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<topic_start> |
flutter snapcraft.yaml example |
place the YAML file in your flutter |
project under <project root>/snap/snapcraft.yaml. |
(and remember that YAML files are sensitive to white space!) |
for example: |
the following sections explain the various pieces of the YAML file. |
<topic_end> |
<topic_start> |
metadata |
this section of the snapcraft.yaml file defines and |
describes the application. the snap version is |
derived (adopted) from the build section. |
<topic_end> |
<topic_start> |
grade, confinement, and base |
this section defines how the snap is built. |
<topic_end> |
<topic_start> |
apps |
this section defines the application(s) that exist inside the snap. |
there can be one or more applications per snap. this example |
has a single application—super_cool_app. |
when a providing snap is installed, snapd will |
generate security policy that will allow it to |
listen on the well-known DBus name on the specified |
bus. if the system bus is specified, snapd will also |
generate DBus bus policy that allows ‘root’ to own |
the name and any user to communicate with the |
service. non-snap processes are allowed to |
communicate with the providing snap following |
traditional permissions checks. other (consuming) |
snaps might only communicate with the providing |
snap by connecting the snaps’ interface. |
<topic_end> |
<topic_start> |
parts |
this section defines the sources required to |
assemble the snap. |
parts can be downloaded and built automatically using plugins. |
similar to extensions, snapcraft can use various plugins |
(such as python, c, java, and ruby) to assist in the |
building process. snapcraft also has some special plugins. |
<topic_end> |
<topic_start> |
desktop file and icon |
desktop entry files are used to add an application |
to the desktop menu. these files specify the name and |
icon of your application, the categories it belongs to, |
related search keywords and more. these files have the |
extension .desktop and follow the XDG desktop entry |
specification version 1.1. |
<topic_end> |
<topic_start> |
flutter super-cool-app.desktop example |
place the .desktop file in your flutter project |
under <project root>/snap/gui/super-cool-app.desktop. |
notice: icon and .desktop file name must be the same as your app name in |
yaml file! |
for example: |
place your icon with .png extension in your flutter |
project under <project root>/snap/gui/super-cool-app.png. |
<topic_end> |
<topic_start> |
build the snap |
once the snapcraft.yaml file is complete, |
run snapcraft as follows from the root directory |
of the project. |
to use the multipass VM backend: |
to use the LXD container backend: |
<topic_end> |
<topic_start> |
test the snap |
once the snap is built, you’ll have a <name>.snap file |
in your root project directory. |
$ sudo snap install ./super-cool-app_0.1.0_amd64.snap –dangerous |
<topic_end> |
<topic_start> |
publish |
you can now publish the snap. |
the process consists of the following: |
<topic_end> |
<topic_start> |
snap store channels |
the snap store uses channels to differentiate among |
different versions of snaps. |
the snapcraft upload command uploads the snap file to |
the store. however, before you run this command, |
you need to learn about the different release channels. |
each channel consists of three components: |
<topic_end> |
<topic_start> |
snap store automatic review |
the snap store runs several automated checks against |
your snap. there might also be a manual review, |
depending on how the snap was built, and if there are |
any specific security concerns. if the checks pass |
without errors, the snap becomes available in the store. |
<topic_end> |
<topic_start> |
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