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<topic_start>
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Metadata
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This section of the snapcraft.yaml file defines and
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describes the application. The snap version is
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derived (adopted) from the build section.<topic_end>
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<topic_start>
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Grade, confinement, and base
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This section defines how the snap is built.<topic_end>
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<topic_start>
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Apps
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This section defines the application(s) that exist inside the snap.
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There can be one or more applications per snap. This example
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has a single application—super_cool_app.When a providing snap is installed, snapd will
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generate security policy that will allow it to
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listen on the well-known DBus name on the specified
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bus. If the system bus is specified, snapd will also
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generate DBus bus policy that allows ‘root’ to own
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the name and any user to communicate with the
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service. Non-snap processes are allowed to
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communicate with the providing snap following
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traditional permissions checks. Other (consuming)
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snaps might only communicate with the providing
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snap by connecting the snaps’ interface.<topic_end>
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<topic_start>
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Parts
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This section defines the sources required to
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assemble the snap.Parts can be downloaded and built automatically using plugins.
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Similar to extensions, snapcraft can use various plugins
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(such as Python, C, Java, and Ruby) to assist in the
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building process. Snapcraft also has some special plugins.<topic_end>
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<topic_start>
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Desktop file and icon
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Desktop entry files are used to add an application
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to the desktop menu. These files specify the name and
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icon of your application, the categories it belongs to,
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related search keywords and more. These files have the
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extension .desktop and follow the XDG Desktop Entry
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Specification version 1.1.<topic_end>
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<topic_start>
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Flutter super-cool-app.desktop example
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Place the .desktop file in your Flutter project
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under <project root>/snap/gui/super-cool-app.desktop.Notice: icon and .desktop file name must be the same as your app name in
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yaml file!For example:Place your icon with .png extension in your Flutter
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project under <project root>/snap/gui/super-cool-app.png.<topic_end>
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<topic_start>
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Build the snap
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Once the snapcraft.yaml file is complete,
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run snapcraft as follows from the root directory
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of the project.To use the Multipass VM backend:To use the LXD container backend:<topic_end>
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<topic_start>
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Test the snap
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Once the snap is built, you’ll have a <name>.snap file
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in your root project directory.$ sudo snap install ./super-cool-app_0.1.0_amd64.snap –dangerous<topic_end>
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<topic_start>
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Publish
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You can now publish the snap.
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The process consists of the following:<topic_end>
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<topic_start>
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Snap Store channels
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The Snap Store uses channels to differentiate among
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different versions of snaps.The snapcraft upload command uploads the snap file to
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the store. However, before you run this command,
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you need to learn about the different release channels.
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Each channel consists of three components:<topic_end>
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<topic_start>
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Snap Store automatic review
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The Snap Store runs several automated checks against
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your snap. There might also be a manual review,
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depending on how the snap was built, and if there are
|
any specific security concerns. If the checks pass
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without errors, the snap becomes available in the store.<topic_end>
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<topic_start>
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Additional resources
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You can learn more from the following links on the
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snapcraft.io site:
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<topic_end>
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<topic_start>Build and release a Windows desktop app
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One convenient approach to distributing Windows apps
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is the Microsoft Store.
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This guide provides a step-by-step walkthrough
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of packaging and deploying a Flutter app in this way.info Note
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You are not required to publish Windows apps through the
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Microsoft Store, particularly if you prefer more control
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over the distribution experience or don’t want to deal
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with the certification process. The Microsoft documentation
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includes more information about traditional installation
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approaches, including Windows Installer.<topic_end>
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<topic_start>
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Preliminaries
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Before beginning the process of releasing
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a Flutter Windows desktop app to the Microsoft Store,
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first confirm that it satisfies Microsoft Store Policies.Also, you must join the
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Microsoft Partner Network to be able to submit apps.<topic_end>
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<topic_start>
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Set up your application in the Partner Center
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Manage an application’s life cycle in the
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Microsoft Partner Center.First, reserve the application name and
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ensure that the required rights to the name exist.
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Once the name is reserved, the application
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will be provisioned for services (such as
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