className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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UCookOnTheFlyServer::HasExceededMaxMemory | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Deprecated*UCookOnTheFlyServernow uses a more complicated private GC scheme; HasExceededMaxMemory is no longer used and returns false | UnrealEd | bool HasExceededMaxMemory() | [] |
UCookOnTheFlyServer::HasRemainingWork | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Return whether the tick needs to take any action for the current session. If not, the session is done. Used for external managers of the cooker to know when to tick it. | UnrealEd | bool HasRemainingWork() const | [] |
UCookOnTheFlyServer::Initialize | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Initialize *this so that either CookOnTheFly or CookByTheBook can be started and ticked | UnrealEd | void Initialize ( [ECookMode::Type](API\Editor\UnrealEd\CookOnTheSide\ECookMode__Type) DesiredCookMode, ECookInitializationFlags InCookInitializationFlags, const [FString](API\Runtime\Core\Containers\FString) & OutputDirectoryOverride ) | [] |
UCookOnTheFlyServer::IsCookByTheBookMode | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer initialized to run CookByTheBook (find all required packages and cook them)? | UnrealEd | bool IsCookByTheBookMode() const | [] |
UCookOnTheFlyServer::IsCookByTheBookRunning | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer in a cook session in CookByTheBook Mode? | UnrealEd | bool IsCookByTheBookRunning() const | [] |
UCookOnTheFlyServer::IsCookingDLC | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer cooking a DLC plugin rather than a Project+Engine+EmbeddedPlugins? | UnrealEd | bool IsCookingDLC() const | [] |
UCookOnTheFlyServer::IsCookingInEditor | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer running in the editor? | UnrealEd | bool IsCookingInEditor() const | [] |
UCookOnTheFlyServer::IsCookOnTheFlyMode | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer initialized to run CookOnTheFly (accept connections from game executables, cook what they ask for)? | UnrealEd | bool IsCookOnTheFlyMode() const | [] |
UCookOnTheFlyServer::IsDirectorCookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the CookDirector (local CookOnTheFlyServer for SPCook or MPDirector, or the remote MPDirector for a CookWorker) initialized to run CookByTheBook? | UnrealEd | bool IsDirectorCookByTheBook() const | [] |
UCookOnTheFlyServer::IsDirectorCookOnTheFly | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the CookDirector (local CookOnTheFlyServer for SPCook or MPDirector, or the remote MPDirector for a CookWorker) initialized to run CookOnTheFly? | UnrealEd | bool IsDirectorCookOnTheFly() const | [] |
UCookOnTheFlyServer::IsInSession | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer in a cook session in any CookMode? Used to restrict operations when cooking and reduce cputime when not cooking. | UnrealEd | bool IsInSession() const | [] |
UCookOnTheFlyServer::IsRealtimeMode | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer initialized to run in real time mode (respects the timeslice), (e.g. in Editor)? | UnrealEd | bool IsRealtimeMode() const | [] |
UCookOnTheFlyServer::IsTickable | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for allUObjectderived classes as they might be loaded async and therefore won't be ready immediately.
true if object is ready to be ticked, false otherwise. | UnrealEd | virtual bool IsTickable() const | [] |
UCookOnTheFlyServer::IsUsingZenStore | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer using ZenStore (cooked packages are stored in Zen's Cache storage rather than as loose files on disk)? | UnrealEd | bool IsUsingZenStore() const | [] |
UCookOnTheFlyServer::IsUsingShaderCodeLibrary | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer in a mode that uses ShaderCodeLibraries rather than storing shaders in the Packages that use them? | UnrealEd | bool IsUsingShaderCodeLibrary() const | [] |
UCookOnTheFlyServer::IsCookWorkerMode | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Is the local CookOnTheFlyServer initialized to run as a CookWorker (connect to a Director cooker cooking CBTB or COTF, cook what it assigns to us)? | UnrealEd | bool IsCookWorkerMode() const | [] |
UCookOnTheFlyServer::LogCookWorkerStats | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Log stats for the CookWorker; this is called before the connection to the director is terminated. | UnrealEd | void LogCookWorkerStats() | [] |
UCookOnTheFlyServer::MarkPackageDirtyForCookerFromSchedulerThread | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Helper function for MarkPackageDirtyForCooker. Executes the MarkPackageDirtyForCooker operations that are only safe to execute from the scheduler's designated point for handling external requests. | UnrealEd | void MarkPackageDirtyForCookerFromSchedulerThread ( const [FName](API\Runtime\Core\UObject\FName) & PackageName ) | [] |
UCookOnTheFlyServer::MarkPackageDirtyForCooker | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Marks a package as dirty for cook causes package to be recooked on next request (and all dependent packages which are currently cooked) | UnrealEd | void MarkPackageDirtyForCooker ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, bool bAllowInSession ) | [] |
UCookOnTheFlyServer::NumConnections | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | uint32 NumConnections() const | [] | |
UCookOnTheFlyServer::MaybeMarkPackageAsAlreadyLoaded | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | MaybeMarkPackageAsAlreadyLoaded Mark the package as already loaded if we have already cooked the package for all requested target platforms this hints to the objects on load that we don't need to load all our bulk data | UnrealEd | void MaybeMarkPackageAsAlreadyLoaded ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] |
UCookOnTheFlyServer::OnCookByTheBookFinished | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | static [FOnCookByTheBookFinished](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookFinished) & OnCookByTheBookFinished() | [] | |
UCookOnTheFlyServer::OnCookByTheBookStarted | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | static [FOnCookByTheBookStarted](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FOnCookByTheBookStarted) & OnCookByTheBookStarted() | [] | |
UCookOnTheFlyServer::OnObjectModified | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Callbacks from editor | UnrealEd | void OnObjectModified ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectMoving ) | [] |
UCookOnTheFlyServer::OnObjectPropertyChanged | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void OnObjectPropertyChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectBeingModified, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] | |
UCookOnTheFlyServer::OnObjectSaved | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void OnObjectSaved ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectSaved, [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext ) | [] | |
UCookOnTheFlyServer::OnObjectUpdated | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void OnObjectUpdated ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] | |
UCookOnTheFlyServer::PostGarbageCollect | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void PostGarbageCollect() | [] | |
UCookOnTheFlyServer::PostLoadPackageFixup | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Execute class-specific special case cook postloads and reference discovery on a given package. | UnrealEd | void PostLoadPackageFixup ( UE::Cook::FPackageData & PackageData, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package ) | [] |
UCookOnTheFlyServer::PreGarbageCollect | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Callbacks fromUObjectglobals. | UnrealEd | void PreGarbageCollect() | [] |
UCookOnTheFlyServer::QueueCancelCookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Queue a cook by the book cancel (can be called from any thread) | UnrealEd | void QueueCancelCookByTheBook() | [] |
UCookOnTheFlyServer::PrintDetailedCookStats | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Print detailed stats from the cook. | UnrealEd | void PrintDetailedCookStats() | [] |
UCookOnTheFlyServer::RecompileChangedShaders | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Recompile any global shader changes if any are detected then clear the cooked platform data so that they can be rebuilt
return true if shaders were recompiled | UnrealEd | bool RecompileChangedShaders ( const [TArray](API\Runtime\Core\Containers\TArray)< const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms ) | [] |
UCookOnTheFlyServer::RequestPackage | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | RequestPackage to be cooked This function can only be called while the cooker is in cook by the book mode | UnrealEd | bool RequestPackage ( const [FName](API\Runtime\Core\UObject\FName) & StandardPackageFName, const bool bForceFrontOfQueue ) | [] |
UCookOnTheFlyServer::RequestPackage | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | RequestPackage to be cooked | UnrealEd | bool RequestPackage ( const [FName](API\Runtime\Core\UObject\FName) & StandardFileName, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) *const > & TargetPlatforms, const bool bForceFrontOfQueue ) | [] |
UCookOnTheFlyServer::ResetCook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Clear platforms' explored flags for all PackageDatas and optionally clear the cookresult flags. | UnrealEd | void ResetCook ( TConstArrayView< TPair< const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) *, bool >> TargetPlatforms ) | [] |
UCookOnTheFlyServer::RunCookList | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Log a list of all of the transitively requested packages. | UnrealEd | void RunCookList ( ECookListOptions CookListOptions ) | [] |
UCookOnTheFlyServer::SetGarbageCollectType | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void SetGarbageCollectType ( uint32 ResultFlagsFromTick ) | [] | |
UCookOnTheFlyServer::ShouldVerifyEDLCookInfo | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Return whether EDLCookInfo verification has NOT been rendered useless by settings such as CookFilter. | UnrealEd | bool ShouldVerifyEDLCookInfo() const | [] |
UCookOnTheFlyServer::ShutdownCookAsCookWorker | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Terminate the CookWorker session | UnrealEd | void ShutdownCookAsCookWorker() | [] |
UCookOnTheFlyServer::ShutdownCookOnTheFly | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Shutdown *this from running in CookOnTheFly mode | UnrealEd | void ShutdownCookOnTheFly() | [] |
UCookOnTheFlyServer::StartCookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Start a cook by the book session Cook on the fly can't run at the same time as cook by the book | UnrealEd | void StartCookByTheBook ( const [FCookByTheBookStartupOptions](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FCookByTheBookSt-) & CookByTheBookStartupOptions ) | [] |
UCookOnTheFlyServer::StartCookOnTheFly | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Initialize cook on the fly server
true on success, false otherwise. | UnrealEd | bool StartCookOnTheFly ( [FCookOnTheFlyStartupOptions](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer\FCookOnTheFlyStartupOptions) InCookOnTheFlyOptions ) | [] |
UCookOnTheFlyServer::StopAndClearCookedData | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Force stop whatever pending cook requests are going on and clear all the cooked data Note CookOnTheFly clients may not be able to recover from this if they are waiting on a cook request to complete | UnrealEd | void StopAndClearCookedData() | [] |
UCookOnTheFlyServer::Tick | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | UnrealEd | virtual void Tick ( float DeltaTime ) | [] |
UCookOnTheFlyServer::TickCookByTheBook | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Tick CBTB until it finishes or needs to yield. Should only be called when in CookByTheBook Mode. | UnrealEd | uint32 TickCookByTheBook ( const float TimeSlice, ECookTickFlags TickFlags ) | [] |
UCookOnTheFlyServer::TickCookOnTheFly | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Tick COTF until it finishes or needs to yield. Should only be called when in CookOnTheFly Mode. | UnrealEd | uint32 TickCookOnTheFly ( const float TimeSlice, ECookTickFlags TickFlags ) | [] |
UCookOnTheFlyServer::TickCookWorker | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Tick CookWorker until it finishes or needs to yield. Should only be called when in CookWorker Mode. | UnrealEd | uint32 TickCookWorker() | [] |
UCookOnTheFlyServer::TickRequestManager | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void TickRequestManager() | [] | |
UCookOnTheFlyServer::TryInitializeCookWorker | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | Connect to the CookDirector host, Initialize this UCOTFS, and start the CookWorker session | UnrealEd | bool TryInitializeCookWorker() | [] |
UCookOnTheFlyServer::WaitForRequests | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | void WaitForRequests ( int TimeoutMs ) | [] | |
UCookOnTheFlyServer::~UCookOnTheFlyServer | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | UnrealEd | virtual ~UCookOnTheFlyServer() | [] | |
UCookOnTheFlyServer | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h | No constructors are accessible with public or protected access. | UnrealEd | class UCookOnTheFlyServer : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject), public [FExec](API\Runtime\Core\Misc\FExec), public [UE::Cook::ICookInfo](API\Runtime\CoreUObject\UObject\ICookInfo) | [] |
FArchiveGenerateReferenceGraph::operator<< | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | This operator can be implemented by sub-classes that wish to serializeUObjectinstances.
This instance. | UnrealEd | virtual [FArchive](API\Runtime\Core\Serialization\FArchive) & operator<< ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& Value ) | [] |
FArchiveGenerateReferenceGraph::FArchiveGenerateReferenceGraph | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | FArchiveGenerateReferenceGraph ( FReferenceGraph & OutGraph ) | [] | |
FArchiveGenerateReferenceGraph | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | An archive for creating a reference graph of all UObjects | UnrealEd | class FArchiveGenerateReferenceGraph : public [FArchiveUObject](API\Runtime\CoreUObject\Serialization\FArchiveUObject) | [] |
EResult | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Custom result types | UnrealEd | enum EResult { Cancel = 0, OK, OKToAll, } | [] |
FDlgMoveAsset::GetNewName | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Accesses the NewName value | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetNewName() const | [] |
FDlgMoveAsset::GetNewGroup | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Accesses the NewGroup value | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetNewGroup() const | [] |
FDlgMoveAsset::GetNewPackage | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Accesses the NewPackage value | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetNewPackage() const | [] |
FDlgMoveAsset::ShowModal | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | returns User response in EResult form. | UnrealEd | [EResult](API\Editor\UnrealEd\Dialogs\FDlgMoveAsset\EResult) ShowModal() | [] |
FDlgMoveAsset::FDlgMoveAsset | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Constructs A move Asset Dialog | UnrealEd | FDlgMoveAsset ( bool bInLegacyOrMapPackage, const [FString](API\Runtime\Core\Containers\FString) & InPackage, const [FString](API\Runtime\Core\Containers\FString) & InGroup, const [FString](API\Runtime\Core\Containers\FString) & InName, const [FText](API\Runtime\Core\Internationalization\FText) & InTitle ) | [] |
FDlgMoveAsset | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgMoveAssets.h | Wrapper class for SDlgMoveAsset. This class creates and launches the dialog then awaits the Result to return to the user. | UnrealEd | class FDlgMoveAsset | [] |
EResult | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | enum EResult { Folder, Contents, Cancel, } | [] | |
FDragDropConfirmation::OpenDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | static [EResult](API\Editor\UnrealEd\Dialogs\FDragDropConfirmation\EResult) OpenDialog ( const [FString](API\Runtime\Core\Containers\FString) & ConfirmationTitle, const [FString](API\Runtime\Core\Containers\FString) & Message, const [FString](API\Runtime\Core\Containers\FString) & FolderOption, const [FString](API\Runt... | [] | |
FDragDropConfirmation | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | UnrealEd | class FDragDropConfirmation | [] | |
FReferenceGraphNode::GetObjectToDisplay | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | Returns the object that should be displayed on the graph | UnrealEd | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectToDisplay ( bool bShowScriptReferences ) | [] |
FReferenceGraphNode::FReferenceGraphNode | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | UnrealEd | FReferenceGraphNode ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] | |
FReferenceGraphNode | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h | A struct representing a node in the reference graph | UnrealEd | struct FReferenceGraphNode | [
{
"type": "bool",
"name": "bVisited",
"description": "If the node has been visited while populating the reference tree."
},
{
"type": "TSet<FReferenc...",
"name": "Links",
"description": "Links from this nodes object. Each link represents a reference to the object."
},
{
"type": ... |
EResult | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Custom return type used by ShowModal | UnrealEd | enum EResult { Suppressed = -1, Cancel = 0, Confirm = 1, } | [] |
FSuppressableWarningDialog::FSetupInfo::FSetupInfo | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Constructs a warning dialog setup object, used to initialize a warning dialog. | UnrealEd | FSetupInfo &40; const FText & InMessage, const FText & InTitle, const FString & InIniSettingName, const FString & InIniSettingFileName &41; | [] |
FSetupInfo | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | User must provide confirm text, and cancel text (if using cancel button) | UnrealEd | struct FSetupInfo | [
{
"type": "bool",
"name": "bDefaultToSuppressInTheFuture",
"description": "If true the suppress checkbox defaults to true"
},
{
"type": "FText",
"name": "CancelText",
"description": "Text used on the button which will returnFSuppressableWarningDialog::Cancel"
},
{
"type": "FText"... |
FSuppressableWarningDialog::ShowModal | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | Launches warning window, returns user response or suppressed | UnrealEd | [EResult](API\Editor\UnrealEd\Dialogs\FSuppressableWarningDialog\EResult) ShowModal() const | [] |
FSuppressableWarningDialog::FSuppressableWarningDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | ConstructsFSuppressableWarningDialog | UnrealEd | FSuppressableWarningDialog ( const [FSuppressableWarningDialog::FSetupInfo](API\Editor\UnrealEd\Dialogs\FSuppressableWarningDialog\FSetupInfo) & Info ) | [] |
FSuppressableWarningDialog | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h | A Dialog that displays a warning message to the user and provides the option to not display it in the future | UnrealEd | class FSuppressableWarningDialog | [] |
SBuildProgressWidget::BuildElapsedTimeText | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Assembles the text containing the elapsed build time. | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) BuildElapsedTimeText() const | [] |
SBuildProgressWidget::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SBuildProgressWidget\FArguments) & InArgs ) | [] | |
EBuildIssueType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | The various issues that can occur. | UnrealEd | enum EBuildIssueType { BUILDISSUE_CriticalError, BUILDISSUE_Error, BUILDISSUE_Warning, } | [] |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SBuildProgressWidget::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | struct FArguments : public [TSlateBaseNamedArgs< SBuildProgressWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
EBuildType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | The type of build that is occurring. | UnrealEd | enum EBuildType { BUILDTYPE_Unknown, BUILDTYPE_Geometry, BUILDTYPE_Lighting, BUILDTYPE_Paths, BUILDTYPE_HLODs, BUILDTYPE_Minimap, BUILDTYPE_LandscapeSplineMeshes, BUILDTYPE_TextureStreaming, BUILDTYPE_VirtualTexture, BUILDTYPE_AllLandscape, } | [] |
SBuildProgressWidget::MarkBuildStartTime | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Records the application time in seconds; used in display of elapsed build time. | UnrealEd | void MarkBuildStartTime() | [] |
SBuildProgressWidget::OnGetBuildTimeText | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) OnGetBuildTimeText() const | [] | |
SBuildProgressWidget::OnGetProgressFraction | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | [TOptional](API\Runtime\Core\IO\TOptional)< float > OnGetProgressFraction() const | [] | |
SBuildProgressWidget::OnGetProgressText | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Progress Control Callbacks | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) OnGetProgressText() const | [] |
SBuildProgressWidget::SetBuildProgressPercent | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Sets the build progress bar percentage. | UnrealEd | void SetBuildProgressPercent ( int32 InProgressNumerator, int32 InProgressDenominator ) | [] |
SBuildProgressWidget::SetBuildStatusText | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Sets the text that describes what part of the build we are currently on. | UnrealEd | void SetBuildStatusText ( const [FText](API\Runtime\Core\Internationalization\FText) & StatusText ) | [] |
SBuildProgressWidget::SetBuildType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Sets the current build type. | UnrealEd | void SetBuildType ( [EBuildType](API\Editor\UnrealEd\Dialogs\SBuildProgressWidget\EBuildType) InBuildType ) | [] |
SBuildProgressWidget::UpdateProgressText | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | void UpdateProgressText() | [] | |
SBuildProgressWidget::UpdateTime | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | Updates the label displaying the current time. | UnrealEd | void UpdateTime() | [] |
SBuildProgressWidget::SBuildProgressWidget | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | SBuildProgressWidget() | [] | |
SBuildProgressWidget::~SBuildProgressWidget | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | ~SBuildProgressWidget() | [] | |
SBuildProgressWidget | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h | UnrealEd | class SBuildProgressWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SDeleteAssetsDialog::Construct | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | Construct aSContentReference. | UnrealEd | void Construct ( const [FArguments](API\Editor\UnrealEd\Dialogs\SDeleteAssetsDialog\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDeleteModel](API\Editor\UnrealEd\FAssetDeleteModel) > InDeleteModel ) | [] |
SDeleteAssetsDialog::FArguments::ParentWindow | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | The parent window hosting this dialog. | UnrealEd | WidgetArgsType & ParentWindow &40; TSharedPtr< SWindow > InArg &41; | [] |
SDeleteAssetsDialog::FArguments::Style | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | The style of the content reference widget (optional) | UnrealEd | WidgetArgsType & Style &40; FName InArg &41; | [] |
WidgetArgsType | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | UnrealEd | typedef FArguments WidgetArgsType | [] | |
SDeleteAssetsDialog::FArguments::WidthOverride | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | When specified, the path box will request this fixed size. | UnrealEd | WidgetArgsType & WidthOverride &40; const TAttribute< FOptionalSize > & InAttribute &41; | [] |
SDeleteAssetsDialog::FArguments::FArguments | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h | UnrealEd | FArguments&40;&41; | [] |
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