Dataset Viewer
Auto-converted to Parquet Duplicate
preview_image
imagewidth (px)
1.54k
1.54k
environment
stringlengths
6
36
scene_id
stringlengths
9
9
base_glb
stringlengths
31
31
source_code
stringlengths
69.9k
112k
isaac_sim_export
stringclasses
1 value
mujoco_export
stringclasses
1 value
gazebo_export
stringclasses
1 value
inputs
stringlengths
37
37
generation_model
stringclasses
1 value
part_count
int64
43
1.07k
joint_count
int64
0
14
parts
stringlengths
36
36
articulation
stringlengths
43
43
measurements
stringlengths
43
43
physics
stringlengths
38
38
materials
stringlengths
40
40
isaac_usd
stringlengths
44
44
mujoco_mjcf
stringlengths
43
43
gazebo_sdf
stringlengths
37
37
category
stringlengths
7
19
Dining room with central bar table
scene_034
scenes/scene_034/base/model.glb
"""Walnut & Sage — a synthetic dining room designed from the text brief. R1: An enclosed dining room, 5.8 m wide by 5.0 m deep, 2.8 m high. R2: A 2.15 x 0.90 m bar table, centered in the room, 1.05 m high. R3: A wall-mounted wooden shelf carrying a potted plant and a ceramic jug. R4: A refrigerator and wine cabinet sh...
✓
✓
✓
scenes/scene_034/inputs/manifest.json
GPT-6 Astra
79
5
scenes/scene_034/metadata/parts.json
scenes/scene_034/metadata/articulation.json
scenes/scene_034/metadata/measurements.json
scenes/scene_034/metadata/physics.json
scenes/scene_034/metadata/materials.json
scenes/scene_034/simulation/environment.usda
scenes/scene_034/simulation/environment.xml
scenes/scene_034/simulation/world.sdf
dining room
Pop Art artist studio
scene_182
scenes/scene_182/base/model.glb
"""POP / WORK — a synthetic Pop Art artist's studio. R1: A complete single room with bold Pop Art visual identity. R2: A 2.30 m enamel and laminate desk with an open knee space and real drawer. R3: A spotted, three-legged stool in front of the desk. R4: A large original comic portrait with speech bubble, rays and Ben-...
✓
✓
✓
scenes/scene_182/inputs/manifest.json
GPT-6 Astra
43
1
scenes/scene_182/metadata/parts.json
scenes/scene_182/metadata/articulation.json
scenes/scene_182/metadata/measurements.json
scenes/scene_182/metadata/physics.json
scenes/scene_182/metadata/materials.json
scenes/scene_182/simulation/environment.usda
scenes/scene_182/simulation/environment.xml
scenes/scene_182/simulation/world.sdf
creative workspace
Bedroom with wardrobe
scene_051
scenes/scene_051/base/model.glb
"\"\"\"A quiet full-bed bedroom, designed from text without image references.\n\nR1: one full mattre(...TRUNCATED)
✓
✓
✓
scenes/scene_051/inputs/manifest.json
GPT-6 Astra
50
7
scenes/scene_051/metadata/parts.json
scenes/scene_051/metadata/articulation.json
scenes/scene_051/metadata/measurements.json
scenes/scene_051/metadata/physics.json
scenes/scene_051/metadata/materials.json
scenes/scene_051/simulation/environment.usda
scenes/scene_051/simulation/environment.xml
scenes/scene_051/simulation/world.sdf
bedroom
Living room with bookshelves
scene_029
scenes/scene_029/base/model.glb
"\"\"\"Quiet living room, designed from the text brief, in metres and Z-up.\n\nR1: Two freestanding (...TRUNCATED)
✓
✓
✓
scenes/scene_029/inputs/manifest.json
GPT-6 Astra
55
1
scenes/scene_029/metadata/parts.json
scenes/scene_029/metadata/articulation.json
scenes/scene_029/metadata/measurements.json
scenes/scene_029/metadata/physics.json
scenes/scene_029/metadata/materials.json
scenes/scene_029/simulation/environment.usda
scenes/scene_029/simulation/environment.xml
scenes/scene_029/simulation/world.sdf
living room
Minecraft-themed gaming room
scene_178
scenes/scene_178/base/model.glb
"\"\"\"CREEPER DEN — a synthetic Minecraft-themed gaming room.\n\nR1: A complete gaming room with (...TRUNCATED)
✓
✓
✓
scenes/scene_178/inputs/manifest.json
GPT-6 Astra
66
2
scenes/scene_178/metadata/parts.json
scenes/scene_178/metadata/articulation.json
scenes/scene_178/metadata/measurements.json
scenes/scene_178/metadata/physics.json
scenes/scene_178/metadata/materials.json
scenes/scene_178/simulation/environment.usda
scenes/scene_178/simulation/environment.xml
scenes/scene_178/simulation/world.sdf
recreation room
Dining room with six chairs
scene_036
scenes/scene_036/base/model.glb
"\"\"\"A quiet walnut dining room, designed from the text brief.\n\nR1: One complete dining room wit(...TRUNCATED)
✓
✓
✓
scenes/scene_036/inputs/manifest.json
GPT-6 Astra
67
0
scenes/scene_036/metadata/parts.json
scenes/scene_036/metadata/articulation.json
scenes/scene_036/metadata/measurements.json
scenes/scene_036/metadata/physics.json
scenes/scene_036/metadata/materials.json
scenes/scene_036/simulation/environment.usda
scenes/scene_036/simulation/environment.xml
scenes/scene_036/simulation/world.sdf
dining room
Science laboratory
scene_147
scenes/scene_147/base/model.glb
"\"\"\"Synthetic science laboratory, SI metres, right handed, +Z up.\n\nR1: Exactly two laboratory b(...TRUNCATED)
✓
✓
✓
scenes/scene_147/inputs/manifest.json
GPT-6 Astra
202
4
scenes/scene_147/metadata/parts.json
scenes/scene_147/metadata/articulation.json
scenes/scene_147/metadata/measurements.json
scenes/scene_147/metadata/physics.json
scenes/scene_147/metadata/materials.json
scenes/scene_147/simulation/environment.usda
scenes/scene_147/simulation/environment.xml
scenes/scene_147/simulation/world.sdf
laboratory
Basement gaming room
scene_089
scenes/scene_089/base/model.glb
"\"\"\"After Hours — a synthetic basement gaming lounge.\n\nR1: a generous dual-monitor gaming des(...TRUNCATED)
✓
✓
✓
scenes/scene_089/inputs/manifest.json
GPT-6 Astra
73
5
scenes/scene_089/metadata/parts.json
scenes/scene_089/metadata/articulation.json
scenes/scene_089/metadata/measurements.json
scenes/scene_089/metadata/physics.json
scenes/scene_089/metadata/materials.json
scenes/scene_089/simulation/environment.usda
scenes/scene_089/simulation/environment.xml
scenes/scene_089/simulation/world.sdf
recreation room
Kitchen with bistro table
scene_064
scenes/scene_064/base/model.glb
"\"\"\"Bistro corner kitchen — a synthetic open-plan residential kitchen.\n\nR1: A kitchen with a (...TRUNCATED)
✓
✓
✓
scenes/scene_064/inputs/manifest.json
GPT-6 Astra
167
10
scenes/scene_064/metadata/parts.json
scenes/scene_064/metadata/articulation.json
scenes/scene_064/metadata/measurements.json
scenes/scene_064/metadata/physics.json
scenes/scene_064/metadata/materials.json
scenes/scene_064/simulation/environment.usda
scenes/scene_064/simulation/environment.xml
scenes/scene_064/simulation/world.sdf
kitchen
Living room with sofa and television
scene_028
scenes/scene_028/base/model.glb
"\"\"\"Juniper living room — synthetic design from the text brief.\n\nR1: Large sofa with a coffee(...TRUNCATED)
✓
✓
✓
scenes/scene_028/inputs/manifest.json
GPT-6 Astra
231
2
scenes/scene_028/metadata/parts.json
scenes/scene_028/metadata/articulation.json
scenes/scene_028/metadata/measurements.json
scenes/scene_028/metadata/physics.json
scenes/scene_028/metadata/materials.json
scenes/scene_028/simulation/environment.usda
scenes/scene_028/simulation/environment.xml
scenes/scene_028/simulation/world.sdf
living room
End of preview. Expand in Data Studio

Text-to-Scene Environments for Embodied AI

Nova3D Website · Open Nova Studio

20 indoor simulation environments generated with Nova3D from descriptions released with SceneSmith, with editable scene programs, object and part annotations, articulated mechanisms, and native simulator exports.

SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes (ICML 2026), by Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, and Russ Tedrake at MIT and Toyota Research Institute, investigates natural-language generation of environments for robot simulation. This collection contributes Nova3D outputs for 20 of its released descriptions, retaining the original prompt text and scene IDs.

Nova3D generates and executes procedural code to construct the rooms, furnishings, materials, and mechanisms. Each release connects the description to its generated program, exported geometry, annotations, and simulation files, allowing researchers to inspect and modify how a scene was constructed.

The collection covers four living rooms, three dining rooms, two bedrooms, two kitchens, two recreation rooms, and seven specialized settings: an artist studio, laboratory, library, dental office, server room, pet grooming salon, and bakery.

Contributions

Contribution Released content Research Applications
Common-prompt scene collection 20 original descriptions with IDs linking to SceneSmith's published outputs. Examine object coverage and spatial arrangements for the same scene request.
Procedural scene representation Generated Python source and design specifications alongside the resulting assets. Inspect construction logic and edit geometry, layouts, and physical parameters.
Semantic and spatial annotations Object and part identities, labels, bounds, positions, and dimensions. Check requested counts and relationships; measure clearance and relative placement.
Articulated and rigid-body structure Joint pivots, axes, limits, collision geometry, and body/contact properties. Construct opening, closing, and object-interaction experiments.
Native simulation assets USD, MJCF, SDF, and PyBullet files with mesh and texture dependencies. Load the same generated environment in different simulation workflows.

Inputs and correspondence

Each Nova3D generation used GPT-6 Astra and the original text description. Scene IDs retain the upstream mapping; SceneSmith geometry and images were not generation inputs. Prompt provenance and selection records the sample and source revision.

For example, scene_034 requests a dining room with a central bar table, a wall shelf holding a plant and jug, a fridge, and a wine cabinet. Its scene source and annotations let researchers inspect the resulting objects, arrangement, and mechanisms.

The common descriptions support paired inspection of Nova3D and SceneSmith outputs. A controlled method comparison additionally requires matched generation budgets and a shared evaluation protocol.

Dataset Schema

Paths are relative to this repository. Export columns identify included native files.

Column Meaning
preview_image Rendered scene overview.
environment Readable description of the setting.
scene_id Original SceneSmith scene and prompt identifier.
base_glb Base scene geometry and appearance in GLB.
source_code Full generated Python scene source.
isaac_sim_export Native USD files are included.
mujoco_export Native MuJoCo MJCF files are included.
gazebo_export Native Gazebo SDF files are included.
inputs Input description and upstream provenance record.
generation_model GPT-6 Astra.
part_count Number of pieces in the exported scene specification.
joint_count Number of parts declaring hinge or sliding motion.
parts Part identifiers, labels, bounds, and physical declarations.
articulation Joint-bearing parts with pivot, axis, limits, and body properties.
measurements Generated geometry bounds and dimensions in metres.
physics World and body physical parameters.
materials Texture paths and native material-binding locations.
isaac_usd USD scene entrypoint.
mujoco_mjcf MuJoCo XML entrypoint.
gazebo_sdf Gazebo world entrypoint.
category Indoor setting category.

Download

pip install huggingface_hub

Download a complete scene archive:

from huggingface_hub import hf_hub_download

archive = hf_hub_download(
    repo_id="BoooomNing/nova-scenesmith",
    repo_type="dataset",
    revision="v1.0.0",
    filename="archives/scene_034.zip",
    local_dir="nova-indoor-scenes",
)

Extract it, then open an entrypoint below. The archive contains the same scene files listed in the dataset, with all relative dependencies retained.

Tool File inside scenes/<scene_id>/
Isaac Sim simulation/environment.usda
MuJoCo simulation/environment.xml
Gazebo simulation/world.sdf
PyBullet simulation/run_pybullet.py
GLB viewer base/model.glb

For all 20 archives, use snapshot_download with allow_patterns=["archives/*", "LICENSE", "NOTICE", "CREDITS.md", "credits/*"]. Individual scene files are also available under scenes/.

Citation and credits

Please cite SceneSmith and this collection when using the paired descriptions and Nova3D outputs. BibTeX · Credits and licenses · Files


Nova3D Website · Open Nova Studio

Downloads last month
428