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run flutter run --debug and select an android device: |
when prompted, enter y. |
the flutter tool enables multidex support and retries the build: |
info note |
multidex support is natively included when targeting |
android SDK 21 or later. however, we don’t recommend |
targeting API 21+ purely to resolve the multidex issue |
as this might inadvertently exclude users running older devices. |
you might also choose to manually support multidex by following android’s guides |
and modifying your project’s android directory configuration. |
a multidex keep file must be specified to include: |
also, include any other classes used in app startup. |
for more detailed guidance on adding multidex support manually, |
check out the official android documentation. |
<topic_end> |
<topic_start> |
reviewing the app manifest |
review the default app manifest file, AndroidManifest.xml. |
this file is located in [project]/android/app/src/main. |
verify the following values: |
<topic_end> |
<topic_start> |
reviewing the gradle build configuration |
review the default gradle build file |
(build.gradle, located in [project]/android/app), |
to verify that the values are correct. |
<topic_end> |
<topic_start> |
under the defaultConfig block |
<topic_end> |
<topic_start> |
under the android block |
for more information, check out the module-level build |
section in the gradle build file. |
<topic_end> |
<topic_start> |
building the app for release |
you have two possible release formats when publishing to |
the play store. |
info note |
the google play store prefers the app bundle format. |
for more information, check out |
about android app bundles. |
<topic_end> |
<topic_start> |
build an app bundle |
this section describes how to build a release app bundle. |
if you completed the signing steps, |
the app bundle will be signed. |
at this point, you might consider obfuscating your dart code |
to make it more difficult to reverse engineer. obfuscating |
your code involves adding a couple flags to your build command, |
and maintaining additional files to de-obfuscate stack traces. |
from the command line: |
the release bundle for your app is created at |
[project]/build/app/outputs/bundle/release/app.aab. |
by default, the app bundle contains your dart code and the flutter |
runtime compiled for armeabi-v7a (arm 32-bit), arm64-v8a |
(arm 64-bit), and x86-64 (x86 64-bit). |
<topic_end> |
<topic_start> |
test the app bundle |
an app bundle can be tested in multiple ways. |
this section describes two. |
<topic_end> |
<topic_start> |
offline using the bundle tool |
<topic_end> |
<topic_start> |
online using google play |
<topic_end> |
<topic_start> |
build an APK |
although app bundles are preferred over APKs, there are stores |
that don’t yet support app bundles. in this case, build a release |
APK for each target ABI (application binary interface). |
if you completed the signing steps, the APK will be signed. |
at this point, you might consider obfuscating your dart code |
to make it more difficult to reverse engineer. obfuscating |
your code involves adding a couple flags to your build command. |
from the command line: |
enter cd [project]. |
run flutter build apk --split-per-abi. |
(the flutter build command defaults to --release.) |
this command results in three APK files: |
removing the --split-per-abi flag results in a fat APK that contains |
your code compiled for all the target ABIs. such APKs are larger in |
size than their split counterparts, causing the user to download |
native binaries that are not applicable to their device’s architecture. |
<topic_end> |
<topic_start> |
install an APK on a device |
follow these steps to install the APK on a connected android device. |
from the command line: |
<topic_end> |
<topic_start> |
publishing to the google play store |
for detailed instructions on publishing your app to the google play store, |
check out the google play launch documentation. |
<topic_end> |
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