| --- |
| license: apache-2.0 |
| tags: |
| - robotics |
| - humanoid |
| --- |
| |
| # Click-and-Traverse: Collision-Free Humanoid Traversal in Cluttered Indoor Scenes |
|
|
| <p style="font-size: 1.2em;"> |
| <a href="https://axian12138.github.io/CAT/"><strong>Project Page</strong></a> | |
| <a href="https://github.com/GalaxyGeneralRobotics/Click-and-Traverse/"><strong>Code</strong></a> | |
| <a href="https://arxiv.org/abs/2601.16035"><strong>Paper</strong></a> | |
| <a href="https://www.youtube.com/watch?v=blek__Qf0Vc"><strong>Video Demo</strong></a>| |
| <a href="https://huggingface.co/Axian12138/Click-and-Traverse"><strong>Models</strong></a>| |
| <a href="https://huggingface.co/datasets/Axian12138/Click-and-Traverse/"><strong>Datasets</strong></a> |
| </p> |
|
|
| The system is designed for **general humanoid traversal tasks** requiring coordinated whole-body motion planning and collision avoidance. |
|
|
| --- |
|
|
| ## Key Capabilities |
|
|
| <table width="100%"> |
| <tr> |
| <th width="50%">Full-Spatial Constraints</th> |
| <th width="50%">Intricate Geometry Handling</th> |
| </tr> |
| <tr> |
| <td valign="top"> |
| Indoor environments impose constraints at multiple spatial levels. Obstacles can appear simultaneously at the <strong>ground, lateral, and overhead</strong> levels, restricting humanoid motion in all spatial dimensions and requiring coordinated whole-body movement. |
| </td> |
| <td valign="top"> |
| The method handles <strong>complex and irregular obstacle geometries</strong> that commonly appear in real-world environments, going beyond simplified primitives such as cubes or regular polyhedra used in many prior benchmarks. |
| </td> |
| </tr> |
| </table> |
| |
|
|
| <div align="center"> |
| <img |
| src="https://img.youtube.com/vi/blek__Qf0Vc/maxresdefault.jpg" |
| style="width:100%; max-width:1000px; height:auto;" |
| alt="Collision-Free Humanoid Traversal Demo" |
| /> |
| </div> |
|
|
| --- |
|
|
| ## Citation |
|
|
| ```bibtex |
| @misc{xue2026collisionfreehumanoidtraversalcluttered, |
| title = {Collision-Free Humanoid Traversal in Cluttered Indoor Scenes}, |
| author = {Xue, Han and Liang, Sikai and Zhang, Zhikai and Zeng, Zicheng and Liu, Yun and Lian, Yunrui and Wang, Jilong and Liu, Qingtao and Shi, Xuesong and Li, Yi}, |
| year = {2026}, |
| eprint = {2601.16035}, |
| archivePrefix= {arXiv}, |
| primaryClass = {cs.RO}, |
| url = {https://arxiv.org/abs/2601.16035} |
| } |