author int64 658 755k | date stringdate 2012-06-12 08:34:29 2024-07-22 14:51:21 | timezone int64 -46,800 43.2k | hash stringlengths 40 40 | message stringlengths 5 490 | mods listlengths 1 16 | language stringclasses 20
values | license stringclasses 3
values | repo stringlengths 5 68 | original_message stringlengths 12 491 |
|---|---|---|---|---|---|---|---|---|---|
664,874 | 17.07.2020 14:08:43 | -28,800 | e7606b4a1a55c34edeb4751b3860698776103943 | Initial implementation of Hard Beat | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHardBeat.cs",
"diff": "+// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n+// See the LICENCE file in the repository root for full licence text.\n+\n+using System;\... | C# | MIT License | taulazer/tau | Initial implementation of Hard Beat |
664,874 | 17.07.2020 20:38:02 | -28,800 | 6f7a8de4a79d5a43f8fe4c62f5b1474f77bbc869 | Add Hard Beats to conversions | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects.Types;\nusing osu.Game.Rulesets.Tau.Objects;\n+using osu.Gam... | C# | MIT License | taulazer/tau | Add Hard Beats to conversions |
664,874 | 17.07.2020 21:14:21 | -28,800 | 2b9c7da418b001fc06760d11b7cec83b43b45bb5 | Make TauHitObject abstract | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -31,7 +31,7 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nswitch (original)\n{\ndefa... | C# | MIT License | taulazer/tau | Make TauHitObject abstract |
664,874 | 17.07.2020 21:35:58 | -28,800 | d2844217747b59c09fb9116c802b0364f2a8d25d | Teach autoplay how to deal with HardBeats | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "// See the LICENCE file in the repository root for full licence text.\nusing System;\n+using System.Linq;\nusing osu.Game.Beatmaps;\nu... | C# | MIT License | taulazer/tau | Teach autoplay how to deal with HardBeats |
664,874 | 17.07.2020 21:50:52 | -28,800 | d1086d3ada03d68bf0bbe7f5b4033f428477f3a6 | Fix code factor bug | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -161,7 +161,6 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nOrigin = Anchor.Centre\n});\nbreak;\n-\n}\njudgeme... | C# | MIT License | taulazer/tau | Fix code factor bug |
664,874 | 17.07.2020 22:02:35 | -28,800 | 43058c056015462d98f15ab90f32b72423bfb3e2 | Slightly adjust Relax mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -37,7 +37,7 @@ public void Update(Playfield playfield)\nif (tauHit.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime || tauHit.IsHit)\ncont... | C# | MIT License | taulazer/tau | Slightly adjust Relax mod |
664,874 | 17.07.2020 22:46:28 | -28,800 | 4aa38c7574ad02b8c5acc0f700e305ad9be2ffbb | Make HitActions list virtual
Allows derived hitobjects to change this | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs",
"diff": "@@ -18,7 +18,7 @@ public DrawableTauHitObject(TauHitObject obj)\n/// <summary>\n/// A list of keys which c... | C# | MIT License | taulazer/tau | Make HitActions list virtual
Allows derived hitobjects to change this |
664,874 | 17.07.2020 22:47:50 | -28,800 | 5186da82447ee8fe6b95d2e488ea360d4bf80701 | Make HardBeat derive from DrawableTauHitObject | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"diff": "namespace osu.Game.Rulesets.Tau.Objects.Drawables\n{\n- public class DrawableHardBeat : DrawableHitObject<TauHitOb... | C# | MIT License | taulazer/tau | Make HardBeat derive from DrawableTauHitObject |
664,874 | 17.07.2020 22:54:50 | -28,800 | 857a6177d115b3279e6e712989ffcfe9d5fd2813 | Teach RX how to deal with HardBeats | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -21,6 +21,7 @@ public void Update(Playfield playfield)\n{\nbool requiresHold = false;\nbool requiresHit = false;\n+ bool requiresHardHit = false;\n... | C# | MIT License | taulazer/tau | Teach RX how to deal with HardBeats |
664,874 | 18.07.2020 02:05:03 | -28,800 | ae5765363813a26a4190d3a85e8ec060b377e1a6 | Fixed autoplay not releasing notes on certain cases. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "@@ -23,6 +23,11 @@ public class TauAutoGenerator : AutoGenerator\n/// </summary>\nprivate const double reactionTime = 200;\n+ /// <sum... | C# | MIT License | taulazer/tau | Fixed autoplay not releasing notes on certain cases. |
664,859 | 18.07.2020 23:02:11 | 14,400 | 934e3b9612712c83e366e94a656fc1e4314ce221 | Adjust hardbeat to feel better | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -119,9 +119,9 @@ protected override void UpdateStateTransforms(ArmedState state)\nbreak;\ncase ArmedState.Hit:\n- Box.S... | C# | MIT License | taulazer/tau | Adjust hardbeat to feel better |
664,859 | 19.07.2020 00:05:54 | 14,400 | 7fc91ff90200dfe1e8b80a2e627a75589a7efec1 | Add new particle system | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -151,18 +151,28 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nvar angle = beat.HitObject.Angle;\nexplosion.Pos... | C# | MIT License | taulazer/tau | Add new particle system |
664,874 | 19.07.2020 12:21:10 | -28,800 | e20e3e1ea927067e262c1415ef984e7b1bb9b3fc | CodeFactor nits | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/HardBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/HardBeat.cs",
"diff": "@@ -2,6 +2,5 @@ namespace osu.Game.Rulesets.Tau.Objects\n{\npublic class HardBeat : TauHitObject\n{\n-\n}\n}\n\\ No newline at end of file\n"
},
{... | C# | MIT License | taulazer/tau | CodeFactor nits |
664,874 | 19.07.2020 12:39:18 | -28,800 | eb8034a60f18b1cd2a9d42883a3f5a9ce5f62ee8 | Remove kiai explosions after they finish | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs",
"diff": "@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Tau.UI\n{\npublic class KiaiHitExplosion : CompositeDrawable\n{\n+ public override bool RemoveWhen... | C# | MIT License | taulazer/tau | Remove kiai explosions after they finish |
664,859 | 19.07.2020 00:49:44 | 14,400 | b1f643de690fb8dfe517ec7ef830b30b06ca288b | Change to linear easing | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"diff": "@@ -108,7 +108,7 @@ protected override void UpdateStateTransforms(ArmedState state)\n.FadeColour(Color4.Yellow, ti... | C# | MIT License | taulazer/tau | Change to linear easing |
664,874 | 19.07.2020 13:11:32 | -28,800 | b707ab5ece4c6f83cd48d3ec32382c838207c838 | Add test scene for HardBeats | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs",
"diff": "+using NUnit.Framework;\n+using osu.Framework.Graphics;\n+using osu.Framework.Graphics.Containers;\n+using osu.Game.Beatmaps;\n+using osu.Game.Beatmaps.ControlPoints;\n+using o... | C# | MIT License | taulazer/tau | Add test scene for HardBeats |
664,874 | 19.07.2020 13:37:07 | -28,800 | f35d89d33fa5aba38b59d2441b00328b52ad72b2 | Fix visual/potential crash when rewinding due to visualizer
Yes, I know, it's pretty wack to copy paste original code then only changing a small portion of it. But it works. | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs",
"diff": "+using osuTK;\n+using osuTK.Graphics;\n+using osu.Framework.Graphics;\n+using osu.Framework.Graphics.Batches;\n+using osu.Framework.Graphics.Colour;\n+using osu.Framework.G... | C# | MIT License | taulazer/tau | Fix visual/potential crash when rewinding due to visualizer
Yes, I know, it's pretty wack to copy paste original code then only changing a small portion of it. But it works. |
664,859 | 19.07.2020 15:27:58 | 14,400 | ba03634b26475c20d1bac0d4a2f038db5cd31a3e | Apply codefactor issues | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModBlinds.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModBlinds.cs",
"diff": "@@ -123,7 +123,7 @@ private void load()\nprivate float calculateGap(float value) => Math.Clamp(value, 0, target_clamp) * targetBreakMultiplier;\n// ... | C# | MIT License | taulazer/tau | Apply codefactor issues |
664,859 | 21.07.2020 15:33:37 | 14,400 | e301191c2f09842a37e37e18d148e33946804322 | Change playfieldDim bindable default | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -96,7 +96,7 @@ public TauPlayfield(BeatmapDifficulty difficulty)\n});\n}\n- protected Bindable<float> PlayfieldDimLevel = new Bindable<float>(1); // ... | C# | MIT License | taulazer/tau | Change playfieldDim bindable default |
664,859 | 21.07.2020 16:39:50 | 14,400 | 72741ac45339f5a95727889a0297fc6eb7118af1 | Implement blueprint | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs",
"diff": "using System.Collections.Generic;\nusing osu.Game.Rulesets.Edit;\nusing osu.Game.Rulesets.Edit.Tools;\n+using osu.Game.Rulesets.Obje... | C# | MIT License | taulazer/tau | Implement blueprint |
664,859 | 22.07.2020 15:18:23 | 14,400 | e6151bab5402f797132dc4d2284f535028960d4c | Change angle on movement (Attempt) | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -47,12 +47,15 @@ public DrawableBeat(Beat hitObject)\n}\nprivate readonly Bindable<float> size = new Bindable<float>(16... | C# | MIT License | taulazer/tau | Change angle on movement (Attempt) |
664,859 | 22.07.2020 16:41:11 | 14,400 | f1036adc7a8b5930c2f21a82a74becc8a5a7f703 | Correct movement code | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/TauSelectionBlueprint.cs",
"diff": "@@ -29,11 +29,21 @@ protected override void Update()\nvar topLeft = new Vector2(float.MaxValue, float.MaxVal... | C# | MIT License | taulazer/tau | Correct movement code |
664,859 | 22.07.2020 18:30:48 | 14,400 | 3d66d5577679d9377d5ca4b75c62f84a91134ff3 | Fix movement code and implement new selection visualization | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"diff": "@@ -59,10 +59,10 @@ public override void UpdatePosition(SnapResult result)\nbase.UpdatePosition(result);\n... | C# | MIT License | taulazer/tau | Fix movement code and implement new selection visualization |
664,859 | 22.07.2020 18:37:22 | 14,400 | 7584659b3653fcd2a1331e7ea1e957b1e3a2b730 | Add HardBeat selection | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs",
"diff": "@@ -16,8 +16,8 @@ public class BeatSelectionBlueprint : TauSelectionBlueprint<Beat>\nprotected readonly Hi... | C# | MIT License | taulazer/tau | Add HardBeat selection |
664,859 | 22.07.2020 19:00:19 | 14,400 | cf0df85ac269f4cdc2f99550242a69707f4cdfe4 | Add HardBeat placement | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/TauHitObjectComposer.cs",
"diff": "@@ -17,6 +17,7 @@ public TauHitObjectComposer(Ruleset ruleset)\nprotected override IReadOnlyList<HitObjectCompositionTool> Compositi... | C# | MIT License | taulazer/tau | Add HardBeat placement |
664,859 | 22.07.2020 19:01:54 | 14,400 | 0f1255de59a5f3a95c109d19912ad18886ecab43 | Smoother distance box | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"diff": "@@ -38,6 +38,7 @@ public BeatPlacementBlueprint()\nOrigin = Anchor.TopCentre,\nRelativePositionAxes = Axes... | C# | MIT License | taulazer/tau | Smoother distance box |
664,874 | 23.07.2020 13:44:03 | -28,800 | e5f18facab4f1437088b41f84d3703b2e5c9b4bb | Fix misuse of GetDegreesFromPosition | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatPlacementBlueprint.cs",
"diff": "@@ -35,7 +35,7 @@ public BeatPlacementBlueprint()\nRelativeSizeAxes = Axes.Y,\nHeight = .5f,\nAnchor = Anc... | C# | MIT License | taulazer/tau | Fix misuse of GetDegreesFromPosition |
664,874 | 23.07.2020 13:50:30 | -28,800 | 738c7c96395d6a822d87161cb19a8ba83a3330f2 | Directly use HitObject bindable in Drawable instead of making a copy | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -59,7 +59,6 @@ public DrawableBeat(Beat hitObject)\n}\nprivate readonly Bindable<float> size = new Bindable<float>(16);... | C# | MIT License | taulazer/tau | Directly use HitObject bindable in Drawable instead of making a copy |
664,874 | 24.07.2020 01:30:36 | -28,800 | b2ba9adfb3113420cf86f722f9694ef230b1042a | Fix relax mod interfering with replays | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "using osu.Game.Rulesets.Tau.Objects.Drawables;\nusing osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\n+using osu.Game.Screens.Play;\nusing sta... | C# | MIT License | taulazer/tau | Fix relax mod interfering with replays |
664,874 | 24.07.2020 01:59:38 | -28,800 | e4fcf04e525ec97da44f04c5b3e76e21c59542c1 | Update osu and fix Autoplay | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauFramedReplayInputHandler.cs",
"diff": "@@ -33,19 +33,16 @@ protected Vector2 Position\n}\n}\n- public override List<IInput> GetPendingInputs()\n+ publi... | C# | MIT License | taulazer/tau | Update osu and fix Autoplay |
664,874 | 14.08.2020 19:12:48 | -28,800 | 88b7224a3be12432e3022902a275dfee115c8500 | Add entry for HardBeats in BeatmapStatistics | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"diff": "using osu.Framework.Graphics.Sprites;\nusing osu.Game.Beatmaps;\nusing osu.Game.Rulesets.Tau.Objects;\n+using System.Linq;\nnamespace osu.Game.R... | C# | MIT License | taulazer/tau | Add entry for HardBeats in BeatmapStatistics |
664,874 | 15.08.2020 00:41:15 | -28,800 | 69f910831ecc2dea53fa30f741476f2735a16215 | Fix visualizer stretching out when unpausing while multi-threading
Single-threaded will still experience this problem.
Alten's PC will still experience this as well. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Components/PlayfieldVisualization.cs",
"diff": "using osu.Game.Graphics;\nusing osuTK;\nusing osuTK.Graphics;\n+using System.Diagnostics;\nnamespace osu.Game.... | C# | MIT License | taulazer/tau | Fix visualizer stretching out when unpausing while multi-threading
Single-threaded will still experience this problem.
Alten's PC will still experience this as well. |
664,874 | 15.08.2020 15:42:03 | -28,800 | 761fed24469b971a192a5314ef7f919c7d8b88fc | Enable detailed score statistics
These show when clicking the score cards after a play. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "using osu.Game.Rulesets.Tau.Scoring;\nusing osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\n+using osu.Game.Scoring;\n+using osu.Game.Screens.Ranking.Stat... | C# | MIT License | taulazer/tau | Enable detailed score statistics
These show when clicking the score cards after a play. |
664,874 | 26.08.2020 21:08:54 | -28,800 | c1ed8d908d141fd645d230459f094faf285b0369 | Fix Autoplay not properly considering multiple objects at the same time
This fixes Autoplay issues with weird maps such as Centipede. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "+using System;\nusing System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n@@ -18,11 +19,6 @@ public class TauAutoGenerato... | C# | MIT License | taulazer/tau | Fix Autoplay not properly considering multiple objects at the same time
This fixes Autoplay issues with weird maps such as Centipede. |
664,874 | 27.08.2020 21:40:02 | -28,800 | 8252daa8a74e075896f276489b95bb7516aa3217 | Remove excess blank line | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "@@ -41,7 +41,6 @@ public override Replay Generate()\nReplay.Frames.Add(new TauReplayFrame(-100000, new Vector2(offset, offset + 150)))... | C# | MIT License | taulazer/tau | Remove excess blank line |
664,874 | 31.08.2020 16:19:38 | -28,800 | daf7b42a28b54ca1e13ad83c65a9444397d6fb85 | Fix Cinema mod not working as expected | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModCinema.cs",
"diff": "+using System;\n+using System.Linq;\n+using osu.Game.Beatmaps;\n+using osu.Game.Rulesets.Mods;\n+using osu.Game.Rulesets.Tau.Objects;\n+using osu.Game.Rulesets.Tau.Replays;\n+using osu.Game.S... | C# | MIT License | taulazer/tau | Fix Cinema mod not working as expected |
664,874 | 16.09.2020 21:45:44 | -7,200 | cd2a79115d16cda3ce77af23d0c69c8d5ec116d5 | Use CreateIcon instead of obsolete Icon var | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"diff": "using osu.Game.Beatmaps;\nusing osu.Game.Rulesets.Tau.Objects;\nusing System.Linq;\n+using osuTK;\nnamespace osu.Game.Rulesets.Tau.Beatmaps\n{\n... | C# | MIT License | taulazer/tau | Use CreateIcon instead of obsolete Icon var |
664,874 | 16.09.2020 22:00:50 | -7,200 | 66fbe08f09c40769e23d652c0d45619cb8014923 | Tweak score chart to include unstable rate | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -116,9 +116,19 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\n{\nRelativeSizeAxes = Axes.X,\nHeight = 250\n- })\n+ }),\n}\n},\n+ new StatisticRo... | C# | MIT License | taulazer/tau | Tweak score chart to include unstable rate |
664,859 | 18.09.2020 10:05:22 | 14,400 | 11b0e628390a5686c2b57298fab6771b7104fd75 | Fix combo-colouring | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -130,5 +130,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\npublic override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TauRe... | C# | MIT License | taulazer/tau | Fix combo-colouring |
664,859 | 18.09.2020 23:49:16 | 14,400 | 39f3e5406cd7ed2a5fe534b182578ccf952ae84b | Color visualizer and hitobjects | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\nusing osu.Framework.Input.Bindings;\n+usin... | C# | MIT License | taulazer/tau | Color visualizer and hitobjects |
664,859 | 19.09.2020 01:40:49 | 14,400 | 30f2815fcdc56ba005dd734a525a0f7f5e13d04e | Colour kiai effects | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/KiaiHitExplosion.cs",
"diff": "@@ -41,7 +41,8 @@ public KiaiHitExplosion(Color4 colour, bool circular = false)\nRotation = (float)rng.NextDouble() * 360f,\nAnchor = Anchor.Cen... | C# | MIT License | taulazer/tau | Colour kiai effects |
664,874 | 19.09.2020 21:15:42 | -7,200 | ee170fefd7d83730abbf82bfddecb08189fda92f | Add prereq extensions
Will help out along the way | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Extensions.cs",
"new_path": "osu.Game.Rulesets.Tau/Extensions.cs",
"diff": "@@ -17,11 +17,40 @@ public static float GetDegreesFromPosition(this Vector2 a, Vector2 b)\nreturn angle + 90;\n}\n+ public static float GetDeltaAngle(float a, flo... | C# | MIT License | taulazer/tau | Add prereq extensions
Will help out along the way |
664,874 | 19.09.2020 21:16:25 | -7,200 | 5ed9302e16dcf2477a73824d3efdd57a5c3be129 | Begin reimplementation of paddle and cursor
Didn't care about code tidiness yet, just wanted to get things working | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "using osu.Game.Rulesets.Tau.Objects.Drawables;\nusing osuTK;\nusing osuTK.Graphics;\n+using System;\nnamespace osu.Game.Rulesets.Tau.UI.Cursor\n... | C# | MIT License | taulazer/tau | Begin reimplementation of paddle and cursor
Didn't care about code tidiness yet, just wanted to get things working |
664,874 | 19.09.2020 22:59:58 | -7,200 | 0b962929c272bdc6706f8c195f23f3845f248011 | Rotate absolute cursor based on angle to screen centre | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -24,6 +24,7 @@ public class TauCursor : CompositeDrawable\nprivate readonly float angleRange;\nprivate readonly Paddle paddle;\n+ private rea... | C# | MIT License | taulazer/tau | Rotate absolute cursor based on angle to screen centre |
664,874 | 19.09.2020 23:23:17 | -7,200 | ba4db8de14235b3b5fcedae14d1fda18d9c871ad | Update angleRange to use lazer cs ranges | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ... | C# | MIT License | taulazer/tau | Update angleRange to use lazer cs ranges |
664,874 | 19.09.2020 23:42:29 | -7,200 | 663c1190f3838ce7ede53b9174e041bef010731c | Fix wrong calculations in clamping | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ... | C# | MIT License | taulazer/tau | Fix wrong calculations in clamping |
664,859 | 19.09.2020 18:46:26 | 14,400 | 3321203f684c7cf64d985f107926dae0c268f398 | Utilise DifficultyRange() function for calculating angleRange | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -30,7 +30,7 @@ public TauCursor(BeatmapDifficulty difficulty)\n{\nthis.difficulty = difficulty;\n- angleRange = 90 - ((difficulty.CircleSize ... | C# | MIT License | taulazer/tau | Utilise DifficultyRange() function for calculating angleRange |
664,874 | 20.09.2020 09:54:03 | -7,200 | 9796d70f9f2f4cb734ad609b834454a2ca919339 | Prevent stick ring from intersecting with paddle
To improve the visual aspect | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -140,7 +140,7 @@ public Paddle(float angleRange)\nprotected override bool OnMouseMove(MouseMoveEvent e)\n{\n- circle.Y = -Math.Clamp(Vector2.... | C# | MIT License | taulazer/tau | Prevent stick ring from intersecting with paddle
To improve the visual aspect |
664,863 | 10.10.2020 08:22:53 | -28,800 | 17b82aa2f9a858a46ab282d34de49e6f65cb5328 | Bump ppy.osu.Game to 2020.1009.0
Also fixes the obsoleted code errors introduced by this update. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Judgements/TauJudgement.cs",
"new_path": "osu.Game.Rulesets.Tau/Judgements/TauJudgement.cs",
"diff": "@@ -7,7 +7,7 @@ public class TauJudgement : Judgement\n{\npublic override HitResult MaxResult => HitResult.Great;\n- protected override ... | C# | MIT License | taulazer/tau | Bump ppy.osu.Game to 2020.1009.0
Also fixes the obsoleted code errors introduced by this update. |
664,863 | 10.10.2020 15:17:19 | -28,800 | 9991b1fd39020ba94b62dbe6db2a60883d2dea40 | Fix editor selection handler code
As well as included code changes requested in PR. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs",
"diff": "@@ -8,14 +8,14 @@ public class TauSelectionHandler : SelectionHandler\n{\npublic override bool HandleMovement(MoveSelectionEvent moveE... | C# | MIT License | taulazer/tau | Fix editor selection handler code
As well as included code changes requested in PR. |
664,874 | 10.10.2020 20:07:34 | -7,200 | 4b724d69c5a807af3850cd3b91ad209df15db494 | CodeFactor cleanup | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -17,10 +17,8 @@ namespace osu.Game.Rulesets.Tau.UI.Cursor\npublic class TauCursor : CompositeDrawable\n{\nprivate readonly IBindable<WorkingB... | C# | MIT License | taulazer/tau | CodeFactor cleanup |
664,874 | 10.10.2020 20:11:49 | -7,200 | 0d3c49984fa256e55ed9d70f771fd093572d7e79 | Animate AbsoluteCursor | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -173,6 +173,12 @@ public class AbsoluteCursor : CursorContainer\n},\n}\n};\n+\n+ protected override void LoadComplete()\n+ {\n+ base.LoadComp... | C# | MIT License | taulazer/tau | Animate AbsoluteCursor |
664,874 | 10.10.2020 21:41:00 | -7,200 | be385196124605d2f028536f3fe84aa7c67c3d47 | We can't convert maps that isn't std yet | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Tau.Beatmaps\n{\npublic class TauBeatmapConverter : BeatmapConverter<TauHitObjec... | C# | MIT License | taulazer/tau | We can't convert maps that isn't std yet |
664,874 | 10.10.2020 21:46:48 | -7,200 | c57c15546cf272bd01e86984c1c859720972c31c | Don't show all judgements on results card | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -159,5 +159,15 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\npublic override HitObjectComposer CreateHitObjectComposer() => new TauHitObjectCom... | C# | MIT License | taulazer/tau | Don't show all judgements on results card |
664,874 | 11.10.2020 11:04:47 | -7,200 | e6cfcba0b5d51a35be562aad4c88a0117038ab8e | Switch from using HitResult.Good to HitResult.Ok
This was causing problems when using classic skin, since std has recently changed from using "good" to using "ok" | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs",
"new_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs",
"diff": "@@ -9,7 +9,7 @@ public override bool IsHitResultAllowed(HitResult result)\nswitch (result)\n{\ncase HitResult.Great:\n- case HitResult.Good:... | C# | MIT License | taulazer/tau | Switch from using HitResult.Good to HitResult.Ok
This was causing problems when using classic skin, since std has recently changed from using "good" to using "ok" |
664,872 | 17.10.2020 23:27:09 | 14,400 | 1005fe75df2637229b43d7946390692fd3818c8e | Add basic build instructions | [
{
"change_type": "MODIFY",
"old_path": "README.md",
"new_path": "README.md",
"diff": "@@ -71,8 +71,14 @@ git clone https://github.com/Altenhh/tau.git\ncd tau\n```\n-### Building the Gamemode\n-[SECTION WIP]\n+### Building the Gamemode From Source\n+To build Tao, you will need to have [.NET Core](htt... | C# | MIT License | taulazer/tau | Add basic build instructions |
664,859 | 24.10.2020 18:32:03 | 14,400 | 7c236c7fb68b5993f6d8d1b54a645d0ab065a542 | Initial implementation of sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauDrawableRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauDrawableRuleset.cs",
"diff": "@@ -35,6 +35,9 @@ public override DrawableHitObject<TauHitObject> CreateDrawableRepresentation(Tau\ncase Beat beat:\nreturn new DrawableBeat... | C# | MIT License | taulazer/tau | Initial implementation of sliders |
664,859 | 25.10.2020 08:07:59 | 14,400 | db63dfae5431007b13f3c7751e25d5a44e697467 | Properly animate sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"diff": "@@ -56,6 +56,7 @@ private void testSingle(bool auto = false)\nnew SliderNode(500, 25),\nnew SliderNode(1000, 270),\nnew Slid... | C# | MIT License | taulazer/tau | Properly animate sliders |
664,874 | 25.10.2020 15:10:22 | -3,600 | 6a2e6ca0bb44243804c926c5e1f1a867f864c106 | Fix using the wrong formula | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -59,7 +59,7 @@ protected override void UpdateAfterChildren()\nforeach (var node in HitObject.Nodes.Reverse())\n{\n-... | C# | MIT License | taulazer/tau | Fix using the wrong formula |
664,874 | 25.10.2020 19:56:49 | -3,600 | f02b72d8b70ded177bcfec2a300f269230f2474f | Super basic WORKING implementation | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"diff": "@@ -53,10 +53,10 @@ private void testSingle(bool auto = false)\nStartTime = Time.Current + 1000,\nNodes = new[]\n{\n- new Sl... | C# | MIT License | taulazer/tau | Super basic WORKING implementation |
664,859 | 25.10.2020 17:11:08 | 14,400 | 49c6d48037a562c1cb3ff4044f172b70e5f27aab | Format update function | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -57,12 +57,10 @@ protected override void UpdateAfterChildren()\nbase.UpdateAfterChildren();\npath.ClearVertices();\... | C# | MIT License | taulazer/tau | Format update function |
664,874 | 26.10.2020 18:50:44 | -3,600 | c92e5d15a5aa7809981112455c86dd09e06e8917 | make converts less BS | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using osu.Framework.Extensions.IEnumerableExtensions;\nusing osu.Game.Audio;\nusing osu.Game.Beatmaps;\n+using osu.Game.Beatma... | C# | MIT License | taulazer/tau | make converts less BS |
664,874 | 26.10.2020 19:34:53 | -3,600 | 69fdbfa922e4688358886e476bfd27cfa4cdc8a6 | Fix jitteriness of slider | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"diff": "@@ -53,10 +53,22 @@ private void testSingle(bool auto = false)\nStartTime = Time.Current + 1000,\nNodes = new[]\n{\n- new Sl... | C# | MIT License | taulazer/tau | Fix jitteriness of slider |
664,874 | 26.10.2020 19:47:37 | -3,600 | 4d6780aeb68357ff66a438526969e41dcb8515c8 | Don't convert short std sliders into Tau sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -30,6 +30,9 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nswitch (original)\n{\ncase... | C# | MIT License | taulazer/tau | Don't convert short std sliders into Tau sliders |
664,874 | 26.10.2020 20:20:12 | -3,600 | d6225f78d3791e1dc41655fc98f73ba49bc994fd | Simplify setting vertices on sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -74,7 +74,6 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\nprotected override vo... | C# | MIT License | taulazer/tau | Simplify setting vertices on sliders |
664,874 | 26.10.2020 20:29:42 | -3,600 | 133420392bd05e5a8257ab4000d4a85de7b304b2 | Pass angle for validation instead of DHO | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -59,7 +59,7 @@ public void Update(Playfield playfield)\nvar play = (TauPlayfield)playfield;\n- if (tauHit.HitObject.HitWindows.CanBeHit(relativetim... | C# | MIT License | taulazer/tau | Pass angle for validation instead of DHO |
664,874 | 26.10.2020 20:52:20 | -3,600 | 64333aceb758752da7d120457a85b211ad09d9ac | Implement player input in sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Framework.Utils;\nusing osu.Game.Rulesets.Scoring;\nusing osuTK;\n+using osu.Game.Rulesets.Objects;\nnamespa... | C# | MIT License | taulazer/tau | Implement player input in sliders |
664,874 | 26.10.2020 22:15:52 | -3,600 | d26e7fa3c2bd54728825e336552b85abe5d68fc1 | Only measure player hit percentage during HitObject active duration | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -41,7 +41,7 @@ public DrawableSlider(TauHitObject obj)\nAlpha = 0,\nAlwaysPresent = true\n},\n- path = new SmoothPa... | C# | MIT License | taulazer/tau | Only measure player hit percentage during HitObject active duration |
664,859 | 30.10.2020 13:40:54 | 14,400 | aa47bf74b2647015fb6e29935f990d675bf97506 | Fix ActiveCursor not rotating when rewound. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -180,10 +180,10 @@ public class AbsoluteCursor : CursorContainer\n}\n};\n- protected override void LoadComplete()\n+ protected override void ... | C# | MIT License | taulazer/tau | Fix ActiveCursor not rotating when rewound. |
664,874 | 31.10.2020 17:15:34 | -3,600 | f037da9ff1e2ae4487d9886d2547a2f8a46c0602 | Decrease speed limit requirement of converted sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -42,10 +42,11 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nfor (double t = 0; t < p... | C# | MIT License | taulazer/tau | Decrease speed limit requirement of converted sliders |
664,874 | 31.10.2020 17:31:11 | -3,600 | 480c6bdf8e569cba8869d089070a29c2f957908a | Add .gitattributes
Mainly to automatically normalize the line endings, regardless of platform. | [
{
"change_type": "ADD",
"old_path": null,
"new_path": ".gitattributes",
"diff": "+# Autodetect text files and ensure that we normalise their\n+# line endings to lf internally. When checked out they may\n+# use different line endings.\n+* text=auto\n+\n+# Check out with crlf (Windows) line endings\n+... | C# | MIT License | taulazer/tau | Add .gitattributes
Mainly to automatically normalize the line endings, regardless of platform. |
664,874 | 04.11.2020 23:02:11 | -3,600 | 878b44a3b0c12aee155395eada9a0d4bb9e7fd70 | Drastically improve performance of Sliders
TIL that Path's autosize computations is fkin expensive. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -41,11 +41,13 @@ public DrawableSlider(TauHitObject obj)\nAlpha = 0,\nAlwaysPresent = true\n},\n- path = new Path\n... | C# | MIT License | taulazer/tau | Drastically improve performance of Sliders
TIL that Path's autosize computations is fkin expensive. |
664,874 | 07.11.2020 14:13:35 | -3,600 | c589cac5708f7daeabea74d70c7dab3c0b0f5e07 | Teach autoplay how to deal with sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "using System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Repl... | C# | MIT License | taulazer/tau | Teach autoplay how to deal with sliders |
664,874 | 07.11.2020 14:15:50 | -3,600 | 1fe44d57dc38ccd3080f99f1851d113104627bc8 | Temporarily disable Hidden mod
Sliders don't support them. The whole mod will need to be reworked from the ground up to support it, | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -19,6 +19,8 @@ public class TauModHidden : ModHidden\nprivate const double fade_in_duration_multiplier = 0.4;\nprivate const double fade_out_dura... | C# | MIT License | taulazer/tau | Temporarily disable Hidden mod
Sliders don't support them. The whole mod will need to be reworked from the ground up to support it, |
664,874 | 07.11.2020 14:28:26 | -3,600 | 980416577a3a67640559872c16c9f637d0997e35 | Add Slider support in RX mod
Did a few things that I would consider a bit hacky, but the alternative is a mess. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -53,21 +53,28 @@ public void Update(Playfield playfield)\nif (tauHit.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime || tauHit.IsHit)\nco... | C# | MIT License | taulazer/tau | Add Slider support in RX mod
Did a few things that I would consider a bit hacky, but the alternative is a mess. |
664,874 | 07.11.2020 17:15:09 | -3,600 | 15887cfbd2b5ea6cd7ca09953c9fec37ff55c1cc | Adjust HitWindows | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs",
"new_path": "osu.Game.Rulesets.Tau/Scoring/TauHitWindows.cs",
"diff": "@@ -21,7 +21,7 @@ public override bool IsHitResultAllowed(HitResult result)\n{\nnew DifficultyRange(HitResult.Great, 140, 100, 60),\nnew Dif... | C# | MIT License | taulazer/tau | Adjust HitWindows |
664,874 | 07.11.2020 18:01:56 | -3,600 | d9bea2b26156ca7a72e08d57781cb7c4c982817a | Add notelock
Implementation copied straight from osu!std, will tweak if required. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs",
"diff": "@@ -27,5 +27,9 @@ protected DrawableTauHitObject(TauHitObject obj)\nprotected TauAction? HitAction { get; ... | C# | MIT License | taulazer/tau | Add notelock
Implementation copied straight from osu!std, will tweak if required. |
664,874 | 07.11.2020 18:08:06 | -3,600 | d28fd0ef55c852cf07b4b68886b40e7bd4f49d6d | Actually use notelock | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -96,7 +96,7 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\n{\nvar result = HitObject... | C# | MIT License | taulazer/tau | Actually use notelock |
664,874 | 07.11.2020 18:48:08 | -3,600 | b9189d87d3b3927bf013d8f2411a4ac3e748e10e | Block input when catching notes
This will prevent future notes from receiving the input that is meant for sliders. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Game.Rulesets.Scoring;\nusing osuTK;\nusing osu.Game.Rulesets.Objects;\n+using osu.Framework.Input.Bindings;... | C# | MIT License | taulazer/tau | Block input when catching notes
This will prevent future notes from receiving the input that is meant for sliders. |
664,874 | 11.11.2020 17:05:21 | -3,600 | 823d72c377f7459a161a0f47d69bd8378bf486cc | Fix AbsoluteCursor rotation being reset whenever the cursor moves | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -59,7 +59,6 @@ public bool CheckForValidation(DrawableTauHitObject h)\nprotected override bool OnMouseMove(MouseMoveEvent e)\n{\npaddle.Rotat... | C# | MIT License | taulazer/tau | Fix AbsoluteCursor rotation being reset whenever the cursor moves |
664,874 | 14.11.2020 13:33:41 | -3,600 | e5fb91bd996070f0513986eefa079ccb65b8831e | Assign proper lifetimes to slider | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osuTK;\nusing osu.Game.Rulesets.Objects;\nusing osu.Framework.Input.Bindings;\n+using osu.Game.Rulesets.Objects.... | C# | MIT License | taulazer/tau | Assign proper lifetimes to slider |
664,874 | 14.11.2020 16:08:46 | -3,600 | 07ac938988dfe008f3c4f2aa537f93e6abc815df | Reduce unnecessary reversal of vertices | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -79,15 +79,13 @@ protected override void CheckForResult(bool userTriggered, double timeOffset)\nprotected override ... | C# | MIT License | taulazer/tau | Reduce unnecessary reversal of vertices |
664,874 | 16.11.2020 16:01:46 | -3,600 | 78b4461147076c69a23d065972a3f947430a8dc7 | Fix speed check not being applied to the last slider node in beatmapgen | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -51,8 +51,12 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nlastTime = t;\nnodes.Add(... | C# | MIT License | taulazer/tau | Fix speed check not being applied to the last slider node in beatmapgen |
664,874 | 21.11.2020 13:40:46 | -3,600 | c9fff90b01325b4f4991293087946b3089c85627 | Fix FromLegacy in replay
This caused desyncs when playing back replays | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauReplayFrame.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauReplayFrame.cs",
"diff": "@@ -27,8 +27,8 @@ public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayF\n{\nPosition = currentFrame.Position;\n... | C# | MIT License | taulazer/tau | Fix FromLegacy in replay
This caused desyncs when playing back replays |
664,874 | 27.11.2020 19:51:08 | -3,600 | 5ba9c5827f58b7f1914c0c0ea24bdcc80a2e1d58 | Fix autoplay time machine | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"new_path": "osu.Game.Rulesets.Tau/Replays/TauAutoGenerator.cs",
"diff": "using System.Linq;\nusing osu.Game.Beatmaps;\nusing osu.Game.Replays;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Repl... | C# | MIT License | taulazer/tau | Fix autoplay time machine |
664,874 | 28.11.2020 22:29:58 | -3,600 | f3e9dcb249a42e347cf4aca808c0e182af7c9b0f | Add validation and notelock delegates using playfield override | [
{
"change_type": "DELETE",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauPool.cs",
"new_path": null,
"diff": "-using System;\n-using osu.Framework.Graphics;\n-using osu.Framework.Graphics.Pooling;\n-using osu.Game.Rulesets.Objects.Drawables;\n-\n-namespace osu.Game.Rulesets.Tau.Obj... | C# | MIT License | taulazer/tau | Add validation and notelock delegates using playfield override |
664,874 | 29.11.2020 13:09:18 | -3,600 | 300725551ad099d175343280bced141e1b2fb1b6 | Fix Hidden mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "using System.Linq;\nusing osu.Framework.Graphics;\nusing osu.Game.Rulesets.Mods;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects... | C# | MIT License | taulazer/tau | Fix Hidden mod |
664,874 | 29.11.2020 13:11:28 | -3,600 | ca1d9b17a040689da59dcae0325200c40fd41016 | Reimplement judgement text | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -102,6 +102,7 @@ public TauPlayfield(BeatmapDifficulty difficulty)\n},\n});\nhitPolicy = new OrderedHitPolicy(HitObjectContainer);\n+ NewResult += on... | C# | MIT License | taulazer/tau | Reimplement judgement text |
664,874 | 29.11.2020 20:29:30 | -3,600 | 5234aed9c90a6e836e16ff5b2ce705f34e1f54bb | Remove unused overload for "Add" in Playfield | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -142,22 +142,6 @@ private void updateVisuals()\npublic bool CheckIfWeCanValidate(DrawableTauHitObject obj) => cursor.CheckForValidation(obj);\n- publ... | C# | MIT License | taulazer/tau | Remove unused overload for "Add" in Playfield |
664,859 | 16.12.2020 06:05:33 | 18,000 | e2a2359a7b425ec8e427e174f97e3b3a08d8b8e1 | Add new kiai effect. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"new_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"diff": "@@ -17,6 +17,7 @@ protected override void InitialiseDefaults()\nSet(TauRulesetSettings.ShowVisualizer, true)... | C# | MIT License | taulazer/tau | Add new kiai effect. |
664,874 | 16.12.2020 13:56:39 | -3,600 | a56b22ba2e1e94c7afccec12c8c477285dcf8313 | Reduce particle amount for now | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -192,7 +192,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nswitch (effect.Value)\n{\ncase KiaiType.Turbulent:... | C# | MIT License | taulazer/tau | Reduce particle amount for now |
664,874 | 16.12.2020 16:47:32 | -3,600 | 34ec9c747ccd378a26b56ebd1678a36d879975fb | Pool sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -22,6 +22,10 @@ public class DrawableSlider : DrawableTauHitObject, IKeyBindingHandler<TauAction\npublic new Slider... | C# | MIT License | taulazer/tau | Pool sliders |
664,874 | 18.12.2020 22:47:33 | -3,600 | 4360633eef4d8368cc2c49b7aa7fdd8eed0f4413 | Add basic slider feedback | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Game.Rulesets.Objects;\nusing osu.Framework.Input.Bindings;\nusing osu.Game.Rulesets.Objects.Drawables;\n+us... | C# | MIT License | taulazer/tau | Add basic slider feedback |
664,874 | 20.12.2020 13:56:50 | -3,600 | 95c7f659296715ef214a9ff9960f0fb6645f32d9 | Localized fade effect while hitting sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -149,9 +149,9 @@ protected override void UpdateAfterChildren()\nif (AllJudged) return;\nif (isBeingHit)\n- playfiel... | C# | MIT License | taulazer/tau | Localized fade effect while hitting sliders |
664,859 | 21.12.2020 11:17:27 | 18,000 | acdf19393b6665e2c5f57e49d937ad4a1180432e | Animate angle on glow. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -87,7 +87,8 @@ public Paddle(float angleRange)\nColour = TauPlayfield.ACCENT_COLOR,\nChildren = new Drawable[]\n{\n- Glow = new PaddleGlow(an... | C# | MIT License | taulazer/tau | Animate angle on glow. |
664,859 | 22.12.2020 09:01:44 | 18,000 | 61f88ea6867e5dc83c8dcce3ac8a6b883ad464ef | Fix null reference on tests | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -24,7 +24,7 @@ public class DrawableSlider : DrawableTauHitObject, IKeyBindingHandler<TauAction\npublic new Slider ... | C# | MIT License | taulazer/tau | Fix null reference on tests |
664,859 | 22.12.2020 13:16:57 | 18,000 | c0b2e1660bd6d15b062e41010f60a8365bb47284 | Add basic skinning | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs",
"diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Objects;\nusing osu.Game.Rulesets.Tau.Objects.Drawables;\n-using o... | C# | MIT License | taulazer/tau | Add basic skinning |
664,859 | 22.12.2020 15:38:26 | 18,000 | 7b1854889dbf5712f76a983ac838726852565ab3 | Add LegacyPlayfield | [
{
"change_type": "ADD",
"old_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-background.png",
"new_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-background.png",
"diff": "Binary files /dev/null and b/osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/field-backgro... | C# | MIT License | taulazer/tau | Add LegacyPlayfield |
664,859 | 22.12.2020 16:11:20 | 18,000 | 92ccb35971da7d3e2ad92a84f0d57fbdd7db6cf2 | Add LegacyHardBeat | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneHardBeats.cs",
"diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Objects;\nusing osu.Game.Rulesets.Tau.Objects.Drawables;... | C# | MIT License | taulazer/tau | Add LegacyHardBeat |
664,859 | 22.12.2020 20:16:55 | 18,000 | ba11149f0429c158f18caacbe6a6b256cef8af47 | Add colour skinning. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Framework.Input.Bindings;\nusing osu.Game.Rulesets.Objects.Drawables;\nusing osu.Framework.Allocation;\n+usi... | C# | MIT License | taulazer/tau | Add colour skinning. |
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