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in xcode and setting the build configurations for that scheme. |
for more information, skip to the launching your app flavors |
section at the end of this document. |
<topic_end> |
<topic_start> |
plugin configurations |
if your app uses a flutter plugin, you need to update |
ios/Podfile (if developing for iOS) and macos/Podfile (if developing for macOS). |
<topic_end> |
<topic_start> |
using flavors in android |
setting up flavors in android can be done in your project’s |
build.gradle file. |
inside your flutter project, |
navigate to android/app/build.gradle. |
create a flavorDimension to group your added product flavors. |
gradle doesn’t combine product flavors that share the same dimension. |
add a productFlavors object with the desired flavors along |
with values for dimension, resValue, |
and applicationId or applicationIdSuffix. |
<topic_end> |
<topic_start> |
setting up launch configurations |
next, add a launch.json file; this allows you to run the command |
flutter run --flavor [environment name]. |
in VSCode, set up the launch configurations as follows: |
you can now run the terminal command |
flutter run --flavor free or you can set up a run |
configuration in your IDE. |
<topic_end> |
<topic_start> |
launching your app flavors |
for examples of build flavors for iOS, macOS, and android, |
check out the integration test samples in the flutter repo. |
<topic_end> |
<topic_start> |
retrieving your app’s flavor at runtime |
from your dart code, you can use the appFlavor API to determine what |
flavor your app was built with. |
<topic_end> |
<topic_start> |
conditionally bundling assets based on flavor |
if you aren’t familiar with how to add assets to your app, see |
adding assets and images. |
if you have assets that are only used in a specific flavor in your app, you can |
configure them to only be bundled into your app when building for that flavor. |
this prevents your app bundle size from being bloated by unused assets. |
here is an example: |
in this example, files within the assets/common/ directory will always be bundled |
when app is built during flutter run or flutter build. files within the |
assets/free/ directory are bundled only when the --flavor option is set |
to free. similarly, files within the assets/premium directory are |
bundled only if --flavor is set to premium. |
<topic_end> |
<topic_start> |
more information |
for more information on creating and using flavors, check out |
the following resources: |
<topic_end> |
<topic_start> |
packages |
for packages that support creating flavors, check out the following: |
<topic_end> |
<topic_start> |
build and release an android app |
during a typical development cycle, |
you test an app using flutter run at the command line, |
or by using the run and debug |
options in your IDE. by default, |
flutter builds a debug version of your app. |
when you’re ready to prepare a release version of your app, |
for example to publish to the google play store, |
this page can help. before publishing, |
you might want to put some finishing touches on your app. |
this page covers the following topics: |
info note |
throughout this page, [project] refers to |
the directory that your application is in. while following |
these instructions, substitute [project] with |
your app’s directory. |
<topic_end> |
<topic_start> |
adding a launcher icon |
when a new flutter app is created, it has a default launcher icon. |
to customize this icon, you might want to check out the |
flutter_launcher_icons package. |
alternatively, you can do it manually using the following steps: |
review the material design product |
icons guidelines for icon design. |
in the [project]/android/app/src/main/res/ directory, |
place your icon files in folders named using |
configuration qualifiers. |
the default mipmap- folders demonstrate the correct |
naming convention. |
in AndroidManifest.xml, update the |
application tag’s android:icon |
attribute to reference icons from the previous |
step (for example, |
<application android:icon="@mipmap/ic_launcher" ...). |
to verify that the icon has been replaced, |
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