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as widget trees get deeper, however, passing state information up and down the
tree hierarchy becomes cumbersome. so, a third widget type,
InheritedWidget,
provides an easy way to grab data from a shared ancestor. you can use
InheritedWidget to create a state widget that wraps a common ancestor in the
widget tree, as shown in this example:
whenever one of the ExamWidget or GradeWidget objects needs data from
StudentState, it can now access it with a command such as:
the of(context) call takes the build context (a handle to the current widget
location), and returns the nearest ancestor in the
tree
that matches the StudentState type. InheritedWidgets also offer an
updateShouldNotify() method, which flutter calls to determine whether a state
change should trigger a rebuild of child widgets that use it.
flutter itself uses InheritedWidget extensively as part of the framework for
shared state, such as the application’s visual theme, which includes
properties like color and type
styles that are
pervasive throughout an application. the MaterialApp build() method inserts
a theme in the tree when it builds, and then deeper in the hierarchy a widget
can use the .of() method to look up the relevant theme data, for example:
<code_start>
container(
color: Theme.of(context).secondaryHeaderColor,
child: text(
'text with a background color',
style: Theme.of(context).textTheme.titleLarge,
),
);
<code_end>
this approach is also used for
navigator, which provides
page routing; and
MediaQuery, which provides
access to screen metrics such as orientation, dimensions, and brightness.
as applications grow, more advanced state management approaches that reduce the
ceremony of creating and using stateful widgets become more attractive. many
flutter apps use utility packages like
provider, which provides a wrapper around
InheritedWidget. flutter’s layered architecture also enables alternative
approaches to implement the transformation of state into UI, such as the
flutter_hooks package.
<topic_end>
<topic_start>
rendering and layout
this section describes the rendering pipeline, which is the series of steps that
flutter takes to convert a hierarchy of widgets into the actual pixels painted
onto a screen.
<topic_end>
<topic_start>
flutter’s rendering model
you may be wondering: if flutter is a cross-platform framework, then how can it
offer comparable performance to single-platform frameworks?
it’s useful to start by thinking about how traditional
android apps work. when drawing,
you first call the java code of the android framework.
the android system libraries provide the components
responsible for drawing themselves to a canvas object,
which android can then render with skia,
a graphics engine written in C/C++ that calls the
CPU or GPU to complete the drawing on the device.
cross-platform frameworks typically work by creating
an abstraction layer over the underlying native
android and iOS UI libraries, attempting to smooth out the
inconsistencies of each platform representation.
app code is often written in an interpreted language like JavaScript,
which must in turn interact with the java-based
android or Objective-C-based iOS system libraries to display UI.
all this adds overhead that can be significant,
particularly where there is a lot of
interaction between the UI and the app logic.
by contrast, flutter minimizes those abstractions,
bypassing the system UI widget libraries in favor
of its own widget set. the dart code that paints
flutter’s visuals is compiled into native code,
which uses skia (or, in the future, impeller) for rendering.
flutter also embeds its own copy of skia as part of the engine,
allowing the developer to upgrade their app to stay
updated with the latest performance improvements
even if the phone hasn’t been updated with a new android version.
the same is true for flutter on other native platforms,
such as windows or macOS.
info note
flutter 3.10 set impeller as the default
rendering engine on iOS. it’s in preview
for android behind a flag.
<topic_end>
<topic_start>
from user input to the GPU
the overriding principle that flutter applies to its rendering pipeline is that
simple is fast. flutter has a straightforward pipeline for how data flows to
the system, as shown in the following sequencing diagram:
let’s take a look at some of these phases in greater detail.
<topic_end>
<topic_start>
build: from widget to element
consider this code fragment that demonstrates a widget hierarchy:
<code_start>
container(
color: colors.blue,