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run your app and inspect the app icon in the launcher.
|
<topic_end>
|
<topic_start>
|
enabling material components
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if your app uses platform views, you might want to enable
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material components by following the steps described in the
|
getting started guide for android.
|
for example:
|
to find out the latest version, visit google maven.
|
<topic_end>
|
<topic_start>
|
sign the app
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to publish on the play store, you need to
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sign your app with a digital certificate.
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android uses two signing keys: upload and app signing.
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to create your app signing key, use play app signing
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as described in the official play store documentation.
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to sign your app, use the following instructions.
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<topic_end>
|
<topic_start>
|
create an upload keystore
|
if you have an existing keystore, skip to the next step.
|
if not, create one using one of the following methods:
|
run the following command at the command line:
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on macOS or linux, use the following command:
|
on windows, use the following command in PowerShell:
|
this command stores the upload-keystore.jks file in your home
|
directory. if you want to store it elsewhere, change
|
the argument you pass to the -keystore parameter.
|
however, keep the keystore file private;
|
don’t check it into public source control!
|
info note
|
the keytool command might not be in your path—it’s
|
part of java, which is installed as part of
|
android studio. for the concrete path,
|
run flutter doctor -v and locate the path printed after
|
‘java binary at:’. then use that fully qualified path
|
replacing java (at the end) with keytool.
|
if your path includes space-separated names,
|
such as program files, use platform-appropriate
|
notation for the names. for example, on Mac/Linux
|
use program\ files, and on windows use
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"program files".
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the -storetype JKS tag is only required for java 9
|
or newer. as of the java 9 release,
|
the keystore type defaults to PKS12.
|
<topic_end>
|
<topic_start>
|
reference the keystore from the app
|
create a file named [project]/android/key.properties
|
that contains a reference to your keystore.
|
don’t include the angle brackets (< >).
|
they indicate that the text serves as a placeholder for your values.
|
the storeFile might be located at
|
/users/<user name>/upload-keystore.jks on macOS
|
or C:\\Users\\<user name>\\upload-keystore.jks on windows.
|
warning warning
|
keep the key.properties file private;
|
don’t check it into public source control.
|
<topic_end>
|
<topic_start>
|
configure signing in gradle
|
configure gradle to use your upload key when building your app in release mode
|
by editing the [project]/android/app/build.gradle file.
|
add the keystore information from your properties file before the android block:
|
load the key.properties file into the keystoreProperties object.
|
find the buildTypes block:
|
and replace it with the following signing configuration info:
|
release builds of your app will now be signed automatically.
|
info note
|
you might need to run flutter clean after changing the gradle file.
|
this prevents cached builds from affecting the signing process.
|
for more information on signing your app, check out
|
sign your app on developer.android.com.
|
<topic_end>
|
<topic_start>
|
shrinking your code with r8
|
r8 is the new code shrinker from google, and it’s enabled by default
|
when you build a release APK or AAB. to disable r8, pass the --no-shrink
|
flag to flutter build apk or flutter build appbundle.
|
info note
|
obfuscation and minification can considerably extend compile time
|
of the android application.
|
<topic_end>
|
<topic_start>
|
enabling multidex support
|
when writing large apps or making use of large plugins,
|
you might encounter android’s dex limit of 64k methods
|
when targeting a minimum API of 20 or below.
|
this might also be encountered when running debug versions of your app
|
using flutter run that does not have shrinking enabled.
|
flutter tool supports easily enabling multidex. the simplest way is to
|
opt into multidex support when prompted. the tool detects multidex build errors
|
and asks before making changes to your android project.
|
opting in allows flutter to automatically depend on
|
androidx.multidex:multidex and use a generated
|
FlutterMultiDexApplication as the project’s application.
|
when you try to build and run your app with the run and debug
|
options in your IDE, your build might fail with the following message:
|
to enable multidex from the command line,
|
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