text stringlengths 1 372 |
|---|
child: row( |
children: [ |
image.network('https://www.example.com/1.png'), |
const Text('A'), |
], |
), |
); |
<code_end> |
when flutter needs to render this fragment, it calls the build() method, which |
returns a subtree of widgets that renders UI based on the current app state. |
during this process, the build() method can introduce new widgets, as |
necessary, based on its state. as an example, in the preceding code |
fragment, container has color and child properties. from looking at the |
source |
code |
for container, you can see that if the color is not null, it inserts a |
ColoredBox representing the color: |
correspondingly, the image and text widgets might insert child widgets such |
as RawImage and RichText during the build process. the eventual widget |
hierarchy may therefore be deeper than what the code represents, as in this |
case2: |
this explains why, when you examine the tree through a debug tool such as the |
flutter inspector, part of the |
dart DevTools, you might see a structure that is considerably deeper than what |
is in your original code. |
during the build phase, flutter translates the widgets expressed in code into a |
corresponding element tree, with one element for every widget. each element |
represents a specific instance of a widget in a given location of the tree |
hierarchy. there are two basic types of elements: |
RenderObjectElements are an intermediary between their widget analog and the |
underlying RenderObject, which we’ll come to later. |
the element for any widget can be referenced through its BuildContext, which |
is a handle to the location of a widget in the tree. this is the context in a |
function call such as theme.of(context), and is supplied to the build() |
method as a parameter. |
because widgets are immutable, including the parent/child relationship between |
nodes, any change to the widget tree (such as changing Text('A') to |
Text('B') in the preceding example) causes a new set of widget objects to be |
returned. but that doesn’t mean the underlying representation must be rebuilt. |
the element tree is persistent from frame to frame, and therefore plays a |
critical performance role, allowing flutter to act as if the widget hierarchy is |
fully disposable while caching its underlying representation. by only walking |
through the widgets that changed, flutter can rebuild just the parts of the |
element tree that require reconfiguration. |
<topic_end> |
<topic_start> |
layout and rendering |
it would be a rare application that drew only a single widget. an important part |
of any UI framework is therefore the ability to efficiently lay out a hierarchy |
of widgets, determining the size and position of each element before they are |
rendered on the screen. |
the base class for every node in the render tree is |
RenderObject, which |
defines an abstract model for layout and painting. this is extremely general: it |
does not commit to a fixed number of dimensions or even a cartesian coordinate |
system (demonstrated by this example of a polar coordinate |
system). each |
RenderObject knows its parent, but knows little about its children other than |
how to visit them and their constraints. this provides RenderObject with |
sufficient abstraction to be able to handle a variety of use cases. |
during the build phase, flutter creates or updates an object that inherits from |
RenderObject for each RenderObjectElement in the element tree. |
RenderObjects are primitives: |
RenderParagraph |
renders text, |
RenderImage renders |
an image, and |
RenderTransform |
applies a transformation before painting its child. |
most flutter widgets are rendered by an object that inherits from the |
RenderBox subclass, which represents a RenderObject of fixed size in a 2d |
cartesian space. RenderBox provides the basis of a box constraint model, |
establishing a minimum and maximum width and height for each widget to be |
rendered. |
to perform layout, flutter walks the render tree in a depth-first traversal and |
passes down size constraints from parent to child. in determining its size, |
the child must respect the constraints given to it by its parent. children |
respond by passing up a size to their parent object within the constraints |
the parent established. |
at the end of this single walk through the tree, every object has a defined size |
within its parent’s constraints and is ready to be painted by calling the |
paint() |
method. |
the box constraint model is very powerful as a way to layout objects in o(n) |
time: |
this model works even when a child object needs to know how much space it has |
available to decide how it will render its content. by using a |
LayoutBuilder widget, |
the child object can examine the passed-down constraints and use those to |
determine how it will use them, for example: |
<code_start> |
widget build(BuildContext context) { |
return LayoutBuilder( |
builder: (context, constraints) { |
if (constraints.maxwidth < 600) { |
return const OneColumnLayout(); |
} else { |
return const TwoColumnLayout(); |
} |
}, |
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