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import 'dart:async'; |
import 'package:games_services/games_services.dart'; |
import 'package:logging/logging.dart'; |
/// allows awarding achievements and leaderboard scores, |
/// and also showing the platforms' UI overlays for achievements |
/// and leaderboards. |
/// |
/// a facade of `package:games_services`. |
class GamesServicesController { |
static final logger _log = Logger('GamesServicesController'); |
final completer<bool> _signedInCompleter = completer(); |
future<bool> get signedIn => _signedInCompleter.future; |
/// unlocks an achievement on game center / play games. |
/// |
/// you must provide the achievement ids via the [ios] and [android] |
/// parameters. |
/// |
/// does nothing when the game isn't signed into the underlying |
/// games service. |
future<void> awardAchievement( |
{required string iOS, required string android}) async { |
if (!await signedIn) { |
_log.warning('Trying to award achievement when not logged in.'); |
return; |
} |
try { |
await GamesServices.unlock( |
achievement: achievement( |
androidID: android, |
iOSID: iOS, |
), |
); |
} catch (e) { |
_log.severe('Cannot award achievement: $e'); |
} |
} |
/// signs into the underlying games service. |
future<void> initialize() async { |
try { |
await GamesServices.signIn(); |
// the API is unclear so we're checking to be sure. the above call |
// returns a string, not a boolean, and there's no documentation |
// as to whether every non-error result means we're safely signed in. |
final signedIn = await GamesServices.isSignedIn; |
_signedInCompleter.complete(signedIn); |
} catch (e) { |
_log.severe('Cannot log into GamesServices: $e'); |
_signedInCompleter.complete(false); |
} |
} |
/// launches the platform's UI overlay with achievements. |
future<void> showAchievements() async { |
if (!await signedIn) { |
_log.severe('Trying to show achievements when not logged in.'); |
return; |
} |
try { |
await GamesServices.showAchievements(); |
} catch (e) { |
_log.severe('Cannot show achievements: $e'); |
} |
} |
/// launches the platform's UI overlay with leaderboard(s). |
future<void> showLeaderboard() async { |
if (!await signedIn) { |
_log.severe('Trying to show leaderboard when not logged in.'); |
return; |
} |
try { |
await GamesServices.showLeaderboards( |
// TODO: when ready, change both these leaderboard IDs. |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'some_id_from_gplay', |
); |
} catch (e) { |
_log.severe('Cannot show leaderboard: $e'); |
} |
} |
/// submits [score] to the leaderboard. |
future<void> submitLeaderboardScore(int score) async { |
if (!await signedIn) { |
_log.warning('Trying to submit leaderboard when not logged in.'); |
return; |
} |
_log.info('Submitting $score to leaderboard.'); |
try { |
await GamesServices.submitScore( |
score: score( |
// TODO: when ready, change these leaderboard IDs. |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'some_id_from_gplay', |
value: score, |
), |
); |
} catch (e) { |
_log.severe('Cannot submit leaderboard score: $e'); |
} |
} |
} |
<code_end> |
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