className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UTextAssetCommandlet::UTextAssetCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h | UnrealEd | UTextAssetCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextAssetCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UTextAssetCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h | UnrealEd | class UTextAssetCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UUnrealPakCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UUnrealPakCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h | UnrealEd | class UUnrealPakCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UUpdateGameProjectCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UUpdateGameProjectCommandlet::UUpdateGameProjectCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h | UnrealEd | UUpdateGameProjectCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldPartitionBuilderCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UUpdateGameProjectCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h | UnrealEd | class UUpdateGameProjectCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UWorldPartitionBuilderCommandlet::UWorldPartitionBuilderCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h | UnrealEd | UWorldPartitionBuilderCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldPartitionBuilderCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h | UnrealEd | class UWorldPartitionBuilderCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
UUnrealPakCommandlet::UUnrealPakCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h | UnrealEd | UUnrealPakCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldPartitionConvertCommandlet::ChangeObjectOuter | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void ChangeObjectOuter ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewOuter ) | [] | |
UWorldPartitionConvertCommandlet::CreateHLODLayerFromINI | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | [UHLODLayer](API\Runtime\Engine\WorldPartition\HLOD\UHLODLayer) * CreateHLODLayerFromINI ( const [FString](API\Runtime\Core\Containers\FString) & InHLODLayerName ) | [] | |
UWorldPartitionConvertCommandlet::CreateWorldMiniMapTexture | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void CreateWorldMiniMapTexture ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] | |
UWorldPartitionConvertCommandlet::CreateWorldPartition | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * CreateWorldPartition ( class [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * MainWorldSettings ) | [] | |
UWorldPartitionConvertCommandlet::DetachDependantLevelPackages | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | bool DetachDependantLevelPackages ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level ) | [] | |
UWorldPartitionConvertCommandlet::FixupSoftObjectPaths | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void FixupSoftObjectPaths ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OuterPackage ) | [] | |
UWorldPartitionConvertCommandlet::GetAdditionalLevelsToConvert | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual bool GetAdditionalLevelsToConvert ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & SubLevels ) | [] | |
UWorldPartitionConvertCommandlet::GetConversionSuffix | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) GetConversionSuffix ( const bool bInOnlyMergeSubLevels ) | [] | |
UWorldPartitionConvertCommandlet::InitWorld | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | [ULevel](API\Runtime\Engine\Engine\ULevel) * InitWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] | |
UWorldPartitionConvertCommandlet::LoadWorld | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | [UWorld](API\Runtime\Engine\Engine\UWorld) * LoadWorld ( const [FString](API\Runtime\Core\Containers\FString) & LevelToLoad ) | [] | |
UWorldPartitionConvertCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UWorldPartitionConvertCommandlet::OnWorldLoaded | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual void OnWorldLoaded ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] | |
UWorldPartitionConvertCommandlet::OutputConversionReport | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual void OutputConversionReport() const | [] | |
UWorldPartitionConvertCommandlet::PerformAdditionalWorldCleanup | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual void PerformAdditionalWorldCleanup ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) const | [] | |
UWorldPartitionConvertCommandlet::PrepareStreamingLevelForConversion | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual bool PrepareStreamingLevelForConversion ( [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * StreamingLevel ) | [] | |
UWorldPartitionConvertCommandlet::PerformAdditionalActorChanges | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual void PerformAdditionalActorChanges ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) const | [] | |
UWorldPartitionConvertCommandlet::ReadAdditionalTokensAndSwitches | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual void ReadAdditionalTokensAndSwitches ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches ) | [] | |
UWorldPartitionConvertCommandlet::RenameWorldPackageWithSuffix | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | bool RenameWorldPackageWithSuffix ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] | |
UWorldPartitionConvertCommandlet::SetActorGuid | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void SetActorGuid ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [FGuid](API\Runtime\Core\Misc\FGuid) & NewGuid ) | [] | |
UWorldPartitionConvertCommandlet::SetupHLOD | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void SetupHLOD() | [] | |
UWorldPartitionConvertCommandlet::SetupHLODLayerAssets | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | void SetupHLODLayerAssets() | [] | |
UWorldPartitionConvertCommandlet::ShouldConvertStreamingLevel | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual bool ShouldConvertStreamingLevel ( [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * StreamingLevel ) | [] | |
UWorldPartitionConvertCommandlet::ShouldDeleteActor | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | virtual bool ShouldDeleteActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bMainLevel ) const | [] | |
UWorldPartitionConvertCommandlet::UWorldPartitionConvertCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | UWorldPartitionConvertCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldPartitionConvertCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h | UnrealEd | class UWorldPartitionConvertCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "TSet<FString>",
"name": "ActorsInGroupActors",
"description": ""
},
{
"type": "TSet<FString>",
"name": "ActorsReferencesToActors",
"description": ""
},
{
"type": "TSet<FString>",
"name": "ActorsWithChildActors",
"description": ""
},
{
"type": "bool",
... | |
UWrangleContentCommandlet::Main | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h | Entry point for your commandlet | UnrealEd | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UWrangleContentCommandlet::UWrangleContentCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h | UnrealEd | UWrangleContentCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
WorldPartitionCommandletHelpers::CheckoutSaveAdd | /Engine/Source/Editor/UnrealEd/Public/Commandlets/WorldPartitionCommandletHelpers.h | UnrealEd | namespace WorldPartitionCommandletHelpers { template<class T> bool WorldPartitionCommandletHelpers::CheckoutSaveAdd ( T && ToSave, [FPackageSourceControlHelper](API\Editor\UnrealEd\FPackageSourceControlHelper) & SCHelper ) } | [] | |
UWrangleContentCommandlet | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h | UnrealEd | class UWrangleContentCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] | |
CommonEditorViewportUtils::FillShowMenu | /Engine/Source/Editor/UnrealEd/Public/SCommonEditorViewportToolbarBase.h | UnrealEd | namespace CommonEditorViewportUtils { static void CommonEditorViewportUtils::FillShowMenu ( class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TArray](API\Runtime\Core\Containers\TArray)< [FShowMenuCommand](API\Editor\UnrealEd\FShowMenuCommand) > MenuCommands, int32 EntryOffset ) } | [] | |
ECookMode::Type | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | namespace ECookMode { enum Type { CookOnTheFly, CookOnTheFlyFromTheEditor, CookByTheBookFromTheEditor, CookByTheBook, CookWorker, } } | [] | |
FIniSettingContainer | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Tmap of the Config name, Section name, Key name, to the value | UnrealEd | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Run... | [] |
FStatHistoryInt::AddInstance | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void AddInstance ( int64 CurrentValue ) | [] | |
FStatHistoryInt::GetMaximum | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | int64 GetMaximum() const | [] | |
FStatHistoryInt::GetMinimum | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | int64 GetMinimum() const | [] | |
FStatHistoryInt::Initialize | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void Initialize ( int64 InitialValue ) | [] | |
FStatHistoryInt | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | struct FStatHistoryInt | [] | |
ActiveCOTFS | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Cook on the fly server. | UnrealEd | static [UCookOnTheFlyServer](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer) * ActiveCOTFS = nullptr; | [] |
UCookOnTheFlyServer::BeginDestroy | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | UnrealEd | virtual void BeginDestroy() | [] |
UCookOnTheFlyServer::BroadcastFileserverPresence | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Broadcast the fileserver's presence on the network | UnrealEd | bool BroadcastFileserverPresence ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId ) | [] |
UCookOnTheFlyServer::CancelCookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Cancel the currently running cook by the book (needs to be called from the game thread) | UnrealEd | void CancelCookByTheBook() | [] |
UCookOnTheFlyServer::CancelAllQueues | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Demote PackageDatas in any queue back to Idle, and eliminate pending requests. Used when canceling a cook. | UnrealEd | void CancelAllQueues() | [] |
UCookOnTheFlyServer::ClearAllCookedData | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Clear all the previously cooked data all cook requests from now on will be considered recook requests | UnrealEd | void ClearAllCookedData() | [] |
UCookOnTheFlyServer::ClearCachedCookedPlatformDataForPlatform | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Clear any cached cooked platform data for a platform and call ClearCachedCookedPlatformData on all UObjects. | UnrealEd | void ClearCachedCookedPlatformDataForPlatform ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
UCookOnTheFlyServer::ClearGarbageCollectType | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void ClearGarbageCollectType() | [] | |
UCookOnTheFlyServer::ClearPlatformCookedData | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Clear all the previously cooked data for the platform passed in | UnrealEd | void ClearPlatformCookedData ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
CookByTheBookFinishedEvent | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | static [FOnCookByTheBookFinished](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookFinished) CookByTheBookFinishedEvent; | [] | |
CookByTheBookStartedEvent | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Cook events that can be listenned to. | UnrealEd | static [FOnCookByTheBookStarted](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookStarted) CookByTheBookStartedEvent; | [] |
UCookOnTheFlyServer::CookerAddReferencedObjects | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void CookerAddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Ar ) | [] | |
UCookOnTheFlyServer::DumpStats | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Dumps cooking stats to the log. Run from the exec command "Cook stats". | UnrealEd | void DumpStats() | [] |
ECookAction | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | enum ECookAction { Done, Request, Load, LoadLimited, Save, SaveLimited, Poll, PollIdle, WaitForAsync, YieldTick, } | [] | |
ECookOnTheSideResult | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | enum ECookOnTheSideResult { COSR_None = 0x00000000, COSR_CookedMap = 0x00000001, COSR_CookedPackage = 0x00000002, COSR_ErrorLoadingPackage = 0x00000004, COSR_RequiresGC = 0x00000008, COSR_WaitingOnCache = 0x00000010, COSR_MarkedUpKeepPackages = 0x00000040, COSR_RequiresGC_OOM = 0x00000080, COSR_RequiresGC_PackageCount ... | [] | |
UCookOnTheFlyServer::EvaluateGarbageCollectionResults | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void EvaluateGarbageCollectionResults ( bool bWasDueToOOM, bool bWasPartialGC, uint32 ResultFlags, int32 NumObjectsBeforeGC, const [FPlatformMemoryStats](API\Runtime\Core\Unix\FPlatformMemoryStats) & MemStatsBeforeGC, const [FGenericMemoryStats](API\Runtime\Core\HAL\FGenericMemoryStats) & AllocatorStatsBeforeGC, int32 ... | [] | |
EIdleStatus | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | enum EIdleStatus { Active, Idle, Done, } | [] | |
UCookOnTheFlyServer::Exec_Editor | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | FExecinterface used in the editor. | UnrealEd | virtual bool Exec_Editor ( class [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const TCHAR * Cmd, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar ) | [] |
FCookByTheBookStartupOptions | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | struct FCookByTheBookStartupOptions | [
{
"type": "FString",
"name": "BasedOnReleaseVersion",
"description": ""
},
{
"type": "bool",
"name": "bErrorOnEngineContentUse",
"description": "This is a flag for dlc, will cause the cooker to error if the dlc references engine content"
},
{
"type": "bool",
"name": "bGenerat... | |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::AddPlatform | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | UnrealEd | const ITargetPlatform &42; AddPlatform &40; const FName & PlatformName &41; | [] | |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::EnqueueCookRequest | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | Enqueue a new cook request. | UnrealEd | virtual bool EnqueueCookRequest &40; UE::Cook::FCookPackageRequest CookPackageRequest &41; | [] |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetPackageWriter | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | Returns the package store writer for the specified platform. | UnrealEd | virtual ICookedPackageWriter & GetPackageWriter &40; const ITargetPlatform &42; TargetPlatform &41; | [] |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetSandboxDirectory | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | Returns the cooker sandbox directory path. | UnrealEd | virtual FString GetSandboxDirectory&40;&41; const | [] |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetUnsolicitedFiles | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | Returns all unsolicited files that has been produced has a result of a cook request. | UnrealEd | virtual void GetUnsolicitedFiles &40; const FName & PlatformName, const FString & Filename, const bool bIsCookable, TArray< FString > & OutUnsolicitedFiles &41; | [] |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::MarkPackageDirty | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | UnrealEd | virtual void MarkPackageDirty &40; const FName & PackageName &41; | [] | |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::RemovePlatform | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | Remove platform from the cook-on-the-fly session. | UnrealEd | virtual void RemovePlatform &40; const FName & PlatformName &41; | [] |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::FCookOnTheFlyServerInterface | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | UnrealEd | FCookOnTheFlyServerInterface &40; UCookOnTheFlyServer & InCooker &41; | [] | |
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::~FCookOnTheFlyServerInterface | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | UnrealEd | virtual &126;FCookOnTheFlyServerInterface&40;&41; | [] | |
FCookOnTheFlyServerInterface | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp | UnrealEd | class FCookOnTheFlyServerInterface : public UE::Cook::ICookOnTheFlyServer | [] | |
FCookOnTheFlyStartupOptions | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | struct FCookOnTheFlyStartupOptions | [
{
"type": "bool",
"name": "bBindAnyPort",
"description": "Wether the network file server or the I/O store connection server should bind to any port"
},
{
"type": "bool",
"name": "bPlatformProtocol",
"description": "Whether the network file server should use a platform-specific communicat... | |
FOnCookByTheBookFinished | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | typedef TMulticastDelegate_NoParams< void > FOnCookByTheBookFinished | [] | |
EManualTrigger | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | enum EManualTrigger { } | [] | |
FOnCookByTheBookStarted | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | typedef TMulticastDelegate_NoParams< void > FOnCookByTheBookStarted | [] | |
UCookOnTheFlyServer::FPollable::RunDuringPump | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Run the pollable's callback function, from PumpPollables. Calculate the new time and store it in the output. | UnrealEd | void RunDuringPump &40; UE::Cook::FTickStackData & StackData, double & OutNewCurrentTime, double & OutNextTimeSeconds &41; | [] |
UCookOnTheFlyServer::FPollable::RunNow | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Run the pollable's callback function now. Note this means running it outside of its normal location which is not valid for all pollables. PumpPollables is not thread safe, so this must be called on the scheduler thread. | UnrealEd | void RunNow &40; UCookOnTheFlyServer & COTFS &41; | [] |
UCookOnTheFlyServer::FPollable::RunNowInternal | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Update the position of this in the Pollables queue, called from RunNow or for a deferred RunNow. | UnrealEd | void RunNowInternal &40; UCookOnTheFlyServer & COTFS, double LastTimeRun &41; | [] |
UCookOnTheFlyServer::FPollable::Trigger | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Trigger the pollable to execute on the next PumpPollables | UnrealEd | void Trigger &40; UCookOnTheFlyServer & COTFS &41; | [] |
UCookOnTheFlyServer::FPollable::TriggerInternal | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Update the position of this in the Pollables queue, called from Trigger or for a deferred Trigger. | UnrealEd | void TriggerInternal &40; UCookOnTheFlyServer & COTFS &41; | [] |
UCookOnTheFlyServer::FPollable::FPollable | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | FPollable &40; const TCHAR &42; InDebugName, EManualTrigger, FPollFunction && InFunction &41; | [] | |
UCookOnTheFlyServer::FPollable::FPollable | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | FPollable &40; const TCHAR &42; InDebugName, float InPeriodSeconds, float InPeriodIdleSeconds, FPollFunction && InFunction &41; | [] | |
FPollable | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Wrapper around a function for cooker tasks that need to be ticked on a schedule. Includes data to support calling it on a schedule or triggering it manually. | UnrealEd | struct FPollable : public [FRefCountBase](API\Runtime\Core\Templates\FRefCountBase) | [
{
"type": "const TCHAR \u0004...",
"name": "DebugName",
"description": ""
},
{
"type": "double",
"name": "NextTimeIdleSeconds",
"description": "Time when this should be next called, if the cooker is idle. (See also NextTimeSeconds)."
},
{
"type": "float",
"name": "PeriodIdleS... |
FPollFunction | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | typedef [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void(UE::Cook::FTickStackData &)> FPollFunction | [] | |
UCookOnTheFlyServer::GetCookFlags | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | ECookInitializationFlags GetCookFlags() const | [] | |
UCookOnTheFlyServer::GetCookMode | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | [ECookMode::Type](API\Editor\UnrealEd\CookOnTheSide\ECookMode__Type) GetCookMode() const | [] | |
UCookOnTheFlyServer::GetIdleTimeToGC | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Returns the configured amount of idle time before forcing a GC | UnrealEd | double GetIdleTimeToGC() const | [] |
UCookOnTheFlyServer::GetInstigator | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Return the instigator that first caused the package to be requested by the cook. Returns category EInstigator::NotYetRequested if package is not yet known to the cook. | UnrealEd | virtual [UE::Cook::FInstigator](API\Runtime\CoreUObject\UObject\FInstigator) GetInstigator ( [FName](API\Runtime\Core\UObject\FName) PackageName ) | [] |
UCookOnTheFlyServer::GetInstigatorChain | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Return the chain of instigators that caused the package to be requested by the cook. First element is the direct instigator of the package, last is the root instigator that started the chain. | UnrealEd | virtual [TArray](API\Runtime\Core\Containers\TArray)< [UE::Cook::FInstigator](API\Runtime\CoreUObject\UObject\FInstigator) > GetInstigatorChain ( [FName](API\Runtime\Core\UObject\FName) PackageName ) | [] |
UCookOnTheFlyServer::GetPackagesPerGC | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Returns the configured number of packages to process before GC | UnrealEd | uint32 GetPackagesPerGC() const | [] |
UCookOnTheFlyServer::GetPackagesPerPartialGC | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Returns the configured number of packages to process before partial GC | UnrealEd | uint32 GetPackagesPerPartialGC() const | [] |
UCookOnTheFlyServer::GetShaderLibraryPaths | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Calculate the ShaderLibrary codedir and metadatadir | UnrealEd | void GetShaderLibraryPaths ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FString](API\Runtime\Core\Containers\FString) & OutShaderCodeDir, [FString](API\Runtime\Core\Containers\FString) & OutMetaDataPath, bool bUseProjectDirForDLC ) | [] |
UCookOnTheFlyServer::GetStatId | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | FTickableEditorObjectinterface used by cook on the side. | UnrealEd | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
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