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a standard, full flutter app moves to reach this state as
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soon as the app is launched.
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in an add-to-app scenario,
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this happens when you attach a FlutterEngine
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to a UI component such as by calling startActivity()
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with an intent built using FlutterActivity.withCachedEngine()
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on android. or, by presenting a FlutterViewController
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initialized by using initWithEngine: nibName: bundle:
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on iOS.
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this is also the case if a flutter UI component was launched without
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pre-warming a FlutterEngine such as with
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FlutterActivity.createDefaultIntent() on android,
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or with FlutterViewController initWithProject: nibName: bundle:
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on iOS. an implicit FlutterEngine is created in these cases.
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behind the scene, both platform’s UI components provide the
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FlutterEngine with a rendering surface such as a
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surface on android or a CAEAGLLayer or CAMetalLayer
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on iOS.
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at this point, the layer tree generated by your flutter
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program, per frame, is converted into
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OpenGL (or vulkan or metal) GPU instructions.
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<topic_end>
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<topic_start>
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memory and latency
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showing a flutter UI has a non-trivial latency cost.
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this cost can be lessened by starting the flutter engine
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ahead of time.
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the most relevant choice for add-to-app scenarios is for you
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to decide when to pre-load a FlutterEngine
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(that is, to load the flutter library, start the dart VM,
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and run entrypoint in an isolate), and what the memory and latency
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cost is of that pre-warm. you also need to know how the pre-warm
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affects the memory and latency cost of rendering a first flutter
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frame when the UI component is subsequently attached
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to that FlutterEngine.
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as of flutter v1.10.3, and testing on a low-end 2015 class device
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in release-AOT mode, pre-warming the FlutterEngine costs:
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a flutter UI can be attached during the pre-warm.
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the remaining time is joined to the time-to-first-frame latency.
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memory-wise, a cost sample (variable,
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depending on the use case) could be:
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latency-wise,
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a cost sample (variable, depending on the use case) could be:
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the FlutterEngine should be pre-warmed late enough to delay the
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memory consumption needed but early enough to avoid combining the
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flutter engine start-up time with the first frame latency of
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showing flutter.
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the exact timing depends on the app’s structure and heuristics.
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an example would be to load the flutter engine in the screen
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before the screen is drawn by flutter.
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given an engine pre-warm, the first frame cost on UI attach is:
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memory-wise, the cost is primarily the graphical memory buffer used for
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rendering and is dependent on the screen size.
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latency-wise, the cost is primarily waiting for the OS callback to provide
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flutter with a rendering surface and compiling the remaining shader programs
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that are not pre-emptively predictable. this is a one-time cost.
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when the flutter UI component is released, the UI-related memory is freed.
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this doesn’t affect the flutter state, which lives in the FlutterEngine
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(unless the FlutterEngine is also released).
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for performance details on creating more than one FlutterEngine,
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see multiple flutters.
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<topic_end>
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<topic_start>
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android studio and IntelliJ
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<topic_end>
|
<topic_start>
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installation and setup
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follow the set up an editor
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instructions to install the dart and flutter plugins.
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<topic_end>
|
<topic_start>
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updating the plugins
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updates to the plugins are shipped on a regular basis.
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you should be prompted in the IDE when an update is available.
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to check for updates manually:
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<topic_end>
|
<topic_start>
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creating projects
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you can create a new project in one of several ways.
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<topic_end>
|
<topic_start>
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creating a new project
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creating a new flutter project from the flutter starter app template
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differs between android studio and IntelliJ.
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in android studio:
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in IntelliJ:
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<topic_end>
|
<topic_start>
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setting the company domain
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when creating a new app, some flutter IDE plugins ask for an
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organization name in reverse domain order,
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something like com.example. along with the name of the app,
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this is used as the package name for android, and the bundle ID for iOS
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when the app is released. if you think you might ever release this app,
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it is better to specify these now. they cannot be changed once the app
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is released. your organization name should be unique.
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<topic_end>
|
<topic_start>
|
opening a project from existing source code
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to open an existing flutter project:
|
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