text
stringlengths 1
372
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|---|
);
|
}
|
<code_end>
|
more information about the constraint and layout system,
|
along with working examples, can be found in the
|
understanding constraints topic.
|
the root of all RenderObjects is the RenderView, which represents the total
|
output of the render tree. when the platform demands a new frame to be rendered
|
(for example, because of a
|
vsync or because
|
a texture decompression/upload is complete), a call is made to the
|
compositeFrame() method, which is part of the RenderView object at the root
|
of the render tree. this creates a SceneBuilder to trigger an update of the
|
scene. when the scene is complete, the RenderView object passes the composited
|
scene to the window.render() method in dart:ui, which passes control to the
|
GPU to render it.
|
further details of the composition and rasterization stages of the pipeline are
|
beyond the scope of this high-level article, but more information can be found
|
in this talk on the flutter rendering
|
pipeline.
|
<topic_end>
|
<topic_start>
|
platform embedding
|
as we’ve seen, rather than being translated into the equivalent OS widgets,
|
flutter user interfaces are built, laid out, composited, and painted by flutter
|
itself. the mechanism for obtaining the texture and participating in the app
|
lifecycle of the underlying operating system inevitably varies depending on the
|
unique concerns of that platform. the engine is platform-agnostic, presenting a
|
stable ABI (application binary
|
interface)
|
that provides a platform embedder with a way to set up and use flutter.
|
the platform embedder is the native OS application that hosts all flutter
|
content, and acts as the glue between the host operating system and flutter.
|
when you start a flutter app, the embedder provides the entrypoint, initializes
|
the flutter engine, obtains threads for UI and rastering, and creates a texture
|
that flutter can write to. the embedder is also responsible for the app
|
lifecycle, including input gestures (such as mouse, keyboard, touch), window
|
sizing, thread management, and platform messages. flutter includes platform
|
embedders for android, iOS, windows, macOS, and linux; you can also create a
|
custom platform embedder, as in this worked
|
example that supports remoting
|
flutter sessions through a VNC-style framebuffer or this worked example for
|
raspberry pi.
|
each platform has its own set of APIs and constraints. some brief
|
platform-specific notes:
|
<topic_end>
|
<topic_start>
|
integrating with other code
|
flutter provides a variety of interoperability mechanisms, whether you’re
|
accessing code or APIs written in a language like kotlin or swift, calling a
|
native c-based API, embedding native controls in a flutter app, or embedding
|
flutter in an existing application.
|
<topic_end>
|
<topic_start>
|
platform channels
|
for mobile and desktop apps, flutter allows you to call into custom code through
|
a platform channel, which is a mechanism for communicating between your
|
dart code and the platform-specific code of your host app. by creating a common
|
channel (encapsulating a name and a codec), you can send and receive messages
|
between dart and a platform component written in a language like kotlin or
|
swift. data is serialized from a dart type like map into a standard format,
|
and then deserialized into an equivalent representation in kotlin (such as
|
HashMap) or swift (such as dictionary).
|
the following is a short platform channel example of a dart call to a receiving
|
event handler in kotlin (android) or swift (ios):
|
<code_start>
|
// dart side
|
const channel = MethodChannel('foo');
|
final greeting = await channel.invokeMethod('bar', 'world') as string;
|
print(greeting);
|
<code_end>
|
further examples of using platform channels, including examples for desktop
|
platforms, can be found in the flutter/packages
|
repository. there are also thousands of plugins
|
already available for flutter that cover many common
|
scenarios, ranging from firebase to ads to device hardware like camera and
|
bluetooth.
|
<topic_end>
|
<topic_start>
|
foreign function interface
|
for c-based APIs, including those that can be generated for code written in
|
modern languages like rust or go, dart provides a direct mechanism for binding
|
to native code using the dart:ffi library. the foreign function interface
|
(ffi) model can be considerably faster than platform channels, because no
|
serialization is required to pass data. instead, the dart runtime provides the
|
ability to allocate memory on the heap that is backed by a dart object and make
|
calls to statically or dynamically linked libraries. FFI is available for all
|
platforms other than web, where the js package
|
serves an equivalent purpose.
|
to use FFI, you create a typedef for each of the dart and unmanaged method
|
signatures, and instruct the dart VM to map between them. as an example,
|
here’s a fragment of code to call the traditional win32 MessageBox() API:
|
<code_start>
|
import 'dart:ffi';
|
import 'package:ffi/ffi.dart'; // contains .tonativeutf16() extension method
|
typedef MessageBoxNative = int32 function(
|
IntPtr hWnd,
|
Pointer<Utf16> lpText,
|
Pointer<Utf16> lpCaption,
|
int32 uType,
|
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