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<code_start>
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/// loads a banner ad.
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void _loadAd() {
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final bannerAd = BannerAd(
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size: widget.adSize,
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adUnitId: widget.adUnitId,
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request: const AdRequest(),
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listener: BannerAdListener(
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// called when an ad is successfully received.
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onAdLoaded: (ad) {
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if (!mounted) {
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ad.dispose();
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return;
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}
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setState(() {
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_bannerAd = ad as BannerAd;
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});
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},
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// called when an ad request failed.
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onAdFailedToLoad: (ad, error) {
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debugPrint('BannerAd failed to load: $error');
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ad.dispose();
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},
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),
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);
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// start loading.
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bannerAd.load();
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}
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<code_end>
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to view a complete example, check out the last step of this recipe.
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<topic_end>
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<topic_start>
|
6. show banner ad
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once you have a loaded instance of BannerAd, use AdWidget to show it.
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it’s a good idea to wrap the widget in a SafeArea (so that no part of
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the ad is obstructed by device notches) and a SizedBox (so that it has
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its specified, constant size before and after loading).
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<code_start>
|
@override
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widget build(BuildContext context) {
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return SafeArea(
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child: SizedBox(
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width: widget.adSize.width.toDouble(),
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height: widget.adSize.height.toDouble(),
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child: _bannerAd == null
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// nothing to render yet.
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? SizedBox()
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// the actual ad.
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: AdWidget(ad: _bannerAd!),
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),
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);
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}
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<code_end>
|
you must dispose of an ad when you no longer need to access it. the best
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practice for when to call dispose() is either after the AdWidget is
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removed from the widget tree or in the
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BannerAdListener.onAdFailedToLoad() callback.
|
<code_start>
|
_bannerAd?.dispose();
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<code_end>
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<topic_end>
|
<topic_start>
|
7. configure ads
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to show anything beyond test ads, you have to register ad units.
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open AdMob.
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create an ad unit for each of the AdMob apps.
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this asks for the ad unit’s format. AdMob provides many formats
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beyond banner ads — interstitials, rewarded ads, app open ads, and
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so on.
|
the API for those is similar, and documented in the
|
AdMob documentation
|
and through
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official samples.
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choose banner ads.
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get the ad unit IDs for both the android app and the iOS app.
|
you can find these in the ad units section. they look something
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like ca-app-pub-1234567890123456/1234567890. the format resembles
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the app ID but with a slash (/) between the two numbers. this
|
distinguishes an ad unit ID from an app ID.
|
add these ad unit IDs to the constructor of BannerAd,
|
depending on the target app platform.
|
<code_start>
|
final string adUnitId = Platform.isAndroid
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// use this ad unit on android...
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? 'ca-app-pub-3940256099942544/6300978111'
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// ... or this one on iOS.
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: 'ca-app-pub-3940256099942544/2934735716';
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<code_end>
|
<topic_end>
|
<topic_start>
|
8. final touches
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to display the ads in a published app or game (as opposed to debug or
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testing scenarios), your app must meet additional requirements:
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your app must be reviewed and approved before it can fully serve
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ads.
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follow AdMob’s app readiness guidelines.
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for example, your app must be listed on at least one of the
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supported stores such as google play store or apple app store.
|
you must create an app-ads.txt
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file and publish it on your developer website.
|
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