text
stringlengths 1
372
|
|---|
);
|
typedef MessageBoxDart = int function(
|
int hWnd,
|
Pointer<Utf16> lpText,
|
Pointer<Utf16> lpCaption,
|
int uType,
|
);
|
void exampleFfi() {
|
final user32 = DynamicLibrary.open('user32.dll');
|
final messageBox =
|
user32.lookupFunction<MessageBoxNative, MessageBoxDart>('MessageBoxW');
|
final result = messageBox(
|
0, // no owner window
|
'test message'.toNativeUtf16(), // message
|
'window caption'.toNativeUtf16(), // window title
|
0, // OK button only
|
);
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
rendering native controls in a flutter app
|
because flutter content is drawn to a texture and its widget tree is entirely
|
internal, there’s no place for something like an android view to exist within
|
flutter’s internal model or render interleaved within flutter widgets. that’s a
|
problem for developers that would like to include existing platform components
|
in their flutter apps, such as a browser control.
|
flutter solves this by introducing platform view widgets
|
(androidview
|
and UiKitView)
|
that let you embed this kind of content on each platform. platform views can be
|
integrated with other flutter content3. each of
|
these widgets acts as an intermediary to the underlying operating system. for
|
example, on android, AndroidView serves three primary functions:
|
inevitably, there is a certain amount of overhead associated with this
|
synchronization. in general, therefore, this approach is best suited for complex
|
controls like google maps where reimplementing in flutter isn’t practical.
|
typically, a flutter app instantiates these widgets in a build() method based
|
on a platform test. as an example, from the
|
google_maps_flutter plugin:
|
communicating with the native code underlying the AndroidView or UiKitView
|
typically occurs using the platform channels mechanism, as previously described.
|
at present, platform views aren’t available for desktop platforms, but this is
|
not an architectural limitation; support might be added in the future.
|
<topic_end>
|
<topic_start>
|
hosting flutter content in a parent app
|
the converse of the preceding scenario is embedding a flutter widget in an
|
existing android or iOS app. as described in an earlier section, a newly created
|
flutter app running on a mobile device is hosted in an android activity or iOS
|
UIViewController. flutter content can be embedded into an existing android or
|
iOS app using the same embedding API.
|
the flutter module template is designed for easy embedding; you can either embed
|
it as a source dependency into an existing gradle or xcode build definition, or
|
you can compile it into an android archive or iOS framework binary for use
|
without requiring every developer to have flutter installed.
|
the flutter engine takes a short while to initialize, because it needs to load
|
flutter shared libraries, initialize the dart runtime, create and run a dart
|
isolate, and attach a rendering surface to the UI. to minimize any UI delays
|
when presenting flutter content, it’s best to initialize the flutter engine
|
during the overall app initialization sequence, or at least ahead of the first
|
flutter screen, so that users don’t experience a sudden pause while the first
|
flutter code is loaded. in addition, separating the flutter engine allows it to
|
be reused across multiple flutter screens and share the memory overhead involved
|
with loading the necessary libraries.
|
more information about how flutter is loaded into an existing android or iOS app
|
can be found at the load sequence, performance and memory
|
topic.
|
<topic_end>
|
<topic_start>
|
flutter web support
|
while the general architectural concepts apply to all platforms that flutter
|
supports, there are some unique characteristics of flutter’s web support that
|
are worthy of comment.
|
dart has been compiling to JavaScript for as long as the language has existed,
|
with a toolchain optimized for both development and production purposes. many
|
important apps compile from dart to JavaScript and run in production today,
|
including the advertiser tooling for google ads.
|
because the flutter framework is written in dart, compiling it to JavaScript was
|
relatively straightforward.
|
however, the flutter engine, written in c++,
|
is designed to interface with the
|
underlying operating system rather than a web browser.
|
a different approach is therefore required.
|
on the web, flutter provides a reimplementation of the
|
engine on top of standard browser APIs.
|
we currently have two options for
|
rendering flutter content on the web: HTML and WebGL.
|
in HTML mode, flutter uses HTML, CSS, canvas, and SVG.
|
to render to WebGL, flutter uses a version of skia
|
compiled to WebAssembly called
|
CanvasKit.
|
while HTML mode offers the best code size characteristics,
|
CanvasKit provides the fastest path to the
|
browser’s graphics stack,
|
and offers somewhat higher graphical fidelity with the
|
native mobile targets4.
|
the web version of the architectural layer diagram is as follows:
|
perhaps the most notable difference compared to other platforms on which flutter
|
runs is that there is no need for flutter to provide a dart runtime. instead,
|
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