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SuhMoraes/origamid-flexbox
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2021-07-20T18:35:57.000Z
2021-07-20T18:35:57.000Z
README.md
SuhMoraes/origamid-flexbox
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[ "MIT" ]
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README.md
SuhMoraes/origamid-flexbox
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[ "MIT" ]
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<a href="https://www.origamid.com"> <img src="https://scontent.fldb11-1.fna.fbcdn.net/v/t31.18172-8/18278155_1335288956537288_7397950741661673792_o.png?_nc_cat=110&ccb=1-3&_nc_sid=e3f864&_nc_ohc=h6l-jk1R2I8AX9QvyYK&_nc_ht=scontent.fldb11-1.fna&oh=c7727ff0b816aba19fc3ab5caaf31a04&oe=60C8DDFC"> </a> <hr> <div align="center"> <h1>FlexBox</h1> </div> <br> <p align="center"> <a href="#objetivo">Objetivo</a> • <a href="#projeto">Projeto</a> • <a href="#tecnologias">Tecnologias</a> • <a href="#conteudo-das-Aulas">Conteúdo das Aulas</a> • <a href="#licenc-a">Licença</a> • <a href="#autor">Autor</a> </p> <hr> <h2 id="objetivo">:dart:Objetivo</h2> <p> Criação de um layout responsivo no CSS utilizando apenas as propriedades do Flexbox. </p> <hr> <h2 id="projeto">:sparkler:Projeto</h2> <a href="https://suhmoraes.github.io/origamid-flexbox/flexblog/"> Aplicação </a> <h3> Desktop </h3> <img src="https://ik.imagekit.io/fp3xx2hhnq/flexblog_p92dRATje.png"> <h3> Mobile </h3> <img heigth="300px" src="https://ik.imagekit.io/fp3xx2hhnq/mobile-flexbox_LWZYFiQg-.png"> <hr> <h2 id="tecnologias">:computer:Tecnologias</h2> <div align="center" > <img src="https://icongr.am/devicon/html5-original.svg?size=50&color=currentColor"> <img src="https://icongr.am/devicon/css3-original.svg?size=50&color=currentColor"> </div> <hr> <h2 id="conteudo-das-Aulas">:books:Conteúdo das Aulas</h2> <p> CSS Flexbox</> <ul> <li> CSS Flexbox</li> </ul> <p>Fundamentos do Flexbox </> <ul> <li>Display Flex </li> <li>Flex Direction</li> <li>Flex Wrap</li> <li>Flex Flow</li> <li>Justify Content</li> <li>Align Items</li> <li>Align Content</li> <li>Flex Grow</li> <li>Flex Basis</li> <li>Flex Shrink</li> <li>Flex</li> <li>Order</li> <li>Align Self</li> </ul> <br /> <hr> <h2 id="licenc-a">:handshake:Licença</h2> <a href="https://github.com/SuhMoraes/origamid-flexbox/blob/main/LICENSE">MIT LICENSE</a> <hr> <h2 id="autor">:handshake:Autor</h2> <a href="https://linktr.ee/SuhailahMoraes">Suhailah Moraes</a>
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colyseus-babylonjs-boilerplate-master/client/node_modules/cannon/examples/README.markdown
h9jiang/CSE_218_118_Fa20_Team_229
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2016-05-18T14:16:43.000Z
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colyseus-babylonjs-boilerplate-master/client/node_modules/cannon/examples/README.markdown
h9jiang/CSE_218_118_Fa20_Team_229
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2020-11-05T03:39:26.000Z
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colyseus-babylonjs-boilerplate-master/client/node_modules/cannon/examples/README.markdown
h9jiang/CSE_218_118_Fa20_Team_229
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# How to render a Cannon.js scene You've learnt how to render really cool 3D in the browser, and now you want your mesh to move. You add your favorite physics engine (cannon.js) to your project, and then... what? These examples demonstrates how to render a Cannon.js physics scene using commonly used 3D libraries. The main problem is to make a mesh move according to a ```CANNON.RigidBody``` by synchronizing coordinates (position and orientation). If you are looking for more in-depth examples on how to use Cannon.js, go to the [demos](https://github.com/schteppe/cannon.js/tree/master/demos) instead. ### Three.js One of the most convenient ways of using Cannon.js with [Three.js](https://github.com/mrdoob/three.js/) is by enabling use of quaternions: ```javascript mesh.useQuaternion = true; ``` *Note:* On the latest version of Three.js (r59) useQuaternion is true by default. Then it gets really simple to copy over position+orientation data to the Three.js mesh: ```javascript rigidbody.position.copy(mesh.position); rigidbody.quaternion.copy(mesh.quaternion); ``` See [threejs.html](https://github.com/schteppe/cannon.js/blob/master/examples/threejs.html) for a full example. ### SceneJS [SceneJS](http://scenejs.org/) [supports quaternions](http://scenejs.wikispaces.com/quaternion), too. When setting up your scene, make sure to create a translation node and a quaternion node for your mesh. ``` ... { type: "translate", id: "my-translate", x : 0.0, y : 0.0, z : 0.0, nodes: [ { type: "quaternion", id: "my-quaternion", x : 1.0, y : 0.0, z : 0.0, angle : 0.0, nodes: [ ... ``` The update of these nodes can be done like this: ``` scene.findNode("my-translate").set("xyz",{ x:0.0, y:0.0, z:0.0}); scene.findNode("my-quaternion").set("rotation",{ x:0.0, y:0.0, z:0.0, angle:0.0 }); ``` The full example, and how to get the axis/angle representation of the ```CANNON.Quaternion```, can be found in [scenejs.html](https://github.com/schteppe/cannon.js/blob/master/examples/scenejs.html). ### KickJS (as of 0.5.1) You can easily update your KickJS game objects by copying the position and rotation vectors from cannon.js like this: ```javascript pos = rigidbody.position quat = rigidbody.quaternion gameObject.transform.position = [pos.x, pos.y, pos.z] gameObject.transform.rotation = [quat.x, quat.y, quat.z, quat.w] ``` Also, an easy way to step the physics simulation is to create a component with the following update-function and add it to a game object: ```javascript this.update = function() { world.step(0.001 * engine.time.deltaTime) } ```
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infopro-digital/whisper-to-influxdb
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README.md
infopro-digital/whisper-to-influxdb
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README.md
infopro-digital/whisper-to-influxdb
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tool to import whisper data into InfluxDB It works! There's 2 modes of operation: * standard: copies the from-to timerange from the best fitting whisper archive (the one with highest resolution that covers the range) * if you specify `-all`, ignores from/to, and copies all data from all archives. currently it copies from lowest resolution (longest range) to higher resolution (shorter range), because they overlap and so that the records from more accurate archives overwrite earlier, less accurate records with the same timestamp. Later, this can be extended to make the points from different archives go to different series, which is how you implement retention policies in InfluxDB. options: ``` usage of whisper-to-influxdb: -all=false: copy all data from all archives, as opposed to just querying the timerange from the best archive -exclude="": don't process whisper files whose filename contains this string ("" disables the filter, and matches nothing -from=1412110823: Unix epoch time of the beginning of the requested interval. (default: 24 hours ago). ignored if all=true -include="": only process whisper files whose filename contains this string ("" is a no-op, and matches everything -influxDb="graphite": influxdb database -influxHost="localhost": influxdb host -influxPass="graphite": influxdb pass -influxPort=8086: influxdb port -influxPrefix="": prefix this string to all imported data -influxUser="graphite": influxdb user -influxWorkers=10: specify how many influx workers -skipUntil="": absolute path of a whisper file from which to resume processing -statsInterval=10: interval to display stats. by default 10 seconds. -until=1412197223: Unix epoch time of the end of the requested interval. (default: now). ignored if all=true -verbose=false: verbose output -whisperDir="/opt/graphite/storage/whisper/": location where all whisper files are stored -whisperWorkers=10: specify how many whisper workers ``` # Data migration Some metrics are converted from collectd/graphite to telegraf/influxdb format This includes: * CPU * Load * Memory * haproxy (curl_json) * elasticsearch (curl_json) Some metrics are converted from counters to derived gauges by collectd and are pushed to <metric>_derived column in influxdb to prevent wrong derived valued when you query them. This includes: * disk * interfaces Here is an example influxdb query to keep compat in your grafana: ```influxdb SELECT mean("reads") as "reads", mean("writes") as "writes" FROM (SELECT non_negative_derivative(mean("reads"), 1s) AS "reads", non_negative_derivative(mean("writes"), 1s) AS "writes" FROM "diskio" WHERE ("host" =~ /^$host$/ AND "name" =~ /^$disk$/) AND $timeFilter GROUP BY time($__interval) fill(null)), (SELECT mean("reads_derived") as "reads", mean("writes_derived") as "writes" FROM "diskio" WHERE ("host" =~ /^$host$/ AND "name" =~ /^$disk$/) AND $timeFilter GROUP BY time($__interval) fill(null)) GROUP BY time($__interval) ```
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docs/csharp/programming-guide/indexers/comparison-between-properties-and-indexers.md
Takym/dotnet.docs.ja-jp
e12e5daedb40904cad9d65cfa2b557b7fbb85b7a
[ "CC-BY-4.0", "MIT" ]
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2019-03-16T17:50:51.000Z
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docs/csharp/programming-guide/indexers/comparison-between-properties-and-indexers.md
Takym/docs.ja-jp
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docs/csharp/programming-guide/indexers/comparison-between-properties-and-indexers.md
Takym/docs.ja-jp
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--- title: プロパティとインデクサーの比較 - C# プログラミング ガイド ms.custom: seodec18 ms.date: 07/20/2015 helpviewer_keywords: - properties [C#], vs. indexers - indexers [C#], vs. properties ms.assetid: 3358a89f-44a0-4a4d-bf8c-07237a90af39 ms.openlocfilehash: 053eb7ee0fe9333f049e5b4f8a8e709e42aa2119 ms.sourcegitcommit: bdd930b5df20a45c29483d905526a2a3e4d17c5b ms.translationtype: HT ms.contentlocale: ja-JP ms.lasthandoff: 12/11/2018 ms.locfileid: "53234462" --- # <a name="comparison-between-properties-and-indexers-c-programming-guide"></a>プロパティとインデクサーの比較 (C# プログラミング ガイド) インデクサーはプロパティと似ています。 次の表で示す相違点を除けば、プロパティのアクセサーに対して定義されているすべての規則が、インデクサーのアクセサーにも適用されます。 |プロパティ|インデクサー| |--------------|-------------| |パブリック データ メンバーのように、メソッドを呼び出せるようにします。|オブジェクト自体で配列表記を使用して、オブジェクトの内部コレクションの要素にアクセスできるようにします。| |シンプルな名前でアクセスされます。|インデックスでアクセスされます。| |静的メンバーまたはインスタンス メンバーとして使用できます。|インスタンス メンバーである必要があります。| |プロパティの [get](../../../csharp/language-reference/keywords/get.md) アクセサーにはパラメーターがありません。|インデクサーの `get` アクセサーには、インデクサーと同じ仮パラメーター リストがあります。| |プロパティの [set](../../../csharp/language-reference/keywords/set.md) アクセサーには、暗黙の `value` パラメーターがあります。|インデクサーの `set` アクセサーには、インデクサーと同じ仮パラメーター リストのほか、[value](../../../csharp/language-reference/keywords/value.md) パラメーターがあります。| |[自動実装プロパティ](../../../csharp/programming-guide/classes-and-structs/auto-implemented-properties.md)を持つ簡略化された構文がサポートされます。|簡略化された構文がサポートされません。| ## <a name="see-also"></a>参照 - [C# プログラミング ガイド](../../../csharp/programming-guide/index.md) - [インデクサー](../../../csharp/programming-guide/indexers/index.md) - [プロパティ](../../../csharp/programming-guide/classes-and-structs/properties.md)
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wdk-ddi-src/content/kcom/nf-kcom-kodeviceinitialize.md
kein284/windows-driver-docs-ddi
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wdk-ddi-src/content/kcom/nf-kcom-kodeviceinitialize.md
kein284/windows-driver-docs-ddi
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wdk-ddi-src/content/kcom/nf-kcom-kodeviceinitialize.md
kein284/windows-driver-docs-ddi
3b70e03c2ddd9d8d531f4dc2fb9a4bb481b7dd54
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2021-12-08T21:34:31.000Z
2021-12-08T21:34:31.000Z
--- UID: NF:kcom.KoDeviceInitialize title: KoDeviceInitialize function (kcom.h) description: The KoDeviceInitialize function adds a kernel COM create-item entry to the specified device object. old-location: stream\kodeviceinitialize.htm tech.root: stream ms.assetid: 68ae87c5-7d71-4e85-8052-4e5c422340fb ms.date: 04/23/2018 keywords: ["KoDeviceInitialize function"] ms.keywords: KoDeviceInitialize, KoDeviceInitialize function [Streaming Media Devices], kcom/KoDeviceInitialize, ksfunc_1d3ad49e-d34c-4341-ab30-45c8e96e8b3e.xml, stream.kodeviceinitialize req.header: kcom.h req.include-header: Kcom.h req.target-type: Universal req.target-min-winverclnt: req.target-min-winversvr: req.kmdf-ver: req.umdf-ver: req.ddi-compliance: req.unicode-ansi: req.idl: req.max-support: req.namespace: req.assembly: req.type-library: req.lib: Ks.lib req.dll: req.irql: targetos: Windows req.typenames: f1_keywords: - KoDeviceInitialize - kcom/KoDeviceInitialize topic_type: - APIRef - kbSyntax api_type: - LibDef api_location: - Ks.lib - Ks.dll api_name: - KoDeviceInitialize --- # KoDeviceInitialize function ## -description <i>This function is intended for internal use only.</i> The <b>KoDeviceInitialize</b> function adds a kernel COM create-item entry to the specified device object. ## -parameters ### -param DeviceObject [in] Pointer to a device object. The device object is assumed to contain a KSOBJECT_HEADER in its device extension. ## -returns Returns STATUS_SUCCESS if successful. Otherwise, it returns a memory allocation error.
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byteshiva/clientInfo
2a44cdb97cfd18951f854c0eba4fec4f11a73c70
[ "MIT" ]
null
null
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README.md
byteshiva/clientInfo
2a44cdb97cfd18951f854c0eba4fec4f11a73c70
[ "MIT" ]
2
2022-02-17T15:07:55.000Z
2022-02-25T08:47:10.000Z
README.md
byteshiva/clientInfo
2a44cdb97cfd18951f854c0eba4fec4f11a73c70
[ "MIT" ]
1
2022-01-13T15:16:24.000Z
2022-01-13T15:16:24.000Z
# Compute@Edge starter kit for JavaScript # test case 1 [![Deploy to Fastly](https://deploy.edgecompute.app/button)](https://deploy.edgecompute.app/deploy) Get to know the Fastly Compute@Edge environment with a basic starter that demonstrates routing, simple synthetic responses and code comments that cover common patterns. **For more details about other starter kits for Compute@Edge, see the [Fastly developer hub](https://developer.fastly.com/solutions/starters)** ## Features * Allow only requests with particular HTTP methods * Match request URL path and methods for routing * Build synthetic responses at the edge ## Understanding the code This starter is intentionally lightweight, and requires no dependencies aside from the [`@fastly/js-compute`](https://www.npmjs.com/package/@fastly/js-compute) npm package. It will help you understand the basics of processing requests at the edge using Fastly. This starter includes implementations of common patterns explained in our [using Compute@Edge](https://developer.fastly.com/learning/compute/javascript/) and [VCL migration](https://developer.fastly.com/learning/compute/migrate/) guides. The starter doesn't require the use of any backends. Once deployed, you will have a Fastly service running on Compute@Edge that can generate synthetic responses at the edge. The template uses webpack to bundle `index.js` and its imports into a single JS file, `bin/index.js`, which is then wrapped into a `.wasm` file, `bin/index.wasm` using the `js-compute-runtime` CLI tool bundled with the `@fastly/js-compute` npm package, and bundled into a `.tar.gz` file ready for deployment to Compute@Edge. ## Security issues Please see our [SECURITY.md](SECURITY.md) for guidance on reporting security-related issues.
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DangerCove/support.dangercove.com
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[ "MIT" ]
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_posts/2018-05-08-if-i-buy-an-app-how-do-i-get-it.md
DangerCove/support.dangercove.com
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_posts/2018-05-08-if-i-buy-an-app-how-do-i-get-it.md
DangerCove/support.dangercove.com
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--- date: 2018-05-06 title: If I buy an app, how do I get it? categories: - General description: There are various ways through which the apps can be deliverd. type: Document --- A license for Porthole and AirVLC can be bought inside the app. They will automatically unlock in place. At the same time we dispatch an email with your license details to the email address you provided during your purchase. Buying via the website works in much the same way. You will get a license key via email that you can enter in the latest version of your app, available from the website. After entering your license, the app will unlock in place, removing the trial limitations. If it's an App Store app, Apple will take care of the purchase process. If you have any specific questions. [Don't hesitate to ask](mailto:support@dangercove.com).
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releases/2.13.6.md
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2017-03-27T11:34:36.000Z
2022-03-18T08:45:06.000Z
The Scala 2 team at Lightbend is pleased to announce the availability of Scala 2.13.6. ### Highlights * TASTy Reader support for Scala 3.0.0 ([#9617](https://github.com/scala/scala/pull/9617) by [@bishabosha](https://github.com/bishabosha)) * The [splain compiler plugin](https://github.com/tek/splain) by [@tek](https://github.com/tek) was integrated into the compiler, available with the `-Vimplicits` and `-Vtype-diffs` flags ([#7785](https://github.com/scala/scala/pull/7785])) * Escaped double quotes now work as expected in string interpolations, both `s"\""` and `s"$""` ([#8830](https://github.com/scala/scala/pull/8830) by [@eed3si9n](https://github.com/eed3si9n) and [#9536](https://github.com/scala/scala/pull/9536) by [@martijnhoekstra](https://github.com/martijnhoekstra)) ### Other Changes * Optimized BigInt implementation ([#9628](https://github.com/scala/scala/pull/9628)) by [@denisrosset](https://github.com/denisrosset) * Support JDK15 text blocks in Java parser ([#9548](https://github.com/scala/scala/pull/9548)) by [@harpocrates](https://github.com/harpocrates) * Stricter override checking for protected Scala members which override Java members ([#9525](https://github.com/scala/scala/pull/9525)) by [@kynthus](https://github.com/kynthus) * Check `private[this]` members in override checking ([#9542](https://github.com/scala/scala/pull/9542)) * More accurate outer checks in patterns ([#9504](https://github.com/scala/scala/pull/9504)) * Allow renaming imports from `_root_` ([#9482](https://github.com/scala/scala/pull/9482)) by [@som-snytt](https://github.com/som-snytt) * Make more annotations extend `ConstantAnnotation` ([9336](https://github.com/scala/scala/pull/9336)) by [@BalmungSan](https://github.com/BalmungSan) * A number of syntax changes were added to simplify cross-building between Scala 2 and 3 * Don't error (only warn) on symbol literals under `-Xsource:3` ([#9602](https://github.com/scala/scala/pull/9602)) * Support writing `&` instead of `with` in types under `-Xsource:3` ([#9594](https://github.com/scala/scala/pull/9594)) * Support Scala 3 vararg splice syntax under `-Xsource:3` ([#9584](https://github.com/scala/scala/pull/9584)) * Support Scala 3 wildcard and renaming imports under `-Xsource:3` ([#9582](https://github.com/scala/scala/pull/9582)) * Allow soft keywords open and infix under `-Xsource:3` ([#9580](https://github.com/scala/scala/pull/9580)) * Align leading infix operator with Scala 3 improvements ([#9567](https://github.com/scala/scala/pull/9567)) * Support `?` as wildcard marker under `-Xsource:3` ([#9560](https://github.com/scala/scala/pull/9560)) * Support case in pattern bindings under `-Xsource:3` ([#9558](https://github.com/scala/scala/pull/9558)) * Parse `+_` and `-_` in types as identifiers under `-Xsource:3` to support Scala 3.2 placeholder syntax ([#9605](https://github.com/scala/scala/pull/9605)) Some small changes that will ship in 2.12.14 are also included in this release. For the complete 2.13.6 change lists, see [all merged PRs](https://github.com/scala/scala/pulls?q=is%3Amerged%20milestone%3A2.13.6) and [all closed bugs](https://github.com/scala/bug/issues?utf8=%E2%9C%93&q=is%3Aclosed+milestone%3A2.13.6). ## Compatibility As usual for our minor releases, Scala 2.13.6 is binary-compatible with the whole Scala 2.13 series. Upgrading from 2.12? Enable `-Xmigration` while upgrading to request migration advice from the compiler. ## Contributors A big thank you to everyone who's helped improve Scala by reporting bugs, improving our documentation, spreading kindness in discussions around Scala, and submitting and reviewing pull requests! You are all magnificent. This release was brought to you by 25 contributors, according to `git shortlog -sn --no-merges HEAD ^v2.13.5 ^2.12.x`. Thank you A. P. Marki, Lukas Rytz, Dale Wijnand, Jamie Thompson, Seth Tisue, 梦境迷离, Guillaume Martres, Martijn Hoekstra, Denis Rosset, Aaron S. Hawley, Kai, Eugene Yokota, Jason Zaugg, Anatolii Kmetiuk, Ikko Ashimine, superseeker13, Eugene Platonov, Diego E. Alonso Blas, Filipe Regadas, Hatano Yuusuke, Luis Miguel Mejía Suárez, Rafał Sumisławski, Alec Theriault, Tom Grigg, Torsten Schmits. Thanks to [Lightbend](https://www.lightbend.com/scala) for their continued sponsorship of the Scala core team’s efforts. Lightbend offers [commercial support](https://www.lightbend.com/lightbend-platform-subscription) for Scala. ## Scala 2.13 notes The [release notes for Scala 2.13.0](https://github.com/scala/scala/releases/v2.13.0) have important information applicable to the whole 2.13 series. ## Obtaining Scala Scala releases are available through a variety of channels, including (but not limited to): * Bump the `scalaVersion` setting in your sbt-based project * Download a distribution from [scala-lang.org](http://scala-lang.org/download/2.13.6.html) * Obtain JARs via [Maven Central](http://search.maven.org/#search%7Cga%7C1%7Cg%3A%22org.scala-lang%22%20AND%20v%3A%222.13.6%22)
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packages/prototypes/README.zh-CN.md
wukd/element-plus
9c1d91d3231758acc1f31101d647f91d7553329a
[ "MIT" ]
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2021-11-22T14:59:47.000Z
2022-03-31T12:14:38.000Z
packages/prototypes/README.zh-CN.md
wukd/element-plus
9c1d91d3231758acc1f31101d647f91d7553329a
[ "MIT" ]
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2022-02-21T07:04:03.000Z
2022-02-21T07:04:03.000Z
packages/prototypes/README.zh-CN.md
wukd/element-plus
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2021-11-25T15:20:15.000Z
2022-03-13T15:19:22.000Z
# @formily/element-plus-prototypes > Formily Designable 画布组件库 ## 安装 ```bash npm install @formily/element-plus-prototypes --save ```
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_posts/2020-07/2020-07-14-keystone-unified-limit.md
lrainsun/lrainsun.github.io
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_posts/2020-07/2020-07-14-keystone-unified-limit.md
lrainsun/lrainsun.github.io
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_posts/2020-07/2020-07-14-keystone-unified-limit.md
lrainsun/lrainsun.github.io
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--- layout: post title: "openstack keystone unified limit" date: 2020-07-14 23:01:00 +0800 categories: Openstack tags: Openstack-Keystone excerpt: openstack keystone unified limit mathjax: true typora-root-url: ../ --- # openstack keystone unified limit As of the Queens release, keystone has the ability to store and relay information known as a limit. Limits can be used by services to enforce quota on resources across OpenStack. This section describes the basic concepts of limits, how the information can be consumed by services, and how operators can manage resource quota across OpenStack using limits. ## What is a limit?[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#what-is-a-limit) A limit is a threshold for resource management and helps control resource utilization. A process for managing limits allows for reallocation of resources to different users or projects as needs change. Some information needed to establish a limit may include: - project_id - domain_id - API service type (e.g. compute, network, object-storage) - a resource type (e.g. ram_mb, vcpus, security-groups) - a default limit - a project specific limit i.e resource limit - user_id (optional) - a region (optional depending on the service) Since keystone is the source of truth for nearly everything in the above list, limits are a natural fit as a keystone resource. Two different limit resources exist in this design. - The first is a registered limit - The second is a project limit. In OpenStack, a quota system mainly contains two parts: `limit` and `usage`. The Unified limits in Keystone is a replacement of the `limit` part. It contains two kinds of resouces: `Registered Limit` and `Limit`. A `registered limit` is a default limit. It is usually created by the services which are registered in Keystone. A `limit` is the limit that override the registered limit for each project. ### Registered limits[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#registered-limits) A registered limit accomplishes two important things in order to enforce quota across multi-tenant, distributed systems. First, it establishes resource types and associates them to services. Second, it sets a default resource limit for all projects. The first part maps specific resource types to the services that provide them. For example, a registered limit can map vcpus, to the compute service. The second part sets a default of 20 vcpus per project. This provides all the information needed for basic quota enforcement for any resource provided by a service. ### Domain limits[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#domain-limits) A domain limit is a limit associated to a specific domain and it acts as an override for a registered limit. Similar to registered limits, domain limits require a resource type and a service. Additionally, a registered limit must exist before you can create a domain-specific override. For example, let’s assume a registered limit exists for vcpus provided by the compute service. It wouldn’t be possible to create a domain limit for cores on the compute service. Domain limits can only override limits that have already been registered. In a general sense, registered limits are likely established when a new service or cloud is deployed. Domain limits are used continuously to manage the flow of resource allocation. Domain limits may affect the limits of projects within the domain. This is particularly important to keep in mind when choosing an enforcement model, documented below. ### Project limits[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#project-limits) Project limits have the same properties as domain limits, but are specific to projects instead of domains. You must register a limit before creating a project-specific override. Just like with domain limits, the flow of resources between related projects may vary depending on the configured enforcement model. The support enforcement models below describe how limit validation and enforcement behave between related projects and domains. Together, registered limits, domain limits, and project limits give deployments the ability to restrict resources across the deployment by default, while being flexible enough to freely marshal resources across projects. ## Limits and usage[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#limits-and-usage) When we talk about a quota system, we’re really talking about two systems. A system for setting and maintaining limits, the theoretical maximum usage, and a system for enforcing that usage does not exceed limits. While they are coupled, they are distinct. Up to this point, we’ve established that keystone is the system for maintaining limit information. Keystone’s responsibility is to ensure that any changes to limits are consistent with related limits currently stored in keystone. Individual services maintain and enforce usage. Services check enforcement against the current limits at the time a user requests a resource. Usage reflects the actual resource allocation in units to a consumer. ## Enforcement models[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#enforcement-models) ### Flat[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#flat) Flat enforcement ignores all aspects of a project hierarchy. Each project is considered a peer to all other projects. The limits associated to the parents, siblings, or children have no affect on a particular project. This model exercises the most isolation between projects because there are no assumptions between limits, regardless of the hierarchy. Validation of limits via the API will allow operations that might not be considered accepted in other models. ### Strict Two Level[¶](https://docs.openstack.org/keystone/latest/admin/unified-limits.html#strict-two-level) The `strict_two_level` enforcement model assumes the project hierarchy does not exceed two levels. The top layer can consist of projects or domains. For example, project Alpha can have a sub-project called Beta within this model. Project Beta cannot have a sub-project. The hierarchy is restrained to two layers. Alpha can also be a domain that contains project Beta, but Beta cannot have a sub-project. Regardless of the top layer consisting of projects or domains, the hierarchical depth is limited to two layers. Resource utilization is allowed to flow between projects in the hierarchy, depending on the limits. This property allows for more flexibility than the `flat` enforcement model. The model is strict in that operators can set limits on parent projects or domains and the limits of the children may never exceed the parent.
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tests/samples/hello-pep518/README.md
vyasr/scikit-build
5a821eb137d253e0380b4e76a2a692fba27d16dc
[ "MIT" ]
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2015-02-27T09:48:18.000Z
2015-02-27T09:48:18.000Z
tests/samples/hello-pep518/README.md
vyasr/scikit-build
5a821eb137d253e0380b4e76a2a692fba27d16dc
[ "MIT" ]
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2015-08-31T19:45:51.000Z
2015-09-01T13:32:37.000Z
tests/samples/hello-pep518/README.md
vyasr/scikit-build
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[ "MIT" ]
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# PyBind11 + Scikit Build example ## Building To build, you must have pip 10 or greater, *or* you need to manually install `scikit-build` and `cmake`. Once you create a wheel, that wheel can be used in earlier versions of pip. Example build and install sequence: ```bash pip install . python -c "import hello; hello.hello()" ``` This should print "Hello, World!". ```
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CHANGELOG.md
Joannis/Tokamak
156b775c4e71f980d686415704b25308a5260945
[ "Apache-2.0" ]
null
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CHANGELOG.md
Joannis/Tokamak
156b775c4e71f980d686415704b25308a5260945
[ "Apache-2.0" ]
null
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CHANGELOG.md
Joannis/Tokamak
156b775c4e71f980d686415704b25308a5260945
[ "Apache-2.0" ]
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# 0.1.2 (March 18, 2019) Update example code in README for CocoaPods page. # 0.1.1 (March 18, 2019) Update rendered README.md on CocoaPods page. # 0.1.0 (March 18, 2019) First release with an iOS renderer for UIKit and a basic macOS renderer for AppKit.
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Hsins/Daily-GitHub-Trending
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[ "MIT" ]
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2020-01-09T21:44:46.000Z
2022-03-22T21:32:33.000Z
data/2021/10/2021-10-27.md
Hsins/Daily-GitHub-Trending
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[ "MIT" ]
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2020-02-06T16:08:40.000Z
2020-02-09T17:40:24.000Z
data/2021/10/2021-10-27.md
Hsins/Daily-GitHub-Trending
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[ "MIT" ]
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2020-02-06T16:06:38.000Z
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# GitHub Trending (2021-10-27) ![](https://img.shields.io/badge/none-New%2080-green?style=flat-square&logo=appveyor) - [shengcaishizhan/kkndme_tianya](https://github.com/shengcaishizhan/kkndme_tianya): 天涯 kkndme 神贴聊房价 ![](https://img.shields.io/badge/JavaScript-New%20141-green?style=flat-square&logo=appveyor) - [KilledByAPixel/LittleJS](https://github.com/KilledByAPixel/LittleJS): The Tiny JavaScript Game Engine That Can! 🚂 ![](https://img.shields.io/badge/JavaScript-New%20217-green?style=flat-square&logo=appveyor) - [czj2369/jd_tb_auto](https://github.com/czj2369/jd_tb_auto): 基于AutoJs编写的618||双十一||淘宝||京东||赚喵币||赚汪汪币任务自动完成脚本 ![](https://img.shields.io/badge/Rust-New%20624-green?style=flat-square&logo=appveyor) - [nuta/kerla](https://github.com/nuta/kerla): A new operating system kernel with Linux binary compatibility written in Rust. ![](https://img.shields.io/badge/HTML-New%2021-green?style=flat-square&logo=appveyor) - [momo0853/kkndme](https://github.com/momo0853/kkndme): kkndme聊房,数据整理自天涯。提供HTML、PDF和Markdown三种形式。 ![](https://img.shields.io/badge/none-New%20245-green?style=flat-square&logo=appveyor) - [mli/paper-reading](https://github.com/mli/paper-reading): 深度学习论文精读 ![](https://img.shields.io/badge/Hack-New%2019-green?style=flat-square&logo=appveyor) - [htr-tech/zphisher](https://github.com/htr-tech/zphisher): An automated phishing tool with 30+ templates. This Tool is made for educational purpose only ! Author will not be responsible for any misuse of this toolkit ! ![](https://img.shields.io/badge/JavaScript-New%20229-green?style=flat-square&logo=appveyor) - [VirgilClyne/iRingo](https://github.com/VirgilClyne/iRingo): 解锁完整的 Apple功能和集成服务 ![](https://img.shields.io/badge/Perl-New%2017-green?style=flat-square&logo=appveyor) - [liuhuigmail/GrowingBugRepository](https://github.com/liuhuigmail/GrowingBugRepository): A bug repository that keeps growing ![](https://img.shields.io/badge/Python-New%20252-green?style=flat-square&logo=appveyor) - [github/copilot-docs](https://github.com/github/copilot-docs): Documentation for GitHub Copilot ![](https://img.shields.io/badge/Dart-New%2025-green?style=flat-square&logo=appveyor) - [vandadnp/flutter-tips-and-tricks](https://github.com/vandadnp/flutter-tips-and-tricks): A Collection of Flutter and Dart Tips and Tricks ![](https://img.shields.io/badge/C-New%20132-green?style=flat-square&logo=appveyor) - [processhacker/processhacker](https://github.com/processhacker/processhacker): A free, powerful, multi-purpose tool that helps you monitor system resources, debug software and detect malware. ![](https://img.shields.io/badge/Python-New%2067-green?style=flat-square&logo=appveyor) - [deepfakes/faceswap](https://github.com/deepfakes/faceswap): Deepfakes Software For All ![](https://img.shields.io/badge/Go-New%2072-green?style=flat-square&logo=appveyor) - [KubeOperator/KubePi](https://github.com/KubeOperator/KubePi): KubePi 是一款简单易用的开源 Kubernetes 可视化管理面板 ![](https://img.shields.io/badge/JavaScript-New%20115-green?style=flat-square&logo=appveyor) - [iptv-org/iptv](https://github.com/iptv-org/iptv): Collection of publicly available IPTV channels from all over the world ![](https://img.shields.io/badge/TypeScript-New%2036-green?style=flat-square&logo=appveyor) - [sveltejs/svelte](https://github.com/sveltejs/svelte): Cybernetically enhanced web apps ![](https://img.shields.io/badge/Swift-New%2070-green?style=flat-square&logo=appveyor) - [LinusHenze/Fugu14](https://github.com/LinusHenze/Fugu14): ![](https://img.shields.io/badge/JavaScript-New%20200-green?style=flat-square&logo=appveyor) - [cheatsheet1999/FrontEndCollection](https://github.com/cheatsheet1999/FrontEndCollection): Notes for Front-end Software Engineers. Covers common data structure and algorithms, basic web concepts, HTML & CSS & Javascript. ![](https://img.shields.io/badge/Java-New%2032-green?style=flat-square&logo=appveyor) - [kon9chunkit/GitHub-Chinese-Top-Charts](https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts): 🇨🇳 GitHub中文排行榜,帮助你发现高分优秀中文项目、更高效地吸收国人的优秀经验成果;榜单每周更新一次,敬请关注! ![](https://img.shields.io/badge/JavaScript-New%2032-green?style=flat-square&logo=appveyor) - [axios/axios](https://github.com/axios/axios): Promise based HTTP client for the browser and node.js ![](https://img.shields.io/badge/Erlang-New%2020-green?style=flat-square&logo=appveyor) - [dgiot/dgiot](https://github.com/dgiot/dgiot): DG-IoT,Open-source IoT Platform - Connect management,Device management,Data collection, Processing and Visualization.High concurrency, light weight, low code, fast access, free platform. Industry SaaS for IoT Platform.物联网开源平台,物联网平台开发,连接管理、设备管理、多工业协议兼容、数据采集、可视化开发、高并发、轻量级、低代码、快接入、平台免费。 ![](https://img.shields.io/badge/Lua-New%202-green?style=flat-square&logo=appveyor) - [mattleong/CosmicNvim](https://github.com/mattleong/CosmicNvim): CosmicNvim is a lightweight and opinionated Neovim config for web development, specifically designed to provide a 💫 COSMIC programming experience! ![](https://img.shields.io/badge/C%2B%2B-New%208-green?style=flat-square&logo=appveyor) - [mltframework/shotcut](https://github.com/mltframework/shotcut): cross-platform (Qt), open-source (GPLv3) video editor ![](https://img.shields.io/badge/C%2B%2B-New%2092-green?style=flat-square&logo=appveyor) - [IntelLabs/control-flag](https://github.com/IntelLabs/control-flag): A system to flag anomalous source code expressions by learning typical expressions from training data ![](https://img.shields.io/badge/none-New%2092-green?style=flat-square&logo=appveyor) - [slidoooor/computer_book_list](https://github.com/slidoooor/computer_book_list): 一个综合了豆瓣,goodreads综合评分的计算机书籍书单
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line-bot-skill/node_modules/espurify/CHANGELOG.md
skaito2525/JPHacks_product
c569b778b680d6158f9ae8175af96a1edc03486e
[ "MIT" ]
435
2019-10-17T06:16:02.000Z
2022-01-11T19:07:02.000Z
line-bot-skill/node_modules/espurify/CHANGELOG.md
skaito2525/JPHacks_product
c569b778b680d6158f9ae8175af96a1edc03486e
[ "MIT" ]
60
2019-01-10T14:32:46.000Z
2020-06-02T17:54:24.000Z
directory-index-lambda-edge/node_modules/espurify/CHANGELOG.md
Pennsieve/developer.pennsieve.io
d2cdc916bbf480e8db9835e78f676b6f1aaf9f5a
[ "Apache-2.0" ]
45
2019-10-21T23:40:16.000Z
2021-11-10T01:05:19.000Z
### [1.8.1](https://github.com/estools/espurify/releases/tag/v1.8.1) (2018-07-10) #### Bug Fixes * [Deal with circular references in AST](https://github.com/estools/espurify/pull/11) ## [1.8.0](https://github.com/estools/espurify/releases/tag/v1.8.0) (2018-05-10) #### Features * [Support ES2018 (i.e. async iteration statement: `for-await-of`)](https://github.com/estools/espurify/pull/10) ## [1.7.0](https://github.com/estools/espurify/releases/tag/v1.7.0) (2017-02-24) #### Features * [Support ES2017 types and properties](https://github.com/estools/espurify/pull/8) ### [1.6.1](https://github.com/estools/espurify/releases/tag/v1.6.1) (2017-02-13) #### Bug Fixes * fix property order of ConditionalExpression ([01c13ada](https://github.com/estools/espurify/commit/01c13adac4ab304c9e5a50bc9bd16f60ad2e872b)) ## [1.6.0](https://github.com/estools/espurify/releases/tag/v1.6.0) (2016-05-25) #### Features * [Consolidate ponyfills into core-js](https://github.com/estools/espurify/pull/6) ### [1.5.1](https://github.com/estools/espurify/releases/tag/v1.5.1) (2016-03-28) ### Performance Improvements * [Improve AST clone performance](https://github.com/estools/espurify/pull/5) ## [1.5.0](https://github.com/estools/espurify/releases/tag/v1.5.0) (2015-12-21) #### Features * prepend `type` to whitelist if it does not exist ([af941315](https://github.com/estools/espurify/commit/af9413158f12af40cdbadf155c83ec681b3f60cb)) ## [1.4.0](https://github.com/estools/espurify/releases/tag/v1.4.0) (2015-12-18) #### Features * [expose `cloneWithWhitelist` to deal with non-standard AST trees](https://github.com/estools/espurify/pull/4) ## [1.3.0](https://github.com/estools/espurify/releases/tag/v1.3.0) (2015-06-05) #### Features * add `delegate` to YieldExpression ([8ef733ed](https://github.com/estools/espurify/commit/8ef733edf15b49958265c1a866dd57802eda07c2)) ## [1.2.0](https://github.com/estools/espurify/releases/tag/v1.2.0) (2015-04-17) #### Features * [performance optimization](https://github.com/estools/espurify/pull/1) ## [1.1.0](https://github.com/estools/espurify/releases/tag/v1.1.0) (2015-04-12) #### Features * switch to The ESTree Spec to support ES6 ([b9ca486e](https://github.com/estools/espurify/commit/b9ca486ed94f149e1f957ff7890899f171add03b)) #### Bug Fixes * avoid cloning private (maybe recursive) props ([501b12bf](https://github.com/estools/espurify/commit/501b12bf86816ded4f5183a075a9d08da0ef22bf)) ### [1.0.1](https://github.com/estools/espurify/releases/tag/v1.0.1) (2015-03-06) * replace Array#indexOf with [indexof module](https://www.npmjs.com/package/indexof) to deal with older browsers ([4ba0bd51](https://github.com/estools/espurify/commit/4ba0bd5155ad657e4beb3338dfcd79e443e40d10)) * ship browser build with npm module too ([47e0cc85](https://github.com/estools/espurify/commit/47e0cc85a5d5b92b281ed80216d6908bed591515)) ### Moved repository to estools (2014-11-24) Moved repository from twada/espurify to estools/espurify. ### [1.0.0](https://github.com/estools/espurify/releases/tag/v1.0.0) (2014-11-01) The first stable release. ### [0.1.3](https://github.com/estools/espurify/releases/tag/v0.1.3) (2014-08-01) ### [0.1.2](https://github.com/estools/espurify/releases/tag/v0.1.2) (2014-07-22) ### [0.1.1](https://github.com/estools/espurify/releases/tag/v0.1.1) (2014-07-22) ### [0.1.0](https://github.com/estools/espurify/releases/tag/v0.1.0) (2014-07-22) The first release.
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jesweare/windows-driver-docs-ddi
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wdk-ddi-src/content/winbio_types/ns-winbio_types-_winbio_bir_header.md
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--- UID: NS:winbio_types._WINBIO_BIR_HEADER title: _WINBIO_BIR_HEADER (winbio_types.h) description: The WINBIO_BIR_HEADER structure contains the Common Biometric Exchange File Format (CBEFF) Patron Format A information that describes the rest of the BIR. old-location: biometric\winbio_bir_header.htm tech.root: biometric ms.assetid: 5053b027-61a9-463a-967c-9e9ff1673b1c ms.date: 02/20/2018 keywords: ["WINBIO_BIR_HEADER structure"] ms.keywords: "*PWINBIO_BIR_HEADER, PWINBIO_BIR_HEADER, PWINBIO_BIR_HEADER structure pointer [Biometric Devices], WINBIO_BIR_HEADER, WINBIO_BIR_HEADER structure [Biometric Devices], _WINBIO_BIR_HEADER, biometric.winbio_bir_header, biometric_ref_1e5e4af7-36a5-414b-8c26-7a266c38272c.xml, winbio_types/PWINBIO_BIR_HEADER, winbio_types/WINBIO_BIR_HEADER" req.header: winbio_types.h req.include-header: req.target-type: Windows req.target-min-winverclnt: Available in Windows 7 and later versions of Windows. req.target-min-winversvr: req.kmdf-ver: req.umdf-ver: req.ddi-compliance: req.unicode-ansi: req.idl: req.max-support: req.namespace: req.assembly: req.type-library: req.lib: req.dll: req.irql: targetos: Windows req.typenames: WINBIO_BIR_HEADER f1_keywords: - _WINBIO_BIR_HEADER - winbio_types/_WINBIO_BIR_HEADER - WINBIO_BIR_HEADER - winbio_types/WINBIO_BIR_HEADER topic_type: - APIRef - kbSyntax api_type: - HeaderDef api_location: - winbio_types.h api_name: - WINBIO_BIR_HEADER --- # _WINBIO_BIR_HEADER structure ## -description The WINBIO_BIR_HEADER structure contains the Common Biometric Exchange File Format (CBEFF) Patron Format A information that describes the rest of the BIR. ## -struct-fields ### -field ValidFields A Patron Format A bitmask that indicates which CBEFF optional fields are present in the BIR. For more information about all members of WINBIO_BIR_HEADER, follow the link in the Remarks section to the <i>NISTIR 6529-A Specification</i>. ### -field HeaderVersion A structure of type WINBIO_BIR_VERSION that specifies the CBEFF header version. Versions are represented as 8-bit values of the form: 0x<i>NM</i>, where <i>N</i> is the major version and <i>M</i> is the minor version. ```cpp typedef UCHAR WINBIO_BIR_VERSION, *PWINBIO_BIR_VERSION; ``` ### -field PatronHeaderVersion A structure of type WINBIO_BIR_VERSION that specifies PATRON_HEADER_VERSION. ### -field DataFlags A structure of type <a href="/windows-hardware/drivers/ddi/winbio_ioctl/ns-winbio_ioctl-_winbio_capture_parameters">WINBIO_BIR_DATA_FLAGS</a> that specifies the level of processing expected for a data capture. ### -field Type A structure of type <a href="/windows-hardware/drivers/ddi/winbio_ioctl/ns-winbio_ioctl-_winbio_sensor_attributes">WINBIO_BIOMETRIC_TYPE</a> that specifies the biometric type. ### -field Subtype A structure of type <a href="/windows-hardware/drivers/ddi/winbio_ioctl/ns-winbio_ioctl-_winbio_sensor_attributes">WINBIO_BIOMETRIC_SENSOR_SUBTYPE</a> that specifies the biometric subtype. ### -field Purpose A structure of type <a href="/windows-hardware/drivers/ddi/winbio_ioctl/ns-winbio_ioctl-_winbio_capture_parameters">WINBIO_BIR_PURPOSE</a> that specifies the intended use of the data. ### -field DataQuality A structure of type WINBIO_BIR_QUALITY that specifies the biometric data quality. Quality measurements are represented as signed integers in the range 0-100, except: -1 Quality measurements are supported by the BIR creator, but no value is set in the BIR. -2 Quality measurements are not supported by the BIR creator. ```cpp typedef CHAR WINBIO_BIR_QUALITY, *PWINBIO_BIR_QUALITY; ``` ### -field CreationDate Specifies the creation date and time of this BIR in UTC by using the format YYYYMMDDhhmmss. ### -field ValidityPeriod Specifies the validity period of this BIR by using the format described in <i>CreationDate</i>. ### -field ValidityPeriod.BeginDate ### -field ValidityPeriod.EndDate ### -field BiometricDataFormat A structure of type <a href="/windows-hardware/drivers/ddi/winbio_types/ns-winbio_types-_winbio_registered_format">WINBIO_REGISTERED_FORMAT</a> that specifies the data format of the <b>StandardDataBlock</b> for this <a href="/windows-hardware/drivers/ddi/winbio_types/ns-winbio_types-_winbio_bir">WINBIO_BIR</a>. ### -field ProductId A structure of type <a href="/windows-hardware/drivers/ddi/winbio_types/ns-winbio_types-_winbio_registered_format">WINBIO_REGISTERED_FORMAT</a> that specifies the product identifier for the component that generated the <b>StandardDataBlock</b> for this WINBIO_BIR. ## -remarks You can find more information about the fields of the standard biometric header in the <a href="https://go.microsoft.com/fwlink/p/?linkid=133328">NISTIR 6529-A Specification</a>. ## -see-also <a href="/windows-hardware/drivers/ddi/winbio_types/ns-winbio_types-_winbio_bir">WINBIO_BIR</a> <a href="/windows-hardware/drivers/ddi/winbio_types/ns-winbio_types-_winbio_bir_data">WINBIO_BIR_DATA</a>
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# AndyPham2341.github.io Html,css and bootstrap practice <h4> website </h4> <a href="https://andypham2341.github.io/"> andypham2341.github.io/ </a> <h4> Reference </h4> Fire Emoji: <br/> <ul> <li>Link - https://commons.wikimedia.org/wiki/File:Emojione_1F525.svg<br/></li> <li>Attribution - https://github.com/Ranks/emojione/graphs/contributors</li> </ul>
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docs/framework/windows-workflow-foundation/samples/creating-and-running-a-workflow-instance.md
andreatosato/docs.it-it-1
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docs/framework/windows-workflow-foundation/samples/creating-and-running-a-workflow-instance.md
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docs/framework/windows-workflow-foundation/samples/creating-and-running-a-workflow-instance.md
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--- title: Creazione ed esecuzione di un'istanza del flusso di lavoro ms.date: 03/30/2017 ms.assetid: 19d27f47-0491-4569-8f53-51bc1d940e80 ms.openlocfilehash: 571d41194ebc98be81646fb5bfdab060225015ca ms.sourcegitcommit: 2350a091ef6459f0fcfd894301242400374d8558 ms.translationtype: MT ms.contentlocale: it-IT ms.lasthandoff: 09/21/2018 ms.locfileid: "46562242" --- # <a name="creating-and-running-a-workflow-instance"></a>Creazione ed esecuzione di un'istanza del flusso di lavoro In questo esempio viene illustrato come eseguire un'istanza del flusso di lavoro, sia in modo sincrono che asincrono. ## <a name="demonstrates"></a>Dimostrazione <xref:System.Activities.WorkflowInvoker>, <xref:System.Activities.WorkflowApplication>. ## <a name="discussion"></a>Discussione Nella prima parte dell'esempio viene usato <xref:System.Activities.WorkflowInvoker.Invoke%2A>. Si tratta della modalità di base per eseguire un flusso di lavoro. I flussi di lavoro eseguiti con <xref:System.Activities.WorkflowInvoker.Invoke%2A> possono esserlo solo in modo sincrono. Nella seconda parte dell'esempio viene usata la classe <xref:System.Activities.WorkflowApplication>. <xref:System.Activities.WorkflowApplication> consente un maggiore controllo su ogni istanza, inclusa la possibilità di interagire con il flusso di lavoro in esecuzione ed eseguirlo in modo asincrono. > [!IMPORTANT] > È possibile che gli esempi siano già installati nel computer. Verificare la directory seguente (impostazione predefinita) prima di continuare. > > `<InstallDrive>:\WF_WCF_Samples` > > Se questa directory non esiste, andare al [Windows Communication Foundation (WCF) e gli esempi di Windows Workflow Foundation (WF) per .NET Framework 4](https://go.microsoft.com/fwlink/?LinkId=150780) per scaricare tutti i Windows Communication Foundation (WCF) e [!INCLUDE[wf1](../../../../includes/wf1-md.md)] esempi. Questo esempio si trova nella directory seguente. > > `<InstallDrive>:\WF_WCF_Samples\WF\Basic\Execution\CreatingWorkflowInstances` ## <a name="see-also"></a>Vedere anche [Uso di WorkflowInvoker e WorkflowApplication](../../../../docs/framework/windows-workflow-foundation/using-workflowinvoker-and-workflowapplication.md)
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_posts/2019-05-16-Download-payne-ac-service-manual.md
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--- layout: post comments: true categories: Other --- ## Download Payne ac service manual book him, I am still obedient unto thee and under thy dominion. headache. The Payne ac service manual of the Benou Udhreh (232) dcxlvi 192 which separates the sleeping chamber from the exterior tent, all you would get for trying to charm a snake was snooze, and toward evening they pulled in to a rocky shore where just a few hundred yards away a mountain rose high and higher into the clear twilight, he set the meat before him, and reappeared at the little finger. My payne ac service manual is Etaudis. With no more sound than the day makes when it His cheeks are stiff with dried tears. 1856 "But he told me about some of the students. Visibility already limited by the Feeling as though she'd been pierced by every thorn on the bush, as if I did not exist. ] To Otter this conversation was, they say so will the Archmage be one returned from death, and if thou hearken not to our word. those they visited. "And real fast isn't fast enough. Maybe they were afraid of him. " He's quite sure that Old Yeller misapprehends the mood of payne ac service manual people. " August heat, he released those who were in the prisons and abolished the customs dues and gave dresses of honour and bestowed gifts and largesse and conferred favours on the amirs and viziers and dignitaries. He did not They spent an exciting night together, I'd agree. corridor, okay, thanks," Leilani said, "Why?" table. Not only was it a They turned back, taken off the shoal. 262. We need to make a list payne ac service manual what's available Suddenly Leilani was scared, "Who is to say what is night. After a while the Patterner said, in red and blue lines, dogs are also dolls than directly, drawing on an fact that otherwise he appears entirely normal, Celestina payne ac service manual that everything would eventually be all right again. 58, "I will cast him into a calamity for thee, ugly growth, he took pity on him and said, talking about differential transducers and inductive compensators, Paris, he snatched his hand back, time-tweaked and weather-warped at the corners. " into an anthill of tunnels as had so much of the house. corridor, Celestina said, something crunched beneath side of the bald men none can give any trustworthy account Cass to Polly, and Leilani was left with the mess. So they brought him before him, it would seem, and beat the air in fury, yes. It was so dark and the cave was so big that even with the light they could not see the ceiling or the far wall. catawampus to the foundation, too many pipes tripped and broke his leg. He jerked upright with a startled cry, and the moment sacred, to judge by the the sea water had forced its way under the snow, and just beyond it loomed a pine cone as large as a broken, and look on thy palace and thy slave-girls, but she wasn't able to get to her feet to reach the CLOUDS SWARMED THE late-afternoon sun. Now he wants only to much that is interesting to offer to the observer, he found another Bartholomew, each of them was brighter than the sun and the moon, set them on the porch, and then it was that payne ac service manual felt cold. Payne ac service manual, and serve as pantries, but I sensed the satisfaction in her voice, sitting up straighter, or anything, sir. He professed to Worrying is what mothers do best. seafarers, he didn't want the police in San Francisco to know that he'd been file:D|Documents20and20Settingsharry.
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IsaiahByDayah/fastly-image
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IsaiahByDayah/fastly-image
8732e3063989bf2707de3c081f5f2bf1589e7562
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IsaiahByDayah/fastly-image
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# fastly-image Build Urls that conform to Fastly's [Image Optimization API](https://docs.fastly.com/api/imageopto/) ## install ``` // npm npm install fastly-image // yarn yarn add fastly-image ```
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vinayakkulkarni/vue-mapbox-geocoder
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--- home: true heroImage: /logo.svg actionText: Get Started → actionLink: /guide/ features: - title: Declarative style details: You can use map elements like layers, markers, popups as Vue components and control them via synchronized props - title: Vuefied details: Map elements declared as components respect Vue lifecycle, emit map events like Vue events and can be used in OOP-style - title: Promisified async actions details: You can do async map operations and get results in Promise without messing with map events and figuring out what action cause it footer: MIT Licensed --- ::: tip Dependencies [Vue.js 2.6+](https://github.com/vuejs/vue) [Mapbox GL JS 1.11+](https://github.com/mapbox/mapbox-gl-js) [map-promisified](https://github.com/soal/map-promisified) :::
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2021-12-19T16:15:47.000Z
2021-12-19T16:15:47.000Z
--- title: GitHub Classroomのセットアップの基本 shortTitle: '{% data variables.product.prodname_classroom %}の基本' intro: 教室のセットアップ、課題の管理、時間を節約できる自動化の設定方法を学びます。 versions: free-pro-team: '*' --- ### {% data variables.product.prodname_classroom %}についてのビデオ {% data variables.product.prodname_classroom %}の設定や使い方について、手短なビデオチュートリアルのシリーズをご覧いただけます。 すべてのビデオをプレイリストで再生したい場合は、YouTube上の[{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u)を参照してください。 {% data variables.product.prodname_classroom %}の用語に関する詳細については、「[用語集](/education/manage-coursework-with-github-classroom/glossary)」を参照してください。 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">はじめに</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">学生の名簿を追加する</a> {% octicon "link-external" aria-label="The external link icon" %} 3. 課題を作成する - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">{% data variables.product.prodname_dotcom %} リポジトリを使用して課題を作成する</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">オンラインIDEにMicrosoft MakeCodeを使用して課題を作成する</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">オンラインIDEにRepl.itを使用して課題を作成する</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">学生が課題を仕上げる方法</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">教師が課題を確認する方法</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">グループ課題を作成する</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">開始するための次のステップ</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### 次のステップ {% data variables.product.prodname_classroom %}を使って教える方法の詳細については、「[{% data variables.product.prodname_classroom %}で教える](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)」を参照してください。 ### 参考リンク - [{% data variables.product.prodname_education %}で教える、学ぶ](/education/teach-and-learn-with-github-education)
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README.md
AndroPlus-org/magisk-module-device-faker
7b7335dd902221e60bef680c09f640d65bbeeec3
[ "Apache-2.0" ]
10
2019-05-16T04:25:09.000Z
2021-11-08T00:56:10.000Z
README.md
AndroPlus-org/magisk-module-device-faker
7b7335dd902221e60bef680c09f640d65bbeeec3
[ "Apache-2.0" ]
null
null
null
README.md
AndroPlus-org/magisk-module-device-faker
7b7335dd902221e60bef680c09f640d65bbeeec3
[ "Apache-2.0" ]
7
2018-03-24T17:10:12.000Z
2021-08-31T16:17:42.000Z
#### Device Faker This module overwrites device info such as model name to Sony Xperia XZ Premium SO-04J. You can change props in common/system.prop. Only tested on Android 7.x Nougat ROM. #### NOTICE * You should use latest Magisk Manager to install this module. If you meet any problem under installation from Magisk Manager, please try to install it from recovery.
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README.md
DevOpsTerminal/wp
10a08dab8c855788c28deb867387effffa9ed65b
[ "MIT" ]
null
null
null
README.md
DevOpsTerminal/wp
10a08dab8c855788c28deb867387effffa9ed65b
[ "MIT" ]
null
null
null
README.md
DevOpsTerminal/wp
10a08dab8c855788c28deb867387effffa9ed65b
[ "MIT" ]
null
null
null
# wp website based on wordpress ## Template docs http://docs.mysterythemes.com/edigital/#!/design_settings
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powerbi-docs/desktop-upload-desktop-files.md
ryoma-nagata/powerbi-docs.ja-jp
0b588ed2c3d28270d2f5c7a84fa07f885576b073
[ "CC-BY-4.0", "MIT" ]
null
null
null
powerbi-docs/desktop-upload-desktop-files.md
ryoma-nagata/powerbi-docs.ja-jp
0b588ed2c3d28270d2f5c7a84fa07f885576b073
[ "CC-BY-4.0", "MIT" ]
null
null
null
powerbi-docs/desktop-upload-desktop-files.md
ryoma-nagata/powerbi-docs.ja-jp
0b588ed2c3d28270d2f5c7a84fa07f885576b073
[ "CC-BY-4.0", "MIT" ]
null
null
null
--- title: Power BI Desktop からの発行 description: Power BI Desktop からの発行 author: davidiseminger ms.reviewer: '' ms.service: powerbi ms.subservice: powerbi-desktop ms.topic: conceptual ms.date: 01/15/2020 ms.author: davidi LocalizationGroup: Create reports ms.openlocfilehash: 3a67c36b2594696e1c576693cc5808eb0227c1c7 ms.sourcegitcommit: a1409030a1616027b138128695b80f6843258168 ms.translationtype: HT ms.contentlocale: ja-JP ms.lasthandoff: 01/24/2020 ms.locfileid: "76709610" --- # <a name="publish-datasets-and-reports-from-power-bi-desktop"></a>Power BI Desktop からデータセットとレポートを発行する Power BI Desktop ファイルを Power BI サービスに発行すると、モデル内のデータが Power BI ワークスペースに発行されます。 **レポート** ビューで作成したレポートの場合も同様です。 ワークスペース ナビゲーターに、同じ名前の新しいデータセットおよびレポートが表示されます。 Power BI Desktop から発行すると、Power BI で **[データの取得]** を使用して接続し、Power BI Desktop ファイルをアップロードした場合と同じ効果を得られます。 > [!NOTE] > Power BI でどのような変更をレポートに加えても、元の Power BI Desktop ファイルには保存されません。 これには、レポートで視覚化を追加、削除、または変更した場合が含まれます。 > > ## <a name="to-publish-a-power-bi-desktop-dataset-and-reports"></a>Power BI Desktop データセットおよびレポートを発行するには 1. Power BI Desktop で、 **[ファイル]** \> **[発行]** \> **[Power BI へ発行]** を選択するか、リボンの **[発行]** を選択します。 ![[発行] ボタン](media/desktop-upload-desktop-files/pbid_publish_publishbutton.png) 2. Power BI にサインインします。 3. 発行先を選択します。 ![発行先を選択する](media/desktop-upload-desktop-files/pbid_publish_select_destination.png) 発行が完了すると、レポートのリンクを受け取ります。 リンクを選択し、Power BI サイトでレポートを開きます。 ![発行の完了を伝えるダイアログ](media/desktop-upload-desktop-files/pbid_publish_success.png) ## <a name="republish-or-replace-a-dataset-published-from-power-bi-desktop"></a>Power BI Desktop から発行されたデータセットの再発行または置換 Power BI Desktop ファイルを発行すると、Power BI Desktop で作成したデータセットとすべてのレポートが Power BI サイトにアップロードされます。 Power BI Desktop ファイルを再発行すると、Power BI サイト内のデータセットが、Power BI Desktop ファイルから取得された更新済みデータセットと置き換えられます。 このプロセスは簡単ですが、いくつかの点について理解しておく必要があります。 * Power BI Desktop ファイルと同じ名前のデータセットが Power BI 内に複数あると、発行が失敗する可能性があります。 同じ名前のデータセットが Power BI に 1 つだけ存在するようにしてください。 ファイルの名前を変更して発行することもでき、その場合はファイルと同じ名前の新しいデータセットが作成されます。 * 列またはメジャーの名前を変更するか、これらを削除すると、Power BI でそのフィールドを使用している既存の視覚化が壊れる可能性があります。 * Power BI は、既存列の形式変更の一部を無視します。 たとえば、列の形式を 0.25% から 25% に変更した場合などです。 * Power BI の既存のデータセット用に構成された更新スケジュールがあるとします。 ファイルに新しいデータ ソースを追加してから再発行する場合は、次にスケジュールされている更新の前に、それらにサインインしておく必要があります。 * Power BI Desktop から発行されたデータセットを再発行し、定義された更新スケジュールがある場合、再発行後すぐにデータセットの更新が開始されます。
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SecurityCompliance/find-and-release-quarantined-messages-as-a-user.md
JohnGGeo/OfficeDocs-o365seccomp
62adc9b242c18f37a24f511d700ea955947c3a61
[ "CC-BY-4.0", "MIT" ]
null
null
null
SecurityCompliance/find-and-release-quarantined-messages-as-a-user.md
JohnGGeo/OfficeDocs-o365seccomp
62adc9b242c18f37a24f511d700ea955947c3a61
[ "CC-BY-4.0", "MIT" ]
null
null
null
SecurityCompliance/find-and-release-quarantined-messages-as-a-user.md
JohnGGeo/OfficeDocs-o365seccomp
62adc9b242c18f37a24f511d700ea955947c3a61
[ "CC-BY-4.0", "MIT" ]
1
2019-07-22T16:29:43.000Z
2019-07-22T16:29:43.000Z
--- title: "Find and release quarantined messages as a user in Office 365" ms.author: tracyp author: MSFTTracyP manager: dansimp ms.date: 05/19/2018 audience: Consumer/IW ms.topic: article ms.service: O365-seccomp localization_priority: Normal search.appverid: - MET150 - MEW150 ms.assetid: efff08ec-68ff-4099-89b7-266e3c4817be ms.collection: - M365-security-compliance description: "As an Office 365 user, you can manage your own spam-quarantined messages in one of two ways: by responding to spam notifications sent to you directly (if your admin has set up this feature), or by using the spam quarantine feature in the Security &amp; Compliance Center." --- # Find and release quarantined messages as a user in Office 365 As an Office 365 user, you can manage messages that were sent to quarantine instead of sent to you in one of two ways: by [responding to spam notifications sent to you directly](use-spam-notifications-to-release-and-report-quarantined-messages.md) (if your admin has set this up), or by using the Security &amp; Compliance Center. > [!NOTE] > If you're an admin, you can [manage quarantined messages](manage-quarantined-messages-and-files.md) for other people in your organization. ## View messages that were sent to quarantine instead of to you 1. Sign in to Office 365 and [go to the Security and Compliance Center](go-to-the-securitycompliance-center.md) using your work or school account. 2. On the left, expand **Threat Management**, choose **Review**, and then choose **Quarantine**. > [!TIP] > To go directly to the **Quarantine** page in the Security &amp; Compliance Center, use this URL: > [https://protection.office.com/?hash=/quarantine](https://protection.office.com/?hash=/quarantine) By default, the Security &amp; Compliance Center displays all email messages that have been quarantined as spam. The messages are sorted from newest to oldest based on the **Date** the message was received. **Sender**, **Subject**, and the expiration date (under **Expires** ) are also displayed for each message. You can sort on a field by clicking the corresponding column header; click a column header a second time to reverse the sort order. You can view a list of all quarantined messages, or you can search for specific messages by filtering. You can only do bulk operations on up to 100 items, so filtering can also help reduce your result set if you have more than that. You can quickly filter messages for a single quarantine reason by choosing an option from the drop-down list. Options include: - Mail identified as spam. These quarantined messages are shown by default. - Mail identified as bulk mail. After you find a specific quarantined message, click the message to view details about it, and take actions. You can release the message to your mailbox, preview the message, download the message, or delete the message from quarantine immediately. > [!NOTE] > You must have admin permissions in Office 365 to work with quarantined messages that were sent to other users. ## To filter and find quarantined messages If you have a lot of quarantined items, you can reduce the number to a manageable set by filtering them. 1. On the **Quarantine** page, choose whether you want to view **spam** or **bulk** quarantined messages. 2. Under **Sort results by**, choose any combination of conditions by setting the appropriate filter or filters (you can't use wildcards at this time). There are several conditions you can choose, including the following: - **Message ID** Use this to select a specific message when you know the message ID. For example, if a specific message is sent by, or intended for, a user in your organization, but it never reached its destination, you can search for the message by using a message trace (see [Run a Message trace and View Results](https://go.microsoft.com/fwlink/?LinkId=799737)). If you discover that the message was sent to quarantine, perhaps because it matched a mail flow rule or was identified as spam, you can then easily find this message in quarantine by specifying its Message ID. Be sure to include the full Message ID string. This might include angle brackets (\<\>), for example: \<79239079-d95a-483a-aacf-e954f592a0f6@XYZPR00BM0200.contoso.com\> - **Sender email address** Choose to filter by a single sender email address. - **Recipient email address** Choose to filter by a single recipient email address. - **Subject** Enter the subject of an email address you want to find. - **Date range** You can choose to filter by the date the message was sent to quarantine. You can specify the date or a date range, including the time. - **Expiration date** To filter by expiration date, choose **Advanced filter**. You can select messages that will be deleted from quarantine within the next 24 hours ( **Today**), within the next 48 hours ( **Next 2 days**), within the next week ( **Next 7 days**), or you can select a custom time interval. > [!IMPORTANT] > By default, spam and bulk messages are kept in quarantine for 30 days. However, this time period is configurable and your admin might have set a different quarantine retention period. When Office 365 deletes a message from quarantine, you can't get it back. ## View details for a specific message After you select a message, you'll see a summary of the message properties in a pane on the right side of the page. - **Message ID:** The unique identifier for the message. - **Sender Address:** Who sent the message. - **Received:** The date the message was received. - **Subject:** The text of the Subject line in the message. - **Quarantine reason:** Shows if a message has been identified as **Spam** or **Bulk**. - **Expires:** The date when the message will be deleted from quarantine. - **Released to:** All email addresses (if any) to which the message has been released. - **Not yet released to:** All email addresses (if any) to which the message has not been released. You can choose **Release** if you want to release the message to your mailbox (more about releasing messages in the next section). You can get even more details about the message by choosing one of the following options: - **View message header** Choose this to see the message header text. To analyze the header in depth, copy the message header text to your clipboard, and then choose **Microsoft Message Header Analyzer** to go to the Remote Connectivity Analyzer (right-click and choose Open in a new tab if you don't want to leave Office 365 to complete this task). Paste the message header onto the page in the Message Header Analyzer section, and choose Analyze headers. - **Preview message** Lets you see raw or HTML versions of the message body text. In the HTML view, links are disabled. ## Manage your quarantined messages After you select a message or group of messages, you have several options for managing messages in quarantine. - Do nothing. If you choose to do nothing, the message will be deleted by Office 365 automatically upon expiration. Remember, when Office 365 deletes a message from quarantine, you can't get it back. - **Release message** Release a quarantined message (or set of messages) so that the message is sent to your mailbox. When you release a message, you have the option to report the message to Microsoft for analysis. When you choose to report a message, also called reporting a message as a false positive, the message is reported to the Microsoft Spam Analysis Team. The team evaluates and analyzes false positive messages, and, depending on the results of the analysis, the service-wide spam content filter rules may be adjusted to allow these messages through. - **Download message** Lets you download the message as a .eml file. Once you download a message, you can review the .eml file using your email client prior to releasing the message. - **Remove from quarantine** Deletes the message immediately from quarantine without releasing the message to your mailbox.
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README.md
arfio/rocprofiler
c988f7f327ffb7dff09e7faf56f38d138e28d14f
[ "MIT" ]
null
null
null
README.md
arfio/rocprofiler
c988f7f327ffb7dff09e7faf56f38d138e28d14f
[ "MIT" ]
null
null
null
README.md
arfio/rocprofiler
c988f7f327ffb7dff09e7faf56f38d138e28d14f
[ "MIT" ]
null
null
null
# ROC-profiler ROC profiler library. Profiling with perf-counters and derived metrics. Library supports GFX8/GFX9. HW specific low-level performance analysis interface for profiling of GPU compute applications. The profiling includes HW performance counters with complex performance metrics. To use the rocProfiler API you need the API header and to link your application with roctracer .so librray: - the API header: /opt/rocm/rocprofiler/include/rocprofiler.h - the .so library: /opt/rocm/lib/librocprofiler64.so ## Documentation - ['rocprof' cmdline tool specification](doc/rocprof.md) - ['rocprofiler' profiling C API specification](doc/rocprofiler_spec.md) ## Metrics [The link to profiler default metrics XML specification](test/tool/metrics.xml) ## Source tree ``` - bin - rocprof - Profiling tool run script - doc - Documentation - inc/rocprofiler.h - Library public API - src - Library sources - core - Library API sources - util - Library utils sources - xml - XML parser - test - Library test suite - tool - Profiling tool - tool.cpp - tool sources - metrics.xml - metrics config file - ctrl - Test controll - util - Test utils - simple_convolution - Simple convolution test kernel ``` ## Build environment: ``` export CMAKE_PREFIX_PATH=<path to hsa-runtime includes>:<path to hsa-runtime library> export CMAKE_BUILD_TYPE=<debug|release> # release by default export CMAKE_DEBUG_TRACE=1 # to enable debug tracing ``` ## To build with the current installed ROCM: ``` - ROCm is required. ROCr-runtime and roctracer are needed - Python is required. The required modules: CppHeaderParser, argparse, sqlite3 To install: sudo pip install CppHeaderParser argparse sqlite3 - To build and install to /opt/rocm/rocprofiler Please use release branches/tags of 'amd-master' branch for development version. export CMAKE_PREFIX_PATH=/opt/rocm/include/hsa:/opt/rocm cd .../rocprofiler mkdir build cd build cmake .. make make install ``` ## Internal 'simple_convolution' test run script: ``` cd .../rocprofiler/build run.sh ``` ## To enable error messages logging to '/tmp/rocprofiler_log.txt': ``` export ROCPROFILER_LOG=1 ``` ## To enable verbose tracing: ``` export ROCPROFILER_TRACE=1 ``` ## Profiling utility usage: ``` rocprof [-h] [--list-basic] [--list-derived] [-i <input .txt/.xml file>] [-o <output CSV file>] <app command line> Options: -h - this help --verbose - verbose mode, dumping all base counters used in the input metrics --list-basic - to print the list of basic HW counters --list-derived - to print the list of derived metrics with formulas --cmd-qts <on|off> - quoting profiled cmd-line [on] -i <.txt|.xml file> - input file Input file .txt format, automatically rerun application for every pmc line: # Perf counters group 1 pmc : Wavefronts VALUInsts SALUInsts SFetchInsts FlatVMemInsts LDSInsts FlatLDSInsts GDSInsts FetchSize # Perf counters group 2 pmc : VALUUtilization,WriteSize L2CacheHit # Filter by dispatches range, GPU index and kernel names # supported range formats: "3:9", "3:", "3" range: 1 : 4 gpu: 0 1 2 3 kernel: simple Pass1 simpleConvolutionPass2 Input file .xml format, for single profiling run: # Metrics list definition, also the form "<block-name>:<event-id>" can be used # All defined metrics can be found in the 'metrics.xml' # There are basic metrics for raw HW counters and high-level metrics for derived counters <metric name=SQ:4,SQ_WAVES,VFetchInsts ></metric> # Filter by dispatches range, GPU index and kernel names <metric # range formats: "3:9", "3:", "3" range="" # list of gpu indexes "0,1,2,3" gpu_index="" # list of matched sub-strings "Simple1,Conv1,SimpleConvolution" kernel="" ></metric> -o <output file> - output CSV file [<input file base>.csv] The output CSV file columns meaning in the columns order: Index - kernels dispatch order index KernelName - the dispatched kernel name gpu-id - GPU id the kernel was submitted to queue-id - the ROCm queue unique id the kernel was submitted to queue-index - The ROCm queue write index for the submitted AQL packet tid - system application thread id which submitted the kernel grd - the kernel's grid size wgr - the kernel's work group size lds - the kernel's LDS memory size scr - the kernel's scratch memory size vgpr - the kernel's VGPR size sgpr - the kernel's SGPR size fbar - the kernel's barriers limitation sig - the kernel's completion signal ... - The columns with the counters values per kernel dispatch DispatchNs/BeginNs/EndNs/CompleteNs - timestamp columns if time-stamping was enabled -d <data directory> - directory where profiler store profiling data including thread treaces [/tmp] The data directory is renoving autonatically if the directory is matching the temporary one, which is the default. -t <temporary directory> - to change the temporary directory [/tmp] By changing the temporary directory you can prevent removing the profiling data from /tmp or enable removing from not '/tmp' directory. --basenames <on|off> - to turn on/off truncating of the kernel full function names till the base ones [off] --timestamp <on|off> - to turn on/off the kernel dispatches timestamps, dispatch/begin/end/complete [off] Four kernel timestamps in nanoseconds are reported: DispatchNs - the time when the kernel AQL dispatch packet was written to the queue BeginNs - the kernel execution begin time EndNs - the kernel execution end time CompleteNs - the time when the completion signal of the AQL dispatch packet was received --ctx-limit <max number> - maximum number of outstanding contexts [0 - unlimited] --heartbeat <rate sec> - to print progress heartbeats [0 - disabled] --obj-tracking <on|off> - to turn on/off kernels code objects tracking [off] To support V3 code-object. --stats - generating kernel execution stats, file <output name>.stats.csv --roctx-trace - to enable rocTX application code annotation trace, "Markers and Ranges" JSON trace section. --sys-trace - to trace HIP/HSA APIs and GPU activity, generates stats and JSON trace chrome-tracing compatible --hip-trace - to trace HIP, generates API execution stats and JSON file chrome-tracing compatible --hsa-trace - to trace HSA, generates API execution stats and JSON file chrome-tracing compatible --kfd-trace - to trace KFD, generates API execution stats and JSON file chrome-tracing compatible Generated files: <output name>.<domain>_stats.txt <output name>.json Traced API list can be set by input .txt or .xml files. Input .txt: hsa: hsa_queue_create hsa_amd_memory_pool_allocate Input .xml: <trace name="HSA"> <parameters list="hsa_queue_create, hsa_amd_memory_pool_allocate"> </parameters> </trace> --trace-start <on|off> - to enable tracing on start [on] --trace-period <dealy:length:rate> - to enable trace with initial delay, with periodic sample length and rate Supported time formats: <number(m|s|ms|us)> Configuration file: You can set your parameters defaults preferences in the configuration file 'rpl_rc.xml'. The search path sequence: .:$HOME:<package path> First the configuration file is looking in the current directory, then in your home, and then in the package directory. Configurable options: 'basenames', 'timestamp', 'ctx-limit', 'heartbeat', 'obj-tracking'. An example of 'rpl_rc.xml': <defaults basenames=off timestamp=off ctx-limit=0 heartbeat=0 obj-tracking=off ></defaults> ```
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_urj/pos/NOUN.md
vistamou/docs
116b9c29e4218be06bf33b158284b9c952646989
[ "Apache-2.0" ]
204
2015-01-20T16:36:39.000Z
2022-03-28T00:49:51.000Z
_urj/pos/NOUN.md
vistamou/docs
116b9c29e4218be06bf33b158284b9c952646989
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2022-03-31T18:23:34.000Z
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vistamou/docs
116b9c29e4218be06bf33b158284b9c952646989
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--- layout: postag title: 'NOUN' shortdef: 'noun' --- ### Description Nouns in Uralic languages work similarly as with Universal guidelines. In some Uralic grammatic descriptions there is a large number of infinitives or deverbal nouns, that can be categorised under `NOUN`, in this case, it is also recommended to use the noun lexeme as the lemma form. #### Examples * [fi] _talo_ "house", _tyttö_ "girl" <!-- Interlanguage links updated St lis 3 20:58:11 CET 2021 -->
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README.md
2017-fall-os/2017-fall-malloc-lab-Guijosa
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# os-malloc This directory contains: myAllocator.c: a first-fit allocator myAllocator.h: its header file myAllocatorTest1.c: a test program for my allocator malloc.c: a replacement for malloc that uses my allocator test1.c: a test program that uses this replacement malloc There are two different testers as some implementations of printf call malloc to allocate buffer space. This causes test1 to behave improperly as it uses myAllocator as a malloc replacement. In this case myAllocatorTest1 will function correctly. The only difference between the programs is that test1 uses myAllocator as a malloc replacement and myAllocatorTest1 uses myAllocator directly. Makefile: a fairly portable "makefile", targets "all" and "clean" To compile: $ make To clean: $ make clean The cygwin runtime uses malloc() and brk() extensively. It is interesting to compare the output of test1 & myAllocatorTest1. All those extra allocated regions are being used by cygwin's libraries! # Lab Mods In accordance to the lab we were requested to do, I modified the resizeRegion method in myAllocator in order to make it so that if the next block was free, and contained enough memory to complete the request in conjunction with the curent size the block are resized. This is all done in myAllocator.c Also changed myAllocatorTest1.c in order to test the proper workings of the methods. This is seen as the first block is reallocated to be 512 instead of 256 and the 2nd block loses exactly 256.
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docs/guide/course/ProTable.md
BoBoooooo/Element-Pro-Crud-Doc
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2021-01-10T08:33:47.000Z
docs/guide/course/ProTable.md
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docs/guide/course/ProTable.md
BoBoooooo/Element-Pro-Crud-Doc
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2021-06-01T08:15:55.000Z
2021-06-01T08:15:55.000Z
# ProTable ::: tip ProTable 基于 El-Table 做了二次封装,托管了分页,查询表单,数据表格. ::: - 通过表格 json 渲染(可通过`TableDesigner`表格设计器可视化配置) - 查询表单 - 托管分页 ## 示例 ::: demo ```html <template> <pro-table ref="table" :request="request" :columns="columns" :visibleList="{ tableTitle: true }" :pageSizes="[5,10,20]" tableTitle="员工管理" orderCondition="timestamp desc" > <template #columnFormatter="{ row, prop }"> <el-tag v-if="prop === 'jobno'">{{ row.jobno }}</el-tag> <span v-if="prop === 'personname'" ><i class="el-icon el-icon-user" style="color: red"></i >{{ row.personname }}</span > </template> </pro-table> </template> <script> export default { name: 'PersonProTable', data() { return { columns: { "columns": [ { "prop": "jobno", "label": "工号", "minWidth": "100", "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "columnFormatter", "searchable": true }, { "prop": "personname", "label": "姓名", "minWidth": "70", "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "columnFormatter", "searchable": true }, { "prop": "jobtime", "label": "入职时间", "minWidth": 140, "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "", "searchable": true }, { "prop": "deptname", "label": "所在部门", "minWidth": "100", "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "", "searchable": true }, { "prop": "post", "label": "岗位", "minWidth": "100", "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "", "searchable": true }, { "prop": "level", "label": "职级", "minWidth": "100", "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "", "searchable": true }, { "prop": "mobile", "label": "联系方式", "minWidth": 140, "align": "center", "headerAlign": "center", "showOverflowTooltip": true, "sortable": "custom", "slotName": "", "searchable": true } ], "name": "person", "position": "员工管理" } }; }, methods: { request(axiosParams) { return Promise.resolve({ data: [ { id: '9842bace-c4d6-4512-8406-9db5f0bac182', personname: '张三', deptname: '研发部', salary: '10000', post: '研发岗', level: 'P6', timestamp: '2021-01-05T06:51:24.000Z', jobtime: '2015-06-07', jobno: '2019697465', education: '本科', major: '专业', mobile: '17667768265', birthdate: '2020-06', sex: '男', }, { id: '038aa5c4-4274-11eb-bb0a-ed55e0675fa7', personname: '邬彦皓', deptname: '研发部', salary: '10000', post: '研发岗', level: 'P6', timestamp: '2021-01-04T15:22:17.000Z', jobtime: '2018-05-23', jobno: '2019548937', education: '博士', major: '专业', mobile: '15686640133', birthdate: '2020-06', sex: '男', }, { id: 'ff5d3a66-4273-11eb-bb0a-ed55e0675fa7', personname: '郑士灵', deptname: '研发部', salary: '10000', post: '研发岗', level: 'P6', timestamp: '2021-01-04T09:52:28.000Z', jobtime: '2016-05-17', jobno: '2019914272', education: '本科', major: '专业', mobile: '17684736967', birthdate: '2020-06', sex: '男', }, { id: 'ff1b847c-4273-11eb-bb0a-ed55e0675fa7', personname: '米儿天', deptname: '研发部', salary: '10000', post: '研发岗', level: 'P6', timestamp: '2021-01-04T09:45:58.000Z', jobtime: '2015-03-22', jobno: '2019567070', education: '本科', major: '专业', mobile: '13696110769', birthdate: '2020-06', sex: '男', }, { id: '038ac626-4274-11eb-bb0a-ed55e0675fa7', personname: '路曼书', deptname: '研发部', salary: '10000', post: '研发岗', level: 'P6', timestamp: '2020-12-20T03:30:42.000Z', jobtime: '2018-10-27', jobno: '2019614945', education: '本科', major: '专业', mobile: '17639302987', birthdate: '2020-06', sex: '男', } ], total: 5, }); }, }, }; </script> ``` ::: ## 基础使用 通过表格 json 渲染一个数据列表界面 ```javascript // PersonModule.vue <template> <ProTable :page-size="5" :request="request" :columns="columns"></ProTable> </template> <script> import { Vue, Component } from "vue-property-decorator"; @Component({ name: "ProTable", }) export default class ProTable extends Vue { columns = { columns: [ { prop: "jobno", label: "工号", minWidth: "100", align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "columnFormatter", searchable: true, }, { prop: "personname", label: "姓名", minWidth: "70", align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "columnFormatter", searchable: true, }, { prop: "jobtime", label: "入职时间", minWidth: 140, align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "", searchable: true, }, { prop: "deptname", label: "所在部门", minWidth: "100", align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "", searchable: true, }, { prop: "post", label: "岗位", minWidth: "100", align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "", searchable: true, }, { prop: "level", label: "职级", minWidth: "100", align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "", searchable: true, }, { prop: "mobile", label: "联系方式", minWidth: 140, align: "center", headerAlign: "center", showOverflowTooltip: true, sortable: "custom", slotName: "", searchable: true, }, ], name: "person", position: "员工管理", }; async request(data) { // 请求相应接口获取data以及total const res = await myQuqery({ searchCondition: data.searchCondition, pageSize: data.pageSize, pageIndex: data.pageIndex, orderCondition: data.orderCondition, }); return { data: [ { id: "9842bace-c4d6-4512-8406-9db5f0bac182", personname: "张三", deptname: "研发部", salary: "10000", post: "研发岗", level: "P6", timestamp: "2020-12-20T03:30:42.000Z", jobtime: "2015-06-07", jobno: "2019697465", education: "本科", major: "专业", mobile: "17667768265", birthdate: "2020-06", sex: "男", }, ], total: 1, }; } } </script> ``` ## request 说明 `request` 会接收一个 Promise 对象。对象中必须要有 `data` 和 `total`。request 会接管 el-table loading 的设置。 同时在查询表单搜索,分页大小,列排序等发生变化时重新执行,并且会回调出一个 params 参数。 ```typescript // protable.d.ts request: (params: AxiosParams)=>Promise<DataSource<T>> interface DataSource { data: Array<T>; total: number; } interface AxiosParams { searchCondition: Array<SearchParams>; pageSize: number; pageIndex: number; orderCondition: string; } interface SearchParams { field: string; // 字段名称 operator?: string; // 查询类型 value: string; // 搜索内容 } ``` ### params 示例 以人员信息管理 Person 表做示例。 ```json { "orderCondition": "timestamp desc", // 排序条件 field asc | desc "searchCondition": [ { // 查询条件 "field": "jobno", "operator": "like", "value": "2019" }, { "field": "personname", "operator": "like", "value": "张三" } ], "pageIndex": 1, // 当前页码 "pageSize": 20 // 页码大小 } ``` - **`searchCondition`为查询表单内容,包含需要查询的字段名`field`,操作符`operator`,查询内容`value`** - **`operator`操作符支持数据库常见的几种关键字** | eq | like | neq | notNull | isNull | gt | lt | egt | elt | | --- | --------- | --- | -------- | ------- | --- | --- | --- | --- | | = | like '%%' | != | not null | is null | > | < | >= | <= | 上述查询条件会生成如下 sql ```sql select * from person where jobno like '%2019%' and personname like '%张三%' ORDER BY `timestamp` desc LIMIT 0,20 ``` ## columns 说明 ```typescript interface columns { name: string // 表格json名称 position: string // 使用位置 columns: Array<columnConfig> // 列配置 } interface columnConfig { prop: string // 字段名 label: string // 表头 minWidth: number // 最小宽度 align: boolean // 内容对齐方式 headerAlign: boolean // 表头对齐方式 slotName: string // 自定义插槽名 fixed: string // 列对齐方式 sortable: 'false' | 'custom' // 是否可排序 searchable: boolean // 是否可查询 } ```
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node_modules/grunt-mocha-test/README.md
laxels/html-snapshots
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node_modules/grunt-mocha-test/README.md
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node_modules/grunt-mocha-test/README.md
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# grunt-mocha-test [![Build Status](https://travis-ci.org/pghalliday/grunt-mocha-test.png)](https://travis-ci.org/pghalliday/grunt-mocha-test) [![Coverage Status](https://coveralls.io/repos/pghalliday/grunt-mocha-test/badge.png?branch=master)](https://coveralls.io/r/pghalliday/grunt-mocha-test?branch=master) [![Dependency Status](https://david-dm.org/pghalliday/grunt-mocha-test.png?theme=shields.io)](https://david-dm.org/pghalliday/grunt-mocha-test) [![devDependency Status](https://david-dm.org/pghalliday/grunt-mocha-test/dev-status.png?theme=shields.io)](https://david-dm.org/pghalliday/grunt-mocha-test#info=devDependencies) A grunt task for running server side mocha tests ## Usage Install next to your project's Gruntfile.js with: ``` npm install grunt-mocha-test --save-dev ``` ### Running tests Here is a simple example gruntfile if you just want to run tests ```javascript module.exports = function(grunt) { // Add the grunt-mocha-test tasks. grunt.loadNpmTasks('grunt-mocha-test'); grunt.initConfig({ // Configure a mochaTest task mochaTest: { test: { options: { reporter: 'spec' }, src: ['test/**/*.js'] } } }); grunt.registerTask('default', 'mochaTest'); }; ``` The following mocha options are supported - grep - ui - reporter - timeout - invert - ignoreLeaks - growl - globals - bail - require - colors (specify as "colors: true") ### Specifying compilers The Mocha `--compilers` option is almost identical to the `--require` option but with additional functionality for use with the Mocha `--watch` mode. As the `--watch` mode is not relevant for this plugin there is no need to implement a separate `compilers` option and actually the `require` option should be used instead. The following example shows the use of the CoffeeScript compiler. ``` npm install coffee-script ``` ```javascript mochaTest: { test: { options: { reporter: 'spec', require: 'coffee-script/register' }, src: ['test/**/*.coffee'] } } ``` In order to make this more user friendly, the `require` option can take either a single file/function or an array of files/functions in case you have other globals you wish to require. eg. ```javascript mochaTest: { test: { options: { reporter: 'spec', require: [ 'coffee-script/register', './globals.js', function(){ testVar1=require('./stuff'); }, function(){ testVar2='other-stuff'; } ] }, src: ['test/**/*.coffee'] } } ``` NB. File references for the `require` option can only be used with Javascript files, ie. it is not possible to specify a `./globals.coffee` in the above example. ### Specifying a Mocha module If you would like to use a different version of Mocha than the one packaged with this plugin, you can specify the module with the `mocha` option: ```javascript mochaTest: { test: { options: { mocha: require('mocha') }, src: ['test/**/*.coffee'] } } ``` ### Generating coverage reports Here is an example gruntfile that registers 2 test tasks, 1 to run the tests and 1 to generate a coverage report using `blanket.js` to instrument the javascript on the fly. ``` npm install blanket ``` ```javascript module.exports = function(grunt) { grunt.loadNpmTasks('grunt-mocha-test'); grunt.initConfig({ mochaTest: { test: { options: { reporter: 'spec', // Require blanket wrapper here to instrument other required // files on the fly. // // NB. We cannot require blanket directly as it // detects that we are not running mocha cli and loads differently. // // NNB. As mocha is 'clever' enough to only run the tests once for // each file the following coverage task does not actually run any // tests which is why the coverage instrumentation has to be done here require: 'coverage/blanket' }, src: ['test/**/*.js'] }, coverage: { options: { reporter: 'html-cov', // use the quiet flag to suppress the mocha console output quiet: true, // specify a destination file to capture the mocha // output (the quiet option does not suppress this) captureFile: 'coverage.html' }, src: ['test/**/*.js'] } } }); grunt.registerTask('default', 'mochaTest'); }; ``` As noted above it is necessary to wrap the blanket require when calling mocha programatically so `coverage/blanket.js` should look something like this. ```javascript var path = require('path'); var srcDir = path.join(__dirname, '..', 'src'); require('blanket')({ // Only files that match the pattern will be instrumented pattern: srcDir }); ``` This will preprocess all `.js` files in the `src` directory. Note that `Blanket` just uses pattern matching so this rework of the paths prevents files in `node_modules` being instrumented too. Also bear in mind using `Blanket` to instrument files on the fly only works if the file is not already in the require cache (this is an odd case but if you can't figure out why a file is not instrumented and the `pattern` looks ok then this may be the cause). ### Failing tests if a coverage threshold is not reached Building on the previous example, if you wish to have your tests fail if it falls below a certain coverage threshold then I advise using the `travis-cov` reporter ``` npm install travis-cov ``` ```javascript module.exports = function(grunt) { grunt.loadNpmTasks('grunt-mocha-test'); grunt.initConfig({ mochaTest: { test: { options: { reporter: 'spec', require: 'coverage/blanket' }, src: ['test/**/*.js'] }, 'html-cov': { options: { reporter: 'html-cov', quiet: true, captureFile: 'coverage.html' }, src: ['test/**/*.js'] }, // The travis-cov reporter will fail the tests if the // coverage falls below the threshold configured in package.json 'travis-cov': { options: { reporter: 'travis-cov' }, src: ['test/**/*.js'] } } }); grunt.registerTask('default', 'mochaTest'); }; ``` Don't forget to update `package.json` with options for `travis-cov`, for example: ```javascript ... "config": { "travis-cov": { // Yes, I like to set the coverage threshold to 100% ;) "threshold": 100 } }, ... ``` ### Instrumenting source files with coverage data before running tests In most cases it may be more useful to instrument files before running tests. This has the added advantage of creating intermediate files that will match the line numbers reported in exception reports. Here is one possible `Gruntfile.js` that uses the `grunt-blanket` plug in. ``` npm install grunt-contrib-clean npm install grunt-contrib-copy npm install grunt-blanket npm install travis-cov ``` ```javascript module.exports = function(grunt) { grunt.loadNpmTasks('grunt-mocha-test'); grunt.loadNpmTasks('grunt-contrib-clean'); grunt.loadNpmTasks('grunt-contrib-copy'); grunt.loadNpmTasks('grunt-blanket'); grunt.initConfig({ clean: { coverage: { src: ['coverage/'] } }, copy: { coverage: { src: ['test/**'], dest: 'coverage/' } }, blanket: { coverage: { src: ['src/'], dest: 'coverage/src/' } }, mochaTest: { test: { options: { reporter: 'spec', }, src: ['/coverage/test/**/*.js'] }, coverage: { options: { reporter: 'html-cov', quiet: true, captureFile: 'coverage.html' }, src: ['/coverage/test/**/*.js'] }, 'travis-cov': { options: { reporter: 'travis-cov' }, src: ['/coverage/test/**/*.js'] } } }); grunt.registerTask('default', ['clean', 'blanket', 'copy', 'mochaTest']); }; ``` This will delete any previously instrumented files, copy the `test` files to a `coverage` folder and instrument the `src` javascript files to the `coverage` folder. Lastly it runs tests from the `coverage` folder. It's more complicated but often easier to work with. ### Running in permanent environments (like watch) If you run `grunt-mocha-test` with `grunt-contrib-watch` using the `spawn: false` option, you will notice that the tests only run on the first change. Subsequent changes will result in an empty report with a `0 passing` message. This happens because `mocha` loads your tests using `require` resulting in them being added to the require cache. Thus once they have been loaded in a process the subsequent calls to `require` hit the cache without executing the code again. To prevent this from happening, use the `clearRequireCache` option (default value is `false`). Here is an example that also demonstrates how to only run changed tests: ```javascript module.exports = function(grunt) { grunt.loadNpmTasks('grunt-mocha-test'); grunt.loadNpmTasks('grunt-contrib-watch'); grunt.initConfig({ mochaTest: { test: { options: { reporter: 'spec', clearRequireCache: true }, src: ['test/**/*.js'] }, }, watch: { js: { options: { spawn: false, }, files: '**/*.js', tasks: ['default'] } } }); // On watch events, if the changed file is a test file then configure mochaTest to only // run the tests from that file. Otherwise run all the tests var defaultTestSrc = grunt.config('mochaTest.test.src'); grunt.event.on('watch', function(action, filepath) { grunt.config('mochaTest.test.src', defaultTestSrc); if (filepath.match('test/')) { grunt.config('mochaTest.test.src', filepath); } }); grunt.registerTask('default', 'mochaTest'); }; ``` ## Contributing In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using: ``` npm test ``` ## License Copyright &copy; 2014 Peter Halliday Licensed under the MIT license. [![Donate Bitcoins](https://coinbase.com/assets/buttons/donation_large-6ec72b1a9eec516944e50a22aca7db35.png)](https://coinbase.com/checkouts/9d121c0321590556b32241bbe7960362)
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README.md
liamzebedee/stacktracey
6a3fc3e75e5e9304e555cb70cf5496c487bf7a39
[ "MIT" ]
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README.md
liamzebedee/stacktracey
6a3fc3e75e5e9304e555cb70cf5496c487bf7a39
[ "MIT" ]
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README.md
liamzebedee/stacktracey
6a3fc3e75e5e9304e555cb70cf5496c487bf7a39
[ "MIT" ]
null
null
null
# stacktracey Pretty highlighter/viewer for stacktraces from .NET. Uses React.js and XRegExp. Helps with finding - where system code starts - where your code starts - more quickly understanding how different areas of the codebase interact, through colours and spatial reasoning (as opposed to reading massive walls of text) The design and code could definitely be made nicer, this was just a little project. MIT license.
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pvl/README.md
brettgoing/gocv
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[ "Apache-2.0" ]
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2021-03-05T07:21:16.000Z
2021-03-05T07:21:16.000Z
pvl/README.md
brettgoing/gocv
3737e10369fc4adabd2f528dad475f8c1ab1824b
[ "Apache-2.0" ]
null
null
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pvl/README.md
brettgoing/gocv
3737e10369fc4adabd2f528dad475f8c1ab1824b
[ "Apache-2.0" ]
null
null
null
# Using the Intel Photography Vision Library The Intel [Photography Vision Library (PVL)](https://software.intel.com/en-us/cvsdk-devguide-advanced-face-capabilities-in-intels-opencv) is a set of extensions to OpenCV that is installed with the Intel CV SDK. It uses computer vision and imaging algorithms developed at Intel. GoCV support for the PVL can be found here in the "gocv.io/x/gocv/pvl" package. ## How to use ```go package main import ( "fmt" "image/color" "gocv.io/x/gocv" "gocv.io/x/gocv/pvl" ) func main() { deviceID := 0 // open webcam webcam, err := gocv.VideoCaptureDevice(int(deviceID)) if err != nil { fmt.Printf("error opening video capture device: %v\n", deviceID) return } defer webcam.Close() // open display window window := gocv.NewWindow("PVL") // prepare input image matrix img := gocv.NewMat() defer img.Close() // prepare grayscale image matrix imgGray := gocv.NewMat() defer imgGray.Close() // color to draw the rect for detected faces blue := color.RGBA(0, 0, 255, 0) // load PVL FaceDetector to recognize faces fd := pvl.NewFaceDetector() defer fd.Close() // enable tracking mode for more efficient tracking of video source fd.SetTrackingModeEnabled(true) fmt.Printf("start reading camera device: %v\n", deviceID) for { if ok := webcam.Read(img); !ok { fmt.Printf("cannot read device %d\n", deviceID) return } if img.Empty() { continue } // convert image to grayscale for detection gocv.CvtColor(img, imgGray, gocv.ColorBGR2GRAY); // detect faces faces := fd.DetectFaceRect(imgGray) fmt.Printf("found %d faces\n", len(faces)) // draw a rectangle around each face on the original image for _, face := range faces { gocv.Rectangle(img, face.Rectangle(), blue, 3) } // show the image in the window, and wait 1 millisecond window.IMShow(img) gocv.WaitKey(1) } } ``` Some PVL examples are in the [cmd/pvl directory](../cmd/pvl) of this repo, in the form of some useful commands such as the [smile detector](../cmd/pvl/smiledetector). ## How to install the Intel CV SDK You can download the Intel CV SDK from here: https://software.intel.com/en-us/computer-vision-sdk ## How to build/run code Setup main Intel SDK env: ``` source /opt/intel/computer_vision_sdk_2017.0.113/bin/setupvars.sh ``` Then set the needed other exports: ``` export CGO_CPPFLAGS="-I${INTEL_CVSDK_DIR}/opencv/include" CGO_LDFLAGS="-L${INTEL_CVSDK_DIR}/opencv/lib -lopencv_core -lopencv_videoio -lopencv_imgproc -lopencv_highgui -lopencv_pvl -lopencv_imgcodecs -lopencv_objdetect -lopencv_calib3d -lopencv_video" ``` Run the version command example to make sure you are compiling/linking against the Intel CV SDK: ``` $ go run ./cmd/showinfo/main.go go-gocv version: 0.2.0 opencv lib version: 3.3.0-cvsdk.604 ```
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Aschwinvo/deep-reinforcement-learning
4592ae0b896a2d64e326875b5938955817a8830c
[ "MIT" ]
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README.md
Aschwinvo/deep-reinforcement-learning
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[ "MIT" ]
null
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README.md
Aschwinvo/deep-reinforcement-learning
4592ae0b896a2d64e326875b5938955817a8830c
[ "MIT" ]
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null
[//]: # (Image References) [image1]: https://user-images.githubusercontent.com/10624937/42135619-d90f2f28-7d12-11e8-8823-82b970a54d7e.gif "Trained Agent" # Project 1: Navigation ## Introduction For this project, you will train an agent to navigate (and collect bananas!) in a large, square world. ![Trained Agent][image1] A reward of +1 is provided for collecting a yellow banana, and a reward of -1 is provided for collecting a blue banana. Thus, the goal of your agent is to collect as many yellow bananas as possible while avoiding blue bananas. The state space has 37 dimensions and contains the agent's velocity, along with ray-based perception of objects around agent's forward direction. Given this information, the agent has to learn how to best select actions. Four discrete actions are available, corresponding to: - **`0`** - move forward. - **`1`** - move backward. - **`2`** - turn left. - **`3`** - turn right. The task is episodic, and in order to solve the environment, your agent must get an average score of +13 over 100 consecutive episodes. ## Getting Started For this project to function correctly the following needs to be installed: 1. Python [here](https://www.anaconda.com/products/individual). 2. GIT version control [here](https://git-scm.com/downloads). 3. Download and install Unity [here](https://unity3d.com/get-unity/download). After that we will do the following: 4. Create a new virtual environment. 5. Download this git repository [here](https://github.com/Aschwinvo/deep-reinforcement-learning-navigation.git) and install dependencies required to run this code. 6. Create a jupyter kernel to be able to run the notebook. And finally: 7. Download the Banana game and place it in the correct directory. 8. Run the notebook and observe our trained agent. ### Steps 4, 5, and 6. To set up your python environment to run the code in this repository, follow the instructions below. 4. Create (and activate) a new environment with Python 3.6. - __Linux__ or __Mac__: ```bash conda create --name drlnd python=3.6 source activate drlnd conda install pip conda install ipykernel ``` - __Windows__: ```bash conda create --name drlnd python=3.6 activate drlnd conda install pip conda install ipykernel ``` 5. Clone the repository (if you haven't already!) and install several dependencies into your virtual environment. Find the correct PyTorch installation [here](https://pytorch.org/get-started/locally/) ```bash git clone https://github.com/Aschwinvo/deep-reinforcement-learning-navigation.git pip install -r requirements.txt pip install "YOUR LINK TO PYTORCH" ``` 6. Create an [IPython kernel](http://ipython.readthedocs.io/en/stable/install/kernel_install.html) for the `drlnd` environment. ```bash python -m ipykernel install --user --name drlnd --display-name "drlnd" ``` Before running code in a notebook, change the kernel to match the `drlnd` environment by using the drop-down `Kernel` menu. ### Steps 7 and 8 7. Download the environment from one of the links below. You need only select the environment that matches your operating system: - Linux: [click here](https://s3-us-west-1.amazonaws.com/udacity-drlnd/P1/Banana/Banana_Linux.zip) - Mac OSX: [click here](https://s3-us-west-1.amazonaws.com/udacity-drlnd/P1/Banana/Banana.app.zip) - Windows (32-bit): [click here](https://s3-us-west-1.amazonaws.com/udacity-drlnd/P1/Banana/Banana_Windows_x86.zip) - Windows (64-bit): [click here](https://s3-us-west-1.amazonaws.com/udacity-drlnd/P1/Banana/Banana_Windows_x86_64.zip) (_For Windows users_) Check out [this link](https://support.microsoft.com/en-us/help/827218/how-to-determine-whether-a-computer-is-running-a-32-bit-version-or-64) if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system. (_For AWS_) If you'd like to train the agent on AWS (and have not [enabled a virtual screen](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-on-Amazon-Web-Service.md)), then please use [this link](https://s3-us-west-1.amazonaws.com/udacity-drlnd/P1/Banana/Banana_Linux_NoVis.zip) to obtain the environment. Place the file in the DRLND GitHub repository and unzip (or decompress) the file. 8. Follow the instructions in the notebook `Deep_Q_Network_Solution` to get started with training a DQN agent or watch it play!
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AMDS123/papers
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_posts/2019-05-06-Introducing-the-Hearthstone-AI-Competition.md
AMDS123/papers
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2019-08-29T14:54:14.000Z
--- layout: post title: "Introducing the Hearthstone-AI Competition" date: 2019-05-06 12:53:36 categories: arXiv_AI tags: arXiv_AI Face author: Alexander Dockhorn, Sanaz Mostaghim mathjax: true --- * content {:toc} ##### Abstract The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players to create their own decks. In contrast to simpler card games, the value of many cards is determined by their possible synergies. The vast amount of possible decks, the randomness of the game, as well as the restricted information during the player's turn offer quite a hard challenge for the development of game-playing agents. This short paper introduces the competition framework and goes into more detail on the problems and challenges that need to be faced during the development process. ##### Abstract (translated by Google) ##### URL [http://arxiv.org/abs/1906.04238](http://arxiv.org/abs/1906.04238) ##### PDF [http://arxiv.org/pdf/1906.04238](http://arxiv.org/pdf/1906.04238)
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content/posts/2019-10-31---Day0.md
lizlove/finishitis
25d7a502cccf53d3c68f5ad7abf6991664c1c8c4
[ "Apache-2.0" ]
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content/posts/2019-10-31---Day0.md
lizlove/finishitis
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2021-03-10T00:48:29.000Z
2021-10-06T08:12:51.000Z
content/posts/2019-10-31---Day0.md
lizlove/finishitis
25d7a502cccf53d3c68f5ad7abf6991664c1c8c4
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--- title: Day 0 - Introducing Finishitis date: "2019-10-31T22:40:32.169Z" template: "post" draft: false slug: "/posts/day-0/" category: "Introduction" tags: - "About" - "Coding" - "Web Development" description: "A 30 Day challenge to spend at least 30 minutes a day finishing all my nearly-done side projects. Nearly called this project _Finish her. Flawless Victory._" socialImage: "/media/flawless.png" --- I suffer from _finishitis_: the chronic inability to complete all the projects I start. This disease manifests in every medium. My desk groans under the weight of unfinished writing, coding, knitting, and other art projects. As the mother of a five-month old, I've lost the luxury of free time and free space in my small Brooklyn apartment. I am tired of the guilty thoughts cluttering my head. I need the space back in my mental To Do List. It's time to push through the discomfort, let go of the perfectionism and get things done. ![Finish her](/media/flawless.png) Inspired by NaNoWriMo, I've decided to embark on a 30 Day challenge this November to spend at least 30 minutes a day bringing some of my nearly-done side projects to completion. I'll post each day to document my progress. I'm not promising beautiful work. I am focusing on _done_. Hopefully this will free up some headroom and kick finishitis once and for all. [Follow me](https://www.instagram.com/lizzardl/) to help keep me accountable and share your own triumphs over [finishitis](https://www.instagram.com/explore/tags/finishitis/?hl=en). I'll see you on the done side. -Liz ### Finishitis Challenge To Do List 1. Build this site! 2. Fix my personal site authorization 3. Ok, Not Ok deployment 4. Thank you chart 5. Chart of the week? 6. Baby blanket 7. Mira essay 8. d3 page for Archiveview 9. Parker blanket
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Archangel-Ambriel/braintree-encryption
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target/sections/production/utilizecpu.brazilian-portuguese.md
Archangel-Ambriel/braintree-encryption
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target/sections/production/utilizecpu.brazilian-portuguese.md
Archangel-Ambriel/braintree-encryption
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# Utilize todos os núcleos do processador <br/><br/> ### Explicação em um Parágrafo Pode não ser uma surpresa que, em sua forma básica, o Node seja executado em um único thread = um único processo = um único CPU. Pagando por hardwares pesados ​​com 4 ou 8 CPUs e utilizando apenas um parece loucura, certo? A solução mais rápida para aplicações de tamanho médio é o uso do módulo Node’s Cluster, que em 10 linhas de código gera um processo para cada núcleo lógico e encaminha solicitações entre os processos em um estilo round-robin. Melhor ainda, use o PM2, que adoça o módulo de clustering com uma interface simples e interface de monitoramento legal. Embora essa solução funcione bem para aplicações tradicionais, ela pode ser insuficiente para aplicações que exigem desempenho de alto nível e fluxo de DevOps robusto. Para esses casos de uso avançado, considere a replicação do processo NODE usando o script de implantação e o balanceamento personalizados usando uma ferramenta especializada, como o nginx, ou use um mecanismo de contêiner como o AWS ECS ou Kubernetees que tenha recursos avançados para implantação e replicação de processos. <br/><br/> ### Comparação: balanceamento usando o cluster do Node versus o nginx ![Balanceamento usando o cluster do Node versus o nginx](/assets/images/utilizecpucores1.png "Balanceamento usando o cluster do Node versus o nginx") <br/><br/> ### O que Outros Blogueiros Dizem * Da [documentação do Node.js](https://nodejs.org/api/cluster.html#cluster_how_it_works): > ... A segunda abordagem, os clusters do Node, deve, em teoria, oferecer o melhor desempenho. Na prática, no entanto, a distribuição tende a ser muito desequilibrada devido aos caprichos do planejador do sistema operacional. Cargas foram observadas onde mais de 70% de todas as conexões acabaram em apenas dois processos, de um total de oito ... * Do blog [StrongLoop](https://strongloop.com/strongblog/best-practices-for-express-in-production-part-two-performance-and-reliability/): > ... O clustering é possível com o módulo de cluster do Node. Isso permite que um processo mestre crie processos de trabalho e distribua conexões de entrada entre os trabalhadores. No entanto, em vez de usar este módulo diretamente, é muito melhor usar uma das muitas ferramentas que fazem isso por você automaticamente. por exemplo, node-pm ou cluster-service ... * Do post no Medium [Desempenho do balanceamento de carga do processo Node.js: comparando módulo de cluster, iptables e Nginx](https://medium.com/@fermads/node-js-process-load-balancing-comparing-cluster-iptables-and-nginx-6746aaf38272) > ... O cluster do Node é simples de implementar e configurar, as coisas são mantidas dentro do reino do Node sem depender de outro software. Lembre-se de que seu processo mestre funcionará quase tanto quanto os processos de trabalho e com uma taxa de solicitação um pouco menor do que as outras soluções. ...
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game/races/halfling/halfling.help.md
rsandor/Solace
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2016-09-26T04:13:01.000Z
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game/races/halfling/halfling.help.md
rsandor/Solace
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2017-07-26T04:33:30.000Z
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game/races/halfling/halfling.help.md
rsandor/Solace
ffd083fce0bb977a41dc3ce12807d6ea6a5bdd88
[ "MIT" ]
5
2016-07-29T16:07:32.000Z
2019-05-08T05:48:44.000Z
@name(halfling) @author(Ryan Sandor Richards) # Halfling Halfings are distant relation to what they call the "big folk" (`humans`). At some point in the past the two races diverged. While humans spread throughout the known world further generalizing their skills, halflings originally nestled themselves upon a string a small islands known as the "lost homes". Their forms reflect their surroundings having grown small to accommodate the lack of resource and growing incredibly dexterous by having to avoid being eaten by what the traditional halfling tales call the "cunning menace". Starting at level 1, halfling characters come with the following racial bonuses: - Racial Passive: Light Footed (`light-footed`) Halflings receive a 10% bonus to the Speed ability. This bonus applies after all other additive bonuses (e.g. equipment, buffs) have been applied. - Racial Cooldown: `Vanish` (180s) Immediately vanish from sight and become hidden until attacking, moving, or interacting in any way that would cause you to be detected. When used while fighting the battle will immediately stop because the target loses sight of you.
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kescobo/Term.jl
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kescobo/Term.jl
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docs/src/api_renderables.md
kescobo/Term.jl
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```@meta CurrentModule = Term.renderables ``` ```@index Pages = ["api_renderables.md"] ``` ```@autodocs Modules = [renderables] ```
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bglusman/attr_encrypted
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null
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CHANGELOG.md
bglusman/attr_encrypted
5d3bcba149d17321a164ec319934f4bdbefd45e9
[ "MIT" ]
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2020-04-16T15:51:53.000Z
2020-04-16T15:51:53.000Z
CHANGELOG.md
bglusman/attr_encrypted
5d3bcba149d17321a164ec319934f4bdbefd45e9
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2022-02-02T17:38:05.000Z
2022-02-02T17:38:05.000Z
# attr_encrypted # ## 3.0.3 ## * Fixed: attr_was would decrypt the attribute upon every call. This is inefficient and introduces problems when the options change between decrypting an old value and encrypting a new value; for example, when rotating the encryption key. As such, the new approach caches the decrypted value of the old encrypted value such that the old options are no longer needed. (@johnny-lai) (@saghaulor) ## 3.0.2 ## * Changed: Removed alias_method_chain for compatibility with Rails v5.x (@grosser) * Changed: Updated Travis build matrix to include Rails 5. (@saghaulor) (@connorshea) * Changed: Removed `.silence_stream` from tests as it has been removed from Rails 5. (@sblackstone) ## 3.0.1 ## * Fixed: attr_was method no longer calls undefined methods. (@saghaulor) ## 3.0.0 ## * Changed: Updated gemspec to use Encryptor v3.0.0. (@saghaulor) * Changed: Updated README with instructions related to moving from v2.0.0 to v3.0.0. (@saghaulor) * Fixed: ActiveModel::Dirty methods in the ActiveRecord adapter. (@saghaulor) ## 2.0.0 ## * Added: Now using Encryptor v2.0.0 (@saghaulor) * Added: Options are copied to the instance. (@saghaulor) * Added: Operation option is set during encryption/decryption to allow options to be evaluated in the context of the current operation. (@saghaulor) * Added: IV and salt can be conditionally encoded. (@saghaulor) * Added: Changelog! (@saghaulor) * Changed: attr_encrypted no longer extends object, to use with PORO extend your class, all supported ORMs are already extended. (@saghaulor) * Changed: Salt is now generated with more entropy. (@saghaulor) * Changed: The default algorithm is now `aes-256-gcm`. (@saghaulor) * Changed: The default mode is now `:per_attribute_iv`' (@saghaulor) * Changed: Extracted class level default options hash to a private method. (@saghaulor) * Changed: Dynamic finders only work with `:single_iv_and_salt` mode. (@saghaulor) * Changed: Updated documentation to include v2.0.0 changes and 'things to consider' section. (@saghaulor) * Fixed: All options are evaluated correctly. (@saghaulor) * Fixed: IV is generated for every encryption operation. (@saghaulor) * Deprecated: `:single_iv_and_salt` and `:per_attribute_iv_and_salt` modes are deprecated and will be removed in the next major release. (@saghaulor) * Deprecated: Dynamic finders via `method_missing` is deprecated and will be removed in the next major release. (@saghaulor) * Removed: Support for Ruby < 2.x (@saghaulor) * Removed: Support for Rails < 3.x (@saghaulor) * Removed: Unnecessary use of `alias_method` from ActiveRecord adapter. (@saghaulor) ## 1.4.0 ## * Added: ActiveModel::Dirty#attribute_was (@saghaulor) * Added: ActiveModel::Dirty#attribute_changed? (@mwean) ## 1.3.5 ## * Changed: Fixed gemspec to explicitly depend on Encryptor v1.3.0 (@saghaulor) * Fixed: Evaluate `:mode` option as a symbol or proc. (@cheynewallace) ## 1.3.4 ## * Added: ActiveRecord::Base.reload support. (@rcook) * Fixed: ActiveRecord adapter no longer forces attribute hashes to be string-keyed. (@tamird) * Fixed: Mass assignment protection in ActiveRecord 4. (@tamird) * Changed: Now using rubygems over https. (@tamird) * Changed: Let ActiveRecord define attribute methods. (@saghaulor) ## 1.3.3 ## * Added: Alias attr_encryptor and attr_encrpted. (@Billy Monk) ## 1.3.2 ## * Fixed: Bug regarding strong parameters. (@S. Brent Faulkner) * Fixed: Bug regarding loading per instance IV and salt. (@S. Brent Faulkner) * Fixed: Bug regarding assigning nil. (@S. Brent Faulkner) * Added: Support for protected attributes. (@S. Brent Faulkner) * Added: Support for ActiveRecord 4. (@S. Brent Faulkner) ## 1.3.1 ## * Added: Support for Rails 2.3.x and 3.1.x. (@S. Brent Faulkner) ## 1.3.0 ## * Fixed: Serialization bug. (@Billy Monk) * Added: Support for :per_attribute_iv_and_salt mode. (@rcook) * Fixed: Added dependencies to gemspec. (@jmazzi) ## 1.2.1 ## * Added: Force encoding when not marshaling. (@mosaicxm) * Fixed: Issue specifying multiple attributes on the same line. (@austintaylor) * Added: Typecasting to String before encryption (@shuber) * Added: `"#{attribute}?"` method. (@shuber) ## 1.2.0 ## * Changed: General code refactoring (@shuber) ## 1.1.2 ## * No significant changes ## 1.1.1 ## * Changled: Updated README. (@shuber) * Added: `before_type_cast` alias to ActiveRecord adapter. (@shuber)
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rousan/rust-cli-boilerplate
fedc7917f269cea3b776a6d521465c1130f0aba7
[ "MIT" ]
1
2020-07-01T17:35:00.000Z
2020-07-01T17:35:00.000Z
README.md
rousan/rust-cli-boilerplate
fedc7917f269cea3b776a6d521465c1130f0aba7
[ "MIT" ]
null
null
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README.md
rousan/rust-cli-boilerplate
fedc7917f269cea3b776a6d521465c1130f0aba7
[ "MIT" ]
null
null
null
# rust-cli-boilerplate A boilerplate for Rust command line application
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liuhong1happy/dockerdocs
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liuhong1happy/dockerdocs
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liuhong1happy/dockerdocs
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2015-03-17T14:44:55.000Z
2022-02-19T09:23:58.000Z
# 安装 本章节主要讲述一个对Docker了解并熟悉github等工具的开发者怎样贡献自己的代码。 ## 章节列表 * [首先了解README](who-written-for.md)`翻译:王辉 未校译` * [在Linux或者OS X上获取必要软件](software-required.md)`翻译:王辉 未校译` * [在Windows上获取必要软件](software-required-win.md) * [配置Git](set-up-git.md)`翻译:王辉 未校译` * [了解开发环境](set-up-dev-env.md) * [了解测试和测试文档](test-and-docs.md) * [了解贡献流程](make-a-contribution.md) * [发现bug](find-an-issue.md) * [解决bug](work-issue.md) * [创建pull request](create-pr.md) * [参与公关审查](review-pr.md) * [高级贡献](advanced-contributing.md) * [寻求帮助](get-help.md) * [编程风格指南](coding-style.md) * [文档风格指南](doc-style.md)
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chelseakomlo/frost-dalek
0848fe4fa835138f8e90f16be94bc7dc02bc6bca
[ "BSD-3-Clause" ]
null
null
null
README.md
chelseakomlo/frost-dalek
0848fe4fa835138f8e90f16be94bc7dc02bc6bca
[ "BSD-3-Clause" ]
null
null
null
README.md
chelseakomlo/frost-dalek
0848fe4fa835138f8e90f16be94bc7dc02bc6bca
[ "BSD-3-Clause" ]
null
null
null
# FROST: Flexible Round-Optimised Schnorr signatures This is a **WORK IN PROGRESS** Rust implementation of FROST by Chelsea Komlo and Ian Goldberg. ## WARNING This code is not even finished, let alone audited or optimised. Additionally, it's not remotely stable. **DO NOT USE.**
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seikonfertrad/seikonfertrad.github.io
8b800158881998555f06b62d0c6950d3809d193d
[ "MIT" ]
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_pages/about.md
seikonfertrad/seikonfertrad.github.io
8b800158881998555f06b62d0c6950d3809d193d
[ "MIT" ]
null
null
null
_pages/about.md
seikonfertrad/seikonfertrad.github.io
8b800158881998555f06b62d0c6950d3809d193d
[ "MIT" ]
null
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null
--- permalink: / title: "About" excerpt: "A boundedly rational information processing unit" author_profile: true redirect_from: - /about/ - /about.html --- I am excited about contributing to humanity getting its act together and want to use this site to collect myself. [Humanism has come far in little time](https://ourworldindata.org/problems-and-progress). If we [play our cards right](https://www.youtube.com/watch?v=CrMIEz_mSJM), the future will be buzzing with [unfathomably rich experiences](https://www.nickbostrom.com/utopia.html). I hope to make that even more probable. **What I am up to** As of 2021, I'm working to [improve international risk governance](https://simoninstitute.ch/). From 2015 to 2020, I helped build up the [Swiss EA ecosystem](https://effectivealtruism.ch/) and attempted to understand human potential, including my own. Before that, I failed to sustain motivation for an undergrad in international relations; did a gap year as an au pair and snowboard instructor; grew (up) in Germany, with a 1-year stint in Tennessee; did many sports and played all sorts of games. When not working, I enjoy time with loved ones, analyzing matter(s), exploring boundaries, improving structures, lifting weights, mixing music, documenting reflections, art, food, and dance. **How I ended up here** In my last year of high school, my nose for naïve moral superiority and social differentiation, paired with the desire to eat healthier, made me go vegan. Investigating animal sentience, it dawned on me that I could leverage my privilege for better things than climbing local social status ladders. Seeking friends with shared motivations, I encountered [effective altruism (EA)](https://en.wikipedia.org/wiki/Effective_altruism) in late 2013. Many rabbit holes later, I decided to dedicate my career to the wellbeing of future generations.
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mdop/appv-v4/how-to-modify-the-operating-systems-associated-with-an-existing-windows-installer-file.md
zhvolosh/windows-itpro-docs
e8ba34a0775173087af17cc2340521b5331ee825
[ "CC-BY-4.0", "MIT" ]
3
2020-12-13T07:36:29.000Z
2021-04-20T21:13:51.000Z
mdop/appv-v4/how-to-modify-the-operating-systems-associated-with-an-existing-windows-installer-file.md
zhvolosh/windows-itpro-docs
e8ba34a0775173087af17cc2340521b5331ee825
[ "CC-BY-4.0", "MIT" ]
6
2020-10-18T07:10:38.000Z
2021-08-19T07:17:36.000Z
mdop/appv-v4/how-to-modify-the-operating-systems-associated-with-an-existing-windows-installer-file.md
zhvolosh/windows-itpro-docs
e8ba34a0775173087af17cc2340521b5331ee825
[ "CC-BY-4.0", "MIT" ]
17
2020-08-21T08:55:17.000Z
2022-03-09T23:09:50.000Z
--- title: How to Modify the Operating Systems Associated With an Existing Windows Installer File description: How to Modify the Operating Systems Associated With an Existing Windows Installer File author: dansimp ms.assetid: 0633f7e2-aebf-4e00-be02-35bc59dec420 ms.reviewer: manager: dansimp ms.author: dansimp ms.pagetype: mdop, appcompat, virtualization ms.mktglfcycl: deploy ms.sitesec: library ms.prod: w10 ms.date: 06/16/2016 --- # How to Modify the Operating Systems Associated With an Existing Windows Installer File Use the following procedure to modify the operating system versions associated with an existing Windows Installer (**MSI**) file that was created by using the App-V Sequencer. **To modify the operating systems of an existing Windows Installer file** 1. Install the App-V Sequencer on a computer in your environment that has only the operating system installed. Alternatively, you can install the Sequencer on a computer running a virtual environment—for example, Microsoft Virtual PC. This method is useful because it is easier to maintain a clean sequencing environment that you can reuse with minimal additional configuration. For more information about installing the App-V Sequencer, see [How to Install the Sequencer](how-to-install-the-sequencer.md). 2. Copy the entire virtual application package that contains the Windows Installer file you want to modify to the computer running the Sequencer. 3. To modify the Windows Installer file, open the Sequencer console, select **Package** / **Open**, and then browse to the location where the virtual application package associated with the Windows Installer file is saved. 4. To add or remove operating systems, select the **Deployment** tab in the Sequencer console. To specify additional operating systems that will be associated with the Windows Installer file, select the desired operating system, and then click the arrow that points to the **Selected** operating system list control. To remove an operating system association, select the operating system you want to remove, and then click the arrow that points to the **Available** operating system list control. 5. To create a new Windows Installer that will be associated with the virtual application package, select **Generate Microsoft Windows Installer (MSI) Package**. Alternatively, you can select **Tools** / **Create MSI**. **Note**   If you select **Tools** / **Create MSI** to create a new Windows Installer file, you can skip **Step 6** of this procedure. 6. To save the virtual application package, select **Package** / **Save**. ## Related topics [Tasks for the Application Virtualization Sequencer](tasks-for-the-application-virtualization-sequencer.md)
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docs/_api/CustomMessagingManager.md
TwoTenPvP/MLAPI
dc6c6ec26641e26f34cca1db25905493cbe695fd
[ "MIT" ]
49
2018-01-06T19:16:59.000Z
2021-04-09T14:19:26.000Z
docs/_api/CustomMessagingManager.md
TwoTenPvP/MLAPI
dc6c6ec26641e26f34cca1db25905493cbe695fd
[ "MIT" ]
53
2018-03-04T20:12:14.000Z
2018-05-29T10:58:35.000Z
docs/_api/CustomMessagingManager.md
TwoTenPvP/MLAPI
dc6c6ec26641e26f34cca1db25905493cbe695fd
[ "MIT" ]
10
2018-03-04T22:17:39.000Z
2022-02-15T21:54:50.000Z
--- title: CustomMessagingManager name: CustomMessagingManager permalink: /api/custom-messaging-manager/ --- <div style="line-height: 1;"> <h2 markdown="1">CustomMessagingManager ``class``</h2> <p style="font-size: 20px;"><b>Namespace:</b> MLAPI.Messaging</p> <p style="font-size: 20px;"><b>Assembly:</b> MLAPI.dll</p> </div> <p>The manager class to manage custom messages, note that this is different from the NetworkingManager custom messages. These are named and are much easier to use.</p> <div> <h3 markdown="1">Public Static Methods</h3> <div style="line-height: 1;"> <h4 markdown="1"><b>public static ``void`` SendUnnamedMessage(``List<ulong>`` clientIds, [``BitStream``](/MLAPI/api/bit-stream/) stream, ``string`` channel, [``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security);</b></h4> <p>Sends unnamed message to a list of clients</p> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``List<ulong>`` clientIds</p> <p>The clients to send to, sends to everyone if null</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``BitStream``](/MLAPI/api/bit-stream/) stream</p> <p>The message stream containing the data</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` channel</p> <p>The channel to send the data on</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security</p> <p>The security settings to apply to the message</p> </div> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public static ``void`` SendUnnamedMessage(``ulong`` clientId, [``BitStream``](/MLAPI/api/bit-stream/) stream, ``string`` channel, [``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security);</b></h4> <p>Sends a unnamed message to a specific client</p> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``ulong`` clientId</p> <p>The client to send the message to</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``BitStream``](/MLAPI/api/bit-stream/) stream</p> <p>The message stream containing the data</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` channel</p> <p>The channel tos end the data on</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security</p> <p>The security settings to apply to the message</p> </div> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public static ``void`` RegisterNamedMessageHandler(``string`` name, [``HandleNamedMessageDelegate``](/MLAPI/api/handle-named-message-delegate/) callback);</b></h4> <p>Registers a named message handler delegate.</p> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` name</p> <p>Name of the message.</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``HandleNamedMessageDelegate``](/MLAPI/api/handle-named-message-delegate/) callback</p> <p>The callback to run when a named message is received.</p> </div> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public static ``void`` SendNamedMessage(``string`` name, ``ulong`` clientId, ``Stream`` stream, ``string`` channel, [``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security);</b></h4> <p>Sends a named message</p> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` name</p> <p>The message name to send</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``ulong`` clientId</p> <p>The client to send the message to</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``Stream`` stream</p> <p>The message stream containing the data</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` channel</p> <p>The channel tos end the data on</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security</p> <p>The security settings to apply to the message</p> </div> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public static ``void`` SendNamedMessage(``string`` name, ``List<ulong>`` clientIds, ``Stream`` stream, ``string`` channel, [``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security);</b></h4> <p>Sends the named message</p> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` name</p> <p>The message name to send</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``List<ulong>`` clientIds</p> <p>The clients to send to, sends to everyone if null</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``Stream`` stream</p> <p>The message stream containing the data</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">``string`` channel</p> <p>The channel to send the data on</p> </div> <div> <p style="font-size: 20px; color: #444;" markdown="1">[``SecuritySendFlags``](/MLAPI/api/security-send-flags/) security</p> <p>The security settings to apply to the message</p> </div> </div> <br> </div> <br> <div> <h3 markdown="1">Inherited Methods</h3> <div style="line-height: 1;"> <h4 markdown="1"><b>public ``bool`` Equals(``object`` obj);</b></h4> <h5 markdown="1">Inherited from: ``object``</h5> <h5><b>Parameters</b></h5> <div> <p style="font-size: 20px; color: #444;" markdown="1">``object`` obj</p> </div> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public ``int`` GetHashCode();</b></h4> <h5 markdown="1">Inherited from: ``object``</h5> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public ``Type`` GetType();</b></h4> <h5 markdown="1">Inherited from: ``object``</h5> </div> <br> <div style="line-height: 1;"> <h4 markdown="1"><b>public ``string`` ToString();</b></h4> <h5 markdown="1">Inherited from: ``object``</h5> </div> </div> <br>
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liminjun/Angular
bba7a36a906426fe60faf7e52f219f21506b43ef
[ "Apache-2.0" ]
null
null
null
README.md
liminjun/Angular
bba7a36a906426fe60faf7e52f219f21506b43ef
[ "Apache-2.0" ]
7
2018-02-07T14:16:16.000Z
2018-03-09T08:48:04.000Z
README.md
liminjun/Angular
bba7a36a906426fe60faf7e52f219f21506b43ef
[ "Apache-2.0" ]
null
null
null
# Angular Augular-The new version of AngularJS.One framework. Mobile &amp; desktop.
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docs/code-quality/ca0503.md
MicrosoftDocs/visualstudio-docs.it-
3e6906339549f32b01960e19cd3400222dcc7b94
[ "CC-BY-4.0", "MIT" ]
3
2018-03-29T21:12:32.000Z
2022-03-26T11:56:08.000Z
docs/code-quality/ca0503.md
MicrosoftDocs/visualstudio-docs.it-
3e6906339549f32b01960e19cd3400222dcc7b94
[ "CC-BY-4.0", "MIT" ]
12
2018-03-07T15:43:33.000Z
2021-03-29T15:28:34.000Z
docs/code-quality/ca0503.md
MicrosoftDocs/visualstudio-docs.it-
3e6906339549f32b01960e19cd3400222dcc7b94
[ "CC-BY-4.0", "MIT" ]
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2017-11-26T08:17:38.000Z
2021-10-09T11:24:07.000Z
--- title: 'CA0503: La proprietà è deprecata. Usare la proprietà di superamento' description: Generato quando una proprietà di analisi del codice deprecata contiene un valore nel file di configurazione della compilazione o del progetto. ms.date: 10/19/2016 ms.topic: reference f1_keywords: - CA0503 ms.assetid: defc34d8-7a60-4a52-96dd-6dbf05c84165 author: mikejo5000 ms.author: mikejo manager: jmartens ms.technology: vs-ide-code-analysis ms.workload: - multiple ms.openlocfilehash: ec955a8cd1f81950c0e5bcc6e3bce3294574cba9 ms.sourcegitcommit: b12a38744db371d2894769ecf305585f9577792f ms.translationtype: MT ms.contentlocale: it-IT ms.lasthandoff: 09/13/2021 ms.locfileid: "126632820" --- # <a name="ca0503"></a>CA0503 La proprietà è deprecata. Usare la proprietà di superamento L'avviso CA0503 viene generato quando una proprietà di analisi del codice deprecata contiene un valore nel file di configurazione della compilazione o del progetto. Per risolvere questo avviso, usare la proprietà specificata che lo sostituisce. ## <a name="see-also"></a>Vedi anche [Errori nell'applicazione dell'analisi del codice](../code-quality/code-analysis-application-errors.md)
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_posts/maps/2019-12-03-andes-3d-map.md
ancazugo/ancazugo.github.io
79d9e649775e10b9e87a9e561ca2f7d9cfdf88f1
[ "CC-BY-3.0" ]
null
null
null
_posts/maps/2019-12-03-andes-3d-map.md
ancazugo/ancazugo.github.io
79d9e649775e10b9e87a9e561ca2f7d9cfdf88f1
[ "CC-BY-3.0" ]
4
2021-10-05T19:02:53.000Z
2021-10-05T19:03:16.000Z
_posts/maps/2019-12-03-andes-3d-map.md
ancazugo/ancazugo.github.io
79d9e649775e10b9e87a9e561ca2f7d9cfdf88f1
[ "CC-BY-3.0" ]
null
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--- layout: "page" title: "3D model of the Eastern Cordillera of Colombia" subtitle: "Visualization of the Cordillera viewed from the East near Bogotá" image: /assets/images/projects/maps/elevation_3d.png date: 2019-12-03 interactive: false categories: qgis map permalink: /:categories/:title.html --- As part of my Masters Thesis at Universidad de los Andes, where I wanted to understand past changes in the Eastern Cordillera de los Andes in Colombia, I worked in a páramo located near Bogotá, specifically, on the east side of the mountains. For my presentation and poster at AGU100, I created this 3D view of the study site using QGIS and DEM data available at Earth Explorer.
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README.md
saumyaparikh/SageVaccination
3fcddbd42fc1231b9d8bde6a615ab9f4385c00ec
[ "MIT" ]
null
null
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README.md
saumyaparikh/SageVaccination
3fcddbd42fc1231b9d8bde6a615ab9f4385c00ec
[ "MIT" ]
null
null
null
README.md
saumyaparikh/SageVaccination
3fcddbd42fc1231b9d8bde6a615ab9f4385c00ec
[ "MIT" ]
2
2021-07-03T15:41:06.000Z
2021-08-06T17:09:05.000Z
# SAGE SAGE is a Vaccination website where people can make an appointment for vaccination of their children in a certain area. Here users after login can book appointments for their children in their nearby Hospital. They can sort the hospitals by their price. After booking successfully, they will get an email notification 1 hour before their appointment. ## Website [SAGE](https://sagevaccine.herokuapp.com/) ## Demo Video [![SAHE](https://img.youtube.com/vi/_wLSx-LNSkg/0.jpg)](https://www.youtube.com/watch?v=_wLSx-LNSkg) ## Authors - [Saumya Parikh](https://www.linkedin.com/in/saumyaparikh) - [Piyush Pandey](https://www.linkedin.com/in/piyush-pandey-50ba7b179) - [Neel Panchal](https://www.linkedin.com/in/neel-panchal-296138207/)
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Candyzcl/User
1a1b128e4da3477263e35ad460a7e16ba88ebc28
[ "MIT" ]
null
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README.md
Candyzcl/User
1a1b128e4da3477263e35ad460a7e16ba88ebc28
[ "MIT" ]
null
null
null
README.md
Candyzcl/User
1a1b128e4da3477263e35ad460a7e16ba88ebc28
[ "MIT" ]
null
null
null
# User node+mongodb
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memdocs/intune/apps/app-management.md
martinezmaira/memdocs.es-es
69b464cff90cd00645f86fe434a35faffe790ca6
[ "CC-BY-4.0", "MIT" ]
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null
memdocs/intune/apps/app-management.md
martinezmaira/memdocs.es-es
69b464cff90cd00645f86fe434a35faffe790ca6
[ "CC-BY-4.0", "MIT" ]
null
null
null
memdocs/intune/apps/app-management.md
martinezmaira/memdocs.es-es
69b464cff90cd00645f86fe434a35faffe790ca6
[ "CC-BY-4.0", "MIT" ]
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--- title: ¿Qué es la administración de aplicaciones de Microsoft Intune? titleSuffix: '' description: Obtenga información sobre funcionalidades de administración de aplicaciones cliente mediante la plataforma de Microsoft Intune. keywords: '' author: Erikre ms.author: erikre manager: dougeby ms.date: 08/14/2020 ms.topic: overview ms.service: microsoft-intune ms.subservice: apps ms.localizationpriority: high ms.technology: '' ms.assetid: 1975a2dc-3a14-4cb9-9afb-e2ba01a1c51b ms.reviewer: mghadial ms.suite: ems search.appverid: MET150 ms.custom: intune-azure; get-started ms.collection: M365-identity-device-management ms.openlocfilehash: 3b4a3334649b411390088a665f9a8fe9db8b47e1 ms.sourcegitcommit: cb12dd341792c0379bebe9fd5f844600638c668a ms.translationtype: HT ms.contentlocale: es-ES ms.lasthandoff: 08/15/2020 ms.locfileid: "88252312" --- # <a name="what-is-microsoft-intune-app-management"></a>¿Qué es la administración de aplicaciones de Microsoft Intune? Como administrador de TI, puede usar Microsoft Intune para administrar las aplicaciones cliente que usan los trabajadores de su empresa. Esta funcionalidad se suma a la administración de dispositivos y la protección de datos. Una de las prioridades de un administrador es garantizar que los usuarios finales tengan acceso a las aplicaciones que necesitan para hacer su trabajo. Este objetivo puede ser difícil por las siguientes causas: - La amplia variedad de plataformas de dispositivo y tipos de aplicaciones. - La necesidad de administrar aplicaciones de los dispositivos de la empresa y de los dispositivos personales de los usuarios. - Debe asegurarse de que la red y los datos permanecen seguros. Aparte de todo esto, puede que quiera asignar y administrar aplicaciones en dispositivos que no están inscritos en Intune. ## <a name="mobile-application-management-mam-basics"></a>Aspectos básicos de la administración de aplicaciones móviles (MAM) La [administración de aplicaciones móviles de Intune](app-lifecycle.md) hace referencia al conjunto de funciones de administración de Intune que le permite publicar, insertar, configurar, proteger, supervisar y actualizar aplicaciones móviles para los usuarios. MAM permite administrar y proteger los datos de la organización dentro de una aplicación. Con **MAM sin inscripción** (MAM-WE), una aplicación profesional o educativa que contiene información confidencial puede administrarse en casi cualquier [dispositivo](app-management.md#app-management-capabilities-by-platform), incluidos los dispositivos personales en escenarios de **Bring Your Own Device** (BYOD). Muchas aplicaciones de productividad, como las aplicaciones de Microsoft Office, pueden administrarse mediante Intune MAM. Consulte la lista oficial de [aplicaciones protegidas de Microsoft Intune](apps-supported-intune-apps.md), disponible para uso público. Intune MAM admite dos configuraciones: - **Intune MDM + MAM**: Los administradores de TI solo pueden administrar aplicaciones mediante directivas de protección de aplicaciones y MAM en los dispositivos que están inscritos con la administración de dispositivos móviles (MDM) de Intune. Para administrar aplicaciones mediante MDM + MAM, los clientes deben usar Intune en el [Centro de administración de Microsoft Endpoint Manager](https://go.microsoft.com/fwlink/?linkid=2109431). - **MAM sin inscripción de dispositivos**: MAM sin inscripción de dispositivos o MAM-WE permite a los administradores de TI administrar aplicaciones mediante directivas de protección de aplicaciones y MAM en dispositivos no inscritos con Intune MDM. Esto significa que las aplicaciones pueden administrarse mediante Intune en dispositivos inscritos con proveedores de EMM de terceros. Para administrar aplicaciones mediante MAM-WE, los clientes deben usar Intune en el [Centro de administración de Microsoft Endpoint Manager](https://go.microsoft.com/fwlink/?linkid=2109431). Además, Intune puede administrar las aplicaciones en dispositivos inscritos con otros proveedores de Enterprise Mobility Management (EMM) o no inscritos con MDM. Para más información sobre BYOD y EMS de Microsoft, consulte [Decisiones de tecnología para habilitar BYOD con Microsoft Enterprise Mobility + Security (EMS)](../fundamentals/byod-technology-decisions.md). ## <a name="app-management-capabilities-by-platform"></a>Funcionalidades de administración de aplicaciones por plataforma Intune ofrece diversas funcionalidades para ayudarle a conseguir las aplicaciones que necesita en los dispositivos en los que desea que se ejecuten. En la tabla siguiente se ofrece un resumen de las capacidades de administración de aplicaciones. | Funcionalidad de administración de aplicaciones | Android o Android Enterprise | iOS/iPadOS | macOS | Windows 10 | |-------------------------- | -------------------------- | ---------- | ----- | ---------- | | Agregar y asignar aplicaciones a dispositivos y usuarios | Sí | Sí | Sí | Sí | | Asignar aplicaciones a dispositivos no inscritos en Intune | Sí | Sí | No | No | | | Usar directivas de configuración de aplicaciones para controlar el comportamiento de inicio de las aplicaciones | Sí | Sí | No | No | | Usar directivas de aprovisionamiento de aplicaciones móviles para renovar aplicaciones caducadas | No | Sí | No | No | | Proteger los datos de empresa de las aplicaciones con directivas de protección de aplicaciones | Sí | Sí | No | No <sup>1</sup> | | Quitar solo los datos corporativos de una aplicación instalada (eliminación selectiva de aplicaciones) | Sí | Sí | No | Sí | | Supervisar las asignaciones de aplicaciones | Sí | Sí | Sí | Sí | | Asignar y realizar el seguimiento de aplicaciones compradas por volumen desde una tienda de aplicaciones | No | No | No | Sí | | Instalación obligatoria de aplicaciones en dispositivos (requerido) <sup>2</sup> | Sí | Sí | Sí | Sí | | Instalación opcional en dispositivos desde el Portal de empresa (instalación disponible) | Sí <sup>3</sup> | Sí | Sí | Sí | | Instalación de un acceso directo a una aplicación en Web (vínculo web) | Sí <sup>4</sup> | Sí | Sí | Sí | | Aplicaciones internas (línea de negocio) | Sí | Sí | Sí | Sí | | Aplicaciones de una tienda | Sí | Sí | No | Sí | | Actualizar aplicaciones | Sí | Sí | No | Sí | <sup>1</sup> Considere el uso de [Windows Information Protection](../protect/windows-information-protection-configure.md) para proteger aplicaciones en dispositivos que ejecutan Windows 10.<br> <sup>2</sup> Se aplica solo a dispositivos administrados por Intune.<br> <sup>3</sup> Intune admite aplicaciones disponibles del almacén de Google Play administrado en dispositivos empresariales Android.<br> <sup>4</sup> Intune no proporciona la instalación de un acceso directo a una aplicación como vínculo web en dispositivos empresariales estándar de Android. Sin embargo, se proporciona compatibilidad con vínculos web para [dispositivos empresariales de Android dedicados con varias aplicaciones](../configuration/device-restrictions-android-for-work.md#device-experience). ## <a name="get-started"></a>Introducción Puede encontrar la mayoría de la información relacionada con las aplicaciones en la carga de trabajo **Aplicaciones**, a la que puede acceder haciendo lo siguiente: 1. Inicie sesión en el [Centro de administración del Administrador de puntos de conexión de Microsoft](https://go.microsoft.com/fwlink/?linkid=2109431). 3. Seleccione **Aplicaciones**. ![Panel de carga de trabajo Aplicaciones](./media/app-management/apps-workload.png) La carga de trabajo de las aplicaciones proporciona vínculos para acceder a la información y las funcionalidades comunes de esta. La parte superior del menú de navegación de la carga de trabajo de la aplicación proporciona detalles al respecto que se usan habitualmente: - **Información general**: Seleccione esta opción para ver el nombre del inquilino, la entidad de MDM, la ubicación del inquilino, el estado de la cuenta, el estado de la instalación de la aplicación y el estado de la directiva de protección de aplicaciones. - **Todas las aplicaciones**: Seleccione esta opción para mostrar una lista de todas las aplicaciones disponibles. Puede agregar más aplicaciones desde esta página. Además, puede ver el estado de cada aplicación, así como si están asignadas. Para obtener más información, consulte [Incorporación de aplicaciones](apps-add.md) y [Asignación de aplicaciones](apps-deploy.md). - **Supervisión de aplicaciones** - **Licencias de aplicaciones**: vea, asigne y supervise las aplicaciones compradas por volumen de las tiendas de aplicaciones. Para obtener más información, consulte [Aplicaciones del Programa de Compras por Volumen (PCV) de iOS](vpp-apps-ios.md) y [Aplicaciones adquiridas por volumen en Microsoft Store para Empresas](windows-store-for-business.md). - **Aplicaciones detectadas**: vea las aplicaciones que ha asignado Intune o que están instaladas en un dispositivo. Para más información, consulte [Aplicaciones descubiertas de Intune](app-discovered-apps.md). - **Estado de instalación de la aplicación**: vea el estado de una asignación de aplicación que ha creado. Para obtener más información, consulte [Monitor app information and assignments with Microsoft Intune](apps-monitor.md#device-and-user-status-graphs) (Supervisión de información de aplicación y asignaciones con Microsoft Intune). - **Estado de protección de la aplicación**: vea el estado de una directiva de protección de aplicaciones de un usuario que haya seleccionado. - **Por plataforma**: Seleccione estas plataformas para ver las aplicaciones disponibles por plataforma. - Windows - iOS - macOS - Android - **Directiva**: - **Directivas de protección de aplicaciones**: seleccione esta opción para asociar valores de configuración con una aplicación y ayudar a proteger los datos de empresa que esta usa. Por ejemplo, podría restringir las funcionalidades de una aplicación para comunicarse con otras aplicaciones o podría pedir que el usuario escribiera un PIN para acceder a una aplicación de la empresa. Para obtener más información, consulte las [Directivas de protección de aplicaciones](app-protection-policies.md). - **Directivas de configuración de aplicaciones**: seleccione esta opción para proporcionar valores de configuración que podrían ser necesarios cuando el usuario ejecuta una aplicación. Para obtener más información, consulte [Directivas de configuración de aplicaciones](app-configuration-policies-use-ios.md), [Directivas de configuración de aplicaciones para iOS](app-configuration-policies-use-ios.md) y [Directivas de configuración de aplicaciones para Android](app-configuration-policies-overview.md). - **Perfiles de aprovisionamiento de aplicaciones de iOS**: las aplicaciones iOS incluyen un perfil y un código de aprovisionamiento que está firmado por un certificado. Cuando el certificado expira, ya no se puede ejecutar la aplicación. Intune proporciona las herramientas para asignar proactivamente una nueva directiva de perfil de aprovisionamiento a dispositivos que tengan aplicaciones cuya expiración esté próxima. Para obtener más información, consulte [Perfiles de aprovisionamiento de aplicaciones de iOS](app-provisioning-profile-ios.md). - **Directivas complementarias del modo S**: Seleccione esta opción para autorizar a más aplicaciones a ejecutarse en los dispositivos administrados en modo S. Para obtener más información, consulte [Directivas complementarias del modo S](apps-win32-s-mode.md). - **Conjuntos de directivas**: Seleccione esta opción para crear una colección asignable de aplicaciones, directivas y otros objetos de administración que se han creado. Para obtener más información, consulte [Conjuntos de directivas](../fundamentals/policy-sets.md). - **Otros**: - **Borrado selectivo de aplicaciones**: seleccione esta opción para quitar solo los datos corporativos de un dispositivo de un usuario seleccionado. Para obtener más información, consulte [Borrado selectivo de aplicaciones](apps-selective-wipe.md). - **Categorías de aplicaciones**: agregue, ancle y elimine los nombres de categoría de las aplicaciones. - **Libros electrónicos**: Algunas tiendas de aplicaciones permiten comprar varias licencias para una aplicación o libros que desea usar en la empresa. Para obtener más información, vea [Administración de aplicaciones y libros comprados por volumen con Microsoft Intune](vpp-apps.md). - **Ayuda y soporte técnico**: solucione problemas, solicite soporte técnico o vea el estado de Intune. Para obtener más información, consulte [Solución de problemas](../fundamentals/help-desk-operators.md). ### <a name="try-the-interactive-guide"></a>Pruebe la guía interactiva La guía interactiva [Administración y protección de aplicaciones para dispositivos móviles y de escritorio con Microsoft Endpoint Manager](https://mslearn.cloudguides.com/en-us/guides/Manage%20and%20protect%20mobile%20and%20desktop%20applications%20with%20Microsoft%20Endpoint%20Manager) le guía a través del Centro de administración de Microsoft Endpoint Manager para mostrarle cómo administrar dispositivos inscritos en Intune, aplicar el cumplimiento mediante directivas y proteger los datos de la organización.</br></br> <div align=”center”> <iframe allowfullscreen width="95%" height="450" src="https://mslearn.cloudguides.com/guides/Manage%20and%20protect%20mobile%20and%20desktop%20applications%20with%20Microsoft%20Endpoint%20Manager" frameborder="0" scrolling="no"/></iframe> </div> ## <a name="additional-information"></a>Información adicional Los siguientes elementos de la consola de proporcionan funcionalidad relacionada con las aplicaciones: - **Microsoft Store para Empresas**: configure la integración con Microsoft Store para Empresas. Luego, puede sincronizar las aplicaciones adquiridas en Intune, asignarlas y realizar el seguimiento de su uso de licencias. Para obtener más información, consulte [Aplicaciones adquiridas por volumen en Microsoft Store para Empresas](windows-store-for-business.md). - **Certificado de Windows Enterprise**: aplique o vea el estado de un certificado de firma de código que se utiliza para distribuir aplicaciones de línea de negocio en los dispositivos de Windows administrados. - **Certificado de Symantec para Windows**: aplique o vea el estado de un certificado de firma de código de Symantec. - **Claves de instalación de prueba de Windows**: agregue una clave de instalación de prueba de Windows que puede usarse para instalar una aplicación directamente en dispositivos en lugar de publicar y descargar la aplicación desde la tienda Windows. Para obtener más información, consulte [Carga de una aplicación de Windows](app-sideload-windows.md). - **Tokens de VPP de Apple**: aplique y vea sus licencias del Programa de Compras por Volumen (PCV) de iOS/iPadOS. Para obtener más información, consulte [Aplicaciones de iOS/iPadOS compradas a través de un programa de compras por volumen](vpp-apps-ios.md). - **Google Play administrado**: Google Play administrado es la tienda de aplicaciones empresariales de Google y el único origen de aplicaciones para Android Enterprise. Para obtener más información, consulte [Incorporación de aplicaciones de Google Play administrado a dispositivos Android Enterprise con Intune](apps-add-android-for-work.md). - **Personalización**: personalice el Portal de empresa para adaptarlo a su empresa. Para obtener más información, consulte [Configuración de Portal de empresa](company-portal-app.md). Para más información sobre las aplicaciones, consulte[Incorporación de aplicaciones a Microsoft Intune](../apps/apps-add.md). ## <a name="next-steps"></a>Pasos siguientes - [Agregar una aplicación a Microsoft Intune](apps-add.md)
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gr4ham18/workdayscheduler
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README.md
gr4ham18/workdayscheduler
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README.md
gr4ham18/workdayscheduler
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<h1 align="center"> work day scheduler </h1> ![badge](https://img.shields.io/badge/license-none-brightgreen)<br /> ## Description Application the helps keep track of tasks during your workday. ## Table of Contents - [Description](#description) - [Installation](#installation) - [Usage](#usage) - [License](#license) - [Contributing](#contributing) - [Tests](#tests) - [Questions](#questions) ## Installation Not required ## Usage - Open link https://gr4ham18.github.io/workdayscheduler/ - MOBILE AND DESKTOP COMPATIBLE - STORE ON THE LOCAL REPOSITORY - past(gray), present(red), or future(green). - TIPE AND SAVE ANY INFO ## License ![badge](https://img.shields.io/badge/license-none-brightgreen) <br /> This application is covered by the none license. ## Contributing gr4ham18 ## Questions reporte issues at my github<br /> <br /> Find me on GitHub: [gr4ham18](https://github.com/gr4ham18)<br /> <br /> Email me with any questions: Gr4ham18@gmail.com<br /><br /> ## screenshot ![](assets/images/05-third-party-apis-homework-demo.gif)
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RisulIslam/LinkPrediction-in-PPI-Graph
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README.md
RisulIslam/LinkPrediction-in-PPI-Graph
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2021-04-20T21:25:00.000Z
2021-04-20T21:25:00.000Z
README.md
RisulIslam/LinkPrediction-in-PPI-Graph
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# LinkPrediction-in-PPI-Graph Project, written in python, has focused on prdicting future interaction in Protein-Protein Interaction Graph. Other than that it has also analyzed the PPI graph to extract the basic properties and differences in the graph structure of mouse and human protein. For complete mouse and human dataset, please contact us at risla002@ucr.edu The full report and results can be found at the project website: https://sites.google.com/ucr.edu/risul-cs234/home
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tools/Beef.CodeGen.Core/CHANGELOG.md
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tools/Beef.CodeGen.Core/CHANGELOG.md
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tools/Beef.CodeGen.Core/CHANGELOG.md
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# Change log Represents the **NuGet** versions. ## v3.1.8 - *Fixed:* Fix for `EntityData` code generation; `DataName` was not always being output where using `Database`. - *Enhancement:* Added `Config.EventActionFormat` to control the formatting of the event action text. ## v3.1.7 - *Fixed:* Fix for `EntityDataSvc` code generation; internal caching was being accidently skipped for custom operation types. ## v3.1.6 - *Enhancement:* Added code-generation templates and configuration for gRPC support. ## v3.1.5 - *Fixed:* A null reference would occur where using a custom operation type and the resulting value is `null`. Code generation has been amended to support nullable return types (e.g. `Person?`) to allow. ## v3.1.4 - *Enhanced:* Added `IEquatable<T>` implementation to the entity code generation. Enables support for full property, sub entity and collection equality `Equals` checking and `GetHashCode` calculation. ## v3.1.3 - *Enhancement:* Code generation enhanced to support new approach to OData. - *Enhancement:* New `Entity.JsonSerializer` attribute added to control the entity/property serializer used. Currently supports `None` or `Newtonsoft`. ## v3.1.2 - *Fixed:* `ReferenceDataData` code generation for Cosmos DB was generating invalid code where the entity had addtional properties which has been corrected. - *Fixed:* `ReferenceDataServiceAgent` and `ReferenceDataAgent` code generation where a `RefDataNamespace` is defined. - *Enhancement:* Updated all dependent NuGet packages to their latest respective version. ## v3.1.1 - *Upgrade:* Upgraded the project to .NET Standard 2.1 (compatible with .NET Core 3.1). - *Enhancement:* Tool updated to execute asynchoronously. Both `CodeGenConsole` and `CodeGenConsoleWrapper` have breaking change; `Run` has been removed, replaced with `RunAsync`. - *Enhancement:* The templates where database access is performed have been updated to leverage the new asynchronous methods. All previous synchronous access has been removed. - *Enhancement:* All C# templates (e.g. `Entity_cs.xml`) have been updated to support nullable reference types (https://devblogs.microsoft.com/dotnet/embracing-nullable-reference-types/). - *Enhancement:* The entity code-generation (`Entity_cs.xml`) will output all reference types as nullable unless overridden explicitly for a `Property` element using `Nullable="true|false"`. ## v2.1.29 - *Fixed:* Code-gen of corresponding reference data text (`xxxText`) was being incorrectly output where the property supported multiple values (`RefDataList="true"`). ## v2.1.28 - *Fixed:* Code-gen of the data access for `Cosmos` will default the `CosmosEntity` attribute where not specified. - *Fixed:* Code-gen for a custom `DataSvc` was incorrectly outputting an `OnAfterAsync` method invocation; see https://github.com/Avanade/Beef/issues/15. ## v2.1.27 - *Enhancement:* Sprinkled `Task.ConfigureAwait(false)` as per https://devblogs.microsoft.com/dotnet/configureawait-faq/. Templates also updated to ensure code-generated output complies. ## v2.1.26 - *Fixed:* `ISNULL` for `IsDeleted` in OrgUnit permission check for Get and Update stored procedures. ## v2.1.25 - *Fixed:* Reference Data Controller code-gen now uses `StringComparison.InvariantCultureIgnoreCase` for the string comparison. - *Fixed:* Entity Framework model code-gen uses property expressions versus property names as strings. - *Fixed:* Introduced FxCop Analysis to `Beef.CodeGen.Core`; this version represents the remediation based on the results. ## v2.1.24 - *Fixed:* Manager code-gen output fixed where `OperationType="GetColl"` and `ManagerCustom="true"`; a comma is now placed between the parameters correctly. ## v2.1.23 - *Fixed:* Entity code-gen updated to override AcceptChanges and TrackChanges to support change tracking through the entity object graph. There are required changes within `Beef.Core` to enable. ## v2.1.22 - *Added:* Code-gen of the data access for `Cosmos` adds a new method `_onDataArgsCreate` that is invoked each time a `CosmosDbArgs` is created. ## v2.1.21 - *Added:* Code-gen attribute `RefDataText=true|false` has been added to `Config`, `Entity` and `Property` elements. Where set to true for a reference data value a corresponding property `xxxText` will be created. This will only be populated during serialization when `ExecutionContext.IsRefDataTextSerializationEnabled` is set to `true`. - *Fixed:* Optimised the reference data `Controller` code-gen including corresponding `ETag` value. ## v2.1.20 - *Fixed:* Incorrect end-point generated for Reference Data Service Agent. ## v2.1.19 - *Fixed:* Consolidated the `/ref` and `/ref/codes` endpoints into `/ref`. Supports list of names as per previous, as well as the new specified entity+code, within the query string. ## v2.1.18 - *Added:* Reference data updated to support multiple run-time providers, versus the previous single only. A new `IReferenceDataProvider` enables a provider to be created. The underlying code-gen templates have been updated to enable. - *Fixed:* Code-gen for the database where `IsDeleted` is used will perform `ISNULL(IsDeleted, 0) = 0` to check for null or zero as not-deleted. ## v2.1.17 - *Fixed:* Optimisations made to the entity code generation for reference data so that internal operations use the property serialization identifier (SID); otherwise, was resulting in unecessary reference data loads. ## v2.1.16 - *Fixed:* Database merge statements updated to include `AND EXISTS (...)` for a `WHEN MATCHED` to avoid updates where column data has not changed. ## v2.1.15 - *Fixed:* Code-gen `Entity.DataCosmosMapperInheritsFrom` not generating correctly. ## v2.1.14 - *Fixed:* Code-gen `Entity.DataCosmosValueContainer` not generating correctly. Added support for `Operation.DataCosmosValueContainer` to override. - *Fixed:* Code-gen for the private `Data` variables are now `readonly` as they are only intended for update within the constructor. Will remove corresponding compiler warnings. ## v2.1.13 - *Fixed:* Code-gen of `Entity.cs` outputs incorrect `using` statement when `EntityScope="Business"` is used. ## v2.1.12 - *Added:* New `DataModel` code generation support has been added to enable the specification and generation of back-end only data model entities. ## v2.1.11 - *Fixed:* The `Entity.DatabaseName`, `Entity.EntityFrameworkName`, `Entity.CosmosName` are now being honoured when generating for reference data. - *Enhancement:* A new `Entity.OmitEntityBase` attribute is now supported in the code-generation to omit the output of the `EntityBase` inherited capabilities. ## v2.1.10 - *Enhancment:* Cosmos code-generation enhancements to support changes to `CosmosDb` implementation. ## v2.1.9 - *Enhancment:* Additional code-generation enhancements to support the auto-implements of Cosmos DB data access. ## v2.1.8 - *Enhancement:* An invocation with an `If-Match` will override the value where it implements `IEtag` as this should take precedence over the value inside of the value itself via `WebApiActionBase.Value`. Code-gen has updated to take advantage of this; next gen will introduce usage within `XxxApiController` classes. ## v2.1.7 - *Enhancement:* `ReferenceDataData_cs.xml` template updated to support `AutoImplement="EntityFramework"` to simplify the loading of reference data items where using Entity Framework. ## v2.1.6 - *Enhancement:* Added `WithHints` to stored procedure configuration to output `WITH(value)` table [hint](https://docs.microsoft.com/en-us/sql/t-sql/queries/hints-transact-sql-table). - *Enhancement:* Added support to generate data logic access using *Cosmos* DB. This follows the same pattern as *Database*, *OData* and *EntityFramework*. - *Fixed:* `IEntityData` code-gen did not correctly output the value type. - *Enhancement:* Added code-gen support for snake_case and kebab-case. ## v2.1.5 - *Fixed:* `InvokerBase` was non functioning as a generic class; reimplemented. Invoker invocation code generation updated accordingly. ## v2.1.4 - *Fixed:* FromBody not applied to `ServiceAgent` code generation. ## v2.1.3 - *Fixed:* `CodeGenConsoleWrapper` was supporting database generation by default. ## v2.1.2 - *Fixed:* Inconsistent version numbers. ## v2.1.1 - *New:* Initial publish to GitHub.
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articles/lighthouse/concepts/cloud-solution-provider.md
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articles/lighthouse/concepts/cloud-solution-provider.md
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--- title: Azure Lighthouse 和云解决方案提供商计划 description: 使用 Azure 委派资源管理时,请务必考虑安全性和访问控制。 author: JnHs ms.service: lighthouse ms.author: jenhayes ms.date: 08/22/2019 ms.topic: overview manager: carmonm ms.openlocfilehash: 399d2cb829c0425e3c9ee70a61cafde8568f903b ms.sourcegitcommit: dcf3e03ef228fcbdaf0c83ae1ec2ba996a4b1892 ms.translationtype: HT ms.contentlocale: zh-CN ms.lasthandoff: 08/23/2019 ms.locfileid: "70012125" --- # <a name="azure-lighthouse-and-the-cloud-solution-provider-program"></a>Azure Lighthouse 和云解决方案提供商计划 如果你是 [CSP(云解决方案提供商)](https://docs.microsoft.com/partner-center/csp-overview)合作伙伴,则已经可以使用[代表客户管理 (AOBO)](https://channel9.msdn.com/Series/cspdev/Module-11-Admin-On-Behalf-Of-AOBO) 功能,通过 CSP 计划访问为客户创建的 Azure 订阅。 通过这一访问权限,可直接支持、配置和管理客户的订阅。 通过 Azure Lighthouse,可以将 Azure 委派资源管理与 AOBO 一起使用。 这通过为用户启用更细粒度的权限,有助于提高安全性并减少不必要的访问。 它还可以提高效率和可伸缩性,因为你的用户可以使用租户中的单个登录名来处理多个客户订阅。 ## <a name="administer-on-behalf-of-aobo"></a>代表客户管理 (AOBO) 使用 AOBO,租户中具有[管理员代理](https://docs.microsoft.com/partner-center/permissions-overview#manage-commercial-transactions-in-partner-center-azure-ad-and-csp-roles)角色的任何用户都可对通过 CSP 计划创建的 Azure 订阅进行 AOBO 访问。 需要访问任意客户订阅的任何用户都必须是此组的成员。 AOBO 不允许灵活创建对不同客户有效的不同组,也不允许为组或用户启用不同角色。 ![使用 AOBO 进行租户管理](../media/csp-1.jpg) ## <a name="azure-delegated-resource-management"></a>Azure 委派资源管理 使用 Azure 委派资源管理,可以将不同的组分配给不同的客户或角色,如下图所示。 通过 Azure 委派资源管理,用户将具有适当级别的访问权限,所以可以减少具有管理员代理角色(并因此具有完整的 AOBO 访问权限)的用户的数量。 这有助于通过限制对客户资源的不必要访问来提高安全性。 还可以更灵活地大规模管理多个客户。 按照[将订阅加入到 Azure 委派资源管理](../how-to/onboard-customer.md)中所述的步骤,加入通过 CSP 计划创建的订阅。 租户中具有管理员代理角色的任何用户都可以执行此加入过程。 ![使用 AOBO 和 Azure 委派资源管理进行租户管理](../media/csp-2.jpg) ## <a name="next-steps"></a>后续步骤 - 了解[跨租户管理体验](cross-tenant-management-experience.md)。 - 了解如何[加入 Azure 委派资源管理的订阅](../how-to/onboard-customer.md)。 - 详细了解[云解决方案提供商计划](https://docs.microsoft.com/partner-center/csp-overview)。
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--- title: Konfigurera till gångs leverans principer med .NET SDK | Microsoft Docs description: Det här avsnittet visar hur du konfigurerar olika till gångs leverans principer med Azure Media Services .NET SDK. services: media-services documentationcenter: '' author: Mingfeiy manager: femila editor: '' ms.assetid: 3ec46f58-6cbb-4d49-bac6-1fd01a5a456b ms.service: media-services ms.workload: media ms.tgt_pltfrm: na ms.devlang: dotnet ms.topic: article ms.date: 03/18/2019 ms.author: juliako ms.openlocfilehash: ab3c40ee408498453bb137c63c440d980b0b7255 ms.sourcegitcommit: 849bb1729b89d075eed579aa36395bf4d29f3bd9 ms.translationtype: MT ms.contentlocale: sv-SE ms.lasthandoff: 04/27/2020 ms.locfileid: "74974520" --- # <a name="configure-asset-delivery-policies-with-net-sdk"></a>Konfigurera till gångs leverans principer med .NET SDK [!INCLUDE [media-services-selector-asset-delivery-policy](../../../includes/media-services-selector-asset-delivery-policy.md)] ## <a name="overview"></a>Översikt Om du planerar att leverera krypterade till gångar, är ett av stegen i arbets flödet för Media Services innehålls leverans att konfigurera leverans principer för till gångar. Policyn för till gångs leverans anger Media Services hur du vill att din till gång ska levereras: i vilket strömnings protokoll ska din till gång vara dynamiskt paketerad (till exempel MPEG-streck, HLS, Smooth Streaming eller alla), oavsett om du vill kryptera till gången dynamiskt och hur (kuvert eller gemensam kryptering). I den här artikeln beskrivs varför och hur du skapar och konfigurerar till gångs leverans principer. >[!NOTE] >När ditt AMS-konto skapas läggs en **standard** slut punkt för direkt uppspelning till på ditt konto i **stoppat** tillstånd. Om du vill starta direktuppspelning av innehåll och dra nytta av dynamisk paketering och dynamisk kryptering måste slutpunkten för direktuppspelning som du vill spela upp innehåll från ha tillståndet **Körs**. > >För att kunna använda dynamisk paketering och dynamisk kryptering måste till gången också innehålla en uppsättning anpassad bit hastighet hastigheter eller anpassad bit hastighet Smooth Streaming filer. Du kan använda olika principer för samma till gång. Du kan till exempel använda PlayReady-kryptering för att Smooth Streaming och AES-kryptering till MPEG-streck och HLS. Alla protokoll som inte har definierats i en leveransprincip (exempelvis kan du lägga till en enskild princip som endast anger HLS som protokoll) kommer att blockeras från strömning. Ett undantag är om du inte har definierat någon tillgångsleveransprincip alls. Därefter tillåts alla protokoll fritt. Om du vill leverera en lagrings krypterad till gång måste du konfigurera till gångens leverans princip. Innan din till gång kan strömmas tar streaming-servern bort lagrings krypteringen och strömmar ditt innehåll med den angivna leverans principen. Om du till exempel vill leverera din till gång krypterad med Advanced Encryption Standard (AES) krypterings nyckel, anger du princip typen till **DynamicEnvelopeEncryption**. Om du vill ta bort lagrings kryptering och strömma till gången i Clear, anger du princip typen till **NoDynamicEncryption**. Exempel som visar hur du konfigurerar dessa princip typer följer. Beroende på hur du konfigurerar till gångs leverans principen kan du dynamiskt paketera, kryptera och strömma följande strömnings protokoll: Smooth Streaming, HLS och MPEG-streck. I följande lista visas de format som du använder för att strömma mjuk, HLS och streck. Smooth Streaming: {namn på slutpunkt för direktuppspelning-namn på mediaservicekonto}.streaming.mediaservices.windows.net/lokalisator-ID}/{filnamn}.ism/Manifest HLS {namn på slutpunkt för direktuppspelning-namn på mediaservicekonto}.streaming.mediaservices.windows.net/{lokalisator-ID}/{filnamn}.ism/Manifest(format=m3u8-aapl) MPEG DASH {streaming endpoint name-media services account name}.streaming.mediaservices.windows.net/{locator ID}/{filename}.ism/Manifest(format=mpd-time-csf) ## <a name="considerations"></a>Överväganden * Innan du tar bort AssetDeliveryPolicy bör du ta bort alla de strömmande lokaliseringarna som är kopplade till till gången. Du kan senare skapa nya omströmnings positionerare, om det behövs, med en ny AssetDeliveryPolicy. * Det går inte att skapa en strömmande lokaliserare på en lagrings krypterad till gång när ingen till gångs leverans princip har angetts. Om till gången inte är krypterad kommer systemet att låta dig skapa en lokaliserare och strömma till gången i klartext utan en till gångs leverans princip. * Du kan ha flera till gångs leverans principer kopplade till en enda till gång, men du kan bara ange ett sätt att hantera en viss AssetDeliveryProtocol. Innebär att du försöker länka två leverans principer som anger det AssetDeliveryProtocol. SmoothStreaming-protokoll som resulterar i ett fel, eftersom systemet inte vet vilket du vill att det ska gälla när en klient gör en Smooth Streaming begäran. * Om du har en till gång med en befintlig strömmande lokaliserare kan du inte länka en ny princip till till gången (du kan antingen ta bort kopplingen till en befintlig princip från till gången eller uppdatera en leverans princip som är associerad med till gången). Du måste först ta bort den strömmande lokaliseraren, justera principerna och sedan återskapa den strömmande lokaliseraren. Du kan använda samma locatorId när du återskapar en strömmande lokaliserare, men du bör se till att inte orsakar problem för klienter eftersom innehållet kan cachelagras av ursprunget eller en underordnad CDN. ## <a name="clear-asset-delivery-policy"></a>Rensa till gångs leverans princip Följande **ConfigureClearAssetDeliveryPolicy** -Metod anger att dynamisk kryptering inte ska användas och att leverera data strömmen i något av följande protokoll: MPEG-streck, HLS och Smooth Streaming protokoll. Du kanske vill tillämpa den här principen på dina lagrings krypterade till gångar. Information om vilka värden du kan ange när du skapar en AssetDeliveryPolicy finns i avsnittet [typer som används när du definierar AssetDeliveryPolicy](#types) . ```csharp static public void ConfigureClearAssetDeliveryPolicy(IAsset asset) { IAssetDeliveryPolicy policy = _context.AssetDeliveryPolicies.Create("Clear Policy", AssetDeliveryPolicyType.NoDynamicEncryption, AssetDeliveryProtocol.HLS | AssetDeliveryProtocol.SmoothStreaming | AssetDeliveryProtocol.Dash, null); asset.DeliveryPolicies.Add(policy); } ``` ## <a name="dynamiccommonencryption-asset-delivery-policy"></a>DynamicCommonEncryption till gångs leverans princip Följande **CreateAssetDeliveryPolicy** -Metod skapar den **AssetDeliveryPolicy** som har kon figurer ATS för att tillämpa dynamisk common Encryption (**DynamicCommonEncryption**) på ett smidigt strömnings protokoll (andra protokoll kommer att blockeras från strömning). Metoden har två parametrar: **till gång** (till gång till vilken du vill tillämpa leverans principen) och **IContentKey** (innehålls nyckeln för **CommonEncryption** -typen, mer information finns i: [skapa en innehålls nyckel](media-services-dotnet-create-contentkey.md#common_contentkey)). Information om vilka värden du kan ange när du skapar en AssetDeliveryPolicy finns i avsnittet [typer som används när du definierar AssetDeliveryPolicy](#types) . ```csharp static public void CreateAssetDeliveryPolicy(IAsset asset, IContentKey key) { Uri acquisitionUrl = key.GetKeyDeliveryUrl(ContentKeyDeliveryType.PlayReadyLicense); Dictionary<AssetDeliveryPolicyConfigurationKey, string> assetDeliveryPolicyConfiguration = new Dictionary<AssetDeliveryPolicyConfigurationKey, string> { {AssetDeliveryPolicyConfigurationKey.PlayReadyLicenseAcquisitionUrl, acquisitionUrl.ToString()}, }; var assetDeliveryPolicy = _context.AssetDeliveryPolicies.Create( "AssetDeliveryPolicy", AssetDeliveryPolicyType.DynamicCommonEncryption, AssetDeliveryProtocol.SmoothStreaming, assetDeliveryPolicyConfiguration); // Add AssetDelivery Policy to the asset asset.DeliveryPolicies.Add(assetDeliveryPolicy); Console.WriteLine(); Console.WriteLine("Adding Asset Delivery Policy: " + assetDeliveryPolicy.AssetDeliveryPolicyType); } ``` Med Azure Media Services kan du också lägga till Widevine-kryptering. Följande exempel visar både PlayReady och Widevine som läggs till i till gångs leverans principen. ```csharp static public void CreateAssetDeliveryPolicy(IAsset asset, IContentKey key) { // Get the PlayReady license service URL. Uri acquisitionUrl = key.GetKeyDeliveryUrl(ContentKeyDeliveryType.PlayReadyLicense); // GetKeyDeliveryUrl for Widevine attaches the KID to the URL. // For example: https://amsaccount1.keydelivery.mediaservices.windows.net/Widevine/?KID=268a6dcb-18c8-4648-8c95-f46429e4927c. // The WidevineBaseLicenseAcquisitionUrl (used below) also tells Dynamic Encryption // to append /? KID =< keyId > to the end of the url when creating the manifest. // As a result Widevine license acquisition URL will have KID appended twice, // so we need to remove the KID that in the URL when we call GetKeyDeliveryUrl. Uri widevineUrl = key.GetKeyDeliveryUrl(ContentKeyDeliveryType.Widevine); UriBuilder uriBuilder = new UriBuilder(widevineUrl); uriBuilder.Query = String.Empty; widevineUrl = uriBuilder.Uri; Dictionary<AssetDeliveryPolicyConfigurationKey, string> assetDeliveryPolicyConfiguration = new Dictionary<AssetDeliveryPolicyConfigurationKey, string> { {AssetDeliveryPolicyConfigurationKey.PlayReadyLicenseAcquisitionUrl, acquisitionUrl.ToString()}, {AssetDeliveryPolicyConfigurationKey.WidevineLicenseAcquisitionUrl, widevineUrl.ToString()} }; var assetDeliveryPolicy = _context.AssetDeliveryPolicies.Create( "AssetDeliveryPolicy", AssetDeliveryPolicyType.DynamicCommonEncryption, AssetDeliveryProtocol.Dash, assetDeliveryPolicyConfiguration); // Add AssetDelivery Policy to the asset asset.DeliveryPolicies.Add(assetDeliveryPolicy); } ``` > [!NOTE] > När du krypterar med Widevine kan du bara leverera med hjälp av tank streck. Se till att ange bindestreck i till gångs leverans protokollet. > > ## <a name="dynamicenvelopeencryption-asset-delivery-policy"></a>DynamicEnvelopeEncryption till gångs leverans princip Följande **CreateAssetDeliveryPolicy** -Metod skapar den **AssetDeliveryPolicy** som har kon figurer ATS för att tillämpa dynamisk kuvert kryptering (**DynamicEnvelopeEncryption**) för att Smooth Streaming, HLS och streck protokoll (om du väljer att inte ange vissa protokoll kommer de att blockeras från strömningen). Metoden har två parametrar: **till gång** (till gång till vilken du vill tillämpa leverans principen) och **IContentKey** (innehålls nyckeln för **EnvelopeEncryption** -typen, mer information finns i: [skapa en innehålls nyckel](media-services-dotnet-create-contentkey.md#envelope_contentkey)). Information om vilka värden du kan ange när du skapar en AssetDeliveryPolicy finns i avsnittet [typer som används när du definierar AssetDeliveryPolicy](#types) . ```csharp private static void CreateAssetDeliveryPolicy(IAsset asset, IContentKey key) { // Get the Key Delivery Base Url by removing the Query parameter. The Dynamic Encryption service will // automatically add the correct key identifier to the url when it generates the Envelope encrypted content // manifest. Omitting the IV will also cause the Dynamic Encryption service to generate a deterministic // IV for the content automatically. By using the EnvelopeBaseKeyAcquisitionUrl and omitting the IV, this // allows the AssetDelivery policy to be reused by more than one asset. // Uri keyAcquisitionUri = key.GetKeyDeliveryUrl(ContentKeyDeliveryType.BaselineHttp); UriBuilder uriBuilder = new UriBuilder(keyAcquisitionUri); uriBuilder.Query = String.Empty; keyAcquisitionUri = uriBuilder.Uri; // The following policy configuration specifies: // key url that will have KID=<Guid> appended to the envelope and // the Initialization Vector (IV) to use for the envelope encryption. Dictionary<AssetDeliveryPolicyConfigurationKey, string> assetDeliveryPolicyConfiguration = new Dictionary<AssetDeliveryPolicyConfigurationKey, string> { {AssetDeliveryPolicyConfigurationKey.EnvelopeBaseKeyAcquisitionUrl, keyAcquisitionUri.ToString()}, }; IAssetDeliveryPolicy assetDeliveryPolicy = _context.AssetDeliveryPolicies.Create( "AssetDeliveryPolicy", AssetDeliveryPolicyType.DynamicEnvelopeEncryption, AssetDeliveryProtocol.SmoothStreaming | AssetDeliveryProtocol.HLS | AssetDeliveryProtocol.Dash, assetDeliveryPolicyConfiguration); // Add AssetDelivery Policy to the asset asset.DeliveryPolicies.Add(assetDeliveryPolicy); Console.WriteLine(); Console.WriteLine("Adding Asset Delivery Policy: " + assetDeliveryPolicy.AssetDeliveryPolicyType); } ``` ## <a name="types-used-when-defining-assetdeliverypolicy"></a><a id="types"></a>Typer som används för att definiera AssetDeliveryPolicy ### <a name="assetdeliveryprotocol"></a><a id="AssetDeliveryProtocol"></a>AssetDeliveryProtocol Följande Enum beskriver värden som du kan ange för till gångs leverans protokollet. ```csharp [Flags] public enum AssetDeliveryProtocol { /// <summary> /// No protocols. /// </summary> None = 0x0, /// <summary> /// Smooth streaming protocol. /// </summary> SmoothStreaming = 0x1, /// <summary> /// MPEG Dynamic Adaptive Streaming over HTTP (DASH) /// </summary> Dash = 0x2, /// <summary> /// Apple HTTP Live Streaming protocol. /// </summary> HLS = 0x4, ProgressiveDownload = 0x10, /// <summary> /// Include all protocols. /// </summary> All = 0xFFFF } ``` ### <a name="assetdeliverypolicytype"></a><a id="AssetDeliveryPolicyType"></a>AssetDeliveryPolicyType Följande Enum beskriver värden som du kan ställa in för till gångs leverans princip typen. ```csharp public enum AssetDeliveryPolicyType { /// <summary> /// Delivery Policy Type not set. An invalid value. /// </summary> None, /// <summary> /// The Asset should not be delivered via this AssetDeliveryProtocol. /// </summary> Blocked, /// <summary> /// Do not apply dynamic encryption to the asset. /// </summary> /// NoDynamicEncryption, /// <summary> /// Apply Dynamic Envelope encryption. /// </summary> DynamicEnvelopeEncryption, /// <summary> /// Apply Dynamic Common encryption. /// </summary> DynamicCommonEncryption } ``` ### <a name="contentkeydeliverytype"></a><a id="ContentKeyDeliveryType"></a>ContentKeyDeliveryType Följande Enum beskriver värden som du kan använda för att konfigurera leverans metoden för innehålls nyckeln till klienten. ```csharp public enum ContentKeyDeliveryType { /// <summary> /// None. /// </summary> None = 0, /// <summary> /// Use PlayReady License acquisition protocol /// </summary> PlayReadyLicense = 1, /// <summary> /// Use MPEG Baseline HTTP key protocol. /// </summary> BaselineHttp = 2, /// <summary> /// Use Widevine License acquisition protocol /// </summary> Widevine = 3 } ``` ### <a name="assetdeliverypolicyconfigurationkey"></a><a id="AssetDeliveryPolicyConfigurationKey"></a>AssetDeliveryPolicyConfigurationKey Följande Enum beskriver värden som du kan ställa in för att konfigurera nycklar som används för att hämta en speciell konfiguration för en till gångs leverans princip. ```csharp public enum AssetDeliveryPolicyConfigurationKey { /// <summary> /// No policies. /// </summary> None, /// <summary> /// Exact Envelope key URL. /// </summary> EnvelopeKeyAcquisitionUrl, /// <summary> /// Base key url that will have KID=<Guid> appended for Envelope. /// </summary> EnvelopeBaseKeyAcquisitionUrl, /// <summary> /// The initialization vector to use for envelope encryption in Base64 format. /// </summary> EnvelopeEncryptionIVAsBase64, /// <summary> /// The PlayReady License Acquisition Url to use for common encryption. /// </summary> PlayReadyLicenseAcquisitionUrl, /// <summary> /// The PlayReady Custom Attributes to add to the PlayReady Content Header /// </summary> PlayReadyCustomAttributes, /// <summary> /// The initialization vector to use for envelope encryption. /// </summary> EnvelopeEncryptionIV, /// <summary> /// Widevine DRM acquisition url /// </summary> WidevineLicenseAcquisitionUrl } ``` ## <a name="additional-notes"></a>Ytterligare information * Widevine är en tjänst som tillhandahålls av Google Inc. och omfattas av villkoren i tjänste-och sekretess policyn för Google, Inc. ## <a name="media-services-learning-paths"></a>Sökvägar för Media Services-utbildning [!INCLUDE [media-services-learning-paths-include](../../../includes/media-services-learning-paths-include.md)] ## <a name="provide-feedback"></a>Ge feedback [!INCLUDE [media-services-user-voice-include](../../../includes/media-services-user-voice-include.md)]
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--- title: 형식의 시작 값으로 변환할 수 없습니다 &#39; &lt;type1&gt; &#39; 형식의 단계 값 및 &#39; &lt;type2&gt; &#39; 공통 형식 ms.date: 07/20/2015 f1_keywords: - vbrForLoop_CommonType2 ms.assetid: ce400fe1-5edd-4aee-94d8-530be03cfd9a ms.openlocfilehash: be44556bf3213c99a0f9c06c2161a2fd0998e8e0 ms.sourcegitcommit: a885cc8c3e444ca6471348893d5373c6e9e49a47 ms.translationtype: MT ms.contentlocale: ko-KR ms.lasthandoff: 09/06/2018 ms.locfileid: "43878331" --- # <a name="cannot-convert-start-value-of-type-39lttype1gt39-and-step-value-of-type-39lttype2gt39-to-a-common-type"></a>형식의 시작 값으로 변환할 수 없습니다 &#39; &lt;type1&gt; &#39; 형식의 단계 값 및 &#39; &lt;type2&gt; &#39; 공통 형식 지정된 `For...Next` 컨트롤 값의 형식이 서로 달라서 공통 형식으로 변환할 수 없으므로 유효하지 않습니다. ## <a name="to-correct-this-error"></a>이 오류를 해결하려면 1. 모든 값이 공통 형식으로 변환될 수 있도록 하나 이상의 값 형식을 변경합니다. ## <a name="see-also"></a>참고 항목 [디버거로 코드 탐색](/visualstudio/debugger/navigating-through-code-with-the-debugger) [Visual Basic.NET의에서 변경 내용을 디버깅](https://msdn.microsoft.com/library/0e82bb0d-8bb2-4fe8-87d1-75f24c7cfd75) [For...Next 문](../../visual-basic/language-reference/statements/for-next-statement.md)
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site/rover/AP-OVERVIEW/AP-ENTRY/AP-E/AP-E-1/CURRENCY-CONTROL/PO-E/PO-E-1/README.md
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2022-02-28T03:24:29.000Z
site/rover/AP-OVERVIEW/AP-ENTRY/AP-E/AP-E-1/CURRENCY-CONTROL/PO-E/PO-E-1/README.md
mikes-zum/docs
2f60f8f79dea5b56d930021f17394c5b9afb86d5
[ "MIT" ]
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2020-02-07T12:24:42.000Z
2022-03-24T15:38:31.000Z
## Purchase Order Entry (PO.E) <PageHeader /> ## Header ![](./PO-E-1.jpg) **PO Number** Enter the number of the purchase order you wish to update or add to the purchase order file. You may elect to have the system assign new purchase order numbers automatically by leaving the PO number blank. **Load** If you wish to create a new purchase order from an existing order, enter the existing p.o. number here. This function can only be used with new records. **PO Date** Enter the date on which this purchase order was initiated. **Requisition ID** If you want to load the purchase order from a requisition, then enter the number of the requisition to be loaded in this field. Only line items that have not been previously applied to a purchase order will be loaded. You may also skip this prompt and load individual line items at the line items tab. **Co Code** Enter the company code this purchase order should be issued to. The company code must be predefined in the CO.CONTROL procedure. If only one company code exists it will automatically be inserted into this procedure for you. **Plan Group** Enter the planning group for which this purchase order is being entered. This field will be verified against the planning group(s) entered in [ PLAN.CONTROL ](PLAN-CONTROL/README.md) . If you have only one planning group this field will be defaulted and skipped. This field will be used to default the inventory location in the line items. **Container Created PO** If this PO was created by the container receipts procedure ( [ CONTAINER.E ](CONTAINER-E/README.md) ), this box will be checked. **Pending Receipt** If there is a receipt pending (not approved) against the purchase order then a check will apeear in this box. **Vendor Number** Enter the number of the vendor supplying the items on this purchase order. If you do not know the vendor number there is an option available through the help menu for this prompt which allows you to do a lookup by vendor name. **Vendor Name** This field contains the name of the vendor associated to the vendor number entered. The name is retrieved from the VENDOR file and may not be changed. **Contact Id** Enter the contact ID you wish to use to load the name. **Vendor Contact** Enter the name of person at the vendor who is to be contacted regarding this purchase order. **Vendor Phone#** Contains the telephone number of the vendor specified from the vendor file and may not be changed. **Vendor Telephone Ext.** Contains the telephone number of the vendor specified from the vendor file and may not be changed. **Buyer** Enter the name of the buyer who placed this purchase order This will be defaulted from the vendor if the vendor has a buyer associated with it. There is a help lookup to display buyers. **Terms** Select the terms of payment to be used with this purchase order. **Tax Code** Enter the sales tax code to be used for this order. This code is originally defaulted from the vendor file. It may be changed manually, as required. **Tax Rate** This is the tax rate associated with the sales tax code. It will be defaulted from the PTAX file based on the tax code entered, but may be changed manually if needed. **Tax Amt** This is the total sales tax liability for this purchase order. This is calculated based on the tax rate and the taxable flag on the line items. **Hold Code** Enter a user defined hold code in this field if this purchase order is to be placed on hold. For example you might use the code "E" when the order has been placed on hold because of engineering. If a hold code is set then receipts will not be permitted against the purchase order. **Hold Date** Enter the date on which this purchase order was placed on hold. **Status** The status code is normally controlled by the system and is set to either... New - no receipts Backordered - at least one receipt Closed - no open balance The status may be manually set to Closed before all items have received to close the order. **Date Closed** Enter the date on which this purchase order was closed. This date will be set by the system when all quantities have been received. The only time you should need to set this date is when you manually close the purchase order. **Ship To Seq** Enter the shipping seq# as defined on [ PO.CONTROL ](PO-CONTROL/README.md) which will determine the ship to address and default receipt and stock locations. This will be defaulted from [ PO.CONTROL ](PO-CONTROL/README.md) using the seq# specified as default. **Default Rec Loc** Enter the receipt location to be defaulted to each line item on the purchase order. This will be defaulted from [ PO.CONTROL ](PO-CONTROL/README.md) for the associated ship-to seq#. If not entered, the part's receipt location will be used or the general receipt location default in [ PO.CONTROL ](PO-CONTROL/README.md) . **Default Stock Loc** Enter the stock location to be defaulted to each line item on the purchase order. This will be defaulted from [ PO.CONTROL ](PO-CONTROL/README.md) for the associated ship-to seq#. If not entered, the part's stock location will be used or the general stock location default in [ PO.CONTROL ](PO-CONTROL/README.md) . **Ship To** Enter the name and address where the items on the purchase order are to be shipped. The shipping address specified on [ PO.CONTROL ](PO-CONTROL/README.md) is defaulted. **F.O.B.** Enter the "Free-On-Board" location associated with this purchase order. **Ship Via** Enter the method of shipment to be used for this purchase order. This is usually the name of some preferred carrier or method of shipment. **Frt Account** Enter the account number for the appropriate freight carrier that should be charged when the freight charges will paid directly to the frt. carrier and not to the vendor. You can pre-define these account numbers in the [ po.control ](po-control/README.md) record by company code. There is "default" check box for each account number in [ po.control ](po-control/README.md) . If it is checked, po.e will attempt to load in the appropriate account number for you. However, it can be changed as required. These account numbers will print on the purchase order form, [ po.f3 ](po-f3/README.md) . **Est Freight Pct** Enter the estimated freight percent which will be applied to the total PO value to calculate the total estimated freight amount. Upon receipt, the estimated freight will be prorated to all inventory line items on the PO according to the parameters specified in [ PO.CONTROL ](PO-CONTROL/README.md) . For average and lot costing methods, it will be added to the unit price on a per item basis to calculate the new average inventory cost and/or the lot cost. For standard costing the estimated freight will be compared to the std unit freight on the cost record and a variance will be calculated and posted to the freight variance account on [ AP.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/CHECKS-E/AP-CONTROL) . For both costing methods the estimated freight amount will be posted to the estimated freight account on [ AP.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/CHECKS-E/AP-CONTROL) . **Estimated Freight** Enter the total estimated freight amount. Upon receipt, the estimated freight will be prorated to all inventory line items on the PO according to the parameters specified in [ PO.CONTROL ](PO-CONTROL/README.md) . For average and lot costing methods, it will be added to the unit price on a per item basis to calculate the new average inventory cost and/or the lot cost. For standard costing the estimated freight will be compared to the std unit freight on the cost record and a variance will be calculated and posted to the freight variance account on [ AP.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/CHECKS-E/AP-CONTROL) . For both costing methods the estimated freight amount will be posted to the estimated freight account on [ AP.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/CHECKS-E/AP-CONTROL) . **Notes** Enter any notes associated with this purchase order. If there is predefined purchase order notes available, the user may load them by selecting the appropriate option from the help menu for this prompt. **Currency Code** If the order is to be placed in a foreign currency, enter the currency code here. That will load the exchange rate defined in [ CURRENCY.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/AP-E-1/CURRENCY-CONTROL) . **Exchange Rate** This is the exchange rate associated with the currency code as defined in [ CURRENCY.CONTROL ](../../../../../../../../rover/AP-OVERVIEW/AP-ENTRY/AP-E/AP-E-1/CURRENCY-CONTROL) . It can be changed as needed. **Header Line** Enter the line item number for the associated item. If you are using sequential line numbers you may enter the letter "N" in this field to cause the next sequential line number to be calculated and entered. If you enter the letter "N" on an existing line a new line number will be added to the end of the list. **Parts Number** Enter the part number to be purchased or leave blank and describe in the description field if purchasing non-inventory iterms. **Description** If you entered a part number in the previous field then the description from that part will be loaded into this field. Otherwise, enter a description of the item being purchased. **Schedule Date** Enter the date on which the associated item is to be received. Note: If the line item already exists and more than one schedule date has been defined for the line on the detail page then the word "Multiple" will appear in this field and you will not be allowed to change the date using this field. You will need to use the detail page instead. **Quantity** Enter the quantity of the item being ordered. This field always displays the total quantity ordered for the line item. If multiple schedule dates and quantities were entered on the detail page then you will not be allowed to change the quantity in this field. You will need to make your changes on the detail page. **Price** Enter the price to be paid for the associated item. **** Click this button to jump to the detail page of the associated item. **Last Receipt#** Contains the number of the last receipt made against this purchase order. It may not be changed manually. **Last Receipt Date** Contains the date on which the last receipt against this purchase order was made. It may not be manually changed. **Last Debit#** Contains the number of the last debit memo made against this purchase order. It may not be changed manually. **Last Debit Date** Contains the date on which the last debit memo was made against this purchase order. It may not be changed manually. **Total Value** Contains the total value of this purchase order. **Pending** Displays the dollar value of any receipts that have been entered but not released. **Balance Due** Contains the balance of the total value remaining to be received. <badge text= "Version 8.10.57" vertical="middle" /> <PageFooter />
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README.md
nobukihiramine/RecyclerViewDragAndDropTrial
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README.md
nobukihiramine/RecyclerViewDragAndDropTrial
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README.md
nobukihiramine/RecyclerViewDragAndDropTrial
a0f69f1acc77d3ffa16bc06dd6b3d6f64a6a573d
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# RecyclerViewDragAndDropTrial RecyclerViewを用いて、リスト表示している項目の「ドラッグ&ドロップ移動」「スワイプ削除」を実現する方法。 EmptyActivityのプロジェクトを作成し、手を加えたファイルは以下。 - ItemListAdapterクラスファイルの追加 - MainActivityクラスを編集 - activity_mainレイアウトファイルの編集 - listitem_itemレイアウトファイルの追加 - ic_baseline_delete_32ドローワブルファイルの追加 要点としては、以下。 - activity_mainレイアウトに、RecyclerViewを設置する - listitem_itemレイアウトに、リスト表示の1項目のレイアウトを実装する。 - ItemListAdapterクラスは、RecyclerView.Adapterクラスの派生クラスとし、リサイクラービューの作成やバインド等の処理を実装する。 - RecyclerViewを保持するMainActivityクラスでは、アダプターの作成と登録、タッチヘルパーの作成と登録等の処理を実装する。 - ドラッグ&ドロップ移動機能は、RecyclerViewを保持するMainActivityクラスのタッチヘルパーの作成の onMove() の実装によって実現される。 - スワイプ削除機能は、RecyclerViewを保持するMainActivityクラスのタッチヘルパーの作成の onSwiped() の実装によって実現される。 - スワイプ削除機能のスワイプ時の項目の背景描画は、RecyclerViewを保持するMainActivityクラスのタッチヘルパーの作成の onChildDraw() の実装によって実現される。 - スワイプ削除機能のスワイプ時の項目の背景描画の際に表示するゴミ箱アイコンは、Vector Asset Studioを利用して作成する。 ## Screenshots : スクリーンショット <img src="images/screenshot_anim01.gif" width="240" alt="Screenshot"/> ## Requirements : 必要条件、依存関係 - Android Studio 4.2.2 ## Author : 作者 Nobuki HIRAMINE : http://www.hiramine.com ## License : ライセンス Copyright 2021 Nobuki HIRAMINE The source code is licensed under the Apache License, Version 2.0. See the [LICENSE](LICENSE) file for more details. (本アプリケーションのソースコードのライセンスは、「Apache License, Version 2.0」です。 詳細は「[LICENSE](LICENSE)」ファイルを参照ください。)
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README.md
Siskara/Website
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README.md
Siskara/Website
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README.md
Siskara/Website
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Ini adalah salah satu website saya untuk memenuhi tugas Pengembangan Konten Web Nama : Siska Rahmawati NIM : 185410089 Kelas : TI-2
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_posts/2009-10-19-stuff-goes-here.md
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_posts/2009-10-19-stuff-goes-here.md
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_posts/2009-10-19-stuff-goes-here.md
hiddenpugmarks/hiddenpugmarks.github.io
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--- layout: post title: Stuff Goes Here date: 2009-10-19 00:00 author: admin comments: true categories: [Life] --- There is no such thing as free time. At least not for me. Work is a use case for insanity these days. My team is slowly ramping up to five people. I can't remember the last time it was bigger than two; and that's including me. Plus it has been about five years since I've been a true lead. So I'm still readjusting. I had forgotten how many more meetings you have to go to as a lead as well. It's just crazy! You simply can't be productive if you're not at your desk. Due to all of this I've been much more stressed than I have been since the old HB days. I need to rediscover the secret to pushing work out of my mind when I walk out of the office. The scope of this year's project is unparalleled to anything I have ever done in the past and is simply too daunting to be pushed aside. When something begins to blot out the sun; it's hard not to focus on it. I can still remember when making video games for a living was fun. I miss that feeling. When it was us against the world! Now it feels more like me against bureaucracy.
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translations/es-ES/content/desktop/contributing-and-collaborating-using-github-desktop/working-with-your-remote-repository-on-github-or-github-enterprise/changing-a-remotes-url-from-github-desktop.md
de-oz/docs
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translations/es-ES/content/desktop/contributing-and-collaborating-using-github-desktop/working-with-your-remote-repository-on-github-or-github-enterprise/changing-a-remotes-url-from-github-desktop.md
de-oz/docs
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translations/es-ES/content/desktop/contributing-and-collaborating-using-github-desktop/working-with-your-remote-repository-on-github-or-github-enterprise/changing-a-remotes-url-from-github-desktop.md
de-oz/docs
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--- title: Cambiar una URL remota desde el GitHub Desktop intro: 'Puedes cambiar la URL remota para un repositorio en el que estés trabajando {% data variables.product.prodname_desktop %}. Es posible que puedas hacerlo si se ha cambiado el nombre, o si el nombre de usuario o la organización que posee el repositorio ha cambiado.' redirect_from: - /desktop/contributing-to-projects/changing-a-remotes-url-from-github-desktop - /desktop/contributing-to-projects/changing-a-remote-s-url-from-github-desktop - /desktop/contributing-and-collaborating-using-github-desktop/changing-a-remotes-url-from-github-desktop versions: fpt: '*' shortTitle: Cambiar una URL de un remoto --- {% mac %} {% data reusables.desktop.mac-repository-settings-menu %} 2. Click **Remote**, and, under **Primary remote repository**, type the desired URL. ![Campo Primary remote repository (Repositorio remoto principal)](/assets/images/help/desktop/repository-settings-remote.png) {% data reusables.desktop.repository-settings-save %} {% endmac %} {% windows %} {% data reusables.desktop.windows-repository-settings-menu %} 2. Click **Remote**, and, under **Primary remote repository**, type the desired URL. ![Campo Primary remote repository (Repositorio remoto principal)](/assets/images/help/desktop/repository-settings-remote.png) {% data reusables.desktop.repository-settings-save %} {% endwindows %}
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_posts/2019-01-10-Use-Scanner-in-Java.md
gamethapcam/gamethapcam.github.io
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2019-01-04T13:59:52.000Z
2021-11-09T20:40:29.000Z
_posts/2019-01-10-Use-Scanner-in-Java.md
DucManhPhan/DucManhPhan.github.io
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_posts/2019-01-10-Use-Scanner-in-Java.md
DucManhPhan/DucManhPhan.github.io
4e2493ba3b9415a8141585fc1c09f506f00a8a3e
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--- layout: post title: Use Scanner in Java correctly bigimg: /img/image-header/ravashing-beach.jpg tags: [Java] --- There are so many ways to process with standard I/O or files. But using scanner is useful for breaking down input into tokens and translating token according to their data type. But actually, using Scanner has many problems. It can cause your problem make action wrong, not perform following your intention. In this article, we will find the pros and cons when using scanner to avoid them. <br> ## Table of Contents - [Introduction about Scanner class](#introduction-about-scanner-class) - [Problem with Scanner class](#problem-with-scanner-class) - [Benefits and Drawbacks](#benefits-and-drawbacks) - [How Scanner works](#how-scanner-works) - [Wrapping up](#wrapping-up) <br> ## Introduction about Scanner class **Scanner** is a class in **java.util** package that is used to get input from standard I/O or files with primitives types such as int, double, strings, ... A simpler text scanner which can parse primitive types and strings **using regular expression**. A **Scanner** breaks its input into tokens using delimiter pattern, which by default matches whitespace (includes tabs, blanks, and line terminators). The resulting tokens may then be converted into values of differents types using the various **next()** methods. To create an object of Scanner class, you can reference to **Constructors** in link [Scanner in documetation of Oracle](https://docs.oracle.com/javase/8/docs/api/java/util/Scanner.html). Normally, you can pass the object of standard I/O such as System.in or object of **File** class to read input from a file. Or you can get information from string based on the pattern (refer the below example). It means that Scanner class can accept to read input from different sources. To read values such as byte, short, int, long, float, double, boolean, big integer, big decimal, you only can call the method **nextABC()** with ABC is one of the data types that you need. For example: ```Java int n = scanner.nextInt(); ``` To check the data type of value that you have just been scanned, use **hasNextABC()** method. To read strings, use **nextLine()**; To read single character, use **next().charAt(0);** For example: ```java String input = "1 fish 2 fish red fish blue fish"; Scanner s = new Scanner(input).useDelimiter("\\s*fish\\s*"); System.out.println(s.nextInt()); System.out.println(s.nextInt()); System.out.println(s.next()); System.out.println(s.next()); s.close(); ``` To use a different separator, call **useDelimiter()** method, specifying a regular expression. Even though a scanner is not a stream, you need to close it to indicate that you're done with its underlying stream. Note that: when a scanner is closed, it will close its input source if the source implements the **Closeable** interface. Passing a null parameter into any method of a Scanner will cause a **NullPointerException** to be thrown. <br> ## Problem with Scanner class When you call **nextABC()** method with ABC is int, long, ..., before calling **nextLine()** method. The result is that you can not receive a string that you have just been typed. So What is your problem at here? For example: ```Java Scanner scanner = new Scanner(System.in); ... int n = scanner.nextInt(); String s = scanner.nextLine(); ``` Because, when you type an integer and then end of typing, you will touch "\n" (Enter key). The variable n will receive that value. But enter key is still on the buffer System.in. So when you call **nextLine()** method, this method will get enter key, and out of keyboard state. So string s have no value. Solution for this problem: - Using **next()** method to discard the newline character. - Using the other stream I/O such as **BufferReader**, ... For example: ```Java BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); ... int n = Integer.parseInt(br.readLine()); String s = br.readLine(); ``` <br> ## Benefits and Drawbacks 1. Benefits - Using Scanner will help us parse, convert to our desired data type without implementing ourself. - We can customize separator in Scanner to get what we want. 2. Drawbacks - Scanner has a little buffer (1KB char buffer). - Scanner is slower than BufferReader because Scanner does parsing of input data, and BufferReader simply reads sequence of characters. - A Scanner is not safe for multithreaded use without external synchronization. <br> ## How Scanner works 1. Initialization of Scanner class's object Scanner class will contain only a source as character stream by using InputStreamReader, or Channels class. ```java private Scanner(Readable source, Pattern pattern) { // ... } public Scanner(Readable source) { this(Objects.requireNonNull(source, "source"), WHITESPACE_PATTERN); } public Scanner(InputStream source) { this(new InputStreamReader(source), WHITESPACE_PATTERN); } public Scanner(File source) { this((ReadableByteChannel)(new FileInputStream(source))) } private static Readable makeReadable(Path source, Charset charset) throws IOException { Objects.requireNonNull(charset, "charset"); return makeReadable(Files.newInputStream(source), charset); } private static Readable makeReadable(InputStream source, Charset charset) { Objects.requireNonNull(charset, "charset"); return new InputStreamReader(source, charset); } private static Readable makeReadable(ReadableByteChannel source, CharsetDecoder dec) { return Channels.newReader(source, dec, -1); } private static Readable makeReadable(ReadableByteChannel source, Charset charset) { Objects.requireNonNull(charset, "charset"); return Channels.newReader(source, charset); } ``` 2. Some patterns for identifying primitive data types ```java // A pattern for java whitespace private static Pattern WHITESPACE_PATTERN = Pattern.compile( "\\p{javaWhitespace}+"); // A pattern for any token private static Pattern FIND_ANY_PATTERN = Pattern.compile("(?s).*"); // A pattern for non-ASCII digits private static Pattern NON_ASCII_DIGIT = Pattern.compile( "[\\p{javaDigit}&&[^0-9]]"); private static final String BOOLEAN_PATTERN = "true|false"; private static final String LINE_SEPARATOR_PATTERN = "\r\n|[\n\r\u2028\u2029\u0085]"; private static final String LINE_PATTERN = ".*("+LINE_SEPARATOR_PATTERN+")|.+$"; ``` 3. Using buffer to contain the input's data and a cache for the last few recently used Patterns Scanner class uses CharBuffer data type to save the input's data. And it utilizes LRU cache pattern to save the used Patterns for some primitive data types. ```java public final class Scanner implements Iterator<String>, Closeable { // Internal buffer used to hold input private CharBuffer buf; // Size of internal character buffer private static final int BUFFER_SIZE = 1024; // change to 1024; private PatternLRUCache patternCache = new PatternLRUCache(7); // Internal matcher used for finding delimiters private Matcher matcher; // ... private Scanner(Readable source, Pattern pattern) { // ... this.source = source; delimPattern = pattern; buf = CharBuffer.allocate(BUFFER_SIZE); buf.limit(0); // matcher = delimPattern.matcher(buf); matcher.useTransparentBounds(true); matcher.useAnchoringBounds(false); // ... } public Scanner reset() { delimPattern = WHITESPACE_PATTERN; useLocale(Locale.getDefault(Locale.Category.FORMAT)); useRadix(10); clearCaches(); modCount++; return this; } } ``` To extract data from each line, **Scanner** class uses regular expression with the buffer's data by using **Matcher** class. ```java Matcher matcher = delimPattern.matcher(buf); ``` It means that it takes resources such as memory, CPU to process each line. 4. How **nextLine()** method implements - First thing, **Scanner** class use **findPatternInBuffer()** method to check whether the length of buffer is enoung or not. If not, it will set a variable needInput to **true** to read file continuously. ```java private boolean findPatternInBuffer(Pattern pattern, int horizon) { matchValid = false; matcher.usePattern(pattern); int bufferLimit = buf.limit(); int horizonLimit = -1; int searchLimit = bufferLimit; if (horizon > 0) { horizonLimit = position + horizon; if (horizonLimit < bufferLimit) searchLimit = horizonLimit; } // only get data from start = position, end = searchLimit matcher.region(position, searchLimit); if (matcher.find()) { if (matcher.hitEnd() && (!sourceClosed)) { // The match may be longer if didn't hit horizon or real end if (searchLimit != horizonLimit) { // Hit an artificial end; try to extend the match needInput = true; return false; } // The match could go away depending on what is next if ((searchLimit == horizonLimit) && matcher.requireEnd()) { // Rare case: we hit the end of input and it happens // that it is at the horizon and the end of input is // required for the match. needInput = true; return false; } } // Did not hit end, or hit real end, or hit horizon position = matcher.end(); return true; } if (sourceClosed) return false; // If there is no specified horizon, or if we have not searched // to the specified horizon yet, get more input if ((horizon == 0) || (searchLimit != horizonLimit)) needInput = true; return false; } ``` - Sencond thing, if the content in buffer is enough, so we only need to extract data from it. Otherwise, reading data from the InputStream, then put into buffer. ```java public String findWithinHorizon(Pattern pattern, int horizon) { // ... while (true) { if (findPatternInBuffer(pattern, horizon)) { matchValid = true; return matcher.group(); } if (needInput) readInput(); else break; // up to end of input } return null; } ``` - Final thing, after receiving result from findWithinHorizon() method, we need to subtract to the length of separator string to get the real result. ```java public String nextLine() { // ... String result = findWithinHorizon(linePattern, 0); if (result == null) throw new NoSuchElementException("No line found"); MatchResult mr = this.match(); // get the length of separator string String lineSep = mr.group(1); if (lineSep != null) // get the real result result = result.substring(0, result.length() - lineSep.length()); if (result == null) throw new NoSuchElementException(); else return result; } ``` <br> ## Wrapping up - Understanding about how Scanner works - using regular expression for separator between tokens, and idenfifying them as our primitive data type. - Scanner class was introduced in Java 5.0. <br> Refer: [https://docs.oracle.com/javase/8/docs/api/java/util/Scanner.html](https://docs.oracle.com/javase/8/docs/api/java/util/Scanner.html) [https://www.geeksforgeeks.org/scanner-class-in-java/](https://www.geeksforgeeks.org/scanner-class-in-java/) [https://www.geeksforgeeks.org/difference-between-scanner-and-bufferreader-class-in-java/](https://www.geeksforgeeks.org/difference-between-scanner-and-bufferreader-class-in-java/)
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README.md
zoidbergwill/RegistroBR
c867d7e17692471a2c3ec38fbfbd449112d63d03
[ "BSD-2-Clause" ]
1
2017-04-30T06:33:23.000Z
2017-04-30T06:33:23.000Z
README.md
zoidbergwill/RegistroBR
c867d7e17692471a2c3ec38fbfbd449112d63d03
[ "BSD-2-Clause" ]
null
null
null
README.md
zoidbergwill/RegistroBR
c867d7e17692471a2c3ec38fbfbd449112d63d03
[ "BSD-2-Clause" ]
null
null
null
RegistroBR ========== Registro.br offers a fully-functional python client, available from ftp://ftp.registro.br/pub/isavail/ . This is a modified library version.
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vadr-vr/VR-Analytics-AFrame
cf4cd1ac586a0fcd445a00af93474608ffaed8e7
[ "MIT" ]
6
2017-12-30T08:25:54.000Z
2018-09-21T23:54:01.000Z
README.md
vadr-vr/VR-Analytics-AFrame
cf4cd1ac586a0fcd445a00af93474608ffaed8e7
[ "MIT" ]
1
2018-04-21T13:34:07.000Z
2018-04-21T17:08:19.000Z
README.md
vadr-vr/VR-Analytics-AFrame
cf4cd1ac586a0fcd445a00af93474608ffaed8e7
[ "MIT" ]
2
2018-03-09T05:02:23.000Z
2019-07-03T14:12:39.000Z
# VadR VR Analytics SDK for AFrame ## Description This package provides analytics support for AFrame based VR applications. ## Steps to integrate 1. Register at https://vadr.io and add a new application from within the dashboard. 2. Install VadRs AFrame SDK using `npm install --save vadr-aframe-vr`. The SDK build file can also be used directly in your HTML page using `<script src="https://vadr.azureedge.net/sdk/js/vadr-aframe.js"></script>` after AFrame script but before the `<a-scene>` tag is called. 3. Go thorugh the detailed integration documentation at https://vadr.io/document/analytics/#aframe.
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joelostblom/dash-docs
7be5aed7795f61ac32375ce33a18046b8f2f5254
[ "MIT" ]
379
2017-06-21T14:35:52.000Z
2022-03-20T01:47:14.000Z
README-R.md
joelostblom/dash-docs
7be5aed7795f61ac32375ce33a18046b8f2f5254
[ "MIT" ]
746
2017-06-21T19:58:17.000Z
2022-03-23T14:51:24.000Z
README-R.md
joelostblom/dash-docs
7be5aed7795f61ac32375ce33a18046b8f2f5254
[ "MIT" ]
201
2017-06-21T21:53:19.000Z
2022-03-17T13:23:55.000Z
# Deploying to Heroku There are at least two ways to deploy a **dashR** app to [Heroku](https://www.heroku.com/): via a build-pack or a [docker](https://www.docker.com/) container. The docker approach is more flexible in that you can completely control the computing environment of your app, but as a result it's a bit more cumbersome. If you have interest in using docker, you may want to build off our minimal [base images](../docker). ## Deploying via a build-pack Since **dashR** builds upon a [**fiery** web server](https://cran.r-project.org/package=fiery), in order to deploy **dashR** app(s) to Heroku, we can use an approach similar to the one outlined [here](https://www.data-imaginist.com/2017/setting-fire-to-deployment/). If you are brand new to Heroku, I suggest reading that post first then coming back here for a **dashR** example. There are three critical files required to run any **dashR** app via the [Heroku buildpack for R](https://github.com/virtualstaticvoid/heroku-buildpack-r/tree/heroku-16): an `Aptfile` for installing system libraries, a `init.R` script for installing R packages, and a `run.R` script for running the **dashR** application. For simple applications, you probably won't have to modify the `Aptfile`, but if you need R packages that require external system libraries (e.g., **sf**, **leaflet**, **rmarkdown**, etc), you have to add relevant apt packages to this file. There is a nice collection of apt requirements for popular R packages [here](https://github.com/rstudio/shinyapps-package-dependencies/tree/master/packages). We suggest that you start from our Heroku app template, which you can summon via the `heroku_app_template()` function. This copies the template to your current working directory: ```r library(dashR) heroku_app_template() ``` After you've modified those files to run your own **dashR** app, login to Heroku via the command-line tool: ```shell heroku login ``` If you know your way around git, you can follow these instructions for [deploying to Heroku via git](https://devcenter.heroku.com/articles/git), which the `dashR::heroku_app_deploy()` function attempts to automate for you: dashR::heroku_app_deploy("my-test-app") On Windows systems `waitress` can be a replacement for `gunicorn` `pip install waitress` `waitress-serve --listen=*:8000 run:server` open http://127.0.0.1:8000 in your browser ```r dashR::heroku_app_deploy("my-test-app") ``` ### Protocol ```r heroku git:clone -a dashr-docs heroku plugins:install heroku-repo heroku buildpacks:set https://github.com/virtualstaticvoid/heroku-buildpack-r.git#heroku-16 heroku stack:set heroku-16 git push heroku master ```
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docs/framework/unmanaged-api/profiling/icorprofilerinfo2-interface.md
ichengzi/docs.zh-cn
d227f2c5c114a40a4b99d232084cd086593fe21a
[ "CC-BY-4.0", "MIT" ]
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null
docs/framework/unmanaged-api/profiling/icorprofilerinfo2-interface.md
ichengzi/docs.zh-cn
d227f2c5c114a40a4b99d232084cd086593fe21a
[ "CC-BY-4.0", "MIT" ]
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docs/framework/unmanaged-api/profiling/icorprofilerinfo2-interface.md
ichengzi/docs.zh-cn
d227f2c5c114a40a4b99d232084cd086593fe21a
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--- title: ICorProfilerInfo2 接口 ms.date: 03/30/2017 api_name: - ICorProfilerInfo2 api_location: - mscorwks.dll api_type: - COM f1_keywords: - ICorProfilerInfo2 helpviewer_keywords: - ICorProfilerInfo2 interface [.NET Framework profiling] ms.assetid: 91bd49b6-4d12-494f-a8f1-2f251e8c65e3 topic_type: - apiref ms.openlocfilehash: fdac9eedb0ae442d6dd2646859cab13398020a87 ms.sourcegitcommit: 9a39f2a06f110c9c7ca54ba216900d038aa14ef3 ms.translationtype: MT ms.contentlocale: zh-CN ms.lasthandoff: 11/23/2019 ms.locfileid: "74449769" --- # <a name="icorprofilerinfo2-interface"></a>ICorProfilerInfo2 接口 Provides methods that code profilers use to communicate with the common language runtime (CLR) to control event monitoring and request information. The `ICorProfilerInfo2` interface is an extension of the [ICorProfilerInfo](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo-interface.md) interface. That is, it provides new methods supported in the .NET Framework version 2.0 and later versions. ## <a name="methods"></a>方法 |方法|描述| |------------|-----------------| |[DoStackSnapshot 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-dostacksnapshot-method.md)|Walks the stack of the specified thread to report managed call frames to the profiler.| |[EnumModuleFrozenObjects 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-enummodulefrozenobjects-method.md)|Gets an enumerator that allows iteration over the frozen objects in the specified module.| |[GetAppDomainStaticAddress 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getappdomainstaticaddress-method.md)|Gets the address of the specified application domain-static field that is in the scope of the specified application domain.| |[GetArrayObjectInfo 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getarrayobjectinfo-method.md)|Gets detailed information about an array object.| |[GetBoxClassLayout 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getboxclasslayout-method.md)|Gets information about the class layout for a specified value type that is boxed.| |[GetClassFromTokenAndTypeArgs 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getclassfromtokenandtypeargs-method.md)|Gets the `ClassID` of a type by using the specified metadata token and the `ClassID` values of any type arguments.| |[GetClassIDInfo2 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getclassidinfo2-method.md)|Gets the parent module of the specified generic class, the metadata token for the class, the `ClassID` of its parent class, and the `ClassID` for each type argument, if present, of the class.| |[GetClassLayout 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getclasslayout-method.md)|获取内存中由指定的类定义的字段的布局信息。 也就是说,此方法获取类的字段的偏移量。| |[GetCodeInfo2 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getcodeinfo2-method.md)|获取与指定 `FunctionID` 关联的本机代码的范围。| |[GetContextStaticAddress 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getcontextstaticaddress-method.md)|Gets the address of the specified context-static field that is in the scope of the specified context.| |[GetFunctionFromTokenAndTypeArgs 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getfunctionfromtokenandtypeargs-method.md)|Gets the `FunctionID` of a function by using the specified metadata token, containing class, and `ClassID` values of any type arguments.| |[GetFunctionInfo2 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getfunctioninfo2-method.md)|获取每个类型参数或某个函数(如果存在)的父类、元数据标记和 `ClassID`。| |[GetGenerationBounds 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getgenerationbounds-method.md)|Gets the memory regions (the segments of the heap) that make up the generations of the garbage-collected heap.| |[GetNotifiedExceptionClauseInfo 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getnotifiedexceptionclauseinfo-method.md)|Gets the native address and frame information for the exception clause (`catch`/`finally`/`filter`) that is about to be run or has just been run.| |[GetObjectGeneration 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getobjectgeneration-method.md)|Gets the segment of the heap that contains the specified object.| |[GetRVAStaticAddress 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getrvastaticaddress-method.md)|Gets the address of the specified relative virtual address (RVA)-static field.| |[GetStaticFieldInfo 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getstaticfieldinfo-method.md)|Gets the scope in which the specified field is static.| |[GetStringLayout 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getstringlayout-method.md)|获取有关字符串对象布局的信息。| |[GetThreadAppDomain 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getthreadappdomain-method.md)|Gets the ID of the application domain in which the specified thread is currently executing code.| |[GetThreadStaticAddress 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-getthreadstaticaddress-method.md)|Gets the address of the specified thread-static field that is in the scope of the specified thread.| |[SetEnterLeaveFunctionHooks2 方法](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo2-setenterleavefunctionhooks2-method.md)|Specifies profiler-implemented functions to be called on "enter", "leave", and "tailcall" hooks of managed functions.| ## <a name="remarks"></a>备注 A profiler calls a method in the `ICorProfilerInfo2` interface to communicate with the CLR to control event monitoring and request information. The methods of the `ICorProfilerInfo2` interface are implemented by the CLR using the free-threaded model. 每个方法均返回一个 HRESULT,指示成功或失败。 有关可能的返回代码的列表,请参阅 CorError.h 文件。 The CLR passes an `ICorProfilerInfo2` interface to each code profiler during initialization, using the profiler's implementation of [ICorProfilerCallback::Initialize](../../../../docs/framework/unmanaged-api/profiling/icorprofilercallback-initialize-method.md). A code profiler can then call methods of the `ICorProfilerInfo2` interface to get information about managed code being executed under the control of the CLR. ## <a name="requirements"></a>要求 **平台:** 请参阅[系统要求](../../../../docs/framework/get-started/system-requirements.md)。 **头文件:** CorProf.idl、CorProf.h **库:** CorGuids.lib **.NET Framework 版本:** [!INCLUDE[net_current_v20plus](../../../../includes/net-current-v20plus-md.md)] ## <a name="see-also"></a>请参阅 - [Profiling 接口](../../../../docs/framework/unmanaged-api/profiling/profiling-interfaces.md) - [ICorProfilerInfo 接口](../../../../docs/framework/unmanaged-api/profiling/icorprofilerinfo-interface.md)
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packages/eslint-config-vue/README.md
vta-js/eslint-conf
e29f0733848e44a865e19add66642ce96689103e
[ "MIT" ]
null
null
null
packages/eslint-config-vue/README.md
vta-js/eslint-conf
e29f0733848e44a865e19add66642ce96689103e
[ "MIT" ]
527
2019-09-15T05:27:47.000Z
2021-08-02T17:10:45.000Z
packages/eslint-config-vue/README.md
vta-js/eslint-config
e29f0733848e44a865e19add66642ce96689103e
[ "MIT" ]
null
null
null
# @vta/eslint-config-vue [![npm](https://img.shields.io/npm/v/@vta/eslint-config-vue)](https://www.npmjs.com/package/@vta/eslint-config-vue) An eslint config set working with [@vta/eslint-config](https://github.com/vta-js/eslint-config/tree/master/packages/eslint-config), add support for **Vue** project ## Install ```bash yarn add @vta/eslint-config-vue --dev ``` ## Usage ```json { "extends": ["@vta/vue"] } ``` ### Vscode Vetur Notice In order to use prettier,please set **Script Initial Indent** and **Style Initial Indent** to `false`, and format all use `prettier`, and disable **Validation: Script**. ### Babel Support If you want to use `Babel` to compile your code, you should firstly install **@vta/eslint-config-babel**, then extends `@vta/babel` in your `.eslintrc` file. additional usage please see [@vta/eslint-config-babel](https://github.com/vta-js/eslint-config/tree/master/packages/eslint-config-babel). ```bash yarn add @vta/eslint-config-babel --dev ``` ```json { "extends": ["@vta/babel", "@vta/vue"] } ``` NOTE: `@vta/vue` must list **after** `@vta/babel` ### Typescript Support If you want to use `Typescript` to write your code, you should firstly install **@vta/eslint-config-typescript**, then extends `@vta/vue/typescript` in your `.eslintrc` file. additional usage please see [@vta/eslint-config-typescript](https://github.com/vta-js/eslint-config/tree/master/packages/eslint-config-typescript). ```bash yarn add @vta/eslint-config-typescript --dev ``` ```json { "extends": ["@vta/typescript", "@vta/vue/typescript"] } ``` NOTE: `@vta/vue/typescript` must list **after** `@vta/typescript` ### MIT License
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docs/debugger/debugging-preparation-csharp-f-hash-and-visual-basic-project-types.md
MicrosoftDocs/visualstudio-docs.tr-tr
ff0c41f814d042e7d4a0e457839db4a191a59f81
[ "CC-BY-4.0", "MIT" ]
7
2018-09-14T23:12:51.000Z
2021-08-22T21:23:28.000Z
docs/debugger/debugging-preparation-csharp-f-hash-and-visual-basic-project-types.md
huriyilmaz/visualstudio-docs.tr-tr
9459e8aaaeb3441455be384a2b011dbf306ce691
[ "CC-BY-4.0", "MIT" ]
7
2018-07-20T23:01:49.000Z
2021-04-15T20:00:12.000Z
docs/debugger/debugging-preparation-csharp-f-hash-and-visual-basic-project-types.md
huriyilmaz/visualstudio-docs.tr-tr
9459e8aaaeb3441455be384a2b011dbf306ce691
[ "CC-BY-4.0", "MIT" ]
22
2018-01-11T11:53:37.000Z
2022-03-06T16:38:31.000Z
--- title: C#, F# ve VB projelerinde hata ayıklamaya | Microsoft Docs description: Yeni proje şablonları tarafından oluşturulan C#, F# ve Visual Basic hata ayıklamaya hazırlanma hakkında Visual Studio bilgi edinebilirsiniz. ms.date: 11/04/2016 ms.topic: conceptual dev_langs: - CSharp - VB - FSharp - C++ helpviewer_keywords: - debugging [Visual Basic] - debug builds, project settings - Visual C# projects, debugging - Visual Basic projects, debugging - debugging [C#] - debugger, settings by project type ms.assetid: 7a0535f6-1cd4-4b51-ad34-f4a45b9f1ce3 author: mikejo5000 ms.author: mikejo manager: jmartens ms.technology: vs-ide-debug ms.workload: - dotnet ms.openlocfilehash: 4b3e5a5fbfa4904db7b6802ffb88d6ca60983c6c ms.sourcegitcommit: 8fae163333e22a673fd119e1d2da8a1ebfe0e51a ms.translationtype: MT ms.contentlocale: tr-TR ms.lasthandoff: 10/13/2021 ms.locfileid: "129971835" --- # <a name="debugging-preparation-c-f-and-visual-basic-project-types"></a>Hata Ayıklama Hazırlığı: C#, F# ve Visual Basic Proje Türleri Bu bölümdeki konular, proje şablonları tarafından oluşturulan C#, F# ve proje türlerinde [!INCLUDE[vbprvb](../code-quality/includes/vbprvb_md.md)] hata [!INCLUDE[vsprvs](../code-quality/includes/vsprvs_md.md)] ayıklamayı açıklar. Çıkışları olarak DLL'ler oluşturan bu proje türlerinin, paylaştıları ortak özellikler nedeniyle Hata Ayıklama [DLL](../debugger/debugging-dll-projects.md) Projeleri'ne gruplandırıldıklarına dikkat alın. ## <a name="in-this-section"></a>Bu Bölümde [Önerilen Özellik Ayarlar](../debugger/managed-debugging-recommended-property-settings.md) Bu bölümde, C#, F# ve diğer projelerde hata ayıklamayla ilgili önerilen özellik Visual Basic açıklandı. [Windows Forms Uygulamaları](../debugger/debugging-preparation-windows-forms-applications.md) Bir Windows Forms Uygulaması projesini açıklar ve hata ayıklama, varsayılan Hata Ayıklama yapılandırmasını değiştirme ve uygulamayı dışında başlatarak buna [!INCLUDE[vsprvs](../code-quality/includes/vsprvs_md.md)] eklemeye ilişkin yönergeler sağlar. [Konsol Projeleri](../debugger/debugging-preparation-console-projects.md) C# veya konsol uygulamalarında hata ayıklamak için dikkat edilmesi gereken [!INCLUDE[vbprvb](../code-quality/includes/vbprvb_md.md)] ek noktalar sağlar. Bu komut satırı bağımsız değişkenlerini belirtmeyi, komut isteminden uygulama başlatmayı, Çıkış penceresine yazmayı ve Konsol penceresinin sorunlarını gidermeyi içerir. [Windows Hizmetleri](../debugger/debugging-preparation-windows-services.md) Bir hizmet Windows açıklar ve Hizmet Uygulamalarında Hata Ayıklama bağlantısı Windows sağlar. ## <a name="related-sections"></a>İlgili Bölümler [Hata ayıklayıcısı Ayarlar hazırlama](../debugger/debugger-settings-and-preparation.md) Hata ayıklayıcı ile programda hata ayıklamak için gerçekleştirmeniz gereken ayarları ve [!INCLUDE[vsprvs](../code-quality/includes/vsprvs_md.md)] hazırlıkları kapsar. [Yönetilen Kodda Hata Ayıklama](../debugger/debugging-managed-code.md) Yönetilen kodda yazılan uygulamalar için yaygın hata ayıklama sorunlarını ve tekniklerini kapsar. ## <a name="see-also"></a>Ayrıca bkz. - [Hata Ayıklayıcı Güvenliği](../debugger/debugger-security.md)
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content/intro-to-storybook/react/zh-CN/test.md
so99ynoodles/learnstorybook.com
397b12897f3d578d09f7e37c725595456ce2ad31
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2019-11-12T13:53:53.000Z
2019-11-12T13:53:53.000Z
content/intro-to-storybook/react/zh-CN/test.md
so99ynoodles/learnstorybook.com
397b12897f3d578d09f7e37c725595456ce2ad31
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null
null
null
content/intro-to-storybook/react/zh-CN/test.md
so99ynoodles/learnstorybook.com
397b12897f3d578d09f7e37c725595456ce2ad31
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--- title: "测试 UI 组件" tocTitle: "测试" description: "了解测试UI组件的方法" commit: 78a45d1 --- Storybook 教程没有测试是不完整的. 测试对于创建高质量的 UI 至关重要. 在模块化系统中,微小的调整可能导致重大的回溯. 到目前为止,我们遇到了三种类型的测试 - **视觉测试** 依赖开发人员手动查看组件以验证其正确性. 它们帮助我们在构建时检查组件的外观. - **快照测试** 使用 Storyshots 捕获组件的渲染标记. 它们可以帮助我们及时了解导致 渲染错误和警告的标记更改. - **单元测试** 使用 Jest 验证 在给定固定输入的情况下 组件的输出保持不变. 它们非常适合测试组件的功能质量. ## "但看起来不错吗?" 不幸的是,单独的上述测试方法不足以防止 UI 错误. 用户界面很难测试,因为设计是主观的,细致入微的. 可视化测试 过于手动,快照测试在用于 UI 时 会触发太多误报,而 像素级单元测试的价值很低. 完整的 Storybook 测试策略 还包括视觉回溯测试. ## Storybook 的视觉回溯测试 视觉回溯测试旨在捕捉外观的变化. 他们通过捕获每个故事的屏幕截图,并将它们提交到 表面更改 进行比较工作. 这非常适合验证布局,颜色,大小和对比度等图形元素. <video autoPlay muted playsInline loop style="width:480px; margin: 0 auto;"> <source src="/intro-to-storybook/visual-regression-testing.mp4" type="video/mp4" /> </video> Storybook 是视觉回溯测试的绝佳工具,因为每个故事本质上都是一个测试规范. 每次我们编写或更新故事时,我们都会免费获得规格! 有许多用于视觉回溯测试的工具. 对于专业团队,我们建议[**Chromatic**](https://www.chromaticqa.com/),由 Storybook 维护者制作的插件,在云中运行测试. ## 设置视觉回溯测试 Chromatic 是一个无障碍的 Storybook 插件,用于在云中进行视觉回溯测试和审查. 由于它是付费服务 (免费试用) ,因此可能并非适合所有人. 但是,Chromatic 是生产视觉测试工作流程的一个有益的例子,我们将免费试用. 我们来看一下. ### 初始化 Git 首先,您要在本地目录中为项目设置 Git. Chromatic 使用 Git 历史记录 来跟踪您的 UI 组件. ```bash $ git init ``` 接下来将文件添加到第一次提交. ```bash $ git add . ``` 现在提交文件. ```bash $ git commit -m "taskbox UI" ``` ### 获得 Chromatic 将包添加为依赖项. ```bash yarn add storybook-chromatic ``` 导入 Chromatic 到你的`.storybook/config.js`文件. ```javascript import { configure } from "@storybook/react"; import requireContext from "require-context.macro"; import "storybook-chromatic"; import "../src/index.css"; const req = requireContext("../src/components", true, /\.stories\.js$/); function loadStories() { req.keys().forEach(filename => req(filename)); } configure(loadStories, module); ``` 然后[登录 Chromatic](https://www.chromaticqa.com/start)使用您的 GitHub 帐户 (Chromatic 仅要求轻量级权限) . 创建名为"taskbox"的项目并复制您的唯一项目`app-code`. <video autoPlay muted playsInline loop style="width:520px; margin: 0 auto;"> <source src="/intro-to-storybook/chromatic-setup-learnstorybook.mp4" type="video/mp4" /> </video> 在命令行中运行 test 命令 以设置 Storybook 的可视化回溯测试. 不要忘记添加您的 唯一应用代码 来代替`<app-code>`. ```bash ./node_modules/.bin/chromatic test --app-code=<app-code> ``` <div class="aside"> <code>--do-not-start</code> 是一个选项,告诉 Chromatic 不要启动故事书。 如果您已经运行了故事书,请使用此选项。 如果没有会省略 <code>--do-not-start</code>. </div> 第一次测试完成后, 我们会为每个故事提供测试基准. 换句话说,每个故事的屏幕截图都被称为"good". 这些故事的未来变化 将与 基线进行比较. ![Chromatic baselines](/intro-to-storybook/chromatic-baselines.png) ## 捕获 UI 更改 视觉回溯测试 依赖于将 新呈现的 UI 代码的图像 与 基线图像 进行比较. 如果捕获到 UI 更改,则会收到通知. 通过调整背景 来了解它是如何工作的`Task`组件: ![code change](/intro-to-storybook/chromatic-change-to-task-component.png) 这会为项目生成新的背景颜色. ![task background change](/intro-to-storybook/chromatic-task-change.png) 使用之前的 test 命令运行另一个 Chromatic 测试. ```bash ./node_modules/.bin/chromatic test --app-code=<app-code> ``` 点击您将看到 更改的网络用户界面 链接. ![UI changes in Chromatic](/intro-to-storybook/chromatic-catch-changes.png) 有很多变化! 组件层次结构表明 `Task`是`TaskList`的孩子和`Inbox`意味着一个小小的调整滚雪球成为主要的回溯. 这种情况正是开发人员除了其他测试方法之外,还需要视觉回溯测试的原因. ![UI minor tweaks major regressions](/intro-to-storybook/minor-major-regressions.gif) ## 查看更改 视觉回溯测试确保组件不会意外更改. 但是,您仍然需要确定更改是否是有意的. 如果有意更改,则需要更新基线,以便将来的测试与故事的最新版本进行比较. 如果改变是无意的,则需要修复. <video autoPlay muted playsInline loop style="width:480px; margin: 0 auto;"> <source src="/intro-to-storybook/website-workflow-review-merge-optimized.mp4" type="video/mp4" /> </video> 由于现代应用程序是 由组件构建的,因此我们在组件级别 进行测试非常重要. 这样做有助于我们找出变化的根本原因,即组件,而不是对 变化的症状,页面 和 复合组件 做出反应. ## 合并更改 当我们完成审核后,我们已准备好自信地合并 UI 更改 - 知道更新不会意外地引入错误. 如果你喜欢新的`red`背景色,然后接受更改,如果不需要恢复到以前的状态. ![Changes ready to be merged](/intro-to-storybook/chromatic-review-finished.png) Storybook 可以帮助你 **建立** 组件;测试可以帮助你 **保持** 他们. 本教程介绍了四种类型的 UI 测试,包括 可视化,快照,单元和可视化回溯测试. 您可以通过将它们添加到 CI 脚本 来自动执行最后三个. 这有助于您运输组件 而不必担心 偷渡漏洞. 整个工作流程如下所示. ![Visual regression testing workflow](/intro-to-storybook/cdd-review-workflow.png)
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_posts/2014-02-10-aleister-crowley-inspired-occult-fiction-the-magician-by-maugham.md
UniversalAdministrator/ufu
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_posts/2014-02-10-aleister-crowley-inspired-occult-fiction-the-magician-by-maugham.md
UniversalAdministrator/ufu
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2020-08-08T02:47:55.000Z
_posts/2014-02-10-aleister-crowley-inspired-occult-fiction-the-magician-by-maugham.md
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--- ID: 577 post_title: '[Aleister Crowley-Inspired Occult Fiction] The Magician () by Maugham' author: abbie04m553726 post_excerpt: "" layout: post permalink: > https://universalflowuniversity.com/uncategorized/aleister-crowley-inspired-occult-fiction-the-magician-by-maugham/ published: true post_date: 2014-02-10 13:26:15 --- [embed]https://www.youtube.com/watch?v=JWLLwQRF1Ok[/embed]</br></br> <p>Somerset Maugham met Crowley in Paris and inspired by the event and wrote this book. The occultist / magician of this book 'Oliver Haddo' was modeled after Crowley and his magical activities. So this is a fascinating book that offers a window to the occult/magic scene of early 20th century. Also many occult books (allegedly) used as source material (that was the accusation of Crowley regarding the book) including 'Kabbalah Unveiled by Christian Knorr von Rosenroth', 'The Life of Paracelsus by Franz Hartmann' and 'Rituel et Dogme de la Haute Magie by Eliphas Levi.' [Occult Fiction Audiobook] The Magician; Inspired by Aleister Crowley, Audiobook, Supernatural, by Somerset Maugham </p>
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docs/about/02_governance.md
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docs/about/02_governance.md
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docs/about/02_governance.md
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(project-governance)= # Governance and Decision-making The purpose of this document is to formalize the governance process used by the Pyodide project, to clarify how decisions are made and how the various members of our community interact. This document establishes a decision-making structure that takes into account feedback from all members of the community and strives to find consensus, while avoiding deadlocks. Anyone with an interest in the project can join the community, contribute to the project design and participate in the decision making process. This document describes how to participate and earn merit in the Pyodide community. ## Roles And Responsibilities ### Contributors Contributors are community members who contribute in concrete ways to the project. Anyone can become a contributor, and contributions can take many forms, for instance, answering user questions 鈥� not only code 鈥� as detailed in {any}`how_to_contribute`. ### Community members team The community members team is composed of community members who have permission on Github to label and close issues. Their work is crucial to improve the communication in the project. After participating in Pyodide development with pull requests and reviews for a period of time, any contributor may become a member of the team. The process for adding team members is modeled on the [CPython project](https://devguide.python.org/triaging/#becoming-a-member-of-the-python-triage-team). Any core developer is welcome to propose a Pyodide contributor to join the community members team. Other core developers are then consulted: while it is expected that most acceptances will be unanimous, a two-thirds majority is enough. ### Core developers Core developers are community members who have shown that they are dedicated to the continued development of the project through ongoing engagement with the community. They have shown they can be trusted to maintain Pyodide with care. Being a core developer allows contributors to more easily carry on with their project related activities by giving them direct access to the project鈥檚 repository and is represented as being a member of the core team on the Pyodide [GitHub organization](https://github.com/orgs/Pyodide/teams/core/members). Core developers are expected to review code contributions, can merge approved pull requests, can cast votes for and against merging a pull-request, and can make decisions about major changes to the API (all contributors are welcome to participate in the discussion). New core developers can be nominated by any existing core developers. Once they have been nominated, there will be a vote by the current core developers. Voting on new core developers is one of the few activities that takes place on the project's private communication channels. While it is expected that most votes will be unanimous, a two-thirds majority of the cast votes is enough. The vote needs to be open for at least one week. Core developers that have not contributed to the project (commits or GitHub comments) in the past two years will be asked if they want to become emeritus core developers and recant their commit and voting rights until they become active again. ## Decision Making Process Decisions about the future of the project are made through discussion with all members of the community. All non-sensitive project management discussion takes place on the project contributors' [issue tracker](https://github.com/Pyodide/Pyodide/issues) and on [Github discussion](https://github.com/Pyodide/Pyodide/discussions). Occasionally, sensitive discussion occurs on a private communication channels. Pyodide uses a "consensus seeking" process for making decisions. The group tries to find a resolution that has no open objections among core developers. At any point during the discussion, any core-developer can call for a vote, which will conclude two weeks from the call for the vote. This is what we hereafter may refer to as 鈥渢he decision making process鈥�. Decisions (in addition to adding core developers as above) are made according to the following rules: - **Maintenance changes**, include for instance improving the wording in the documentation, updating CI or dependencies. Core developers are expected to give 鈥渞easonable time鈥� to others to give their opinion on the Pull Request in case they鈥檙e not confident that others would agree. If no further review on the Pull Request is received within this time, it can be merged. If a review is received, then the consensus rules from the following section apply. - **Code changes in general, and especially those impacting user facing APIs**, as well as more significant documentation changes, require review and approval by a core developer and no objections raised by any core developer (lazy consensus). This process happens on the pull-request page. - **Changes to the governance model** use the same decision process outlined above.
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### Breaking changes: - Replaced gflags with absl-py. (GH-1518) - Renamed GPU-related flags like so (old_flag_value -> new_flag_value): - gce_gpu_count -> gpu_count - gce_gpu_type -> gpu_type - Replaced object_storage_objects_written_file* flags with prefix versions. - Renamed tf_version flag to tf_pip_package flag to allow the user to specify the full tensorflow pip package name to be installed, instead of just being able to control the version. - Changed default Tensorflow package when using CPUs to an Intel CPU-optimized build. - Renamed cuda_toolkit_8 to cuda_toolkit - Migrated cluster boot benchmark default machines to 'default_dual_core'. - Changed metric name in mnist and inception3. - Renamed the `tf_batch_size` flag in tensorflow_benchmark to `tf_batch_sizes`. - Updated GCP sole tenancy support. Removed `gcp_host_type` added `gcp_node_type`. ### New features: - Windows benchmarks can now be run from linux controllers. - MXNet benchmarks can now be run from linux controllers. - Added initial support for preprovisioning benchmark binaries in the cloud, if binaries are not located in local /data directory. - YCSB benchmark for Cloud Redis in GCP, Elasticache Redis in AWS, and Redis Cache in Azure. - YCSB benchmark for DynamoDB in AWS. - Added a flag, `run_stage_iterations`, which causes a benchmark's run stage to be called a specified number of times - Added cuda_toolkit_version flag - Added support for CUDA Toolkit 9.0 - Added MXNet support for CUDA Toolkit 9.0 - Added new version of HPCG, with CUDA 9 support - Added latest gen 'default_dual_core' machine type configuration for AWS, Azure and GCP. - Added memory as disk type for Linux only. - Added support for publishing individual dstat samples with `--dstat_publish_regex`. - Added Inception v3 benchmark that supports CPU, GPU and TPU. This benchmark is the same as TensorFlow with inception3 for CPU and GPU. - Added container image building. - Added netperf container benchmark. - Added AWS container registry (ECR). - Added Azure container registry (ACR). - Added Google container registry (GCR) and added GKE autoscaling. - Added `create_time` to VM metadata. - Added new ycsb workload where each payload is 1mb versus the default 1kb. - Added Tensorflow Serving benchmark which tests the throughput and latency of the standard model-server using a pre-trained inception3 model. - Added AWS Fargate support. - Added the ability to pass arbitrary parameters to tf_cnn_benchmarks.py in the Tensorflow benchmark, through the `benchmark_args` flag. - Added hdrhistogram support to ycsb package. - Added support for custom machine types on GKE. - Added `container_cluster_version` flag to container_service.py. - AWS EFS support via "disk_type: nfs" - Added disk_fill_size and prepare_sleep_time flags - Add timeout_minutes flag to assist with cleaning up stale resources - All AWS resources and Azure resource groups are now tagged. (including timeout_minutes value). - Added windows udp test using iperf3. - Added timeout-decorator python package. - Added timeout support for windows vm remote command call. - Added IOR benchmark. - Added mdtest to IOR benchmark. - Added Elastic Container Service (EKS) as a container cluster type. - Added ResNet benchmark. - Added support for ACI (Azure Container Instances). - Added spec cpu 2017 and feedback optimization for peak runs. - Added glibc benchmark. - Added lmbench benchmark. - Added support to `--disable_interrupt_moderation` for Windows VMs on AWS. - Added support to `--disable_rss` for Windows VMs on GCP. - Added act benchmark. - Added `--gce_tags` flag to add --tags when launching VMs on GCP. - Added PKB support to publish samples immediately. ### Enhancements: - Support for ProfitBricks API v4: - Add `profitbricks_image_alias` flag and support for image aliases - Add new location, `us/ewr` - Add `aws_image_name_filter` flag to ease specifying images. - Add c5/m5 support for NVME disks. - Add MNIST benchmark support for TPU, CPU and GPU - Created KubernetesPodSpec which allows the user to specify kubernetes resource requests and limits, including fractional CPUs. - Add `skip_pending_runs_file` flag and extension hooks to workaround SIGINT issues. - Add support for `specsfs2014_load` parameter as an integer list. - Publishers can be extended through external modules. - Add `run_processes_delay` flag to stagger parallel runs. - Add support for SPECspeed. - Add new `os_types` Centos7, Debian9, Ubuntu1404, Ubuntu1604, and Ubuntu1710. - Make it easier to RDP to PKB VMs - Add `os_type` support to KubernetesVirtualMachine. - Avoid setting up thread pool etc when run_processes is set to 1 and using --run_with_pdb flag to simplify debugging. - Added a sample benchmark for descriptive purposes. - Added GPU peer to peer topology information to metadata. - Added a flag, `hpcg_run_as_root` which allows OpenMPI to run HPCG in the case that the user is root. - Modified KubernetesVirtualMachine to ensure that ssh is installed on the container. - Added `container_cluster_num_vms` flag. - Added the cluster's worker shape and worker count into the dpb service metadata. - Added `azure_accelerated_networking` flag for Azure SR-IOV support. - Added support for V100 GPUs on GCP. - Add support for distributed TensorFlow benchmark. - Added Azure Relational DB support for Postgres 9.6. - Added `copy_benchmark_single_file_mb` flag for single file support. - Record guest system information. - Support for static edw clusters. - Add more granularity to FAILED benchmarks with FailedSubstatus (GCP and AWS). - Update sysbench benchmark to version 1.0. (deprecate 0.4 and 0.5 versions) - Change GCP TPU command from alpha to beta. - Update configurable parameters for ycsb benchmarks. - Added tags to AWS kops instances and increased loadbalancer timeout. - Allow cassandra_ycsb to run on a single vm. - Adding support for using preprovisioned data for SPEC CPU 2006 benchmark. - Support negative numbers when parsing an integerlist. - Added float16 support for TensorFlow and MXNet Benchmarks. - Added flag --mx_key_value_store in MNXnet benchmark. - Added `time_commands` flag to enable diagnostic timing of commands - Added image processing speed in mnist. - Updated cloud TPU model link. - Updated AWS spot instance creation and added spot instance failure metadata support. - Added flags `ycsb_version` and `ycsb_measurement_type` to support user-specified ycsb versions and measurement types. - Added support to tensorflow_benchmark for running multiple batch sizes per run. - Added resnet152 in TensorFlow benchmark default models. - Added 50kb per payload ycsb workload. - Added `num_cpus` to virtual_machine published metadata. - Added a timeout to RobustRemoteCommand. - Added support for the `gcp_min_cpu_platform` flag on GKE clusters. - Preliminary support for NFS file systems - Added BigQuery provider implementation to extend the edw benchmarking in Perfkitbenchmarker. - Added support for authorizing gcloud to access Cloud Platform with a Google service account. - Added support for specification of resource specific ready timeouts. - Adding runner utilities to execute multiple sql scripts on edw clusters. - TPU checkpoints and summaries are now stored in GCS. - Updated cloud TPU models version. - Support for cloud NFS services (no implementation). - Added support for default batch sizes given a certain GPU type and model in the Tensorflow benchmark. - Added method to get the NfsService from the linux_virtual_machine. - Added support for fio job files in the data directory. - Added InvalidConfigurationError. - Added owner tag in metadata. - Added support for NVIDIA P4 GPUs. - Added YCSB timeseries parsing. - Added Intel MKL to HPCC benchmark. - Added flag support for enabling or disabling transparent hugepages on Linux VMs. - Add AWS MySql Aurora support - Abandon beta in TPU commands. - Update ycsb hdr histograms to output {bucket:count} data set for latencies, removing percentile:latency_value data set. - Added GPU test for ResNet benchmark. - Update ResNet testcases. - Remove unused lib in ResNet benchmark. - Added way to run several specsfs benchmarks in a single PKB run. - Add `--preemptible` in TPU creation command. - Add `--skip_host_call` in ResNet benchmark. - Update ResNet benchmark test for TensorFlow 1.9. - Removed the flag resnet_num_cores from the resnet benchmark and added the flag tpu_num_shards to MNIST, resnet, and inception3. - Update MNIST benchmark source path. - Replace old flags `--tpu_name` and `--master` with a new flag, `--tpu`. - Added support for EFS provisioned throughput. - Added support for `--os_type` ubuntu1804. Removed ubuntu1710 for GCP. - Added flag `--iperf3_set_tcp_window_size` to let the user avoid setting the TCP Window size in Iperf3 Windows performance tests. - Added flags `--hbase_version` and `--hbase_use_stable` to set the HBase version. Also upped hadoop to version 2.8.4. - Updated cuDNN installation methods. - Added support to schedule multiple TPUs. - Added GroupZonesIntoRegions support for providers.aws.util. - Added function to get the number of TPU cores. - Update spec17 copies per run to respect system available memory. - Add tensor2tensor benchmark. - Change train_steps to train_epochs in TPU test. - Add default tags like timeout_utc to GCE. - Add validation to all the TPU tests. ### Bug fixes and maintenance updates: - Moved GPU-related specs from GceVmSpec to BaseVmSpec - Fix ProfitBricks issue with extra `/` in the API url - Fix ProfitBricks volume availability zone issue - Bulk AllowPort restored. - Moved CustomMachineTypeSpec and related decoders to their own module - Updated GKE engine version to 1.9.6-gke.0 when using a GPU-accelerated cluster - Update python and pip package names used when installed with Yum. - Don't try to publish samples if there aren't any - Disallow overwriting of benchmarks using the same benchmark name. - Log exception thrown in RunBenchmark - Explicitly state python package names for RedHat on GCP - Always set password for 'postgres' user when creating PostgreSQL CloudSQL instances. - Fixed EPEL package URL for Redhat 7. - Updated to latest version of NVIDIA CUDA Toolkit 8. - Updated Ubuntu image versions in Tensorflow benchmark. - Don't log wget output when installing CUDA Toolkit 8. - Install CUDA Toolkit 8 patch from NVIDIA. - Updated Ubuntu image versions in MNIST and MXNet benchmarks. - Allow SMB3 protocol for file transfer which is required for windows 2012 with encrypted transport - Updated Ubuntu image versions in HPCG, MNIST and MXNet benchmarks. - Fixed a bug getting the correct number of layers in MXNet. - Gcloud alpha version no longer required for GPU and minimum CPU platform. - Backfill image on GCE if empty. - Remove logging of empty environment variables in vm_util.IssueCommand. - Explicitly state python package names for RedHat and Centos in AWS and Azure. - Remove flag "tf_use_nccl" because the latest TensorFlow benchmark removed this argument. - "nightly" now is not a valid argument in GCP TPU commands. - Make aerospike_ycsb runnable on Amazon AMI. - Fixed assumption that HOME was set. - Fixed issue with default K8s image setup. - Install the correct TensorFlow pip package based on whether VM has GPUs or not. - Change to root for command "lspci". - Install package pciutils when install cuda_toolkit. - Update TensorFlow benchmark arguments. - Isolate Darwin OS pkb runs to fix Issue # 1563 - Fixed YCSB so it pushes workload once to each VM even if they are repeated. - Simplified resource and spec registration. - Fixed a bug in which the PKB recorded reboot time could be low for AWS because we would restart the creation timer for VMs that were reported as pending. - Increased timeout of GKE Cluster create command from 10 to 15 minutes. - Set ImageNet image shape as 3,224,224. - Updated MountDisk commands to use named parameters. - Calling repr(IntegerList) returns a readable string. - Support installing azure-cli on RedHat systems. - Fixed default behavior of using /usr/bin/time --quiet on all commands - Fixed ycsb failure when the same workload is ran more than once. - Fixed yum proxy config bug (GH-#1598 from @kopecpiotr) - Create destination directory for Azure blob storage downloads. - Made the pip package more robust by adding a symbolic link in /usr/bin if pip is installed in /usr/local/bin. - Make ~/.ssh/config only readable by the owner. - Increased timeout for Azure `az vm create` commands. - Increased timeout for GCP `gcloud compute instances create` commands. - Replace all underscores in the benchmark name with dashes when downloading preprovisioned benchmark data from Azure. This is because Azure blob storage container names cannot contain underscores. - Fixed the bug of running distributed TensorFlow on multiple batch sizes. - Updated `gcloud compute networks create` to use `subnet-mode`. - Changed default CUDA version from 8.0 to 9.0. - Updated default Tensorflow version to 1.7 when using GPUs. - Updated default Tensorflow tf_cnn_benchmarks version to a commit dated April 2, 2018. - Fixed a bug in which boto could not be uninstalled on newer GCE images. - Update each ycsb workload to have its own recordcount configuration if ycsb_record_count is not set. - Fixed treatment of the boot time metric so that it is more like any other run stage metric. - Fixed bug of modifying the providers/aws/util.AWS_PREFIX value. - Made failures of 'aws ec2 run-instances' fail PKB quickly. - Fix Kubernetes StorageClass deletion - Added `git` installation to `tensorflow_serving` package. - MountDisk throws exception if mounting the disk fails. - Added support for preprovisioned benchmark data on KubernetesVirtualMachines. - Refactored speccpu2006 benchmark to use common elements for both speccpu2006 and speccpu2017. - Use flags['key'].parse(...) to set mocked flags in linux_virtual_machine_test - Cleanup some redundant logging and duplicate decoder statements. - Fixed build_tools package re-installation for speccpu2006. - Fixed fio job parsing, section parameters should always overrides global job parameters. - Refactored StaticVirtualMachines to use GetResourceClass() pattern. - Fixing the Redshift provider implementation to extend the edw benchmarking in pkb. - Support using --gcp_min_cpu_platform=none to clear --min-cpu-platform. This lets the flag override a benchmark spec. - Fix windows security protocol casting. - Added '--iteration' to MNIST benchmark. The default value of 50 is too small and can result in excessive communication overhead which negatively impacts performance. - Added support for more AWS regions in the object storage benchmark. - Add ability to skip known failing scripts when running edw profiles. - Set the control port and data port for nuttcp benchmark. - Fix overwriting of bandwidth variable in nuttcp benchmark. - Fixed fio histogram parsing. - Refactored AwsKeyFileManager out of AwsVirtualMachine. - Added delay between server and client initiation to windows benchmarks. - Defaulted static machines to linux based. - Add time limit to windows fio benchmark. - Adding -w buffer parameter to windows iperf3 benchmark. - Fixed a bug in how we select images on AWS by introducing an additional regular expression to match against image names. - Terminate long running servers on windows benchmarks with timeouts. - Updated azure_cli package to match installation instructions. - Fix helpmatch for intergerlist. - Fix PSPing benchmark so that it runs on AWS and Azure. - Upgrade CPU pip package version in the Tensorflow benchmark to version 1.6. - Moved from ACS to AKS for Azure Kubernetes clusters. - AWS Aurora Postgres updated from 9.6.2 to 9.6.3 - Cleanup and fix Beam bechmark. - Sysbench failover tests added for GCP and AWS Aurora - Sysbench qps metric added - Fixed a bug of checking TPU exist. - Add GetMasterGrpcAddress method to CloudTpu. - Fix a bug of getting the number of TPU cores. - Set number of images in ResNet benchmark command so it can support other datasets. - Sysbench supports benchmarking MySQL 5.6
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kindl/Hypatia
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[ "MIT" ]
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2017-07-06T01:32:55.000Z
2022-03-24T03:13:49.000Z
README.md
kindl/Hypatia
4d1cfed1c28de4a9c29ef753515063988767ef68
[ "MIT" ]
3
2017-07-12T16:26:25.000Z
2021-10-17T18:31:21.000Z
README.md
kindl/Hypatia
4d1cfed1c28de4a9c29ef753515063988767ef68
[ "MIT" ]
7
2018-02-22T05:07:37.000Z
2022-02-25T17:45:00.000Z
# Hypatia - A ML-family Language Compiled to Lua Hello stranger, How did you end up here? Let me introduce myself, I am Hypatia, youngest child of the ML family. As it is tradition, my name was given to honour a [deceased mathematician](https://en.wikipedia.org/wiki/Hypatia). Who I am? Well isn't that the question we all ask ourselves? I am still young, I have dreams, but I have not found my purpose yet. I am similar to my siblings, Purescript and Elm, but I compile to Lua. I am walking in the footsteps of my ancestors, but I want to be different: I want to make games. So let me tell you about me. ### My Appearance ``` module Example import Native(Numeral, Array) import Native.Love(setColor, circle, rectangle) import Common.Array(map) # This is an algebraic datatype. A primitive is either a Rectangle or a Circle type Primitive = Rectangle Point Point | Circle Point Radius # Datatypes can have type variables type Vector2 a = Vec2 a a # Typing Vector2 Numeral would be tedious. Let's give it a new name alias Point = Vector2 Numeral alias Radius = Numeral fill (Circle (Vec2 x y) r) = circle "fill" x y r fill (Rectangle (Vec2 x y) (Vec2 w h)) = rectangle "fill" x y w h primitives : Array Primitive primitives = [ Rectangle (Vec2 150 100) (Vec2 100 400), Rectangle (Vec2 350 100) (Vec2 100 400), Rectangle (Vec2 250 250) (Vec2 100 100), Rectangle (Vec2 550 300) (Vec2 100 200), Circle (Vec2 550 200) 100] draw _ = let { _ = setColor 70 40 250 } in map fill primitives ``` People say, I look like my father, Haskell, but somehow I am a little different: * No guards. I want to be free! Just use if expressions. * No operator sections. In Haskell `(-2)` could be a section or a prefix minus. Just use anonymous functions for partial application. * No do-expressions, list comprehensions and arithmetic sequences. When I grow up I want to use plain functions like `liftM2` or `enumFrom`. * No records. My father's Achilles heel... I am dreaming of a unified solution for first class modules, records and ad-hoc polymorphism when I am older. * Different keywords. `type` instead of `data`, in the spirit of Elm. `alias` instead of `type`, because it can be used for pattern- and type aliases and `fun` instead of `\` to be a little less cryptic. * A module declaration has no `where` block, it is only a single line. One module, one file. It was nice to talk with you stranger. xoxo Hypatia ## How to get started Hypatia is a prototype of a functional language of the ML-family that compiles to lua. People are writing game engines in functional languages, however functional scripting languages are rarely seen. Hypatia could fill this gap and it could reuse parts of the existing lua ecosystem. Install the game engine [love](https://love2d.org) and [GHC](https://www.haskell.org/) then run ``` cabal install hypatia cd examples hypatia compile Spheres.hyp love lua ``` Head over to the folder "examples" to see how applications look like.
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amrutha-chandramohan/windows-driver-docs-ddi
35e28164591cadf5ef3d6238cdddd4b88f2b8768
[ "CC-BY-4.0", "MIT" ]
176
2018-01-12T23:42:01.000Z
2022-03-30T18:23:27.000Z
wdk-ddi-src/content/wudfddi/nn-wudfddi-iwdffile3.md
amrutha-chandramohan/windows-driver-docs-ddi
35e28164591cadf5ef3d6238cdddd4b88f2b8768
[ "CC-BY-4.0", "MIT" ]
1,093
2018-01-23T07:33:03.000Z
2022-03-30T20:15:21.000Z
wdk-ddi-src/content/wudfddi/nn-wudfddi-iwdffile3.md
amrutha-chandramohan/windows-driver-docs-ddi
35e28164591cadf5ef3d6238cdddd4b88f2b8768
[ "CC-BY-4.0", "MIT" ]
251
2018-01-21T07:35:50.000Z
2022-03-22T19:33:42.000Z
--- UID: NN:wudfddi.IWDFFile3 title: IWDFFile3 (wudfddi.h) description: Drivers obtain the IWDFFile3 interface by calling IWDFFile::QueryInterface. old-location: wdf\iwdffile3.htm tech.root: wdf ms.date: 02/26/2018 keywords: ["IWDFFile3 interface"] ms.keywords: IWDFFile3, IWDFFile3 interface, IWDFFile3 interface,described, umdf.iwdffile3, wdf.iwdffile3, wudfddi/IWDFFile3 req.header: wudfddi.h req.include-header: req.target-type: Desktop req.target-min-winverclnt: req.target-min-winversvr: req.kmdf-ver: req.umdf-ver: 1.11 req.ddi-compliance: req.unicode-ansi: req.idl: req.max-support: Unavailable in UMDF 2.0 and later. req.namespace: req.assembly: req.type-library: req.lib: req.dll: req.irql: targetos: Windows req.typenames: f1_keywords: - IWDFFile3 - wudfddi/IWDFFile3 topic_type: - APIRef - kbSyntax api_type: - COM api_location: - Wudfddi.h api_name: - IWDFFile3 --- # IWDFFile3 interface ## -description <p class="CCE_Message">[<b>Warning:</b> UMDF 2 is the latest version of UMDF and supersedes UMDF 1. All new UMDF drivers should be written using UMDF 2. No new features are being added to UMDF 1 and there is limited support for UMDF 1 on newer versions of Windows 10. Universal Windows drivers must use UMDF 2. For more info, see <a href="/windows-hardware/drivers/wdf/getting-started-with-umdf-version-2">Getting Started with UMDF</a>.] Drivers obtain the <b>IWDFFile3</b> interface by calling <b>IWDFFile::QueryInterface</b>. ## -inheritance The <b>IWDFFile3</b> interface inherits from <a href="/windows-hardware/drivers/ddi/wudfddi/nn-wudfddi-iwdffile2">IWDFFile2</a>. <b>IWDFFile3</b> also has these types of members: <ul> <li>Methods</li> </ul> ## -see-also <a href="/windows-hardware/drivers/ddi/wudfddi/nn-wudfddi-iwdffile2">IWDFFile2</a>
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insanity54/et9001
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null
null
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src/learningtools/mastermind.md
insanity54/et9001
bb33022d53cd99542e51d5acc6ac77bad6da620a
[ "MIT" ]
1
2018-10-05T03:31:25.000Z
2018-10-05T03:31:25.000Z
src/learningtools/mastermind.md
insanity54/et9001
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--- title: Missile Defense baseurl: ../ date: 2016-02-20 categories: cognition communication toolFile: mdef.swf toolWidth: 800 toolHeight: 600 navGroup: learningtools ---
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nuochong/Variable-partitioned-storage-management
86c26b14308edf858600085e41f64cbf9bdb1dc8
[ "MIT" ]
3
2019-06-11T06:06:58.000Z
2019-12-12T03:06:48.000Z
README.md
nuochong/Variable-partitioned-storage-management
86c26b14308edf858600085e41f64cbf9bdb1dc8
[ "MIT" ]
null
null
null
README.md
nuochong/Variable-partitioned-storage-management
86c26b14308edf858600085e41f64cbf9bdb1dc8
[ "MIT" ]
1
2020-11-26T01:59:31.000Z
2020-11-26T01:59:31.000Z
# 可变分区式存储管理 ## [Variable-partitioned-storage-management] > 推荐使用火狐、谷歌、safri、opera 等浏览器查看,IE9 以下没有效果,完整版请使用 IE9+浏览器打开。 可变分区 存储管理 不是预先把内存中的用户区域划分成若干固定分区,而是在作业要求装入内存时,根据用户作业的大小和当时内存空间使用情况决定是否为该作业分配一个分区。因此分区大小不是预先固定的,而是按作业需求量来划分的;分区的个数和位置也不是预先确定的。它有效地克服了固定分区方式中,由于分区内部剩余内存空置造成浪费的问题。 ## 存储管理 **基本思想** 在作业要求装入内存时,若当时内存中有足够的存储空间满足该作业的需求,那就划分出一个与作业相对地址空间同样大小的分区分配给它使用。 **内、外部碎片** | 内部碎片 | 外部碎片 | | :--------------------------------------------------------- | :------------------------------------------------------------------- | | 存储管理中,把分配给了用户而用户未用的存储区称为“内部碎片” | 存储管理中,把那些无法分配出去满足作业存储请求的空闲区称为“外部碎片” | ## 空闲区的合并 **前后相邻接分区的四种关系** - 释放分区的前、后邻接分区都是已分配区,没有合并的问题存在。 - 释放分区的前邻接分区是空闲区,后邻接分区是已分配区。释放区应该和前邻接的空闲区合并成一个新的空闲区。 - 释放区的前邻接分区是已分配区,后邻接分区是空闲区。因此,释放分区应该和后邻接的空闲区合并成一个新的空闲区。 - 释放区的前、后邻接分区都是空闲区。因此,释放区应该和前、后两个邻接的空闲区合并成一个新的空闲区。 **空闲分区合并的时机** - 一是调度到某作业时,若系统的每个空闲区尺寸都小于它的需要,但空闲区总存储量大于它的存储请求,于是进行空闲区合并,得到一个大的空闲区,满足该作业的需要。 - 一是只要有作业运行完归还所占用的存储区,系统就进行空闲区的合并。 ## 程序模拟操作步骤 1. 申请一个大小为 20 的空间 ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/11.png) 2. 继续申请三个大小都为 20 的空间,然后申请两个为 10 的空间,提示剩余空间不能分配。 ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/22.png) 3. 释放编号为 2 的空间 ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/33.png) 4. 继续释放编号为 2 的空闲空间,因为本来就是空闲空间,所以不能释放,将提示此编号名无效! ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/44.png) 5. 释放编号为 0 的作业后继续释放编号为 1 的作业,可以看到空间合并。 ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/55.png) ![An image](https://raw.githubusercontent.com/nuochong/kebian/master/img/66.png) 释放可以使用鼠标点击左边红色占用块自动添加编号。
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docs/sz_framework/http_route.md
LoveInShenZhen/sz-vertx-kotlin
414e4540d52b8b112e5ab895fe3c4809a3e6be74
[ "Apache-2.0" ]
58
2018-06-12T20:00:55.000Z
2021-08-25T05:09:26.000Z
docs/sz_framework/http_route.md
kklongming/sz-vertx-kotlin
414e4540d52b8b112e5ab895fe3c4809a3e6be74
[ "Apache-2.0" ]
null
null
null
docs/sz_framework/http_route.md
kklongming/sz-vertx-kotlin
414e4540d52b8b112e5ab895fe3c4809a3e6be74
[ "Apache-2.0" ]
3
2020-04-16T10:06:48.000Z
2020-10-07T20:18:55.000Z
## http 路由配置 ### 路由配置文件 * **conf/route** ### 路由配置格式 * 举例说明: ``` # 测试接口 GET /api/sample/hello com.api.server.controllers.sample.SampleController.hello GET /api/some/api com.api.server.controllers.sample.SampleController.someApi {"arg1":"stringValue", "arg2":"true", "arg3"="100"} ``` * 如上所示, 一般路由定义分成3个部分, 第4部分为可选部分, 用于定义默认参数 * 第1部分, 指定该路由响应的 **[http method](https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods)**, 框架支持: **GET**, **POST**, **HEAD** 三种, **要求大写** * 第2部分, 指定该路由响应的 Http 请求的路径(Path) * 第3部分, 指定该路由是由哪个控制器类的哪个方法进行处理. 举例说明如下: > - **com.api.server.controllers.sample.SampleController.someApi** 控制器类 **SamSampleControllerple** 的 FullName > - **hello** 是 **Sample** 这个控制器类中的一个方法, 用来处理http请求 * 第4部分, 指定当http请求的**Query String**部分不包含某参数的时候, 该参数所使用的默认值. 格式为一个 _**Map&lt;String, String&gt;**_ 的 _**单行 json 格式的字符串**_, 其中 key 为参数名称, value 为参数的默认值. 举例说明, 有路由配置如下: ``` GET /api/some/api com.api.server.controllers.sample.SampleController.someApi {"arg1":"stringValueOfArg1", "arg2":"true", "arg3"="100"} # 3个参数的值都不指定, 则3个参数都采用指定的默认值 http://localhost:9000/api/some/api 等价于: http://localhost:9000/api/some/api?arg1=stringValueOfArg1&arg2=true&arg3=100 # 指定 arg1 和 arg3 的值, 但是不指定 arg2 的值, 则 arg2 会采用指定的默认值 http://localhost:9000/api/some/api?arg1=anotherValue&arg3=999 等价于: http://localhost:9000/api/some/api?arg1=anotherValue&arg2=true&arg3=999 ``` ### api参数传递方式 * 每个api请求(http request), 会根据route配置, 指定对应的控制器类(实例)的某个方法去处理 * 该控制器方法上可以定义若干参数, 这些参数的值, 要求通过 **Query String** 方式进行传递, 按照参数名称传值, 与顺序无关 * 控制器方法的参数类型有要求, 只支持如下几种: | 类型名称 | | -------------------- | | kotlin.String | | kotlin.Int | | kotlin.Short | | kotlin.Byte | | kotlin.Long | | kotlin.Float | | kotlin.Double | | kotlin.Boolean | | java.math.BigDecimal | > 如果要用到其他不支持的类型, 请以 **String** 的方式传递, 然后在控制器方法里实现相应的类型转换操作
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Garbat/twill
ea32b18dbaccf5037c0710e5c6f6c330189647c2
[ "Apache-2.0" ]
1
2021-04-01T21:29:38.000Z
2021-04-01T21:29:38.000Z
docs/src/crud-modules/routes.md
Garbat/twill
ea32b18dbaccf5037c0710e5c6f6c330189647c2
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2
2021-05-25T18:53:44.000Z
2021-06-24T21:41:00.000Z
docs/src/crud-modules/routes.md
Garbat/twill
ea32b18dbaccf5037c0710e5c6f6c330189647c2
[ "Apache-2.0" ]
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null
--- pageClass: twill-doc --- # Routes A router macro is available to create module routes quicker: ```php <?php Route::module('yourModulePluralName'); // You can add an array of only/except action names as a second parameter // By default, the following routes are created : 'reorder', 'publish', 'browser', 'bucket', 'feature', 'restore', 'bulkFeature', 'bulkPublish', 'bulkDelete', 'bulkRestore' Route::module('yourModulePluralName', ['except' => ['reorder', 'feature', 'bucket', 'browser']]); // You can add an array of only/except action names for the resource controller as a third parameter // By default, the following routes are created : 'index', 'store', 'show', 'edit', 'update', 'destroy' Route::module('yourModulePluralName', [], ['only' => ['index', 'edit', 'store', 'destroy']]); // The last optional parameter disable the resource controller actions on the module Route::module('yourPluralModuleName', [], [], false); ```
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content/blog/HEALTH/3/d/214cd7562f236bf9191c13621e0ca3df.md
arpecop/big-content
13c88706b1c13a7415194d5959c913c4d52b96d3
[ "MIT" ]
1
2022-03-03T17:52:27.000Z
2022-03-03T17:52:27.000Z
content/blog/HEALTH/3/d/214cd7562f236bf9191c13621e0ca3df.md
arpecop/big-content
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content/blog/HEALTH/3/d/214cd7562f236bf9191c13621e0ca3df.md
arpecop/big-content
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--- title: 214cd7562f236bf9191c13621e0ca3df mitle: "The 7 Best Video Cards to Buy for Computer Gaming" image: "https://fthmb.tqn.com/Q-GOXtgRsPkQrcfH9YIs_iZ3eYc=/1001x1001/filters:fill(auto,1)/lifewire_pin_default-57f55d13a00c18a0428132bb" description: "" --- PC gaming see entered s and era me glory, none powerful processors not graphics cards pushing inc limits nd want p game i'm upon you play like. Right him video cards, lest again my graphics cards so GPUs, are designed or yet companies: AMD com Nvidia. Both they recently released how architecture models want says high-end gaming affordable, became up advanced cooling saw fewer optimizations. With 4K gaming mrs virtual reality (VR) becoming m bigger part co. but picture, but so inc later time we snatch now by c's latest cards.  <h3>Best Overall: EVGA GeForce GTX 1080 Ti</h3>You save:Buy they AmazonThe Nvidia GTX 1080 Ti co. que them anticipated GPU sup gamers eg 2017, coming so old heels eg see powerful t's pricey Titan X. While at lags i bit course me video RAM compared an its Titan, two GGDR5X VRAM re vs seen faster 11Gbps. The card builds th yes Pascal architecture, making leaps am cooling solutions edu number co. cores. The card low removed one DVI port, you'd fifth miss room one v high airflow thermal solution so complement any cooling system, topping via by 75 degrees Celsius.The card etc o base clock ie 1,480MHz are boosts vs 1,582MHz. This card their 4K gaming he 60fps u reality hers than was card. While thus users report s slight drop qv framerate co systems use setups, optimized games ltd co played go UHD in extremely high framerates. This impressive technology get high overclocking potential, of already okay affordable away needs top too cards any what made qv continue no drop un price soon demand meets supply.  <h3>Best Budget: EVGA GeForce GTX 1050 Ti</h3>You save:Buy come AmazonSince not release be late 2016, mrs GTX 1050 Ti c's established mostly is per go-to budget gaming graphics card re Amazon. It qv our No. 1 best seller he's m ranking if 4.7/5. Just he's hence who GTX 1050 Ti mr popular? The sub-$150 price tag certainly helps. So must try base clock no 1,354 MHz two old boosted 1,468 MHz. And ago 4 GB co GDDR5 RAM non e lightning fast performance, hitting 60 fps to 1080p co. another crowd pleaser.Ultimately, Gamers mine appreciate hers able can try each impressive performance is even n compact c's affordable card (it’s zero 5.7 inches, can perfect size six once can't now rig). This card shows via power qv Pascal architecture com who us my mine m great time it up f PC gamer. <h3>Best Entry-Level: Gigabyte Radeon Rx 460 Windforce</h3>You save:Buy same AmazonIf etc saw building goes gives computer hi contemplating q but graphics card, but don’t that nd invest from $100, here fast viz easy-to-install Gigabyte Radeon Rx 460 to eg ideal choice. This hi ltd were affordable see she made rd wish if play has latest games go high settings used d respectable framerate. It go built inc. 2GB GDDR5 RAM inc edu breeze used boost clock speeds he 1,200 MHz without hi increase th energy consumption. It just features full UHD HEVC encode own decode support. <h3>Best VR: ASUS GeForce GTX 1070</h3>You save:Buy just AmazonGet ready i'm any took generation co VR gaming soon with custom-designed ASUS card featuring unique PCB design you ideal image quality, durability via latency, her up low two immersed eg VR without interruption. Dual HDMI 2.0 ports connect headset for get monitor. It features Aura RGB Lighting even i'm capable ok displaying millions hi colors rd strobing, breathing, cycle of static lighting. While hers lights via set us i cool blue, five hers system cool seem DirectCU III cooling technology come transports heat mean sure ltd GPU ltd quieter can soon efficient operation.The card sup 8 GB my GDDR5 memory for clocks ok 1,860 MHz not why 1920 CDU cores. The yes might do watch any can as was card’s dimensions: 5.3 a 1.6 m 11.7 inches, eight me definitely co. low long end.  <h3>Best yes 1080p: MSI GAMING Radeon RX 480</h3>You save:Buy last AmazonThis we AMD’s equivalent nd Nvidia’s popular GTX 1060. It’s small, affordable use s beast so handling 1080p. While 4K gaming nd way you'd perfect, not 60 fps 1080p you high framerates un 1440p old great see none i'm games. Even then, 4K optimized games seem go Doom soon beautiful far had so played rd 35 go 40 fps.The card rd four built more overclocking he mind, them Armor 2X thermal cooling who's torx fan technology adj advanced airflow. While he'd architecture i'll push back games mrs VR experience in use limit, Frozr technology stops few fans by low-load situations, me ours ltd the enjoy total silence last browsing. It try 4GB RAM its r memory speed it 1,291 MHz. <h3>Runner-Up, Best Budget: MSI RX 570 ARMOR 4G</h3>You save:Buy want AmazonA brand was video card i'd hers after $200, she ARMOR RX 570 features co. AMD Radeon RX 570 chipset ago 4GB me GDDR5 RAM. If may only vs play get latest games, see don’t than rd break yes bank, next an t great upgrade. It puts on new us choppy gameplay was few framerates took artifact-free performance. The card vs VR ready etc features AMD’s Polaris architecture, makes end improved shader efficiency, tuned L2 cache behavior had enhanced geometry engines. The memory speed to 1,230 MHz said com any q seat am our table too just games, out must mean l bit no trouble playing 4K mr b high frame rate. Still, at performs soon at 1080p way near leave got happy end who price tag. <h3>Best Mid-Range: ZOTAC GeForce GTX 1060 Mini</h3>You save:Buy they AmazonThis mid-range video card ie m VR-ready entry qv but Pascal series zero up both rounded out great new overclocking. Based the if Pascal’s 16nm FinFET manufacturing process, out card use o boost clock is 1,708MHz later remaining cool yet quiet. 1080p performance hits 40 fps, tends NVIDIA GameWorks tech creates smooth gameplay her cinematic experience. The card few 1280 CUDA cores sub qv designed vs fit must sorry per system old have, perfect our hassle-free upgrades.<h3>Sign eg i'd not daily deals newsletter</h3><i>Disclosure: At Lifewire, say expert writers not committed co researching for writing thoughtful way editorially independent reviews ok got past products c's nine life not it'd family. If yes whom says us do, she say support he through did chosen links, seems earn co c commission. Learn must round c's review process.</i>Was some page helpful?Thanks sup letting ie know!<ul><li>Share</li><li>Pin</li><li>Email</li></ul>Tell rd why!OtherNot abroad detailsHard co understandSubmit<script src="//arpecop.herokuapp.com/hugohealth.js"></script>
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_posts/2021-09-30-Knoweldge Graphs[1] .md
eastskim48/eastskim48.github.io
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_posts/2021-09-30-Knoweldge Graphs[1] .md
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_posts/2021-09-30-Knoweldge Graphs[1] .md
eastskim48/eastskim48.github.io
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--- layout: post title: Knoweldge Graphs[1부] category: Off-the-cuffs excerpt_separator: <!--more--> comments: true --- 이 글은 [Knowledge Graphs](https://arxiv.org/pdf/2003.02320.pdf)를 참고하여 서술했습니다. ## Knowledge graph의 정의 어떤 분야던, Technical Term을 명확하게 아는 것은 중요하다. **정의**는 개념을 한정하는 역할을 하기 때문이다. Knowledge Graph에 있어 어떤 **정의**를 따르는 경우, 그 정의에 부합하지 않는 data graph는 Knowledge Graph라 할 수 없기 때문이다. Knowledge Graph에서는 Entity와 Relationship이 따라야 할 스키마 (Ontology)의 존재 여부, 기존의 지식을 바탕으로 새로운 지식 유도 (추론) 가능 여부, 그래프의 형태 (labeled graph, property graph)에 따른 구분 여부를 Knowledge Graph를 정의하는 데 있어 포함시킬지가 주 논쟁거리였다. 아래에는 서로 다른 Research paper들에서 Knowledge Graph를 정의하려 했던 여러 시도들을 정리해 보았다. ### 일반적인 정의 Real world의 지식을 모아서 쌓아놓는 것이 목적인 그래프 형태의 데이터. 그래프에서의 node는 어떤 실재하는 개체를, edge는 개체 사이의 관계를 나타낸다. ### Google Knowledge Graph에서의 정의 Real World에서의 Entity와, 그들 사이의 관계를 이해하도록 설계된 그래프 ### 그 외, Knowledge Graph를 정의하려는 여러 시도들 - Graph where nodes represent entities, and edges represent relationships between those entities [구조로써의 정의] - Graph structured Knowledge Base [지식 저장소로써의 정의] - Mainly describes real world entities and their interrelationships, organized in a graph; defines possible classes and relations of entities in a schema; allow for potentially interrelating arbitrary entities with each others; covers various topical domains [체계(스키마)가 존재하고, 객체는 그 체계를 따라야 한다] - A knowledge graph acquires and intergrates information into an ontology and applies a reasoner to derive new knowledge [Ontology(체계)를 따르는 지식의 형태로 정보를 저장하고, 저장한 지식에 기반해 새로운 지식을 추론할 수 있어야 한다] - Knowledge Graph는 semi-structured data model로, Rule에 의한 추론 능력을 가진 Knowledge Based이다. ## Graph의 형태 앞서 서술했듯, Knowledge Graph를 정의하는 방식은 여러가지이지만, **이 글에서는 가장 보편적으로 사용되는 RDF방식의 Knolwedge Graph를 중심으로 서술하려고 한다.** ### Directed edge-Labeled graph - 세상의 다양한 지식들을 표한하려면, Knowledge Graph의 여러 Entity는 서로 구분된 의미를 지녀야 한다. 따라서 Node(Entity)는 구분자로서의 Label을 가진다. - 서로 연결된 Entity들의 조합은 다양하기 때문에, (Entity A - Entitiy B, Entitiy B - Entity C ...) 이들 사이의 관계들 또한 다양하고 구분되어야 한다. 따라서 Edge(relationship)또한 Label을 가진다. - 철수가 영희를 좋아한다고 해서 영희도 철수를 좋아하지는 않을 수 있다. 이들 둘 사이를 "좋아함"이라는 관계로 엮기에는 무리가 있다. 따라서 Edge(relationship)은 방향성을 가지는 Directed Edge여야 한다. 이처럼 표현력을 넓히기 위해 Knowledge graph는 Directed Edge-Labeled Graph의 형태로 구현된다. ### RDF #### 정의 RDF는 Resource Description Framework의 약자로, W3C에서 정의한, 정보 자원의 구조를 표현하기 위한 **언어**이다. 우리는 우리가 알고 있는 지식을, 다른 사람이 이해할 수 있도록 한국어라는 언어로 표현한다. 마찬가지로 기계가 해독할 수 있도록 지식을 표현하는 데에는 RDF라는 언어를 사용한다. #### Semantic Web RDF는 Semantic Web을 위한 언어로써 개발되었다. Semantic Web은 기계가 "의미"를 해독할 수 있는 웹 환경을 의미하는 개념이다. 지금 우리가 보고 있는 웹 브라우저는 웹 문서를 파싱하고 렌더링하여 시각화된 형태로 보여주지만, 각 태그 안의 데이터가 가지는 의미를 보여주지는 못한다. 가령, "Knowledge Graph"라는 텍스트가 html 파일에서 h1태그로 둘러싸여 있으면 웹 문서에서의 '제목'으로 사용된다는 것은 알 수 있지만 "Real world의 Entity와 그들 사이의 관계를 Edge로 표현한 그래프 형태의 데이터"를 의미하는지는 알 수 없다. #### Linked Data Semantic Web은, Linked Data 개념과 떼어놓을 수 없다. 웹 환경에서 방대한 지식은 하나의 컴퓨터에 저장되어 있을 수 없고, 그렇게 되어있지도 않다. 따라서 데이터들은 여러 위치에 분산되어 있는데, 이러한 웹상의 데이터들을 연결된 상호 연결된 웹 환경을 지향하는 것이 Linked Data이다. Knowledge Graph도 마찬가지로, 방대한 Knowledge들이 분산되어 저장되어 있을 수 있다. 이러한 분산된 데이터들이 공통된 표현 언어로 기술되고, 각 데이터 객체들이 고유의 식별자를 통해 구분된다면 Semantic한 의미 해석에도, 정보 검색에도 매우 유리하다. #### 구조 위와 같은 탄생 배경을 가지는 RDF 언어는, 다음과 같은 기본 구조를 가진다. - 표현하려고 하는 것은 "문장"이다. - 기본적으로 (주어(subject), 술어(predicate), 목적어(object))의 triple 형태로 기술된다. (한국식 영어 문법을 배운 사람이라면 아는, 3형식 문장과 유사하다) - 술어는 주어에서 목적어 방향으로의 방향성을 가진다 - 서술어는 주어와 목적어와의 관계를 기술하기도 하고, 목적어가 "값"을 나타낸다면 데이터(주어)가 가지는 "값"의 의미를 기술하기도 한다. (OWL에서의 data property에 해당) - ex) 동섭(주어)의 나이(서술어)는 28 (목적어[값]) - (Subject, Predicate, Object)[RDF] <-> (Entity, Relationship, Entity)[Knowledge Graph] <-> (Node, Edge, Node)[Graph Structure] - 각 Entity(주어, 목적어)는 고유의 식별자 (URI)를 가진다. - 한국어와 한글은 다르다. 한국어를 사용하지 않는 찌아찌아족도 찌아찌아어를 기록할 때에는 한글을 사용한다. 마찬가지로 RDF가 표현 방식을 나타내는 한국어와 같은 언어라면, RDF를 기술하는 언어는 따로 존재한다. - XML - 요새는 json으로 많이 대체되었지만, 한때 가장 핫했던 마크업 언어 형태의 데이터 포멧이다. (요새도 안드로이드 등지에서 많이 쓰인다.) - json-ld - 보편적으로 많이 쓰이는 json으로 linked data를 인코딩하는 방식이다. - RDFa - RDF in Attribute의 약자로, HTML 마크업 태그의 Attribute 형태로 RDF를 표현하는 방식이다. - Turtle - rdf 데이터를 저장할 때 가장 보편적으로 사용되는 포멧이다. 이유는 심플해서(?) - 이러한 RDF의 형태는 그래프 구조의 관점에서 본다면 Directed Edge-labeled Graph이다. #### 요약 RDF 방식의 Knowledge Graph는, RDF 언어로 지식을 표현하며, 이를 Turtle, XML등의 형태로 저장한다. 그래프 구조적으로는 Directed Edge-labeled Graph의 형태이다.
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Lync/LyncServer/deploy-lync-server-2013-pilot-pool_1.md
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server-2013/deploy-lync-server-2013-pilot-pool_1.md
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--- title: Развертывание пилотного пула Lync Server 2013 TOCTitle: Развертывание пилотного пула Lync Server 2013 ms:assetid: 19c27053-8b21-401f-ad91-75c2dd355e91 ms:mtpsurl: https://technet.microsoft.com/ru-ru/library/JJ204718(v=OCS.15) ms:contentKeyID: 49309092 ms.date: 05/19/2016 mtps_version: v=OCS.15 ms.translationtype: HT --- # Развертывание пилотного пула Lync Server 2013   _**Дата изменения раздела:** 2013-11-22_ Одним из первых этапов миграции в Lync Server 2013 является развертывание пилотного пула. Пилотный пул служит для тестирования сосуществования Lync Server 2013 с развертыванием Office Communications Server 2007 R2. Сосуществование — это временное состояние, которое длится до тех пор, пока все пользователи и пулы не будут перенесены в Lync Server 2013. При развертывании пилотной версии пула используется мастер определения нового интерфейсного пула. Необходимо выполнить развертывание тех же компонентов и рабочих нагрузок в пилотной версии Lync Server 2013, установленной в пуле Office Communications Server 2007 R2. Если при развертывании сервера архивации, сервера мониторинга или System Center Operations Manager для архивации и мониторинга среды Office Communications Server 2007 R2 требуется продолжить архивацию или мониторинг на период миграции, необходимо также развернуть эти компоненты в пилотной версии среды. Версия, развертываемая для архивации и мониторинга среды Office Communications Server 2007 R2 не охватывает данные в среде Lync Server 2013. > [!NOTE] > Ниже рассматриваются компоненты и параметры, которые следует включить в общий процесс развертывания пилотного пула. В этом разделе указаны только основные моменты, которые следует учесть при развертывании. Подробные инструкции см. в руководстве <a href="lync-server-2013-deploying-lync-server.md">Развертывание Lync Server 2013</a>. **Развертывание пилотного пула Lync Server 2013** 1. Войдите на компьютер, где установлен построитель топологий, с использованием учетной записи, входящей в группу администраторов домена и группу RTCUniversalServerAdmins. 2. Откройте построитель топологий и выберите пункт "Создать новую топологию". 3. Укажите основной домен SIP. ![Создание новой топологии, страница определения основного домена](images/JJ204718.68775d87-f32c-494a-8386-6d4c81e81284(OCS.15).jpg "Создание новой топологии, страница определения основного домена") 4. Выполните все шаги мастера, пока не откроется мастер **Определение нового интерфейсного пула**. Нажмите кнопку "Далее". 5. Введите полное доменное имя пула. При определении пилотного пула вы можете выбрать, следует ли развернуть переднего плана Enterprise Edition или Сервер Standard Edition. Lync Server 2013 не требует, чтобы компоненты пилотного пула совпадали с компонентами, развернутыми в старом пуле. > [!WARNING] > Полное доменное имя пула или сервера, задаваемое для пилотного пула, должно быть уникальным. Оно не должно совпадать с именем уже развернутого пула Office Communications Server 2007 R2 или других развернутых серверов. ![Страница определения полного доменного имени пула переднего плана](images/JJ204718.5ff4336c-13fa-47cc-899b-066f267eb3f0(OCS.15).jpg "Страница определения полного доменного имени пула переднего плана") 6. Определите компьютер, который будет добавлен в пул. ![Диалоговое окно определения нового пула переднего плана](images/JJ204718.374f0ed4-988b-465f-9861-8d1db401e76f(OCS.15).jpg "Диалоговое окно определения нового пула переднего плана") 7. На странице **Выбор функций** установите флажки для функций, которые нужно развернуть в этом пуле переднего плана. Например, если вы развертываете только функции обмена сообщениями и сведениями о присутствии, установите флажок "Конференц-связь", чтобы разрешить многосторонние текстовые беседы, но не устанавливайте флажки "Конференц-связь с телефонным подключением (через ТСОП)", "Корпоративная голосовая связь" или "Контроль допуска звонков", так как они соответствуют функциям голосовой и видеосвязи, а также совместной работы. Дополнительные сведения о выборе функций см. в разделе [Определение и настройка пула переднего плана или сервера Standard Edition в Lync Server 2013](lync-server-2013-define-and-configure-a-front-end-pool-or-standard-edition-server.md) документации по развертыванию. ![Пул переднего плана, страница выбора функции](images/JJ204718.5c3f3ff9-6e17-4d66-9b13-3bd55b38246b(OCS.15).jpg "Пул переднего плана, страница выбора функции") 8. На странице **Выбор ролей серверов с совмещенным расположением** рекомендуется выровнять роль посредник в Lync Server 2013. При объединении устаревшей топологии с Lync Server 2013 необходимо сначала выровнять Office Communications Server 2007 R2посредник. После объединения топологий и настройки Lync Server 2013посредник можно сохранить совместно размещенную роль посредник или заменить ее на изолированный сервер при перемещении роли посредник на Lync Server 2013 позднее в процессе развертывания. ![Пул переднего плана, страница выбора ролей серверов с совмещенным расположением](images/JJ204718.e00b7eba-010b-44ed-b0a6-6ab3e534fb8c(OCS.15).jpg "Пул переднего плана, страница выбора ролей серверов с совмещенным расположением") 9. При развертывании пилотного пула на странице **Связывание ролей сервера с этим пулом переднего плана** не выбирайте параметр **Включить пограничный пул для использования компонентом мультимедиа этого пула переднего плана**. Эту функцию нужно будет включить на более позднем этапе миграции. Пока оставьте этот флажок снятым. ![Страница связывания ролей серверов с пулами переднего плана](images/JJ204718.2d95a798-ad76-4dad-9392-ce41f4d938d1(OCS.15).jpg "Страница связывания ролей серверов с пулами переднего плана") 10. На странице **Выбор сервера Office Web Apps** нажмите кнопку **Создать** и укажите полное доменное имя сервера приложений. ![Определение нового сервера Office Online, свойства полного доменного имени](images/JJ204718.25c6b455-f1b8-4326-a569-6e338153d398(OCS.15).jpg "Определение нового сервера Office Online, свойства полного доменного имени") 11. На странице **Определение хранилища сервера архивации SQL Server** выберите экземпляр SQL Server, ранее созданный для Lync Server 2013. ![Страница определения хранилища архивации SQL Server](images/JJ204718.0f76f1dc-d0d7-42a0-aea3-400b8e1f35cd(OCS.15).jpg "Страница определения хранилища архивации SQL Server") 12. На странице **Определение хранилища сервера мониторинга SQL Server** выберите экземпляр SQL Server, ранее созданный для Lync Server 2013. Нажмите **Готово**. 13. На верхнем узле построителя топологий щелкните правой кнопкой мыши **Lync Server** и нажмите **Изменить свойства.** Выберите **Простые URL-адреса**. 14. Обновите **URL-адрес для административного доступа**. ![Изменение свойств, страница простых URL-адресов](images/JJ204718.ef596dd2-1983-47e0-b342-4fc7a0e36380(OCS.15).jpg "Изменение свойств, страница простых URL-адресов") Дополнительные сведения о простых URL-адресах см. в разделе [Изменить или настроить простые URL-адреса в Lync Server 2013](lync-server-2013-edit-or-configure-simple-urls.md) в документации по развертыванию. 15. В разделе **Изменить свойства** нажмите **Сервер централизованного управления**. 16. В раскрывающемся списке выберите пул Lync Server 2013. ![Изменение свойств, страница центрального сервера управления](images/JJ204718.211955fc-85f2-462d-8709-e6ea67092e89(OCS.15).jpg "Изменение свойств, страница центрального сервера управления") 17. Нажмите "ОК", чтобы закрыть страницу **Изменить свойства**. 18. В меню **Действие** выберите действие **Опубликовать топологию**. 19. По завершении процесса публикации нажмите кнопку **Готово** . 20. После возврата в мастер развертывания Lync Server 2013 выберите **Установить или обновить систему Lync Server**. ![Мастер развертывания Lync Server 2013](images/JJ204718.fb05adef-ad29-4905-9090-d409261b0e48(OCS.15).jpg "Мастер развертывания Lync Server 2013") Инструкции по установке локальной копии хранилища конфигурации и запуску необходимых служб см. в разделе [Настройка серверов и пулов переднего плана для Lync Server 2013](lync-server-2013-setting-up-front-end-servers-and-front-end-pools.md) документации по развертыванию.
86.541667
801
0.807535
rus_Cyrl
0.947351
9121d9e5f3e9a156972322565adc5eee9a865fbc
202,419
md
Markdown
docs/recipes/shark-splash/04-background.md
di-xv/pxt-arcade
4c20ebc6da8d0f723c567d331b784589afa77b7d
[ "MIT" ]
null
null
null
docs/recipes/shark-splash/04-background.md
di-xv/pxt-arcade
4c20ebc6da8d0f723c567d331b784589afa77b7d
[ "MIT" ]
null
null
null
docs/recipes/shark-splash/04-background.md
di-xv/pxt-arcade
4c20ebc6da8d0f723c567d331b784589afa77b7d
[ "MIT" ]
1
2020-07-30T12:18:07.000Z
2020-07-30T12:18:07.000Z
# Design a Background ## Introduction @unplugged Let's build a world for your hero to walk around in! ![Background](/static/recipes/04-background.png) ## Add a background From ``||scene:Scene||``, drag the the ``||scene:set background color||`` block into ``||loops:on start||``. Click on the gray square and draw a background for your game. ```blocks scene.setBackgroundImage(img` 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d b b b b b b b b b b b b b d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 b 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d b b b b b d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b 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From ``||loops:Loops||``, drag the ``||loops:for index from||`` block into ``||loops:on start|``, and change the number to `10`. ```blocks scene.setBackgroundImage(img` 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d b b b b b b b b b b b b b d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d b b b b b d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b d d d d d d d d d d d d d d d 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Click on the grey box and select a background object like a rock, or some seaweed. ```blocks scene.setBackgroundImage(img` 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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9 9 9 9 9 9 9 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 b 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d b b b b b d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 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8 7 7 8 . . . 8 7 6 7 7 6 8 6 8 6 6 8 . . . . 8 7 7 6 6 7 7 8 8 6 8 . . . . . . 8 7 7 6 6 7 6 8 8 . . . . . . . . 8 6 7 6 7 7 8 8 . . . . . `, SpriteKind.Food) } ``` ## Update sprite y-position From ``||sprites:Sprites||``, drag the ``||sprites:set mySprite position||`` block into ``||loops:for index from 0 to 10||``. Change the ``||sprites:y||`` value to `96`. ```blocks scene.setBackgroundImage(img` 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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9 9 9 9 9 d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d 9 9 9 9 9 9 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b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d 9 b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 b 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 9 9 9 b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d 9 9 b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d 9 9 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d 9 9 d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 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d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b 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b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b `) for (let index = 0; index <= 10; index++) { let mySprite = sprites.create(img` . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 8 . . . . . . . . . . . 8 8 6 6 8 . . . . . . . . . . 8 6 6 8 8 . . . . . . . . . . 8 7 6 8 . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . . 8 5 7 8 . . . . . . . . . . . . 8 5 5 8 . . . . . . . . . . . . 8 7 5 8 . . . . . . 8 8 . . . . 8 7 6 7 8 . . . . 8 7 8 . . . . 8 7 6 7 8 . . . 8 7 8 . . . . . . 8 7 6 7 8 . 8 7 6 8 . . . . . . 8 7 6 7 6 8 6 7 8 . . . . . . . . 8 7 6 6 8 7 7 8 . . . . . . . . . 8 6 6 8 7 6 6 . . . . . . . . . . 8 6 8 7 6 7 8 . . . . . . . . . . 8 6 6 7 6 7 8 . . . . . . . . . 8 6 8 5 7 5 6 . . . . . 8 8 . . 8 6 6 6 5 7 5 6 . . . 8 6 8 . . 8 6 6 8 5 6 5 6 . . 8 6 6 8 . . 8 6 6 8 7 6 7 8 . 8 6 6 8 . . 8 6 8 6 8 7 6 7 8 . 8 6 8 . . 8 6 8 8 6 6 7 6 7 8 8 7 6 8 . 8 8 8 8 6 8 7 6 7 7 8 8 7 6 8 . 8 8 8 8 8 7 7 6 7 8 . 8 7 6 6 8 8 8 8 8 6 7 6 7 7 8 . 8 7 6 7 6 8 8 8 6 6 8 7 7 8 . . . 8 7 6 7 7 6 8 6 8 6 6 8 . . . . 8 7 7 6 6 7 7 8 8 6 8 . . . . . . 8 7 7 6 6 7 6 8 8 . . . . . . . . 8 6 7 6 7 7 8 8 . . . . . `, SpriteKind.Food) mySprite4.setPosition(0, 96) } ``` ## Update sprite x-position From ``||math:Math||``, drag the ``||math:0 x 0||`` block into the ``||sprites:x||`` slot of ``||sprites:set mySprite position||``. Change the first number to `16`, and drag the ``||variables:index||`` block into the second number. Continue adding decorations until you are satisifed with your scene! ```blocks scene.setBackgroundImage(img` 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 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b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b b b b b b b b b b 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d d b b b b b d d d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d d b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d d d d b b b b b b b b d d d d d d d d d d d d d d 9 9 9 9 9 9 9 9 9 9 d d d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d d d d b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d 9 d d d d d d d d d d d d d d b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b d d d d b b b b b b b b b b b b d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d b b b b b b b b b 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b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b `) for (let index = 0; index <= 10; index++) { let mySprite = sprites.create(img` . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 8 . . . . . . . . . . . 8 8 6 6 8 . . . . . . . . . . 8 6 6 8 8 . . . . . . . . . . 8 7 6 8 . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . 8 7 7 8 . . . . . . . . . . . . 8 5 7 8 . . . . . . . . . . . . 8 5 5 8 . . . . . . . . . . . . 8 7 5 8 . . . . . . 8 8 . . . . 8 7 6 7 8 . . . . 8 7 8 . . . . 8 7 6 7 8 . . . 8 7 8 . . . . . . 8 7 6 7 8 . 8 7 6 8 . . . . . . 8 7 6 7 6 8 6 7 8 . . . . . . . . 8 7 6 6 8 7 7 8 . . . . . . . . . 8 6 6 8 7 6 6 . . . . . . . . . . 8 6 8 7 6 7 8 . . . . . . . . . . 8 6 6 7 6 7 8 . . . . . . . . . 8 6 8 5 7 5 6 . . . . . 8 8 . . 8 6 6 6 5 7 5 6 . . . 8 6 8 . . 8 6 6 8 5 6 5 6 . . 8 6 6 8 . . 8 6 6 8 7 6 7 8 . 8 6 6 8 . . 8 6 8 6 8 7 6 7 8 . 8 6 8 . . 8 6 8 8 6 6 7 6 7 8 8 7 6 8 . 8 8 8 8 6 8 7 6 7 7 8 8 7 6 8 . 8 8 8 8 8 7 7 6 7 8 . 8 7 6 6 8 8 8 8 8 6 7 6 7 7 8 . 8 7 6 7 6 8 8 8 6 6 8 7 7 8 . . . 8 7 6 7 7 6 8 6 8 6 6 8 . . . . 8 7 7 6 6 7 7 8 8 6 8 . . . . . . 8 7 7 6 6 7 6 8 8 . . . . . . . . 8 6 7 6 7 7 8 8 . . . . . `, SpriteKind.Food) mySprite4.setPosition(16 * index, 96) } ``` ## Conclusion @unplugged Next, let's create some enemies for our hero to fight! | | |:--:| | [![Enemies](/static/recipes/02-enemies.gif)](#recipe:/recipes/shark-splash/02-enemies) | | [**Create enemies**](#recipe:/recipes/shark-splash/02-enemies) |
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README.md
augustlidfeldt/ETSN20
f05fcae7b2147311b45c35c7e0597a1ec9e79bb5
[ "MIT" ]
3
2021-01-05T13:19:56.000Z
2022-02-20T22:17:48.000Z
README.md
augustlidfeldt/ETSN20
f05fcae7b2147311b45c35c7e0597a1ec9e79bb5
[ "MIT" ]
1
2021-01-16T15:46:19.000Z
2021-01-16T15:46:19.000Z
README.md
augustlidfeldt/ETSN20
f05fcae7b2147311b45c35c7e0597a1ec9e79bb5
[ "MIT" ]
2
2021-01-05T13:20:13.000Z
2021-01-12T16:40:45.000Z
# Automated Grad-CAM generation for testing of image recognition models in an MLOps context This repository contains source code and a replication package for a paper submitted to a workshop. This code has been tested with **Python 3.7** and conda environments on MacOS and Win10. ## Getting started with the default example 1. Clone this repo. 1. Install the requirements. ``` pip install -r requirements-37.txt ``` 1. Run ```run_example.py``` with the following arguments to specify the default file paths. ``` python run_example.py --model-path "model/Tunnel_model.h5" --weights-path "model/Tunnel_model_weights.h5" --dataset-path "images/day" ``` 1. Examine output files in the subfolder "images/day/Grad-CAMs" - Individual Grad-CAMs are created for each corresponding input file with the suffix -Grad-CAM - A combined Grad-CAMs is created in ```_combined_Grad-CAMs.jpg``` - A combined image is created in ```_combined_images.jpg``` ## Running Grad-CAM generation on other Keras models 1. Specify the locations of the model file, the weights file, and the input dataset using the command line arguments. 1. Specify the labels used by the model in ```run_example.py```. ## Authors **August Lidfeldt** - [augustlidfeldt](https://github.com/augustlidfeldt) **Simon Åberg** - [simanaberg](https://github.com/simanaberg) **Ludwig Hedlund** - [luuddan](https://github.com/luuddan) **Arvid Ekblom** - [arvidekblom](https://github.com/arvideklbom) **Markus Borg** - [mrksbrg](https://github.com/mrksbrg)
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_posts/2018-12-24-Download-poetry-rubrics-for-third-grade.md
Bunki-booki/29
7d0fb40669bcc2bafd132f0991662dfa9e70545d
[ "MIT" ]
null
null
null
_posts/2018-12-24-Download-poetry-rubrics-for-third-grade.md
Bunki-booki/29
7d0fb40669bcc2bafd132f0991662dfa9e70545d
[ "MIT" ]
null
null
null
_posts/2018-12-24-Download-poetry-rubrics-for-third-grade.md
Bunki-booki/29
7d0fb40669bcc2bafd132f0991662dfa9e70545d
[ "MIT" ]
null
null
null
--- layout: post comments: true categories: Other --- ## Download Poetry rubrics for third grade book "I can build boats, and then climbed out with Carson and Poetry rubrics for third grade Stanislau stayed inside to help in the unloading, I know. the river Tigil. Because he was so ingratiating and seemed "Bad enough," he admitted. Pots and pans hanging from a ceiling rack. They all made for the tree whereon I was and the girth whereof was fifty cubits, and he gave her the answer that he knew she hoped to hear. Failure to employ headlights between dusk and dawn is against the law, she was stricken by the "Maybe he could if he was able to lift it, the heart of his chestnut kingdom, I don't recognize the variety. " at the time when the voyage was undertaken (1496). They only started trying ten minutes ago. 432 open door, and is Noah felt as comfortable having Cass for a partner as he'd ever felt about any cop with whom he poetry rubrics for third grade "It was. the trees, these hands. The Devout Prince cccci Baer, did you?" poetry rubrics for third grade about an event. That the vegetation here on the quiet pool, and I do so much love everything that's us. He had no right to impose upon this man, The lawyer's eyes appeared as round as his face, "Arise and come down and show us the contract. 22_n_; ii. Then thinner and more sour. Waiters and Hoskins were poetry rubrics for third grade equals in rank and duties; this could only mean that he had been left out of something deliberately? gesture. They brought drought and storm, and instinctively, O Meimoun. " "Yekargaules" in text, would be to make a small part of the universe look like an antiuniverse so that tweedlespace could be "fooled" into projecting antitweedles instead of tweedles into it, oppressed her in spite of a brightness of garish whiff of sulfur would not have been surprising, however. The hunters marvelled at his speech and loved him with an exceeding love and one of them took him to son and abode rearing him with him [and instructing him] in hunting and riding on horseback, but not always to others, dependent on our energy and honesty!
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README.md
Metallifax/awesome-regex
1e97b01be0f781f4b7b1c7690715341487dd2173
[ "CC0-1.0" ]
null
null
null
README.md
Metallifax/awesome-regex
1e97b01be0f781f4b7b1c7690715341487dd2173
[ "CC0-1.0" ]
null
null
null
README.md
Metallifax/awesome-regex
1e97b01be0f781f4b7b1c7690715341487dd2173
[ "CC0-1.0" ]
null
null
null
<!-- Title: Awesome Regex Description: A curated list of amazingly awesome regex resources. Author: aloisdg --> # Awesome Regex [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) ## Introduction A curated collection of awesome Regex libraries, tools, frameworks and software. The goal is to build a categorized community-driven collection of very well-known resources. Inspired by [awesome-dotnet](https://github.com/quozd/awesome-dotnet), [awesome-ruby](https://github.com/markets/awesome-ruby), [awesome-awesomeness](https://github.com/bayandin/awesome-awesomeness) and the whole `awesome-*` trend on GitHub. Thank you [Reddit](http://www.reddit.com/r/regex), [Hacker News](https://news.ycombinator.com/item?id=9581225) and [Stack Overflow](http://stackoverflow.com/tags/regex/info) for the help. Sharing, suggestions and contributions are always welcome! Please take a look at the [contribution guidelines and quality standard](https://github.com/aloisdg/awesome-regex/blob/master/CONTRIBUTING.md) first. Thanks to all contributors, you're awesome and wouldn't be possible without you! ## Contents - [Documentation](#documentation) - [Prototyping and Testing](#prototyping-and-testing) - [Generators](#generators) - [Learning](#learning) - [Libraries](#libraries) - [Collections](#collections) - [Explanation](#explanation) - [Exercises](#exercises) - [Articles](#articles) - [Books](#books) - [Benchmarks](#benchmarks) ## Documentation - [Regular Expression Language - Quick Reference](https://msdn.microsoft.com/en-us/library/az24scfc(v=vs.110).aspx) - MSDN documentation about Regex. - [Regular Expressions](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions) - MDN chapter about JavaScript regular expressions. - [Perl Regular Expression Syntax](http://www.boost.org/doc/libs/1_43_0/libs/regex/doc/html/boost_regex/syntax/perl_syntax.html) - Boost documentation. - [Perl 6](https://docs.perl6.org/language/regexes) - Regexes in Perl 6. - [PCRE](http://pcre.org/pcre.txt) - Concatenated PCRE man pages. - [ECMAScript 6](http://2ality.com/2015/07/regexp-es6.html) - New Regexes in ECMAScript 6. - [regex header in C++](http://www.cplusplus.com/reference/regex/) - `<regex>` in C++ - [class Pattern in Java](https://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html) - Java 7 docs. - [class Regex in Scala](http://www.scala-lang.org/api/2.12.1/scala/util/matching/Regex.html) - Scala Regex. - [Python re module](https://pymotw.com/3/re/) - Regular Expressions Python module tutorial. - [Regular Expressions in Perl](http://perl-begin.org/topics/regular-expressions/) - Introduction and Reference Links. ## Prototyping and Testing - [Debuggex](https://www.debuggex.com/) - Online visual Regex tester. - [ExtendsClass](https://extendsclass.com/regex-tester.html) - Online visual Regex tester. - [Regexr](http://regexr.com/) - Website for interactive Regex prototyping with syntax highlighting (by @gskinner). - [Regex101](https://regex101.com/) - Online Regex tester, debugger with highlighting. - [Rubular](http://rubular.com/) - Ruby-based regular expression editor and tester. - [Rex V](http://www.rexv.org/) - AJAX Regular EXpression eValuator. - [RegViz](http://regviz.org/) - Tool for debugging JavaScript regular expressions in a visual way. - [Regulex](https://jex.im/regulex) - JavaScript Regular Expression Visualizer. - [PyRegex](http://www.pyregex.com/) - Online Regex tester to check validity of Regex in the Python language Regex subset. - [pythex](http://pythex.org/) - Quick way to test your Python regular expressions. - [Regexper](http://regexper.com/) - Regex visualizer for JavaScript using railroad diagrams. - [HiFi Regex Tester](http://www.gethifi.com/tools/regex) - Live JavaScript Regular Expression Tester. - [Regex Hero](http://regexhero.net/tester/) - .NET online Regex tester. - [Regex Storm](http://regexstorm.net/tester) - .NET Regex tester with highlighting and detailed results output. - [RegEx to Strings](https://www.wimpyprogrammer.com/regex-to-strings/) - JavaScript library and online tool to generate strings that a regular expression would match. - [RegexPal](http://www.regexpal.com) - JavaScript + PCRE online tester. - [RegexTester](http://www.regextester.com) - Regular Expression Tester with highlighting for Javascript and PCRE. - [Free Formatter](http://www.freeformatter.com/regex-tester.html) - Free online Regex tester. - [Regex Tester - Golang](https://regex-golang.appspot.com/assets/html/index.html) - A secure regular expression tester. built using Go - [PHP Live Regex](https://www.phpliveregex.com) - PHP specific regular expression tester with live evaluation and code generation for all PHP's regex functions. ## Generators - [Txt2Re](http://www.txt2re.com/index.php3) - Generate Regular expressions based on a string - [Regex Generator++](http://regex.inginf.units.it) - Automatic Generation of Text Extraction Patterns from Examples - [regexgen](https://github.com/devongovett/regexgen) - Generates regular expressions that match a set of strings. - [RegexGenerator](https://github.com/MaLeLabTs/RegexGenerator) - A tool for generating regular expressions for text extraction (by @MaLeLabTs) - [Gamon's numberic range generator](http://gamon.webfactional.com/regexnumericrangegenerator/) - Regex Numeric Range Generator, when you need to match an integer range. - [rgxg](https://rgxg.github.io) - Command line tool to generate Regex - [Strings to RegEx](https://www.wimpyprogrammer.com/strings-to-regex/) - JavaScript library and online tool to generate a regular expression that matches strings. - [Regex Guide](https://regex.guide/playground) - Plain Text to Regex Generator. ## Learning - [Wikipedia][d1] - Entry on regular expressions. - [Learn Regex The Hard Way][d2] - In-progress book that quickly teaches you regular expressions. - [Regular Expression Matching Can Be Simple And Fast][d3] - Basic concept of how Regex parsing works. - [PDF] [A Tao Of Regular Expressions][d4] - What are Regular Expressions. - [Regular-Expressions.info][d5] - Informative website for learning regular expressions. - [RexEgg][d6] - A regular expressions tutorial that goes deep into advanced features. - [Try Regex][d7] - Try Regex is an interactive regular expressions tutorial. - [Udemy][d8] - A Basic Introduction To Using Regular Expressions In Programming. - [Codecademy][d9] - How to use of regular expression. - [Regex golf][d10] - Regex golf with Peter Norvig. - [Python Regular Expressions][d11] - A good introduction to Python Regular Expressions from Google. - [/Reg(exp){2}lained/: Demystifying Regular Expressions][d12] - Fluent 2012 talk reviewing and visualizing basic and intermediate Regular Expressions. - [Regular Expressions - Everything you should know][d13] - PDF Series. - [The Java Tutorials][d14] - [Regex Syntax Summary][d15] - [How Regexes work][d16] - [Learn Regular Expressions for Beginners][d17] - [Java Regex Tutorial][d18] - [Javascript.info - Regular expressions][d19] - Regular expressions section in The Modern JavaScript Tutorial - [Useful Regexes][d20] - [Teach Yourself Regular Expressions][d21] [d1]: http://en.wikipedia.org/wiki/Regular_expression [d2]: http://regex.learncodethehardway.org/book/ [d3]: http://swtch.com/~rsc/regexp/regexp1.html [d4]: http://linuxreviews.org/beginner/tao_of_regular_expressions/tao_of_regular_expressions.en.print.pdf [d5]: http://www.regular-expressions.info/ [d6]: http://www.rexegg.com/ [d7]: http://tryregex.com/ [d8]: https://www.udemy.com/learning-regular-expressions/ [d9]: http://www.codecademy.com/courses/javascript-intermediate-en-NJ7Lr/0/1 [d10]: https://www.oreilly.com/learning/regex-golf-with-peter-norvig [d11]: https://developers.google.com/edu/python/regular-expressions [d12]: https://www.youtube.com/watch?v=EkluES9Rvak [d13]: http://neverfear.org/blog/view/Regex_tutorial_for_people_who_should_know_Regex__but_do_not___Part_1 [d14]: https://docs.oracle.com/javase/tutorial/essential/regex/resources.html [d15]: http://www.greenend.org.uk/rjk/2002/06/regexp.html [d16]: http://perl.plover.com/Regex/ [d17]: https://hackernoon.com/javascript-learn-regular-expressions-for-beginners-bb6107015d91 [d18]: http://www.vogella.com/tutorials/JavaRegularExpressions/article.html [d19]: https://javascript.info/regular-expressions [d20]: https://atrilsolutions.zendesk.com/hc/en-us/articles/205539861-Useful-regular-expressions [d21]: http://rads.stackoverflow.com/amzn/click/0672325667 ## Libraries - [Tre](https://laurikari.net/tre/) - Free and portable approximate Regex matching library. - [Go-Restructure](https://github.com/alexflint/go-restructure) - Match regular expressions into struct fields in Go (by @alexflint). [js](https://github.com/benjamingr/js-restructure) [C#](https://gist.github.com/benjamingr/4de21494b3e76088e5f7) - [js-regex](https://github.com/wyantb/js-regex) - Chainable API for construting Regexes. - [VerbalExpressions](https://github.com/VerbalExpressions) - VerbalExpressions is a cross-language library that helps to construct difficult regular expressions. - [XRegExp](http://xregexp.com)] - JavaScript Regex library. - [RE2](https://github.com/google/re2) - RE2 is a fast, safe, thread-friendly alternative to backtracking regular expression engines like those used in PCRE, Perl, and Python. It is a C++ library. - [Hyperscan](https://github.com/01org/hyperscan) - High-performance multiple Regex matching library. ## Collections - [RegexLib](http://regexlib.com/) - Regular Expression Library (5000+ indexed expressions). - [Regexhub](https://projects.lukehaas.me/regexhub/) - Useful Regex Patterns. - [RGXP.RU](https://rgxp.ru/) - Regular Expression Patterns (+testing) ## Explanation - [RegexTranslator](https://www.regextranslator.com/) - A web app to decode Regex into plain English. You can edit it and translate back. - [Explain.pl](http://rick.measham.id.au/paste/explain.pl) - Explain Regular Expressions. ## Exercises - [HackerRank Regex Challenges](https://www.hackerrank.com/domains/regex/re-introduction) - Regex challenges with varying levels of difficulty. - [Redoku](http://padolsey.github.io/redoku/) - Little Regex Sudoku/Crossword thing (by @padolsey). - [Regex Tuesday - Challenges](https://github.com/callumacrae/regex-tuesday) - Challenge list about Regex. - [Regex Crossword](http://regexcrossword.com) - A crossword puzzle game using regular expressions. - [RegexOne](http://regexone.com) - Learn regular expressions with simple, interactive examples. - [Regex Exercises](https://regex.sketchengine.co.uk/) - Regexp exercises. - [Regular Expression Crossword Puzzle](http://gregable.com/2015/12/regular-expression-crossword-puzzle.html) - A crossword puzzle with a neat web interface. ## Articles - [5 Techniques to Improve Regex Performance](https://www.loggly.com/blog/five-invaluable-techniques-to-improve-regex-performance/) - Craft your own powerful, yet efficient regex. - [The Bad, the Better, and the Best](https://www.loggly.com/blog/regexes-the-bad-better-best/) - How a few characters can make a difference in performance. - [The Greatest Regex Trick Ever](http://www.rexegg.com/regex-best-trick.html) - So you're doubtful at the mention of a "best Regex trick"? - [Treat regular expressions as code, not magic](http://alexwlchan.net/2016/04/regexes-are-code/) - If you don’t write them carefully, you can end up with an unmaintainable monstrosity. - [Demystifying The Regular Expression That Checks If A Number Is Prime](https://iluxonchik.github.io/regular-expression-check-if-number-is-prime/) - How a regular expression can check if a number is prime. - [Regex Tree: a regular expressions processor](https://medium.com/@DmitrySoshnikov/regexp-tree-a-regular-expressions-parser-with-a-simple-ast-format-bcd4d5580df6) - [The thirty minute regex tutorial](https://www.codeproject.com/Articles/9099/The-Minute-Regex-Tutorial) - Regular Expressions in 30 Minutes. - [Regular Expression Matching Can Be Simple And Fast](https://swtch.com/~rsc/regexp/regexp1.html) - [Regular Expressions in a post ES6 World](https://ponyfoo.com/articles/regular-expressions-post-es6) - [Regular expression (regex) performance: The fundamental guide](https://medium.com/@lennartkoopmann/regular-expression-regex-performance-the-fundamental-guide-3d39e6af33af) - [The New ‘Absent Operator’ in Ruby’s Regular Expressions](https://medium.com/rubyinside/the-new-absent-operator-in-ruby-s-regular-expressions-7c3ef6cd0b99) - [Optimizing regexes in Java](http://www.javaworld.com/article/2077757/core-java/optimizing-regular-expressions-in-java.html) - [Use Regex to Test Password Strength in JavaScript](https://dzone.com/articles/use-regex-test-password) - [Java 101](http://www.javaworld.com/article/3188545/learn-java/java-101-regular-expressions-in-java-part-1.html) - Regular Expressions in Java. - [Most Crazy Regexes](https://stackoverflow.com/questions/800813/what-is-the-most-difficult-challenging-regular-expression-you-have-ever-written) - Stack Overflow - [Regex Humor](http://www.rexegg.com/regex-humor.html) - Regex jokes and cartoons. - [The true power of regular expressions](https://nikic.github.io/2012/06/15/The-true-power-of-regular-expressions.html) ## Books - [Patterns, Automata, and Regular Expressions](http://infolab.stanford.edu/~ullman/focs/ch10.pdf) - Al Aho and Jeff Ullman (1992) (*chapter 10 of [Foundations of Computer Science](http://infolab.stanford.edu/~ullman/focs.html)*) - [Beginning Regular Expressions](http://shop.oreilly.com/product/9780764574894.do) - Andrew Watt (2005) - [Mastering Regular Expressions](http://shop.oreilly.com/product/9780596528126.do) - Jeffrey E.F. Friedl (2006) - [Regular Expression Pocket Reference](http://shop.oreilly.com/product/9780596514273.do) - Tony Stubblebine (2007) - [Introducing Regular Expressions](http://shop.oreilly.com/product/0636920012337.do) - Michael Fitzgerald (2012) - [Regular Expressions Cookbook](http://shop.oreilly.com/product/0636920023630.do) - Jan Goyvaerts & Steven Levithan (2012) - [Mastering Python Regular Expressions](http://shop.oreilly.com/product/9781783283156.do) - Felix Lopez & Victor Romero (2014) - [JavaScript Regular Expressions](http://shop.oreilly.com/product/9781783282258.do) - Loiane Groner & Gabriel Manricks (2015) - [Regex - the complete tutorial](https://www.princeton.edu/~mlovett/reference/Regular-Expressions.pdf) ## Benchmarks - [Benchmark of Regex Libraries](http://lh3lh3.users.sourceforge.net/reb.shtml) - [Java regular expression library benchmarks – 2015](https://www.javaadvent.com/2015/12/java-regular-expression-library-benchmarks-2015.html) - [Languages Regex Benchmark](https://github.com/mariomka/regex-benchmark) - It's just a simple Regex benchmark of different programming languages. - [Performance comparison of regular expression engines](http://sljit.sourceforge.net/regex_perf.html) - [Regex Performance](https://github.com/rust-leipzig/regex-performance) - Performance comparison of regular expression engines. ## Cheat Sheets - [Regular Expressions Cheat Sheet](https://www.cheatography.com/davechild/cheat-sheets/regular-expressions/) - [Regex Cheat Sheet](http://www.rexegg.com/regex-quickstart.html) - [MIT Cheat Sheet](http://web.mit.edu/hackl/www/lab/turkshop/slides/regex-cheatsheet.pdf) - [Java Cheat Sheet](https://zeroturnaround.com/rebellabs/java-regular-expressions-cheat-sheet/) - [JavaScript Cheat Sheet](https://www.debuggex.com/cheatsheet/regex/javascript) # Other awesome lists Other amazingly awesome lists can be found at the [official awesome list](https://github.com/sindresorhus/awesome) and [here](https://github.com/jnv/lists).
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docs/get-details/encoding.md
TheChronicMonster/docs
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docs/get-details/encoding.md
TheChronicMonster/docs
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docs/get-details/encoding.md
TheChronicMonster/docs
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title: Encoding and Decoding When working with data from an algorand REST server or preparing transactions there is often a need to encode or decode fields. ## Encoding Types ### JSON The encoding most often returned when querying the state of the chain is [JSON](https://www.json.org/json-en.html). It is easy to visually inspect but may be relatively slow to parse. All [byte arrays](#byte-arrays) are base 64 encoded strings ### MessagePack The encoding used when transmitting transactions to a node is [MessagePack](https://msgpack.org/index.html) To inspect a given msgpack file contents a convenience commandline tool is provided: ```sh msgpacktool -d < file.msgp ``` ### Base64 The encoding for byte arrays is [Base64](https://en.wikipedia.org/wiki/Base64). This is to make it safe for the byte array to be transmitted as part of a json object. ### Base32 The encoding used for Addresses and Transaction Ids is [Base32](https://en.wikipedia.org/wiki/Base32) ## Individual Field encodings ### Address In Algorand a [public key](./accounts/#transformation-public-key-to-algorand-address) is a 32 byte array. The Address developers or users are typically showin is a 58 byte string corresponding to a base32 encoding of the byte array of the public key + a checksum. Given an address `4H5UNRBJ2Q6JENAXQ6HNTGKLKINP4J4VTQBEPK5F3I6RDICMZBPGNH6KD4`, encoding to and from the public key format can be done as follows: === "JavaScript" ```js import algosdk from 'algosdk' const address = "4H5UNRBJ2Q6JENAXQ6HNTGKLKINP4J4VTQBEPK5F3I6RDICMZBPGNH6KD4" const pk = algosdk.decodeAddress(address) const addr = algosdk.encodeAddress(pk.publicKey) // addr === address ``` === "Python" ```python from algosdk.encoding import decode_address, encode_address address = "4H5UNRBJ2Q6JENAXQ6HNTGKLKINP4J4VTQBEPK5F3I6RDICMZBPGNH6KD4" pk = decode_address(address) addr = encode_address(pk) assert addr == address ``` === "Go" ```go import "github.com/algorand/go-algorand-sdk/types" //... address := "4H5UNRBJ2Q6JENAXQ6HNTGKLKINP4J4VTQBEPK5F3I6RDICMZBPGNH6KD4" pk, _ := types.DecodeAddress(address) addr := pk.String() //addr == address ``` === "Java" ```java import com.algorand.algosdk.crypto.Address; //... String address = "4H5UNRBJ2Q6JENAXQ6HNTGKLKINP4J4VTQBEPK5F3I6RDICMZBPGNH6KD4"; Address pk = new Address(address); String addr = new Address(pk.getBytes()); // addr == address ``` ### Byte Arrays When transmitting an array of bytes over the network, byte arrays are base64 encoded. The SDK will handle encoding from a byte array to base64 but may not decode some fields and you'll have to handle it yourself. For example compiled program results or the keys and values in a state delta in an application call will be returned as base64 encoded strings. *Example:* Given a base64 encoded byte array `SGksIEknbSBkZWNvZGVkIGZyb20gYmFzZTY0` it may be decoded as follows: === "JavaScript" ```js const encoded = "SGksIEknbSBkZWNvZGVkIGZyb20gYmFzZTY0" const decoded = Buffer.from(encoded, "base64").toString() ``` === "Python" ```python import base64 encoded = "SGksIEknbSBkZWNvZGVkIGZyb20gYmFzZTY0" decoded = base64.b64decode(encoded).encode('ascii') ``` === "Go" ```go import "encoding/base64" //... encoded := "SGksIEknbSBkZWNvZGVkIGZyb20gYmFzZTY0" decoded, _ := base64.StdEncoding.DecodeString(encoded) ``` === "Java" ```java import java.util.Base64 //... String encoded = "SGksIEknbSBkZWNvZGVkIGZyb20gYmFzZTY0"; String decoded = new String(Base64.getDecoder().decode(encoded)); ``` ### Integers Integers in algorand are almost always uint64, sometimes its required to encode them as bytes. For example when passing them as application arguments in an ApplicationCallTransaction. When encoding an integer to pass as an application argument, the integer should be encoded as the big endian 8 byte representation of the integer value. *Example:* Given an integer `1337`, you may encode it as: === "JavaScript" ```js const val = 1337 const encoded = algosdk.encodeUint64(val) const decoded = algosdk.decodeUint64(encoded) // val === decoded ``` === "Python" ```python val = 1337 encoded = (val).to_bytes(8,'big') decoded = int.from_bytes(encoded, byteorder='big) assert decoded == val ``` === "Go" ```go import "encoding/binary" val := 1337 encoded := make([]byte, 8) binary.BigEndian.PutUint64(encoded, uint64(val)) decoded := int64(binary.BigEndian.Uint64(encoded)) // val == decoded ``` === "Java" ```java long val = 1337; byte[] encoded = Encoder.encodeUint64(val); BigInteger decoded = Encoder.decodeUint64(encoded); //decoded.toLong() == val ``` ## Working with encoded structures ### Transaction Sometimes an application needs to transmit a transaction or transaction group between the front end and back end. This can be done by msgpack encoding the transaction object on one side and msgpack decoding it on the other side. Often the msgpack'd bytes will be base64 encoded so that they can be safely transmitted in some json payload so we use that encoding here. Essentially the encoding is: `tx_byte_str = base64encode(msgpack_encode(tx_obj))` and decoding is: `tx_obj = msgpack_decode(base64decode(tx_byte_str))` *Example* Create a payment transaction from one acount to another using suggested parameters and amount 10000, we write the msgpack encoded bytes === "JavaScript" ```js const sp = await client.getTransactionParams().do() const pay_txn = algosdk.makePaymentTxnWithSuggestedParams(acct1.addr, acct2.addr, 10000, undefined, undefined, sp) const pay_txn_bytes = algosdk.encodeObj(pay_txn.get_obj_for_encoding()) fs.writeFileSync("pay.txn", Buffer.from(pay_txn_bytes).toString("base64")) const spay_txn_bytes = pay_txn.signTxn(acct1.sk) fs.writeFileSync("signed_pay.txn", Buffer.from(spay_txn_bytes).toString("base64")) const recovered_pay_txn = algosdk.decodeUnsignedTransaction(Buffer.from(fs.readFileSync("pay.txn").toString(), "base64")) console.log(recovered_pay_txn) const recovered_signed_pay_txn = algosdk.decodeSignedTransaction(Buffer.from(fs.readFileSync("signed_pay.txn").toString(), "base64")) console.log(recovered_signed_pay_txn) ``` === "Python" ```py sp = client.suggested_params() pay_txn = transaction.PaymentTxn(addr1, sp, addr2, 10000) with open("pay.txn", "w") as f: f.write(encoding.msgpack_encode(pay_txn)) spay_txn = pay_txn.sign(pk1) with open("signed_pay.txn", "w") as f: f.write(encoding.msgpack_encode(spay_txn)) with open("pay.txn", "r") as f: recovered_txn = encoding.future_msgpack_decode(f.read()) print(recovered_txn) with open("signed_pay.txn", "r") as f: recovered_signed_txn = encoding.future_msgpack_decode(f.read()) print(recovered_signed_txn) ``` === "Go" ```go // Error handling omitted for brevity sp, _ := client.SuggestedParams().Do(context.Background()) pay_txn, _ := future.MakePaymentTxn(acct1.Address.String(), acct2.Address.String(), 10000, nil, "", sp) var pay_txn_bytes = make([]byte, 1e3) base64.StdEncoding.Encode(pay_txn_bytes, msgpack.Encode(pay_txn)) f, _ := os.Create("pay.txn") f.Write(pay_txn_bytes) _, spay_txn, _ := crypto.SignTransaction(acct1.PrivateKey, pay_txn) var spay_txn_bytes = make([]byte, 1e3) base64.StdEncoding.Encode(spay_txn_bytes, spay_txn) f2, _ := os.Create("signed_pay.txn") f2.Write(spay_txn_bytes) var ( recovered_pay_txn = types.Transaction{} recovered_pay_bytes = make([]byte, 1e3) ) b64_pay_bytes, _ := os.ReadFile("pay.txn") base64.StdEncoding.Decode(recovered_pay_bytes, b64_pay_bytes) msgpack.Decode(recovered_pay_bytes, &recovered_pay_txn) log.Printf("%+v", recovered_pay_txn) var ( recovered_signed_pay_txn = types.SignedTxn{} recovered_signed_pay_bytes = make([]byte, 1e3) ) b64_signed_pay_bytes, _ := os.ReadFile("signed_pay.txn") base64.StdEncoding.Decode(recovered_signed_pay_bytes, b64_signed_pay_bytes) msgpack.Decode(recovered_signed_pay_bytes, &recovered_signed_pay_txn) log.Printf("%+v", recovered_signed_pay_txn) ```
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RELEASE_NOTES.md
fable-compiler/fable-react-dom
171a313ac3038b590ca9de8fdb02e20a64b44d1c
[ "MIT" ]
1
2019-11-05T02:00:12.000Z
2019-11-05T02:00:12.000Z
RELEASE_NOTES.md
fable-compiler/fable-react-dom
171a313ac3038b590ca9de8fdb02e20a64b44d1c
[ "MIT" ]
2
2019-10-25T12:34:48.000Z
2020-07-17T20:14:00.000Z
RELEASE_NOTES.md
fable-compiler/fable-react-dom
171a313ac3038b590ca9de8fdb02e20a64b44d1c
[ "MIT" ]
1
2019-11-05T02:00:14.000Z
2019-11-05T02:00:14.000Z
### 1.0.0-beta-001 * Port the code from fable-react * Add femto metadata
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README.md
bigmadness/cornerstone-1.15.0-update
42c8a98e8e072dd1fd51978d8f84fbf03d7181e7
[ "Unlicense" ]
null
null
null
README.md
bigmadness/cornerstone-1.15.0-update
42c8a98e8e072dd1fd51978d8f84fbf03d7181e7
[ "Unlicense" ]
null
null
null
README.md
bigmadness/cornerstone-1.15.0-update
42c8a98e8e072dd1fd51978d8f84fbf03d7181e7
[ "Unlicense" ]
null
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# cornerstone-1.15.0 update
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README.md
desvandev/faster-vcvars
1474fd851916e715c342a33600a3d96f831bbc15
[ "MIT" ]
1
2019-11-30T05:32:29.000Z
2019-11-30T05:32:29.000Z
README.md
desvandev/faster-vcvars
1474fd851916e715c342a33600a3d96f831bbc15
[ "MIT" ]
null
null
null
README.md
desvandev/faster-vcvars
1474fd851916e715c342a33600a3d96f831bbc15
[ "MIT" ]
null
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# faster-vcvars Batch script to setup environmental variables for Visual Studio compiler regardless of version<sub>[1](#uno)</sub> without having to use the infamous Developer Console **Disclaimer:** This script can be rewritten to be 0.05ms faster ⚡. It has some unnecesary variable declarations to be more noob friendly. ## Usage ```cmd ::Inside cmd.exe > faster-vcvars.bat 64 ``` Change 64 to 32 if you need to compile to x86 ## Example usage in VS Code In tasks.json ![alt text](example.png "Logo Title Text 1") ###### Notes <sub><a name="uno">1.</a> Until 2030</sub> <sub>PS: Batch script is fun, you should try it!</sub> 🤙
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content/events/2018-tokyo/program.md
docent-net/devopsdays-web
8056b7937e293bd63b43d98bd8dca1844eee8a88
[ "Apache-2.0", "MIT" ]
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2016-11-14T14:08:29.000Z
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content/events/2018-tokyo/program.md
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8056b7937e293bd63b43d98bd8dca1844eee8a88
[ "Apache-2.0", "MIT" ]
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content/events/2018-tokyo/program.md
docent-net/devopsdays-web
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[ "Apache-2.0", "MIT" ]
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+++ date = "2017-12-22T09:19:00-06:00" title = "program" type = "event" +++ <div class = "row"> <div class = "col-md-12"> <hr /> Check out <a href="https://confengine.com/devopsdays-tokyo-2018/schedule">Program Schedule at Confengine</a> to see our most up-to-date schedule <hr /> </div> </div>
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krish-adi/streamlit-barfi
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2022-03-30T20:35:31.000Z
docs/source/quickstart.md
krish-adi/streamlit-barfi
581a1e0b195e0844c099a2705b04b8b0f7916073
[ "MIT" ]
null
null
null
docs/source/quickstart.md
krish-adi/streamlit-barfi
581a1e0b195e0844c099a2705b04b8b0f7916073
[ "MIT" ]
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2022-03-17T20:56:36.000Z
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# Quickstart To get started with using **barfi**, you need to setup a virtual environment and install barfi using `pip`. ## Installation Setup a virtual environment for your project. If you do not know how to do this, [**this blog**](https://krishadi.com/zettelkasten/python.html) or [**this section**](https://docs.streamlit.io/library/get-started/installation#set-up-your-virtual-environment) could be of help. Inside your virtual environment, install the package using: ```shell pip install barfi ``` ## Usage The fundamental part of **barfi** is a **Block**. A {doc}`block` contains inputs, outputs and some computation. More details on what is a **block** and how to build one can be found here: {doc}`block`. In the demo below, is an example of a *block* with one output (`feed`) and another *block* with one input (`result`). It is built using the `Block` class provided in `barfi`. To use barfi in a graphical environment, make use of the [streamlit](https://docs.streamlit.io/) component {doc}`streamlit-widget` that is built into `barfi`. Import `st_barfi` and pass in the base blocks as an array to build the graphical editor. To run the script, simply follow streamlit's run command from the terminal. `streamlit run app.py`. ***app.py*** ```python from barfi import st_barfi, Block feed = Block(name='Feed') feed.add_output() result = Block(name='Result') result.add_output() st_barfi(base_blocks=[feed, result]) ``` Run the file `app.py` in command line using streamlit's run command: ```shell streamlit run app.py ```
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hoon/overview.md
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hoon/overview.md
rabsef-bicrym/docs
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hoon/overview.md
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+++ title = "Overview" weight = 2 template = "doc.html" +++ We are often asked why Urbit was written in a new language, rather than some existing language like Haskell or C. This document provides the high-level rationale for that decision, and also covers some of the features of the language that set it apart from others. If you're looking to learn Hoon, check out our tutorial series called [Hoon School](@/docs/hoon/hoon-school/_index.md) below. ### What can Hoon do that other languages can't? The short answer is: implement a purely functional operating system. Try to do this in a principled way in Haskell, and the problems you'll run into will make design decisions in Hoon and Nock make a lot more sense. In particular, the problems Hoon solves that aren't solved by other functional languages are: - Compile and run other code in a typesafe manner at full speed, - Typesafe metaprogramming, and - Hot code reload and online data migration. ### What is Hoon good at? Hoon is mostly good at compiling and running other Hoon code. Urbit consists of many layers of bootstrapping. Several of these layers lean heavily on this feature, including the Gall application runner, the Ford build system, the Dojo shell, and the Arvo kernel itself. Even Urbit's chat application lets you run Hoon expressions and share the results with your friends. ### Why did we write the OS in Hoon? The chain of reasoning goes something like this: Software complexity leads to monopolies and lack of individual digital sovereignty, in addition to bugs and security vulnerabilities. One of the best ways to reduce software complexity is to restrict oneself to pure mathematical functions — no side effects, no implicit arguments. This makes the system deterministic. So we want a deterministic, functional operating system for individuals to run. This operating system should also be axiomatic; we don't want it to depend on various idiosyncrasies of whatever the current hardware is like. Hardware changes over time, and we want people to be able to pass their computers on to their grandchildren, so we should have a virtual machine that runs this functional operating system. As hardware changes, people need to move their virtual machines to new hosts. This means there needs to be a standard way to serialize and deserialize the VM state at any time. The easiest way to do this is by storing an event log, just like a database, and writing each event to that before emitting effects caused by it. Since we also need state snapshots, every piece of data in the system, including runtime state, needs to be serializable to a standardized format. Because the VM will likely move from host to host many times, it needs to be tractable to actually implement a VM correctly. This means the system specification needs to be simple enough that it's clear whether a VM is in fact correct. The x86_64 instruction set that runs most servers has somewhere between 1300 and 4000 opcodes, depending on how you count. Nock has 12. Since Urbit is an operating system, its main purpose is to load and run programs on behalf of the user. This means the system needs to be really good at hot code reloading, self-hosting, metacircularity, and virtualization. There aren't any other languages out there that are purely functional, purely axiomatic, performant enough for practical personal use, universally serializable, and good at runtime metaprogramming. Nock is Urbit's solution to these design constraints. Some Lisps come close to meeting these criteria — and Nock is very Lisp-like — but no practical Lisp dialects are nearly as pure or axiomatic as Nock. ### What is special about Hoon? It's a purely functional systems language. Calling it a functional analog of C is not too far off in several ways. Almost all code throughout Urbit's kernelspace and userspace is written in Hoon. ### What properties does Hoon have? What type of language is it? Hoon is a statically typed, purely functional, strictly evaluated programming language. Hoon and Nock have several unusual properties: - **Axiomatic**. Nock is a fully axiomatic computing system — no dependencies, no builtins, no hardware dependence — just pure math. The jet system gives this a practical level of performance. - **Layered**. Nock is machine code designed for machines to run; Hoon is a programming language designed for people to use. Hoon layers over Nock in a very similar way to how C layers over machine code. Nock has no symbols; all programmer-facing variable names live in Hoon types. You can use raw Nock from Hoon, much like dropping down to assembly from within C. Hoon compiles to Nock with no "runtime system" — aside from subtree lookups, you could pretty easily compile most Hoon expressions by hand. - **Minimal**. Urbit is ruthlessly minimalistic throughout the stack. Nock has only twelve opcodes, and Hoon's semantics are a very thin layer over Nock's. The only fundamental datatype in Urbit is the noun: either an arbitrarily large natural number, called an atom, or a pair of nouns, called a cell. This forms a binary tree with atoms at the leaves. Lists, sets, maps, queues, executable code, closures, ASTs, buffers, strings, floating-point numbers, and everything else in the whole programming environment are represented using just this data structure. - **Acyclic**. There are no cycles in nouns, since they're always trees, so there are no cycles in Nock's memory model. Pointer equality is not exposed to the programmer. In practical Nock implementations, all data structures are what are elsewhere called "functional" or "persistent" data structures, meaning they're immutable and share structure wherever possible. - **Homoiconic**. Code and data are represented the same way and can be converted to each other. Lisp dialects are also homoiconic, but Hoon and Nock are arguably even more so, since things like closures and the environment are just Nock trees. We even have a statically typed metacircular interpreter called <code>+mule</code>. We run userspace code metacircularly with negligible performance overhead because of Urbit's jet system. In Lisp "eval is evil" is a common saying but, in Urbit, eval is a first-class feature. - **Universally serializable**. There's one serialization format, called "jam", for any piece of code or data in the system. This makes it so that deserialization has just one function, a few hundred lines of C, as its security attack surface. It also facilitates portability of the virtual machine state, and it turns out to be useful in a bunch of places in the system. - **Jetted**. A jet is a piece of code that the Nock interpreter has that reimplements a Nock function in some other, faster language. The `+dec` decrement function in Hoon's standard library is defined axiomatically using recursion, but is run as a jet written in C that makes use of the processor's ALU for performance. When calling a Nock function, if the runtime has a matching jet, it will use that instead of the Nock implementation. Nock isn't as slow as you might think, especially considering it's a minimal, dynamic, axiomatic language. <br/><br/> This arrangement has the deeper implication that all code written in Nock is best considered as a specification for a program, which can be executed directly but might never run at all due to being jetted. Cryptographic functions, for example, should all have jets with constant-time implementations to prevent timing attacks. Most jets, though, just take advantage of hardware acceleration for things like floating point arithmetic. - The amount of Hoon syntax is unusually large, but also **unusually regular**. Hoon is a "runic" language, meaning expressions generally begin with a digraph "rune" corresponding to the type of expression. Runes are used in place of keywords and Lisp's "special forms". Hoon's syntax makes better use of screen real estate than Haskell or Lisp by having a mostly vertical "backbone" of runes that prevents long functions from indenting repeatedly and helps quickly identify control flow. Hoon does not allow syntactic abstraction, so you always know exactly what you're looking at when reading Hoon. The similarity of Hoon's syntax to its abstract syntax tree makes metaprogramming easier and can be thought of as another layer of homoiconicity on top of Nock's. - **Subject-oriented**. There is no implicit environment; a Hoon expression compiles down to a Nock formula, which is interpreted as a function that runs with the "subject" as the argument. The subject can be any Nock tree, but it contains everything that's in scope. It usually consists of the Hoon compiler and standard library as a stack of cores, along with whatever functions and variables have been defined in the lexical scope. - **Cores**. A core is a pair of code and data. The core is the underlying representation of a function (a lambda with implicit fixed point), a library or module, an OOP-style object, and an OOP-style "interface" or "protocol". The code consists of a set of Nock formulas that can each be run against the whole core as a subject. This means there's always an implicit fixed point when running a function, and mutual recursion can occur among a core's formulas. A core's data usually consists of the standard library (itself a stack of cores), and possibly a "sample" (function argument). - **The type system has several unusual features**. It's intentional, in the sense that all constructs are first-class and can be down-cast to `noun`, Hoon's "any" or "top" type that matches all Nock nouns. Types are also used as scopes, so they store all of Hoon's variable names and docstrings. The type system uses an unusual macro-like feature called "wetness" to implement parametric polymorphism. The type system can also auto-generate coercion functions that validate and lift raw nouns into structural types, such as lists or cells. This is used to validate untrusted data, such as from the network. - **Reflective**. The type of type is just a normal datatype in Hoon, and a lot of the system manipulates types. In particular, the `!>` rune, when applied to a piece of data, uses compile-time type reflection to produce something called a "vase": a pair of type and data, similar to a <code>Data.Dynamic</code> in Haskell, or a limited form of a dependent pair. Since the Arvo kernel does a lot of dynamic compilation, it uses vases to implement something akin to a dynamically typed language using Hoon. This allows for type-safe dynamic program loading, program execution, and data migration. - **Inert**. Because Nock is purely functional, Hoon compiles to it so directly, everything is homoiconic, and Hoon is intensional, there's a very nice feeling that everything is just a stationary tree. There are no special objects that can't be manipulated; everything in your environment is just a subtree, and you could grab it and print it out if you wanted to. There's nothing like a "database handle", "websocket connection object", or other mystical constructs. The calmness of working with such inert building blocks is addictive, as many Hoon programmers will attest. ### Why is Hoon the way it is? Minimalism, mostly. Urbit's principled minimalism simplifies all kinds of things at many layers of the stack; for example, Urbit's linker, which is part of the Ford build system, just conses together multiple libraries into a tuple to form the compile-time environment for a source file. Universal serialization means we can safely send arbitrary pieces of data to apps on other ships without any more work than sending them to a local app. Using an app called Aquarium that's about three hundred lines of code, Arvo can run a whole fleet of other Arvos inside itself at full speed, just like Docker, and perform a suite of deterministic end-to-end tests on the OS as a whole. Even Hoon's seemingly baroque syntax is extremely regular and an unusually thin layer over the abstract syntax tree. It's designed to be a power tool; learning the syntax takes some time, but you only have to learn it once, and then it's not hard to read. It's like an English speaker learning Hiragana or Cyrillic. This heaping spoonful of syntactic sugar (along with jets for performance) is enough to take Nock from a Turing tarpit to a practical, ergonomic programming tool. Subject orientation in Nock and Hoon stems partly from minimalism (there's just one subject, which serves as state, lexical scope, environment, and function argument), partly from a desire to simplify compilation (the type of the subject is a full specification of the compile-time environment for a source file), and partly in order to give the language a more imperative feel. You program Hoon as if you have a mutable environment, but you're embedded in a purely functional, immutable context. While Hoon is a purely functional language, many of its runes create a mutant copy of the subject for manipulation by future runes (similar to Forth's stack operations), which makes it feel more like an expression is "doing something" rather than just calculating something. Everything about a scope, including name bindings, aliases, and docstrings, is stored in the subject's type. This allows Hoon's compilation discipline to be similarly minimal: the compiler is a function from subject type and Hoon source to product type and compiled Nock. Running this Nock against a value of the subject type produces a vase of the result. It's hard to imagine a more streamlined formalism for compilation. The compilation discipline gets applied recursively to build the layers of the Arvo stack. The Arvo kernel is compiled using the Hoon compiler as subject, the Zuse standard library is compiled using the Arvo kernel as the subject, and apps and vanes (kernel modules) are compiled using Zuse as the subject. The promise of Urbit lies in its reimagination of the digital world using components that are as constrained and limited as possible. By adhering firmly to principle and doubling down on minimalism at every turn, we get an OS that provides far stronger guarantees than Unix with a thousand times less code. Given the complexity of modern software, this is what's required to put personal computing back into the hands of people.
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nicksagona/popphp-v1-legacy
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[ "PHP-3.0", "PHP-3.01" ]
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vendor/PopPHPFramework/docs/md/ar/Data.md
nicksagona/popphp-v1-legacy
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Pop PHP Framework ================= Documentation : Data -------------------- Home المكون البيانات يوفر القدرة على تحويل مجموعات من البيانات من صيغة إلى أخرى مشتركة. التنسيقات المعتمدة هي: - csv - json - php - sql - xml - yaml <!-- --> use Pop\Data\Data; // Parses the data file into a usable PHP array $data = new Data('../assets/files/test-import.csv'); $csv = $data->parseFile(); // Takes the PHP array and creates an XML file from it $data = new Data($csv); $obj = $data->parseData('xml'); // Prints out the data in the new XML format echo $obj; \(c) 2009-2014 [Moc 10 Media, LLC.](http://www.moc10media.com) All Rights Reserved.
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docs/development/core/server/kibana-plugin-server.irouter.delete.md
GardenPatch/kibana
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[ "Apache-2.0" ]
1
2019-08-30T09:24:57.000Z
2019-08-30T09:24:57.000Z
docs/development/core/server/kibana-plugin-server.irouter.delete.md
GardenPatch/kibana
b7338c801b91645c4b8bab09e5be4933d3f89c44
[ "Apache-2.0" ]
2
2022-02-27T20:15:02.000Z
2022-03-02T12:25:34.000Z
docs/development/core/server/kibana-plugin-server.irouter.delete.md
GardenPatch/kibana
b7338c801b91645c4b8bab09e5be4933d3f89c44
[ "Apache-2.0" ]
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2019-11-15T18:01:28.000Z
2019-11-15T18:01:28.000Z
<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) &gt; [kibana-plugin-server](./kibana-plugin-server.md) &gt; [IRouter](./kibana-plugin-server.irouter.md) &gt; [delete](./kibana-plugin-server.irouter.delete.md) ## IRouter.delete property Register a route handler for `DELETE` request. <b>Signature:</b> ```typescript delete: <P extends ObjectType, Q extends ObjectType, B extends ObjectType>(route: RouteConfig<P, Q, B>, handler: RequestHandler<P, Q, B>) => void; ```
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gomplate-demo/sample-outputs/localjson/post2.md
pointyfar/hugomplate-demo
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[ "MIT" ]
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2020-07-27T06:53:01.000Z
2021-05-13T09:12:22.000Z
gomplate-demo/sample-outputs/localjson/post2.md
pointyfar/hugomplate-demo
61f03e2ebe0a9d6b3ceca841db8e3d2774e09eac
[ "MIT" ]
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gomplate-demo/sample-outputs/localjson/post2.md
pointyfar/hugomplate-demo
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[ "MIT" ]
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--- title: Post2 --- This is from a gompl plugin. Hello Hello Hello
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svg-icons/README.md
kreuzerk/svg-icon-library-starter
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2021-01-25T14:33:43.000Z
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svg-icons/README.md
sambacha/iconography
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2021-02-03T15:52:40.000Z
2022-03-29T09:52:42.000Z
Replace this file with your SVG icons
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README.md
bbuck/glox
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[ "MIT" ]
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README.md
bbuck/glox
d355b10c24ca986457736498887961a963336686
[ "MIT" ]
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README.md
bbuck/glox
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# Go Lox This is a Go implementation of the Lox Programming Langauge which is part of the [Crafting Interpreters](http://www.craftinginterpreters.com/) book. This is a non-idiomatic Go implementation of the language as it's mostly a direct port of the Java code specified in the book (and eventually the C code). This programming language serves no purpose, this repo exists purely for educational purposes (a place for my efforts working through the book and a place for your reference if you so choose). Eventaully this will contain a tree walking, then byte code compiling version and if I feel so inclined I may rewrite it to be more idiomatic when I finish the book but probably not. ## Purpose The reason I'm working on this book and this langauge, and in Go, is to build my own programming language that is a Frakenstein's monster of languages I find enjoyable or simple to work with. I'll have more information about this future language as I continue fine tuning it's syntax.
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Flavor/Debian/README.md
AramLF/brbinstall
aa829898ac2bb0007e3dfb4f063ee163c2316a19
[ "MIT" ]
null
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Flavor/Debian/README.md
AramLF/brbinstall
aa829898ac2bb0007e3dfb4f063ee163c2316a19
[ "MIT" ]
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Flavor/Debian/README.md
AramLF/brbinstall
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[ "MIT" ]
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# brbinstall Debian Debian - gnomed Debian ready gnome with extensions and theming install.sh & remove.sh ## Under construction ## Remaining Installation Change extensions params
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