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<topic_start>Build and release an iOS app
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This guide provides a step-by-step walkthrough of releasing a
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Flutter app to the App Store and TestFlight.<topic_end>
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<topic_start>
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Preliminaries
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Xcode is required to build and release your app. You
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must use a device running macOS to follow this guide.Before beginning the process of releasing your app,
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ensure that it meets Apple’s App Review Guidelines.To publish your app to the App Store,
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you must first enroll in the Apple Developer Program.
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You can read more about the various membership options in Apple’s
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Choosing a Membership guide.<topic_end>
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<topic_start>
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Video overview
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For those who prefer video over text,
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the following video covers the same material as this guide.Release an iOS app with Flutter in 7 steps<topic_end>
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<topic_start>
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Register your app on App Store Connect
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Manage your app’s life cycle on
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App Store Connect (formerly iTunes Connect).
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You define your app name and description, add screenshots,
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set pricing, and manage releases to the App Store and TestFlight.Registering your app involves two steps: registering a unique
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Bundle ID, and creating an application record on App Store Connect.For a detailed overview of App Store Connect, see the
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App Store Connect guide.<topic_end>
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<topic_start>
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Register a Bundle ID
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Every iOS application is associated with a Bundle ID,
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a unique identifier registered with Apple.
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To register a Bundle ID for your app, follow these steps:<topic_end>
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<topic_start>
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Create an application record on App Store Connect
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Register your app on App Store Connect:For a detailed overview, see
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Add an app to your account.<topic_end>
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<topic_start>
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Review Xcode project settings
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This step covers reviewing the most important settings
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in the Xcode workspace.
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For detailed procedures and descriptions, see
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Prepare for app distribution.Navigate to your target’s settings in Xcode:Verify the most important settings.In the Identity section of the General tab:In the Signing & Capabilities tab:In the Deployment section of the Build Settings tab:The General tab of your project settings should resemble
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the following:For a detailed overview of app signing, see
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Create, export, and delete signing certificates.<topic_end>
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<topic_start>
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Updating the app’s deployment version
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If you changed Deployment Target in your Xcode project,
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open ios/Flutter/AppframeworkInfo.plist in your Flutter app
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and update the MinimumOSVersion value to match.<topic_end>
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<topic_start>
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Add an app icon
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When a new Flutter app is created, a placeholder icon set is created.
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This step covers replacing these placeholder icons with your
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app’s icons:<topic_end>
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<topic_start>
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Add a launch image
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Similar to the app icon,
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you can also replace the placeholder launch image:<topic_end>
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<topic_start>
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Create a build archive and upload to App Store Connect
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During development, you’ve been building, debugging, and testing
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with debug builds. When you’re ready to ship your app to users
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on the App Store or TestFlight, you need to prepare a release build.<topic_end>
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<topic_start>
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Update the app’s build and version numbers
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The default version number of the app is 1.0.0.
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To update it, navigate to the pubspec.yaml file
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and update the following line:The version number is three numbers separated by dots,
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such as 1.0.0 in the example above, followed by an optional
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build number such as 1 in the example above, separated by a +.Both the version and the build number can be overridden in
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flutter build ipa by specifying --build-name and --build-number,
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respectively.In iOS, build-name uses CFBundleShortVersionString
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while build-number uses CFBundleVersion.
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Read more about iOS versioning at Core Foundation Keys
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on the Apple Developer’s site.You can also override the pubspec.yaml build name and number in Xcode:<topic_end>
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<topic_start>
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Create an app bundle
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Run flutter build ipa to produce an Xcode build archive (.xcarchive file)
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in your project’s build/ios/archive/ directory and an App Store app
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bundle (.ipa file) in build/ios/ipa.Consider adding the --obfuscate and --split-debug-info flags to
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obfuscate your Dart code to make it more difficult
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to reverse engineer.If you are not distributing to the App Store, you can optionally
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choose a different export method by
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adding the option --export-method ad-hoc,
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--export-method development or --export-method enterprise.info Note
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On versions of Flutter where flutter build ipa --export-method is unavailable,
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open build/ios/archive/MyApp.xcarchive and follow the instructions below
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to validate and distribute the app from Xcode.<topic_end>
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<topic_start>
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Upload the app bundle to App Store Connect
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Once the app bundle is created, upload it to
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App Store Connect by either:Install and open the Apple Transport macOS app.
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Drag and drop the build/ios/ipa/*.ipa app bundle into the app.Or upload the app bundle from the command line by running:Run man altool for details about how to authenticate with the App Store Connect API key.Or open build/ios/archive/MyApp.xcarchive in Xcode.Click the Validate App button. If any issues are reported,
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address them and produce another build. You can reuse the same
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build ID until you upload an archive.After the archive has been successfully validated, click
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Distribute App.info Note
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When you export your app at the end of Distribute App,
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Xcode will create a directory containing
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an IPA of your app and an ExportOptions.plist file.
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You can create new IPAs with the same options without launching
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Xcode by running
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flutter build ipa --export-options-plist=path/to/ExportOptions.plist.
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See xcodebuild -h for details about the keys in this property list.You can follow the status of your build in the
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Activities tab of your app’s details page on
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