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73.9 kB
| """Walnut & Sage — a synthetic dining room designed from the text brief. | |
| R1: An enclosed dining room, 5.8 m wide by 5.0 m deep, 2.8 m high. | |
| R2: A 2.15 x 0.90 m bar table, centered in the room, 1.05 m high. | |
| R3: A wall-mounted wooden shelf carrying a potted plant and a ceramic jug. | |
| R4: A refrigerator and wine cabinet share the north wall. | |
| R5: Four movable stools, useful serving storage and coherent material treatment. | |
| All dimensions are assumptions using ordinary domestic furniture dimensions. | |
| No photograph, scan, robot, controller, or robot envelope was supplied. | |
| Metres, right-handed, Z up; origin is the center of the finished floor. | |
| The central table leaves >0.9 m circulation on the east and west sides. | |
| South entry is an open cased passage, not an omitted wall. All four walls and | |
| ceiling are present. Interior review cameras are used to inspect the room. | |
| Geometry plan: continuous slab with oak plank finish, four closed plaster walls, | |
| one real fixed-glazed opening, cased entry, skirting and cornice. The central | |
| walnut table has chamfered top, trestle frames, joining rails, metal foot rail, | |
| bolts and feet. Stools have shaped seats, splayed legs and footrest rungs. | |
| The shelf uses two supported steel brackets. The jug is hollow with a formed | |
| spout and swept handle. The plant includes pot, soil, stems and curved leaves. | |
| The wine cabinet contains actual shelves and bottle cradles, two lower hinged | |
| doors, and open upper bottle storage. The refrigerator has two hinged doors, | |
| insulated shell, shelves, seals, racks, hinge pins and handles. | |
| Physics plan: fixed structure and furniture carcasses; passive world-attached | |
| hinges; free stools, vessels, bottles and tableware. Gravity 9.81 m/s². | |
| Masses are estimated, not calibrated. Composite volume-weighted inertia with | |
| per-component assumed densities is used for mechanisms; only diagonal terms | |
| are exported. Dry contact friction 0.45 to 0.8 is assumed per surface. | |
| Limits are radians, positive axis signs follow the modeled hinge pins. | |
| No powered motion, cooling, liquids, fracture or deformable upholstery. | |
| Folded napkins are closed draped rigid solids, not cloth simulation. | |
| Textured material colors are visible in GLB/USD; other formats use solid colors. | |
| Validation plan: native export and body counts, every hinge push and free-body | |
| support test, current interior overview and close capture, mesh and placement | |
| checks. MuJoCo acceptance and PyBullet comparison run through the normal build. | |
| Isaac Sim and Gazebo runtime outcomes remain untested. Robot task checks are | |
| not applicable. All construction is deterministic with seed 17. | |
| """ | |
| import math | |
| import numpy as np | |
| import trimesh | |
| from PIL import Image | |
| from shapely.geometry import Polygon | |
| from nova_control.modules.robotics.scene import Environment, RigidBody | |
| ROOM_W = 5.8 | |
| ROOM_D = 5.0 | |
| ROOM_H = 2.8 | |
| WALL_T = 0.16 | |
| FLOOR_T = 0.16 | |
| PLANK_T = 0.018 | |
| NORTH = ROOM_D / 2 | |
| SOUTH = -ROOM_D / 2 | |
| EAST = ROOM_W / 2 | |
| WEST = -ROOM_W / 2 | |
| ENTRY_W = 1.10 | |
| ENTRY_H = 2.25 | |
| ENTRY_X = -1.78 | |
| TABLE_W = 2.15 | |
| TABLE_D = 0.90 | |
| TABLE_H = 1.05 | |
| TABLE_Y = -0.20 | |
| TABLE_T = 0.055 | |
| SHELF_X = -0.12 | |
| SHELF_Y = 2.295 | |
| SHELF_Z = 1.75 | |
| SHELF_W = 1.64 | |
| SHELF_D = 0.36 | |
| SHELF_T = 0.044 | |
| FRIDGE_X = -1.95 | |
| FRIDGE_Y = 2.10 | |
| FRIDGE_W = 0.78 | |
| FRIDGE_D = 0.70 | |
| FRIDGE_H = 1.98 | |
| FRIDGE_FRONT = 1.701 | |
| WINE_X = 1.77 | |
| WINE_Y = 2.17 | |
| WINE_W = 1.30 | |
| WINE_D = 0.56 | |
| WINE_H = 2.12 | |
| WINE_FRONT = 1.850 | |
| CONSOLE_X = -0.13 | |
| CONSOLE_Y = 2.20 | |
| CONSOLE_W = 1.58 | |
| CONSOLE_D = 0.52 | |
| CONSOLE_H = 0.86 | |
| SEED = 17 | |
| COLORS = { | |
| 'plaster': (0.87, 0.845, 0.78, 1), | |
| 'ceiling': (0.95, 0.935, 0.88, 1), | |
| 'sage': (0.40, 0.49, 0.41, 1), | |
| 'sage_dark': (0.27, 0.34, 0.285, 1), | |
| 'walnut': (0.35, 0.205, 0.115, 1), | |
| 'walnut_light': (0.43, 0.275, 0.155, 1), | |
| 'walnut_dark': (0.235, 0.135, 0.078, 1), | |
| 'oak': (0.66, 0.50, 0.31, 1), | |
| 'oak_light': (0.71, 0.56, 0.37, 1), | |
| 'oak_dark': (0.61, 0.45, 0.275, 1), | |
| 'brass': (0.67, 0.49, 0.235, 1), | |
| 'steel': (0.48, 0.51, 0.49, 1), | |
| 'black': (0.075, 0.085, 0.078, 1), | |
| 'ivory': (0.94, 0.90, 0.80, 1), | |
| 'terracotta': (0.64, 0.31, 0.20, 1), | |
| 'leaf': (0.20, 0.37, 0.18, 1), | |
| 'leaf_light': (0.35, 0.48, 0.22, 1), | |
| 'soil': (0.16, 0.10, 0.065, 1), | |
| 'wine_green': (0.10, 0.20, 0.135, 1), | |
| 'wine_red': (0.30, 0.075, 0.065, 1), | |
| 'label': (0.84, 0.77, 0.60, 1), | |
| 'cork': (0.53, 0.36, 0.19, 1), | |
| 'stone': (0.73, 0.73, 0.65, 1), | |
| 'linen': (0.72, 0.66, 0.52, 1), | |
| 'white': (0.965, 0.965, 0.935, 1), | |
| 'glass': (0.66, 0.80, 0.78, 0.24), | |
| } | |
| PALETTE = list(COLORS) | |
| TILE = 32 | |
| ATLAS = Image.new('RGB', (TILE * len(PALETTE), TILE)) | |
| for color_index, color_name in enumerate(PALETTE): | |
| rgb = tuple(round(c * 255) for c in COLORS[color_name][:3]) | |
| ATLAS.paste(rgb, (color_index * TILE, 0, (color_index + 1) * TILE, TILE)) | |
| def box(size, center): | |
| mesh = trimesh.creation.box(extents=size) | |
| mesh.metadata['hard_edges'] = True | |
| mesh.apply_translation(center) | |
| return mesh | |
| def cylinder(radius, height, center, axis=(0, 0, 1), sections=32): | |
| mesh = trimesh.creation.cylinder(radius=radius, height=height, sections=sections) | |
| alignment = trimesh.geometry.align_vectors((0, 0, 1), axis) | |
| mesh.apply_transform(alignment) | |
| mesh.apply_translation(center) | |
| return mesh | |
| def rod(a, b, radius, sections=16): | |
| a = np.asarray(a, dtype=float) | |
| b = np.asarray(b, dtype=float) | |
| return cylinder(radius, np.linalg.norm(b - a), (a + b) / 2, b - a, sections) | |
| def rounded_rect(w, d, radius, segments=6): | |
| points = [] | |
| corners = [ | |
| (w / 2 - radius, d / 2 - radius, 0), | |
| (-w / 2 + radius, d / 2 - radius, math.pi / 2), | |
| (-w / 2 + radius, -d / 2 + radius, math.pi), | |
| (w / 2 - radius, -d / 2 + radius, 3 * math.pi / 2), | |
| ] | |
| for cx, cy, start in corners: | |
| for a in np.linspace(start, start + math.pi / 2, segments, endpoint=False): | |
| points.append((cx + radius * math.cos(a), cy + radius * math.sin(a))) | |
| return np.asarray(points) | |
| def loft(rings): | |
| vertices = np.vstack(rings) | |
| n = len(rings[0]) | |
| faces = [] | |
| for level in range(len(rings) - 1): | |
| for j in range(n): | |
| a = level * n + j | |
| b = level * n + (j + 1) % n | |
| c = (level + 1) * n + (j + 1) % n | |
| d = (level + 1) * n + j | |
| faces.extend(((a, b, c), (a, c, d))) | |
| vertices = np.vstack((vertices, np.mean(rings[0], axis=0), np.mean(rings[-1], axis=0))) | |
| lower = len(vertices) - 2 | |
| upper = len(vertices) - 1 | |
| for j in range(n): | |
| faces.append((lower, (j + 1) % n, j)) | |
| faces.append((upper, (len(rings) - 1) * n + j, (len(rings) - 1) * n + (j + 1) % n)) | |
| mesh = trimesh.Trimesh(vertices=vertices, faces=faces, process=False) | |
| mesh.fix_normals() | |
| assert mesh.is_volume, 'Loft must be a closed positive solid' | |
| return mesh | |
| def soft_board(size, center, radius=0.012, bevel=0.003): | |
| w, d, h = size | |
| bevel = min(bevel, h / 3) | |
| stations = [ | |
| (-h / 2, w - 2 * bevel, d - 2 * bevel), | |
| (-h / 2 + bevel, w, d), | |
| (h / 2 - bevel, w, d), | |
| (h / 2, w - 2 * bevel, d - 2 * bevel), | |
| ] | |
| rings = [] | |
| for z, rw, rd in stations: | |
| perimeter = rounded_rect(rw, rd, min(radius, rw / 4, rd / 4)) | |
| ring = np.column_stack((perimeter, np.full(len(perimeter), z))) | |
| rings.append(ring + np.asarray(center)) | |
| return loft(rings) | |
| def revolved(profile, center=(0, 0, 0), sections=48): | |
| mesh = trimesh.creation.revolve(np.asarray(profile), sections=sections) | |
| mesh.fix_normals() | |
| assert mesh.is_volume, 'Revolved profile must close a positive volume' | |
| mesh.apply_translation(center) | |
| return mesh | |
| def tube_path(points, radius, sections=16): | |
| section = Polygon([ | |
| (radius * math.cos(a), radius * math.sin(a)) | |
| for a in np.linspace(0, 2 * math.pi, sections, endpoint=False) | |
| ]) | |
| mesh = trimesh.creation.sweep_polygon(section, np.asarray(points)) | |
| mesh.fix_normals() | |
| assert mesh.is_volume, 'Swept tube must close a positive volume' | |
| return mesh | |
| def turn(mesh, angle, origin=(0, 0, 0)): | |
| mesh.apply_transform(trimesh.transformations.rotation_matrix(angle, (0, 0, 1), origin)) | |
| return mesh | |
| def vertical_board(size, center, radius=0.008): | |
| w, d, h = size | |
| mesh = soft_board((w, h, d), (0, 0, 0), radius, min(0.002, d / 4)) | |
| mesh.apply_transform(trimesh.transformations.rotation_matrix(math.pi / 2, (1, 0, 0))) | |
| mesh.apply_translation(center) | |
| return mesh | |
| class Part: | |
| def __init__(self, name, material='walnut', friction=0.65, roughness=0.55): | |
| self.name = name | |
| self.material = material | |
| self.friction = friction | |
| self.roughness = roughness | |
| self.meshes = [] | |
| self.materials = [] | |
| self.densities = [] | |
| self.collision = None | |
| def add(self, mesh, material=None, density=650): | |
| assert np.isfinite(mesh.vertices).all(), self.name | |
| self.meshes.append(mesh) | |
| self.materials.append(material or self.material) | |
| self.densities.append(density) | |
| return mesh | |
| def block(self, size, center, material=None, density=650): | |
| return self.add(box(size, center), material, density) | |
| def rod(self, a, b, radius, material=None, density=7800): | |
| return self.add(rod(a, b, radius), material, density) | |
| def mesh(self): | |
| pieces = [] | |
| uvs = [] | |
| for raw, material in zip(self.meshes, self.materials): | |
| mesh = raw.copy() | |
| if raw.metadata.get('hard_edges', False): | |
| mesh.unmerge_vertices() | |
| pieces.append(mesh) | |
| u = (PALETTE.index(material) + 0.5) / len(PALETTE) | |
| uvs.append(np.tile((u, 0.5), (len(mesh.vertices), 1))) | |
| result = trimesh.util.concatenate(pieces) | |
| result.visual = trimesh.visual.TextureVisuals( | |
| uv=np.vstack(uvs), | |
| material=trimesh.visual.material.PBRMaterial( | |
| name=self.material, | |
| baseColorTexture=ATLAS, | |
| baseColorFactor=(255, 255, 255, 255), | |
| roughnessFactor=self.roughness, | |
| metallicFactor=0.0, | |
| ), | |
| ) | |
| return result | |
| def inertia(self, mass, origin, motion='free', axis=(0, 0, 1), limits=None): | |
| weights = np.asarray([ | |
| abs(m.volume) * d for m, d in zip(self.meshes, self.densities) | |
| ]) | |
| weights *= mass / weights.sum() | |
| centers = np.asarray([m.center_mass for m in self.meshes]) | |
| com = np.sum(centers * weights[:, None], axis=0) / mass | |
| inertia = np.zeros((3, 3)) | |
| for mesh, weight, center in zip(self.meshes, weights, centers): | |
| offset = center - com | |
| tensor = mesh.moment_inertia * weight / abs(mesh.volume) | |
| inertia += tensor + weight * (np.dot(offset, offset) * np.eye(3) - np.outer(offset, offset)) | |
| return RigidBody( | |
| mass=mass, | |
| diagonal_inertia=tuple(np.diag(inertia)), | |
| provenance='Estimated mass; component-density weighted COM and diagonal composite inertia, SI units.', | |
| origin=tuple(origin), | |
| center_of_mass=tuple(com - np.asarray(origin)), | |
| motion=motion, | |
| axis=axis, | |
| limits=limits, | |
| damping=0.35 if motion == 'hinge' else 0.0, | |
| frictionloss=0.08 if motion == 'hinge' else 0.0, | |
| ) | |
| def emit(self, world, semantic='furniture', body=None, collidable=True): | |
| return world.add_mesh( | |
| self.name, | |
| self.mesh(), | |
| color=COLORS[self.material], | |
| roughness=self.roughness, | |
| friction=self.friction, | |
| restitution=0.0, | |
| semantic_class=semantic, | |
| body=body, | |
| collidable=collidable, | |
| collision_meshes=self.collision, | |
| ) | |
| def screw(part, center, normal=(0, -1, 0), radius=0.0035): | |
| part.add( | |
| cylinder(radius, 0.0018, center, normal, 12), | |
| 'steel', | |
| density=7800, | |
| ) | |
| def vertical_pull(part, x, y, z, length=0.22, material='brass'): | |
| path = [ | |
| (x, y, z - length / 2), | |
| (x, y - 0.016, z - length / 2), | |
| (x, y - 0.029, z - length / 2 + 0.010), | |
| (x, y - 0.031, z - length / 2 + 0.024), | |
| (x, y - 0.031, z + length / 2 - 0.024), | |
| (x, y - 0.029, z + length / 2 - 0.010), | |
| (x, y - 0.016, z + length / 2), | |
| (x, y, z + length / 2), | |
| ] | |
| part.add(tube_path(path, 0.008), material, density=7800) | |
| for zz in (z - length / 2, z + length / 2): | |
| part.add( | |
| cylinder(0.012, 0.004, (x, y - 0.001, zz), (0, 1, 0)), | |
| material, | |
| density=7800, | |
| ) | |
| def hinge_pair(fixed, moving, x, y, z, side=1, height=0.060): | |
| radius = 0.006 | |
| gap = 0.003 | |
| segment = (height - 4 * gap) / 5 | |
| for i in range(5): | |
| zz = z - height / 2 + segment / 2 + i * (segment + gap) | |
| target = moving if i % 2 == 0 else fixed | |
| profile = [ | |
| (0.004, -segment / 2), | |
| (radius, -segment / 2), | |
| (radius, segment / 2), | |
| (0.004, segment / 2), | |
| (0.004, -segment / 2), | |
| ] | |
| target.add(revolved(profile, (x, y, zz), 20), 'steel', density=7800) | |
| moving.add( | |
| cylinder(0.0028, height + 0.004, (x, y, z), sections=16), | |
| 'steel', | |
| density=7800, | |
| ) | |
| moving.block( | |
| (0.030, 0.003, height), | |
| (x + side * 0.020, y + 0.005, z), | |
| 'steel', | |
| density=7800, | |
| ) | |
| fixed.block( | |
| (0.022, 0.003, height), | |
| (x - side * 0.017, y + 0.011, z), | |
| 'steel', | |
| density=7800, | |
| ) | |
| for dz in (-0.019, 0.019): | |
| screw(moving, (x + side * 0.023, y + 0.0025, z + dz)) | |
| screw(fixed, (x - side * 0.018, y + 0.0085, z + dz)) | |
| def profile_rail(length, origin, axis='x', material='ivory'): | |
| section = Polygon([ | |
| (0.0, 0.0), | |
| (0.019, 0.0), | |
| (0.019, 0.075), | |
| (0.017, 0.082), | |
| (0.012, 0.086), | |
| (0.008, 0.098), | |
| (0.0, 0.098), | |
| ]) | |
| mesh = trimesh.creation.extrude_polygon(section, length) | |
| transform = np.eye(4) | |
| if axis == 'x': | |
| transform[:3, :3] = np.array([[0, 0, 1], [1, 0, 0], [0, 1, 0]]) | |
| else: | |
| transform[:3, :3] = np.array([[1, 0, 0], [0, 0, 1], [0, 1, 0]]) | |
| mesh.apply_transform(transform) | |
| mesh.fix_normals() | |
| mesh.apply_translation(origin) | |
| return mesh | |
| def build_floor(world): | |
| slab = Part('structural_floor_slab', 'stone', 0.8, 0.9) | |
| slab.block( | |
| (ROOM_W + 2 * WALL_T, ROOM_D + 2 * WALL_T, FLOOR_T), | |
| (0, 0, -FLOOR_T / 2 - PLANK_T), | |
| 'stone', | |
| ) | |
| slab.emit(world, 'floor') | |
| boards = Part('oak_floorboards', 'oak', 0.7, 0.6) | |
| count = 25 | |
| pitch = ROOM_D / count | |
| board_gap = 0.0015 | |
| for row in range(count): | |
| y = SOUTH + (row + 0.5) * pitch | |
| breaks = [WEST] | |
| shift = (row % 3) * 0.56 | |
| breaks.extend(x for x in np.arange(WEST + 1.2 + shift, EAST, 1.80)) | |
| breaks.append(EAST) | |
| for i in range(len(breaks) - 1): | |
| length = breaks[i + 1] - breaks[i] | |
| shade = ('oak', 'oak_light', 'oak_dark')[(row * 7 + i * 2) % 3] | |
| boards.add( | |
| soft_board( | |
| (length - board_gap, pitch - board_gap, PLANK_T), | |
| ((breaks[i] + breaks[i + 1]) / 2, y, -PLANK_T / 2), | |
| radius=0.001, | |
| bevel=0.0006, | |
| ), | |
| shade, | |
| ) | |
| boards.emit(world, 'floor') | |
| threshold = Part('entry_threshold', 'oak_dark', 0.72, 0.62) | |
| threshold.add( | |
| soft_board((ENTRY_W, WALL_T + 0.06, 0.018), (ENTRY_X, SOUTH - 0.04, -0.009)), | |
| 'oak_dark', | |
| ) | |
| threshold.emit(world, 'floor') | |
| def build_walls(world): | |
| back = Part('north_plaster_wall', 'plaster', 0.75, 0.9) | |
| back.block( | |
| (ROOM_W + 2 * WALL_T, WALL_T, ROOM_H), | |
| (0, NORTH + WALL_T / 2, ROOM_H / 2), | |
| ) | |
| back.emit(world, 'wall') | |
| right = Part('east_plaster_wall', 'plaster', 0.75, 0.9) | |
| right.block( | |
| (WALL_T, ROOM_D, ROOM_H), | |
| (EAST + WALL_T / 2, 0, ROOM_H / 2), | |
| ) | |
| right.emit(world, 'wall') | |
| front = Part('south_entry_wall', 'plaster', 0.75, 0.9) | |
| opening_left = ENTRY_X - ENTRY_W / 2 | |
| opening_right = ENTRY_X + ENTRY_W / 2 | |
| front.block( | |
| (opening_left - WEST, WALL_T, ROOM_H), | |
| ((WEST + opening_left) / 2, SOUTH - WALL_T / 2, ROOM_H / 2), | |
| ) | |
| front.block( | |
| (EAST - opening_right, WALL_T, ROOM_H), | |
| ((EAST + opening_right) / 2, SOUTH - WALL_T / 2, ROOM_H / 2), | |
| ) | |
| front.block( | |
| (ENTRY_W, WALL_T, ROOM_H - ENTRY_H), | |
| (ENTRY_X, SOUTH - WALL_T / 2, (ROOM_H + ENTRY_H) / 2), | |
| ) | |
| front.emit(world, 'wall') | |
| left = Part('west_window_wall', 'plaster', 0.75, 0.9) | |
| win_y = -0.02 | |
| win_w = 2.04 | |
| win_bottom = 0.92 | |
| win_top = 2.32 | |
| left.block( | |
| (WALL_T, ROOM_D, win_bottom), | |
| (WEST - WALL_T / 2, 0, win_bottom / 2), | |
| ) | |
| left.block( | |
| (WALL_T, ROOM_D, ROOM_H - win_top), | |
| (WEST - WALL_T / 2, 0, (ROOM_H + win_top) / 2), | |
| ) | |
| for y0, y1 in ((SOUTH, win_y - win_w / 2), (win_y + win_w / 2, NORTH)): | |
| left.block( | |
| (WALL_T, y1 - y0, win_top - win_bottom), | |
| (WEST - WALL_T / 2, (y0 + y1) / 2, (win_bottom + win_top) / 2), | |
| ) | |
| left.emit(world, 'wall') | |
| ceiling = Part('complete_plaster_ceiling', 'ceiling', 0.7, 0.9) | |
| ceiling.block( | |
| (ROOM_W + 2 * WALL_T, ROOM_D + 2 * WALL_T, 0.12), | |
| (0, 0, ROOM_H + 0.06), | |
| ) | |
| ceiling.emit(world, 'ceiling') | |
| def build_trim(world): | |
| skirt = Part('room_skirting_profiles', 'ivory', 0.68, 0.65) | |
| skirt.add(profile_rail(ROOM_W, (WEST, NORTH - 0.019, 0))) | |
| skirt.add(profile_rail(ROOM_D, (WEST, SOUTH, 0), 'y')) | |
| skirt.add(profile_rail(ROOM_D, (EAST - 0.019, SOUTH, 0), 'y')) | |
| opening_left = ENTRY_X - ENTRY_W / 2 - 0.064 | |
| opening_right = ENTRY_X + ENTRY_W / 2 + 0.064 | |
| skirt.add(profile_rail(opening_left - WEST, (WEST, SOUTH, 0))) | |
| skirt.add(profile_rail(EAST - opening_right, (opening_right, SOUTH, 0))) | |
| skirt.emit(world, 'trim') | |
| cornice = Part('room_cornice', 'ivory', 0.6, 0.68) | |
| for y in (SOUTH + 0.025, NORTH - 0.025): | |
| cornice.block( | |
| (ROOM_W, 0.05, 0.045), | |
| (0, y, ROOM_H - 0.0225), | |
| ) | |
| cornice.block( | |
| (ROOM_W, 0.025, 0.018), | |
| (0, y, ROOM_H - 0.054), | |
| ) | |
| for x in (WEST + 0.025, EAST - 0.025): | |
| cornice.block( | |
| (0.05, ROOM_D - 0.10, 0.045), | |
| (x, 0, ROOM_H - 0.0225), | |
| ) | |
| cornice.block( | |
| (0.025, ROOM_D - 0.10, 0.018), | |
| (x, 0, ROOM_H - 0.054), | |
| ) | |
| cornice.emit(world, 'trim') | |
| entry = Part('entry_doorway_frame', 'ivory', 0.6, 0.55) | |
| for x in (ENTRY_X - ENTRY_W / 2, ENTRY_X + ENTRY_W / 2): | |
| entry.block( | |
| (0.024, WALL_T + 0.006, ENTRY_H), | |
| (x, SOUTH - WALL_T / 2, ENTRY_H / 2), | |
| ) | |
| entry.block( | |
| (0.075, 0.022, ENTRY_H + 0.075), | |
| (x, SOUTH + 0.011, (ENTRY_H + 0.075) / 2), | |
| ) | |
| entry.block( | |
| (0.075, 0.022, ENTRY_H + 0.075), | |
| (x, SOUTH - WALL_T - 0.011, (ENTRY_H + 0.075) / 2), | |
| ) | |
| entry.block( | |
| (ENTRY_W, WALL_T, 0.024), | |
| (ENTRY_X, SOUTH - WALL_T / 2, ENTRY_H - 0.012), | |
| ) | |
| entry.block( | |
| (ENTRY_W + 0.15, 0.022, 0.075), | |
| (ENTRY_X, SOUTH + 0.011, ENTRY_H + 0.0375), | |
| ) | |
| entry.emit(world, 'door_frame') | |
| def build_window(world): | |
| frame = Part('west_fixed_window_frame', 'sage_dark', 0.6, 0.52) | |
| x = WEST - 0.072 | |
| y = -0.02 | |
| bottom = 0.92 | |
| top = 2.32 | |
| width = 2.04 | |
| for yy in (y - width / 2 + 0.036, y + width / 2 - 0.036): | |
| frame.block( | |
| (0.095, 0.072, top - bottom), | |
| (x, yy, (top + bottom) / 2), | |
| ) | |
| frame.block( | |
| (0.11, 0.018, top - bottom), | |
| (x, yy, (top + bottom) / 2), | |
| 'walnut_dark', | |
| ) | |
| for zz in (bottom + 0.036, top - 0.036): | |
| frame.block( | |
| (0.095, width - 0.144, 0.072), | |
| (x, y, zz), | |
| ) | |
| frame.block( | |
| (0.09, 0.046, top - bottom - 0.144), | |
| (x, y, (top + bottom) / 2), | |
| ) | |
| frame.block( | |
| (0.055, width - 0.144, 0.034), | |
| (x, y, 1.76), | |
| ) | |
| frame.emit(world, 'window_frame') | |
| sill = Part('window_oak_sill', 'oak', 0.65, 0.48) | |
| sill.add( | |
| soft_board((0.28, width + 0.16, 0.038), (WEST + 0.024, y, bottom - 0.019)), | |
| 'oak', | |
| ) | |
| sill.block( | |
| (0.018, width + 0.07, 0.064), | |
| (WEST + 0.016, y, bottom - 0.067), | |
| 'ivory', | |
| ) | |
| sill.emit(world, 'window_sill') | |
| for i, yy in enumerate((y - 0.495, y + 0.495)): | |
| pane = box((0.006, 0.926, 1.25), (x, yy, 1.62)) | |
| world.add_mesh( | |
| f'fixed_window_glazing_{i + 1}', | |
| pane, | |
| color=COLORS['glass'], | |
| roughness=0.16, | |
| friction=0.5, | |
| semantic_class='glazing', | |
| ) | |
| def build_wall_panels(world): | |
| accent = Part('north_sage_wainscot', 'sage', 0.65, 0.72) | |
| accent.block( | |
| (ROOM_W - 0.04, 0.018, 1.17), | |
| (0, NORTH - 0.009, 0.64), | |
| ) | |
| for x in np.linspace(WEST + 0.08, EAST - 0.08, 11): | |
| accent.block( | |
| (0.044, 0.026, 1.12), | |
| (x, NORTH - 0.020, 0.65), | |
| 'sage_dark', | |
| ) | |
| accent.block( | |
| (ROOM_W - 0.04, 0.045, 0.052), | |
| (0, NORTH - 0.0225, 1.25), | |
| 'sage_dark', | |
| ) | |
| accent.emit(world, 'wall_finish') | |
| side = Part('east_picture_rail', 'walnut', 0.6, 0.48) | |
| side.block( | |
| (0.018, 3.30, 0.038), | |
| (EAST - 0.009, -0.38, 1.12), | |
| ) | |
| side.emit(world, 'trim') | |
| def build_socket(world, name, x, y, z): | |
| socket = Part(name, 'ivory', 0.6, 0.36) | |
| plate = vertical_board((0.086, 0.010, 0.086), (x, y, z), 0.006) | |
| holes = [] | |
| for dx in (-0.014, 0.014): | |
| holes.append(box((0.007, 0.025, 0.016), (x + dx, y, z + 0.005))) | |
| holes.append(box((0.007, 0.025, 0.012), (x, y, z - 0.021))) | |
| plate = trimesh.boolean.difference([plate, trimesh.util.concatenate(holes)], engine='manifold') | |
| assert plate.is_volume | |
| socket.add(plate, 'ivory') | |
| socket.block( | |
| (0.074, 0.003, 0.073), | |
| (x, y + 0.007, z), | |
| 'black', | |
| ) | |
| for dx in (-0.032, 0.032): | |
| screw(socket, (x + dx, y - 0.006, z)) | |
| socket.emit(world, 'electrical_fixture') | |
| def build_switch(world): | |
| switch = Part('entry_light_switch', 'ivory', 0.6, 0.38) | |
| x = ENTRY_X + ENTRY_W / 2 + 0.23 | |
| y = SOUTH + 0.009 | |
| z = 1.20 | |
| switch.add( | |
| vertical_board((0.086, 0.014, 0.086), (x, y, z), 0.007), | |
| 'ivory', | |
| ) | |
| switch.add( | |
| vertical_board((0.032, 0.006, 0.046), (x, y + 0.010, z), 0.003), | |
| 'white', | |
| ) | |
| for dx in (-0.032, 0.032): | |
| screw(switch, (x + dx, y + 0.009, z), normal=(0, 1, 0)) | |
| switch.emit(world, 'electrical_fixture') | |
| def build_bar_table(world): | |
| top = Part('central_bar_table_top', 'walnut_light', 0.58, 0.40) | |
| top.add( | |
| soft_board((TABLE_W, TABLE_D, TABLE_T), (0, TABLE_Y, TABLE_H - TABLE_T / 2), 0.028, 0.006), | |
| 'walnut_light', | |
| ) | |
| for x in (-0.66, 0.66): | |
| top.block( | |
| (0.042, TABLE_D - 0.12, 0.010), | |
| (x, TABLE_Y, TABLE_H - TABLE_T - 0.004), | |
| 'walnut_dark', | |
| ) | |
| top.emit(world, 'table') | |
| frame = Part('central_bar_table_trestles', 'walnut', 0.65, 0.48) | |
| for x in (-0.72, 0.72): | |
| frame.add( | |
| soft_board((0.14, 0.66, 0.07), (x, TABLE_Y, 0.060), 0.016, 0.006), | |
| 'walnut_dark', | |
| ) | |
| for side in (-1, 1): | |
| yy = TABLE_Y + side * 0.205 | |
| foot_y = TABLE_Y + side * 0.255 | |
| rings = [] | |
| for z, cy, width in ((0.095, foot_y, 0.082), (0.18, foot_y, 0.080), (0.94, yy, 0.064)): | |
| perimeter = rounded_rect(width, 0.075, 0.008) | |
| rings.append(np.column_stack((perimeter[:, 0] + x, perimeter[:, 1] + cy, np.full(len(perimeter), z)))) | |
| frame.add(loft(rings), 'walnut') | |
| frame.add( | |
| soft_board((0.10, 0.73, 0.080), (x, TABLE_Y, 0.955), 0.010, 0.004), | |
| 'walnut', | |
| ) | |
| for yy in (TABLE_Y - 0.21, TABLE_Y + 0.21): | |
| frame.add( | |
| cylinder(0.010, 0.002, (x - 0.052, yy, 0.95), (1, 0, 0), 12), | |
| 'brass', | |
| density=7800, | |
| ) | |
| frame.block( | |
| (1.45, 0.084, 0.09), | |
| (0, TABLE_Y, 0.30), | |
| 'walnut_dark', | |
| ) | |
| for y in (TABLE_Y - 0.31, TABLE_Y + 0.31): | |
| frame.block( | |
| (1.62, 0.035, 0.060), | |
| (0, y, 0.955), | |
| 'walnut', | |
| ) | |
| for x in (-0.81, 0.81): | |
| frame.block( | |
| (0.028, 0.11, 0.11), | |
| (x, TABLE_Y, 0.30), | |
| 'walnut_light', | |
| ) | |
| frame.add( | |
| cylinder(0.013, 0.005, (x, TABLE_Y - 0.058, 0.30), (0, 1, 0), 6), | |
| 'brass', | |
| density=7800, | |
| ) | |
| frame.emit(world, 'table_frame') | |
| footrail = Part('bar_table_brass_footrails', 'brass', 0.4, 0.30) | |
| for y in (TABLE_Y - 0.34, TABLE_Y + 0.34): | |
| footrail.rod( | |
| (-0.84, y, 0.275), | |
| (0.84, y, 0.275), | |
| 0.014, | |
| 'brass', | |
| ) | |
| for x in (-0.72, 0.72): | |
| footrail.rod( | |
| (x, TABLE_Y + (0.23 if y > TABLE_Y else -0.23), 0.30), | |
| (x, y, 0.275), | |
| 0.010, | |
| 'brass', | |
| ) | |
| footrail.add( | |
| cylinder(0.024, 0.007, (x, y, 0.275), (1, 0, 0)), | |
| 'brass', | |
| density=7800, | |
| ) | |
| footrail.emit(world, 'footrail') | |
| def build_stool(world, number, x, y, yaw): | |
| stool = Part(f'bar_stool_{number}', 'walnut', 0.7, 0.48) | |
| seat_z = 0.744 | |
| rings = [] | |
| for z, width, depth in ( | |
| (0.710, 0.354, 0.324), | |
| (0.718, 0.384, 0.354), | |
| (0.742, 0.390, 0.360), | |
| (0.755, 0.374, 0.344), | |
| ): | |
| perimeter = rounded_rect(width, depth, 0.075, 10) | |
| ring = np.column_stack((perimeter, np.full(len(perimeter), z))) | |
| rings.append(ring) | |
| stool.add(loft(rings), 'walnut_light') | |
| for sx in (-1, 1): | |
| for sy in (-1, 1): | |
| lower = (sx * 0.204, sy * 0.187, 0.014) | |
| upper = (sx * 0.139, sy * 0.125, 0.712) | |
| stool.rod(lower, upper, 0.019, 'walnut', density=650) | |
| stool.add( | |
| cylinder(0.023, 0.012, (lower[0], lower[1], 0.006), sections=20), | |
| 'black', | |
| density=1100, | |
| ) | |
| stool.add( | |
| cylinder(0.009, 0.004, (sx * 0.145, sy * 0.131, 0.716)), | |
| 'walnut_dark', | |
| ) | |
| for sy in (-1, 1): | |
| stool.rod( | |
| (-0.177, sy * 0.161, 0.27), | |
| (0.177, sy * 0.161, 0.27), | |
| 0.013, | |
| 'walnut_dark', | |
| density=650, | |
| ) | |
| stool.block( | |
| (0.28, 0.028, 0.045), | |
| (0, sy * 0.128, 0.68), | |
| 'walnut', | |
| ) | |
| for sx in (-1, 1): | |
| stool.rod( | |
| (sx * 0.176, -0.16, 0.29), | |
| (sx * 0.176, 0.16, 0.29), | |
| 0.012, | |
| 'walnut_dark', | |
| density=650, | |
| ) | |
| stool.rod( | |
| (sx * 0.143, 0.13, 0.70), | |
| (sx * 0.155, 0.168, 0.96), | |
| 0.015, | |
| 'walnut', | |
| density=650, | |
| ) | |
| back_points = [] | |
| for t in np.linspace(-1, 1, 17): | |
| back_points.append((0.182 * t, 0.177 - 0.036 * t * t, 0.962)) | |
| stool.add(tube_path(back_points, 0.027, 20), 'walnut_light') | |
| for mesh in stool.meshes: | |
| turn(mesh, yaw) | |
| mesh.apply_translation((x, y, 0)) | |
| body = stool.inertia( | |
| mass=5.8, | |
| origin=(x, y, seat_z / 2), | |
| ) | |
| stool.emit(world, 'movable_prop', body) | |
| def build_shelf(world): | |
| shelf = Part('wall_mounted_walnut_shelf', 'walnut_light', 0.65, 0.44) | |
| shelf.add( | |
| soft_board((SHELF_W, SHELF_D, SHELF_T), (SHELF_X, SHELF_Y, SHELF_Z - SHELF_T / 2), 0.010, 0.003), | |
| 'walnut_light', | |
| ) | |
| shelf.block( | |
| (SHELF_W - 0.04, 0.017, 0.034), | |
| (SHELF_X, NORTH - 0.027, SHELF_Z - SHELF_T - 0.017), | |
| 'walnut_dark', | |
| ) | |
| shelf.emit(world, 'shelf') | |
| brackets = Part('wall_shelf_brackets', 'black', 0.55, 0.36) | |
| for x in (SHELF_X - 0.53, SHELF_X + 0.53): | |
| brackets.block( | |
| (0.035, 0.008, 0.235), | |
| (x, NORTH - 0.027, SHELF_Z - 0.165), | |
| 'black', | |
| density=7800, | |
| ) | |
| brackets.block( | |
| (0.035, 0.286, 0.008), | |
| (x, NORTH - 0.166, SHELF_Z - SHELF_T - 0.004), | |
| 'black', | |
| density=7800, | |
| ) | |
| brackets.rod( | |
| (x, NORTH - 0.034, SHELF_Z - 0.265), | |
| (x, NORTH - 0.29, SHELF_Z - 0.052), | |
| 0.008, | |
| 'black', | |
| ) | |
| for z in (SHELF_Z - 0.08, SHELF_Z - 0.25): | |
| screw(brackets, (x, NORTH - 0.032, z), radius=0.004) | |
| brackets.emit(world, 'shelf_bracket') | |
| def curved_leaf(start, direction, length, width, bend): | |
| start = np.asarray(start) | |
| direction = np.asarray(direction, dtype=float) | |
| direction /= np.linalg.norm(direction) | |
| across = np.cross(direction, (0, 0, 1)) | |
| if np.linalg.norm(across) < 0.1: | |
| across = np.array((1.0, 0, 0)) | |
| across /= np.linalg.norm(across) | |
| normal = np.cross(across, direction) | |
| rings = [] | |
| for t in np.linspace(0.005, 0.995, 13): | |
| center = start + direction * length * t | |
| center += np.array((0, 0, -bend * t * t)) | |
| half_width = width * math.sin(math.pi * t) ** 0.75 / 2 | |
| thickness = 0.0013 | |
| rings.append(np.array([ | |
| center - across * half_width, | |
| center + normal * (0.005 * math.sin(math.pi * t) + thickness), | |
| center + across * half_width, | |
| center - normal * thickness, | |
| ])) | |
| return loft(rings) | |
| def build_plant(world): | |
| x = SHELF_X - 0.43 | |
| y = SHELF_Y - 0.060 | |
| base = SHELF_Z | |
| plant = Part('shelf_potted_plant', 'terracotta', 0.65, 0.72) | |
| saucer = [ | |
| (0.0, 0.0), | |
| (0.100, 0.0), | |
| (0.105, 0.005), | |
| (0.105, 0.018), | |
| (0.098, 0.022), | |
| (0.092, 0.017), | |
| (0.092, 0.008), | |
| (0.0, 0.008), | |
| (0.0, 0.0), | |
| ] | |
| plant.add(revolved(saucer, (x, y, base)), 'terracotta', density=1900) | |
| pot = [ | |
| (0.0, 0.008), | |
| (0.067, 0.008), | |
| (0.071, 0.015), | |
| (0.080, 0.040), | |
| (0.097, 0.171), | |
| (0.102, 0.178), | |
| (0.103, 0.188), | |
| (0.096, 0.194), | |
| (0.087, 0.191), | |
| (0.086, 0.177), | |
| (0.072, 0.048), | |
| (0.061, 0.025), | |
| (0.0, 0.025), | |
| (0.0, 0.008), | |
| ] | |
| plant.add(revolved(pot, (x, y, base)), 'terracotta', density=1900) | |
| plant.add( | |
| cylinder(0.084, 0.016, (x, y, base + 0.172)), | |
| 'soil', | |
| density=900, | |
| ) | |
| stem_specs = [ | |
| (0.1, 0.38, 0.14, 0.21), | |
| (1.1, 0.43, 0.10, 0.23), | |
| (2.1, 0.32, 0.15, 0.24), | |
| (3.0, 0.41, 0.09, 0.22), | |
| (3.9, 0.30, 0.17, 0.23), | |
| (4.8, 0.37, 0.13, 0.25), | |
| (5.8, 0.27, 0.18, 0.22), | |
| (0.6, 0.26, 0.08, 0.16), | |
| (2.6, 0.29, 0.07, 0.19), | |
| (4.4, 0.25, 0.08, 0.18), | |
| ] | |
| for i, (angle, height, reach, leaf_length) in enumerate(stem_specs): | |
| root = (x, y, base + 0.17) | |
| stem_tip = ( | |
| x + reach * 0.35 * math.cos(angle), | |
| y + reach * 0.35 * math.sin(angle), | |
| base + height, | |
| ) | |
| midway = ( | |
| x + reach * 0.12 * math.cos(angle), | |
| y + reach * 0.12 * math.sin(angle), | |
| base + (height + 0.17) / 2, | |
| ) | |
| plant.add(tube_path([root, midway, stem_tip], 0.0028, 10), 'leaf', density=500) | |
| direction = (math.cos(angle), math.sin(angle), 0.30 + 0.10 * (i % 3)) | |
| plant.add( | |
| curved_leaf(stem_tip, direction, leaf_length, 0.09, 0.048), | |
| 'leaf_light' if i % 3 == 0 else 'leaf', | |
| density=350, | |
| ) | |
| body = plant.inertia(mass=1.65, origin=(x, y, base + 0.11)) | |
| plant.emit(world, 'movable_prop', body) | |
| def jug_shell(center): | |
| x, y, z = center | |
| angles = np.linspace(0, 2 * math.pi, 64, endpoint=False) | |
| rings = [] | |
| stations = [ | |
| (0.0, 0.0, 0.0), | |
| (0.055, 0.0, 0.0), | |
| (0.067, 0.010, 0.0), | |
| (0.082, 0.050, 0.0), | |
| (0.083, 0.115, 0.0), | |
| (0.072, 0.175, 0.0), | |
| (0.049, 0.218, 0.010), | |
| (0.048, 0.254, 0.030), | |
| (0.046, 0.262, 0.034), | |
| (0.039, 0.262, 0.032), | |
| (0.040, 0.252, 0.027), | |
| (0.041, 0.217, 0.009), | |
| (0.064, 0.172, 0.0), | |
| (0.075, 0.112, 0.0), | |
| (0.074, 0.052, 0.0), | |
| (0.057, 0.018, 0.0), | |
| (0.0, 0.018, 0.0), | |
| ] | |
| # The outside and inside form one closed radial strip; the spout is a | |
| # local extension of the rim, not a separate cylinder masking a closed jug. | |
| vertices = [] | |
| for radius, height, spout in stations: | |
| for a in angles: | |
| flare = spout * max(0.0, -math.cos(a)) ** 12 | |
| vertices.append((x + (radius + flare) * math.cos(a), y + radius * math.sin(a), z + height)) | |
| faces = [] | |
| n = len(angles) | |
| for level in range(len(stations) - 1): | |
| for j in range(n): | |
| a = level * n + j | |
| b = level * n + (j + 1) % n | |
| c = (level + 1) * n + (j + 1) % n | |
| d = (level + 1) * n + j | |
| faces.extend(((a, b, c), (a, c, d))) | |
| mesh = trimesh.Trimesh(vertices=vertices, faces=faces, process=True) | |
| mesh.update_faces(mesh.nondegenerate_faces()) | |
| mesh.remove_unreferenced_vertices() | |
| mesh.fix_normals() | |
| assert mesh.is_volume, 'Jug bowl must be watertight' | |
| return mesh | |
| def build_jug(world): | |
| x = SHELF_X + 0.36 | |
| y = SHELF_Y - 0.015 | |
| z = SHELF_Z | |
| jug = Part('shelf_ceramic_jug', 'ivory', 0.55, 0.24) | |
| jug.add(jug_shell((x, y, z)), 'ivory', density=2200) | |
| handle_points = [ | |
| (x + 0.049, y, z + 0.224), | |
| (x + 0.089, y, z + 0.236), | |
| (x + 0.126, y, z + 0.222), | |
| (x + 0.146, y, z + 0.192), | |
| (x + 0.150, y, z + 0.157), | |
| (x + 0.141, y, z + 0.119), | |
| (x + 0.119, y, z + 0.091), | |
| (x + 0.080, y, z + 0.073), | |
| ] | |
| jug.add(tube_path(handle_points, 0.011, 20), 'ivory', density=2200) | |
| foot = [ | |
| (0.044, 0.001), | |
| (0.056, 0.001), | |
| (0.058, 0.005), | |
| (0.056, 0.009), | |
| (0.045, 0.009), | |
| (0.044, 0.001), | |
| ] | |
| jug.add(revolved(foot, (x, y, z)), 'terracotta', density=2200) | |
| body = jug.inertia(mass=0.82, origin=(x, y, z + 0.12)) | |
| jug.emit(world, 'movable_prop', body) | |
| def bottle_meshes(part, center, yaw=0.0, variant=0): | |
| x, y, z = center | |
| profile = [ | |
| (0.0, 0.008), | |
| (0.023, 0.002), | |
| (0.033, 0.0), | |
| (0.037, 0.006), | |
| (0.039, 0.018), | |
| (0.039, 0.192), | |
| (0.037, 0.212), | |
| (0.031, 0.230), | |
| (0.023, 0.246), | |
| (0.014, 0.255), | |
| (0.013, 0.291), | |
| (0.016, 0.294), | |
| (0.016, 0.306), | |
| (0.013, 0.311), | |
| (0.0, 0.311), | |
| (0.0, 0.008), | |
| ] | |
| color = 'wine_green' if variant % 2 == 0 else 'wine_red' | |
| bottle = revolved(profile, (0, 0, 0), 40) | |
| # Bottles lie horizontally with necks pointing towards the room. | |
| bottle.apply_transform(trimesh.transformations.rotation_matrix(math.pi / 2, (1, 0, 0))) | |
| turn(bottle, yaw) | |
| bottle.apply_translation(center) | |
| part.add(bottle, color, density=1100) | |
| capsule = cylinder(0.0164, 0.044, (0, -0.282, 0), (0, 1, 0), 32) | |
| turn(capsule, yaw) | |
| capsule.apply_translation(center) | |
| part.add(capsule, 'brass' if variant % 3 == 0 else 'black', density=1000) | |
| label_profile = [ | |
| (0.0390, 0.070), | |
| (0.0396, 0.070), | |
| (0.0396, 0.145), | |
| (0.0390, 0.145), | |
| (0.0390, 0.070), | |
| ] | |
| label = revolved(label_profile, (0, 0, 0), 40) | |
| label.apply_transform(trimesh.transformations.rotation_matrix(math.pi / 2, (1, 0, 0))) | |
| turn(label, yaw) | |
| label.apply_translation(center) | |
| part.add(label, 'label', density=650) | |
| def build_wine_bottle(world, number, x, y, z, variant): | |
| bottle = Part(f'wine_bottle_{number}', 'wine_green', 0.62, 0.25) | |
| bottle_meshes(bottle, (x, y, z), variant=variant) | |
| body = bottle.inertia(mass=1.16, origin=(x, y - 0.15, z)) | |
| bottle.emit(world, 'movable_prop', body) | |
| def build_plate(world, name, x, y, z): | |
| plate = Part(name, 'ivory', 0.6, 0.28) | |
| profile = [ | |
| (0.0, 0.006), | |
| (0.062, 0.006), | |
| (0.065, 0.0), | |
| (0.076, 0.0), | |
| (0.080, 0.006), | |
| (0.097, 0.011), | |
| (0.119, 0.022), | |
| (0.124, 0.026), | |
| (0.124, 0.030), | |
| (0.119, 0.031), | |
| (0.098, 0.020), | |
| (0.077, 0.014), | |
| (0.0, 0.014), | |
| (0.0, 0.006), | |
| ] | |
| plate.add(revolved(profile, (x, y, z)), 'ivory', density=2200) | |
| body = plate.inertia(mass=0.44, origin=(x, y, z + 0.015)) | |
| plate.emit(world, 'movable_prop', body) | |
| def build_cup(world, name, x, y, z): | |
| cup = Part(name, 'sage', 0.62, 0.27) | |
| profile = [ | |
| (0.0, 0.0), | |
| (0.028, 0.0), | |
| (0.033, 0.008), | |
| (0.039, 0.082), | |
| (0.038, 0.092), | |
| (0.033, 0.094), | |
| (0.031, 0.086), | |
| (0.026, 0.012), | |
| (0.0, 0.012), | |
| (0.0, 0.0), | |
| ] | |
| cup.add(revolved(profile, (x, y, z)), 'sage', density=2200) | |
| handle = [] | |
| for a in np.linspace(-math.pi / 2, math.pi / 2, 18): | |
| handle.append((x + 0.033 + 0.034 * math.cos(a), y, z + 0.048 + 0.029 * math.sin(a))) | |
| cup.add(tube_path(handle, 0.006, 16), 'sage', density=2200) | |
| body = cup.inertia(mass=0.27, origin=(x, y, z + 0.04)) | |
| cup.emit(world, 'movable_prop', body) | |
| def build_fridge(world): | |
| x = FRIDGE_X | |
| y = FRIDGE_Y | |
| w = FRIDGE_W | |
| shell = Part('refrigerator_insulated_carcass', 'sage', 0.6, 0.35) | |
| bottom = 0.095 | |
| top = FRIDGE_H | |
| for side in (-1, 1): | |
| shell.add( | |
| soft_board((0.040, FRIDGE_D, top - bottom), (x + side * (w / 2 - 0.020), y, (top + bottom) / 2), 0.016, 0.004), | |
| 'sage', | |
| ) | |
| shell.block( | |
| (0.012, FRIDGE_D - 0.05, top - bottom - 0.07), | |
| (x + side * (w / 2 - 0.046), y, (top + bottom) / 2), | |
| 'ivory', | |
| ) | |
| shell.block( | |
| (w - 0.08, 0.045, top - bottom), | |
| (x, y + FRIDGE_D / 2 - 0.023, (top + bottom) / 2), | |
| 'sage', | |
| ) | |
| shell.block( | |
| (w - 0.096, 0.012, top - bottom - 0.07), | |
| (x, y + FRIDGE_D / 2 - 0.052, (top + bottom) / 2), | |
| 'ivory', | |
| ) | |
| shell.block( | |
| (w, FRIDGE_D, 0.045), | |
| (x, y, top - 0.0225), | |
| 'sage', | |
| ) | |
| shell.block( | |
| (w - 0.08, FRIDGE_D, 0.045), | |
| (x, y, bottom + 0.0225), | |
| 'ivory', | |
| ) | |
| shell.block( | |
| (w - 0.08, FRIDGE_D - 0.018, 0.036), | |
| (x, y + 0.006, 0.68), | |
| 'ivory', | |
| ) | |
| for dx in (-0.27, 0.27): | |
| for dy in (-0.25, 0.25): | |
| shell.add( | |
| cylinder(0.025, 0.064, (x + dx, y + dy, 0.032)), | |
| 'black', | |
| density=1100, | |
| ) | |
| shell.add( | |
| cylinder(0.014, 0.038, (x + dx, y + dy, 0.080)), | |
| 'steel', | |
| density=7800, | |
| ) | |
| shell.block( | |
| (w - 0.04, 0.028, 0.07), | |
| (x, y - FRIDGE_D / 2 + 0.020, 0.087), | |
| 'sage_dark', | |
| ) | |
| for dx in np.linspace(-0.30, 0.30, 13): | |
| shell.block( | |
| (0.025, 0.004, 0.033), | |
| (x + dx, y - FRIDGE_D / 2 + 0.003, 0.085), | |
| 'black', | |
| ) | |
| for shelf_z in (0.98, 1.29, 1.60): | |
| shell.block( | |
| (w - 0.12, 0.43, 0.014), | |
| (x, y + 0.048, shelf_z), | |
| 'ivory', | |
| ) | |
| shell.block( | |
| (w - 0.12, 0.018, 0.022), | |
| (x, y - 0.172, shelf_z), | |
| 'steel', | |
| ) | |
| for side in (-1, 1): | |
| shell.block( | |
| (0.020, 0.41, 0.017), | |
| (x + side * (w / 2 - 0.060), y + 0.05, shelf_z - 0.014), | |
| 'ivory', | |
| ) | |
| shell.block( | |
| (w - 0.14, 0.43, 0.012), | |
| (x, y + 0.045, 0.36), | |
| 'ivory', | |
| ) | |
| hinge_x = x + w / 2 + 0.016 | |
| hinge_y = FRIDGE_FRONT - 0.032 | |
| doors = [] | |
| for name, lo, hi, mass in ( | |
| ('refrigerator_freezer_door', 0.120, 0.649, 6.0), | |
| ('refrigerator_main_door', 0.712, 1.952, 15.0), | |
| ): | |
| door = Part(name, 'sage', 0.55, 0.32) | |
| center_z = (lo + hi) / 2 | |
| height = hi - lo | |
| door.add( | |
| vertical_board((w + 0.012, 0.062, height), (x, FRIDGE_FRONT, center_z), 0.023), | |
| 'sage', | |
| density=240, | |
| ) | |
| for side in (-1, 1): | |
| door.block( | |
| (0.012, 0.005, height - 0.058), | |
| (x + side * (w / 2 - 0.028), FRIDGE_FRONT + 0.034, center_z), | |
| 'sage_dark', | |
| density=1000, | |
| ) | |
| for zz in (lo + 0.026, hi - 0.026): | |
| door.block( | |
| (w - 0.056, 0.005, 0.012), | |
| (x, FRIDGE_FRONT + 0.034, zz), | |
| 'sage_dark', | |
| density=1000, | |
| ) | |
| vertical_pull( | |
| door, | |
| x - w / 2 + 0.070, | |
| FRIDGE_FRONT - 0.034, | |
| center_z + (0.12 if height > 1 else 0.01), | |
| length=0.38 if height > 1 else 0.26, | |
| material='brass', | |
| ) | |
| rack_levels = (lo + 0.16, lo + 0.57) if height > 1 else (lo + 0.14,) | |
| for zz in rack_levels: | |
| door.block( | |
| (w - 0.17, 0.071, 0.012), | |
| (x - 0.006, FRIDGE_FRONT + 0.074, zz), | |
| 'ivory', | |
| density=950, | |
| ) | |
| door.block( | |
| (w - 0.17, 0.010, 0.070), | |
| (x - 0.006, FRIDGE_FRONT + 0.111, zz + 0.034), | |
| 'ivory', | |
| density=950, | |
| ) | |
| for side in (-1, 1): | |
| door.block( | |
| (0.010, 0.075, 0.073), | |
| (x - 0.006 + side * (w - 0.18) / 2, FRIDGE_FRONT + 0.075, zz + 0.03), | |
| 'ivory', | |
| density=950, | |
| ) | |
| fridge_door_contacts(door, x, center_z, height, rack_levels) | |
| for zz in (lo + 0.068, hi - 0.068): | |
| hinge_pair(shell, door, hinge_x, hinge_y, zz, side=-1) | |
| if height > 1: | |
| door.add( | |
| vertical_board((0.105, 0.003, 0.025), (x, FRIDGE_FRONT - 0.033, hi - 0.105), 0.007), | |
| 'brass', | |
| density=7800, | |
| ) | |
| for dx in (-0.025, -0.008, 0.008, 0.025): | |
| door.block( | |
| (0.005, 0.002, 0.010), | |
| (x + dx, FRIDGE_FRONT - 0.036, hi - 0.105), | |
| 'ivory', | |
| ) | |
| body = door.inertia( | |
| mass=mass, | |
| origin=(hinge_x, hinge_y, center_z), | |
| motion='hinge', | |
| axis=(0, 0, 1), | |
| limits=(0, 1.58), | |
| ) | |
| doors.append((door, body)) | |
| fridge_shell_contacts(shell) | |
| shell.emit(world, 'appliance') | |
| for door, body in doors: | |
| door.emit(world, 'door', body) | |
| def cabinet_leaf(name, cx, front, lo, hi, width, side, fixed): | |
| leaf = Part(name, 'walnut', 0.6, 0.48) | |
| center_z = (lo + hi) / 2 | |
| height = hi - lo | |
| stile = 0.055 | |
| for dx in (-width / 2 + stile / 2, width / 2 - stile / 2): | |
| leaf.add( | |
| vertical_board((stile, 0.024, height), (cx + dx, front, center_z), 0.003), | |
| 'walnut', | |
| ) | |
| for zz in (lo + stile / 2, hi - stile / 2): | |
| leaf.add( | |
| vertical_board((width - 2 * stile, 0.024, stile), (cx, front, zz), 0.003), | |
| 'walnut', | |
| ) | |
| leaf.add( | |
| vertical_board((width - 2 * stile + 0.014, 0.012, height - 2 * stile + 0.014), (cx, front + 0.004, center_z), 0.002), | |
| 'walnut_dark', | |
| ) | |
| for dx in (-width / 2 + 0.055, width / 2 - 0.055): | |
| leaf.block( | |
| (0.005, 0.012, height - 0.105), | |
| (cx + dx, front - 0.001, center_z), | |
| 'walnut_light', | |
| ) | |
| vertical_pull( | |
| leaf, | |
| cx - side * (width / 2 - 0.084), | |
| front - 0.016, | |
| center_z + 0.028, | |
| length=0.145, | |
| ) | |
| hinge_x = cx + side * (width / 2 + 0.010) | |
| hinge_y = front - 0.016 | |
| cabinet_door_contacts(leaf, cx, front, center_z, height, width, side) | |
| for zz in (lo + 0.10, hi - 0.10): | |
| hinge_pair(fixed, leaf, hinge_x, hinge_y, zz, side=-side) | |
| fixed.block( | |
| (0.021, 0.073, 0.008), | |
| (hinge_x + side * 0.017, hinge_y + 0.043, zz), | |
| 'steel', | |
| density=7800, | |
| ) | |
| body = leaf.inertia( | |
| mass=3.2, | |
| origin=(hinge_x, hinge_y, center_z), | |
| motion='hinge', | |
| axis=(0, 0, side), | |
| limits=(0, 1.58), | |
| ) | |
| return leaf, body | |
| def build_wine_cabinet(world): | |
| x = WINE_X | |
| y = WINE_Y | |
| width = WINE_W | |
| depth = WINE_D | |
| carcass = Part('wine_cabinet_carcass', 'walnut', 0.65, 0.47) | |
| for sx in (-1, 1): | |
| for sy in (-1, 1): | |
| carcass.add( | |
| soft_board((0.075, 0.075, 0.15), (x + sx * 0.53, y + sy * 0.20, 0.075), 0.007, 0.003), | |
| 'walnut_dark', | |
| ) | |
| carcass.block( | |
| (width - 0.04, depth - 0.025, 0.075), | |
| (x, y, 0.165), | |
| 'walnut_dark', | |
| ) | |
| for side in (-1, 1): | |
| carcass.block( | |
| (0.026, depth, WINE_H - 0.15), | |
| (x + side * (width / 2 - 0.013), y, (WINE_H + 0.15) / 2), | |
| 'walnut', | |
| ) | |
| carcass.block( | |
| (0.055, 0.027, WINE_H - 0.15), | |
| (x + side * (width / 2 - 0.0275), y - depth / 2 - 0.003, (WINE_H + 0.15) / 2), | |
| 'walnut_light', | |
| ) | |
| carcass.block( | |
| (width - 0.052, 0.018, WINE_H - 0.16), | |
| (x, y + depth / 2 - 0.009, (WINE_H + 0.16) / 2), | |
| 'walnut_dark', | |
| ) | |
| carcass.add( | |
| soft_board((width + 0.064, depth + 0.044, 0.043), (x, y, WINE_H - 0.0215), 0.009, 0.004), | |
| 'walnut_light', | |
| ) | |
| carcass.block( | |
| (width + 0.018, depth + 0.012, 0.032), | |
| (x, y, WINE_H - 0.059), | |
| 'walnut', | |
| ) | |
| carcass.block( | |
| (width - 0.052, depth - 0.018, 0.027), | |
| (x, y - 0.007, 0.83), | |
| 'walnut_light', | |
| ) | |
| carcass.block( | |
| (width - 0.052, depth - 0.05, 0.018), | |
| (x, y + 0.007, 0.48), | |
| 'walnut', | |
| ) | |
| carcass.block( | |
| (0.025, depth - 0.045, 0.64), | |
| (x, y + 0.010, 0.505), | |
| 'walnut', | |
| ) | |
| for z in (1.20, 1.54, 1.88): | |
| carcass.block( | |
| (width - 0.055, depth - 0.040, 0.022), | |
| (x, y + 0.002, z), | |
| 'walnut_light', | |
| ) | |
| carcass.block( | |
| (width - 0.055, 0.028, 0.037), | |
| (x, y - depth / 2 + 0.020, z - 0.007), | |
| 'walnut', | |
| ) | |
| for dx in (-0.51, 0.51): | |
| for dy in (-0.15, 0.16): | |
| carcass.add( | |
| cylinder(0.005, 0.024, (x + dx, y + dy, z - 0.015), (1, 0, 0), 12), | |
| 'brass', | |
| density=7800, | |
| ) | |
| rack_parts = [] | |
| bottle_number = 0 | |
| for level, shelf_z in enumerate((1.20, 1.54, 1.88)): | |
| rack = Part(f'wine_rack_cradles_{level + 1}', 'walnut_dark', 0.65, 0.5) | |
| rack.collision = [] | |
| rack_parts.append(rack) | |
| for column, dx in enumerate((-0.43, -0.215, 0.0, 0.215, 0.43)): | |
| for sy in (0.040, 0.120): | |
| for side in (-1, 1): | |
| cradle = wine_cradle_half(x + dx, y + sy, shelf_z, side) | |
| rack.add(cradle, 'walnut_dark') | |
| rack.collision.append(cradle) | |
| bottle_number += 1 | |
| build_wine_bottle( | |
| world, | |
| bottle_number, | |
| x + dx, | |
| y + 0.164, | |
| shelf_z + 0.026 + math.sqrt(2) * 0.0396, | |
| variant=column + level, | |
| ) | |
| leaves = [] | |
| for side, name in ((-1, 'left'), (1, 'right')): | |
| cx = x + side * 0.309 | |
| leaf, body = cabinet_leaf( | |
| f'wine_cabinet_{name}_door', | |
| cx, | |
| WINE_FRONT, | |
| 0.214, | |
| 0.798, | |
| 0.604, | |
| side, | |
| carcass, | |
| ) | |
| leaves.append((leaf, body)) | |
| for side in (-1, 1): | |
| carcass.block( | |
| (0.030, 0.09, 0.050), | |
| (x + side * 0.48, NORTH - 0.06, 1.97), | |
| 'steel', | |
| density=7800, | |
| ) | |
| screw(carcass, (x + side * 0.48, NORTH - 0.108, 1.97)) | |
| wine_carcass_contacts(carcass) | |
| carcass.emit(world, 'cabinet') | |
| for rack in rack_parts: | |
| rack.emit(world, 'bottle_rack') | |
| for leaf, body in leaves: | |
| leaf.emit(world, 'door', body) | |
| def build_console(world): | |
| x = CONSOLE_X | |
| y = CONSOLE_Y | |
| w = CONSOLE_W | |
| d = CONSOLE_D | |
| console = Part('serving_console_frame', 'walnut', 0.65, 0.48) | |
| for sx in (-1, 1): | |
| for sy in (-1, 1): | |
| console.add( | |
| soft_board((0.055, 0.055, CONSOLE_H - 0.04), (x + sx * (w / 2 - 0.07), y + sy * (d / 2 - 0.065), (CONSOLE_H - 0.04) / 2), 0.007, 0.003), | |
| 'walnut', | |
| ) | |
| console.add( | |
| cylinder(0.029, 0.026, (x + sx * (w / 2 - 0.07), y + sy * (d / 2 - 0.065), 0.014)), | |
| 'brass', | |
| density=7800, | |
| ) | |
| console.add( | |
| soft_board((w, d, 0.036), (x, y, CONSOLE_H - 0.018), 0.014, 0.003), | |
| 'walnut_light', | |
| ) | |
| console.block( | |
| (w - 0.11, d - 0.10, 0.022), | |
| (x, y, 0.265), | |
| 'walnut_light', | |
| ) | |
| console.block( | |
| (w - 0.12, 0.025, 0.087), | |
| (x, y + d / 2 - 0.037, 0.787), | |
| 'walnut', | |
| ) | |
| for sx in (-1, 1): | |
| console.block( | |
| (0.020, d - 0.10, 0.090), | |
| (x + sx * (w / 2 - 0.065), y, 0.775), | |
| 'walnut', | |
| ) | |
| console.block( | |
| (0.016, d - 0.11, 0.024), | |
| (x + sx * 0.692, y - 0.007, 0.755), | |
| 'steel', | |
| density=7800, | |
| ) | |
| console.block( | |
| (0.032, 0.012, 0.067), | |
| (x + sx * 0.57, y + d / 2 - 0.006, 0.773), | |
| 'steel', | |
| density=7800, | |
| ) | |
| screw(console, (x + sx * 0.57, y + d / 2 - 0.014, 0.782)) | |
| console.emit(world, 'console') | |
| drawer = Part('serving_console_drawer', 'walnut', 0.60, 0.45) | |
| front_y = y - d / 2 + 0.007 | |
| drawer.add( | |
| vertical_board((w - 0.20, 0.022, 0.096), (x, front_y, 0.770), 0.004), | |
| 'walnut_light', | |
| ) | |
| for side in (-1, 1): | |
| drawer.block( | |
| (0.012, 0.345, 0.069), | |
| (x + side * 0.646, y - 0.035, 0.768), | |
| 'oak', | |
| ) | |
| drawer.block( | |
| (0.009, 0.326, 0.013), | |
| (x + side * 0.658, y - 0.034, 0.757), | |
| 'steel', | |
| density=7800, | |
| ) | |
| drawer.block( | |
| (1.280, 0.012, 0.069), | |
| (x, y + 0.143, 0.768), | |
| 'oak', | |
| ) | |
| drawer.block( | |
| (1.295, 0.350, 0.006), | |
| (x, y - 0.035, 0.734), | |
| 'oak_light', | |
| ) | |
| pull_path = [ | |
| (x - 0.092, front_y - 0.016, 0.77), | |
| (x - 0.092, front_y - 0.033, 0.77), | |
| (x - 0.079, front_y - 0.043, 0.77), | |
| (x + 0.079, front_y - 0.043, 0.77), | |
| (x + 0.092, front_y - 0.033, 0.77), | |
| (x + 0.092, front_y - 0.016, 0.77), | |
| ] | |
| drawer.add(tube_path(pull_path, 0.0065, 16), 'brass', density=7800) | |
| body = drawer.inertia( | |
| mass=3.5, | |
| origin=(x, y, 0.77), | |
| motion='slide', | |
| axis=(0, -1, 0), | |
| limits=(0, 0.285), | |
| ) | |
| body.damping = 2.0 | |
| body.frictionloss = 0.8 | |
| drawer.emit(world, 'drawer', body) | |
| def build_pendant(world): | |
| mount = Part('bar_pendant_ceiling_mount', 'black', 0.5, 0.34) | |
| mount.add( | |
| soft_board((1.12, 0.10, 0.027), (0, TABLE_Y, ROOM_H - 0.0135), 0.018, 0.003), | |
| 'black', | |
| ) | |
| for x in (-0.43, 0.43): | |
| mount.add( | |
| cylinder(0.023, 0.014, (x, TABLE_Y, ROOM_H - 0.030)), | |
| 'brass', | |
| density=7800, | |
| ) | |
| mount.rod( | |
| (x, TABLE_Y, ROOM_H - 0.031), | |
| (x, TABLE_Y, 2.31), | |
| 0.004, | |
| 'black', | |
| density=1100, | |
| ) | |
| mount.emit(world, 'light_mount') | |
| for i, x in enumerate((-0.43, 0.43)): | |
| shade = Part(f'pendant_shade_{i + 1}', 'sage_dark', 0.5, 0.32) | |
| profile = [ | |
| (0.031, 0.0), | |
| (0.036, 0.0), | |
| (0.061, -0.026), | |
| (0.104, -0.074), | |
| (0.150, -0.126), | |
| (0.173, -0.149), | |
| (0.175, -0.158), | |
| (0.169, -0.162), | |
| (0.164, -0.154), | |
| (0.142, -0.131), | |
| (0.096, -0.079), | |
| (0.054, -0.031), | |
| (0.031, -0.006), | |
| (0.031, 0.0), | |
| ] | |
| shade.add(revolved(profile, (x, TABLE_Y, 2.33), 64), 'sage_dark', density=2700) | |
| shade.add( | |
| cylinder(0.032, 0.045, (x, TABLE_Y, 2.316)), | |
| 'brass', | |
| density=7800, | |
| ) | |
| diffuser = [ | |
| (0.0, 0.0), | |
| (0.056, 0.0), | |
| (0.067, -0.014), | |
| (0.061, -0.041), | |
| (0.032, -0.056), | |
| (0.0, -0.060), | |
| (0.0, 0.0), | |
| ] | |
| shade.add(revolved(diffuser, (x, TABLE_Y, 2.26), 48), 'ivory', density=1000) | |
| shade.emit(world, 'light_fixture') | |
| def build_wall_art(world): | |
| art = Part('east_wall_botanical_print_frame', 'walnut_dark', 0.6, 0.55) | |
| x = EAST - 0.032 | |
| y = -0.27 | |
| z = 1.77 | |
| w = 0.73 | |
| h = 0.91 | |
| art.block( | |
| (0.014, w, h), | |
| (x + 0.012, y, z), | |
| 'ivory', | |
| ) | |
| for sy in (-1, 1): | |
| art.block( | |
| (0.031, 0.026, h + 0.045), | |
| (x, y + sy * (w / 2 + 0.010), z), | |
| 'walnut_dark', | |
| ) | |
| for sz in (-1, 1): | |
| art.block( | |
| (0.031, w + 0.045, 0.026), | |
| (x, y, z + sz * (h / 2 + 0.010)), | |
| 'walnut_dark', | |
| ) | |
| art.rod( | |
| (x - 0.011, y + 0.03, z - 0.29), | |
| (x - 0.011, y - 0.015, z + 0.28), | |
| 0.0025, | |
| 'sage_dark', | |
| density=600, | |
| ) | |
| for i in range(6): | |
| side = -1 if i % 2 == 0 else 1 | |
| zz = z - 0.22 + i * 0.082 | |
| leaf = trimesh.creation.icosphere(subdivisions=2, radius=1.0) | |
| leaf.apply_scale((0.0015, 0.082, 0.031)) | |
| leaf.apply_transform(trimesh.transformations.rotation_matrix(side * 0.5, (1, 0, 0))) | |
| leaf.apply_translation((x - 0.014, y + side * 0.068, zz)) | |
| art.add(leaf, 'sage' if i % 3 else 'terracotta', density=600) | |
| art.emit(world, 'wall_art') | |
| def build_serving_tray(world): | |
| x = CONSOLE_X + 0.28 | |
| y = CONSOLE_Y | |
| z = CONSOLE_H | |
| tray = Part('console_serving_tray', 'walnut_dark', 0.65, 0.5) | |
| tray.add( | |
| soft_board((0.39, 0.27, 0.013), (x, y, z + 0.0065), 0.027, 0.002), | |
| 'walnut_dark', | |
| ) | |
| for sy in (-1, 1): | |
| tray.add( | |
| soft_board((0.36, 0.013, 0.027), (x, y + sy * 0.127, z + 0.026), 0.005, 0.002), | |
| 'walnut_light', | |
| ) | |
| for sx in (-1, 1): | |
| tray.add( | |
| soft_board((0.013, 0.235, 0.027), (x + sx * 0.188, y, z + 0.026), 0.004, 0.002), | |
| 'walnut_light', | |
| ) | |
| body = tray.inertia(mass=0.55, origin=(x, y, z + 0.02)) | |
| tray.emit(world, 'movable_prop', body) | |
| def verify_authored_layout(world): | |
| names = [obj.name for obj in world.objects] | |
| assert len(names) == len(set(names)), 'Scene object identities must be unique' | |
| required = [ | |
| 'central_bar_table_top', | |
| 'wall_mounted_walnut_shelf', | |
| 'shelf_potted_plant', | |
| 'shelf_ceramic_jug', | |
| 'refrigerator_main_door', | |
| 'refrigerator_freezer_door', | |
| 'wine_cabinet_carcass', | |
| 'wine_cabinet_left_door', | |
| 'wine_cabinet_right_door', | |
| ] | |
| assert all(name in names for name in required) | |
| by_name = {obj.name: obj for obj in world.objects} | |
| table = by_name['central_bar_table_top'].mesh.bounds | |
| assert abs(table[1, 2] - TABLE_H) < 0.0001 | |
| assert np.allclose(table[:, 0], (-TABLE_W / 2, TABLE_W / 2), atol=0.004) | |
| shelf = by_name['wall_mounted_walnut_shelf'].mesh.bounds | |
| assert abs(shelf[1, 2] - SHELF_Z) < 0.0001 | |
| for name in ('shelf_potted_plant', 'shelf_ceramic_jug'): | |
| bottom = by_name[name].mesh.bounds[0, 2] | |
| assert abs(bottom - SHELF_Z) < 0.0005, name | |
| for obj in world.objects: | |
| assert np.isfinite(obj.mesh.vertices).all(), obj.name | |
| if obj.body is not None: | |
| assert obj.body.mass > 0, obj.name | |
| assert min(obj.body.diagonal_inertia) > 0, obj.name | |
| for name in ('refrigerator_main_door', 'refrigerator_freezer_door'): | |
| obj = by_name[name] | |
| assert obj.body.axis == (0, 0, 1) | |
| assert obj.body.center_of_mass[0] < 0 | |
| assert obj.collision_meshes is not None | |
| assert 1 <= len(obj.collision_meshes) <= 32 | |
| assert obj.body.origin[0] > FRIDGE_X + FRIDGE_W / 2 | |
| for name, sign in (('wine_cabinet_left_door', -1), ('wine_cabinet_right_door', 1)): | |
| obj = by_name[name] | |
| assert obj.body.axis[2] == sign | |
| assert obj.body.center_of_mass[0] * sign < 0 | |
| assert obj.collision_meshes is not None | |
| assert obj.mesh.bounds[0, 2] > 0.18 | |
| drawer = by_name['serving_console_drawer'] | |
| assert drawer.body.axis == (0, -1, 0) | |
| assert drawer.body.limits[1] < CONSOLE_D | |
| assert by_name['shelf_potted_plant'].mesh.bounds[1, 1] < NORTH - 0.02 | |
| assert by_name['bar_table_floor_contact_pads'].mesh.bounds[0, 2] == 0 | |
| assert EAST - TABLE_W / 2 > 0.9 | |
| assert TABLE_Y + TABLE_D / 2 < FRIDGE_FRONT - 0.9 | |
| assert len([o for o in world.objects if o.body and o.body.motion == 'hinge']) == 4 | |
| assert len([o for o in world.objects if o.body and o.body.motion == 'slide']) == 1 | |
| def build_wine_glass(world, name, x, y, z): | |
| glass = Part(name, 'ivory', 0.5, 0.18) | |
| foot_profile = [ | |
| (0.0, 0.0), | |
| (0.035, 0.0), | |
| (0.041, 0.002), | |
| (0.042, 0.004), | |
| (0.039, 0.006), | |
| (0.029, 0.008), | |
| (0.008, 0.012), | |
| (0.004, 0.021), | |
| (0.004, 0.095), | |
| (0.009, 0.103), | |
| (0.0, 0.104), | |
| (0.0, 0.0), | |
| ] | |
| glass.add(revolved(foot_profile, (x, y, z), 40), 'ivory', density=2500) | |
| bowl_profile = [ | |
| (0.0, 0.098), | |
| (0.012, 0.102), | |
| (0.025, 0.112), | |
| (0.038, 0.129), | |
| (0.047, 0.151), | |
| (0.049, 0.173), | |
| (0.045, 0.194), | |
| (0.037, 0.216), | |
| (0.036, 0.219), | |
| (0.0335, 0.219), | |
| (0.0345, 0.215), | |
| (0.0425, 0.193), | |
| (0.0465, 0.173), | |
| (0.0445, 0.152), | |
| (0.0355, 0.131), | |
| (0.023, 0.115), | |
| (0.010, 0.108), | |
| (0.0, 0.108), | |
| (0.0, 0.098), | |
| ] | |
| glass.add(revolved(bowl_profile, (x, y, z), 48), 'ivory', density=2500) | |
| body = glass.inertia(mass=0.18, origin=(x, y, z + 0.10)) | |
| glass.emit(world, 'movable_prop', body) | |
| def build_folded_napkin(world, name, x, y, z, yaw): | |
| napkin = Part(name, 'linen', 0.75, 0.94) | |
| nx = 17 | |
| ny = 21 | |
| width = 0.12 | |
| depth = 0.21 | |
| thickness = 0.004 | |
| vertices = [] | |
| for layer in (0, 1): | |
| for j in range(ny): | |
| yy = -depth / 2 + j * depth / (ny - 1) | |
| for i in range(nx): | |
| xx = -width / 2 + i * width / (nx - 1) | |
| ripple = 0.0012 * math.sin(yy * 42) ** 2 | |
| crease = 0.002 * math.exp(-((xx - 0.02) / 0.012) ** 2) | |
| rise = layer * (thickness + ripple + crease) | |
| vertices.append((xx, yy, rise)) | |
| faces = [] | |
| layer_size = nx * ny | |
| for j in range(ny - 1): | |
| for i in range(nx - 1): | |
| a = j * nx + i | |
| b = a + 1 | |
| c = b + nx | |
| d = a + nx | |
| faces.extend(((a, c, b), (a, d, c))) | |
| faces.extend(((a + layer_size, b + layer_size, c + layer_size), (a + layer_size, c + layer_size, d + layer_size))) | |
| boundary = [] | |
| boundary.extend(range(nx)) | |
| boundary.extend(j * nx + nx - 1 for j in range(1, ny)) | |
| boundary.extend((ny - 1) * nx + i for i in range(nx - 2, -1, -1)) | |
| boundary.extend(j * nx for j in range(ny - 2, 0, -1)) | |
| for index, a in enumerate(boundary): | |
| b = boundary[(index + 1) % len(boundary)] | |
| faces.extend(((a, b, b + layer_size), (a, b + layer_size, a + layer_size))) | |
| mesh = trimesh.Trimesh(vertices=vertices, faces=faces, process=False) | |
| mesh.fix_normals() | |
| assert mesh.is_volume | |
| turn(mesh, yaw) | |
| mesh.apply_translation((x, y, z)) | |
| napkin.add(mesh, 'linen', density=350) | |
| body = napkin.inertia(mass=0.045, origin=(x, y, z + 0.002)) | |
| napkin.emit(world, 'movable_prop', body) | |
| def build_table_joinery(world): | |
| joinery = Part('bar_table_joinery_plates', 'black', 0.55, 0.44) | |
| for x in (-0.72, 0.72): | |
| for side in (-1, 1): | |
| y = TABLE_Y + side * 0.237 | |
| joinery.block( | |
| (0.045, 0.004, 0.105), | |
| (x, y, 0.893), | |
| 'black', | |
| density=7800, | |
| ) | |
| for z in (0.86, 0.925): | |
| screw(joinery, (x, y - side * 0.003, z), normal=(0, side, 0), radius=0.004) | |
| joinery.block( | |
| (0.124, 0.004, 0.052), | |
| (x, TABLE_Y - 0.044, 0.30), | |
| 'black', | |
| density=7800, | |
| ) | |
| for dx in (-0.038, 0.038): | |
| screw(joinery, (x + dx, TABLE_Y - 0.047, 0.30), radius=0.0045) | |
| joinery.emit(world, 'furniture_hardware') | |
| def build_fridge_hinge_brackets(world): | |
| brackets = Part('refrigerator_hinge_mounting_brackets', 'steel', 0.50, 0.3) | |
| x = FRIDGE_X + FRIDGE_W / 2 + 0.021 | |
| for z in (0.188, 0.581, 0.780, 1.884): | |
| brackets.block( | |
| (0.020, 0.081, 0.012), | |
| (x, FRIDGE_FRONT + 0.014, z), | |
| 'steel', | |
| density=7800, | |
| ) | |
| brackets.block( | |
| (0.004, 0.060, 0.068), | |
| (FRIDGE_X + FRIDGE_W / 2 + 0.002, FRIDGE_FRONT + 0.064, z), | |
| 'steel', | |
| density=7800, | |
| ) | |
| for dz in (-0.022, 0.022): | |
| screw(brackets, (FRIDGE_X + FRIDGE_W / 2 + 0.005, FRIDGE_FRONT + 0.068, z + dz), normal=(1, 0, 0)) | |
| brackets.emit(world, 'hinge_bracket') | |
| def build_console_plate_storage(world): | |
| x = CONSOLE_X - 0.38 | |
| y = CONSOLE_Y - 0.015 | |
| shelf_top = 0.276 | |
| for index in range(2): | |
| build_plate( | |
| world, | |
| f'console_stored_plate_{index + 1}', | |
| x - 0.15 + index * 0.27, | |
| y, | |
| shelf_top, | |
| ) | |
| for index in range(3): | |
| build_wine_glass( | |
| world, | |
| f'console_stemmed_cup_{index + 1}', | |
| CONSOLE_X + 0.11 + index * 0.18, | |
| CONSOLE_Y, | |
| shelf_top, | |
| ) | |
| def build_cabinet_mouldings(world): | |
| trim = Part('wine_cabinet_crown_and_base_mouldings', 'walnut_light', 0.65, 0.46) | |
| x = WINE_X | |
| y = WINE_Y | |
| for z, width, depth, thickness in ( | |
| (0.193, WINE_W + 0.022, WINE_D + 0.012, 0.016), | |
| (2.071, WINE_W + 0.035, WINE_D + 0.019, 0.015), | |
| ): | |
| trim.add( | |
| soft_board((width, 0.030, thickness), (x, y - depth / 2, z), 0.005, 0.002), | |
| 'walnut_light', | |
| ) | |
| for side in (-1, 1): | |
| trim.add( | |
| soft_board((0.030, depth, thickness), (x + side * width / 2, y, z), 0.005, 0.002), | |
| 'walnut_light', | |
| ) | |
| for side in (-1, 1): | |
| trim.block( | |
| (0.008, 0.018, 1.22), | |
| (x + side * (WINE_W / 2 - 0.036), WINE_FRONT + 0.005, 1.458), | |
| 'walnut_dark', | |
| ) | |
| trim.emit(world, 'cabinet_trim') | |
| def build_shelf_endgrain(world): | |
| detail = Part('shelf_endgrain_joinery', 'walnut_dark', 0.6, 0.48) | |
| for side in (-1, 1): | |
| xx = SHELF_X + side * (SHELF_W / 2 - 0.001) | |
| for yy in (SHELF_Y - 0.09, SHELF_Y + 0.09): | |
| detail.add( | |
| cylinder(0.004, 0.002, (xx, yy, SHELF_Z - SHELF_T / 2), (1, 0, 0), 12), | |
| 'walnut_dark', | |
| ) | |
| detail.emit(world, 'shelf_joinery') | |
| def build_serving_details(world): | |
| build_folded_napkin( | |
| world, | |
| 'bar_folded_napkin_left', | |
| -0.30, | |
| TABLE_Y - 0.08, | |
| TABLE_H, | |
| -0.04, | |
| ) | |
| build_folded_napkin( | |
| world, | |
| 'bar_folded_napkin_right', | |
| 0.30, | |
| TABLE_Y + 0.08, | |
| TABLE_H, | |
| 0.04, | |
| ) | |
| build_table_joinery(world) | |
| build_fridge_hinge_brackets(world) | |
| build_console_plate_storage(world) | |
| build_cabinet_mouldings(world) | |
| build_shelf_endgrain(world) | |
| def build_furniture_supports(world): | |
| feet = Part('bar_table_floor_contact_pads', 'black', 0.8, 0.85) | |
| for x in (-0.72, 0.72): | |
| for sy in (-1, 1): | |
| y = TABLE_Y + sy * 0.22 | |
| feet.add( | |
| soft_board((0.118, 0.144, 0.026), (x, y, 0.013), 0.012, 0.002), | |
| 'black', | |
| density=1100, | |
| ) | |
| feet.add( | |
| cylinder(0.010, 0.018, (x, y, 0.032)), | |
| 'steel', | |
| density=7800, | |
| ) | |
| feet.emit(world, 'furniture_foot') | |
| mounts = Part('wall_art_mounting_spacers', 'black', 0.6, 0.6) | |
| for yy in (-0.54, 0.0): | |
| mounts.block( | |
| (0.018, 0.042, 0.048), | |
| (EAST - 0.009, yy, 2.13), | |
| 'black', | |
| density=1100, | |
| ) | |
| mounts.add( | |
| cylinder(0.005, 0.024, (EAST - 0.013, yy, 2.13), (1, 0, 0), 12), | |
| 'steel', | |
| density=7800, | |
| ) | |
| mounts.emit(world, 'wall_fixing') | |
| def handle_contact_pieces(x, y, z, length, radius=0.008): | |
| low = z - length / 2 | |
| high = z + length / 2 | |
| return [ | |
| rod((x, y, low), (x, y - 0.027, low + 0.012), radius), | |
| rod((x, y - 0.030, low + 0.014), (x, y - 0.030, high - 0.014), radius), | |
| rod((x, y - 0.027, high - 0.012), (x, y, high), radius), | |
| ] | |
| def fridge_door_contacts(door, x, center_z, height, rack_levels): | |
| # The first report hulled the main door into a single wedge through the | |
| # interior. Preserve the slab, gasket and every rack wall separately. | |
| front = FRIDGE_FRONT | |
| w = FRIDGE_W | |
| lo = center_z - height / 2 | |
| hi = center_z + height / 2 | |
| pieces = [door.meshes[0].convex_hull] | |
| for side in (-1, 1): | |
| pieces.append(box( | |
| (0.012, 0.005, height - 0.058), | |
| (x + side * (w / 2 - 0.028), front + 0.034, center_z), | |
| )) | |
| for zz in (lo + 0.026, hi - 0.026): | |
| pieces.append(box( | |
| (w - 0.056, 0.005, 0.012), | |
| (x, front + 0.034, zz), | |
| )) | |
| for zz in rack_levels: | |
| pieces.append(box( | |
| (w - 0.17, 0.071, 0.012), | |
| (x - 0.006, front + 0.074, zz), | |
| )) | |
| pieces.append(box( | |
| (w - 0.17, 0.010, 0.070), | |
| (x - 0.006, front + 0.111, zz + 0.034), | |
| )) | |
| for side in (-1, 1): | |
| pieces.append(box( | |
| (0.010, 0.075, 0.073), | |
| (x - 0.006 + side * (w - 0.18) / 2, front + 0.075, zz + 0.03), | |
| )) | |
| pull_z = center_z + (0.12 if height > 1 else 0.01) | |
| pull_length = 0.38 if height > 1 else 0.26 | |
| pieces.extend(handle_contact_pieces( | |
| x - w / 2 + 0.070, | |
| front - 0.034, | |
| pull_z, | |
| pull_length, | |
| )) | |
| for zz in (pull_z - pull_length / 2, pull_z + pull_length / 2): | |
| pieces.append(cylinder( | |
| 0.012, | |
| 0.004, | |
| (x - w / 2 + 0.070, front - 0.035, zz), | |
| (0, 1, 0), | |
| 20, | |
| )) | |
| # Bearing contact is supplied by the hinge constraint; tiny interleaved | |
| # knuckles remain visible but are not replaced by overlapping solid hulls. | |
| assert len(pieces) <= 32 | |
| assert all(piece.is_volume for piece in pieces) | |
| door.collision = pieces | |
| def cabinet_door_contacts(leaf, cx, front, center_z, height, width, side): | |
| pieces = [] | |
| for component in leaf.meshes[:7]: | |
| pieces.append(component.convex_hull) | |
| pull_x = cx - side * (width / 2 - 0.084) | |
| pull_z = center_z + 0.028 | |
| pieces.extend(handle_contact_pieces( | |
| pull_x, | |
| front - 0.016, | |
| pull_z, | |
| 0.145, | |
| )) | |
| for zz in (pull_z - 0.0725, pull_z + 0.0725): | |
| pieces.append(cylinder( | |
| 0.012, | |
| 0.004, | |
| (pull_x, front - 0.017, zz), | |
| (0, 1, 0), | |
| 20, | |
| )) | |
| assert len(pieces) <= 32 | |
| assert all(piece.is_volume for piece in pieces) | |
| leaf.collision = pieces | |
| def fridge_shell_contacts(shell): | |
| x = FRIDGE_X | |
| y = FRIDGE_Y | |
| w = FRIDGE_W | |
| d = FRIDGE_D | |
| lo = 0.095 | |
| hi = FRIDGE_H | |
| pieces = [] | |
| for side in (-1, 1): | |
| pieces.append(box( | |
| (0.052, d, hi - lo), | |
| (x + side * (w / 2 - 0.026), y, (lo + hi) / 2), | |
| )) | |
| pieces.append(box((w - 0.104, 0.060, hi - lo), (x, y + d / 2 - 0.03, (hi + lo) / 2))) | |
| pieces.append(box((w, d, 0.045), (x, y, hi - 0.0225))) | |
| pieces.append(box((w - 0.08, d, 0.045), (x, y, lo + 0.0225))) | |
| pieces.append(box((w - 0.08, d - 0.018, 0.036), (x, y + 0.006, 0.68))) | |
| for shelf_z in (0.98, 1.29, 1.60): | |
| pieces.append(box((w - 0.12, 0.43, 0.014), (x, y + 0.048, shelf_z))) | |
| pieces.append(box((w - 0.12, 0.018, 0.022), (x, y - 0.172, shelf_z))) | |
| pieces.append(box((w - 0.14, 0.43, 0.012), (x, y + 0.045, 0.36))) | |
| for dx in (-0.27, 0.27): | |
| for dy in (-0.25, 0.25): | |
| pieces.append(cylinder(0.025, 0.10, (x + dx, y + dy, 0.05), sections=20)) | |
| pieces.append(box((w - 0.04, 0.028, 0.07), (x, y - d / 2 + 0.020, 0.087))) | |
| assert len(pieces) <= 32 | |
| shell.collision = pieces | |
| def wine_carcass_contacts(carcass): | |
| x = WINE_X | |
| y = WINE_Y | |
| w = WINE_W | |
| d = WINE_D | |
| pieces = [] | |
| for side in (-1, 1): | |
| pieces.append(box( | |
| (0.026, d, WINE_H - 0.15), | |
| (x + side * (w / 2 - 0.013), y, (WINE_H + 0.15) / 2), | |
| )) | |
| pieces.append(box( | |
| (0.055, 0.027, WINE_H - 0.15), | |
| (x + side * (w / 2 - 0.0275), y - d / 2 - 0.003, (WINE_H + 0.15) / 2), | |
| )) | |
| for sy in (-1, 1): | |
| pieces.append(box((0.075, 0.075, 0.15), (x + side * 0.53, y + sy * 0.20, 0.075))) | |
| pieces.append(box((w - 0.04, d - 0.025, 0.075), (x, y, 0.165))) | |
| pieces.append(box((w - 0.052, 0.018, WINE_H - 0.16), (x, y + d / 2 - 0.009, (WINE_H + 0.16) / 2))) | |
| pieces.append(box((w + 0.064, d + 0.044, 0.043), (x, y, WINE_H - 0.0215))) | |
| pieces.append(box((w + 0.018, d + 0.012, 0.032), (x, y, WINE_H - 0.059))) | |
| pieces.append(box((w - 0.052, d - 0.018, 0.027), (x, y - 0.007, 0.83))) | |
| pieces.append(box((w - 0.052, d - 0.05, 0.018), (x, y + 0.007, 0.48))) | |
| pieces.append(box((0.025, d - 0.045, 0.64), (x, y + 0.010, 0.505))) | |
| for z in (1.20, 1.54, 1.88): | |
| pieces.append(box((w - 0.055, d - 0.040, 0.022), (x, y + 0.002, z))) | |
| pieces.append(box((w - 0.055, 0.028, 0.037), (x, y - d / 2 + 0.020, z - 0.007))) | |
| assert len(pieces) <= 32 | |
| carcass.collision = pieces | |
| def wine_cradle_half(x, y, shelf_z, side): | |
| # Two convex hardwood cheeks form a true 90-degree cradle. Contact uses | |
| # these same solids, eliminating the coarse hull across a curved recess. | |
| section_points = [ | |
| (0.0, 0.011), | |
| (0.054, 0.011), | |
| (0.054, 0.067), | |
| (0.041, 0.067), | |
| (0.0, 0.026), | |
| ] | |
| section = Polygon([(side * xx, zz) for xx, zz in section_points]) | |
| mesh = trimesh.creation.extrude_polygon(section, 0.020) | |
| mesh.apply_transform(trimesh.transformations.rotation_matrix(math.pi / 2, (1, 0, 0))) | |
| mesh.apply_translation((x, y + 0.010, shelf_z)) | |
| mesh.fix_normals() | |
| assert mesh.is_volume | |
| assert mesh.is_convex | |
| return mesh | |
| def build(): | |
| world = Environment( | |
| description='Walnut & Sage dining room: central bar table, four stools, a bracket-mounted shelf with plant and jug, refrigerator and stocked wine cabinet.', | |
| spawn_position=(ENTRY_X, -1.95, 0.5), | |
| goal_position=(0.10, 1.28, 0.0), | |
| gravity_m_s2=9.81, | |
| ) | |
| build_floor(world) | |
| build_walls(world) | |
| build_trim(world) | |
| build_window(world) | |
| build_wall_panels(world) | |
| build_bar_table(world) | |
| build_stool(world, 1, -0.65, TABLE_Y - 0.85, math.pi) | |
| build_stool(world, 2, 0.65, TABLE_Y - 0.85, math.pi) | |
| build_stool(world, 3, -0.65, TABLE_Y + 0.85, 0.0) | |
| build_stool(world, 4, 0.65, TABLE_Y + 0.85, 0.0) | |
| build_fridge(world) | |
| build_wine_cabinet(world) | |
| build_console(world) | |
| build_shelf(world) | |
| build_plant(world) | |
| build_jug(world) | |
| build_pendant(world) | |
| build_wall_art(world) | |
| build_switch(world) | |
| build_socket(world, 'serving_wall_socket', 0.25, NORTH - 0.040, 1.05) | |
| build_socket(world, 'refrigerator_wall_socket', -2.53, NORTH - 0.040, 0.42) | |
| build_serving_tray(world) | |
| build_plate(world, 'bar_plate_left', -0.60, TABLE_Y - 0.07, TABLE_H) | |
| build_plate(world, 'bar_plate_right', 0.60, TABLE_Y + 0.07, TABLE_H) | |
| build_cup(world, 'bar_cup_left', -0.87, TABLE_Y + 0.21, TABLE_H) | |
| build_cup(world, 'bar_cup_right', 0.87, TABLE_Y - 0.21, TABLE_H) | |
| build_serving_details(world) | |
| build_furniture_supports(world) | |
| verify_authored_layout(world) | |
| world.note('Synthetic dining room; all dimensions and dry-contact properties are labeled design assumptions. No robot-specific clearance or task validation.') | |
| world.note('Complete four-wall and ceiling shell. Interior cameras inspect the room through its usable interior, not through omitted structure.') | |
| world.note('Passive fridge and cabinet hinges plus console drawer; estimated mass and diagonal composite inertia. No cooling, liquids, latch state or deformable plant physics.') | |
| return world | |