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while build-number uses CFBundleVersion.
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Read more about iOS versioning at Core Foundation Keys
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on the Apple Developer’s site.<topic_end>
|
<topic_start>
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Add an app icon
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When a new Flutter app is created, a placeholder icon set is created.
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This step covers replacing these placeholder icons with your
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app’s icons:<topic_end>
|
<topic_start>
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Create a build archive with Xcode
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This step covers creating a build archive and uploading
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your build to App Store Connect using Xcode.During development, you’ve been building, debugging, and testing
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with debug builds. When you’re ready to ship your app to users
|
on the App Store or TestFlight, you need to prepare a release build.
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At this point, you might consider obfuscating your Dart code
|
to make it more difficult to reverse engineer. Obfuscating
|
your code involves adding a couple flags to your build command.In Xcode, configure the app version and build:Finally, create a build archive and upload it to App Store Connect:You should receive an email within 30 minutes notifying you that
|
your build has been validated and is available to release to testers
|
on TestFlight. At this point you can choose whether to release
|
on TestFlight, or go ahead and release your app to the App Store.For more details, see
|
Upload an app to App Store Connect.<topic_end>
|
<topic_start>
|
Create a build archive with Codemagic CLI tools
|
This step covers creating a build archive and uploading
|
your build to App Store Connect using Flutter build commands
|
and Codemagic CLI Tools executed in a terminal
|
in the Flutter project directory.Install the Codemagic CLI tools:You’ll need to generate an App Store Connect API Key
|
with App Manager access to automate operations with App Store Connect. To make
|
subsequent commands more concise, set the following environment variables from
|
the new key: issuer id, key id, and API key file.You need to export or create a Mac App Distribution and a Mac Installer
|
Distribution certificate to perform code signing and package a build archive.If you have existing certificates, you can export the
|
private keys by executing the following command for each certificate:Or you can create a new private key by executing the following command:Later, you can have CLI tools automatically create a new Mac App Distribution and
|
Mac Installer Distribution certificate. You can use the same private key for
|
each new certificate.Fetch the code signing files from App Store Connect:Where cert_key is either your exported Mac App Distribution certificate private key
|
or a new private key which automatically generates a new certificate.If you do not have a Mac Installer Distribution certificate,
|
you can create a new certificate by executing the following:Use cert_key of the private key you created earlier.Fetch the Mac Installer Distribution certificates:Set up a new temporary keychain to be used for code signing:Restore Login Keychain!
|
After running keychain initialize you must run the following:keychain use-loginThis sets your login keychain as the default to avoid potential
|
authentication issues with apps on your machine.Now add the fetched certificates to your keychain:Update the Xcode project settings to use fetched code signing profiles:Install Flutter dependencies:Install CocoaPods dependencies:Build the Flutter macOS project:Package the app:Publish the packaged app to App Store Connect:As mentioned earlier, don’t forget to set your login keychain
|
as the default to avoid authentication issues
|
with apps on your machine:<topic_end>
|
<topic_start>
|
Release your app on TestFlight
|
TestFlight allows developers to push their apps
|
to internal and external testers. This optional step
|
covers releasing your build on TestFlight.<topic_end>
|
<topic_start>
|
Distribute to registered devices
|
See distribution guide
|
to prepare an archive for distribution to designated Mac computers.<topic_end>
|
<topic_start>
|
Release your app to the App Store
|
When you’re ready to release your app to the world,
|
follow these steps to submit your app for review and
|
release to the App Store:Apple notifies you when their app review process is complete.
|
Your app is released according to the instructions you
|
specified in the Version Release section.For more details, see
|
Distribute an app through the App Store.<topic_end>
|
<topic_start>
|
Troubleshooting
|
The Distribute your app guide provides a
|
detailed overview of the process of releasing an app to the App Store.
|
<topic_end>
|
<topic_start>Build and release a Linux app to the Snap Store
|
During a typical development cycle,
|
you test an app using flutter run at the command line,
|
or by using the Run and Debug
|
options in your IDE. By default,
|
Flutter builds a debug version of your app.When you’re ready to prepare a release version of your app,
|
for example to publish to the Snap Store,
|
this page can help.<topic_end>
|
<topic_start>
|
Prerequisites
|
To build and publish to the Snap Store, you need the
|
following components:<topic_end>
|
<topic_start>
|
Set up the build environment
|
Use the following instructions to set up your build environment.<topic_end>
|
<topic_start>
|
Install snapcraft
|
At the command line, run the following:<topic_end>
|
<topic_start>
|
Install LXD
|
To install LXD, use the following command:LXD is required during the snap build process. Once installed, LXD needs to be
|
configured for use. The default answers are suitable for most use cases.On the first run, LXD might not be able to connect to its socket:This means you need to add your username to the LXD
|
(lxd) group, so log out of your session and then log back in:<topic_end>
|
<topic_start>
|
Overview of snapcraft
|
The snapcraft tool builds snaps based on the instructions
|
listed in a snapcraft.yaml file.
|
To get a basic understanding of snapcraft and its
|
core concepts, take a look at the Snap documentation
|
and the Introduction to snapcraft.
|
Additional links and information are listed at the
|
bottom of this page.<topic_end>
|
<topic_start>
|
Flutter snapcraft.yaml example
|
Place the YAML file in your Flutter
|
project under <project root>/snap/snapcraft.yaml.
|
(And remember that YAML files are sensitive to white space!)
|
For example:The following sections explain the various pieces of the YAML file.<topic_end>
|
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