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more information |
the flutter casual games toolkit includes the following templates: |
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add ads to your mobile flutter app or game |
many developers use advertising to monetize their mobile apps and games. |
this allows their app to be downloaded free of charge, |
which improves the app’s popularity. |
to add ads to your flutter project, use |
AdMob, |
google’s mobile advertising platform. |
this recipe demonstrates how to use the |
google_mobile_ads |
package to add a banner ad to your app or game. |
info note |
apart from AdMob, the google_mobile_ads package also supports |
ad manager, a platform intended for large publishers. integrating ad |
manager resembles integrating AdMob, but it won’t be covered in this |
cookbook recipe. to use ad manager, follow the |
ad manager documentation. |
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1. get AdMob app IDs |
go to AdMob and set up an |
account. this could take some time because you need to provide |
banking information, sign contracts, and so on. |
with the AdMob account ready, create two apps in AdMob: one for |
android and one for iOS. |
open the app settings section. |
get the AdMob app IDs for both the android app and the iOS app. |
they resemble ca-app-pub-1234567890123456~1234567890. note the |
tilde (~) between the two numbers. |
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2. platform-specific setup |
update your android and iOS configurations to include your app IDs. |
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android |
add your AdMob app ID to your android app. |
open the app’s android/app/src/main/AndroidManifest.xml file. |
add a new <meta-data> tag. |
set the android:name element with a value of |
com.google.android.gms.ads.APPLICATION_ID. |
set the android:value element with the value to your own AdMob app |
ID that you got in the previous step. |
include them in quotes as shown: |
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iOS |
add your AdMob app ID to your iOS app. |
open your app’s ios/Runner/Info.plist file. |
enclose GADApplicationIdentifier with a key tag. |
enclose your AdMob app ID with a string tag. you created this AdMob |
app ID in step 1. |
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3. add the google_mobile_ads plugin |
to add the google_mobile_ads plugin as a dependency, run |
flutter pub add: |
info note |
once you add the plugin, your android app might fail to build with a |
DexArchiveMergerException: |
to resolve this, execute the flutter run command in the terminal, not |
through an IDE plugin. the flutter tool can detect the issue and ask |
whether it should try to solve it. answer y, and the problem goes away. |
you can return to running your app from an IDE after that. |
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4. initialize the mobile ads SDK |
you need to initialize the mobile ads SDK before loading ads. |
call MobileAds.instance.initialize() to initialize the mobile ads |
SDK. |
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void main() async { |
WidgetsFlutterBinding.ensureInitialized(); |
unawaited(MobileAds.instance.initialize()); |
runApp(MyApp()); |
} |
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run the initialization step at startup, as shown above, |
so that the AdMob SDK has enough time to initialize before it is needed. |
info note |
MobileAds.instance.initialize() returns a future but, the |
way the SDK is built, you don’t need to await it. |
if you try to load an ad before that future is completed, |
the SDK will gracefully wait until the initialization, and then load the ad. |
you can await the future |
if you want to know the exact time when the AdMob SDK is ready. |
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5. load a banner ad |
to show an ad, you need to request it from AdMob. |
to load a banner ad, construct a BannerAd instance, and |
call load() on it. |
info note |
the following code snippet refers to fields such a adSize, adUnitId |
and _bannerAd. this will all make more sense in a later step. |
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