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  1. scenes/scene_119/simulation/meshes/object_0043.urdf +88 -0
  2. scenes/scene_119/simulation/meshes/object_0053.urdf +44 -0
  3. scenes/scene_119/simulation/meshes/object_0057.urdf +44 -0
  4. scenes/scene_119/simulation/meshes/object_0066.urdf +44 -0
  5. scenes/scene_119/simulation/meshes/object_0098.urdf +44 -0
  6. scenes/scene_119/simulation/meshes/object_0101.urdf +44 -0
  7. scenes/scene_119/simulation/meshes/object_0102.urdf +44 -0
  8. scenes/scene_119/simulation/meshes/object_0110.urdf +44 -0
  9. scenes/scene_119/simulation/meshes/object_0120.urdf +44 -0
  10. scenes/scene_119/simulation/meshes/object_0122.urdf +44 -0
  11. scenes/scene_119/simulation/meshes/object_0127.urdf +44 -0
  12. scenes/scene_119/simulation/meshes/object_0136.urdf +44 -0
  13. scenes/scene_119/simulation/meshes/object_0142.urdf +44 -0
  14. scenes/scene_119/simulation/meshes/object_0148.urdf +44 -0
  15. scenes/scene_119/simulation/meshes/object_0153.urdf +44 -0
  16. scenes/scene_119/simulation/meshes/object_0159.urdf +44 -0
  17. scenes/scene_119/simulation/meshes/object_0163.urdf +44 -0
  18. scenes/scene_119/simulation/meshes/object_0182.urdf +44 -0
  19. scenes/scene_119/simulation/meshes/object_0184.urdf +44 -0
  20. scenes/scene_119/simulation/meshes/object_0187.urdf +44 -0
  21. scenes/scene_119/simulation/meshes/object_0194.urdf +44 -0
  22. scenes/scene_119/simulation/meshes/object_0217.urdf +44 -0
  23. scenes/scene_119/simulation/meshes/object_0230.urdf +44 -0
  24. scenes/scene_119/simulation/meshes/object_0239.urdf +44 -0
  25. scenes/scene_119/simulation/meshes/object_0244.urdf +44 -0
  26. scenes/scene_119/simulation/meshes/object_0247.urdf +44 -0
  27. scenes/scene_119/simulation/meshes/object_0267.urdf +44 -0
  28. scenes/scene_119/simulation/meshes/object_0270.urdf +44 -0
  29. scenes/scene_119/simulation/meshes/object_0282.urdf +44 -0
  30. scenes/scene_119/simulation/meshes/object_0309.urdf +26 -0
  31. scenes/scene_119/simulation/meshes/object_0315.urdf +44 -0
  32. scenes/scene_119/simulation/meshes/object_0319.urdf +44 -0
  33. scenes/scene_119/simulation/meshes/object_0341.urdf +44 -0
  34. scenes/scene_119/simulation/meshes/object_0342.urdf +44 -0
  35. scenes/scene_119/simulation/meshes/object_0347.urdf +44 -0
  36. scenes/scene_119/simulation/meshes/object_0350.urdf +44 -0
  37. scenes/scene_119/simulation/meshes/object_0353.urdf +44 -0
  38. scenes/scene_119/simulation/meshes/object_0369.urdf +44 -0
  39. scenes/scene_119/simulation/meshes/object_0376.urdf +44 -0
  40. scenes/scene_119/simulation/meshes/object_0385.urdf +44 -0
  41. scenes/scene_119/simulation/meshes/object_0391.urdf +44 -0
  42. scenes/scene_119/simulation/meshes/object_0399.urdf +44 -0
  43. scenes/scene_119/simulation/meshes/object_0415.urdf +44 -0
  44. scenes/scene_119/simulation/meshes/object_0435.urdf +44 -0
  45. scenes/scene_119/simulation/meshes/object_0437.urdf +44 -0
  46. scenes/scene_119/simulation/meshes/object_0459.urdf +44 -0
  47. scenes/scene_119/simulation/meshes/object_0463.urdf +44 -0
  48. scenes/scene_119/simulation/meshes/object_0483.urdf +44 -0
  49. scenes/scene_119/simulation/meshes/object_0488.urdf +44 -0
  50. scenes/scene_119/simulation/meshes/object_0492.urdf +44 -0
scenes/scene_119/simulation/meshes/object_0043.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0043">
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+ <link name="world_anchor">
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+ <inertial>
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+ <mass value="0" />
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+ <inertia ixx="0" iyy="0" izz="0" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ </link>
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+ <joint name="joint" type="revolute">
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+ <parent link="world_anchor" />
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+ <child link="body" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <axis xyz="0 0 1" />
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+ <limit lower="0" upper="1.48" effort="1000" velocity="10" />
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+ <dynamics damping="0.65" friction="0.2" />
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+ </joint>
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="0.54 -0.031 1.15" rpy="0 0 0" />
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+ <mass value="24" />
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+ <inertia ixx="10.583872" iyy="12.9128" izz="2.336672" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.1 0.25 0.21 1" />
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+ </material>
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+ </visual>
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+ <collision>
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+ <geometry>
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+ </geometry>
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+ <collision>
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+ <geometry>
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+ </geometry>
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+ </geometry>
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+ </collision>
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+ <geometry>
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+ <mesh filename="object_0043_collision_03.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043_collision_04.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043_collision_05.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043_collision_06.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043_collision_07.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0043_collision_08.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_119/simulation/meshes/object_0053.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0053">
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </inertial>
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+ <mesh filename="object_0053_auto_03.obj" />
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+ </geometry>
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+ </link>
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scenes/scene_119/simulation/meshes/object_0057.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0057">
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+ <link name="body">
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </collision>
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+ </link>
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scenes/scene_119/simulation/meshes/object_0066.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0066">
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+ <link name="body">
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+ </link>
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scenes/scene_119/simulation/meshes/object_0098.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0098">
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+ <link name="body">
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mass value="1.5692625" />
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scenes/scene_119/simulation/meshes/object_0101.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0101">
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+ <link name="body">
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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scenes/scene_119/simulation/meshes/object_0102.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0102">
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+ <link name="body">
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0102_auto_03.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_119/simulation/meshes/object_0110.urdf ADDED
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1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0110">
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+ <link name="body">
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_119/simulation/meshes/object_0187.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0187">
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scenes/scene_119/simulation/meshes/object_0194.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0194">
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scenes/scene_119/simulation/meshes/object_0217.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0217">
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+ <link name="body">
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scenes/scene_119/simulation/meshes/object_0230.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0230">
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+ </link>
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+ </robot>
scenes/scene_119/simulation/meshes/object_0239.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0239">
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+ <link name="body">
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scenes/scene_119/simulation/meshes/object_0244.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0244">
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+ <link name="body">
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+ </link>
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scenes/scene_119/simulation/meshes/object_0247.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0247">
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+ <link name="body">
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scenes/scene_119/simulation/meshes/object_0267.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0267">
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scenes/scene_119/simulation/meshes/object_0270.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0270">
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scenes/scene_119/simulation/meshes/object_0282.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0282">
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+ <link name="body">
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scenes/scene_119/simulation/meshes/object_0341.urdf ADDED
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <?xml version="1.0" encoding="utf-8"?>
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scenes/scene_119/simulation/meshes/object_0353.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0353">
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scenes/scene_119/simulation/meshes/object_0369.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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scenes/scene_119/simulation/meshes/object_0376.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_119/simulation/meshes/object_0385.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_119/simulation/meshes/object_0391.urdf ADDED
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_119/simulation/meshes/object_0435.urdf ADDED
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_119/simulation/meshes/object_0437.urdf ADDED
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scenes/scene_119/simulation/meshes/object_0463.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0463">
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scenes/scene_119/simulation/meshes/object_0483.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <robot name="nova_environment_object_0483">
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scenes/scene_119/simulation/meshes/object_0488.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0488">
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scenes/scene_119/simulation/meshes/object_0492.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
28
+ <mesh filename="object_0492_auto_01.obj" />
29
+ </geometry>
30
+ </collision>
31
+ <collision>
32
+ <origin xyz="0 0 0" rpy="0 0 0" />
33
+ <geometry>
34
+ <mesh filename="object_0492_auto_02.obj" />
35
+ </geometry>
36
+ </collision>
37
+ <collision>
38
+ <origin xyz="0 0 0" rpy="0 0 0" />
39
+ <geometry>
40
+ <mesh filename="object_0492_auto_03.obj" />
41
+ </geometry>
42
+ </collision>
43
+ </link>
44
+ </robot>