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run flutter run --debug and select an android device:
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when prompted, enter y.
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the flutter tool enables multidex support and retries the build:
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info note
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multidex support is natively included when targeting
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android SDK 21 or later. however, we don’t recommend
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targeting API 21+ purely to resolve the multidex issue
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as this might inadvertently exclude users running older devices.
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you might also choose to manually support multidex by following android’s guides
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and modifying your project’s android directory configuration.
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a multidex keep file must be specified to include:
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also, include any other classes used in app startup.
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for more detailed guidance on adding multidex support manually,
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check out the official android documentation.
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<topic_end>
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<topic_start>
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reviewing the app manifest
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review the default app manifest file, AndroidManifest.xml.
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this file is located in [project]/android/app/src/main.
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verify the following values:
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<topic_end>
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<topic_start>
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reviewing the gradle build configuration
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review the default gradle build file
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(build.gradle, located in [project]/android/app),
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to verify that the values are correct.
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<topic_end>
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<topic_start>
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under the defaultConfig block
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<topic_end>
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<topic_start>
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under the android block
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for more information, check out the module-level build
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section in the gradle build file.
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<topic_end>
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<topic_start>
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building the app for release
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you have two possible release formats when publishing to
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the play store.
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info note
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the google play store prefers the app bundle format.
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for more information, check out
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about android app bundles.
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<topic_end>
|
<topic_start>
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build an app bundle
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this section describes how to build a release app bundle.
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if you completed the signing steps,
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the app bundle will be signed.
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at this point, you might consider obfuscating your dart code
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to make it more difficult to reverse engineer. obfuscating
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your code involves adding a couple flags to your build command,
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and maintaining additional files to de-obfuscate stack traces.
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from the command line:
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the release bundle for your app is created at
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[project]/build/app/outputs/bundle/release/app.aab.
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by default, the app bundle contains your dart code and the flutter
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runtime compiled for armeabi-v7a (arm 32-bit), arm64-v8a
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(arm 64-bit), and x86-64 (x86 64-bit).
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<topic_end>
|
<topic_start>
|
test the app bundle
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an app bundle can be tested in multiple ways.
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this section describes two.
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<topic_end>
|
<topic_start>
|
offline using the bundle tool
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<topic_end>
|
<topic_start>
|
online using google play
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<topic_end>
|
<topic_start>
|
build an APK
|
although app bundles are preferred over APKs, there are stores
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that don’t yet support app bundles. in this case, build a release
|
APK for each target ABI (application binary interface).
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if you completed the signing steps, the APK will be signed.
|
at this point, you might consider obfuscating your dart code
|
to make it more difficult to reverse engineer. obfuscating
|
your code involves adding a couple flags to your build command.
|
from the command line:
|
enter cd [project].
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run flutter build apk --split-per-abi.
|
(the flutter build command defaults to --release.)
|
this command results in three APK files:
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removing the --split-per-abi flag results in a fat APK that contains
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your code compiled for all the target ABIs. such APKs are larger in
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size than their split counterparts, causing the user to download
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native binaries that are not applicable to their device’s architecture.
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<topic_end>
|
<topic_start>
|
install an APK on a device
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follow these steps to install the APK on a connected android device.
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from the command line:
|
<topic_end>
|
<topic_start>
|
publishing to the google play store
|
for detailed instructions on publishing your app to the google play store,
|
check out the google play launch documentation.
|
<topic_end>
|
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