| --- |
| license: mit |
| task_categories: |
| - image-segmentation |
| tags: |
| - robotics |
| - simulation |
| - deformable-linear-objects |
| - isaac-sim |
| - synthetic-data |
| --- |
| |
| # DeformX-Assets (minimal bundle) |
|
|
| Source/render assets for [**DeformX**](https://github.com/DeformX/DeformX), a co-simulation |
| framework for deformable linear objects (DLOs) that couples a Cosserat rod engine with |
| NVIDIA Isaac Sim. |
|
|
| These are the **inputs** used to render the |
| [WireSeg-36k](https://huggingface.co/datasets/DeformX/WireSeg-36K) dataset — scene USDs, |
| wire CAD assets, rod trajectories, and environment textures. If you want the *rendered |
| images*, you want WireSeg-36k instead; this repo is for regenerating or extending the data |
| yourself. |
|
|
| Total size is ~2.1 GB. Everything needed to reproduce the paper's renders is here except |
| the NVIDIA datacenter scene and the Texturelabs ground textures, neither of which we are |
| permitted to redistribute (see [What is not here](#what-is-not-here)). |
|
|
| ## Usage |
|
|
| ```bash |
| hf download DeformX/DeformX-Assets --repo-type dataset --local-dir ./asset_wireseg36k |
| |
| cd /path/to/DeformX |
| export DEFORMX_ASSET_ROOT=/abs/path/to/asset_wireseg36k |
| python Dataset_generator/cli.py --variant 0 --frame 0 --do_seg --do_depth |
| ``` |
|
|
| `DEFORMX_ASSET_ROOT` is the only variable you need — see the DeformX README for the rest. |
|
|
| ### Smaller download |
|
|
| Most of the 2.1 GB is HDRIs and datacenter trajectories. For a ~200 MB subset that still |
| runs the drop/hang generator end to end, restrict the download: |
|
|
| ```bash |
| hf download DeformX/DeformX-Assets --repo-type dataset --local-dir ./asset_wireseg36k \ |
| --include "usd/*" --include "wires_traj_data/*" --include "ground/*" \ |
| --include "scripts/*" --include "*.md" --include "*.json" \ |
| --include "background/boiler_room_4k.hdr" \ |
| --include "background/machine_shop_01_4k.hdr" \ |
| --include "background/empty_workshop_4k.hdr" \ |
| --include "background/small_workshop_4k.hdr" |
| ``` |
|
|
| `--include` takes one pattern per flag. Passing several patterns to a single `--include` |
| makes the CLI treat all but the first as positional filenames and silently skip them. |
|
|
| Both the HDRI and ground-texture samplers randomize over whatever files are present, so a |
| partial download still renders — you just get less appearance diversity. |
|
|
| ## Contents |
|
|
| | Path | Size | What it is | |
| |---|---|---| |
| | `usd/rod_drop_multi_{2,4,8}_plane.usdc` | 34 KB | Drop scenes (2/4/8 wires) | |
| | `usd/rod_hang_flying.usdc` | 9 KB | Hang scene | |
| | `usd/wire_usdc/wire_usdc/*.usdc` | 21 MB | 72 wire meshes — 12 colors × 3 radii (`r0.001`/`r0.003`/`r0.005`) × 2 finishes (smooth/rough) | |
| | `wires_traj_data/*.npz` | 8.1 MB | Rod trajectories — `drop_n{2,4,8}` are 100 frames, `hang_n{2,4,8}` are 200 | |
| | `datacenter/data center camera {1..4}.usdc` | 32 KB | Datacenter camera rigs | |
| | `datacenter/data center lights.usdc` | 4 KB | Shared datacenter light rig | |
| | `datacenter/data center cable_*.usdc` | 7.5 MB | Datacenter cable meshes (5 colors) | |
| | `datacenter/data_grid_clean/dgrid_c{1..4}_ns{04,08,16}.npz` | 844 MB | All 12 datacenter trajectory configs — camera index `cX`, wire count `nsYY` | |
| | `background/*.hdr` | 1.2 GB | All 47 HDRI environment maps used in the paper | |
| | `ground/*.jpg` | 38 MB | 18 ground-plane textures, `easy`/`mid`/`hard` difficulty tiers | |
|
|
| `manifest.json` lists every file with its SHA-256 and size. |
|
|
| ## What is *not* here |
|
|
| **The NVIDIA datacenter scene.** The full datacenter renders in the paper use |
| `Datacenter_NVD@10012` (~9.6 GB), an NVIDIA Omniverse content pack governed by the |
| [NVIDIA Omniverse License Agreement](https://docs.omniverse.nvidia.com/platform/latest/common/NVIDIA_Omniverse_License_Agreement.html). |
| We cannot redistribute it. Obtain it from NVIDIA and point `--datahall_usd` at |
| `.../Assets/DigitalTwin/Assets/Datacenter/Facilities/Stages/Data_Hall/DataHall_Full_01.usd`. |
|
|
| The **drop/hang** generator needs nothing from NVIDIA and runs fully from this bundle. |
|
|
| **35 of the 53 ground textures.** The paper randomizes over 53 ground textures. The 18 |
| [Pexels](https://pexels.com) ones are included; the other 35 are from |
| [Texturelabs](https://texturelabs.org), whose license does not permit redistributing the |
| raw files. Download those directly from Texturelabs if you want the paper's exact |
| randomization. The texture sampler randomizes over whatever is present, so the included 18 |
| still render fine. |
|
|
| All 47 HDRIs *are* included (Poly Haven, CC0). `scripts/fetch_full_backgrounds.py` is kept |
| as a convenience for re-fetching them at a different resolution (`--resolution 1k|2k|8k`). |
|
|
| ## Provenance and licensing |
|
|
| | Group | Origin | License | |
| |---|---|---| |
| | `usd/`, `wires_traj_data/`, `datacenter/*.usdc`, `datacenter/data_grid_clean/` | Authored by the DeformX authors | MIT, as with the DeformX repo | |
| | `background/*.hdr` | [Poly Haven](https://polyhaven.com) | CC0 | |
| | `ground/*pexels*.jpg` | [Pexels](https://pexels.com) | Pexels License | |
|
|
| Original photographer names are preserved in the `ground/` filenames. |
|
|
| ## Citation |
|
|
| ```bibtex |
| @inproceedings{deformx, |
| title = {DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects}, |
| author = {Yang, Yi and Fei, Xiang and Wang, Lehong and Li, Chenhao and Dai, Zilin and Kou, Henry and Li, Lu and Choset, Howie}, |
| booktitle = {IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)}, |
| year = {2026} |
| } |
| ``` |
|
|