text stringlengths 1 372 |
|---|
); |
typedef MessageBoxDart = int function( |
int hWnd, |
Pointer<Utf16> lpText, |
Pointer<Utf16> lpCaption, |
int uType, |
); |
void exampleFfi() { |
final user32 = DynamicLibrary.open('user32.dll'); |
final messageBox = |
user32.lookupFunction<MessageBoxNative, MessageBoxDart>('MessageBoxW'); |
final result = messageBox( |
0, // no owner window |
'test message'.toNativeUtf16(), // message |
'window caption'.toNativeUtf16(), // window title |
0, // OK button only |
); |
} |
<code_end> |
<topic_end> |
<topic_start> |
rendering native controls in a flutter app |
because flutter content is drawn to a texture and its widget tree is entirely |
internal, there’s no place for something like an android view to exist within |
flutter’s internal model or render interleaved within flutter widgets. that’s a |
problem for developers that would like to include existing platform components |
in their flutter apps, such as a browser control. |
flutter solves this by introducing platform view widgets |
(androidview |
and UiKitView) |
that let you embed this kind of content on each platform. platform views can be |
integrated with other flutter content3. each of |
these widgets acts as an intermediary to the underlying operating system. for |
example, on android, AndroidView serves three primary functions: |
inevitably, there is a certain amount of overhead associated with this |
synchronization. in general, therefore, this approach is best suited for complex |
controls like google maps where reimplementing in flutter isn’t practical. |
typically, a flutter app instantiates these widgets in a build() method based |
on a platform test. as an example, from the |
google_maps_flutter plugin: |
communicating with the native code underlying the AndroidView or UiKitView |
typically occurs using the platform channels mechanism, as previously described. |
at present, platform views aren’t available for desktop platforms, but this is |
not an architectural limitation; support might be added in the future. |
<topic_end> |
<topic_start> |
hosting flutter content in a parent app |
the converse of the preceding scenario is embedding a flutter widget in an |
existing android or iOS app. as described in an earlier section, a newly created |
flutter app running on a mobile device is hosted in an android activity or iOS |
UIViewController. flutter content can be embedded into an existing android or |
iOS app using the same embedding API. |
the flutter module template is designed for easy embedding; you can either embed |
it as a source dependency into an existing gradle or xcode build definition, or |
you can compile it into an android archive or iOS framework binary for use |
without requiring every developer to have flutter installed. |
the flutter engine takes a short while to initialize, because it needs to load |
flutter shared libraries, initialize the dart runtime, create and run a dart |
isolate, and attach a rendering surface to the UI. to minimize any UI delays |
when presenting flutter content, it’s best to initialize the flutter engine |
during the overall app initialization sequence, or at least ahead of the first |
flutter screen, so that users don’t experience a sudden pause while the first |
flutter code is loaded. in addition, separating the flutter engine allows it to |
be reused across multiple flutter screens and share the memory overhead involved |
with loading the necessary libraries. |
more information about how flutter is loaded into an existing android or iOS app |
can be found at the load sequence, performance and memory |
topic. |
<topic_end> |
<topic_start> |
flutter web support |
while the general architectural concepts apply to all platforms that flutter |
supports, there are some unique characteristics of flutter’s web support that |
are worthy of comment. |
dart has been compiling to JavaScript for as long as the language has existed, |
with a toolchain optimized for both development and production purposes. many |
important apps compile from dart to JavaScript and run in production today, |
including the advertiser tooling for google ads. |
because the flutter framework is written in dart, compiling it to JavaScript was |
relatively straightforward. |
however, the flutter engine, written in c++, |
is designed to interface with the |
underlying operating system rather than a web browser. |
a different approach is therefore required. |
on the web, flutter provides a reimplementation of the |
engine on top of standard browser APIs. |
we currently have two options for |
rendering flutter content on the web: HTML and WebGL. |
in HTML mode, flutter uses HTML, CSS, canvas, and SVG. |
to render to WebGL, flutter uses a version of skia |
compiled to WebAssembly called |
CanvasKit. |
while HTML mode offers the best code size characteristics, |
CanvasKit provides the fastest path to the |
browser’s graphics stack, |
and offers somewhat higher graphical fidelity with the |
native mobile targets4. |
the web version of the architectural layer diagram is as follows: |
perhaps the most notable difference compared to other platforms on which flutter |
runs is that there is no need for flutter to provide a dart runtime. instead, |
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