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<topic_start>
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updating the app’s version number
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the default version number of the app is 1.0.0.
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to update it, navigate to the pubspec.yaml file
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and update the following line:
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version: 1.0.0+1
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the version number is three numbers separated by dots,
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such as 1.0.0 in the example above, followed by an optional
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build number such as 1 in the example above, separated by a +.
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both the version and the build number can be overridden in flutter’s
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build by specifying --build-name and --build-number, respectively.
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in android, build-name is used as versionName while
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build-number used as versionCode. for more information,
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check out version your app in the android documentation.
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when you rebuild the app for android, any updates in the version number
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from the pubspec file will update the versionName and versionCode
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in the local.properties file.
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<topic_end>
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<topic_start>
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android release FAQ
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here are some commonly asked questions about deployment for
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android apps.
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<topic_end>
|
<topic_start>
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when should i build app bundles versus APKs?
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the google play store recommends that you deploy app bundles
|
over APKs because they allow a more efficient delivery of the
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application to your users. however, if you’re distributing
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your application by means other than the play store,
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an APK might be your only option.
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<topic_end>
|
<topic_start>
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what is a fat APK?
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a fat APK is a single APK that contains binaries for multiple
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ABIs embedded within it. this has the benefit that the single APK
|
runs on multiple architectures and thus has wider compatibility,
|
but it has the drawback that its file size is much larger,
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causing users to download and store more bytes when installing
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your application. when building APKs instead of app bundles,
|
it is strongly recommended to build split APKs,
|
as described in build an APK using the
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--split-per-abi flag.
|
<topic_end>
|
<topic_start>
|
what are the supported target architectures?
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when building your application in release mode,
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flutter apps can be compiled for armeabi-v7a (arm 32-bit),
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arm64-v8a (arm 64-bit), and x86-64 (x86 64-bit).
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flutter supports building for x86 android through ARM emulation.
|
<topic_end>
|
<topic_start>
|
how do i sign the app bundle created by flutter build appbundle?
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see signing the app.
|
<topic_end>
|
<topic_start>
|
how do i build a release from within android studio?
|
in android studio, open the existing android/
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folder under your app’s folder. then,
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select build.gradle (module: app) in the project panel:
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next, select the build variant. click build > select build variant
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in the main menu. select any of the variants in the build variants
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panel (debug is the default):
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the resulting app bundle or APK files are located in
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build/app/outputs within your app’s folder.
|
<topic_end>
|
<topic_start>
|
build and release an iOS app
|
this guide provides a step-by-step walkthrough of releasing a
|
flutter app to the app store and TestFlight.
|
<topic_end>
|
<topic_start>
|
preliminaries
|
xcode is required to build and release your app. you
|
must use a device running macOS to follow this guide.
|
before beginning the process of releasing your app,
|
ensure that it meets apple’s app review guidelines.
|
to publish your app to the app store,
|
you must first enroll in the apple developer program.
|
you can read more about the various membership options in apple’s
|
choosing a membership guide.
|
<topic_end>
|
<topic_start>
|
video overview
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for those who prefer video over text,
|
the following video covers the same material as this guide.
|
release an iOS app with flutter in 7 steps
|
<topic_end>
|
<topic_start>
|
register your app on app store connect
|
manage your app’s life cycle on
|
app store connect (formerly iTunes connect).
|
you define your app name and description, add screenshots,
|
set pricing, and manage releases to the app store and TestFlight.
|
registering your app involves two steps: registering a unique
|
bundle ID, and creating an application record on app store connect.
|
for a detailed overview of app store connect, see the
|
app store connect guide.
|
<topic_end>
|
<topic_start>
|
register a bundle ID
|
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