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Files changed (50) hide show
  1. scenes/scene_028/files.json +45 -0
  2. scenes/scene_028/simulation/meshes/object_0121.urdf +82 -0
  3. scenes/scene_028/simulation/meshes/object_0123.urdf +82 -0
  4. scenes/scene_028/simulation/meshes/object_0203.urdf +44 -0
  5. scenes/scene_028/simulation/meshes/object_0204.urdf +44 -0
  6. scenes/scene_028/simulation/meshes/object_0205.urdf +26 -0
  7. scenes/scene_028/simulation/meshes/object_0206.urdf +92 -0
  8. scenes/scene_028/simulation/meshes/object_0207.urdf +92 -0
  9. scenes/scene_028/simulation/meshes/object_0214.urdf +44 -0
  10. scenes/scene_028/simulation/meshes/object_0215.urdf +44 -0
  11. scenes/scene_034/files.json +190 -0
  12. scenes/scene_034/simulation/meshes/object_0020.urdf +134 -0
  13. scenes/scene_034/simulation/meshes/object_0021.urdf +134 -0
  14. scenes/scene_034/simulation/meshes/object_0022.urdf +134 -0
  15. scenes/scene_034/simulation/meshes/object_0023.urdf +134 -0
  16. scenes/scene_034/simulation/meshes/object_0025.urdf +118 -0
  17. scenes/scene_034/simulation/meshes/object_0026.urdf +142 -0
  18. scenes/scene_034/simulation/meshes/object_0027.urdf +98 -0
  19. scenes/scene_034/simulation/meshes/object_0028.urdf +98 -0
  20. scenes/scene_034/simulation/meshes/object_0029.urdf +98 -0
  21. scenes/scene_034/simulation/meshes/object_0030.urdf +104 -0
  22. scenes/scene_034/simulation/meshes/object_0031.urdf +98 -0
  23. scenes/scene_034/simulation/meshes/object_0032.urdf +98 -0
  24. scenes/scene_034/simulation/meshes/object_0033.urdf +98 -0
  25. scenes/scene_034/simulation/meshes/object_0034.urdf +98 -0
  26. scenes/scene_034/simulation/meshes/object_0035.urdf +104 -0
  27. scenes/scene_034/simulation/meshes/object_0036.urdf +98 -0
  28. scenes/scene_034/simulation/meshes/object_0037.urdf +98 -0
  29. scenes/scene_034/simulation/meshes/object_0038.urdf +98 -0
  30. scenes/scene_034/simulation/meshes/object_0039.urdf +98 -0
  31. scenes/scene_034/simulation/meshes/object_0040.urdf +104 -0
  32. scenes/scene_034/simulation/meshes/object_0041.urdf +98 -0
  33. scenes/scene_034/simulation/meshes/object_0046.urdf +106 -0
  34. scenes/scene_034/simulation/meshes/object_0047.urdf +106 -0
  35. scenes/scene_034/simulation/meshes/object_0049.urdf +82 -0
  36. scenes/scene_034/simulation/meshes/object_0052.urdf +332 -0
  37. scenes/scene_034/simulation/meshes/object_0053.urdf +152 -0
  38. scenes/scene_034/simulation/meshes/object_0061.urdf +50 -0
  39. scenes/scene_034/simulation/meshes/object_0062.urdf +92 -0
  40. scenes/scene_034/simulation/meshes/object_0063.urdf +92 -0
  41. scenes/scene_034/simulation/meshes/object_0064.urdf +116 -0
  42. scenes/scene_034/simulation/meshes/object_0065.urdf +116 -0
  43. scenes/scene_034/simulation/meshes/object_0066.urdf +26 -0
  44. scenes/scene_034/simulation/meshes/object_0067.urdf +26 -0
  45. scenes/scene_034/simulation/meshes/object_0070.urdf +92 -0
  46. scenes/scene_034/simulation/meshes/object_0071.urdf +92 -0
  47. scenes/scene_034/simulation/meshes/object_0072.urdf +116 -0
  48. scenes/scene_034/simulation/meshes/object_0073.urdf +116 -0
  49. scenes/scene_034/simulation/meshes/object_0074.urdf +116 -0
  50. scenes/scene_036/files.json +35 -0
scenes/scene_028/files.json CHANGED
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scenes/scene_028/simulation/meshes/object_0123.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0123">
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scenes/scene_028/simulation/meshes/object_0203.urdf ADDED
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1
+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0203">
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+ <link name="body">
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+ <color rgba="0.35 0.205 0.115 1" />
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+ <mesh filename="object_0022_auto_17.obj" />
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0022_auto_18.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
134
+ </robot>
scenes/scene_034/simulation/meshes/object_0023.urdf ADDED
@@ -0,0 +1,134 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0023">
4
+ <link name="body">
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+ <inertial>
6
+ <origin xyz="-2.22044605e-16 0.0165666248 0.244624986" rpy="0 0 0" />
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+ <mass value="5.8" />
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+ <inertia ixx="0.419724715" iyy="0.424699793" izz="0.194667767" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0023.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.35 0.205 0.115 1" />
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+ </material>
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+ </visual>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0023_auto_00.obj" />
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+ </geometry>
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+ </collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0023_auto_18.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0025.urdf ADDED
@@ -0,0 +1,118 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0025">
4
+ <link name="world_anchor">
5
+ <inertial>
6
+ <mass value="0" />
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+ <inertia ixx="0" iyy="0" izz="0" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ </link>
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+ <joint name="joint" type="revolute">
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+ <parent link="world_anchor" />
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+ <child link="body" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <axis xyz="0 0 1" />
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+ <limit lower="0" upper="1.58" effort="1000" velocity="10" />
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+ <dynamics damping="0.35" friction="0.08" />
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+ </joint>
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="-0.410985023 0.0416455794 -0.0135562434" rpy="0 0 0" />
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+ <mass value="6" />
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+ <inertia ixx="0.139377548" iyy="0.455950986" izz="0.333561953" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0025.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.4 0.49 0.41 1" />
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+ </material>
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+ </visual>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0025_collision_00.obj" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mesh filename="object_0025_collision_03.obj" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0025_collision_04.obj" />
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+ </geometry>
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+ </collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mesh filename="object_0025_collision_06.obj" />
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+ </geometry>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0025_collision_08.obj" />
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+ </collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mesh filename="object_0025_collision_11.obj" />
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mesh filename="object_0025_collision_12.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0025_collision_13.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0026.urdf ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0026">
4
+ <link name="world_anchor">
5
+ <inertial>
6
+ <mass value="0" />
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+ <inertia ixx="0" iyy="0" izz="0" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ </link>
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+ <joint name="joint" type="revolute">
11
+ <parent link="world_anchor" />
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+ <child link="body" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <axis xyz="0 0 1" />
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+ <limit lower="0" upper="1.58" effort="1000" velocity="10" />
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+ <dynamics damping="0.35" friction="0.08" />
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+ </joint>
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="-0.409704271 0.0412972199 -0.0234905806" rpy="0 0 0" />
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+ <mass value="15" />
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+ <inertia ixx="1.8969007" iyy="2.66667445" izz="0.807594755" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.4 0.49 0.41 1" />
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+ </material>
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+ </visual>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_00.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_01.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_02.obj" />
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+ </geometry>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_03.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_04.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_05.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_06.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_07.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_08.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_13.obj" />
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+ </geometry>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0026_collision_17.obj" />
139
+ </geometry>
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+ </collision>
141
+ </link>
142
+ </robot>
scenes/scene_034/simulation/meshes/object_0027.urdf ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0028">
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+ <link name="body">
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0029.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0029">
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+ <link name="body">
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+ </link>
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scenes/scene_034/simulation/meshes/object_0030.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0030">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0031.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0031">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0032.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0032">
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+ <link name="body">
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_034/simulation/meshes/object_0034.urdf ADDED
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0034">
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scenes/scene_034/simulation/meshes/object_0035.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0035">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0036.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0036">
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+ <link name="body">
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+ </link>
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scenes/scene_034/simulation/meshes/object_0037.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0037">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0038.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0038">
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+ <link name="body">
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+ <origin xyz="-4.4408921e-16 0.0208608102 6.21724894e-15" rpy="0 0 0" />
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+ </inertial>
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+ </geometry>
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+ <material name="surface">
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0039.urdf ADDED
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1
+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0039">
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+ <link name="body">
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+ </inertial>
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.1 0.2 0.135 1" />
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+ </material>
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0040.urdf ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0040">
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="-3.77475828e-15 0.0208608102 -2.22044605e-16" rpy="0 0 0" />
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+ <inertia ixx="0.00712381519" iyy="0.000804453218" izz="0.00712381519" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <geometry>
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+ <mesh filename="object_0040.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.1 0.2 0.135 1" />
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+ </material>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <mesh filename="object_0040_auto_12.obj" />
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+ </geometry>
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+ </collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0040_auto_13.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0041.urdf ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0041">
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+ <link name="body">
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+ <inertial>
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+ <origin xyz="-1.42108547e-14 0.0208608102 -1.04360964e-14" rpy="0 0 0" />
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+ <mass value="1.16" />
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+ <inertia ixx="0.00712381519" iyy="0.000804453218" izz="0.00712381519" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ <visual>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0041.obj" />
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+ </geometry>
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+ <material name="surface">
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+ <color rgba="0.1 0.2 0.135 1" />
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+ </material>
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+ </visual>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0041_auto_00.obj" />
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+ </geometry>
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+ </collision>
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+ <collision>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ </geometry>
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+ </geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <geometry>
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+ <mesh filename="object_0041_auto_12.obj" />
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+ </geometry>
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+ </collision>
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+ </link>
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+ </robot>
scenes/scene_034/simulation/meshes/object_0046.urdf ADDED
@@ -0,0 +1,106 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
3
+ <robot name="nova_environment_object_0046">
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+ <link name="world_anchor">
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+ <inertial>
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+ <mass value="0" />
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+ <inertia ixx="0" iyy="0" izz="0" ixy="0" ixz="0" iyz="0" />
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+ </inertial>
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+ </link>
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+ <joint name="joint" type="revolute">
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+ <parent link="world_anchor" />
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+ <child link="body" />
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+ <origin xyz="0 0 0" rpy="0 0 0" />
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+ <axis xyz="0 0 -1" />
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+ <limit lower="0" upper="1.58" effort="1000" velocity="10" />
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+ <dynamics damping="0.35" friction="0.08" />
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+ </joint>
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+ <link name="body">
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+ <?xml version="1.0" encoding="utf-8"?>
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scenes/scene_034/simulation/meshes/object_0065.urdf ADDED
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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scenes/scene_034/simulation/meshes/object_0066.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0066">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0067.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0067">
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scenes/scene_034/simulation/meshes/object_0070.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0070">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0071.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0071">
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+ <link name="body">
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scenes/scene_034/simulation/meshes/object_0072.urdf ADDED
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <!-- Nova movable environment body for the bundled PyBullet launcher. SI metres/kg/radians. Loaded at its body origin; hinge/slider bodies use a fixed world_anchor base with one passive joint. Inertia is about COM. -->
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+ <robot name="nova_environment_object_0072">
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+ <link name="body">
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