; const | [] | |
UGatherTextFromSourceCommandlet::FStructuredLogMacroDescriptor::FStructuredLogMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | FStructuredLogMacroDescriptor &40; const TCHAR &42; Name, EFlags Flags &41; | [] | |
FStructuredLogMacroDescriptor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | class FStructuredLogMacroDescriptor : public UGatherTextFromSourceCommandlet::FMacroDescriptor | [] | |
UGatherTextFromSourceCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGatherTextFromSourceCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UGatherTextFromSourceCommandlet::UGatherTextFromSourceCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UnrealEd | UGatherTextFromSourceCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGatherTextFromSourceCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h | UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code. | UnrealEd | class UGatherTextFromSourceCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UGenerateAssetManifestCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateAssetManifestCommandlet::UGenerateAssetManifestCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h | UnrealEd | UGenerateAssetManifestCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGenerateAssetManifestCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h | Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) | UnrealEd | class UGenerateAssetManifestCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UGenerateBlueprintAPICommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateBlueprintAPICommandlet.h | UnrealEd | virtual int32 Main ( [FString](API\Runtime\Core\Containers\FString) const & Params ) | [] | |
UGenerateBlueprintAPICommandlet::UGenerateBlueprintAPICommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateBlueprintAPICommandlet.h | UnrealEd | UGenerateBlueprintAPICommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGenerateBlueprintAPICommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateBlueprintAPICommandlet.h | UnrealEd | class UGenerateBlueprintAPICommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UGenerateDistillFileSetsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateDistillFileSetsCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateDistillFileSetsCommandlet::UGenerateDistillFileSetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateDistillFileSetsCommandlet.h | UnrealEd | UGenerateDistillFileSetsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGenerateDistillFileSetsCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateDistillFileSetsCommandlet.h | Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer. | UnrealEd | class UGenerateDistillFileSetsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UGenerateGatherArchiveCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherArchiveCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateGatherArchiveCommandlet::UGenerateGatherArchiveCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherArchiveCommandlet.h | UGenerateGatherArchiveCommandlet | UnrealEd | UGenerateGatherArchiveCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
UGenerateGatherArchiveCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherArchiveCommandlet.h | UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step. | UnrealEd | class UGenerateGatherArchiveCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UGenerateGatherManifestCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateGatherManifestCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UGenerateGatherManifestCommandlet::UGenerateGatherManifestCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h | UGenerateGatherManifestCommandlet | UnrealEd | UGenerateGatherManifestCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
UGenerateGatherManifestCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h | UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step. | UnrealEd | class UGenerateGatherManifestCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UGenerateTextLocalizationReportCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationReportCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateTextLocalizationReportCommandlet::ShouldRunInPreview | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationReportCommandlet.h | Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs | UnrealEd | virtual bool ShouldRunInPreview ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & ParamVals ) const | [] |
UGenerateTextLocalizationReportCommandlet::UGenerateTextLocalizationReportCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationReportCommandlet.h | UnrealEd | UGenerateTextLocalizationReportCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGenerateTextLocalizationReportCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationReportCommandlet.h | UnrealEd | class UGenerateTextLocalizationReportCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] | |
UGenerateTextLocalizationResourceCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationResourceCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UGenerateTextLocalizationResourceCommandlet::UGenerateTextLocalizationResourceCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationResourceCommandlet.h | UnrealEd | UGenerateTextLocalizationResourceCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UGenerateTextLocalizationResourceCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationResourceCommandlet.h | UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table ofFTextkeys to localized string values. | UnrealEd | class UGenerateTextLocalizationResourceCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UImportAssetsCommandlet::Main | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ImportAssetsCommandlet.h | Runs the commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UImportAssetsCommandlet::UImportAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ImportAssetsCommandlet.h | UnrealEd | UImportAssetsCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UImportAssetsCommandlet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ImportAssetsCommandlet.h | UnrealEd | class UImportAssetsCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UImportDialogueScriptCommandlet::UImportDialogueScriptCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportDialogueScriptCommandlet.h | UnrealEd | UImportDialogueScriptCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UImportDialogueScriptCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportDialogueScriptCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UImportDialogueScriptCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportDialogueScriptCommandlet.h | UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text. | UnrealEd | class UImportDialogueScriptCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UImportLocalizedDialogueCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportLocalizedDialogueCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UImportLocalizedDialogueCommandlet::UImportLocalizedDialogueCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportLocalizedDialogueCommandlet.h | UnrealEd | UImportLocalizedDialogueCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UImportLocalizedDialogueCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ImportLocalizedDialogueCommandlet.h | UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets. | UnrealEd | class UImportLocalizedDialogueCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [] |
UInternationalizationConditioningCommandlet::AddForeignFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Adds the specified file as the foreign version for a loc file pair | UnrealEd | void AddForeignFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UInternationalizationConditioningCommandlet::AddNativeFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Adds the specified file as the native version for a loc file pair | UnrealEd | void AddNativeFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UInternationalizationConditioningCommandlet::FindForeignIndex | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found | UnrealEd | int32 FindForeignIndex ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UInternationalizationConditioningCommandlet::FindNativeIndex | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found | UnrealEd | int32 FindNativeIndex ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::CompareToCounterpart | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Compares the data in this loc file against the data in the specified counterpart file, placing the results in the various tracking arrays. | UnrealEd | void CompareToCounterpart &40; TSharedPtr< FLocalizationFile > Other &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetDirectoryName | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | const FString GetDirectoryName&40;&41; const | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetExtension | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | const FString GetExtension&40;&41; const | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | FConfigFile &42; GetFile&40;&41; const | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetFilename | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | const FString GetFilename&40;&41; const | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetFullName | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Accessors | UnrealEd | const FString GetFullName&40;&41; const | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetIdenticalProperties | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Appends all the entries that have matching primary language and translated text to the passed in array. | UnrealEd | void GetIdenticalProperties &40; TArray< FLocalizationFileEntry > & OutProperties &41; const | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::GetTranslatedProperties | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Appends all the entries that have non-empty translated text to the passed in array. Note this will not get entries where the primary language text is the same as the translated text, useGetIdenticalProperties()instead. | UnrealEd | void GetTranslatedProperties &40; TArray< FLocalizationFileEntry > & OutProperties &41; const | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::FLocalizationFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Copy ctor | UnrealEd | FLocalizationFile &40; const TSharedRef< FLocalizationFile > Other &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::FLocalizationFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UInternationalizationConditioningCommandlet::FLocalizationFile | UnrealEd | FLocalizationFile &40; const FString & InPath, FConfigFile &42;const InConfigFile &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFile::~FLocalizationFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Dtor | UnrealEd | &126;FLocalizationFile&40;&41; | [] |
FLocalizationFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Contains information about a single localization file, any language. | UnrealEd | struct FLocalizationFile | [] |
UInternationalizationConditioningCommandlet::FLocalizationFileEntry::FLocalizationFileEntry | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | FLocalizationFileEntry &40; const FString & InFile, const FString & InNamespace, const FString & InKey, const FString & InSourceText, const FString & InTranslatedText &41; | [] | |
FLocalizationFileEntry | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Contains all the info we need to create archive/manifest entries from. | UnrealEd | struct FLocalizationFileEntry | [
{
"type": "FString",
"name": "File",
"description": ""
},
{
"type": "FString",
"name": "Key",
"description": ""
},
{
"type": "FString",
"name": "Namespace",
"description": ""
},
{
"type": "FString",
"name": "SourceText",
"description": ""
},
{
"typ... |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::CompareFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Compares the two loc files against each other. | UnrealEd | void CompareFiles&40;&41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::GetIdenticalProperties | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Adds any identical entries to an array. | UnrealEd | void GetIdenticalProperties &40; TArray< FLocalizationFileEntry > & Properties &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::GetFilename | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Returns the filename (without path or extension info) for this file pair | UnrealEd | const FString GetFilename&40;&41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::GetTranslatedProperties | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Adds entries that differ and are non-empty to an array. | UnrealEd | void GetTranslatedProperties &40; TArray< FLocalizationFileEntry > & Properties &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::HasForeignFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool HasForeignFile&40;&41; | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::HasForeignFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool HasForeignFile &40; const FString & Filename &41; | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::HasNativeFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool HasNativeFile&40;&41; | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::HasNativeFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool HasNativeFile &40; const FString & Filename &41; | [] | |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::SetForeignFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Assigns the foreign version of this loc file pair. | UnrealEd | bool SetForeignFile &40; const FString & ForeignFilename, FConfigFile &42;const ForeignConfigFile &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::SetNativeFile | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Assigns the native version of the loc file pair. | UnrealEd | bool SetNativeFile &40; const FString & NativeFilename, FConfigFile &42;const NativeConfigFile &41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::FLocalizationFilePair | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Default ctor | UnrealEd | FLocalizationFilePair&40;&41; | [] |
UInternationalizationConditioningCommandlet::FLocalizationFilePair::~FLocalizationFilePair | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UInternationalizationConditioningCommandlet::FLocalizationFilePair | UnrealEd | &126;FLocalizationFilePair&40;&41; | [] |
UInternationalizationConditioningCommandlet::LoadLegacyLocalizationFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | void LoadLegacyLocalizationFiles ( const [FString](API\Runtime\Core\Containers\FString) & SourcePath, const [FString](API\Runtime\Core\Containers\FString) & NativeLanguage, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & LanguagesToProcess ) | [] | |
FLocalizationFilePair | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Contains information about a localization file and its native counterpart. | UnrealEd | struct FLocalizationFilePair | [
{
"type": "TSharedPtr<FLo...",
"name": "ForeignFile",
"description": ""
},
{
"type": "TSharedPtr<FLo...",
"name": "NativeFile",
"description": ""
}
] |
UInternationalizationConditioningCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UInternationalizationConditioningCommandlet::ProcessArchive | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool ProcessArchive ( const [FString](API\Runtime\Core\Containers\FString) & PrimaryLangExt, const [FString](API\Runtime\Core\Containers\FString) & SourcePath, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath ) | [] | |
UInternationalizationConditioningCommandlet::ProcessManifest | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UnrealEd | bool ProcessManifest ( const [FString](API\Runtime\Core\Containers\FString) & PrimaryLangExt, const [FString](API\Runtime\Core\Containers\FString) & SourcePath, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath ) | [] | |
UInternationalizationConditioningCommandlet::ReadLocFiles | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | Initializes the LocPairs arrays using the list of filenames provided. | UnrealEd | void ReadLocFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NativeFilenames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ForeignFilenames ) | [] |
UInternationalizationConditioningCommandlet::UInternationalizationConditioningCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UGatherTextCommandlet | UnrealEd | UInternationalizationConditioningCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
UInternationalizationConditioningCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h | UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data. | UnrealEd | class UInternationalizationConditioningCommandlet : public [UGatherTextCommandletBase](API\Editor\UnrealEd\Commandlets\UGatherTextCommandletBase) | [
{
"type": "TArray<FLocali...",
"name": "LocPairs",
"description": ""
}
] |
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