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App Store Connect.
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You should receive an email within 30 minutes notifying you that
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your build has been validated and is available to release to testers
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on TestFlight. At this point you can choose whether to release
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on TestFlight, or go ahead and release your app to the App Store.For more details, see
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Upload an app to App Store Connect.<topic_end>
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<topic_start>
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Create a build archive with Codemagic CLI tools
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This step covers creating a build archive and uploading
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your build to App Store Connect using Flutter build commands
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and Codemagic CLI Tools executed in a terminal
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in the Flutter project directory. This allows you to create a build archive
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with full control of distribution certificates in a temporary keychain
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isolated from your login keychain.Install the Codemagic CLI tools:You’ll need to generate an App Store Connect API Key
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with App Manager access to automate operations with App Store Connect. To make
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subsequent commands more concise, set the following environment variables from
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the new key: issuer id, key id, and API key file.You need to export or create an iOS Distribution certificate to code sign and package a build archive.If you have existing certificates, you can export the
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private keys by executing the following command for each certificate:Or you can create a new private key by executing the following command:Later, you can have CLI tools automatically create a new iOS Distribution from the private key.Set up a new temporary keychain to be used for code signing:Restore Login Keychain!
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After running keychain initialize you must run the following:keychain use-loginThis sets your login keychain as the default to avoid potential
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authentication issues with apps on your machine.Fetch the code signing files from App Store Connect:Where cert_key is either your exported iOS Distribution certificate private key
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or a new private key which automatically generates a new certificate. The certificate
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will be created from the private key if it doesn’t exist in App Store Connect.Now add the fetched certificates to your keychain:Update the Xcode project settings to use fetched code signing profiles:Install Flutter dependencies:Install CocoaPods dependencies:Build the Flutter the iOS project:Note that export_options.plist is the output of the xcode-project use-profiles command.
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Publish the app to App Store Connect:As mentioned earlier, don’t forget to set your login keychain
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as the default to avoid authentication issues
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with apps on your machine:You should receive an email within 30 minutes notifying you that
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your build has been validated and is available to release to testers
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on TestFlight. At this point you can choose whether to release
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on TestFlight, or go ahead and release your app to the App Store.<topic_end>
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<topic_start>
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Release your app on TestFlight
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TestFlight allows developers to push their apps
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to internal and external testers. This optional step
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covers releasing your build on TestFlight.For more details, see Distribute an app using TestFlight.<topic_end>
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<topic_start>
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Release your app to the App Store
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When you’re ready to release your app to the world,
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follow these steps to submit your app for review and
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release to the App Store:Apple notifies you when their app review process is complete.
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Your app is released according to the instructions you
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specified in the Version Release section.For more details, see
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Distribute an app through the App Store.<topic_end>
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<topic_start>
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Troubleshooting
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The Distribute your app guide provides a
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detailed overview of the process of releasing an app to the App Store.
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<topic_end>
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<topic_start>Build and release a macOS app
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This guide provides a step-by-step walkthrough of releasing a
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Flutter app to the App Store.<topic_end>
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<topic_start>
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Preliminaries
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Before beginning the process of releasing your app,
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ensure that it meets
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Apple’s App Review Guidelines.In order to publish your app to the App Store,
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you must first enroll in the
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Apple Developer Program.
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You can read more about the various
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membership options in Apple’s
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Choosing a Membership guide.<topic_end>
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<topic_start>
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Register your app on App Store Connect
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Manage your app’s life cycle on
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App Store Connect (formerly iTunes Connect).
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You define your app name and description, add screenshots,
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set pricing, and manage releases to the App Store and TestFlight.Registering your app involves two steps: registering a unique
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Bundle ID, and creating an application record on App Store Connect.For a detailed overview of App Store Connect, see the
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App Store Connect guide.<topic_end>
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<topic_start>
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Register a Bundle ID
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Every macOS application is associated with a Bundle ID,
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a unique identifier registered with Apple.
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To register a Bundle ID for your app, follow these steps:<topic_end>
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<topic_start>
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Create an application record on App Store Connect
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Register your app on App Store Connect:For a detailed overview,
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see Add an app to your account.<topic_end>
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<topic_start>
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Review Xcode project settings
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This step covers reviewing the most important settings
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in the Xcode workspace.
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For detailed procedures and descriptions, see
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Prepare for app distribution.Navigate to your target’s settings in Xcode:Verify the most important settings.In the Identity section:In the Deployment info section:In the Signing & Capabilities section:The General tab of your project settings should resemble
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the following:For a detailed overview of app signing, see
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Create, export, and delete signing certificates.<topic_end>
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<topic_start>
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Configuring the app’s name, bundle identifier and copyright
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The configuration for the product identifiers are centralized
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in macos/Runner/Configs/AppInfo.xcconfig. For the app’s name,
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set PRODUCT_NAME, for the copyright set PRODUCT_COPYRIGHT,
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and finally set PRODUCT_BUNDLE_IDENTIFIER for the app’s
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bundle identifier.<topic_end>
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<topic_start>
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Updating the app’s version number
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The default version number of the app is 1.0.0.
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To update it, navigate to the pubspec.yaml file
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and update the following line:version: 1.0.0+1The version number is three numbers separated by dots,
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such as 1.0.0 in the example above, followed by an optional
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build number such as 1 in the example above, separated by a +.Both the version and the build number can be overridden in Flutter’s
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build by specifying --build-name and --build-number,
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respectively.In macOS, build-name uses CFBundleShortVersionString
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