text stringlengths 1 372 |
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); |
} |
<code_end> |
more information about the constraint and layout system, |
along with working examples, can be found in the |
understanding constraints topic. |
the root of all RenderObjects is the RenderView, which represents the total |
output of the render tree. when the platform demands a new frame to be rendered |
(for example, because of a |
vsync or because |
a texture decompression/upload is complete), a call is made to the |
compositeFrame() method, which is part of the RenderView object at the root |
of the render tree. this creates a SceneBuilder to trigger an update of the |
scene. when the scene is complete, the RenderView object passes the composited |
scene to the window.render() method in dart:ui, which passes control to the |
GPU to render it. |
further details of the composition and rasterization stages of the pipeline are |
beyond the scope of this high-level article, but more information can be found |
in this talk on the flutter rendering |
pipeline. |
<topic_end> |
<topic_start> |
platform embedding |
as we’ve seen, rather than being translated into the equivalent OS widgets, |
flutter user interfaces are built, laid out, composited, and painted by flutter |
itself. the mechanism for obtaining the texture and participating in the app |
lifecycle of the underlying operating system inevitably varies depending on the |
unique concerns of that platform. the engine is platform-agnostic, presenting a |
stable ABI (application binary |
interface) |
that provides a platform embedder with a way to set up and use flutter. |
the platform embedder is the native OS application that hosts all flutter |
content, and acts as the glue between the host operating system and flutter. |
when you start a flutter app, the embedder provides the entrypoint, initializes |
the flutter engine, obtains threads for UI and rastering, and creates a texture |
that flutter can write to. the embedder is also responsible for the app |
lifecycle, including input gestures (such as mouse, keyboard, touch), window |
sizing, thread management, and platform messages. flutter includes platform |
embedders for android, iOS, windows, macOS, and linux; you can also create a |
custom platform embedder, as in this worked |
example that supports remoting |
flutter sessions through a VNC-style framebuffer or this worked example for |
raspberry pi. |
each platform has its own set of APIs and constraints. some brief |
platform-specific notes: |
<topic_end> |
<topic_start> |
integrating with other code |
flutter provides a variety of interoperability mechanisms, whether you’re |
accessing code or APIs written in a language like kotlin or swift, calling a |
native c-based API, embedding native controls in a flutter app, or embedding |
flutter in an existing application. |
<topic_end> |
<topic_start> |
platform channels |
for mobile and desktop apps, flutter allows you to call into custom code through |
a platform channel, which is a mechanism for communicating between your |
dart code and the platform-specific code of your host app. by creating a common |
channel (encapsulating a name and a codec), you can send and receive messages |
between dart and a platform component written in a language like kotlin or |
swift. data is serialized from a dart type like map into a standard format, |
and then deserialized into an equivalent representation in kotlin (such as |
HashMap) or swift (such as dictionary). |
the following is a short platform channel example of a dart call to a receiving |
event handler in kotlin (android) or swift (ios): |
<code_start> |
// dart side |
const channel = MethodChannel('foo'); |
final greeting = await channel.invokeMethod('bar', 'world') as string; |
print(greeting); |
<code_end> |
further examples of using platform channels, including examples for desktop |
platforms, can be found in the flutter/packages |
repository. there are also thousands of plugins |
already available for flutter that cover many common |
scenarios, ranging from firebase to ads to device hardware like camera and |
bluetooth. |
<topic_end> |
<topic_start> |
foreign function interface |
for c-based APIs, including those that can be generated for code written in |
modern languages like rust or go, dart provides a direct mechanism for binding |
to native code using the dart:ffi library. the foreign function interface |
(ffi) model can be considerably faster than platform channels, because no |
serialization is required to pass data. instead, the dart runtime provides the |
ability to allocate memory on the heap that is backed by a dart object and make |
calls to statically or dynamically linked libraries. FFI is available for all |
platforms other than web, where the js package |
serves an equivalent purpose. |
to use FFI, you create a typedef for each of the dart and unmanaged method |
signatures, and instruct the dart VM to map between them. as an example, |
here’s a fragment of code to call the traditional win32 MessageBox() API: |
<code_start> |
import 'dart:ffi'; |
import 'package:ffi/ffi.dart'; // contains .tonativeutf16() extension method |
typedef MessageBoxNative = int32 function( |
IntPtr hWnd, |
Pointer<Utf16> lpText, |
Pointer<Utf16> lpCaption, |
int32 uType, |
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