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if you have existing certificates, you can export the
|
private keys by executing the following command for each certificate:
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or you can create a new private key by executing the following command:
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later, you can have CLI tools automatically create a new mac app distribution and
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mac installer distribution certificate. you can use the same private key for
|
each new certificate.
|
fetch the code signing files from app store connect:
|
where cert_key is either your exported mac app distribution certificate private key
|
or a new private key which automatically generates a new certificate.
|
if you do not have a mac installer distribution certificate,
|
you can create a new certificate by executing the following:
|
use cert_key of the private key you created earlier.
|
fetch the mac installer distribution certificates:
|
set up a new temporary keychain to be used for code signing:
|
restore login keychain!
|
after running keychain initialize you must run the following:
|
keychain use-login
|
this sets your login keychain as the default to avoid potential
|
authentication issues with apps on your machine.
|
now add the fetched certificates to your keychain:
|
update the xcode project settings to use fetched code signing profiles:
|
install flutter dependencies:
|
install CocoaPods dependencies:
|
build the flutter macOS project:
|
package the app:
|
publish the packaged app to app store connect:
|
as mentioned earlier, don’t forget to set your login keychain
|
as the default to avoid authentication issues
|
with apps on your machine:
|
<topic_end>
|
<topic_start>
|
release your app on TestFlight
|
TestFlight allows developers to push their apps
|
to internal and external testers. this optional step
|
covers releasing your build on TestFlight.
|
<topic_end>
|
<topic_start>
|
distribute to registered devices
|
see distribution guide
|
to prepare an archive for distribution to designated mac computers.
|
<topic_end>
|
<topic_start>
|
release your app to the app store
|
when you’re ready to release your app to the world,
|
follow these steps to submit your app for review and
|
release to the app store:
|
apple notifies you when their app review process is complete.
|
your app is released according to the instructions you
|
specified in the version release section.
|
for more details, see
|
distribute an app through the app store.
|
<topic_end>
|
<topic_start>
|
troubleshooting
|
the distribute your app guide provides a
|
detailed overview of the process of releasing an app to the app store.
|
<topic_end>
|
<topic_start>
|
build and release a linux app to the snap store
|
during a typical development cycle,
|
you test an app using flutter run at the command line,
|
or by using the run and debug
|
options in your IDE. by default,
|
flutter builds a debug version of your app.
|
when you’re ready to prepare a release version of your app,
|
for example to publish to the snap store,
|
this page can help.
|
<topic_end>
|
<topic_start>
|
prerequisites
|
to build and publish to the snap store, you need the
|
following components:
|
<topic_end>
|
<topic_start>
|
set up the build environment
|
use the following instructions to set up your build environment.
|
<topic_end>
|
<topic_start>
|
install snapcraft
|
at the command line, run the following:
|
<topic_end>
|
<topic_start>
|
install LXD
|
to install LXD, use the following command:
|
LXD is required during the snap build process. once installed, LXD needs to be
|
configured for use. the default answers are suitable for most use cases.
|
on the first run, LXD might not be able to connect to its socket:
|
this means you need to add your username to the LXD
|
(lxd) group, so log out of your session and then log back in:
|
<topic_end>
|
<topic_start>
|
overview of snapcraft
|
the snapcraft tool builds snaps based on the instructions
|
listed in a snapcraft.yaml file.
|
to get a basic understanding of snapcraft and its
|
core concepts, take a look at the snap documentation
|
and the introduction to snapcraft.
|
additional links and information are listed at the
|
bottom of this page.
|
<topic_end>
|
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