| """ |
| Package the task-9 packing-area scene as a SELF-CONTAINED background. |
| |
| Takes the composition-based export (assets/task9_packing_area/ |
| task9_packing_area.usd, see export_task9_scene_usd.py) and produces a fully |
| independent folder that can be copied anywhere (e.g. backend |
| storage/backgrounds/): |
| |
| assets/packing_area_background/ |
| scene.usd flattened composed stage (only ACTIVE prims: the |
| warehouse shell, cleared bench, dressing props, |
| lights -- deactivated zones don't compose) |
| resource/... every texture/material file the scene references, |
| copied in and rewritten to package-relative paths |
| |
| Texture slimming (the dataset ships 4K PNGs at 20-50 MB each): building-shell |
| textures are capped at 1K and prop textures at 2K -- the benchmark cameras |
| render at 640x480, and the shell is never closer than a few meters. Files are |
| deduplicated by content hash. <UDIM> patterns are expanded tile-by-tile. |
| Bare shader names (OmniPBR.mdl etc.) resolve from the Isaac install and are |
| left alone; unreachable omniverse:// paths are left as-is (benign warnings, |
| same as the source dataset). |
| |
| Run phase 1 (needs pxr -- Isaac USD libs), which then invokes phase 2 |
| (texture downscale, needs system python3 + PIL) automatically: |
| |
| USDLIBS=/opt/isaac-sim/extscache/omni.usd.libs-1.0.1+69cbf6ad.lx64.r.cp311 |
| PYTHONPATH=$USDLIBS LD_LIBRARY_PATH=$USDLIBS/bin \ |
| /opt/isaac-sim/kit/python/bin/python3 simready_warehouse_tasks/package_task9_background.py |
| """ |
|
|
| import hashlib |
| import os |
| from pathlib import Path |
| import re |
| import shutil |
| import subprocess |
| import sys |
|
|
| SCRIPT_DIR = Path(__file__).resolve().parent |
| PROJECT_DIR = SCRIPT_DIR.parent |
| SRC = PROJECT_DIR / "assets" / "simple_packing_area" / "simple_packing_area.usd" |
| OUT_DIR = PROJECT_DIR / "assets" / "simple_packing_background" |
| SCENE = OUT_DIR / "scene.usd" |
| MANIFEST = OUT_DIR / "resource" / "textures_manifest.tsv" |
|
|
| SHELL_MAX_PX = 512 |
| PROP_MAX_PX = 2048 |
|
|
|
|
| |
| |
| |
| |
| |
| LIGHT_KEEP_X = (-16.0, 16.0) |
| LIGHT_KEEP_Y = (-12.0, 20.0) |
|
|
|
|
| def _prune_distant_lights(scene_path): |
| from pxr import Usd, UsdGeom, UsdLux |
|
|
| stage = Usd.Stage.Open(str(scene_path)) |
| cache = UsdGeom.XformCache() |
| doomed = [] |
| kept = 0 |
| for prim in stage.Traverse(Usd.TraverseInstanceProxies()): |
| if not (prim.IsA(UsdLux.BoundableLightBase) or prim.IsA(UsdLux.NonboundableLightBase)): |
| continue |
| if not prim.GetPath().pathString.startswith("/Root/Warehouse/"): |
| continue |
| pos = cache.GetLocalToWorldTransform(prim).ExtractTranslation() |
| if LIGHT_KEEP_X[0] <= pos[0] <= LIGHT_KEEP_X[1] and LIGHT_KEEP_Y[0] <= pos[1] <= LIGHT_KEEP_Y[1]: |
| kept += 1 |
| continue |
| doomed.append(prim.GetPath()) |
| for path in doomed: |
| prim = stage.GetPrimAtPath(path) |
| if not prim: |
| continue |
| if prim.IsInstanceProxy(): |
| |
| anc = prim |
| while anc and anc.IsInstanceProxy(): |
| anc = anc.GetParent() |
| if anc and anc.IsInstance(): |
| anc.SetInstanceable(False) |
| prim = stage.GetPrimAtPath(path) |
| if prim and not prim.IsInstanceProxy(): |
| prim.SetActive(False) |
| stage.GetRootLayer().Save() |
| print(f" lights: kept {kept} near the packing area, deactivated {len(doomed)} distant") |
|
|
|
|
| def main(): |
| from pxr import Sdf, Usd, UsdUtils |
|
|
| if OUT_DIR.exists(): |
| shutil.rmtree(OUT_DIR) |
| (OUT_DIR / "resource").mkdir(parents=True) |
|
|
| print(f"[1/3] Flattening {SRC} (only active prims compose)...") |
| stage = Usd.Stage.Open(str(SRC)) |
| stage.Export(str(SCENE)) |
| print(f" scene.usd: {SCENE.stat().st_size / 1e6:.1f} MB") |
| _prune_distant_lights(SCENE) |
|
|
| print("[2/3] Collecting referenced assets (dedup by content hash)...") |
| src_dir = SRC.parent |
| layer = Sdf.Layer.FindOrOpen(str(SCENE)) |
| hash_to_rel = {} |
| rel_class = {} |
| stats = {"copied": 0, "deduped": 0, "external": 0, "missing": []} |
|
|
| def classify(abs_path): |
| |
| |
| |
| return "prop" if ("/Props/general/" in abs_path or "/Props/assembly/" in abs_path) else "shell" |
|
|
| def copy_one(abs_path, dest_name_hint): |
| digest = hashlib.sha1(Path(abs_path).read_bytes()).hexdigest()[:16] |
| if digest in hash_to_rel: |
| stats["deduped"] += 1 |
| rel = hash_to_rel[digest] |
| if classify(abs_path) == "prop": |
| rel_class[rel] = "prop" |
| return rel |
| rel = f"resource/{digest}_{dest_name_hint}" |
| shutil.copy2(abs_path, OUT_DIR / rel) |
| hash_to_rel[digest] = rel |
| rel_class[rel] = classify(abs_path) |
| stats["copied"] += 1 |
| return rel |
|
|
| mdl_dirs = {} |
| _tex_index = {} |
|
|
| def find_texture_anywhere(basename): |
| if not _tex_index: |
| print(" building dataset-wide texture index (first fallback miss)...") |
| for _root_dir in (PROJECT_DIR / "assets" / "physicalai_simready_warehouse_01", |
| PROJECT_DIR / "assets" / "isaac_sim_assets_51"): |
| for dirpath, _dirs, files in os.walk(_root_dir): |
| for f in files: |
| if f.lower().endswith((".png", ".jpg", ".jpeg", ".tga", ".hdr", ".exr")): |
| _tex_index.setdefault(f, os.path.join(dirpath, f)) |
| return _tex_index.get(basename) |
|
|
| def copy_mdl(abs_path): |
| """Copy a custom .mdl into its own package folder together with every |
| texture it references internally (relative to the .mdl's location), |
| preserving the relative layout so those internal references keep |
| resolving. Built-in shader names (OmniPBR.mdl) never reach here.""" |
| digest = hashlib.sha1(Path(abs_path).read_bytes()).hexdigest()[:16] |
| if digest in mdl_dirs: |
| stats["deduped"] += 1 |
| return mdl_dirs[digest] |
| mdl_name = os.path.basename(abs_path) |
| dest_dir = OUT_DIR / f"resource/mdl_{digest}" |
| dest_dir.mkdir(parents=True, exist_ok=True) |
| shutil.copy2(abs_path, dest_dir / mdl_name) |
| stats["copied"] += 1 |
| src_mdl_dir = os.path.dirname(abs_path) |
| |
| |
| |
| _pending = [abs_path] |
| _seen_mods = {mdl_name} |
| while _pending: |
| _mdl_text = Path(_pending.pop()).read_text(errors="replace") |
| for _mod in set(re.findall(r"(?:import|using)\s+\.::([A-Za-z0-9_]+)", _mdl_text)): |
| _mod_file = f"{_mod}.mdl" |
| if _mod_file in _seen_mods: |
| continue |
| _seen_mods.add(_mod_file) |
| _src_mod = os.path.join(src_mdl_dir, _mod_file) |
| if os.path.exists(_src_mod): |
| shutil.copy2(_src_mod, dest_dir / _mod_file) |
| stats["copied"] += 1 |
| _pending.append(_src_mod) |
| else: |
| stats["missing"].append(f"{mdl_name}: module {_mod_file}") |
| text = Path(abs_path).read_text(errors="replace") |
| for ref in set(re.findall(r'"([^"]+\.(?:png|jpg|jpeg|tga|hdr|exr))"', text, re.IGNORECASE)): |
| ref_norm = ref.lstrip("./") |
| if ref_norm.startswith("..") or os.path.isabs(ref): |
| print(f" WARNING: mdl ref escapes its folder, skipped: {mdl_name}: {ref}") |
| continue |
| tiles = [ref_norm] |
| if "<UDIM>" in ref_norm: |
| pattern = os.path.basename(ref_norm).replace("<UDIM>", "[0-9][0-9][0-9][0-9]") |
| folder = Path(src_mdl_dir) / os.path.dirname(ref_norm) |
| tiles = [os.path.join(os.path.dirname(ref_norm), t.name) for t in sorted(folder.glob(pattern))] |
| for tile in tiles: |
| src_tex = os.path.normpath(os.path.join(src_mdl_dir, tile)) |
| if not os.path.exists(src_tex): |
| |
| |
| |
| |
| |
| candidates = sorted(Path(src_mdl_dir).rglob(os.path.basename(tile))) |
| if candidates: |
| src_tex = str(candidates[0]) |
| else: |
| |
| |
| src_tex = find_texture_anywhere(os.path.basename(tile)) |
| if src_tex is None: |
| stats["missing"].append(f"{mdl_name}: {tile}") |
| continue |
| dst_tex = dest_dir / tile |
| dst_tex.parent.mkdir(parents=True, exist_ok=True) |
| if not dst_tex.exists(): |
| shutil.copy2(src_tex, dst_tex) |
| rel_class[f"resource/mdl_{digest}/{tile}"] = classify(abs_path) |
| stats["copied"] += 1 |
| rel = f"resource/mdl_{digest}/{mdl_name}" |
| mdl_dirs[digest] = rel |
| return rel |
|
|
| def rewrite(path): |
| if not path: |
| return path |
| if path.startswith(("omniverse://", "http")) or "/" not in path: |
| |
| |
| stats["external"] += 1 |
| return path |
| abs_path = path if os.path.isabs(path) else os.path.normpath(str(src_dir / path)) |
| if abs_path.endswith(".mdl"): |
| if not os.path.exists(abs_path): |
| stats["missing"].append(path) |
| return path |
| return "./" + copy_mdl(abs_path) |
| name = os.path.basename(abs_path) |
| if "<UDIM>" in name: |
| |
| |
| folder = Path(os.path.dirname(abs_path)) |
| tiles = sorted(folder.glob(name.replace("<UDIM>", "[0-9][0-9][0-9][0-9]"))) |
| if not tiles: |
| stats["missing"].append(path) |
| return path |
| hint = name.replace("<UDIM>", "UDIM") |
| digest = hashlib.sha1(("udim:" + abs_path).encode()).hexdigest()[:16] |
| for tile in tiles: |
| tile_no = tile.name[len(name.split("<UDIM>")[0]):][:4] |
| tile_rel = f"resource/{digest}_{hint.replace('UDIM', tile_no)}" |
| dst = OUT_DIR / tile_rel |
| if not dst.exists(): |
| shutil.copy2(tile, dst) |
| rel_class[tile_rel] = classify(str(tile)) |
| stats["copied"] += 1 |
| return f"./resource/{digest}_{hint.replace('UDIM', '<UDIM>')}" |
| if not os.path.exists(abs_path): |
| stats["missing"].append(path) |
| return path |
| return "./" + copy_one(abs_path, name) |
|
|
| UsdUtils.ModifyAssetPaths(layer, rewrite) |
| layer.Save() |
| print(f" copied {stats['copied']} files ({stats['deduped']} duplicate refs), " |
| f"{stats['external']} left external") |
| if stats["missing"]: |
| print(f" WARNING missing: {stats['missing']}") |
|
|
| |
| |
| with open(MANIFEST, "w") as mf: |
| for rel, cls in sorted(rel_class.items()): |
| mf.write(f"{rel}\t{cls}\n") |
|
|
| print("[3/3] Downscaling textures with system python3 + PIL...") |
| downscale = subprocess.run( |
| [sys.executable if "isaac" not in sys.executable else "python3", |
| str(SCRIPT_DIR / "_downscale_textures.py"), str(OUT_DIR), |
| str(SHELL_MAX_PX), str(PROP_MAX_PX)], |
| capture_output=True, text=True, |
| ) |
| print(downscale.stdout) |
| if downscale.returncode != 0: |
| print(downscale.stderr) |
| raise SystemExit("texture downscale failed") |
|
|
| total = sum(f.stat().st_size for f in OUT_DIR.rglob("*") if f.is_file()) |
| print(f"DONE: package total {total / 1e6:.1f} MB at {OUT_DIR}") |
|
|
|
|
| if __name__ == "__main__": |
| main() |
|
|