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as widget trees get deeper, however, passing state information up and down the |
tree hierarchy becomes cumbersome. so, a third widget type, |
InheritedWidget, |
provides an easy way to grab data from a shared ancestor. you can use |
InheritedWidget to create a state widget that wraps a common ancestor in the |
widget tree, as shown in this example: |
whenever one of the ExamWidget or GradeWidget objects needs data from |
StudentState, it can now access it with a command such as: |
the of(context) call takes the build context (a handle to the current widget |
location), and returns the nearest ancestor in the |
tree |
that matches the StudentState type. InheritedWidgets also offer an |
updateShouldNotify() method, which flutter calls to determine whether a state |
change should trigger a rebuild of child widgets that use it. |
flutter itself uses InheritedWidget extensively as part of the framework for |
shared state, such as the application’s visual theme, which includes |
properties like color and type |
styles that are |
pervasive throughout an application. the MaterialApp build() method inserts |
a theme in the tree when it builds, and then deeper in the hierarchy a widget |
can use the .of() method to look up the relevant theme data, for example: |
<code_start> |
container( |
color: Theme.of(context).secondaryHeaderColor, |
child: text( |
'text with a background color', |
style: Theme.of(context).textTheme.titleLarge, |
), |
); |
<code_end> |
this approach is also used for |
navigator, which provides |
page routing; and |
MediaQuery, which provides |
access to screen metrics such as orientation, dimensions, and brightness. |
as applications grow, more advanced state management approaches that reduce the |
ceremony of creating and using stateful widgets become more attractive. many |
flutter apps use utility packages like |
provider, which provides a wrapper around |
InheritedWidget. flutter’s layered architecture also enables alternative |
approaches to implement the transformation of state into UI, such as the |
flutter_hooks package. |
<topic_end> |
<topic_start> |
rendering and layout |
this section describes the rendering pipeline, which is the series of steps that |
flutter takes to convert a hierarchy of widgets into the actual pixels painted |
onto a screen. |
<topic_end> |
<topic_start> |
flutter’s rendering model |
you may be wondering: if flutter is a cross-platform framework, then how can it |
offer comparable performance to single-platform frameworks? |
it’s useful to start by thinking about how traditional |
android apps work. when drawing, |
you first call the java code of the android framework. |
the android system libraries provide the components |
responsible for drawing themselves to a canvas object, |
which android can then render with skia, |
a graphics engine written in C/C++ that calls the |
CPU or GPU to complete the drawing on the device. |
cross-platform frameworks typically work by creating |
an abstraction layer over the underlying native |
android and iOS UI libraries, attempting to smooth out the |
inconsistencies of each platform representation. |
app code is often written in an interpreted language like JavaScript, |
which must in turn interact with the java-based |
android or Objective-C-based iOS system libraries to display UI. |
all this adds overhead that can be significant, |
particularly where there is a lot of |
interaction between the UI and the app logic. |
by contrast, flutter minimizes those abstractions, |
bypassing the system UI widget libraries in favor |
of its own widget set. the dart code that paints |
flutter’s visuals is compiled into native code, |
which uses skia (or, in the future, impeller) for rendering. |
flutter also embeds its own copy of skia as part of the engine, |
allowing the developer to upgrade their app to stay |
updated with the latest performance improvements |
even if the phone hasn’t been updated with a new android version. |
the same is true for flutter on other native platforms, |
such as windows or macOS. |
info note |
flutter 3.10 set impeller as the default |
rendering engine on iOS. it’s in preview |
for android behind a flag. |
<topic_end> |
<topic_start> |
from user input to the GPU |
the overriding principle that flutter applies to its rendering pipeline is that |
simple is fast. flutter has a straightforward pipeline for how data flows to |
the system, as shown in the following sequencing diagram: |
let’s take a look at some of these phases in greater detail. |
<topic_end> |
<topic_start> |
build: from widget to element |
consider this code fragment that demonstrates a widget hierarchy: |
<code_start> |
container( |
color: colors.blue, |
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