Datasets:
File size: 6,163 Bytes
5401084 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | """
Export the TASK 9 packing-area scene as a single self-describing USD.
Authors the same composition as teleop_openarm_demo_simready_warehouse_task_9.py
-- the empty warehouse shell (populated zones deactivated), the cleared
SM_CratePacking_Table_A1 packing bench at the origin, the dressing props
around it, and the dome/key lights -- into one USD layer that references the
PhysicalAI SimReady Warehouse assets by RELATIVE path. The output lives inside
the assets tree so those relative references stay valid:
assets/task9_packing_area/task9_packing_area.usd
Reference it as the background in benchmark scenes (e.g. under a /Root/
Background Xform). The table work surface is at z=0.994 m; the area in front
of the table (world -y) is left clear for the robot. All props are static
colliders (physics variants), no rigid bodies.
Pure pxr -- no Isaac Sim launch needed. Run with any python that has pxr,
e.g. the Isaac Sim USD libs:
USDLIBS=/opt/isaac-sim/extscache/omni.usd.libs-1.0.1+69cbf6ad.lx64.r.cp311
PYTHONPATH=$USDLIBS LD_LIBRARY_PATH=$USDLIBS/bin \
/opt/isaac-sim/kit/python/bin/python3 simready_warehouse_tasks/export_task9_scene_usd.py
or simply /opt/isaac-sim/python.sh (slower startup).
"""
from pathlib import Path
from pxr import Gf, Sdf, Usd, UsdGeom, UsdLux
SCRIPT_DIR = Path(__file__).resolve().parent
PROJECT_DIR = SCRIPT_DIR.parent
ASSETS_DIR = PROJECT_DIR / "assets" / "physicalai_simready_warehouse_01"
OUTPUT_PATH = PROJECT_DIR / "assets" / "task9_packing_area" / "task9_packing_area.usd"
# Asset paths are authored RELATIVE to the output layer's directory.
WAREHOUSE_REL = "../physicalai_simready_warehouse_01/physical_ai_simready_warehouse_01.usd"
def _assembly(name):
return f"../physicalai_simready_warehouse_01/Props/assembly/{name}/{name}_physics.usd"
def _general(name):
return f"../physicalai_simready_warehouse_01/Props/general/{name}/{name}_physics.usd"
# ── the task-9 scene definition (kept in sync with the task-9 script) ─────────
WAREHOUSE_KEEP_ZONES = ("warehouse_floorplan", "Environment")
WAREHOUSE_ROT = 270.0
WAREHOUSE_POS = (56.08, -53.41, 0.0)
TABLE_USD = _assembly("SM_CratePacking_Table_A1")
TABLE_ROOT = "/Root/PackingTable"
TABLE_POS = (0.0, 0.0, 0.0)
TABLE_ROT = 0.0
TABLE_KEEP = ("SM_HeavyDutyPackingTable",)
SHELF_Z = 0.354
SCENERY = (
("RackBoxes", _assembly("sm_rackcomposition_s58_01"), (0.3, 3.0, 0.0), 0.0, 0.01),
("BoxPileLeft", _assembly("WarehousePile_A3"), (-2.7, 1.0, 0.0), -15.0, 0.01),
("BoxPileRight", _assembly("WarehousePile_A5"), (2.5, 0.4, 0.0), 15.0, 0.01),
("PalletTruck", _general("SM_HeavyDutyPalletTruck_A01_01"), (3.6, 2.0, 0.0), -90.0, 0.01),
("FloorBox", _general("Cardbox_C1"), (-1.9, -0.9, 0.0), 30.0, 0.01),
("ShelfCartonA", _general("Cardbox_C1"), (-0.55, 0.0, SHELF_Z), 12.0, 0.01),
("ShelfCartonB", _general("Cardbox_C1"), (0.35, -0.02, SHELF_Z), -30.0, 0.01),
("ShelfCartonC", _general("Cardbox_D2"), (0.92, 0.05, SHELF_Z), 40.0, 0.01),
)
def set_xform(prim, position, rotate_z=None, scale=None):
xf = UsdGeom.Xformable(prim)
xf.ClearXformOpOrder()
xf.AddTranslateOp(UsdGeom.XformOp.PrecisionDouble).Set(Gf.Vec3d(*position))
if rotate_z is not None:
xf.AddRotateZOp(UsdGeom.XformOp.PrecisionDouble).Set(float(rotate_z))
if scale is not None and abs(float(scale) - 1.0) > 1e-9:
s = float(scale)
xf.AddScaleOp(UsdGeom.XformOp.PrecisionDouble).Set(Gf.Vec3d(s, s, s))
def main():
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
stage = Usd.Stage.CreateNew(str(OUTPUT_PATH))
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.z)
UsdGeom.SetStageMetersPerUnit(stage, 1.0)
root = stage.DefinePrim("/Root", "Xform")
stage.SetDefaultPrim(root)
# Empty warehouse: reference the full scene, deactivate populated zones.
warehouse = stage.DefinePrim("/Root/Warehouse", "Xform")
warehouse.GetReferences().AddReference(WAREHOUSE_REL)
set_xform(warehouse, WAREHOUSE_POS, WAREHOUSE_ROT)
dropped = []
for child in warehouse.GetChildren():
if child.GetName() not in WAREHOUSE_KEEP_ZONES:
child.SetActive(False)
dropped.append(child.GetName())
print(f"Warehouse referenced; dropped zones: {dropped}")
# Packing bench, cleared down to the bare table.
table = stage.DefinePrim(TABLE_ROOT, "Xform")
table.GetReferences().AddReference(TABLE_USD)
set_xform(table, TABLE_POS, TABLE_ROT)
if table.IsInstance():
table.SetInstanceable(False)
cleared = []
for child in table.GetChildren():
if any(child.GetName().startswith(keep) for keep in TABLE_KEEP):
continue
child.SetActive(False)
cleared.append(child.GetName())
print(f"Table referenced; cleared {len(cleared)} props")
# Dressing props. Reference each on a child prim: the assets author their
# own float3 xformOp:scale, which collides with set_xform's
# double-precision ops if the reference sits directly on the root.
for name, usd_rel, pos, rot, scale in SCENERY:
prop = stage.DefinePrim(f"/Root/Scenery/{name}", "Xform")
model = stage.DefinePrim(f"/Root/Scenery/{name}/Model", "Xform")
model.GetReferences().AddReference(usd_rel)
set_xform(prop, pos, rot, scale)
print(f"Scenery {name}: {usd_rel} at {pos}, rot={rot}, scale={scale}")
# Lights (same as the task-9 script's streaming lights), so the background
# is lit even if the loading app adds none of its own.
dome = UsdLux.DomeLight.Define(stage, "/Root/Lights/DomeLight")
dome.CreateIntensityAttr(120.0)
dome.CreateColorAttr(Gf.Vec3f(1.0, 1.0, 1.0))
key = UsdLux.DistantLight.Define(stage, "/Root/Lights/KeyLight")
key.CreateIntensityAttr(900.0)
key.CreateAngleAttr(0.35)
key.CreateColorAttr(Gf.Vec3f(1.0, 0.96, 0.90))
xf = UsdGeom.Xformable(key.GetPrim())
xf.ClearXformOpOrder()
xf.AddRotateXYZOp(UsdGeom.XformOp.PrecisionDouble).Set(Gf.Vec3d(-55.0, 0.0, 30.0))
stage.GetRootLayer().Save()
print(f"Saved: {OUTPUT_PATH}")
if __name__ == "__main__":
main()
|