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664,874
17.07.2020 14:08:43
-28,800
e7606b4a1a55c34edeb4751b3860698776103943
Initial implementation of Hard Beat
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHardBeat.cs", "diff": "+// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n+// See the LICENCE file in the repository root for full licence text.\n+\n+using System;\...
C#
MIT License
taulazer/tau
Initial implementation of Hard Beat
664,874
17.07.2020 20:38:02
-28,800
6f7a8de4a79d5a43f8fe4c62f5b1474f77bbc869
Add Hard Beats to conversions
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects.Types;\nusing osu.Game.Rulesets.Tau.Objects;\n+using osu.Gam...
C#
MIT License
taulazer/tau
Add Hard Beats to conversions
664,874
17.07.2020 21:14:21
-28,800
2b9c7da418b001fc06760d11b7cec83b43b45bb5
Make TauHitObject abstract
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -31,7 +31,7 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nswitch (original)\n{\ndefa...
C#
MIT License
taulazer/tau
Make TauHitObject abstract
664,874
17.07.2020 21:35:58
-28,800
d2844217747b59c09fb9116c802b0364f2a8d25d
Teach autoplay how to deal with HardBeats
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "// See the LICENCE file in the repository root for full licence text.\nusing System;\n+using System.Linq;\nusing osu.Game.Beatmaps;\nu...
C#
MIT License
taulazer/tau
Teach autoplay how to deal with HardBeats
664,874
17.07.2020 21:50:52
-28,800
d1086d3ada03d68bf0bbe7f5b4033f428477f3a6
Fix code factor bug
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -161,7 +161,6 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nOrigin = Anchor.Centre\n});\nbreak;\n-\n}\njudgeme...
C#
MIT License
taulazer/tau
Fix code factor bug
664,874
17.07.2020 22:02:35
-28,800
43058c056015462d98f15ab90f32b72423bfb3e2
Slightly adjust Relax mod
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "diff": "@@ -37,7 +37,7 @@ public void Update(Playfield playfield)\nif (tauHit.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime || tauHit.IsHit)\ncont...
C#
MIT License
taulazer/tau
Slightly adjust Relax mod
664,874
17.07.2020 22:46:28
-28,800
4aa38c7574ad02b8c5acc0f700e305ad9be2ffbb
Make HitActions list virtual Allows derived hitobjects to change this
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs", "diff": "@@ -18,7 +18,7 @@ public DrawableTauHitObject(TauHitObject obj)\n/// <summary>\n/// A list of keys which c...
C#
MIT License
taulazer/tau
Make HitActions list virtual Allows derived hitobjects to change this
664,874
17.07.2020 22:47:50
-28,800
5186da82447ee8fe6b95d2e488ea360d4bf80701
Make HardBeat derive from DrawableTauHitObject
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs", "diff": "namespace osu.Game.Rulesets.Tau.Objects.Drawables\n{\n- public class DrawableHardBeat : DrawableHitObject<TauHitOb...
C#
MIT License
taulazer/tau
Make HardBeat derive from DrawableTauHitObject
664,874
17.07.2020 22:54:50
-28,800
857a6177d115b3279e6e712989ffcfe9d5fd2813
Teach RX how to deal with HardBeats
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "diff": "@@ -21,6 +21,7 @@ public void Update(Playfield playfield)\n{\nbool requiresHold = false;\nbool requiresHit = false;\n+ bool requiresHardHit = false;\n...
C#
MIT License
taulazer/tau
Teach RX how to deal with HardBeats
664,874
18.07.2020 02:05:03
-28,800
ae5765363813a26a4190d3a85e8ec060b377e1a6
Fixed autoplay not releasing notes on certain cases.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "@@ -23,6 +23,11 @@ public class TauAutoGenerator : AutoGenerator\n/// </summary>\nprivate const double reactionTime = 200;\n+ /// <sum...
C#
MIT License
taulazer/tau
Fixed autoplay not releasing notes on certain cases.
664,859
18.07.2020 23:02:11
14,400
934e3b9612712c83e366e94a656fc1e4314ce221
Adjust hardbeat to feel better
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -119,9 +119,9 @@ protected override void UpdateStateTransforms(ArmedState state)\nbreak;\ncase ArmedState.Hit:\n- Box.S...
C#
MIT License
taulazer/tau
Adjust hardbeat to feel better
664,859
19.07.2020 00:05:54
14,400
7fc91ff90200dfe1e8b80a2e627a75589a7efec1
Add new particle system
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -151,18 +151,28 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nvar angle = beat.HitObject.Angle;\nexplosion.Pos...
C#
MIT License
taulazer/tau
Add new particle system
664,874
19.07.2020 12:21:10
-28,800
e20e3e1ea927067e262c1415ef984e7b1bb9b3fc
CodeFactor nits
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/HardBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/HardBeat.cs", "diff": "@@ -2,6 +2,5 @@ namespace osu.Game.Rulesets.Tau.Objects\n{\npublic class HardBeat : TauHitObject\n{\n-\n}\n}\n\\ No newline at end of file\n" }, {...
C#
MIT License
taulazer/tau
CodeFactor nits
664,874
19.07.2020 12:39:18
-28,800
eb8034a60f18b1cd2a9d42883a3f5a9ce5f62ee8
Remove kiai explosions after they finish
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs", "new_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs", "diff": "@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Tau.UI\n{\npublic class KiaiHitExplosion : CompositeDrawable\n{\n+ public override bool RemoveWhen...
C#
MIT License
taulazer/tau
Remove kiai explosions after they finish
664,859
19.07.2020 00:49:44
14,400
b1f643de690fb8dfe517ec7ef830b30b06ca288b
Change to linear easing
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs", "diff": "@@ -108,7 +108,7 @@ protected override void UpdateStateTransforms(ArmedState state)\n.FadeColour(Color4.Yellow, ti...
C#
MIT License
taulazer/tau
Change to linear easing
664,874
19.07.2020 13:11:32
-28,800
b707ab5ece4c6f83cd48d3ec32382c838207c838
Add test scene for HardBeats
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs", "diff": "+using NUnit.Framework;\n+using osu.Framework.Graphics;\n+using osu.Framework.Graphics.Containers;\n+using osu.Game.Beatmaps;\n+using osu.Game.Beatmaps.ControlPoints;\n+using o...
C#
MIT License
taulazer/tau
Add test scene for HardBeats
664,874
19.07.2020 13:37:07
-28,800
f35d89d33fa5aba38b59d2441b00328b52ad72b2
Fix visual/potential crash when rewinding due to visualizer Yes, I know, it's pretty wack to copy paste original code then only changing a small portion of it. But it works.
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs", "diff": "+using osuTK;\n+using osuTK.Graphics;\n+using osu.Framework.Graphics;\n+using osu.Framework.Graphics.Batches;\n+using osu.Framework.Graphics.Colour;\n+using osu.Framework.G...
C#
MIT License
taulazer/tau
Fix visual/potential crash when rewinding due to visualizer Yes, I know, it's pretty wack to copy paste original code then only changing a small portion of it. But it works.
664,859
19.07.2020 15:27:58
14,400
ba03634b26475c20d1bac0d4a2f038db5cd31a3e
Apply codefactor issues
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModBlinds.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModBlinds.cs", "diff": "@@ -123,7 +123,7 @@ private void load()\nprivate float calculateGap(float value) => Math.Clamp(value, 0, target_clamp) * targetBreakMultiplier;\n// ...
C#
MIT License
taulazer/tau
Apply codefactor issues
664,859
21.07.2020 15:33:37
14,400
e301191c2f09842a37e37e18d148e33946804322
Change playfieldDim bindable default
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -96,7 +96,7 @@ public TauPlayfield(BeatmapDifficulty difficulty)\n});\n}\n- protected Bindable<float> PlayfieldDimLevel = new Bindable<float>(1); // ...
C#
MIT License
taulazer/tau
Change playfieldDim bindable default
664,859
21.07.2020 16:39:50
14,400
72741ac45339f5a95727889a0297fc6eb7118af1
Implement blueprint
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs", "diff": "using System.Collections.Generic;\nusing osu.Game.Rulesets.Edit;\nusing osu.Game.Rulesets.Edit.Tools;\n+using osu.Game.Rulesets.Obje...
C#
MIT License
taulazer/tau
Implement blueprint
664,859
22.07.2020 15:18:23
14,400
e6151bab5402f797132dc4d2284f535028960d4c
Change angle on movement (Attempt)
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -47,12 +47,15 @@ public DrawableBeat(Beat hitObject)\n}\nprivate readonly Bindable<float> size = new Bindable<float>(16...
C#
MIT License
taulazer/tau
Change angle on movement (Attempt)
664,859
22.07.2020 16:41:11
14,400
f1036adc7a8b5930c2f21a82a74becc8a5a7f703
Correct movement code
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs", "diff": "@@ -29,11 +29,21 @@ protected override void Update()\nvar topLeft = new Vector2(float.MaxValue, float.MaxVal...
C#
MIT License
taulazer/tau
Correct movement code
664,859
22.07.2020 18:30:48
14,400
3d66d5577679d9377d5ca4b75c62f84a91134ff3
Fix movement code and implement new selection visualization
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "diff": "@@ -59,10 +59,10 @@ public override void UpdatePosition(SnapResult result)\nbase.UpdatePosition(result);\n...
C#
MIT License
taulazer/tau
Fix movement code and implement new selection visualization
664,859
22.07.2020 18:37:22
14,400
7584659b3653fcd2a1331e7ea1e957b1e3a2b730
Add HardBeat selection
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs", "diff": "@@ -16,8 +16,8 @@ public class BeatSelectionBlueprint : TauSelectionBlueprint<Beat>\nprotected readonly Hi...
C#
MIT License
taulazer/tau
Add HardBeat selection
664,859
22.07.2020 19:00:19
14,400
cf0df85ac269f4cdc2f99550242a69707f4cdfe4
Add HardBeat placement
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs", "diff": "@@ -17,6 +17,7 @@ public TauHitObjectComposer(Ruleset ruleset)\nprotected override IReadOnlyList<HitObjectCompositionTool> Compositi...
C#
MIT License
taulazer/tau
Add HardBeat placement
664,859
22.07.2020 19:01:54
14,400
0f1255de59a5f3a95c109d19912ad18886ecab43
Smoother distance box
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "diff": "@@ -38,6 +38,7 @@ public BeatPlacementBlueprint()\nOrigin = Anchor.TopCentre,\nRelativePositionAxes = Axes...
C#
MIT License
taulazer/tau
Smoother distance box
664,874
23.07.2020 13:44:03
-28,800
e5f18facab4f1437088b41f84d3703b2e5c9b4bb
Fix misuse of GetDegreesFromPosition
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs", "diff": "@@ -35,7 +35,7 @@ public BeatPlacementBlueprint()\nRelativeSizeAxes = Axes.Y,\nHeight = .5f,\nAnchor = Anc...
C#
MIT License
taulazer/tau
Fix misuse of GetDegreesFromPosition
664,874
23.07.2020 13:50:30
-28,800
738c7c96395d6a822d87161cb19a8ba83a3330f2
Directly use HitObject bindable in Drawable instead of making a copy
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -59,7 +59,6 @@ public DrawableBeat(Beat hitObject)\n}\nprivate readonly Bindable<float> size = new Bindable<float>(16);...
C#
MIT License
taulazer/tau
Directly use HitObject bindable in Drawable instead of making a copy
664,874
24.07.2020 01:30:36
-28,800
b2ba9adfb3113420cf86f722f9694ef230b1042a
Fix relax mod interfering with replays
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "diff": "using osu.Game.Rulesets.Tau.Objects.Drawables;\nusing osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\n+using osu.Game.Screens.Play;\nusing sta...
C#
MIT License
taulazer/tau
Fix relax mod interfering with replays
664,874
24.07.2020 01:59:38
-28,800
e4fcf04e525ec97da44f04c5b3e76e21c59542c1
Update osu and fix Autoplay
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs", "diff": "@@ -33,19 +33,16 @@ protected Vector2 Position\n}\n}\n- public override List<IInput> GetPendingInputs()\n+ publi...
C#
MIT License
taulazer/tau
Update osu and fix Autoplay
664,874
14.08.2020 19:12:48
-28,800
88b7224a3be12432e3022902a275dfee115c8500
Add entry for HardBeats in BeatmapStatistics
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "diff": "using osu.Framework.Graphics.Sprites;\nusing osu.Game.Beatmaps;\nusing osu.Game.Rulesets.Tau.Objects;\n+using System.Linq;\nnamespace osu.Game.R...
C#
MIT License
taulazer/tau
Add entry for HardBeats in BeatmapStatistics
664,874
15.08.2020 00:41:15
-28,800
69f910831ecc2dea53fa30f741476f2735a16215
Fix visualizer stretching out when unpausing while multi-threading Single-threaded will still experience this problem. Alten's PC will still experience this as well.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs", "diff": "using osu.Game.Graphics;\nusing osuTK;\nusing osuTK.Graphics;\n+using System.Diagnostics;\nnamespace osu.Game....
C#
MIT License
taulazer/tau
Fix visualizer stretching out when unpausing while multi-threading Single-threaded will still experience this problem. Alten's PC will still experience this as well.
664,874
15.08.2020 15:42:03
-28,800
761fed24469b971a192a5314ef7f919c7d8b88fc
Enable detailed score statistics These show when clicking the score cards after a play.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "using osu.Game.Rulesets.Tau.Scoring;\nusing osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\n+using osu.Game.Scoring;\n+using osu.Game.Screens.Ranking.Stat...
C#
MIT License
taulazer/tau
Enable detailed score statistics These show when clicking the score cards after a play.
664,874
26.08.2020 21:08:54
-28,800
c1ed8d908d141fd645d230459f094faf285b0369
Fix Autoplay not properly considering multiple objects at the same time This fixes Autoplay issues with weird maps such as Centipede.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "+using System;\nusing System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n@@ -18,11 +19,6 @@ public class TauAutoGenerato...
C#
MIT License
taulazer/tau
Fix Autoplay not properly considering multiple objects at the same time This fixes Autoplay issues with weird maps such as Centipede.
664,874
27.08.2020 21:40:02
-28,800
8252daa8a74e075896f276489b95bb7516aa3217
Remove excess blank line
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "@@ -41,7 +41,6 @@ public override Replay Generate()\nReplay.Frames.Add(new TauReplayFrame(-100000, new Vector2(offset, offset + 150)))...
C#
MIT License
taulazer/tau
Remove excess blank line
664,874
31.08.2020 16:19:38
-28,800
daf7b42a28b54ca1e13ad83c65a9444397d6fb85
Fix Cinema mod not working as expected
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau/Mods/TauModCinema.cs", "diff": "+using System;\n+using System.Linq;\n+using osu.Game.Beatmaps;\n+using osu.Game.Rulesets.Mods;\n+using osu.Game.Rulesets.Tau.Objects;\n+using osu.Game.Rulesets.Tau.Replays;\n+using osu.Game.S...
C#
MIT License
taulazer/tau
Fix Cinema mod not working as expected
664,874
16.09.2020 21:45:44
-7,200
cd2a79115d16cda3ce77af23d0c69c8d5ec116d5
Use CreateIcon instead of obsolete Icon var
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "diff": "using osu.Game.Beatmaps;\nusing osu.Game.Rulesets.Tau.Objects;\nusing System.Linq;\n+using osuTK;\nnamespace osu.Game.Rulesets.Tau.Beatmaps\n{\n...
C#
MIT License
taulazer/tau
Use CreateIcon instead of obsolete Icon var
664,874
16.09.2020 22:00:50
-7,200
66fbe08f09c40769e23d652c0d45619cb8014923
Tweak score chart to include unstable rate
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -116,9 +116,19 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\n{\nRelativeSizeAxes = Axes.X,\nHeight = 250\n- })\n+ }),\n}\n},\n+ new StatisticRo...
C#
MIT License
taulazer/tau
Tweak score chart to include unstable rate
664,859
18.09.2020 10:05:22
14,400
11b0e628390a5686c2b57298fab6771b7104fd75
Fix combo-colouring
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -130,5 +130,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\npublic override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TauRe...
C#
MIT License
taulazer/tau
Fix combo-colouring
664,859
18.09.2020 23:49:16
14,400
39f3e5406cd7ed2a5fe534b182578ccf952ae84b
Color visualizer and hitobjects
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\nusing osu.Framework.Input.Bindings;\n+usin...
C#
MIT License
taulazer/tau
Color visualizer and hitobjects
664,859
19.09.2020 01:40:49
14,400
30f2815fcdc56ba005dd734a525a0f7f5e13d04e
Colour kiai effects
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs", "new_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs", "diff": "@@ -41,7 +41,8 @@ public KiaiHitExplosion(Color4 colour, bool circular = false)\nRotation = (float)rng.NextDouble() * 360f,\nAnchor = Anchor.Cen...
C#
MIT License
taulazer/tau
Colour kiai effects
664,874
19.09.2020 21:15:42
-7,200
ee170fefd7d83730abbf82bfddecb08189fda92f
Add prereq extensions Will help out along the way
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Extensions.cs", "new_path": "osu.Game.Rulesets.Tau/Extensions.cs", "diff": "@@ -17,11 +17,40 @@ public static float GetDegreesFromPosition(this Vector2 a, Vector2 b)\nreturn angle + 90;\n}\n+ public static float GetDeltaAngle(float a, flo...
C#
MIT License
taulazer/tau
Add prereq extensions Will help out along the way
664,874
19.09.2020 21:16:25
-7,200
5ed9302e16dcf2477a73824d3efdd57a5c3be129
Begin reimplementation of paddle and cursor Didn't care about code tidiness yet, just wanted to get things working
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "using osu.Game.Rulesets.Tau.Objects.Drawables;\nusing osuTK;\nusing osuTK.Graphics;\n+using System;\nnamespace osu.Game.Rulesets.Tau.UI.Cursor\n...
C#
MIT License
taulazer/tau
Begin reimplementation of paddle and cursor Didn't care about code tidiness yet, just wanted to get things working
664,874
19.09.2020 22:59:58
-7,200
0b962929c272bdc6706f8c195f23f3845f248011
Rotate absolute cursor based on angle to screen centre
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -24,6 +24,7 @@ public class TauCursor : CompositeDrawable\nprivate readonly float angleRange;\nprivate readonly Paddle paddle;\n+ private rea...
C#
MIT License
taulazer/tau
Rotate absolute cursor based on angle to screen centre
664,874
19.09.2020 23:23:17
-7,200
ba4db8de14235b3b5fcedae14d1fda18d9c871ad
Update angleRange to use lazer cs ranges
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ...
C#
MIT License
taulazer/tau
Update angleRange to use lazer cs ranges
664,874
19.09.2020 23:42:29
-7,200
663c1190f3838ce7ede53b9174e041bef010731c
Fix wrong calculations in clamping
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ...
C#
MIT License
taulazer/tau
Fix wrong calculations in clamping
664,859
19.09.2020 18:46:26
14,400
3321203f684c7cf64d985f107926dae0c268f398
Utilise DifficultyRange() function for calculating angleRange
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ...
C#
MIT License
taulazer/tau
Utilise DifficultyRange() function for calculating angleRange
664,874
20.09.2020 09:54:03
-7,200
9796d70f9f2f4cb734ad609b834454a2ca919339
Prevent stick ring from intersecting with paddle To improve the visual aspect
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -140,7 +140,7 @@ public Paddle(float angleRange)\nprotected override bool OnMouseMove(MouseMoveEvent e)\n{\n- circle.Y = -Math.Clamp(Vector2....
C#
MIT License
taulazer/tau
Prevent stick ring from intersecting with paddle To improve the visual aspect
664,863
10.10.2020 08:22:53
-28,800
17b82aa2f9a858a46ab282d34de49e6f65cb5328
Bump ppy.osu.Game to 2020.1009.0 Also fixes the obsoleted code errors introduced by this update.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Judgements/TauJudgement.cs", "new_path": "osu.Game.Rulesets.Tau/Judgements/TauJudgement.cs", "diff": "@@ -7,7 +7,7 @@ public class TauJudgement : Judgement\n{\npublic override HitResult MaxResult => HitResult.Great;\n- protected override ...
C#
MIT License
taulazer/tau
Bump ppy.osu.Game to 2020.1009.0 Also fixes the obsoleted code errors introduced by this update.
664,863
10.10.2020 15:17:19
-28,800
9991b1fd39020ba94b62dbe6db2a60883d2dea40
Fix editor selection handler code As well as included code changes requested in PR.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs", "new_path": "osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs", "diff": "@@ -8,14 +8,14 @@ public class TauSelectionHandler : SelectionHandler\n{\npublic override bool HandleMovement(MoveSelectionEvent moveE...
C#
MIT License
taulazer/tau
Fix editor selection handler code As well as included code changes requested in PR.
664,874
10.10.2020 20:07:34
-7,200
4b724d69c5a807af3850cd3b91ad209df15db494
CodeFactor cleanup
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -17,10 +17,8 @@ namespace osu.Game.Rulesets.Tau.UI.Cursor\npublic class TauCursor : CompositeDrawable\n{\nprivate readonly IBindable<WorkingB...
C#
MIT License
taulazer/tau
CodeFactor cleanup
664,874
10.10.2020 20:11:49
-7,200
0d3c49984fa256e55ed9d70f771fd093572d7e79
Animate AbsoluteCursor
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -173,6 +173,12 @@ public class AbsoluteCursor : CursorContainer\n},\n}\n};\n+\n+ protected override void LoadComplete()\n+ {\n+ base.LoadComp...
C#
MIT License
taulazer/tau
Animate AbsoluteCursor
664,874
10.10.2020 21:41:00
-7,200
be385196124605d2f028536f3fe84aa7c67c3d47
We can't convert maps that isn't std yet
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Tau.Beatmaps\n{\npublic class TauBeatmapConverter : BeatmapConverter<TauHitObjec...
C#
MIT License
taulazer/tau
We can't convert maps that isn't std yet
664,874
10.10.2020 21:46:48
-7,200
c57c15546cf272bd01e86984c1c859720972c31c
Don't show all judgements on results card
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -159,5 +159,15 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\npublic override HitObjectComposer CreateHitObjectComposer() => new TauHitObjectCom...
C#
MIT License
taulazer/tau
Don't show all judgements on results card
664,874
11.10.2020 11:04:47
-7,200
e6cfcba0b5d51a35be562aad4c88a0117038ab8e
Switch from using HitResult.Good to HitResult.Ok This was causing problems when using classic skin, since std has recently changed from using "good" to using "ok"
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs", "new_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs", "diff": "@@ -9,7 +9,7 @@ public override bool IsHitResultAllowed(HitResult result)\nswitch (result)\n{\ncase HitResult.Great:\n- case HitResult.Good:...
C#
MIT License
taulazer/tau
Switch from using HitResult.Good to HitResult.Ok This was causing problems when using classic skin, since std has recently changed from using "good" to using "ok"
664,872
17.10.2020 23:27:09
14,400
1005fe75df2637229b43d7946390692fd3818c8e
Add basic build instructions
[ { "change_type": "MODIFY", "old_path": "README.md", "new_path": "README.md", "diff": "@@ -71,8 +71,14 @@ git clone https://github.com/Altenhh/tau.git\ncd tau\n```\n-### Building the Gamemode\n-[SECTION WIP]\n+### Building the Gamemode From Source\n+To build Tao, you will need to have [.NET Core](htt...
C#
MIT License
taulazer/tau
Add basic build instructions
664,859
24.10.2020 18:32:03
14,400
7c236c7fb68b5993f6d8d1b54a645d0ab065a542
Initial implementation of sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauDrawableRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauDrawableRuleset.cs", "diff": "@@ -35,6 +35,9 @@ public override DrawableHitObject<TauHitObject> CreateDrawableRepresentation(Tau\ncase Beat beat:\nreturn new DrawableBeat...
C#
MIT License
taulazer/tau
Initial implementation of sliders
664,859
25.10.2020 08:07:59
14,400
db63dfae5431007b13f3c7751e25d5a44e697467
Properly animate sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "diff": "@@ -56,6 +56,7 @@ private void testSingle(bool auto = false)\nnew SliderNode(500, 25),\nnew SliderNode(1000, 270),\nnew Slid...
C#
MIT License
taulazer/tau
Properly animate sliders
664,874
25.10.2020 15:10:22
-3,600
6a2e6ca0bb44243804c926c5e1f1a867f864c106
Fix using the wrong formula
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -59,7 +59,7 @@ protected override void UpdateAfterChildren()\nforeach (var node in HitObject.Nodes.Reverse())\n{\n-...
C#
MIT License
taulazer/tau
Fix using the wrong formula
664,874
25.10.2020 19:56:49
-3,600
f02b72d8b70ded177bcfec2a300f269230f2474f
Super basic WORKING implementation
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "diff": "@@ -53,10 +53,10 @@ private void testSingle(bool auto = false)\nStartTime = Time.Current + 1000,\nNodes = new[]\n{\n- new Sl...
C#
MIT License
taulazer/tau
Super basic WORKING implementation
664,859
25.10.2020 17:11:08
14,400
49c6d48037a562c1cb3ff4044f172b70e5f27aab
Format update function
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -57,12 +57,10 @@ protected override void UpdateAfterChildren()\nbase.UpdateAfterChildren();\npath.ClearVertices();\...
C#
MIT License
taulazer/tau
Format update function
664,874
26.10.2020 18:50:44
-3,600
c92e5d15a5aa7809981112455c86dd09e06e8917
make converts less BS
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using osu.Framework.Extensions.IEnumerableExtensions;\nusing osu.Game.Audio;\nusing osu.Game.Beatmaps;\n+using osu.Game.Beatma...
C#
MIT License
taulazer/tau
make converts less BS
664,874
26.10.2020 19:34:53
-3,600
69fdbfa922e4688358886e476bfd27cfa4cdc8a6
Fix jitteriness of slider
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs", "diff": "@@ -53,10 +53,22 @@ private void testSingle(bool auto = false)\nStartTime = Time.Current + 1000,\nNodes = new[]\n{\n- new Sl...
C#
MIT License
taulazer/tau
Fix jitteriness of slider
664,874
26.10.2020 19:47:37
-3,600
4d6780aeb68357ff66a438526969e41dcb8515c8
Don't convert short std sliders into Tau sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -30,6 +30,9 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nswitch (original)\n{\ncase...
C#
MIT License
taulazer/tau
Don't convert short std sliders into Tau sliders
664,874
26.10.2020 20:20:12
-3,600
d6225f78d3791e1dc41655fc98f73ba49bc994fd
Simplify setting vertices on sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -74,7 +74,6 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\nprotected override vo...
C#
MIT License
taulazer/tau
Simplify setting vertices on sliders
664,874
26.10.2020 20:29:42
-3,600
133420392bd05e5a8257ab4000d4a85de7b304b2
Pass angle for validation instead of DHO
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "diff": "@@ -59,7 +59,7 @@ public void Update(Playfield playfield)\nvar play = (TauPlayfield)playfield;\n- if (tauHit.HitObject.HitWindows.CanBeHit(relativetim...
C#
MIT License
taulazer/tau
Pass angle for validation instead of DHO
664,874
26.10.2020 20:52:20
-3,600
64333aceb758752da7d120457a85b211ad09d9ac
Implement player input in sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osu.Framework.Utils;\nusing osu.Game.Rulesets.Scoring;\nusing osuTK;\n+using osu.Game.Rulesets.Objects;\nnamespa...
C#
MIT License
taulazer/tau
Implement player input in sliders
664,874
26.10.2020 22:15:52
-3,600
d26e7fa3c2bd54728825e336552b85abe5d68fc1
Only measure player hit percentage during HitObject active duration
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -41,7 +41,7 @@ public DrawableSlider(TauHitObject obj)\nAlpha = 0,\nAlwaysPresent = true\n},\n- path = new SmoothPa...
C#
MIT License
taulazer/tau
Only measure player hit percentage during HitObject active duration
664,859
30.10.2020 13:40:54
14,400
aa47bf74b2647015fb6e29935f990d675bf97506
Fix ActiveCursor not rotating when rewound.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -180,10 +180,10 @@ public class AbsoluteCursor : CursorContainer\n}\n};\n- protected override void LoadComplete()\n+ protected override void ...
C#
MIT License
taulazer/tau
Fix ActiveCursor not rotating when rewound.
664,874
31.10.2020 17:15:34
-3,600
f037da9ff1e2ae4487d9886d2547a2f8a46c0602
Decrease speed limit requirement of converted sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -42,10 +42,11 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nfor (double t = 0; t < p...
C#
MIT License
taulazer/tau
Decrease speed limit requirement of converted sliders
664,874
31.10.2020 17:31:11
-3,600
480c6bdf8e569cba8869d089070a29c2f957908a
Add .gitattributes Mainly to automatically normalize the line endings, regardless of platform.
[ { "change_type": "ADD", "old_path": null, "new_path": ".gitattributes", "diff": "+# Autodetect text files and ensure that we normalise their\n+# line endings to lf internally. When checked out they may\n+# use different line endings.\n+* text=auto\n+\n+# Check out with crlf (Windows) line endings\n+...
C#
MIT License
taulazer/tau
Add .gitattributes Mainly to automatically normalize the line endings, regardless of platform.
664,874
04.11.2020 23:02:11
-3,600
878b44a3b0c12aee155395eada9a0d4bb9e7fd70
Drastically improve performance of Sliders TIL that Path's autosize computations is fkin expensive.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -41,11 +41,13 @@ public DrawableSlider(TauHitObject obj)\nAlpha = 0,\nAlwaysPresent = true\n},\n- path = new Path\n...
C#
MIT License
taulazer/tau
Drastically improve performance of Sliders TIL that Path's autosize computations is fkin expensive.
664,874
07.11.2020 14:13:35
-3,600
c589cac5708f7daeabea74d70c7dab3c0b0f5e07
Teach autoplay how to deal with sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "using System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Repl...
C#
MIT License
taulazer/tau
Teach autoplay how to deal with sliders
664,874
07.11.2020 14:15:50
-3,600
1fe44d57dc38ccd3080f99f1851d113104627bc8
Temporarily disable Hidden mod Sliders don't support them. The whole mod will need to be reworked from the ground up to support it,
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "diff": "@@ -19,6 +19,8 @@ public class TauModHidden : ModHidden\nprivate const double fade_in_duration_multiplier = 0.4;\nprivate const double fade_out_dura...
C#
MIT License
taulazer/tau
Temporarily disable Hidden mod Sliders don't support them. The whole mod will need to be reworked from the ground up to support it,
664,874
07.11.2020 14:28:26
-3,600
980416577a3a67640559872c16c9f637d0997e35
Add Slider support in RX mod Did a few things that I would consider a bit hacky, but the alternative is a mess.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs", "diff": "@@ -53,21 +53,28 @@ public void Update(Playfield playfield)\nif (tauHit.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime || tauHit.IsHit)\nco...
C#
MIT License
taulazer/tau
Add Slider support in RX mod Did a few things that I would consider a bit hacky, but the alternative is a mess.
664,874
07.11.2020 17:15:09
-3,600
15887cfbd2b5ea6cd7ca09953c9fec37ff55c1cc
Adjust HitWindows
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs", "new_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs", "diff": "@@ -21,7 +21,7 @@ public override bool IsHitResultAllowed(HitResult result)\n{\nnew DifficultyRange(HitResult.Great, 140, 100, 60),\nnew Dif...
C#
MIT License
taulazer/tau
Adjust HitWindows
664,874
07.11.2020 18:01:56
-3,600
d9bea2b26156ca7a72e08d57781cb7c4c982817a
Add notelock Implementation copied straight from osu!std, will tweak if required.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs", "diff": "@@ -27,5 +27,9 @@ protected DrawableTauHitObject(TauHitObject obj)\nprotected TauAction? HitAction { get; ...
C#
MIT License
taulazer/tau
Add notelock Implementation copied straight from osu!std, will tweak if required.
664,874
07.11.2020 18:08:06
-3,600
d28fd0ef55c852cf07b4b68886b40e7bd4f49d6d
Actually use notelock
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -96,7 +96,7 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\n{\nvar result = HitObject...
C#
MIT License
taulazer/tau
Actually use notelock
664,874
07.11.2020 18:48:08
-3,600
b9189d87d3b3927bf013d8f2411a4ac3e748e10e
Block input when catching notes This will prevent future notes from receiving the input that is meant for sliders.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osu.Game.Rulesets.Scoring;\nusing osuTK;\nusing osu.Game.Rulesets.Objects;\n+using osu.Framework.Input.Bindings;...
C#
MIT License
taulazer/tau
Block input when catching notes This will prevent future notes from receiving the input that is meant for sliders.
664,874
11.11.2020 17:05:21
-3,600
823d72c377f7459a161a0f47d69bd8378bf486cc
Fix AbsoluteCursor rotation being reset whenever the cursor moves
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -59,7 +59,6 @@ public bool CheckForValidation(DrawableTauHitObject h)\nprotected override bool OnMouseMove(MouseMoveEvent e)\n{\npaddle.Rotat...
C#
MIT License
taulazer/tau
Fix AbsoluteCursor rotation being reset whenever the cursor moves
664,874
14.11.2020 13:33:41
-3,600
e5fb91bd996070f0513986eefa079ccb65b8831e
Assign proper lifetimes to slider
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osuTK;\nusing osu.Game.Rulesets.Objects;\nusing osu.Framework.Input.Bindings;\n+using osu.Game.Rulesets.Objects....
C#
MIT License
taulazer/tau
Assign proper lifetimes to slider
664,874
14.11.2020 16:08:46
-3,600
07ac938988dfe008f3c4f2aa537f93e6abc815df
Reduce unnecessary reversal of vertices
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -79,15 +79,13 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\nprotected override ...
C#
MIT License
taulazer/tau
Reduce unnecessary reversal of vertices
664,874
16.11.2020 16:01:46
-3,600
78b4461147076c69a23d065972a3f947430a8dc7
Fix speed check not being applied to the last slider node in beatmapgen
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -51,8 +51,12 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nlastTime = t;\nnodes.Add(...
C#
MIT License
taulazer/tau
Fix speed check not being applied to the last slider node in beatmapgen
664,874
21.11.2020 13:40:46
-3,600
c9fff90b01325b4f4991293087946b3089c85627
Fix FromLegacy in replay This caused desyncs when playing back replays
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauReplayFrame.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauReplayFrame.cs", "diff": "@@ -27,8 +27,8 @@ public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayF\n{\nPosition = currentFrame.Position;\n...
C#
MIT License
taulazer/tau
Fix FromLegacy in replay This caused desyncs when playing back replays
664,874
27.11.2020 19:51:08
-3,600
5ba9c5827f58b7f1914c0c0ea24bdcc80a2e1d58
Fix autoplay time machine
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs", "diff": "using System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Repl...
C#
MIT License
taulazer/tau
Fix autoplay time machine
664,874
28.11.2020 22:29:58
-3,600
f3e9dcb249a42e347cf4aca808c0e182af7c9b0f
Add validation and notelock delegates using playfield override
[ { "change_type": "DELETE", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauPool.cs", "new_path": null, "diff": "-using System;\n-using osu.Framework.Graphics;\n-using osu.Framework.Graphics.Pooling;\n-using osu.Game.Rulesets.Objects.Drawables;\n-\n-namespace osu.Game.Rulesets.Tau.Obj...
C#
MIT License
taulazer/tau
Add validation and notelock delegates using playfield override
664,874
29.11.2020 13:09:18
-3,600
300725551ad099d175343280bced141e1b2fb1b6
Fix Hidden mod
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "diff": "using System.Linq;\nusing osu.Framework.Graphics;\nusing osu.Game.Rulesets.Mods;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects...
C#
MIT License
taulazer/tau
Fix Hidden mod
664,874
29.11.2020 13:11:28
-3,600
ca1d9b17a040689da59dcae0325200c40fd41016
Reimplement judgement text
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -102,6 +102,7 @@ public TauPlayfield(BeatmapDifficulty difficulty)\n},\n});\nhitPolicy = new OrderedHitPolicy(HitObjectContainer);\n+ NewResult += on...
C#
MIT License
taulazer/tau
Reimplement judgement text
664,874
29.11.2020 20:29:30
-3,600
5234aed9c90a6e836e16ff5b2ce705f34e1f54bb
Remove unused overload for "Add" in Playfield
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -142,22 +142,6 @@ private void updateVisuals()\npublic bool CheckIfWeCanValidate(DrawableTauHitObject obj) => cursor.CheckForValidation(obj);\n- publ...
C#
MIT License
taulazer/tau
Remove unused overload for "Add" in Playfield
664,859
16.12.2020 06:05:33
18,000
e2a2359a7b425ec8e427e174f97e3b3a08d8b8e1
Add new kiai effect.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs", "new_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs", "diff": "@@ -17,6 +17,7 @@ protected override void InitialiseDefaults()\nSet(TauRulesetSettings.ShowVisualizer, true)...
C#
MIT License
taulazer/tau
Add new kiai effect.
664,874
16.12.2020 13:56:39
-3,600
a56b22ba2e1e94c7afccec12c8c477285dcf8313
Reduce particle amount for now
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs", "diff": "@@ -192,7 +192,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nswitch (effect.Value)\n{\ncase KiaiType.Turbulent:...
C#
MIT License
taulazer/tau
Reduce particle amount for now
664,874
16.12.2020 16:47:32
-3,600
34ec9c747ccd378a26b56ebd1678a36d879975fb
Pool sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -22,6 +22,10 @@ public class DrawableSlider : DrawableTauHitObject, IKeyBindingHandler<TauAction\npublic new Slider...
C#
MIT License
taulazer/tau
Pool sliders
664,874
18.12.2020 22:47:33
-3,600
4360633eef4d8368cc2c49b7aa7fdd8eed0f4413
Add basic slider feedback
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osu.Game.Rulesets.Objects;\nusing osu.Framework.Input.Bindings;\nusing osu.Game.Rulesets.Objects.Drawables;\n+us...
C#
MIT License
taulazer/tau
Add basic slider feedback
664,874
20.12.2020 13:56:50
-3,600
95c7f659296715ef214a9ff9960f0fb6645f32d9
Localized fade effect while hitting sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -149,9 +149,9 @@ protected override void UpdateAfterChildren()\nif (AllJudged) return;\nif (isBeingHit)\n- playfiel...
C#
MIT License
taulazer/tau
Localized fade effect while hitting sliders
664,859
21.12.2020 11:17:27
18,000
acdf19393b6665e2c5f57e49d937ad4a1180432e
Animate angle on glow.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs", "diff": "@@ -87,7 +87,8 @@ public Paddle(float angleRange)\nColour = TauPlayfield.ACCENT_COLOR,\nChildren = new Drawable[]\n{\n- Glow = new PaddleGlow(an...
C#
MIT License
taulazer/tau
Animate angle on glow.
664,859
22.12.2020 09:01:44
18,000
61f88ea6867e5dc83c8dcce3ac8a6b883ad464ef
Fix null reference on tests
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -24,7 +24,7 @@ public class DrawableSlider : DrawableTauHitObject, IKeyBindingHandler<TauAction\npublic new Slider ...
C#
MIT License
taulazer/tau
Fix null reference on tests
664,859
22.12.2020 13:16:57
18,000
c0b2e1660bd6d15b062e41010f60a8365bb47284
Add basic skinning
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs", "diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Objects;\nusing osu.Game.Rulesets.Tau.Objects.Drawables;\n-using o...
C#
MIT License
taulazer/tau
Add basic skinning
664,859
22.12.2020 15:38:26
18,000
7b1854889dbf5712f76a983ac838726852565ab3
Add LegacyPlayfield
[ { "change_type": "ADD", "old_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-background.png", "new_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-background.png", "diff": "Binary files /dev/null and b/osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-backgro...
C#
MIT License
taulazer/tau
Add LegacyPlayfield
664,859
22.12.2020 16:11:20
18,000
92ccb35971da7d3e2ad92a84f0d57fbdd7db6cf2
Add LegacyHardBeat
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs", "diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Objects;\nusing osu.Game.Rulesets.Tau.Objects.Drawables;...
C#
MIT License
taulazer/tau
Add LegacyHardBeat
664,859
22.12.2020 20:16:55
18,000
ba11149f0429c158f18caacbe6a6b256cef8af47
Add colour skinning.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osu.Framework.Input.Bindings;\nusing osu.Game.Rulesets.Objects.Drawables;\nusing osu.Framework.Allocation;\n+usi...
C#
MIT License
taulazer/tau
Add colour skinning.