className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SDeleteAssetsDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SDeleteAssetsDialog::OnKeyDown | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | Called after a key is pressed when this widget has focus (this event bubbles if not handled)
Returns whether the event was handled, along with other possible actions | UnrealEd | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
SDeleteAssetsDialog::~SDeleteAssetsDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | UnrealEd | virtual ~SDeleteAssetsDialog() | [] | |
SDeleteAssetsDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | The dialog that appears to help users through the deletion process in the editor. It helps them find references to assets being deleted and gives them options on how to best handle cleaning up those remaining references. | UnrealEd | class SDeleteAssetsDialog : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SDlgPickAssetPath::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SDlgPickAssetPath\FArguments) & InArgs ) | [] | |
SDlgPickAssetPath::FArguments::AllowReadOnlyFolders | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | If true, read only folders will be displayed | UnrealEd | WidgetArgsType & AllowReadOnlyFolders &40; bool InArg &41; | [] |
SDlgPickAssetPath::FArguments::DefaultAssetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | WidgetArgsType & DefaultAssetPath &40; FText InArg &41; | [] | |
SDlgPickAssetPath::FArguments::Title | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | WidgetArgsType & Title &40; FText InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SDlgPickAssetPath::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SDlgPickAssetPath >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SDlgPickAssetPath::GetAssetName | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | Gets the resulting asset name | UnrealEd | const [FText](API\Runtime\Core\Internationalization\FText) & GetAssetName() | [] |
SDlgPickAssetPath::GetAssetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | Gets the resulting asset path | UnrealEd | const [FText](API\Runtime\Core\Internationalization\FText) & GetAssetPath() | [] |
SDlgPickAssetPath::GetFullAssetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | Gets the resulting full asset path (path+'/'+name) | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetFullAssetPath() | [] |
SDlgPickAssetPath::OnButtonClick | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | [FReply](API\Runtime\SlateCore\Input\FReply) OnButtonClick ( [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) ButtonID ) | [] | |
SDlgPickAssetPath::OnNameChange | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | void OnNameChange ( const [FText](API\Runtime\Core\Internationalization\FText) & NewName, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo ) | [] | |
SDlgPickAssetPath::OnPathChange | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | void OnPathChange ( const [FString](API\Runtime\Core\Containers\FString) & NewPath ) | [] | |
SDlgPickAssetPath::ShowModal | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | Displays the dialog in a blocking fashion | UnrealEd | [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) ShowModal() | [] |
SDlgPickAssetPath::ValidatePackage | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | Ensures supplied package name information is valid | UnrealEd | bool ValidatePackage() | [] |
SDlgPickAssetPath::SDlgPickAssetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | SDlgPickAssetPath() | [] | |
SDlgPickAssetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h | UnrealEd | class SDlgPickAssetPath : public [SWindow](API\Runtime\SlateCore\Widgets\SWindow) | [
{
"type": "FText",
"name": "AssetName",
"description": ""
},
{
"type": "FText",
"name": "AssetPath",
"description": ""
},
{
"type": "bool",
"name": "bAllowReadOnlyFolders",
"description": "If true, read only folders will be displayed"
},
{
"type": "EAppReturnType:... | |
SDlgPickPath::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SDlgPickPath\FArguments) & InArgs ) | [] | |
SDlgPickPath::FArguments::DefaultPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | WidgetArgsType & DefaultPath &40; FText InArg &41; | [] | |
SDlgPickPath::FArguments::AllowReadOnlyFolders | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | If true, read only folders will be displayed | UnrealEd | WidgetArgsType & AllowReadOnlyFolders &40; bool InArg &41; | [] |
SDlgPickPath::FArguments::Title | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | WidgetArgsType & Title &40; FText InArg &41; | [] | |
SDlgPickPath::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | FArguments&40;&41; | [] | |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SDlgPickPath >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SDlgPickPath::GetPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | Gets the resulting asset path | UnrealEd | const [FText](API\Runtime\Core\Internationalization\FText) & GetPath() | [] |
SDlgPickPath::OnButtonClick | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | [FReply](API\Runtime\SlateCore\Input\FReply) OnButtonClick ( [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) ButtonID ) | [] | |
SDlgPickPath::OnPathChange | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | void OnPathChange ( const [FString](API\Runtime\Core\Containers\FString) & NewPath ) | [] | |
SDlgPickPath::ShowModal | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | Displays the dialog in a blocking fashion | UnrealEd | [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) ShowModal() | [] |
SDlgPickPath::ValidatePath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | Ensures supplied package name information is valid | UnrealEd | bool ValidatePath() | [] |
SDlgPickPath::SDlgPickPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | SDlgPickPath() | [] | |
SDlgPickPath | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h | UnrealEd | class SDlgPickPath : public [SWindow](API\Runtime\SlateCore\Widgets\SWindow) | [
{
"type": "bool",
"name": "bAllowReadOnlyFolders",
"description": "If true, read only folders will be displayed"
},
{
"type": "FText",
"name": "Path",
"description": ""
},
{
"type": "EAppReturnType:...",
"name": "UserResponse",
"description": ""
}
] | |
SGenericDialogWidget::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SGenericDialogWidget\FArguments) & InArgs ) | [] | |
SGenericDialogWidget::FArguments::ScrollBoxMaxHeight | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Max height for the scroll box (default: 300f) | UnrealEd | WidgetArgsType & ScrollBoxMaxHeight &40; int32 InArg &41; | [] |
SGenericDialogWidget::FArguments::SLATE_DEFAULT_SLOT | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Content for the dialog Called when the OK button is pressed | UnrealEd | SLATE_DEFAULT_SLOT &40; FArguments, Content &41; const | [] |
SGenericDialogWidget::FArguments::UseScrollBox | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Should this dialog use a scroll box for over-sized content? (default: true) | UnrealEd | WidgetArgsType & UseScrollBox &40; bool InArg &41; | [] |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SGenericDialogWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SGenericDialogWidget::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | FArguments&40;&41; | [] | |
SGenericDialogWidget::OpenDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | static void OpenDialog ( const [FText](API\Runtime\Core\Internationalization\FText) & InDialogTitle, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & DisplayContent, const [FArguments](API\Editor\UnrealEd\Dialogs\SGenericDialogWidget\FArguments) & InArgs, b... | [] | |
SGenericDialogWidget::SetWindow | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Sets the window of this dialog. | UnrealEd | void SetWindow ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InWindow ) | [] |
SGenericDialogWidget | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | class SGenericDialogWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SOutputLogDialog::ComputeDesiredSize | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Compute the desired size for this dialog | UnrealEd | virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const | [] |
SOutputLogDialog::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Constructs the dialog | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SOutputLogDialog\FArguments) & InArgs ) | [] |
SOutputLogDialog::CopyMessageToClipboard | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Copies the message text to the clipboard. | UnrealEd | void CopyMessageToClipboard() | [] |
SOutputLogDialog::FArguments::Buttons | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | WidgetArgsType & Buttons &40; const TAttribute< TArray< FText > > & InAttribute &41; | [] | |
SOutputLogDialog::FArguments::Footer | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | WidgetArgsType & Footer &40; const TAttribute< FText > & InAttribute &41; | [] | |
SOutputLogDialog::FArguments::Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | WidgetArgsType & Header &40; const TAttribute< FText > & InAttribute &41; | [] | |
SOutputLogDialog::FArguments::Log | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | WidgetArgsType & Log &40; const TAttribute< FText > & InAttribute &41; | [] | |
SOutputLogDialog::FArguments::ParentWindow | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | WidgetArgsType & ParentWindow &40; const TAttribute< TSharedPtr< SWindow > > & InAttribute &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SOutputLogDialog::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | FArguments&40;&41; | [] | |
SOutputLogDialog::OnKeyDown | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Override behavior when a key is pressed | UnrealEd | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SOutputLogDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SOutputLogDialog::Open | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Displays the modal dialog box | UnrealEd | static void Open ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, const [FText](API\Runtime\Core\Internationalization\FText) & InHeader, const [FText](API\Runtime\Core\Internationalization\FText) & InLog, const [FText](API\Runtime\Core\Internationalization\FText) & InFooter ) | [] |
SOutputLogDialog::Open | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Displays the modal dialog box with a custom set of buttons | UnrealEd | static int32 Open ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, const [FText](API\Runtime\Core\Internationalization\FText) & InHeader, const [FText](API\Runtime\Core\Internationalization\FText) & InLog, const [FText](API\Runtime\Core\Internationalization\FText) & InFooter, const [TArray](API\R... | [] |
SOutputLogDialog::SupportsKeyboardFocus | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | Override the base method to allow for keyboard focus | UnrealEd | virtual bool SupportsKeyboardFocus() const | [] |
SOutputLogDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h | UnrealEd | class SOutputLogDialog : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SPrivateAssetsDialog::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SPrivateAssetsDialog\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetPrivatizeModel](API\Editor\UnrealEd\FAssetPrivatizeModel) > InPrivatizeModel ) | [] | |
SPrivateAssetsDialog::FArguments::ParentWindow | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | The parent window hosting this dialog. | UnrealEd | WidgetArgsType & ParentWindow &40; const TAttribute< TSharedPtr< SWindow > > & InAttribute &41; | [] |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SPrivateAssetsDialog::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | UnrealEd | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SPrivateAssetsDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SPrivateAssetsDialog::OnKeyDown | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | Called after a key is pressed when this widget has focus (this event bubbles if not handled)
Returns whether the event was handled, along with other possible actions | UnrealEd | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
SPrivateAssetsDialog::~SPrivateAssetsDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | UnrealEd | virtual ~SPrivateAssetsDialog() | [] | |
SPrivateAssetsDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h | The dialog that appears to help users through the process of marking assets private in the editor. It helps them find references to assets being marked private and notifies them of which references would become illegal and be nulled out. | UnrealEd | class SPrivateAssetsDialog : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SReferenceTree::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SReferenceTree\FArguments) & InArgs ) | [] | |
SReferenceTree::FArguments::Object | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | WidgetArgsType & Object &40; UObject &42; InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SReferenceTree::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SReferenceTree >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SReferenceTree::OpenDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | static void OpenDialog ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] | |
SingletonInstance | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > SingletonInstance; | [] | |
SReferenceTree | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | class SReferenceTree : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SReferenceTree::~SReferenceTree | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | ~SReferenceTree() | [] | |
DiffTreeView::CreateTreeView | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > DiffTreeView::CreateTreeView ( [TArray](API\Runtime\Core... | [] | |
DiffTreeView::CurrentDifference | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { int32 DiffTreeView::CurrentDifference ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > TreeView, const ... | [] | |
DiffTreeView::HasNextDifference | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { bool DiffTreeView::HasNextDifference ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > TreeView, const [... | [] | |
DiffTreeView::HasPrevDifference | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { bool DiffTreeView::HasPrevDifference ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > TreeView, const [... | [] | |
DiffTreeView::HighlightNextDifference | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { void DiffTreeView::HighlightNextDifference ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > TreeView, c... | [] | |
DiffTreeView::HighlightPrevDifference | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffTreeView { void DiffTreeView::HighlightPrevDifference ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintDifferenceTreeEntry](API\Editor\UnrealEd\FBlueprintDifferenceTreeEntry) > > > TreeView, c... | [] | |
DiffUtils::CompareUnrelatedObjects | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { void DiffUtils::CompareUnrelatedObjects ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * A, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * B, [TArray](API\Runtime\Core\Containers\TArray)< [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSingleObjectDiffEntry) > & OutDifferingP... | [] | |
DiffUtils::CompareUnrelatedSCS | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { void DiffUtils::CompareUnrelatedSCS ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Old, const [TArray](API\Runtime\Core\Containers\TArray)< [FSCSResolvedIdentifier](API\Editor\UnrealEd\FSCSResolvedIdentifier) > & OldHierarchy, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) ... | [] | |
DiffUtils::CompareUnrelatedStructs | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | Deprecated* DiffUtils now requires root objects so that object topology can be meaningfully compared. | UnrealEd | namespace DiffUtils { void DiffUtils::CompareUnrelatedStructs ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructA, const void * A, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructB, const void * B, [TArray](API\Runtime\Core\Containers\TArray)< [FSingleObjectDiffEntry](API\Editor\Unreal... | [] |
DiffUtils::CompareUnrelatedStructs | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { void DiffUtils::CompareUnrelatedStructs ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructA, const void * A, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterA, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructB, const void * B, const [UObject]... | [] | |
DiffUtils::GetCDO | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DiffUtils::GetCDO ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * ForBlueprint ) } | [] | |
DiffUtils::Identical | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | Deprecated* DiffUtils now requires root objects so that object topology can be meaningfully compared. | UnrealEd | namespace DiffUtils { bool DiffUtils::Identical ( const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & AProp, const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & BProp, const [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) & RootPath, [TArray](API\Runtime\Core\Containers\TArray)<... | [] |
DiffUtils::GetVisiblePropertiesInOrderDeclared | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { [TArray](API\Runtime\Core\Containers\TArray)< [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) > DiffUtils::GetVisiblePropertiesInOrderDeclared ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ForStruct, const [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) & Scope... | [] | |
DiffUtils::Identical | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | DiffUtils now requires root objects so that object topology can be meaningfully compared.DiffUtils::Identicalworks similar toFProperty::Identicalexcept when aUObjectis found, that is in OwningOuter*, it's compared by topology instead. This allows sub-objects to diff correctly. | UnrealEd | namespace DiffUtils { bool DiffUtils::Identical ( const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & AProp, const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & BProp, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterA, const [UObject](API\Runtime\CoreUObject\UObject\U... | [] |
DiffUtils::Identical | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | Deprecated* DiffUtils now requires root objects so that object topology can be meaningfully compared. | UnrealEd | namespace DiffUtils { bool DiffUtils::Identical ( const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & AProp, const [FResolvedProperty](API\Editor\UnrealEd\FResolvedProperty) & BProp, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningOuterA, const [UObject](API\Runtime\CoreUObject\UObject\U... | [] |
DiffUtils::LoadPackageForDiff | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * DiffUtils::LoadPackageForDiff ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISourceControlRevision](API\Developer\SourceControl\ISourceControlRevision) > Revision ) } | [] | |
DiffUtils::LoadPackageForDiff | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * DiffUtils::LoadPackageForDiff ( const [FPackagePath](API\Runtime\CoreUObject\Misc\FPackagePath) & InTempPackagePath, const [FPackagePath](API\Runtime\CoreUObject\Misc\FPackagePath) & InOriginalPackagePath ) } | [] | |
DiffUtils::ResolveAll | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > DiffUtils::ResolveAll ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertySoftPath](API\Editor\UnrealEd\FPropertyS... | [] | |
DiffUtils::ResolveAll | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffUtils { [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > DiffUtils::ResolveAll ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [TArray](API\Runtime\Core\Containers\TArray)< [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSing... | [] | |
DiffViewUtils::Box | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [SHorizontalBox::FSlot::FSlotArguments](API\Runtime\SlateCore\Widgets\SHorizontalBox\FSlot\FSlotArguments) DiffViewUtils::Box ( bool bIsPresent, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color ) } | [] | |
DiffViewUtils::Conflicting | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Conflicting() } | [] | |
DiffViewUtils::Differs | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Differs() } | [] |
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