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UTextAssetCommandlet::UTextAssetCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h
UnrealEd
UTextAssetCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTextAssetCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UTextAssetCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h
UnrealEd
class UTextAssetCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UUnrealPakCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UUnrealPakCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h
UnrealEd
class UUnrealPakCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UUpdateGameProjectCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UUpdateGameProjectCommandlet::UUpdateGameProjectCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h
UnrealEd
UUpdateGameProjectCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWorldPartitionBuilderCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UUpdateGameProjectCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UpdateGameProjectCommandlet.h
UnrealEd
class UUpdateGameProjectCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UWorldPartitionBuilderCommandlet::UWorldPartitionBuilderCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h
UnrealEd
UWorldPartitionBuilderCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWorldPartitionBuilderCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h
UnrealEd
class UWorldPartitionBuilderCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UUnrealPakCommandlet::UUnrealPakCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/UnrealPakCommandlet.h
UnrealEd
UUnrealPakCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWorldPartitionConvertCommandlet::ChangeObjectOuter
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void ChangeObjectOuter ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewOuter )
[]
UWorldPartitionConvertCommandlet::CreateHLODLayerFromINI
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
[UHLODLayer](API\Runtime\Engine\WorldPartition\HLOD\UHLODLayer) * CreateHLODLayerFromINI ( const [FString](API\Runtime\Core\Containers\FString) & InHLODLayerName )
[]
UWorldPartitionConvertCommandlet::CreateWorldMiniMapTexture
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void CreateWorldMiniMapTexture ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
UWorldPartitionConvertCommandlet::CreateWorldPartition
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
[UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * CreateWorldPartition ( class [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * MainWorldSettings )
[]
UWorldPartitionConvertCommandlet::DetachDependantLevelPackages
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
bool DetachDependantLevelPackages ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level )
[]
UWorldPartitionConvertCommandlet::FixupSoftObjectPaths
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void FixupSoftObjectPaths ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OuterPackage )
[]
UWorldPartitionConvertCommandlet::GetAdditionalLevelsToConvert
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual bool GetAdditionalLevelsToConvert ( [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, [TArray](API\Runtime\Core\Containers\TArray)< [ULevel](API\Runtime\Engine\Engine\ULevel) * > & SubLevels )
[]
UWorldPartitionConvertCommandlet::GetConversionSuffix
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) GetConversionSuffix ( const bool bInOnlyMergeSubLevels )
[]
UWorldPartitionConvertCommandlet::InitWorld
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
[ULevel](API\Runtime\Engine\Engine\ULevel) * InitWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
UWorldPartitionConvertCommandlet::LoadWorld
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
[UWorld](API\Runtime\Engine\Engine\UWorld) * LoadWorld ( const [FString](API\Runtime\Core\Containers\FString) & LevelToLoad )
[]
UWorldPartitionConvertCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UWorldPartitionConvertCommandlet::OnWorldLoaded
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual void OnWorldLoaded ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
UWorldPartitionConvertCommandlet::OutputConversionReport
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual void OutputConversionReport() const
[]
UWorldPartitionConvertCommandlet::PerformAdditionalWorldCleanup
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual void PerformAdditionalWorldCleanup ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) const
[]
UWorldPartitionConvertCommandlet::PrepareStreamingLevelForConversion
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual bool PrepareStreamingLevelForConversion ( [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * StreamingLevel )
[]
UWorldPartitionConvertCommandlet::PerformAdditionalActorChanges
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual void PerformAdditionalActorChanges ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) const
[]
UWorldPartitionConvertCommandlet::ReadAdditionalTokensAndSwitches
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual void ReadAdditionalTokensAndSwitches ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Switches )
[]
UWorldPartitionConvertCommandlet::RenameWorldPackageWithSuffix
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
bool RenameWorldPackageWithSuffix ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
UWorldPartitionConvertCommandlet::SetActorGuid
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void SetActorGuid ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [FGuid](API\Runtime\Core\Misc\FGuid) & NewGuid )
[]
UWorldPartitionConvertCommandlet::SetupHLOD
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void SetupHLOD()
[]
UWorldPartitionConvertCommandlet::SetupHLODLayerAssets
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
void SetupHLODLayerAssets()
[]
UWorldPartitionConvertCommandlet::ShouldConvertStreamingLevel
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual bool ShouldConvertStreamingLevel ( [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) * StreamingLevel )
[]
UWorldPartitionConvertCommandlet::ShouldDeleteActor
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
virtual bool ShouldDeleteActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, bool bMainLevel ) const
[]
UWorldPartitionConvertCommandlet::UWorldPartitionConvertCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
UWorldPartitionConvertCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWorldPartitionConvertCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h
UnrealEd
class UWorldPartitionConvertCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[ { "type": "TSet<FString>", "name": "ActorsInGroupActors", "description": "" }, { "type": "TSet<FString>", "name": "ActorsReferencesToActors", "description": "" }, { "type": "TSet<FString>", "name": "ActorsWithChildActors", "description": "" }, { "type": "bool", ...
UWrangleContentCommandlet::Main
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h
Entry point for your commandlet
UnrealEd
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UWrangleContentCommandlet::UWrangleContentCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h
UnrealEd
UWrangleContentCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
WorldPartitionCommandletHelpers::CheckoutSaveAdd
/Engine/Source/Editor/UnrealEd/Public/Commandlets/WorldPartitionCommandletHelpers.h
UnrealEd
namespace WorldPartitionCommandletHelpers { template<class T> bool WorldPartitionCommandletHelpers::CheckoutSaveAdd ( T && ToSave, [FPackageSourceControlHelper](API\Editor\UnrealEd\FPackageSourceControlHelper) & SCHelper ) }
[]
UWrangleContentCommandlet
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WrangleContentCommandlet.h
UnrealEd
class UWrangleContentCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
CommonEditorViewportUtils::FillShowMenu
/Engine/Source/Editor/UnrealEd/Public/SCommonEditorViewportToolbarBase.h
UnrealEd
namespace CommonEditorViewportUtils { static void CommonEditorViewportUtils::FillShowMenu ( class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TArray](API\Runtime\Core\Containers\TArray)< [FShowMenuCommand](API\Editor\UnrealEd\FShowMenuCommand) > MenuCommands, int32 EntryOffset ) }
[]
ECookMode::Type
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
namespace ECookMode { enum Type { CookOnTheFly, CookOnTheFlyFromTheEditor, CookByTheBookFromTheEditor, CookByTheBook, CookWorker, } }
[]
FIniSettingContainer
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Tmap of the Config name, Section name, Key name, to the value
UnrealEd
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Run...
[]
FStatHistoryInt::AddInstance
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
void AddInstance ( int64 CurrentValue )
[]
FStatHistoryInt::GetMaximum
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
int64 GetMaximum() const
[]
FStatHistoryInt::GetMinimum
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
int64 GetMinimum() const
[]
FStatHistoryInt::Initialize
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
void Initialize ( int64 InitialValue )
[]
FStatHistoryInt
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
struct FStatHistoryInt
[]
ActiveCOTFS
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Cook on the fly server.
UnrealEd
static [UCookOnTheFlyServer](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer) * ActiveCOTFS = nullptr;
[]
UCookOnTheFlyServer::BeginDestroy
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
UnrealEd
virtual void BeginDestroy()
[]
UCookOnTheFlyServer::BroadcastFileserverPresence
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Broadcast the fileserver's presence on the network
UnrealEd
bool BroadcastFileserverPresence ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InstanceId )
[]
UCookOnTheFlyServer::CancelCookByTheBook
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Cancel the currently running cook by the book (needs to be called from the game thread)
UnrealEd
void CancelCookByTheBook()
[]
UCookOnTheFlyServer::CancelAllQueues
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Demote PackageDatas in any queue back to Idle, and eliminate pending requests. Used when canceling a cook.
UnrealEd
void CancelAllQueues()
[]
UCookOnTheFlyServer::ClearAllCookedData
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Clear all the previously cooked data all cook requests from now on will be considered recook requests
UnrealEd
void ClearAllCookedData()
[]
UCookOnTheFlyServer::ClearCachedCookedPlatformDataForPlatform
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Clear any cached cooked platform data for a platform and call ClearCachedCookedPlatformData on all UObjects.
UnrealEd
void ClearCachedCookedPlatformDataForPlatform ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
UCookOnTheFlyServer::ClearGarbageCollectType
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
void ClearGarbageCollectType()
[]
UCookOnTheFlyServer::ClearPlatformCookedData
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Clear all the previously cooked data for the platform passed in
UnrealEd
void ClearPlatformCookedData ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
CookByTheBookFinishedEvent
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
static [FOnCookByTheBookFinished](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookFinished) CookByTheBookFinishedEvent;
[]
CookByTheBookStartedEvent
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Cook events that can be listenned to.
UnrealEd
static [FOnCookByTheBookStarted](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookStarted) CookByTheBookStartedEvent;
[]
UCookOnTheFlyServer::CookerAddReferencedObjects
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
void CookerAddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Ar )
[]
UCookOnTheFlyServer::DumpStats
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Dumps cooking stats to the log. Run from the exec command "Cook stats".
UnrealEd
void DumpStats()
[]
ECookAction
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
enum ECookAction { Done, Request, Load, LoadLimited, Save, SaveLimited, Poll, PollIdle, WaitForAsync, YieldTick, }
[]
ECookOnTheSideResult
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
enum ECookOnTheSideResult { COSR_None = 0x00000000, COSR_CookedMap = 0x00000001, COSR_CookedPackage = 0x00000002, COSR_ErrorLoadingPackage = 0x00000004, COSR_RequiresGC = 0x00000008, COSR_WaitingOnCache = 0x00000010, COSR_MarkedUpKeepPackages = 0x00000040, COSR_RequiresGC_OOM = 0x00000080, COSR_RequiresGC_PackageCount ...
[]
UCookOnTheFlyServer::EvaluateGarbageCollectionResults
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
void EvaluateGarbageCollectionResults ( bool bWasDueToOOM, bool bWasPartialGC, uint32 ResultFlags, int32 NumObjectsBeforeGC, const [FPlatformMemoryStats](API\Runtime\Core\Unix\FPlatformMemoryStats) & MemStatsBeforeGC, const [FGenericMemoryStats](API\Runtime\Core\HAL\FGenericMemoryStats) & AllocatorStatsBeforeGC, int32 ...
[]
EIdleStatus
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
enum EIdleStatus { Active, Idle, Done, }
[]
UCookOnTheFlyServer::Exec_Editor
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
FExecinterface used in the editor.
UnrealEd
virtual bool Exec_Editor ( class [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const TCHAR * Cmd, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar )
[]
FCookByTheBookStartupOptions
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
struct FCookByTheBookStartupOptions
[ { "type": "FString", "name": "BasedOnReleaseVersion", "description": "" }, { "type": "bool", "name": "bErrorOnEngineContentUse", "description": "This is a flag for dlc, will cause the cooker to error if the dlc references engine content" }, { "type": "bool", "name": "bGenerat...
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::AddPlatform
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
UnrealEd
const ITargetPlatform &42; AddPlatform &40; const FName & PlatformName &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::EnqueueCookRequest
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
Enqueue a new cook request.
UnrealEd
virtual bool EnqueueCookRequest &40; UE::Cook::FCookPackageRequest CookPackageRequest &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetPackageWriter
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
Returns the package store writer for the specified platform.
UnrealEd
virtual ICookedPackageWriter & GetPackageWriter &40; const ITargetPlatform &42; TargetPlatform &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetSandboxDirectory
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
Returns the cooker sandbox directory path.
UnrealEd
virtual FString GetSandboxDirectory&40;&41; const
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::GetUnsolicitedFiles
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
Returns all unsolicited files that has been produced has a result of a cook request.
UnrealEd
virtual void GetUnsolicitedFiles &40; const FName & PlatformName, const FString & Filename, const bool bIsCookable, TArray< FString > & OutUnsolicitedFiles &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::MarkPackageDirty
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
UnrealEd
virtual void MarkPackageDirty &40; const FName & PackageName &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::RemovePlatform
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
Remove platform from the cook-on-the-fly session.
UnrealEd
virtual void RemovePlatform &40; const FName & PlatformName &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::FCookOnTheFlyServerInterface
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
UnrealEd
FCookOnTheFlyServerInterface &40; UCookOnTheFlyServer & InCooker &41;
[]
UCookOnTheFlyServer::FCookOnTheFlyServerInterface::~FCookOnTheFlyServerInterface
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
UnrealEd
virtual &126;FCookOnTheFlyServerInterface&40;&41;
[]
FCookOnTheFlyServerInterface
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp
UnrealEd
class FCookOnTheFlyServerInterface : public UE::Cook::ICookOnTheFlyServer
[]
FCookOnTheFlyStartupOptions
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
struct FCookOnTheFlyStartupOptions
[ { "type": "bool", "name": "bBindAnyPort", "description": "Wether the network file server or the I/O store connection server should bind to any port" }, { "type": "bool", "name": "bPlatformProtocol", "description": "Whether the network file server should use a platform-specific communicat...
FOnCookByTheBookFinished
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
typedef TMulticastDelegate_NoParams< void > FOnCookByTheBookFinished
[]
EManualTrigger
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
enum EManualTrigger { }
[]
FOnCookByTheBookStarted
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
typedef TMulticastDelegate_NoParams< void > FOnCookByTheBookStarted
[]
UCookOnTheFlyServer::FPollable::RunDuringPump
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Run the pollable's callback function, from PumpPollables. Calculate the new time and store it in the output.
UnrealEd
void RunDuringPump &40; UE::Cook::FTickStackData & StackData, double & OutNewCurrentTime, double & OutNextTimeSeconds &41;
[]
UCookOnTheFlyServer::FPollable::RunNow
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Run the pollable's callback function now. Note this means running it outside of its normal location which is not valid for all pollables. PumpPollables is not thread safe, so this must be called on the scheduler thread.
UnrealEd
void RunNow &40; UCookOnTheFlyServer & COTFS &41;
[]
UCookOnTheFlyServer::FPollable::RunNowInternal
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Update the position of this in the Pollables queue, called from RunNow or for a deferred RunNow.
UnrealEd
void RunNowInternal &40; UCookOnTheFlyServer & COTFS, double LastTimeRun &41;
[]
UCookOnTheFlyServer::FPollable::Trigger
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Trigger the pollable to execute on the next PumpPollables
UnrealEd
void Trigger &40; UCookOnTheFlyServer & COTFS &41;
[]
UCookOnTheFlyServer::FPollable::TriggerInternal
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Update the position of this in the Pollables queue, called from Trigger or for a deferred Trigger.
UnrealEd
void TriggerInternal &40; UCookOnTheFlyServer & COTFS &41;
[]
UCookOnTheFlyServer::FPollable::FPollable
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
FPollable &40; const TCHAR &42; InDebugName, EManualTrigger, FPollFunction && InFunction &41;
[]
UCookOnTheFlyServer::FPollable::FPollable
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
FPollable &40; const TCHAR &42; InDebugName, float InPeriodSeconds, float InPeriodIdleSeconds, FPollFunction && InFunction &41;
[]
FPollable
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Wrapper around a function for cooker tasks that need to be ticked on a schedule. Includes data to support calling it on a schedule or triggering it manually.
UnrealEd
struct FPollable : public [FRefCountBase](API\Runtime\Core\Templates\FRefCountBase)
[ { "type": "const TCHAR \u0004...", "name": "DebugName", "description": "" }, { "type": "double", "name": "NextTimeIdleSeconds", "description": "Time when this should be next called, if the cooker is idle. (See also NextTimeSeconds)." }, { "type": "float", "name": "PeriodIdleS...
FPollFunction
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
typedef [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void(UE::Cook::FTickStackData &)> FPollFunction
[]
UCookOnTheFlyServer::GetCookFlags
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
ECookInitializationFlags GetCookFlags() const
[]
UCookOnTheFlyServer::GetCookMode
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
UnrealEd
[ECookMode::Type](API\Editor\UnrealEd\CookOnTheSide\ECookMode__Type) GetCookMode() const
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UCookOnTheFlyServer::GetIdleTimeToGC
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Returns the configured amount of idle time before forcing a GC
UnrealEd
double GetIdleTimeToGC() const
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UCookOnTheFlyServer::GetInstigator
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Return the instigator that first caused the package to be requested by the cook. Returns category EInstigator::NotYetRequested if package is not yet known to the cook.
UnrealEd
virtual [UE::Cook::FInstigator](API\Runtime\CoreUObject\UObject\FInstigator) GetInstigator ( [FName](API\Runtime\Core\UObject\FName) PackageName )
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UCookOnTheFlyServer::GetInstigatorChain
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Return the chain of instigators that caused the package to be requested by the cook. First element is the direct instigator of the package, last is the root instigator that started the chain.
UnrealEd
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UE::Cook::FInstigator](API\Runtime\CoreUObject\UObject\FInstigator) > GetInstigatorChain ( [FName](API\Runtime\Core\UObject\FName) PackageName )
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UCookOnTheFlyServer::GetPackagesPerGC
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Returns the configured number of packages to process before GC
UnrealEd
uint32 GetPackagesPerGC() const
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UCookOnTheFlyServer::GetPackagesPerPartialGC
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Returns the configured number of packages to process before partial GC
UnrealEd
uint32 GetPackagesPerPartialGC() const
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UCookOnTheFlyServer::GetShaderLibraryPaths
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
Calculate the ShaderLibrary codedir and metadatadir
UnrealEd
void GetShaderLibraryPaths ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform, [FString](API\Runtime\Core\Containers\FString) & OutShaderCodeDir, [FString](API\Runtime\Core\Containers\FString) & OutMetaDataPath, bool bUseProjectDirForDLC )
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UCookOnTheFlyServer::GetStatId
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h
FTickableEditorObjectinterface used by cook on the side.
UnrealEd
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
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