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548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Air traffic control systems are fault tolerant, safety critical, high availability, and distributed. There is no downtime ever, the system must run 24 hours a day, 365 days a year, even during system upgrades. There isn't really anything that is terribly *computationally* complex (no AI for example, because you want the system to be predictable), but from a system standpoint there isn't much else that has to run at that level. Even space mission software only needs to run as long as the mission does.
It depends on what you mean by complexity. From a algorithm point of view, and from a low level optimization point of view, and certainly from a mathematical point of view, then certainly games are more complicated than VS or an operating system. Though from a code size point of view, from interaction of many different components point of view, and from a need to support (and debug) a multitude of permutations of configurations, then I would say an OS is more complicated.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Short answer: No. Long answer: Games actually aren't all that complicated. It depends on what you're talking about when you say "games" but the two contenders for most complex games would be 3D games and online games (particularly massively online games). The complication in 3D games comes from taking a model of a world and rendering it in 3D and to have it behave in a "realistic" (within the rules of the world) way. Creating a visual and auditory environment from that isn't actually that hard. It's pretty much all linear algebra and is a mature field of computer science. The real trick comes in making that process performant in real-time. Over the years game programmers have had to make a LOT of tradeoffs between realism and performance (eg if you can make a performance algorithm that'll generate realistic looking trees that's actually worth a lot of money). So games have naturally gotten better (visually) over the years as computing and graphics power has increased. Now some game programmers have made real innovations in this field that have (rightly) earnt them a lot of money. John Carmack (id Software: Doom and Quake) and Tim Sweeney (Unreal) spring to mind. The real cost however in making games is the content. Just go look at the credits for a modern FPS (first person shooter) game and you'll typically see as little as 6 programmers but there'll be 30-50+ artists. Content isn't complex (from a software point of view). It's just time consuming. As for online games, I remember when Everquest came out and people raved about how hard it was. Bzzzt, wrong. For those (like myself) who were familiar with the development of MUDs (mutli-user dungeons) through the 90s (and possibly 80s), architecturally an Everquest server wasn't that complicated. Same goes for World of Warcraft or any of these other games. If you want to talk about complex, how about the Windows XP operating system these things run on which has an estimated [40 million lines of code](http://en.wikipedia.org/wiki/Source_lines_of_code)? God knows how many Vista has. Or what about the Linux kernel? Now in government, the military and the private sector you'll find other applications that have literally thousands of man years invested in them.
I would think engines that applications run on top of would be complex. Probably not a lot of lines (like an OS) but very complex as it would need to handle all of the elements and scenarios the designer would need to throw at it AND run optimally. Since you're talking games, many game developers buy engines and write against that. Some of these engines are written so openly that they're used for several apps that look and feel totally different.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
I'll tell you what I think is most unique about game programs, and what to me makes them maybe the most impressive...is how bugs affect the overall produce. If you have a bug in say, Outlook (hah), there are a couple different ways to address it (I'm going to oversimplify here): 1. Fix the bug. 2. Give the user a workaround, if there's another way to accomplish the same thing. 3. Just leave the bug as is, ship with it and don't worry about it. With most games, especially anything that is multiplayer, you often don't have the option of #2 or #3. Players look for ways to exploit games, so if you leave a bug in that can be taken advantage of, it will be. Thus, the tolerance for bugs in games is actually much lower than in most business/productivity software, because of the abusive potential. To me, this is one of the major things that makes a large, complex game system like WoW or Everquest really impressive. The lengths to which people will go to abuse any loopholes in a game are pretty amazing, and very well documented. This is a very stark contrast with products like Photoshop or office software, where as long as there is some way of accomplishing what you need to do, the fact that some of the other workflows are maybe broken is not necessarily a mission-critical flaw...it at least has the potential to be ignorable. That just isn't a luxury that game developers have. Now...compared to things like Air Traffic Control or Airbus flight software, games don't have anywhere those type of life-on-the-line restrictions...that's a whole other class of challenges.
Apart from some excellent suggestions above, I'd like to point out that [Uniview](http://www.scalingtheuniverse.com/) is rather impressive.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
i really wonder no one mentioned [dwarf fortress](http://www.bay12games.com/dwarves/) yet :) dwarf fortress actually is quite impressive. it may lack shiny graphics, but it does a lot of impressive stuff in open world generation and simulation.
Short answer: Yes. Although I'm answering this question: "I was thinking today about what **could** be the most complex / impressive application ever written." rather than which **is** the most complex / impressive. Imagine trying to develop a game that modelled the entire universe and allowed you to play it with [x] superpowers. Effectively, you can turn a game into a simulation of ANY complexity, up to as complicated as all known physics and then throwing non-physics into the mix! A video games, by its very nature, can be as simple or as complex as you want to make it. To my mind that's the beauty of games development. You can create a world to whatever level of detail you want. Anything you can imagine, you **could** turn into a game. Theoretically.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
No, games aren't all that special. Of course, like any other large programming project, there are a huge number of conflicting goals, and lots of compromises to make, but in the end, games have the advantage that there are very few *requirements*. If you're writing a database, then it *must* fulfill the ACID properties. It must not lose data, no matter when and how you pull the plug on it. If you're writing an OS, something similar applies, it must be rock stable no matter what you do to it. A game also has to live up to a lot of expectations, but very few of them are absolutely essential. It's ok to fake most of the graphical effects. It's ok to fake the world simulation in areas the player isn't observing. And it's not the end of the world if your game occasionally crashes either. Large AAA games are complex, yes, but they're not the most complex applications in existence. Not by far. Game development covers a wide range of skillsets and technology, sure, but they also have a lot of leeway, and are allowed to compromise on most of the requirements. It's ok if we can only reach this framerate on that hardware. It's ok if we have to disable soft shadows to improve performance. It's ok that the AI is faked based on "what looks convincing". Creating a big high budget game is a huge undertaking, no doubt about that. And it's possible that it's the most complex type of application if considered by the breadth of technology, professions and skills involved in creating it. But programming-wise, or in terms of computational complexity or anything like that, nah, it's not all that special.
It depends on what you mean by complexity. From a algorithm point of view, and from a low level optimization point of view, and certainly from a mathematical point of view, then certainly games are more complicated than VS or an operating system. Though from a code size point of view, from interaction of many different components point of view, and from a need to support (and debug) a multitude of permutations of configurations, then I would say an OS is more complicated.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Games aren't all that impressive from a complexity viewpoint. I assume you were thinking FPS-style games which certainly wow with their graphics capability. As far as computation goes, they certainly do a lot but it's mostly just a lot of tried and proven algorithms running on ever-increasing numbers of polygons and higher resolution texture maps. Simulating a physical environment isn't all that hard either; provided you want the environment to obey the known laws of physics because most of that stuff is somewhat basic and well understood. The Mars rover missions are an impressive feat. No dynamic memory allocation, debugging the code while it was running, **on Mars**, and uploading a fix for a bug, on the fly. In terms of robustness, I'd say that comes close to taking the cake.
No, games aren't all that special. Of course, like any other large programming project, there are a huge number of conflicting goals, and lots of compromises to make, but in the end, games have the advantage that there are very few *requirements*. If you're writing a database, then it *must* fulfill the ACID properties. It must not lose data, no matter when and how you pull the plug on it. If you're writing an OS, something similar applies, it must be rock stable no matter what you do to it. A game also has to live up to a lot of expectations, but very few of them are absolutely essential. It's ok to fake most of the graphical effects. It's ok to fake the world simulation in areas the player isn't observing. And it's not the end of the world if your game occasionally crashes either. Large AAA games are complex, yes, but they're not the most complex applications in existence. Not by far. Game development covers a wide range of skillsets and technology, sure, but they also have a lot of leeway, and are allowed to compromise on most of the requirements. It's ok if we can only reach this framerate on that hardware. It's ok if we have to disable soft shadows to improve performance. It's ok that the AI is faked based on "what looks convincing". Creating a big high budget game is a huge undertaking, no doubt about that. And it's possible that it's the most complex type of application if considered by the breadth of technology, professions and skills involved in creating it. But programming-wise, or in terms of computational complexity or anything like that, nah, it's not all that special.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Short answer: No. Long answer: Games actually aren't all that complicated. It depends on what you're talking about when you say "games" but the two contenders for most complex games would be 3D games and online games (particularly massively online games). The complication in 3D games comes from taking a model of a world and rendering it in 3D and to have it behave in a "realistic" (within the rules of the world) way. Creating a visual and auditory environment from that isn't actually that hard. It's pretty much all linear algebra and is a mature field of computer science. The real trick comes in making that process performant in real-time. Over the years game programmers have had to make a LOT of tradeoffs between realism and performance (eg if you can make a performance algorithm that'll generate realistic looking trees that's actually worth a lot of money). So games have naturally gotten better (visually) over the years as computing and graphics power has increased. Now some game programmers have made real innovations in this field that have (rightly) earnt them a lot of money. John Carmack (id Software: Doom and Quake) and Tim Sweeney (Unreal) spring to mind. The real cost however in making games is the content. Just go look at the credits for a modern FPS (first person shooter) game and you'll typically see as little as 6 programmers but there'll be 30-50+ artists. Content isn't complex (from a software point of view). It's just time consuming. As for online games, I remember when Everquest came out and people raved about how hard it was. Bzzzt, wrong. For those (like myself) who were familiar with the development of MUDs (mutli-user dungeons) through the 90s (and possibly 80s), architecturally an Everquest server wasn't that complicated. Same goes for World of Warcraft or any of these other games. If you want to talk about complex, how about the Windows XP operating system these things run on which has an estimated [40 million lines of code](http://en.wikipedia.org/wiki/Source_lines_of_code)? God knows how many Vista has. Or what about the Linux kernel? Now in government, the military and the private sector you'll find other applications that have literally thousands of man years invested in them.
I would say a definite no. Modern games are certainly impressive, though their software and hardware technology lags significantly behind the state of the art in the academia, industry, and military. After all, they are meant to run on common enough home hardware. I am sure that the military trains their people on more realistic simulations. From a computational standpoint, games are not that interesting either. Modern games (e.g., Fallout 3, GTA4) certainly seem amazing because of their "opened world" and extremely long story, but that has nothing to do with technology, but rather with production value. Popular games now require a larger cast and investment than some Hollywood movies. So sure, you have a model of New York rather than a block, but so what? Even MMORPGS are not that impressive. Yes, they have many interacting agents. However, enterprise applications that include automated agents have way more agents, operate faster, and have higher reliability requirements. Finally, I would say that with the exception of cutting-edge algorithms that are tested out using games such as chess since these serve as benchmarks, game AI is not that advanced. Again, the military (and financial companies) have much smarter applications.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
No, games aren't all that special. Of course, like any other large programming project, there are a huge number of conflicting goals, and lots of compromises to make, but in the end, games have the advantage that there are very few *requirements*. If you're writing a database, then it *must* fulfill the ACID properties. It must not lose data, no matter when and how you pull the plug on it. If you're writing an OS, something similar applies, it must be rock stable no matter what you do to it. A game also has to live up to a lot of expectations, but very few of them are absolutely essential. It's ok to fake most of the graphical effects. It's ok to fake the world simulation in areas the player isn't observing. And it's not the end of the world if your game occasionally crashes either. Large AAA games are complex, yes, but they're not the most complex applications in existence. Not by far. Game development covers a wide range of skillsets and technology, sure, but they also have a lot of leeway, and are allowed to compromise on most of the requirements. It's ok if we can only reach this framerate on that hardware. It's ok if we have to disable soft shadows to improve performance. It's ok that the AI is faked based on "what looks convincing". Creating a big high budget game is a huge undertaking, no doubt about that. And it's possible that it's the most complex type of application if considered by the breadth of technology, professions and skills involved in creating it. But programming-wise, or in terms of computational complexity or anything like that, nah, it's not all that special.
As far as complex and "shiny" code, I would say you should look at the Loebner(sp?) prize. It's a contest held each for developing a conversational turing machine. This is a very complex and interesting project where the goal is to write code that can hold a conversation with a real human being without being recognized as a machine. There are lots of layers to this, linguistics, memory, grammer & syntax, self-reprogramming. It's essentially a mini AI, and I if I hit the lotto I'd like to think I'd spend a lot of time working on it. Who am I kidding, I'd spend all day at the water park, drunk. But I'd be *thinking* about this stuff the whole time.
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Take a look at some of the physics applications developed by the [Department of Energy](http://www.energy.gov/): * <http://www.scidac.gov/> There are applications there that do: * [climate simulations](http://www.scidac.gov/climate/climate.html) * [fusion energy](http://www.scidac.gov/fusion/fusion.html) * [molecular dynamics](http://www.ks.uiuc.edu/Research/namd/) * [fluid dynamics](http://www.scidacreview.org/0602/html/combustion.html) * [quantum chromodynamics](http://en.wikipedia.org/wiki/Quantum_chromodynamics). These are some of the most computationally intensive problems that exist, and millions of CPU hours are devoted to them every year at [various](http://www.alcf.anl.gov/) [supercomputing](http://www.nccs.gov/) [centers](http://www.ncsa.uiuc.edu/). These are highly parallel codes, and understanding the physics and how to map it efficiently to networks and processors (*e.g.* with [MPI](http://en.wikipedia.org/wiki/Message_Passing_Interface)) is tremendously complex. [Machines with millions of cores](http://www.theregister.co.uk/2009/02/03/llnl_buys_ibm_supers/) are expected by 2012 to run some of these things.
No. If we consider all the software as "applications" I would say operating systems are ( for OS are not applications but, well, systems)
548,351
I was thinking today about what could be the most complex / impressive application ever written. So I started thinking of what I am comfortable with and use everyday, *databases*. Then I went into the field of the unknown (to most of us I guess), the *government*. I can only imagine the complexity of NASAs applications that allow them to communicate with the rovers on Mars. But then I started thinking about stuff that I have been using everyday since I was a kid, *games*. Not being a game developer, this brought to my imagination a huge amount of questions about AI and computational complexity that goes above anything I can think of. Are games the most complex / impressive applications?
2009/02/14
[ "https://Stackoverflow.com/questions/548351", "https://Stackoverflow.com", "https://Stackoverflow.com/users/50394/" ]
Air traffic control systems are fault tolerant, safety critical, high availability, and distributed. There is no downtime ever, the system must run 24 hours a day, 365 days a year, even during system upgrades. There isn't really anything that is terribly *computationally* complex (no AI for example, because you want the system to be predictable), but from a system standpoint there isn't much else that has to run at that level. Even space mission software only needs to run as long as the mission does.
I would say a definite no. Modern games are certainly impressive, though their software and hardware technology lags significantly behind the state of the art in the academia, industry, and military. After all, they are meant to run on common enough home hardware. I am sure that the military trains their people on more realistic simulations. From a computational standpoint, games are not that interesting either. Modern games (e.g., Fallout 3, GTA4) certainly seem amazing because of their "opened world" and extremely long story, but that has nothing to do with technology, but rather with production value. Popular games now require a larger cast and investment than some Hollywood movies. So sure, you have a model of New York rather than a block, but so what? Even MMORPGS are not that impressive. Yes, they have many interacting agents. However, enterprise applications that include automated agents have way more agents, operate faster, and have higher reliability requirements. Finally, I would say that with the exception of cutting-edge algorithms that are tested out using games such as chess since these serve as benchmarks, game AI is not that advanced. Again, the military (and financial companies) have much smarter applications.
200,800
I am trying to style a new single-band raster with a platted style, but when I choose the ‘platted’ no colors or values appear, and I can’t find a way to add them. QGIS Essen, Win 7. [![enter image description here](https://i.stack.imgur.com/xBtse.png)](https://i.stack.imgur.com/xBtse.png)
2016/07/03
[ "https://gis.stackexchange.com/questions/200800", "https://gis.stackexchange.com", "https://gis.stackexchange.com/users/77238/" ]
I do not think QGIS currently supports the creation of palettes for rasters as this was mentioned in the book [Mastering QGIS](https://books.google.co.uk/books?id=D9i6BwAAQBAJ&pg=PA66&dq=qgis+color+palettes+for+single&hl=en&sa=X&ved=0ahUKEwi_3_j3v9nNAhUIJsAKHbQpAhEQ6AEILDAA#v=onepage&q=qgis%20color%20palettes%20for%20single&f=false) which was published in Mar 2015: > > **Paletted raster band rendering** > > > The paletted raster band renderer applies a single color to a single raster value. QGIS supports the loading of rasters with paletted colors stored within and the changing the color assigned to the raster value. **QGIS does not currently support the creation of color palettes for single band rendering**. However, existing QGIS layer style files (.qml) that contain palettes can be applied by clicking on the Load Style button in the layer properties. > > >
not sure where You want to go with that, but I would rather use Singleband pseudocolor option to adjust the rasters (data) options of visibility
2,467,578
I downloaded a pre-release version of the iPhone SDK and tried to update one of my existing apps using a binary I built with it. Obviously you are not supposed to do this but I had forgotten about the warning when I installed the pre-release SDK. Anyway - I have two questions: 1. Can I simply set the base SDK to an earlier version in the build settings and get around this problem? 2. If not, then what should I do?
2010/03/18
[ "https://Stackoverflow.com/questions/2467578", "https://Stackoverflow.com", "https://Stackoverflow.com/users/27462/" ]
You need to download the release version of Xcode with the release iPhone SDK. You can't use the SDK downloaded from the iPad beta version for any release products. Just go to <http://developer.apple.com/iphone/index.action> and click on iPhone SDK 3.1 and download it. Then build your app bundle with that and submit it to Apple.
Before you download a pre-release version of the SDK from developer.apple.com, there are several prominent warnings, one of which clearly states that pre-release versions of Xcode / iPhone SDK can NOT be used to build production binaries. So the answer to `1.` is an emphatic no. As far as I can tell, the only option to be able to build production binaries that iTunes Connect will accept is to delete the pre-release version of Xcode / iPhone SDK and re-install the older stable version.
2,467,578
I downloaded a pre-release version of the iPhone SDK and tried to update one of my existing apps using a binary I built with it. Obviously you are not supposed to do this but I had forgotten about the warning when I installed the pre-release SDK. Anyway - I have two questions: 1. Can I simply set the base SDK to an earlier version in the build settings and get around this problem? 2. If not, then what should I do?
2010/03/18
[ "https://Stackoverflow.com/questions/2467578", "https://Stackoverflow.com", "https://Stackoverflow.com/users/27462/" ]
You need to download the release version of Xcode with the release iPhone SDK. You can't use the SDK downloaded from the iPad beta version for any release products. Just go to <http://developer.apple.com/iphone/index.action> and click on iPhone SDK 3.1 and download it. Then build your app bundle with that and submit it to Apple.
If you upgraded using the beta download (as opposed to installing on a fresh box that has never seen SDK or Xcode), set the base SDK to a released version of the OS. Compile a Distribution build, submit to the app store. The old SDK is still there, so that will get used. All of the prominent warnings I have seen state the the **SDK** cannot be used, without mention of Xcode. Before anyone scoffs, note that I submitted an app on March 13 using the version of Xcode (3.2.2) included in Beta 4, setting Base SDK to 3.1. It was approved on the 15th. I've also done this during the 3.0 beta for 2.x apps. EDIT: on the other hand, acceptance apparently isn't always guaranteed (note that this person had also submitted an app that did get accepted): [The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application](https://stackoverflow.com/questions/2466399/the-binary-you-uploaded-was-invalid-a-pre-release-beta-version-of-the-sdk-was-us)
2,467,578
I downloaded a pre-release version of the iPhone SDK and tried to update one of my existing apps using a binary I built with it. Obviously you are not supposed to do this but I had forgotten about the warning when I installed the pre-release SDK. Anyway - I have two questions: 1. Can I simply set the base SDK to an earlier version in the build settings and get around this problem? 2. If not, then what should I do?
2010/03/18
[ "https://Stackoverflow.com/questions/2467578", "https://Stackoverflow.com", "https://Stackoverflow.com/users/27462/" ]
Before you download a pre-release version of the SDK from developer.apple.com, there are several prominent warnings, one of which clearly states that pre-release versions of Xcode / iPhone SDK can NOT be used to build production binaries. So the answer to `1.` is an emphatic no. As far as I can tell, the only option to be able to build production binaries that iTunes Connect will accept is to delete the pre-release version of Xcode / iPhone SDK and re-install the older stable version.
If you upgraded using the beta download (as opposed to installing on a fresh box that has never seen SDK or Xcode), set the base SDK to a released version of the OS. Compile a Distribution build, submit to the app store. The old SDK is still there, so that will get used. All of the prominent warnings I have seen state the the **SDK** cannot be used, without mention of Xcode. Before anyone scoffs, note that I submitted an app on March 13 using the version of Xcode (3.2.2) included in Beta 4, setting Base SDK to 3.1. It was approved on the 15th. I've also done this during the 3.0 beta for 2.x apps. EDIT: on the other hand, acceptance apparently isn't always guaranteed (note that this person had also submitted an app that did get accepted): [The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application](https://stackoverflow.com/questions/2466399/the-binary-you-uploaded-was-invalid-a-pre-release-beta-version-of-the-sdk-was-us)
1,904,461
I have a comms server that is supposed to run for an indefinite amount of time. However, it sometimes errors with > > Assertion failed: !"bogus context in Local\_unwind()", file xx.cpp, line 2262 > > > which is followed by > > Abnormal Program Termination > > > after which pressing ok causes the program to disappear. This problem happens intermittently on several computers and is not easily reproducible. Any pointers would be greatly appreciated.
2009/12/15
[ "https://Stackoverflow.com/questions/1904461", "https://Stackoverflow.com", "https://Stackoverflow.com/users/231737/" ]
Sounds like the program code is corrupting the stack before cleanup of a scope/function's stack-based variables can be performed.
Something in your program called longjmp (c) or executed a throw statement (c++). Local\_unwind is an internal piece of the borland runtime that is trying to clean up the stack. If you don't control the source of this program, of course, you've posted this question in the wrong place.
205,781
I was reading up on electrostatic particle accelerators when I read a statistic stating the efficiency of converting wall electrical power (the electrical power from the outlet) into beam power in an accelerator. I tried finding out why this was the case and doing some first cut calculations. The most I could come up with was a lot of the power gets wasted by particles not being efficiently collimated, I.E. most of the accelerated particles hit the wall. Now, I'm pretty sure that is not the only reason, I assume depending on the quality of the vacuum, scattering by the leftover gas molecules would also contribute to the lost beam power, as well as losses via emitted radiation from focusing the charged particles with magnetic fields. Am I getting this right? Or am I missing some huge power draw that sucks most of the power away from the beam? I know the efficiency depends somewhat on the beam maximum energy (since higher energy beams have higher brehmstrahlung and cyclotron radiation losses), I'm looking at the power efficiency of a 10 MeV electrostatic electron beam accelerator. Why are 10 MeV electron electrostatic particle accelerators so inefficient?
2015/09/08
[ "https://physics.stackexchange.com/questions/205781", "https://physics.stackexchange.com", "https://physics.stackexchange.com/users/90825/" ]
As one data point for linac efficiency, I found a nice presentation from a Jefferson Lab meeting (where CEBAF is - Continuous Electron Beam Accelerator Facility). This is from Googling 'energy efficient linac'. In it, they quote that the CEBAF klystrons are about 25-28% efficient, while their new solid state amplifier proposal (an SBIR, can see at [Far-Tech, I have no affiliation other than Googling them](http://www.far-tech.com/ssa.html)) is 55% efficient. This is at 1497 MHz, and 6.5kW linear mode amplification. Now, that ignores efficiencies in the electron source, focusing elements, steering plates, and all the vacuum components (a 300 liter/sec turbo plus backing runs about 700W). It also ignores production of cooling water and so forth, that will contribute to the overall (in)efficiency (and you will need lots of cooling of whatever target you are trying to get gammas out of). We won't even go in to the electron-to-gamma conversion efficiency, much less how you are realistically going to extract energy from the gamma beam on the other end.
The 'electrostatic' accelerators don't recycle the current, I suspect. This would be a pelletron or Van de Graaf design, and current going through the free electron laser magnet structure (undulator) then hits a target and dissipates all the energy it didn't lose in radiation. Hitting the target dumps all the kinetic energy. A synchrotron, on the other hand, takes bunches of relativistic charges and moves them through that same undulator once per cycle, circulating at near lightspeed, so a tiny amount of the beam kinetic energy can be lost due to radiation reaction, but built back up by the accelerator sections elsewhere in the apparatus. Those sections use timed RF in the right phase to re-accelerate the bunches back to full speed, and until the charges hit gas molecules and scatter into a beamtube wall, that beam can remain circulating for hours between fills. A static field just makes a current from HV to ground. Circulating is more efficient use of fast-moving particles than dumping them into a grounded target; the synchrotron electron gun can be turned off after startup, but the Van de Graaff has to put new electrons out continuously.
646,662
[![enter image description here](https://i.stack.imgur.com/XB3eb.png)](https://i.stack.imgur.com/XB3eb.png) I'm looking for a circuit that can clip the peaks of a sine wave source, typically the source is 40 V peak to peak and should be clipped at about 13.8 V. The circuit below does exactly this but to my knowledge there are no Zeners that'll be able to handle the 50 W or possible larger peaks. The idea will be use power MOSFETs or BJTs attached to a heatsink to clamp the peaks. This will be used to clamp the generator output on a gasoline engine, the kind of regulators used on these generation of engines are pretty bad and cooks the battery, I'm attempting to fix this problem. The generator won't be damaged by clamping the output. Edit: Added the half bridge diode for Rload to make everyone in the comments happy :D
2022/12/17
[ "https://electronics.stackexchange.com/questions/646662", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/274463/" ]
The circuit to do this with a bipolar power transistor has been around since the 1950's. In your case, I would use a power Darlington. If you replace the zener diode with a pot in series with a fixed resistor, you have an adjustable zener. The circuit often appears in audio power amplifier designs, where you can adjust the voltage spacing between the output transistors to set the no-signal static current through them. <http://www.seekic.com/circuit_diagram/Basic_Circuit/Active_Power_Zener.html> [![enter image description here](https://i.stack.imgur.com/xfN0m.png)](https://i.stack.imgur.com/xfN0m.png) UPDATE: This circuit replaces only D2 in your original circuit. D3 still is needed.
> > I'm looking for a circuit that can clip the peaks of a sine wave source, typically the source is 40 V peak to peak and should be clipped at about 13.8 V. > > > This is not a particularly great idea, as you'll be wasting energy as heat - and that's a rather expensive energy, since it comes from an ICE. A switching buck DC/DC converter would be ideal, but a linear regulator can do the job as well, while wasting less heat than a shunt would, especially at lighter loads (e.g. when the battery has charged up). In essence, all you need is a linear regulator with reasonably low dropout, set to 13.8V. The circuit below does this: ![schematic](https://i.stack.imgur.com/adYfE.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2fadYfE.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/) The voltage waveforms on named nodes are shown below. [![Voltage waveforms](https://i.stack.imgur.com/SUEqm.png)](https://i.stack.imgur.com/SUEqm.png) The average power dissipated on the pass element and the Schottky series diode, with a 10 Ohm load, is a couple Watts total: [![Power dissipated on the pass element and the rectifier diode](https://i.stack.imgur.com/D1UH8.png)](https://i.stack.imgur.com/D1UH8.png) With two mosfets, rectification can be active, for lower dropout, but most likely this won't be of any advantage in this applicaiton: ![schematic](https://i.stack.imgur.com/glI6G.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2fglI6G.png) A battery charger of this kind also requires active current limiting, to protect itself, the load, and the generator's winding from short circuits and overload. The easiest way to get such protection is with a thermal circuit breaker. It could also be implemented electronically. One way uses the series rectifier diode as a current sensor. A second, matched diode, running at a small constant current, needs to be thermally coupled to the rectifier diode. The difference between these voltages is a measure of the *logarithm* of the current ratio between the two diode. Another approach is to use the Rds(on) resistance of the mosfet. This is straightforward when the mosfet is fully turned on. With two mosfets, we can decouple their control and use one as an ideal diode, acting as a current sensor when turned on, and the other as the pass element. The ideal diode doesn't require a heatsink, since it has negligible losses - this way it also stays at a temperature that's relatively independent of the load current. Then we don't need a third reference mosfet to establish Rds(on) scaling.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
**Short Answer:** Data-link-layer (layer 2) technologies that use MAC addresses use ARP, even for "external" (WAN) links. Data-link-layer technologies that are point-to-point don't necessarily need link-layer addresses, because there are only 2 endpoints, and each endpoint knows that if it's not the one transmitting the message, it must be the one supposed to receive it, and vice-versa. So they don't need anything like a MAC address or ARP. Data-link-layer technologies that are multipoint-to-multipoint on a shared medium will need link-layer addresses of some kind, and an address resolution protocol of some kind, even if they don't call them "MAC addresses" and "ARP" respectively. But they often do call their ARP-equivalent "<this data link technology's name> ARP" **Long Answer:** In one sense, MAC addresses and ARP as you know them from Ethernet are only used on Ethernet-like data links, so finding the next hop MAC address is only necessary on Ethernet-like data links, and ARP is used for that. Point-to-point serial links (as many business WAN links are) don't necessarily require data-link-layer addresses, because there's only one other device you could be talking to, because there's only one other device on the line. So you can assume that everything you receive is for you, and you can assume that the other endpoint of the link will process everything you transmit. So what about multi-device (a.k.a. multipoint-to-multipoint) shared medium data link layers that aren't like Ethernet, and don't use Ethernet-like 48-bit MAC addresses? Well, those data links probably have some kind of link-layer addresses even if it's not a 48-bit MAC address, and they'll need some kind of way to map IPv4 address to their data link layer addresses, even if it's not traditional Ethernet ARP. In general, the people designing how to make IPv4 work over those other data links basically follow the Ethernet model and create an ARP protocol for their data link. These protocols are usually differentiated from traditional Ethernet ARP by being named "<insert name of data link layer protocol here> ARP". So if you do IP over Fibre Channel, there's "[IP over Fibre Channel ARP](https://www.rfc-editor.org/rfc/rfc4338)" (the simpler name "Fibre Channel ARP" or "FARP" was already in use for one of Fibre Channel's own protocols). If you do IP over SONET/SDH (technically over "MAPOS", which is the way to do multipoint networking over SONET/SDH), you have "[MAPOS ARP](http://tools.ietf.org/search/rfc2176)". If you do IP over FireWire (the IEEE 1394 Serial Bus), you have "[1394 ARP](http://www.ietf.org/rfc/rfc2734.txt)" If you were time warped back to the early 90's and wanted to do IP over AppleTalk/LocalTalk, you do "[NBP ARP](http://tools.ietf.org/id/draft-ietf-appleip-MacIP-02.txt)" (the simpler name "AppleTalk ARP" or "AARP" was already used for the protocol that maps AppleTalk's network-layer addresses to data-link-layer addresses).
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Simplifying a bit, it's not possible and not needed. In the simplest situation, a node has a NIC that is assigned an IP address and a netmask (i.e. subnet) and it knows of a "default gateway" that it got through DHCP. Based on this, if it wants to send traffic to something in that same subnet, it can just throw the traffic out of that NIC and it will reach anything on that subnet. If it wants to send traffic to any other subnet, it needs to send that traffic to the default gateway, which is on that subnet. The default gateway will then forward (routing = forwarding) that traffic to another subnet if it has a route for it. In your typical residential situation, that will basically go to your cable or DSL ISP's router, and further on "upstream" from there. Big networks (corporate, campus) use various gateway protocols to find out about routes that they are not directly connected to automatically, and ISPs use BGP to trade the rather large routing tables that make up the entire Internet. The MAC is not needed for routing, just the default gateway. MAC addresses cannot help in routing, because there is no such thing as a "subnet" for MAC addresses. The "MAC address layer" assumes that when it sends something to another MAC, it can do that just by throwing traffic on the wire. It has no concept of "middleman." So getting the MAC address of anything off your network is not helpful insofar as getting your traffic to it. This is why the IP layer exists and not everything is MAC addresses only.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
**Short Answer:** Data-link-layer (layer 2) technologies that use MAC addresses use ARP, even for "external" (WAN) links. Data-link-layer technologies that are point-to-point don't necessarily need link-layer addresses, because there are only 2 endpoints, and each endpoint knows that if it's not the one transmitting the message, it must be the one supposed to receive it, and vice-versa. So they don't need anything like a MAC address or ARP. Data-link-layer technologies that are multipoint-to-multipoint on a shared medium will need link-layer addresses of some kind, and an address resolution protocol of some kind, even if they don't call them "MAC addresses" and "ARP" respectively. But they often do call their ARP-equivalent "<this data link technology's name> ARP" **Long Answer:** In one sense, MAC addresses and ARP as you know them from Ethernet are only used on Ethernet-like data links, so finding the next hop MAC address is only necessary on Ethernet-like data links, and ARP is used for that. Point-to-point serial links (as many business WAN links are) don't necessarily require data-link-layer addresses, because there's only one other device you could be talking to, because there's only one other device on the line. So you can assume that everything you receive is for you, and you can assume that the other endpoint of the link will process everything you transmit. So what about multi-device (a.k.a. multipoint-to-multipoint) shared medium data link layers that aren't like Ethernet, and don't use Ethernet-like 48-bit MAC addresses? Well, those data links probably have some kind of link-layer addresses even if it's not a 48-bit MAC address, and they'll need some kind of way to map IPv4 address to their data link layer addresses, even if it's not traditional Ethernet ARP. In general, the people designing how to make IPv4 work over those other data links basically follow the Ethernet model and create an ARP protocol for their data link. These protocols are usually differentiated from traditional Ethernet ARP by being named "<insert name of data link layer protocol here> ARP". So if you do IP over Fibre Channel, there's "[IP over Fibre Channel ARP](https://www.rfc-editor.org/rfc/rfc4338)" (the simpler name "Fibre Channel ARP" or "FARP" was already in use for one of Fibre Channel's own protocols). If you do IP over SONET/SDH (technically over "MAPOS", which is the way to do multipoint networking over SONET/SDH), you have "[MAPOS ARP](http://tools.ietf.org/search/rfc2176)". If you do IP over FireWire (the IEEE 1394 Serial Bus), you have "[1394 ARP](http://www.ietf.org/rfc/rfc2734.txt)" If you were time warped back to the early 90's and wanted to do IP over AppleTalk/LocalTalk, you do "[NBP ARP](http://tools.ietf.org/id/draft-ietf-appleip-MacIP-02.txt)" (the simpler name "AppleTalk ARP" or "AARP" was already used for the protocol that maps AppleTalk's network-layer addresses to data-link-layer addresses).
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Either the next hop is reached by Ethernet or not. If by Ethernet, then ARP works. If not by Ethernet, then no MAC is needed.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
Why are you assuming ARP is not possible? ARP is the way its done. There is nothing special about your "internal network" vs an "external network", the same protocols are used on both. Your router has a set of routes setup to route traffic to your internal network, but it also has a Default Gateway which points to a router in your ISP's network. Your router will use ARP to lookup the MAC address of that default gateway. Then that router will do the same to find its "next hop".
It doesnt matter Ethernet or Wan link, the Frame but not the IP Packet only is sended out to network by Layer 1. On serial links used HDLC frame. Difference is that router does not ARP on serial link,in fact serial links doesnt have MAC address, it uses SLARP, Serial Line ARP a method for determining a link health. Serial link has only two endpoints no ARP or MAC needed. Now service providers often use Ethernet Wan, where ARP is the king :)
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
By "external network", I'm assuming one that isn't directly connected to your router. It doesn't ARP. Your router looks up the target address in its routing table. The table will list a next hop address, which is the address of the next router to get closer to the target. your router will then ARP for the router address, because it is on the same network as your router (or to put it differently, they share a common network). Now, it is possible that the next hop address is not on a network that your router is connected to. So your router looks in its route table to find the route to the next-hop address. That route will also have a next hop address (we'll call it NH2). NH2 will be on a common subnet, so your router will ARP for the MAC of NH2. In the really bizarre case where NH2 is also not local, your router will continue to look in its routing table until it finds a local subnet, or it will drop the packet.
It doesnt matter Ethernet or Wan link, the Frame but not the IP Packet only is sended out to network by Layer 1. On serial links used HDLC frame. Difference is that router does not ARP on serial link,in fact serial links doesnt have MAC address, it uses SLARP, Serial Line ARP a method for determining a link health. Serial link has only two endpoints no ARP or MAC needed. Now service providers often use Ethernet Wan, where ARP is the king :)
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
Why are you assuming ARP is not possible? ARP is the way its done. There is nothing special about your "internal network" vs an "external network", the same protocols are used on both. Your router has a set of routes setup to route traffic to your internal network, but it also has a Default Gateway which points to a router in your ISP's network. Your router will use ARP to lookup the MAC address of that default gateway. Then that router will do the same to find its "next hop".
By "external network", I'm assuming one that isn't directly connected to your router. It doesn't ARP. Your router looks up the target address in its routing table. The table will list a next hop address, which is the address of the next router to get closer to the target. your router will then ARP for the router address, because it is on the same network as your router (or to put it differently, they share a common network). Now, it is possible that the next hop address is not on a network that your router is connected to. So your router looks in its route table to find the route to the next-hop address. That route will also have a next hop address (we'll call it NH2). NH2 will be on a common subnet, so your router will ARP for the MAC of NH2. In the really bizarre case where NH2 is also not local, your router will continue to look in its routing table until it finds a local subnet, or it will drop the packet.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
Why are you assuming ARP is not possible? ARP is the way its done. There is nothing special about your "internal network" vs an "external network", the same protocols are used on both. Your router has a set of routes setup to route traffic to your internal network, but it also has a Default Gateway which points to a router in your ISP's network. Your router will use ARP to lookup the MAC address of that default gateway. Then that router will do the same to find its "next hop".
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Either the next hop is reached by Ethernet or not. If by Ethernet, then ARP works. If not by Ethernet, then no MAC is needed.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
Why are you assuming ARP is not possible? ARP is the way its done. There is nothing special about your "internal network" vs an "external network", the same protocols are used on both. Your router has a set of routes setup to route traffic to your internal network, but it also has a Default Gateway which points to a router in your ISP's network. Your router will use ARP to lookup the MAC address of that default gateway. Then that router will do the same to find its "next hop".
**Short Answer:** Data-link-layer (layer 2) technologies that use MAC addresses use ARP, even for "external" (WAN) links. Data-link-layer technologies that are point-to-point don't necessarily need link-layer addresses, because there are only 2 endpoints, and each endpoint knows that if it's not the one transmitting the message, it must be the one supposed to receive it, and vice-versa. So they don't need anything like a MAC address or ARP. Data-link-layer technologies that are multipoint-to-multipoint on a shared medium will need link-layer addresses of some kind, and an address resolution protocol of some kind, even if they don't call them "MAC addresses" and "ARP" respectively. But they often do call their ARP-equivalent "<this data link technology's name> ARP" **Long Answer:** In one sense, MAC addresses and ARP as you know them from Ethernet are only used on Ethernet-like data links, so finding the next hop MAC address is only necessary on Ethernet-like data links, and ARP is used for that. Point-to-point serial links (as many business WAN links are) don't necessarily require data-link-layer addresses, because there's only one other device you could be talking to, because there's only one other device on the line. So you can assume that everything you receive is for you, and you can assume that the other endpoint of the link will process everything you transmit. So what about multi-device (a.k.a. multipoint-to-multipoint) shared medium data link layers that aren't like Ethernet, and don't use Ethernet-like 48-bit MAC addresses? Well, those data links probably have some kind of link-layer addresses even if it's not a 48-bit MAC address, and they'll need some kind of way to map IPv4 address to their data link layer addresses, even if it's not traditional Ethernet ARP. In general, the people designing how to make IPv4 work over those other data links basically follow the Ethernet model and create an ARP protocol for their data link. These protocols are usually differentiated from traditional Ethernet ARP by being named "<insert name of data link layer protocol here> ARP". So if you do IP over Fibre Channel, there's "[IP over Fibre Channel ARP](https://www.rfc-editor.org/rfc/rfc4338)" (the simpler name "Fibre Channel ARP" or "FARP" was already in use for one of Fibre Channel's own protocols). If you do IP over SONET/SDH (technically over "MAPOS", which is the way to do multipoint networking over SONET/SDH), you have "[MAPOS ARP](http://tools.ietf.org/search/rfc2176)". If you do IP over FireWire (the IEEE 1394 Serial Bus), you have "[1394 ARP](http://www.ietf.org/rfc/rfc2734.txt)" If you were time warped back to the early 90's and wanted to do IP over AppleTalk/LocalTalk, you do "[NBP ARP](http://tools.ietf.org/id/draft-ietf-appleip-MacIP-02.txt)" (the simpler name "AppleTalk ARP" or "AARP" was already used for the protocol that maps AppleTalk's network-layer addresses to data-link-layer addresses).
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
Why are you assuming ARP is not possible? ARP is the way its done. There is nothing special about your "internal network" vs an "external network", the same protocols are used on both. Your router has a set of routes setup to route traffic to your internal network, but it also has a Default Gateway which points to a router in your ISP's network. Your router will use ARP to lookup the MAC address of that default gateway. Then that router will do the same to find its "next hop".
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Simplifying a bit, it's not possible and not needed. In the simplest situation, a node has a NIC that is assigned an IP address and a netmask (i.e. subnet) and it knows of a "default gateway" that it got through DHCP. Based on this, if it wants to send traffic to something in that same subnet, it can just throw the traffic out of that NIC and it will reach anything on that subnet. If it wants to send traffic to any other subnet, it needs to send that traffic to the default gateway, which is on that subnet. The default gateway will then forward (routing = forwarding) that traffic to another subnet if it has a route for it. In your typical residential situation, that will basically go to your cable or DSL ISP's router, and further on "upstream" from there. Big networks (corporate, campus) use various gateway protocols to find out about routes that they are not directly connected to automatically, and ISPs use BGP to trade the rather large routing tables that make up the entire Internet. The MAC is not needed for routing, just the default gateway. MAC addresses cannot help in routing, because there is no such thing as a "subnet" for MAC addresses. The "MAC address layer" assumes that when it sends something to another MAC, it can do that just by throwing traffic on the wire. It has no concept of "middleman." So getting the MAC address of anything off your network is not helpful insofar as getting your traffic to it. This is why the IP layer exists and not everything is MAC addresses only.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
By "external network", I'm assuming one that isn't directly connected to your router. It doesn't ARP. Your router looks up the target address in its routing table. The table will list a next hop address, which is the address of the next router to get closer to the target. your router will then ARP for the router address, because it is on the same network as your router (or to put it differently, they share a common network). Now, it is possible that the next hop address is not on a network that your router is connected to. So your router looks in its route table to find the route to the next-hop address. That route will also have a next hop address (we'll call it NH2). NH2 will be on a common subnet, so your router will ARP for the MAC of NH2. In the really bizarre case where NH2 is also not local, your router will continue to look in its routing table until it finds a local subnet, or it will drop the packet.
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Simplifying a bit, it's not possible and not needed. In the simplest situation, a node has a NIC that is assigned an IP address and a netmask (i.e. subnet) and it knows of a "default gateway" that it got through DHCP. Based on this, if it wants to send traffic to something in that same subnet, it can just throw the traffic out of that NIC and it will reach anything on that subnet. If it wants to send traffic to any other subnet, it needs to send that traffic to the default gateway, which is on that subnet. The default gateway will then forward (routing = forwarding) that traffic to another subnet if it has a route for it. In your typical residential situation, that will basically go to your cable or DSL ISP's router, and further on "upstream" from there. Big networks (corporate, campus) use various gateway protocols to find out about routes that they are not directly connected to automatically, and ISPs use BGP to trade the rather large routing tables that make up the entire Internet. The MAC is not needed for routing, just the default gateway. MAC addresses cannot help in routing, because there is no such thing as a "subnet" for MAC addresses. The "MAC address layer" assumes that when it sends something to another MAC, it can do that just by throwing traffic on the wire. It has no concept of "middleman." So getting the MAC address of anything off your network is not helpful insofar as getting your traffic to it. This is why the IP layer exists and not everything is MAC addresses only.
702,892
I want to temporarily mount my local folder on a computationally powerful server so that I can compile my files in parallel there. The server runs linux and I have ssh access to it. I dont have root access though- but I can talk to the administrator to get something installed. My local machine(laptop) runs windows 8.1
2014/01/17
[ "https://superuser.com/questions/702892", "https://superuser.com", "https://superuser.com/users/160846/" ]
By "external network", I'm assuming one that isn't directly connected to your router. It doesn't ARP. Your router looks up the target address in its routing table. The table will list a next hop address, which is the address of the next router to get closer to the target. your router will then ARP for the router address, because it is on the same network as your router (or to put it differently, they share a common network). Now, it is possible that the next hop address is not on a network that your router is connected to. So your router looks in its route table to find the route to the next-hop address. That route will also have a next hop address (we'll call it NH2). NH2 will be on a common subnet, so your router will ARP for the MAC of NH2. In the really bizarre case where NH2 is also not local, your router will continue to look in its routing table until it finds a local subnet, or it will drop the packet.
> > How does my router get the MAC address of another router on an external network if ARP is not possible? > > > Either the next hop is reached by Ethernet or not. If by Ethernet, then ARP works. If not by Ethernet, then no MAC is needed.
318,395
I am a 12th grade student from India. I was taught electrostatics before gravitation. I know that if in a uniformly charged sphere, a cavity is cut out unsymmetrically like towards an edge but still enclosed within the sphere, a non zero constant field would exist in the cavity. This doesn't violate Gauss's law as well. When a similar situation in gravitational, where a uniform mass density sphere has a cavity similar to the cavity above, a field does exist inside. [![enter image description here](https://i.stack.imgur.com/yhqiom.png)](https://i.stack.imgur.com/yhqiom.png) However, I know that gravitational field has only sinks and no sources. Field lines appear from infinity and end on an object having mass. Inside the cavity, since its enclosed, infinity doesn't exist inside there. Then how does a field line originate inside there? This wasn't a problem in electrostatics as positive charges act as sources and negative charges act as sinks for the electric field. Also charges can induce, and form the necessary negative or positive charge on the surface for the field, so we can consider the field line inside it as arising from a positive charge and ending at an induced negative charge. But I'm pretty sure masses cannot induce, correct me if I am wrong. [![enter image description here](https://i.stack.imgur.com/8dNKhm.png)](https://i.stack.imgur.com/8dNKhm.png) Please clarify my doubts. I am not very familiar with the General relativity and all that. My apologies if you face any difficulty in explaining to me.
2017/03/13
[ "https://physics.stackexchange.com/questions/318395", "https://physics.stackexchange.com", "https://physics.stackexchange.com/users/148444/" ]
Great question. Your charged sphere for the electrostatic analog does not have to be a conductor (no induced charge necessary). In other words, charge does not need to rearrange itself in order to satisfy Gauss's law (in this and all scenarios). But this raises the interesting point, how can Gauss's law be satisfied if they are no apparent sinks? Think of two positive charges, if one the charges has a charge greater in magnitude, the E-field will naturally tend away from the charge that has a greater positive charge. However, like you aptly point out, the E-field will not have a sink near the surface since as one approaches the surface of the charge, (or surface of cavity) the E-field approaches infinity. Since Gauss's law cannot be violated, this lends itself to the idea of infinitesimals. As you approach the surface of the cavity, the E-field will not diverge to infinity, but instead converge and approach a constant value. In some places near the surface, the E-field will diverge outwards, in other places the E-field will converge inwards. I know this is not the answer you wanted -- you wanted a more intuitive reason -- but Gauss's law cannot be violated, and if you were to do infinitesimal calculus for the cavity, (knowing its charge distribution) you would necessarily need to get a converging E-field, one that pointed inwards and outwards in some places. This is the same reason why the E-field near the surface of a spherically charged shell converges. (Note: I accidentally wrote this assuming you were asking about a positively charged non-conducting cavity, but the reasoning is the same for a cavity where gravitational fields are being examined).
When thinking about gravity in terms of field lines, you're right: all lines originate from infinity. However, they do not all terminate at the surface of your massive object. As you descend into your object, the gravitational field gets weaker: some field lines terminate, but others continue down in accordance with the amount of mass in each shell. The last field lines terminate in the center, resulting in zero field there. In the cavity, some field lines have simply not terminated yet. They continue unhindered through the cavity and begin terminating when the reach the inner wall. There is no "induced mass" on the inner surface of the cavity. I think some of your confusion came because you're comparing an electrical conductor to a gravitating mass. In conductors charges move freely, resulting in all charge accumulating on surfaces with a neutral interior. There is no such thing as a "gravitational conductor," gravitating mass is more like an insulator. A uniformly charged insulator would behave exactly as the gravitating mass you're considering.
318,395
I am a 12th grade student from India. I was taught electrostatics before gravitation. I know that if in a uniformly charged sphere, a cavity is cut out unsymmetrically like towards an edge but still enclosed within the sphere, a non zero constant field would exist in the cavity. This doesn't violate Gauss's law as well. When a similar situation in gravitational, where a uniform mass density sphere has a cavity similar to the cavity above, a field does exist inside. [![enter image description here](https://i.stack.imgur.com/yhqiom.png)](https://i.stack.imgur.com/yhqiom.png) However, I know that gravitational field has only sinks and no sources. Field lines appear from infinity and end on an object having mass. Inside the cavity, since its enclosed, infinity doesn't exist inside there. Then how does a field line originate inside there? This wasn't a problem in electrostatics as positive charges act as sources and negative charges act as sinks for the electric field. Also charges can induce, and form the necessary negative or positive charge on the surface for the field, so we can consider the field line inside it as arising from a positive charge and ending at an induced negative charge. But I'm pretty sure masses cannot induce, correct me if I am wrong. [![enter image description here](https://i.stack.imgur.com/8dNKhm.png)](https://i.stack.imgur.com/8dNKhm.png) Please clarify my doubts. I am not very familiar with the General relativity and all that. My apologies if you face any difficulty in explaining to me.
2017/03/13
[ "https://physics.stackexchange.com/questions/318395", "https://physics.stackexchange.com", "https://physics.stackexchange.com/users/148444/" ]
Great question. Your charged sphere for the electrostatic analog does not have to be a conductor (no induced charge necessary). In other words, charge does not need to rearrange itself in order to satisfy Gauss's law (in this and all scenarios). But this raises the interesting point, how can Gauss's law be satisfied if they are no apparent sinks? Think of two positive charges, if one the charges has a charge greater in magnitude, the E-field will naturally tend away from the charge that has a greater positive charge. However, like you aptly point out, the E-field will not have a sink near the surface since as one approaches the surface of the charge, (or surface of cavity) the E-field approaches infinity. Since Gauss's law cannot be violated, this lends itself to the idea of infinitesimals. As you approach the surface of the cavity, the E-field will not diverge to infinity, but instead converge and approach a constant value. In some places near the surface, the E-field will diverge outwards, in other places the E-field will converge inwards. I know this is not the answer you wanted -- you wanted a more intuitive reason -- but Gauss's law cannot be violated, and if you were to do infinitesimal calculus for the cavity, (knowing its charge distribution) you would necessarily need to get a converging E-field, one that pointed inwards and outwards in some places. This is the same reason why the E-field near the surface of a spherically charged shell converges. (Note: I accidentally wrote this assuming you were asking about a positively charged non-conducting cavity, but the reasoning is the same for a cavity where gravitational fields are being examined).
[![enter image description here](https://i.stack.imgur.com/CW9SH.png)](https://i.stack.imgur.com/CW9SH.png) The astronaut in the cavity (she's wearing red) feels no net force from the spherically symmetric mass distribution around her, in green, which extends to the nearest surface of the blue sphere. However, she *is* attracted to the *asymmetrical* distribution of matter between the green & blue spheres. That is the gravitational field in the cavity.
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
You can integrate PHP into IIS and run WebSVN on there.
you can look at [VisualSVN](http://www.visualsvn.com/) we have been using it for over 2 years now and its just fantastic. The server is absolutely free. You can use normal tortoise SVN client [free again] with the server without any problems at all. If you intend to use their Visual Studio.Net add-in, then you might have to shell out 50$ per user license. this is absolutely optional, we have taken up the licenses and i must say that its really handy to have your SVN operations from within .Net IDE.
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
You can integrate PHP into IIS and run WebSVN on there.
[VisualSVN Server](http://www.visualsvn.com/server/), it's similar. You are able to browse your repositories via browser. ![alt text](https://www.visualsvn.com/server/manager-small.png)
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
You can integrate PHP into IIS and run WebSVN on there.
Try [Trac](http://trac.edgewall.org/). Its written in python, which means its cross platform, and is possibly the most well integrated wiki/issue tracking system to SVN going. If you use VisualSVN Server (and you should), its [very easy to install](http://www.visualsvn.com/server/trac/). Trac has a very nice web browser, amongst its other features (all of which can be turned off if desired) Otherwise, assuming you're running subversion through Apache, you can install any of the web-based viewers. Some are more difficult to get going (eg Insurrection, which relies a lot on mod\_rewrite, which was too tricky in the end for me to install on Windows) but most are simple.
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
You can integrate PHP into IIS and run WebSVN on there.
websvn can be installed using apache and php on windows
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
you can look at [VisualSVN](http://www.visualsvn.com/) we have been using it for over 2 years now and its just fantastic. The server is absolutely free. You can use normal tortoise SVN client [free again] with the server without any problems at all. If you intend to use their Visual Studio.Net add-in, then you might have to shell out 50$ per user license. this is absolutely optional, we have taken up the licenses and i must say that its really handy to have your SVN operations from within .Net IDE.
[VisualSVN Server](http://www.visualsvn.com/server/), it's similar. You are able to browse your repositories via browser. ![alt text](https://www.visualsvn.com/server/manager-small.png)
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
you can look at [VisualSVN](http://www.visualsvn.com/) we have been using it for over 2 years now and its just fantastic. The server is absolutely free. You can use normal tortoise SVN client [free again] with the server without any problems at all. If you intend to use their Visual Studio.Net add-in, then you might have to shell out 50$ per user license. this is absolutely optional, we have taken up the licenses and i must say that its really handy to have your SVN operations from within .Net IDE.
Try [Trac](http://trac.edgewall.org/). Its written in python, which means its cross platform, and is possibly the most well integrated wiki/issue tracking system to SVN going. If you use VisualSVN Server (and you should), its [very easy to install](http://www.visualsvn.com/server/trac/). Trac has a very nice web browser, amongst its other features (all of which can be turned off if desired) Otherwise, assuming you're running subversion through Apache, you can install any of the web-based viewers. Some are more difficult to get going (eg Insurrection, which relies a lot on mod\_rewrite, which was too tricky in the end for me to install on Windows) but most are simple.
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
websvn can be installed using apache and php on windows
[VisualSVN Server](http://www.visualsvn.com/server/), it's similar. You are able to browse your repositories via browser. ![alt text](https://www.visualsvn.com/server/manager-small.png)
803,307
Is there an equivalent for Windows? <http://www.websvn.info/features/>
2009/04/29
[ "https://Stackoverflow.com/questions/803307", "https://Stackoverflow.com", "https://Stackoverflow.com/users/93468/" ]
websvn can be installed using apache and php on windows
Try [Trac](http://trac.edgewall.org/). Its written in python, which means its cross platform, and is possibly the most well integrated wiki/issue tracking system to SVN going. If you use VisualSVN Server (and you should), its [very easy to install](http://www.visualsvn.com/server/trac/). Trac has a very nice web browser, amongst its other features (all of which can be turned off if desired) Otherwise, assuming you're running subversion through Apache, you can install any of the web-based viewers. Some are more difficult to get going (eg Insurrection, which relies a lot on mod\_rewrite, which was too tricky in the end for me to install on Windows) but most are simple.
34,825
In *King Pin* (1996), during the first scenes we see the protagonist having trouble with his car, so he takes it to a mechanic. The mechanic wastes no time spotting the problem. He even dips his finger in the fuel (from the fuel pump or another part of the engine that had fuel) and puts it into the mouth of the protagonist for him to taste the sugar. It is later revealed that Bill Murray's character poured a bag of sugar into the fuel tank. The question is: How did the mechanic reach the conclusion that sugar was added to the fuel? If it was sand, it could have been possible to detect because, unlike sugar, sand does not dissolve into liquid. Was it a common tactic for saboteurs to mix sugar with fuel?
2015/05/28
[ "https://movies.stackexchange.com/questions/34825", "https://movies.stackexchange.com", "https://movies.stackexchange.com/users/18998/" ]
Sugar does not dissolve in petrol (gasolene) and prevent the engine firing. That is an urban myth debunked quite eloquently at [Snopes](http://www.snopes.com/autos/grace/sugar.asp). There are other similar sites saying the same thing. The presence of particles in the fuel can clog the fuel filter, but sugar is no different to any other substance here, sand for example. As the sugar will not have dissolved, it would not be tasted. The use of sugar in the scene is just playing on the audience. Playing to an assumed belief in the myth.
There is no question that granulated sugar has no worse damage to an engine than any other granular solid, but there are those who say that dissolved sugar (syrup) will get past the fuel filter and do everything bad that people think powdered sugar will do. I am also somewhat skeptical of this claim as well as sugar burns and only dissolves in water and water does not mix with gasoline either.
54,542
What do you call that effect? Looks like this ![enter image description here](https://i.stack.imgur.com/YqDmF.png)
2013/10/27
[ "https://webmasters.stackexchange.com/questions/54542", "https://webmasters.stackexchange.com", "https://webmasters.stackexchange.com/users/7031/" ]
Indeed, this effect often appears for the background when a modal dialog is displayed. It is called a mask. This is the action to freeze the parent window.
Its a popup window. There are two types of window available one is modal and modeless window. **Modal Window** : A modal dialog box requires the user to supply information, or cancel the dialog box, before allowing the application to continue. Applications use modal dialog boxes in conjunction with commands that require additional information before they can proceed. eg: alert(),confirm(),we can create custom popup as modal window etc. **Modeless Window** : A modeless dialog box allows the user to supply information and return to the previous task without closing the dialog box. eg: information messages just appears and fade or the windows do not take whole control that means you can still access the parent window when the popup appears Hope its make sense..
54,542
What do you call that effect? Looks like this ![enter image description here](https://i.stack.imgur.com/YqDmF.png)
2013/10/27
[ "https://webmasters.stackexchange.com/questions/54542", "https://webmasters.stackexchange.com", "https://webmasters.stackexchange.com/users/7031/" ]
It's known as the **modal backdrop** where you apply a fade in opacity to the backdrop like [this example](http://bootstrap2modaldemo.scripting.com/) demonstrates.
Indeed, this effect often appears for the background when a modal dialog is displayed. It is called a mask. This is the action to freeze the parent window.
54,542
What do you call that effect? Looks like this ![enter image description here](https://i.stack.imgur.com/YqDmF.png)
2013/10/27
[ "https://webmasters.stackexchange.com/questions/54542", "https://webmasters.stackexchange.com", "https://webmasters.stackexchange.com/users/7031/" ]
It's known as the **modal backdrop** where you apply a fade in opacity to the backdrop like [this example](http://bootstrap2modaldemo.scripting.com/) demonstrates.
Its a popup window. There are two types of window available one is modal and modeless window. **Modal Window** : A modal dialog box requires the user to supply information, or cancel the dialog box, before allowing the application to continue. Applications use modal dialog boxes in conjunction with commands that require additional information before they can proceed. eg: alert(),confirm(),we can create custom popup as modal window etc. **Modeless Window** : A modeless dialog box allows the user to supply information and return to the previous task without closing the dialog box. eg: information messages just appears and fade or the windows do not take whole control that means you can still access the parent window when the popup appears Hope its make sense..
318,026
Looks like Applocale is developed before Windows Vista UAC and has many compatibility issues. Even after successfully installed, it still doesn't work for some of the programs. So I was wondering if there's any alternative for lacale issue in Windows 7?
2011/08/02
[ "https://superuser.com/questions/318026", "https://superuser.com", "https://superuser.com/users/24737/" ]
AppLocale is not supported under anything but XP and 2003, but here's a potential workaround... From [How to Install Microsoft AppLocale in Windows 7](http://www.mydigitallife.info/how-to-install-microsoft-applocale-in-windows-7/): > > ...here is another workaround that do not need you to take security risk by disabling UAC. > > > 1. Run an elevated command prompt by right clicking on Command Prompt on Start Menu and then select “Run as Administrator”. > 2. Click on Continue when User Account Control dialog prompt comes out. > 3. Change directory to the folder where you put the apploc.msi Windows Installer Package. > 4. Type apploc.msi to start the setup. > 5. The AppLocale installation will complete successfully. > > > This should work for Windows 7 as well. Additionally, to prevent troubles when running stuff via AppLocale ("AppLocale was unable to launch the specified application. Please make sure the application specified is valid.") you'll have to [set it to always run as an administrator](http://www.mydigitallife.info/workaround-to-run-non-unicode-legacy-setup-or-installer-with-applocale-in-vista/): > > To set AppLoc.exe to run as administrator permanently, simply right click on AppLoc.exe executable, select Properties. Then click on Compatibility tab, and finally tick the check box for Run this program as an administrator option under "Privilege Level" section. Click OK when done. > > > Also, depending on your version of Windows 7, you can also change the [Change the display language](http://windows.microsoft.com/en-US/windows-vista/Change-the-display-language) settings to the language you desire: > > 1. Open Regional and Language Options by clicking the Start button, clicking Control Panel, clicking Clock, Language, and Region, and then clicking Regional and Language Options. > 2. Click the Keyboards and Languages tab. > 3. Under Display language, choose a language from the list, and then click OK. > > >
You could run Applocale in a XP VM.
318,026
Looks like Applocale is developed before Windows Vista UAC and has many compatibility issues. Even after successfully installed, it still doesn't work for some of the programs. So I was wondering if there's any alternative for lacale issue in Windows 7?
2011/08/02
[ "https://superuser.com/questions/318026", "https://superuser.com", "https://superuser.com/users/24737/" ]
One alternative is [SteelBytes's AppLocale](http://www.steelbytes.com/?mid=45). It's command line driven, which is convenient for scripting, and it also lacks the nag screen that Microsoft's AppLocale has.
You could run Applocale in a XP VM.
318,026
Looks like Applocale is developed before Windows Vista UAC and has many compatibility issues. Even after successfully installed, it still doesn't work for some of the programs. So I was wondering if there's any alternative for lacale issue in Windows 7?
2011/08/02
[ "https://superuser.com/questions/318026", "https://superuser.com", "https://superuser.com/users/24737/" ]
AppLocale is not supported under anything but XP and 2003, but here's a potential workaround... From [How to Install Microsoft AppLocale in Windows 7](http://www.mydigitallife.info/how-to-install-microsoft-applocale-in-windows-7/): > > ...here is another workaround that do not need you to take security risk by disabling UAC. > > > 1. Run an elevated command prompt by right clicking on Command Prompt on Start Menu and then select “Run as Administrator”. > 2. Click on Continue when User Account Control dialog prompt comes out. > 3. Change directory to the folder where you put the apploc.msi Windows Installer Package. > 4. Type apploc.msi to start the setup. > 5. The AppLocale installation will complete successfully. > > > This should work for Windows 7 as well. Additionally, to prevent troubles when running stuff via AppLocale ("AppLocale was unable to launch the specified application. Please make sure the application specified is valid.") you'll have to [set it to always run as an administrator](http://www.mydigitallife.info/workaround-to-run-non-unicode-legacy-setup-or-installer-with-applocale-in-vista/): > > To set AppLoc.exe to run as administrator permanently, simply right click on AppLoc.exe executable, select Properties. Then click on Compatibility tab, and finally tick the check box for Run this program as an administrator option under "Privilege Level" section. Click OK when done. > > > Also, depending on your version of Windows 7, you can also change the [Change the display language](http://windows.microsoft.com/en-US/windows-vista/Change-the-display-language) settings to the language you desire: > > 1. Open Regional and Language Options by clicking the Start button, clicking Control Panel, clicking Clock, Language, and Region, and then clicking Regional and Language Options. > 2. Click the Keyboards and Languages tab. > 3. Under Display language, choose a language from the list, and then click OK. > > >
One alternative is [SteelBytes's AppLocale](http://www.steelbytes.com/?mid=45). It's command line driven, which is convenient for scripting, and it also lacks the nag screen that Microsoft's AppLocale has.
318,026
Looks like Applocale is developed before Windows Vista UAC and has many compatibility issues. Even after successfully installed, it still doesn't work for some of the programs. So I was wondering if there's any alternative for lacale issue in Windows 7?
2011/08/02
[ "https://superuser.com/questions/318026", "https://superuser.com", "https://superuser.com/users/24737/" ]
AppLocale is not supported under anything but XP and 2003, but here's a potential workaround... From [How to Install Microsoft AppLocale in Windows 7](http://www.mydigitallife.info/how-to-install-microsoft-applocale-in-windows-7/): > > ...here is another workaround that do not need you to take security risk by disabling UAC. > > > 1. Run an elevated command prompt by right clicking on Command Prompt on Start Menu and then select “Run as Administrator”. > 2. Click on Continue when User Account Control dialog prompt comes out. > 3. Change directory to the folder where you put the apploc.msi Windows Installer Package. > 4. Type apploc.msi to start the setup. > 5. The AppLocale installation will complete successfully. > > > This should work for Windows 7 as well. Additionally, to prevent troubles when running stuff via AppLocale ("AppLocale was unable to launch the specified application. Please make sure the application specified is valid.") you'll have to [set it to always run as an administrator](http://www.mydigitallife.info/workaround-to-run-non-unicode-legacy-setup-or-installer-with-applocale-in-vista/): > > To set AppLoc.exe to run as administrator permanently, simply right click on AppLoc.exe executable, select Properties. Then click on Compatibility tab, and finally tick the check box for Run this program as an administrator option under "Privilege Level" section. Click OK when done. > > > Also, depending on your version of Windows 7, you can also change the [Change the display language](http://windows.microsoft.com/en-US/windows-vista/Change-the-display-language) settings to the language you desire: > > 1. Open Regional and Language Options by clicking the Start button, clicking Control Panel, clicking Clock, Language, and Region, and then clicking Regional and Language Options. > 2. Click the Keyboards and Languages tab. > 3. Under Display language, choose a language from the list, and then click OK. > > >
It seems you need to run one or more applications in a different language of the system default. For that you could use a different user of the system to run that applications you need in a different language. * Create a new local user. * Log in with that user and change the Windows language of that account to the other language you need. * Log out * Log in with your usual user. * Run the application you want to see in a different language with the "Run As" method (shift+right click on the application, and select Run as different User).
318,026
Looks like Applocale is developed before Windows Vista UAC and has many compatibility issues. Even after successfully installed, it still doesn't work for some of the programs. So I was wondering if there's any alternative for lacale issue in Windows 7?
2011/08/02
[ "https://superuser.com/questions/318026", "https://superuser.com", "https://superuser.com/users/24737/" ]
One alternative is [SteelBytes's AppLocale](http://www.steelbytes.com/?mid=45). It's command line driven, which is convenient for scripting, and it also lacks the nag screen that Microsoft's AppLocale has.
It seems you need to run one or more applications in a different language of the system default. For that you could use a different user of the system to run that applications you need in a different language. * Create a new local user. * Log in with that user and change the Windows language of that account to the other language you need. * Log out * Log in with your usual user. * Run the application you want to see in a different language with the "Run As" method (shift+right click on the application, and select Run as different User).
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
I make websites both using Drupal and [Django](http://djangoproject.com) - sometimes with [Pinax](http://pinaxproject.com) (Python). So let me try to set up the differences between Python and PHP, and the different CMS's. **Python - PHP** * Pros for Python. + You tend to write more readable code making it easier to maintain. This has a big impact if you are going to do a lot of custom coding, now or in the future. However if you aren't going to make that much custom functionality, this doesn't matters. + Python and Django is buildt on OO, making it easy to reuse code, and is built on the [DRY](http://en.wikipedia.org/wiki/DRY) princip. + I find, that python is more intuitive to program in. In many cases it has a less weird / obscure syntax than PHP. * Cons for Python. + PHP is easier to host. More providers will allow you to run PHP and you can generally find PHP hosters a bit more cheaper than python hosters. If you have your own server, this wont matter. Generally it's easier to code with python in many regards, but this is something that can be overcome simply by using more time with PHP. Also if you don't know python, that means you will have to invest some time learning it, and the things you can do with python. On the other hand it's a bit more difficult to find cheap hosting for Python projects. **Django/Pinax vs Drupal vs Wordpress.** It's always difficult to be able to say, which CMS?CMF to use. Which to choose is dependent on several factors. * How much custom coding are you going to do? * How much customization do you need? * How fine grained control over the system do you want? Wordpress' strength is it's ease of use, and how you quickly and easily can setup a lot of things. You might be able to get a site like what you want with only a few hours spent. The problem with wordpress however, is when you want to make custom functionality. It doesn't have a strong API like Drupal, and you might have problems changing the output to give you exactly what you want. Drupal's great strength is it's powerfull API, ability to customize and overwrite anything. In addition to all this, it also has a lot of modules giving you the ability to in many cases build your most/all of your site in a very short time. The problem with Drupal is, that it's not easy to use. You have to spend time learning the system and API before you can take advantage of it. the Drupal AI is also hard to navigate for newcomers, and it takes a while before you learn where the different things are. Drupal is a big machine though, and it can get a bit slow, unless you setup something like Varnish in front of it. Django is made for rapid development. So once you get into it, which isn't that hard, you can quickly create apps to suite your needs. You have complete control over the urls. The problem with django is that it's not so easy to find the different apps that has been made and figure out which are good. The template system makes it easy to make the markup like you want, but you can't change the functionality of the apps the same way you can with Drupal. One thing to note, is that Pinax doesn't have a 1.0 release yet, while Drupal is on code freeze for it's 7.0 release. All in all, with all these tools, the biggest challenge is finding out how to use them. If you know wordpress very well and just want to make this one site, you can just use it and be done with it. If however you want to take it further, I would suggest that you use either Django or Drupal. These two has some great development potential.
[DrupalSN](http://drupalsn.com/) is a social network site designed for showing you how to build Drupal sites, and a lot of the [Tutorials](http://drupalsn.com/learn-drupal/drupal-tutorials) on there are focussed on user interaction, so it will be a great resource if you go with Drupal.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
I'd do it Drupal as it's a proven social networking platform and has te ability to be upgraded to do just about anything, from the vast range of modules on offer (read up on cck and views- they basically let you add your own customised page type (cck) and views lets you show data in various different ways, and based on various other parameters.) I run my own mini social network site in Drupal - [Tunstall Communities - Bankeyfields](http://www.bankeyfields.co.uk), Heres a [social network/news site](http://pitsnpots.co.uk/) using Wordpress, which they've now opted to upgrade to Drupal, as they want more social networking features.
[DrupalSN](http://drupalsn.com/) is a social network site designed for showing you how to build Drupal sites, and a lot of the [Tutorials](http://drupalsn.com/learn-drupal/drupal-tutorials) on there are focussed on user interaction, so it will be a great resource if you go with Drupal.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
There's a WordPress extension called [BuddyPress](http://buddypress.org) that'll give you a ready-to-go social network. If it suits you, it may be an easier solution than a Drupal install. If it doesn't suit you, though, I find Drupal more suited to extending in the long run.
[DrupalSN](http://drupalsn.com/) is a social network site designed for showing you how to build Drupal sites, and a lot of the [Tutorials](http://drupalsn.com/learn-drupal/drupal-tutorials) on there are focussed on user interaction, so it will be a great resource if you go with Drupal.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
Difficult decision. Normally I would say 'definitely Drupal' without hesitation, as Drupal was build as a System for community sites from the beginning, whereas Wordpress still shows its heritage as a blogging solution, at least that's what I hear quite often. But then I'm working with Drupal all the time recently and haven't had a closer look at Wordpress for quite a while. That said, Drupal has grown into a pretty complex system over the years, so there is quite a learning curve for newcomers. Given that you are already familiar with Wordpress, it *might* be more efficient for you to go with that, provided it can do all that you need. So I would recommend Drupal, but you should probably get some opinions from people experienced with Wordpress concerning the possibility to turn it into a community site first. --- As for the Python vs. PHP CMS question, I'd say that the quality of a CMS is a function of the ability of its developers, the maturity of the system, the surrounding 'ecosystem', etc. and not of the particular language used to build it. (And discussions about the quality of one established language vs. another? Well - let's just not go there ;)
There's a WordPress extension called [BuddyPress](http://buddypress.org) that'll give you a ready-to-go social network. If it suits you, it may be an easier solution than a Drupal install. If it doesn't suit you, though, I find Drupal more suited to extending in the long run.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
Difficult decision. Normally I would say 'definitely Drupal' without hesitation, as Drupal was build as a System for community sites from the beginning, whereas Wordpress still shows its heritage as a blogging solution, at least that's what I hear quite often. But then I'm working with Drupal all the time recently and haven't had a closer look at Wordpress for quite a while. That said, Drupal has grown into a pretty complex system over the years, so there is quite a learning curve for newcomers. Given that you are already familiar with Wordpress, it *might* be more efficient for you to go with that, provided it can do all that you need. So I would recommend Drupal, but you should probably get some opinions from people experienced with Wordpress concerning the possibility to turn it into a community site first. --- As for the Python vs. PHP CMS question, I'd say that the quality of a CMS is a function of the ability of its developers, the maturity of the system, the surrounding 'ecosystem', etc. and not of the particular language used to build it. (And discussions about the quality of one established language vs. another? Well - let's just not go there ;)
[DrupalSN](http://drupalsn.com/) is a social network site designed for showing you how to build Drupal sites, and a lot of the [Tutorials](http://drupalsn.com/learn-drupal/drupal-tutorials) on there are focussed on user interaction, so it will be a great resource if you go with Drupal.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
Difficult decision. Normally I would say 'definitely Drupal' without hesitation, as Drupal was build as a System for community sites from the beginning, whereas Wordpress still shows its heritage as a blogging solution, at least that's what I hear quite often. But then I'm working with Drupal all the time recently and haven't had a closer look at Wordpress for quite a while. That said, Drupal has grown into a pretty complex system over the years, so there is quite a learning curve for newcomers. Given that you are already familiar with Wordpress, it *might* be more efficient for you to go with that, provided it can do all that you need. So I would recommend Drupal, but you should probably get some opinions from people experienced with Wordpress concerning the possibility to turn it into a community site first. --- As for the Python vs. PHP CMS question, I'd say that the quality of a CMS is a function of the ability of its developers, the maturity of the system, the surrounding 'ecosystem', etc. and not of the particular language used to build it. (And discussions about the quality of one established language vs. another? Well - let's just not go there ;)
I make websites both using Drupal and [Django](http://djangoproject.com) - sometimes with [Pinax](http://pinaxproject.com) (Python). So let me try to set up the differences between Python and PHP, and the different CMS's. **Python - PHP** * Pros for Python. + You tend to write more readable code making it easier to maintain. This has a big impact if you are going to do a lot of custom coding, now or in the future. However if you aren't going to make that much custom functionality, this doesn't matters. + Python and Django is buildt on OO, making it easy to reuse code, and is built on the [DRY](http://en.wikipedia.org/wiki/DRY) princip. + I find, that python is more intuitive to program in. In many cases it has a less weird / obscure syntax than PHP. * Cons for Python. + PHP is easier to host. More providers will allow you to run PHP and you can generally find PHP hosters a bit more cheaper than python hosters. If you have your own server, this wont matter. Generally it's easier to code with python in many regards, but this is something that can be overcome simply by using more time with PHP. Also if you don't know python, that means you will have to invest some time learning it, and the things you can do with python. On the other hand it's a bit more difficult to find cheap hosting for Python projects. **Django/Pinax vs Drupal vs Wordpress.** It's always difficult to be able to say, which CMS?CMF to use. Which to choose is dependent on several factors. * How much custom coding are you going to do? * How much customization do you need? * How fine grained control over the system do you want? Wordpress' strength is it's ease of use, and how you quickly and easily can setup a lot of things. You might be able to get a site like what you want with only a few hours spent. The problem with wordpress however, is when you want to make custom functionality. It doesn't have a strong API like Drupal, and you might have problems changing the output to give you exactly what you want. Drupal's great strength is it's powerfull API, ability to customize and overwrite anything. In addition to all this, it also has a lot of modules giving you the ability to in many cases build your most/all of your site in a very short time. The problem with Drupal is, that it's not easy to use. You have to spend time learning the system and API before you can take advantage of it. the Drupal AI is also hard to navigate for newcomers, and it takes a while before you learn where the different things are. Drupal is a big machine though, and it can get a bit slow, unless you setup something like Varnish in front of it. Django is made for rapid development. So once you get into it, which isn't that hard, you can quickly create apps to suite your needs. You have complete control over the urls. The problem with django is that it's not so easy to find the different apps that has been made and figure out which are good. The template system makes it easy to make the markup like you want, but you can't change the functionality of the apps the same way you can with Drupal. One thing to note, is that Pinax doesn't have a 1.0 release yet, while Drupal is on code freeze for it's 7.0 release. All in all, with all these tools, the biggest challenge is finding out how to use them. If you know wordpress very well and just want to make this one site, you can just use it and be done with it. If however you want to take it further, I would suggest that you use either Django or Drupal. These two has some great development potential.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
I make websites both using Drupal and [Django](http://djangoproject.com) - sometimes with [Pinax](http://pinaxproject.com) (Python). So let me try to set up the differences between Python and PHP, and the different CMS's. **Python - PHP** * Pros for Python. + You tend to write more readable code making it easier to maintain. This has a big impact if you are going to do a lot of custom coding, now or in the future. However if you aren't going to make that much custom functionality, this doesn't matters. + Python and Django is buildt on OO, making it easy to reuse code, and is built on the [DRY](http://en.wikipedia.org/wiki/DRY) princip. + I find, that python is more intuitive to program in. In many cases it has a less weird / obscure syntax than PHP. * Cons for Python. + PHP is easier to host. More providers will allow you to run PHP and you can generally find PHP hosters a bit more cheaper than python hosters. If you have your own server, this wont matter. Generally it's easier to code with python in many regards, but this is something that can be overcome simply by using more time with PHP. Also if you don't know python, that means you will have to invest some time learning it, and the things you can do with python. On the other hand it's a bit more difficult to find cheap hosting for Python projects. **Django/Pinax vs Drupal vs Wordpress.** It's always difficult to be able to say, which CMS?CMF to use. Which to choose is dependent on several factors. * How much custom coding are you going to do? * How much customization do you need? * How fine grained control over the system do you want? Wordpress' strength is it's ease of use, and how you quickly and easily can setup a lot of things. You might be able to get a site like what you want with only a few hours spent. The problem with wordpress however, is when you want to make custom functionality. It doesn't have a strong API like Drupal, and you might have problems changing the output to give you exactly what you want. Drupal's great strength is it's powerfull API, ability to customize and overwrite anything. In addition to all this, it also has a lot of modules giving you the ability to in many cases build your most/all of your site in a very short time. The problem with Drupal is, that it's not easy to use. You have to spend time learning the system and API before you can take advantage of it. the Drupal AI is also hard to navigate for newcomers, and it takes a while before you learn where the different things are. Drupal is a big machine though, and it can get a bit slow, unless you setup something like Varnish in front of it. Django is made for rapid development. So once you get into it, which isn't that hard, you can quickly create apps to suite your needs. You have complete control over the urls. The problem with django is that it's not so easy to find the different apps that has been made and figure out which are good. The template system makes it easy to make the markup like you want, but you can't change the functionality of the apps the same way you can with Drupal. One thing to note, is that Pinax doesn't have a 1.0 release yet, while Drupal is on code freeze for it's 7.0 release. All in all, with all these tools, the biggest challenge is finding out how to use them. If you know wordpress very well and just want to make this one site, you can just use it and be done with it. If however you want to take it further, I would suggest that you use either Django or Drupal. These two has some great development potential.
If you're open to Python, and are building a social / community site, I would check out [Pinax](http://pinaxproject.com/) for the [Django](http://www.djangoproject.com/) web framework. It provides a lot of common social site features like user accounts, blogging, tagging, friend invites, etc. [Here](http://cloud27.com/)'s an example of a social site built using Pinax.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
Difficult decision. Normally I would say 'definitely Drupal' without hesitation, as Drupal was build as a System for community sites from the beginning, whereas Wordpress still shows its heritage as a blogging solution, at least that's what I hear quite often. But then I'm working with Drupal all the time recently and haven't had a closer look at Wordpress for quite a while. That said, Drupal has grown into a pretty complex system over the years, so there is quite a learning curve for newcomers. Given that you are already familiar with Wordpress, it *might* be more efficient for you to go with that, provided it can do all that you need. So I would recommend Drupal, but you should probably get some opinions from people experienced with Wordpress concerning the possibility to turn it into a community site first. --- As for the Python vs. PHP CMS question, I'd say that the quality of a CMS is a function of the ability of its developers, the maturity of the system, the surrounding 'ecosystem', etc. and not of the particular language used to build it. (And discussions about the quality of one established language vs. another? Well - let's just not go there ;)
I'd do it Drupal as it's a proven social networking platform and has te ability to be upgraded to do just about anything, from the vast range of modules on offer (read up on cck and views- they basically let you add your own customised page type (cck) and views lets you show data in various different ways, and based on various other parameters.) I run my own mini social network site in Drupal - [Tunstall Communities - Bankeyfields](http://www.bankeyfields.co.uk), Heres a [social network/news site](http://pitsnpots.co.uk/) using Wordpress, which they've now opted to upgrade to Drupal, as they want more social networking features.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
I make websites both using Drupal and [Django](http://djangoproject.com) - sometimes with [Pinax](http://pinaxproject.com) (Python). So let me try to set up the differences between Python and PHP, and the different CMS's. **Python - PHP** * Pros for Python. + You tend to write more readable code making it easier to maintain. This has a big impact if you are going to do a lot of custom coding, now or in the future. However if you aren't going to make that much custom functionality, this doesn't matters. + Python and Django is buildt on OO, making it easy to reuse code, and is built on the [DRY](http://en.wikipedia.org/wiki/DRY) princip. + I find, that python is more intuitive to program in. In many cases it has a less weird / obscure syntax than PHP. * Cons for Python. + PHP is easier to host. More providers will allow you to run PHP and you can generally find PHP hosters a bit more cheaper than python hosters. If you have your own server, this wont matter. Generally it's easier to code with python in many regards, but this is something that can be overcome simply by using more time with PHP. Also if you don't know python, that means you will have to invest some time learning it, and the things you can do with python. On the other hand it's a bit more difficult to find cheap hosting for Python projects. **Django/Pinax vs Drupal vs Wordpress.** It's always difficult to be able to say, which CMS?CMF to use. Which to choose is dependent on several factors. * How much custom coding are you going to do? * How much customization do you need? * How fine grained control over the system do you want? Wordpress' strength is it's ease of use, and how you quickly and easily can setup a lot of things. You might be able to get a site like what you want with only a few hours spent. The problem with wordpress however, is when you want to make custom functionality. It doesn't have a strong API like Drupal, and you might have problems changing the output to give you exactly what you want. Drupal's great strength is it's powerfull API, ability to customize and overwrite anything. In addition to all this, it also has a lot of modules giving you the ability to in many cases build your most/all of your site in a very short time. The problem with Drupal is, that it's not easy to use. You have to spend time learning the system and API before you can take advantage of it. the Drupal AI is also hard to navigate for newcomers, and it takes a while before you learn where the different things are. Drupal is a big machine though, and it can get a bit slow, unless you setup something like Varnish in front of it. Django is made for rapid development. So once you get into it, which isn't that hard, you can quickly create apps to suite your needs. You have complete control over the urls. The problem with django is that it's not so easy to find the different apps that has been made and figure out which are good. The template system makes it easy to make the markup like you want, but you can't change the functionality of the apps the same way you can with Drupal. One thing to note, is that Pinax doesn't have a 1.0 release yet, while Drupal is on code freeze for it's 7.0 release. All in all, with all these tools, the biggest challenge is finding out how to use them. If you know wordpress very well and just want to make this one site, you can just use it and be done with it. If however you want to take it further, I would suggest that you use either Django or Drupal. These two has some great development potential.
There's a WordPress extension called [BuddyPress](http://buddypress.org) that'll give you a ready-to-go social network. If it suits you, it may be an easier solution than a Drupal install. If it doesn't suit you, though, I find Drupal more suited to extending in the long run.
1,513,062
I am making a community for web-comic artist who will be able to sync their existing website to this site. However, I am in debate for what CMS I should use: Drupal or Wordpress. I have heard great things about Drupal, where it is really aimed for Social Networking. I actually got to play a little bit in the back end of Drupal and it seemed quite complicated to me, but I am not going to give up to fully understand how Drupal works. As for Wordpress, I am very familiar with the Framework. I have the ability to extend it to do what I want, but I am hesitating because I think the framework is not built for communities (I think it may slow down in the future). I also have a unrelated question as well: Should I go with a Python CMS? I heard very great things about Python and how much better it is compare to PHP. Your advice is appreciated.
2009/10/03
[ "https://Stackoverflow.com/questions/1513062", "https://Stackoverflow.com", "https://Stackoverflow.com/users/182731/" ]
I make websites both using Drupal and [Django](http://djangoproject.com) - sometimes with [Pinax](http://pinaxproject.com) (Python). So let me try to set up the differences between Python and PHP, and the different CMS's. **Python - PHP** * Pros for Python. + You tend to write more readable code making it easier to maintain. This has a big impact if you are going to do a lot of custom coding, now or in the future. However if you aren't going to make that much custom functionality, this doesn't matters. + Python and Django is buildt on OO, making it easy to reuse code, and is built on the [DRY](http://en.wikipedia.org/wiki/DRY) princip. + I find, that python is more intuitive to program in. In many cases it has a less weird / obscure syntax than PHP. * Cons for Python. + PHP is easier to host. More providers will allow you to run PHP and you can generally find PHP hosters a bit more cheaper than python hosters. If you have your own server, this wont matter. Generally it's easier to code with python in many regards, but this is something that can be overcome simply by using more time with PHP. Also if you don't know python, that means you will have to invest some time learning it, and the things you can do with python. On the other hand it's a bit more difficult to find cheap hosting for Python projects. **Django/Pinax vs Drupal vs Wordpress.** It's always difficult to be able to say, which CMS?CMF to use. Which to choose is dependent on several factors. * How much custom coding are you going to do? * How much customization do you need? * How fine grained control over the system do you want? Wordpress' strength is it's ease of use, and how you quickly and easily can setup a lot of things. You might be able to get a site like what you want with only a few hours spent. The problem with wordpress however, is when you want to make custom functionality. It doesn't have a strong API like Drupal, and you might have problems changing the output to give you exactly what you want. Drupal's great strength is it's powerfull API, ability to customize and overwrite anything. In addition to all this, it also has a lot of modules giving you the ability to in many cases build your most/all of your site in a very short time. The problem with Drupal is, that it's not easy to use. You have to spend time learning the system and API before you can take advantage of it. the Drupal AI is also hard to navigate for newcomers, and it takes a while before you learn where the different things are. Drupal is a big machine though, and it can get a bit slow, unless you setup something like Varnish in front of it. Django is made for rapid development. So once you get into it, which isn't that hard, you can quickly create apps to suite your needs. You have complete control over the urls. The problem with django is that it's not so easy to find the different apps that has been made and figure out which are good. The template system makes it easy to make the markup like you want, but you can't change the functionality of the apps the same way you can with Drupal. One thing to note, is that Pinax doesn't have a 1.0 release yet, while Drupal is on code freeze for it's 7.0 release. All in all, with all these tools, the biggest challenge is finding out how to use them. If you know wordpress very well and just want to make this one site, you can just use it and be done with it. If however you want to take it further, I would suggest that you use either Django or Drupal. These two has some great development potential.
I'd do it Drupal as it's a proven social networking platform and has te ability to be upgraded to do just about anything, from the vast range of modules on offer (read up on cck and views- they basically let you add your own customised page type (cck) and views lets you show data in various different ways, and based on various other parameters.) I run my own mini social network site in Drupal - [Tunstall Communities - Bankeyfields](http://www.bankeyfields.co.uk), Heres a [social network/news site](http://pitsnpots.co.uk/) using Wordpress, which they've now opted to upgrade to Drupal, as they want more social networking features.
246,090
What are the differences between ships in Battlefront? The tie interceptor seems faster than the tie fighter, but also seems to die from less direct hits. The A-wing also seems to be a smaller, quicker version of the X-wing that dies faster. Is there any documentation or user tests that determine the differences between star fighters in Star Wars Battlefront?
2015/12/01
[ "https://gaming.stackexchange.com/questions/246090", "https://gaming.stackexchange.com", "https://gaming.stackexchange.com/users/71074/" ]
For the PC version there's a mod called [Piles of Corpses](http://www.nexusmods.com/fallout4/mods/1770/?). According to the modder Fallout 4's/the mod's (not explicitly stated which one) default values are: > > ---iHoursToClearCorpses - 24 [1 day] (Resets when you return to the cell) > ---iRemoveExcessDeadComplexCount - 3 > > ---iRemoveExcessDeadCount - 15 > > ---iRemoveExcessDeadComplexTotalActorCount - 20 > > ---iRemoveExcessDeadTotalActorCount - 20 > > > After installing the mod you can edit based on your preferences. **Be sure to take backups of your save files before using mods**. Fallout 4 engine maybe limited to 1000 bodies as the modder uses "999 supermutants and a piper" in the demonstration screenshot: [![Piles of Corpses screenshot](https://i.stack.imgur.com/eYmPx.jpg)](https://i.stack.imgur.com/eYmPx.jpg)
As per @Nelson, if we assume things work the same as in Skyrim, then an area should reset in 3-30 days, depending on some variables. **So, if you visit at least every three days, the corpses should stay.** I had a playthrough where I used the Red Rocket Truck Stop as my main settlement, and the molerats from the initial encounter there remained for the entire game. That character never got local leader, so I'm sure I visited the truck stop at least every three days.
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
"We Can Work It Out" by The Beatles is a pretty famous song with a 4/4 to 6/8 transition (the eighth note stays constant). Despite the time change, it's been an incredibly popular tune. "All You Need Is Love" is another Beatles song in odd meter. Depending on your counting preference the verse is in 7/4 or alternating bars of 4/4 and 3/4.
Opeth - Windowpane The first few parts switch between 6/8 and 4/4. They seem to have introduced two solutions for your problem: 1. The pulse of parts is matched (as suggested in other answers), 2. The 4/4 part consists of 6 bars, so if you count beats 1..6 through whole song you should consistently end up on beat 1 when ANY bar begins. Side note: the off-beat accent in 4/4 seam to ease the transition to me. Again, it stays consistent with 6/8's accents Here is a link to a drum score for the piece: <https://goo.gl/q6OhXx>
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
Opeth - Windowpane The first few parts switch between 6/8 and 4/4. They seem to have introduced two solutions for your problem: 1. The pulse of parts is matched (as suggested in other answers), 2. The 4/4 part consists of 6 bars, so if you count beats 1..6 through whole song you should consistently end up on beat 1 when ANY bar begins. Side note: the off-beat accent in 4/4 seam to ease the transition to me. Again, it stays consistent with 6/8's accents Here is a link to a drum score for the piece: <https://goo.gl/q6OhXx>
Breaking Benjamin- Psycho Verses and choruses are in 6/8 but there's a part after the intro that gets repeated in places that's in 4/4
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No examples but some thoughts: 1. Make sure there is a *reason* for the change, and not just because you want to. I mean, there should be something happening in the music and/or the lyrics that helps communicate what you are trying to say that means the verse **must** be 4/4 and the chorus **must** be 6/8. Creating contrast is effective, so if you know why you are creating this metrical contrast, that will help you make it happen effectively. 2. Take your 4/4 tempo and apply it to the 6/8 measures on the dotted quarter note. For example, if you've got 60 quarter notes per minute in 4/4, then you want to have 60 dotted quarter notes per minute at 6/8. Making the tempo change along with the meter change will do a lot to smooth out the meter change. 3. Trying writing a change from 4/4 to 2/4 instead and then see if you feel the need for triplets in the 2/4 section. If the 2/4 section is mostly triplet feel, then you should change it to 6/8 as a compound march (with the tempo adjustment as above). If 2/4 works for the chorus without a lot of triplets, then you really want a 2/4 chorus and not 6/8 at all.
Breaking Benjamin- Psycho Verses and choruses are in 6/8 but there's a part after the intro that gets repeated in places that's in 4/4
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No time sig. change is going to be smooth. The piece is going along at whatever pace, the listener is tapping along and suddenly there's a change, which throws it all out of kilter. Even going from 4/4 to 3/4 or 5/4 will sound like there's been a mistake until a few bars have elapsed and the listener settled again. It's one of the ploys used by some composers to add some unrest into a piece. Going from 4/4 into 6/8 using the pulse as you suggest can be problematic, as the 'beats' in 4/4 are crotchets, while (in your case) the 6/8 'beats' are quavers. So a tempo change too, as well as a change of feel. Although here, you've addressed it by counting the 4/4 as 8/8. Another way to go would be thinking of 6/8 as two 'beats', each having three triplets. Still a tempo (and feel) change, but at least another option.
If you want the transition to be smooth, the eighth note needs to stay the same length. I wrote a piece that went from 2/4 to 6/8 in alternating measures. The beats are a little longer in the 6/8 to accommodate the third eighth notes. (If I had combined the rhythm into one measure based on a quarter note, it would have been in 5/4 time but someone I consulted about the piece preferred reading 2/4 then 6/8.) A triplet is not the same thing because it would cause the 8th notes to be a bit smaller to fit all three into one beat.
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No time sig. change is going to be smooth. The piece is going along at whatever pace, the listener is tapping along and suddenly there's a change, which throws it all out of kilter. Even going from 4/4 to 3/4 or 5/4 will sound like there's been a mistake until a few bars have elapsed and the listener settled again. It's one of the ploys used by some composers to add some unrest into a piece. Going from 4/4 into 6/8 using the pulse as you suggest can be problematic, as the 'beats' in 4/4 are crotchets, while (in your case) the 6/8 'beats' are quavers. So a tempo change too, as well as a change of feel. Although here, you've addressed it by counting the 4/4 as 8/8. Another way to go would be thinking of 6/8 as two 'beats', each having three triplets. Still a tempo (and feel) change, but at least another option.
Opeth - Windowpane The first few parts switch between 6/8 and 4/4. They seem to have introduced two solutions for your problem: 1. The pulse of parts is matched (as suggested in other answers), 2. The 4/4 part consists of 6 bars, so if you count beats 1..6 through whole song you should consistently end up on beat 1 when ANY bar begins. Side note: the off-beat accent in 4/4 seam to ease the transition to me. Again, it stays consistent with 6/8's accents Here is a link to a drum score for the piece: <https://goo.gl/q6OhXx>
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No examples but some thoughts: 1. Make sure there is a *reason* for the change, and not just because you want to. I mean, there should be something happening in the music and/or the lyrics that helps communicate what you are trying to say that means the verse **must** be 4/4 and the chorus **must** be 6/8. Creating contrast is effective, so if you know why you are creating this metrical contrast, that will help you make it happen effectively. 2. Take your 4/4 tempo and apply it to the 6/8 measures on the dotted quarter note. For example, if you've got 60 quarter notes per minute in 4/4, then you want to have 60 dotted quarter notes per minute at 6/8. Making the tempo change along with the meter change will do a lot to smooth out the meter change. 3. Trying writing a change from 4/4 to 2/4 instead and then see if you feel the need for triplets in the 2/4 section. If the 2/4 section is mostly triplet feel, then you should change it to 6/8 as a compound march (with the tempo adjustment as above). If 2/4 works for the chorus without a lot of triplets, then you really want a 2/4 chorus and not 6/8 at all.
Opeth - Windowpane The first few parts switch between 6/8 and 4/4. They seem to have introduced two solutions for your problem: 1. The pulse of parts is matched (as suggested in other answers), 2. The 4/4 part consists of 6 bars, so if you count beats 1..6 through whole song you should consistently end up on beat 1 when ANY bar begins. Side note: the off-beat accent in 4/4 seam to ease the transition to me. Again, it stays consistent with 6/8's accents Here is a link to a drum score for the piece: <https://goo.gl/q6OhXx>
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
"We Can Work It Out" by The Beatles is a pretty famous song with a 4/4 to 6/8 transition (the eighth note stays constant). Despite the time change, it's been an incredibly popular tune. "All You Need Is Love" is another Beatles song in odd meter. Depending on your counting preference the verse is in 7/4 or alternating bars of 4/4 and 3/4.
If you want the transition to be smooth, the eighth note needs to stay the same length. I wrote a piece that went from 2/4 to 6/8 in alternating measures. The beats are a little longer in the 6/8 to accommodate the third eighth notes. (If I had combined the rhythm into one measure based on a quarter note, it would have been in 5/4 time but someone I consulted about the piece preferred reading 2/4 then 6/8.) A triplet is not the same thing because it would cause the 8th notes to be a bit smaller to fit all three into one beat.
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No examples but some thoughts: 1. Make sure there is a *reason* for the change, and not just because you want to. I mean, there should be something happening in the music and/or the lyrics that helps communicate what you are trying to say that means the verse **must** be 4/4 and the chorus **must** be 6/8. Creating contrast is effective, so if you know why you are creating this metrical contrast, that will help you make it happen effectively. 2. Take your 4/4 tempo and apply it to the 6/8 measures on the dotted quarter note. For example, if you've got 60 quarter notes per minute in 4/4, then you want to have 60 dotted quarter notes per minute at 6/8. Making the tempo change along with the meter change will do a lot to smooth out the meter change. 3. Trying writing a change from 4/4 to 2/4 instead and then see if you feel the need for triplets in the 2/4 section. If the 2/4 section is mostly triplet feel, then you should change it to 6/8 as a compound march (with the tempo adjustment as above). If 2/4 works for the chorus without a lot of triplets, then you really want a 2/4 chorus and not 6/8 at all.
Is the song a cappella or accompanied? If it's accompanied, the instruments can help in the pre-chorus (or end of verse), by establishing the 6/8 metre before the singers get to sing in it. Given the way the 4/4 is divided, you would need at least 2 6/8 bars there, in order to help the singers. (If the singers were still thinking in 4/4, a single 6/8 bar wouldn't get them to come in on the ONE because they'd think of that as the "seven" of a 4/4 bar.)
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No time sig. change is going to be smooth. The piece is going along at whatever pace, the listener is tapping along and suddenly there's a change, which throws it all out of kilter. Even going from 4/4 to 3/4 or 5/4 will sound like there's been a mistake until a few bars have elapsed and the listener settled again. It's one of the ploys used by some composers to add some unrest into a piece. Going from 4/4 into 6/8 using the pulse as you suggest can be problematic, as the 'beats' in 4/4 are crotchets, while (in your case) the 6/8 'beats' are quavers. So a tempo change too, as well as a change of feel. Although here, you've addressed it by counting the 4/4 as 8/8. Another way to go would be thinking of 6/8 as two 'beats', each having three triplets. Still a tempo (and feel) change, but at least another option.
Is the song a cappella or accompanied? If it's accompanied, the instruments can help in the pre-chorus (or end of verse), by establishing the 6/8 metre before the singers get to sing in it. Given the way the 4/4 is divided, you would need at least 2 6/8 bars there, in order to help the singers. (If the singers were still thinking in 4/4, a single 6/8 bar wouldn't get them to come in on the ONE because they'd think of that as the "seven" of a 4/4 bar.)
67,846
I am trying to do this for something I've written (4/4 in verse, 6/8 in chorus) but it's difficult to get in and out of smoothly, so I'm wondering how other people have tackled this. For my song, if you were counting along, the capitalized beats are chord changes, and there is no tempo change in the counts of eighth notes from one section to the next: Verse (4/4): ONE two three FOUR five six seven eight Chorus (6/8): ONE two three FOUR five six Any thoughts on my specific situation or any songs as said that have tackled this type of key change effectively without alienating too many listeners would be appreciated. Doing time signature changes without losing the listener can be challenging.
2018/03/12
[ "https://music.stackexchange.com/questions/67846", "https://music.stackexchange.com", "https://music.stackexchange.com/users/48858/" ]
No time sig. change is going to be smooth. The piece is going along at whatever pace, the listener is tapping along and suddenly there's a change, which throws it all out of kilter. Even going from 4/4 to 3/4 or 5/4 will sound like there's been a mistake until a few bars have elapsed and the listener settled again. It's one of the ploys used by some composers to add some unrest into a piece. Going from 4/4 into 6/8 using the pulse as you suggest can be problematic, as the 'beats' in 4/4 are crotchets, while (in your case) the 6/8 'beats' are quavers. So a tempo change too, as well as a change of feel. Although here, you've addressed it by counting the 4/4 as 8/8. Another way to go would be thinking of 6/8 as two 'beats', each having three triplets. Still a tempo (and feel) change, but at least another option.
Breaking Benjamin- Psycho Verses and choruses are in 6/8 but there's a part after the intro that gets repeated in places that's in 4/4
14,556
Does anyone have experience installing and running Windows 2008 Server on a Mac Mini (which has either Mac OS X or Mac OS X Server installed), with Bootcamp? I have an old Dell PC with Windows 2008 server which acts as my domain controller, Exchange server for a small home-office network. It's due for an upgrade as the hardware is so old (and noisy!). I like the idea of having a nice compact, quiet Mac Mini, but want to make sure it can carry out the same duties if I use Win2008 with bootcamp?
2011/05/21
[ "https://apple.stackexchange.com/questions/14556", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/1553/" ]
I bootcamped windows server 2008 R2 on a mac mini that had OSX lion on it and installed the drivers for windows 7 and it works fine. I am now testing to virtualise OSX lion on virtual box in Windows server 2008 R2.
I've done this for a client, and it worked well. I also have a similar setup at home using VMWare Fusion, and find it preferable for manageability and flexibility. (You get to run OSX Server simultaneously, whereas with Boot Camp you're stuck in either OS until a reboot.)
14,556
Does anyone have experience installing and running Windows 2008 Server on a Mac Mini (which has either Mac OS X or Mac OS X Server installed), with Bootcamp? I have an old Dell PC with Windows 2008 server which acts as my domain controller, Exchange server for a small home-office network. It's due for an upgrade as the hardware is so old (and noisy!). I like the idea of having a nice compact, quiet Mac Mini, but want to make sure it can carry out the same duties if I use Win2008 with bootcamp?
2011/05/21
[ "https://apple.stackexchange.com/questions/14556", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/1553/" ]
I bootcamped windows server 2008 R2 on a mac mini that had OSX lion on it and installed the drivers for windows 7 and it works fine. I am now testing to virtualise OSX lion on virtual box in Windows server 2008 R2.
The answer should be yes, but thats depending on what Mac Mini is being used. Pretty much you are all set to run on any Intel Mac Mini, hardware wise thanks to the fairly minimal system requirements for Microsoft Windows Server 2008. See the [system requirements for Windows Server 2008](http://msdn.microsoft.com/en-us/windowsserver/cc196364): > > To use Windows Server 2008 you need\*: > > > ![enter image description here](https://i.stack.imgur.com/Xi9cy.png) > > >
14,556
Does anyone have experience installing and running Windows 2008 Server on a Mac Mini (which has either Mac OS X or Mac OS X Server installed), with Bootcamp? I have an old Dell PC with Windows 2008 server which acts as my domain controller, Exchange server for a small home-office network. It's due for an upgrade as the hardware is so old (and noisy!). I like the idea of having a nice compact, quiet Mac Mini, but want to make sure it can carry out the same duties if I use Win2008 with bootcamp?
2011/05/21
[ "https://apple.stackexchange.com/questions/14556", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/1553/" ]
I bootcamped windows server 2008 R2 on a mac mini that had OSX lion on it and installed the drivers for windows 7 and it works fine. I am now testing to virtualise OSX lion on virtual box in Windows server 2008 R2.
I'm testing 2008 R2 on a brand new 2012 mac mini. I bought it just for testing (actually, my main interest is KVM, but I'll also be testing VMware ESXi and XenServer. It is working fine until now (I have already installed Hyper-V role and I am continuing with the tests). But I couldn't do a "standard" install of bootcamp drivers yet. I have had to install the drivers one-by-one. Best regards, Fabio Martins
14,556
Does anyone have experience installing and running Windows 2008 Server on a Mac Mini (which has either Mac OS X or Mac OS X Server installed), with Bootcamp? I have an old Dell PC with Windows 2008 server which acts as my domain controller, Exchange server for a small home-office network. It's due for an upgrade as the hardware is so old (and noisy!). I like the idea of having a nice compact, quiet Mac Mini, but want to make sure it can carry out the same duties if I use Win2008 with bootcamp?
2011/05/21
[ "https://apple.stackexchange.com/questions/14556", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/1553/" ]
I've done this for a client, and it worked well. I also have a similar setup at home using VMWare Fusion, and find it preferable for manageability and flexibility. (You get to run OSX Server simultaneously, whereas with Boot Camp you're stuck in either OS until a reboot.)
The answer should be yes, but thats depending on what Mac Mini is being used. Pretty much you are all set to run on any Intel Mac Mini, hardware wise thanks to the fairly minimal system requirements for Microsoft Windows Server 2008. See the [system requirements for Windows Server 2008](http://msdn.microsoft.com/en-us/windowsserver/cc196364): > > To use Windows Server 2008 you need\*: > > > ![enter image description here](https://i.stack.imgur.com/Xi9cy.png) > > >
14,556
Does anyone have experience installing and running Windows 2008 Server on a Mac Mini (which has either Mac OS X or Mac OS X Server installed), with Bootcamp? I have an old Dell PC with Windows 2008 server which acts as my domain controller, Exchange server for a small home-office network. It's due for an upgrade as the hardware is so old (and noisy!). I like the idea of having a nice compact, quiet Mac Mini, but want to make sure it can carry out the same duties if I use Win2008 with bootcamp?
2011/05/21
[ "https://apple.stackexchange.com/questions/14556", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/1553/" ]
I'm testing 2008 R2 on a brand new 2012 mac mini. I bought it just for testing (actually, my main interest is KVM, but I'll also be testing VMware ESXi and XenServer. It is working fine until now (I have already installed Hyper-V role and I am continuing with the tests). But I couldn't do a "standard" install of bootcamp drivers yet. I have had to install the drivers one-by-one. Best regards, Fabio Martins
The answer should be yes, but thats depending on what Mac Mini is being used. Pretty much you are all set to run on any Intel Mac Mini, hardware wise thanks to the fairly minimal system requirements for Microsoft Windows Server 2008. See the [system requirements for Windows Server 2008](http://msdn.microsoft.com/en-us/windowsserver/cc196364): > > To use Windows Server 2008 you need\*: > > > ![enter image description here](https://i.stack.imgur.com/Xi9cy.png) > > >
20,136
Where does OS X store your current desktop picture? I read somewhere else that it was in /Library/Caches/com.apple.Desktop. But I don't have that directory.
2011/08/04
[ "https://apple.stackexchange.com/questions/20136", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/9155/" ]
If you just go into system preference, then desktop. you can simple click and drag the little image you have onto your desktop.
It does allow you to retrieve the image if that is what you want. Also once you drag it to your desktop you'll know the filename and then you can use Spotlight to search for the original copy, thus finding the location that you stored it in.
48,320
**Problem:** Given two orbits (e.g. in the 5 keplerian elements excluding true anomaly) A and B calculate the $\Delta v$ necessary to perform a transfer from A to B using instantaneous burns. Simple question, but the answer seems difficult to me. I could not find a solution to this problem in my searches. Could someone please point me in a good direction or even give a comprehensive answer?
2020/11/03
[ "https://space.stackexchange.com/questions/48320", "https://space.stackexchange.com", "https://space.stackexchange.com/users/38176/" ]
Not a soft landing. A soft landing requires the spacecraft having a [thrust-to-weight ratio](https://en.wikipedia.org/wiki/Thrust-to-weight_ratio) greater than one (otherwise it just falls faster and faster). Ion engines have a very low thrust to weight ratio, much smaller than one. On the moon, the surface acceleration is 1.625m/s², so the thruster must provide at least 1.625N of force for every kg of spacecraft. Ion engines are several kilograms, while providing less than 1N of thrust, so this is not possible. [Busek BIT-3](http://www.busek.com/index_htm_files/70010819F.pdf): * Mass: 1.28kg without gimbal. * Thrust: up to 0.00125N * Thrust to weight ratio on the Moon: 0.0006 (best case, assuming the spacecraft is 100% engine by mass) Just smashing into the surface of the moon at more than a km/s on the other hand does not require slowing down.
Not with an ion engine. ----------------------- There is nothing fundamentally impossible about putting an engine in a cubesat and making it into a lunar lander. However, this is a very difficult feat, nobody has done anything like it -- cubesats with any significant engines are still uncommon though they [do exist](https://space.stackexchange.com/a/40411/32044). It should be noted that rocket fuel or high-pressure gas will make launch providers *significantly* less willing to launch your cubesat. But any engine describable as an "ion engine" is *totally* unsuitable for *landing* on the Moon with anything like current or plausible future technology, and it only gets worse if it's a cubesat. First, ion engines in general have miniscule amounts of thrust for their weight -- as little as 0.00125 N of thrust for an engine that weighs 1.25 kg (12.26 N) *just for the engine* as stated in the other answer. You need to be able to hover to land softly, and you need to be able to come at least *close* to hovering if you want to land hard-but-less-hard-than-smashing-at-orbital-speed. Second, for an ion engine you need an external power source, and power sources are *heavy* -- and the amount of power needed goes up rapidly with trying to increase the thrust. And many power sources are not readily able to fit into a cubesat. You're better off using hypergol.
151,224
Is the 31st of December a public holiday in Japan? It would be best to get an experienced answer as there is contradicting information in different sites. For instance some sites mention that 31st of December is a national bank holiday. In particular [Time and Date](https://www.timeanddate.com/holidays/japan/december-31-bank-holiday) says that: > > December 31 Bank Holiday is a public holiday. It is a day off for the general population, and schools and most businesses are closed. > > > Searching the internet there are several similar mentions. However there are sites that explicitly mention that the 31st of December is not a public holiday in Japan. In particular [Japan Guide](https://www.japan-guide.com/e/e2062.html) mentions that: > > December 31 > New Year's Eve (omisoka): > December 31 is not a national holiday. > > >
2019/12/20
[ "https://travel.stackexchange.com/questions/151224", "https://travel.stackexchange.com", "https://travel.stackexchange.com/users/106339/" ]
**No**, it's is not a public holiday. The only legal public holiday for New Year is January 1st, or 2nd if the 1st is a Sunday. However, like Christmas Eve in the West, it's a very quiet day and many businesses, particularly smaller ones, will be closed, and not just the 31st but often several days before/after as well. Source: [国民の祝日に関する法律](https://elaws.e-gov.go.jp/search/elawsSearch/elaws_search/lsg0500/detail?lawId=323AC1000000178), which is the law that defines public holidays in Japan.
While the vast majority of offices are closed, December 31st is not a national holiday as noted in Japan Guide.
151,224
Is the 31st of December a public holiday in Japan? It would be best to get an experienced answer as there is contradicting information in different sites. For instance some sites mention that 31st of December is a national bank holiday. In particular [Time and Date](https://www.timeanddate.com/holidays/japan/december-31-bank-holiday) says that: > > December 31 Bank Holiday is a public holiday. It is a day off for the general population, and schools and most businesses are closed. > > > Searching the internet there are several similar mentions. However there are sites that explicitly mention that the 31st of December is not a public holiday in Japan. In particular [Japan Guide](https://www.japan-guide.com/e/e2062.html) mentions that: > > December 31 > New Year's Eve (omisoka): > December 31 is not a national holiday. > > >
2019/12/20
[ "https://travel.stackexchange.com/questions/151224", "https://travel.stackexchange.com", "https://travel.stackexchange.com/users/106339/" ]
**No**, it's is not a public holiday. The only legal public holiday for New Year is January 1st, or 2nd if the 1st is a Sunday. However, like Christmas Eve in the West, it's a very quiet day and many businesses, particularly smaller ones, will be closed, and not just the 31st but often several days before/after as well. Source: [国民の祝日に関する法律](https://elaws.e-gov.go.jp/search/elawsSearch/elaws_search/lsg0500/detail?lawId=323AC1000000178), which is the law that defines public holidays in Japan.
According to the relevant law, the only public holiday around New Year’s is the 1st of January. That said, this period, known as the New Year holiday period, is one of the few (beside Golden Week and Obon) when most companies/schools will completely shut down for a couple of days (usually 1st to 3rd; with extended periods often including 31st and maybe an additional buffer day to access a weekend. This is especially true for businesses such as banks that tend to be closed on weekends altogether: it is rather likely for them to post a note outside staying the days when they will close around New Year. Smaller family-run businesses often decide to close across those the days as New Year’s is a family get-together time but some may be interested in making additional profits from those who want to go out with the families on those days. If you want to know whether a specific shop will open, you have to ask them directly as it’s not really predictable.
94,121
I travelled to Norway a month ago, and whilst there I noticed that all the school children wore red jumpsuits. I thought that this seemed quite distinctive and wondered why this was - perhaps it is more practical in the cold weather?
2017/05/29
[ "https://travel.stackexchange.com/questions/94121", "https://travel.stackexchange.com", "https://travel.stackexchange.com/users/48285/" ]
A month ago would have been the time of [Russefeiring](https://en.wikipedia.org/wiki/Russefeiring). > > The russefeiring traditionally starts on around 20 April and ends on 17 May, the Norwegian Constitution day. **Participants wear coloured overalls**, they make groups and name a bus, car or van and celebrate almost continually during this period. > > > There are several different types of russ differing in the colour of the caps and traditional uniforms most students carry during the entire russ period. The colour of the uniforms usually reflects what type of study the person is completing. However, in some regions such as Stavanger, the colour is determined by the school. Typically in these areas, if the headmaster of the school was a blue russ, the students will also be blue regardless of what they are studying. > > > So this is a special celebration, not an all-year uniform. Only those graduating high school (18 years old) take part, and some students will be wearing colours other than red. The colour may indicate the area of study, or the school.
This may be the wrong answer, but if it is a bright red, it could be the same reason German schoolchildren are wearing high-visibility jackets on excursions: [![enter image description here](https://i.stack.imgur.com/MJNvd.jpg)](https://i.stack.imgur.com/MJNvd.jpg) While unusual 10 years before, it is now a normal sight in Germany. Because children are often spontanous and impulsive, they could do some dangerous tomfoolery even under supervision. It also helps to see if one is falling back behind the group and as car driver you really see them miles away.
4,812,048
I learned D version 1. Version 2 is recommended and someone mentioned there are new interesting language features. What is the best guide going from version 1 to 2. I rather not reread everything i know about D, just the new features.
2011/01/27
[ "https://Stackoverflow.com/questions/4812048", "https://Stackoverflow.com", "https://Stackoverflow.com/users/-1/" ]
This [feature list](http://www.digitalmars.com/d/2.0/features2.html) covers many of the difference at a high level.
D2 also introduced * more [compile-time reflection](http://www.digitalmars.com/d/2.0/traits.html), * [alias this](http://www.digitalmars.com/d/2.0/class.html#AliasThis), * [template alias parameters](http://www.digitalmars.com/d/2.0/template.html#TemplateAliasParameter), * [const correctness](http://www.digitalmars.com/d/2.0/const3.html), * globals being TLS vars and the [shared](http://digitalmars.com/d/2.0/migrate-to-shared.html) type, Phobos has been turned upside down plus the concept of [ranges](http://www.digitalmars.com/d/2.0/phobos/std_range.html) has been introduced.
4,812,048
I learned D version 1. Version 2 is recommended and someone mentioned there are new interesting language features. What is the best guide going from version 1 to 2. I rather not reread everything i know about D, just the new features.
2011/01/27
[ "https://Stackoverflow.com/questions/4812048", "https://Stackoverflow.com", "https://Stackoverflow.com/users/-1/" ]
This [feature list](http://www.digitalmars.com/d/2.0/features2.html) covers many of the difference at a high level.
The concurrency chapter of tpdl is freely [available](http://www.informit.com/articles/article.aspx?p=1609144) and concerns an area where a lot has changed.
26,701,963
I'm creating a C program in Eclipse and I get this error when I go to run my program. This is my first time using Eclipse for a C program I've only used Eclipse for java and never had any problems then so I'm not sure what is causing it. Now I'm using the Eclipse environment specifically for C/C++. So the program builds and debugs just fine but when I go to run it, it says "info: nothing to build" and also shows the permission denied error under "problems." I know this question has been asked and I've tried different solutions they suggested like changing certain windows settings, but nothing is working. Any ideas?
2014/11/02
[ "https://Stackoverflow.com/questions/26701963", "https://Stackoverflow.com", "https://Stackoverflow.com/users/4051397/" ]
The same problem with me while editing my code \*\*The simplest solution \*\* ------------------------------ * press the **red button**(Terminate) before editing your code then run your code --- it is tested and works
The same happened to me and I was sure there was no name.exe running. In my case, make a clean build helped solve the problem. **Project -> Clean** and then **Project -> Build All** should work
26,701,963
I'm creating a C program in Eclipse and I get this error when I go to run my program. This is my first time using Eclipse for a C program I've only used Eclipse for java and never had any problems then so I'm not sure what is causing it. Now I'm using the Eclipse environment specifically for C/C++. So the program builds and debugs just fine but when I go to run it, it says "info: nothing to build" and also shows the permission denied error under "problems." I know this question has been asked and I've tried different solutions they suggested like changing certain windows settings, but nothing is working. Any ideas?
2014/11/02
[ "https://Stackoverflow.com/questions/26701963", "https://Stackoverflow.com", "https://Stackoverflow.com/users/4051397/" ]
The same problem with me while editing my code \*\*The simplest solution \*\* ------------------------------ * press the **red button**(Terminate) before editing your code then run your code --- it is tested and works
Run as a administrator, because you do not have the admin access to the that file.
26,701,963
I'm creating a C program in Eclipse and I get this error when I go to run my program. This is my first time using Eclipse for a C program I've only used Eclipse for java and never had any problems then so I'm not sure what is causing it. Now I'm using the Eclipse environment specifically for C/C++. So the program builds and debugs just fine but when I go to run it, it says "info: nothing to build" and also shows the permission denied error under "problems." I know this question has been asked and I've tried different solutions they suggested like changing certain windows settings, but nothing is working. Any ideas?
2014/11/02
[ "https://Stackoverflow.com/questions/26701963", "https://Stackoverflow.com", "https://Stackoverflow.com/users/4051397/" ]
The same problem with me while editing my code \*\*The simplest solution \*\* ------------------------------ * press the **red button**(Terminate) before editing your code then run your code --- it is tested and works
Clean then build project again. It happens when you create additional files and removes before exit. edits files
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
Unfortunately Tight VNC only offers an applet based client, and not server, and GSVNCJ is closed source.
Check out [Copilot](https://www.copilot.com/). It requires no installation, works through firewalls, and works like vnc. They actually use VNC behind the scenes, I think.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
A signed Java applet (or application) can use the Robot class to get screenshots of the current window and use this for remote control. It will never be very efficient, but it can be done.
The accepted answer is wrong — it is perfectly possible to build a VNC server in Java. Yes, Java is sandboxed, but this doesn't mean it cannot access screen contents if you want it to!
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
Unfortunately Tight VNC only offers an applet based client, and not server, and GSVNCJ is closed source.
Checkout [GSVNCJ](http://vncj.com/)
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
Checkout [GSVNCJ](http://vncj.com/)
<http://vncj.com/default.aspx> Once you get it setup you wont know how you lived w/o it. The server and the client are using the same .jar file all in the html page pointing where your listen client is at.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
Check out [Copilot](https://www.copilot.com/). It requires no installation, works through firewalls, and works like vnc. They actually use VNC behind the scenes, I think.
<http://vncj.com/default.aspx> Once you get it setup you wont know how you lived w/o it. The server and the client are using the same .jar file all in the html page pointing where your listen client is at.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
A signed Java applet (or application) can use the Robot class to get screenshots of the current window and use this for remote control. It will never be very efficient, but it can be done.
Unfortunately Tight VNC only offers an applet based client, and not server, and GSVNCJ is closed source.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
The accepted answer is wrong — it is perfectly possible to build a VNC server in Java. Yes, Java is sandboxed, but this doesn't mean it cannot access screen contents if you want it to!
Check out [Copilot](https://www.copilot.com/). It requires no installation, works through firewalls, and works like vnc. They actually use VNC behind the scenes, I think.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
The accepted answer is wrong — it is perfectly possible to build a VNC server in Java. Yes, Java is sandboxed, but this doesn't mean it cannot access screen contents if you want it to!
<http://vncj.com/default.aspx> Once you get it setup you wont know how you lived w/o it. The server and the client are using the same .jar file all in the html page pointing where your listen client is at.
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
The accepted answer is wrong — it is perfectly possible to build a VNC server in Java. Yes, Java is sandboxed, but this doesn't mean it cannot access screen contents if you want it to!
Checkout [GSVNCJ](http://vncj.com/)
136,518
Does any one know of an opensource Java VNC server, that can be run from a web page, so requiring no installation on the server end, possibley applet based.
2008/09/25
[ "https://Stackoverflow.com/questions/136518", "https://Stackoverflow.com", "https://Stackoverflow.com/users/8768/" ]
Unfortunately Tight VNC only offers an applet based client, and not server, and GSVNCJ is closed source.
<http://vncj.com/default.aspx> Once you get it setup you wont know how you lived w/o it. The server and the client are using the same .jar file all in the html page pointing where your listen client is at.
52,740
I've got a sentence I will always get mixed up. And I would really appreciate it if you could help me get out of tough spot. > > I'm afraid of the time I'm with you. > > > I'm afraid of when I'm with you. > > > I'm afraid when I'm with you. > > > which one is more correct than any other?
2015/03/14
[ "https://ell.stackexchange.com/questions/52740", "https://ell.stackexchange.com", "https://ell.stackexchange.com/users/15584/" ]
So, Sprecher and Regan are the researchers. If you get confused in such context, simply replace the words and it'll have clearer message for you. Turn 'researchers' into 'singers' and change the names. > > Singers, Justin and Shakira, found that... > > > If you put a comma after 'singers', it means some singers + Justin + Shakira, isn't it? So, if you put comma, in fact, you add an ambiguity of separating researchers from those names who are actually researchers. :) Answer -**No**, you don't put a comma there!
The possible choices how to correct your sentence: > > 1. Researchers (Sprecher and Regan 1996) found that males typically > feel more positively about losing their virginity because it removes > an undesired stigma. > 2. Researchers, Sprecher and Regan (1996), found that males typically feel more positively about losing their virginity because it removes > an undesired stigma. > > >
52,740
I've got a sentence I will always get mixed up. And I would really appreciate it if you could help me get out of tough spot. > > I'm afraid of the time I'm with you. > > > I'm afraid of when I'm with you. > > > I'm afraid when I'm with you. > > > which one is more correct than any other?
2015/03/14
[ "https://ell.stackexchange.com/questions/52740", "https://ell.stackexchange.com", "https://ell.stackexchange.com/users/15584/" ]
So, Sprecher and Regan are the researchers. If you get confused in such context, simply replace the words and it'll have clearer message for you. Turn 'researchers' into 'singers' and change the names. > > Singers, Justin and Shakira, found that... > > > If you put a comma after 'singers', it means some singers + Justin + Shakira, isn't it? So, if you put comma, in fact, you add an ambiguity of separating researchers from those names who are actually researchers. :) Answer -**No**, you don't put a comma there!
we don't require comma after researchers.if we place comma it reflects the meaning like "**researchers and Sprecher and Regan**" and may lead to confusion that Sprecher and Regan are not researchers .
52,740
I've got a sentence I will always get mixed up. And I would really appreciate it if you could help me get out of tough spot. > > I'm afraid of the time I'm with you. > > > I'm afraid of when I'm with you. > > > I'm afraid when I'm with you. > > > which one is more correct than any other?
2015/03/14
[ "https://ell.stackexchange.com/questions/52740", "https://ell.stackexchange.com", "https://ell.stackexchange.com/users/15584/" ]
we don't require comma after researchers.if we place comma it reflects the meaning like "**researchers and Sprecher and Regan**" and may lead to confusion that Sprecher and Regan are not researchers .
The possible choices how to correct your sentence: > > 1. Researchers (Sprecher and Regan 1996) found that males typically > feel more positively about losing their virginity because it removes > an undesired stigma. > 2. Researchers, Sprecher and Regan (1996), found that males typically feel more positively about losing their virginity because it removes > an undesired stigma. > > >
115,291
I know that in dominant 7th chords the 5th is sometimes omitted but what about if you replace the 5th with a major 6th. Does that make it another chord or is it still a dominant 7 chord? Are there any other options for what chord it could possibly be?
2021/06/15
[ "https://music.stackexchange.com/questions/115291", "https://music.stackexchange.com", "https://music.stackexchange.com/users/35708/" ]
A 13th chord consists of the notes {1, 3, 5, b7, 9, 11, 13}, which is the entire scale in 3rds (mixolydian if you start on 1, Ionian if you start on 5). We typically do not play all the notes and a common voicing for the 13th chord is {1, 3, b7, 13}. The 13th is the octave of the 6th so I'd say this is a 13th chord. You would want to look at all other ordering of these notes to see if it is another chord. There are multiple chords with identical notes, for example C6 = {C, E, G, A} and A-7 = {A, C, E, G}. In this case I don't see anything obvious that would make this sound like another chord.
So now, you have notes 1,3,6 and ♭7. root C - C E A B♭. It's commonly a way of playing what I call C13. That 6 becomes another 'stacked third' further up the pile. With chords which have a number greater than 7 appended, such as C9, C11, C13, often the 9 and/or 11 is omitted (although the 7 must be retained). The 5 is usually the first to go - particularly on guitar, as there aren't enough strings, or reachable places to play all the notes anyway. However, you ask if it's still a dominant chord. Of course (assuming the 7 is flat). That ♭7 is what gets it called dominant - although the fact that it's built using the dominant note from the key helps.However, it won't be called 'dominant seventh'. It isn't a seventh chord any more, there's a 13 in there. So it's called **dominant thirteenth**.
115,291
I know that in dominant 7th chords the 5th is sometimes omitted but what about if you replace the 5th with a major 6th. Does that make it another chord or is it still a dominant 7 chord? Are there any other options for what chord it could possibly be?
2021/06/15
[ "https://music.stackexchange.com/questions/115291", "https://music.stackexchange.com", "https://music.stackexchange.com/users/35708/" ]
The chord definitely still fulfills the function of a dominant, since it contains all the characteristic notes. Compare this well-known example in Chopin's first Ballade: [![Chopin, Ballade No. 1](https://i.stack.imgur.com/3UgTN.png)](https://i.stack.imgur.com/3UgTN.png) Whether to call this a 13th chord or not is a question of which theoretical school you adhere to. Personally I find it much easier to conceive of d + e + g# + c# as a straighforward dominant chord with a sustained appoggiatura tone.
So now, you have notes 1,3,6 and ♭7. root C - C E A B♭. It's commonly a way of playing what I call C13. That 6 becomes another 'stacked third' further up the pile. With chords which have a number greater than 7 appended, such as C9, C11, C13, often the 9 and/or 11 is omitted (although the 7 must be retained). The 5 is usually the first to go - particularly on guitar, as there aren't enough strings, or reachable places to play all the notes anyway. However, you ask if it's still a dominant chord. Of course (assuming the 7 is flat). That ♭7 is what gets it called dominant - although the fact that it's built using the dominant note from the key helps.However, it won't be called 'dominant seventh'. It isn't a seventh chord any more, there's a 13 in there. So it's called **dominant thirteenth**.
115,291
I know that in dominant 7th chords the 5th is sometimes omitted but what about if you replace the 5th with a major 6th. Does that make it another chord or is it still a dominant 7 chord? Are there any other options for what chord it could possibly be?
2021/06/15
[ "https://music.stackexchange.com/questions/115291", "https://music.stackexchange.com", "https://music.stackexchange.com/users/35708/" ]
A 13th chord consists of the notes {1, 3, 5, b7, 9, 11, 13}, which is the entire scale in 3rds (mixolydian if you start on 1, Ionian if you start on 5). We typically do not play all the notes and a common voicing for the 13th chord is {1, 3, b7, 13}. The 13th is the octave of the 6th so I'd say this is a 13th chord. You would want to look at all other ordering of these notes to see if it is another chord. There are multiple chords with identical notes, for example C6 = {C, E, G, A} and A-7 = {A, C, E, G}. In this case I don't see anything obvious that would make this sound like another chord.
You've still got the dominant root note, the 3rd of the chord, and the 7th (those last two forming the tritone which is the main 'engine' of a functional dom7 chord). The 5th is a relatively inactive filler which is why, as you say, it is considered optional. A 6th will probably be heard as a 13th (octave shifts don't change the numbering). So we end up with a dominant 13th chord. If the 6th/13th is just in the melody, we might still label the chord as 'G7'. If it's considered an integral part of the harmony we would call it 'G13'.
115,291
I know that in dominant 7th chords the 5th is sometimes omitted but what about if you replace the 5th with a major 6th. Does that make it another chord or is it still a dominant 7 chord? Are there any other options for what chord it could possibly be?
2021/06/15
[ "https://music.stackexchange.com/questions/115291", "https://music.stackexchange.com", "https://music.stackexchange.com/users/35708/" ]
The chord definitely still fulfills the function of a dominant, since it contains all the characteristic notes. Compare this well-known example in Chopin's first Ballade: [![Chopin, Ballade No. 1](https://i.stack.imgur.com/3UgTN.png)](https://i.stack.imgur.com/3UgTN.png) Whether to call this a 13th chord or not is a question of which theoretical school you adhere to. Personally I find it much easier to conceive of d + e + g# + c# as a straighforward dominant chord with a sustained appoggiatura tone.
You've still got the dominant root note, the 3rd of the chord, and the 7th (those last two forming the tritone which is the main 'engine' of a functional dom7 chord). The 5th is a relatively inactive filler which is why, as you say, it is considered optional. A 6th will probably be heard as a 13th (octave shifts don't change the numbering). So we end up with a dominant 13th chord. If the 6th/13th is just in the melody, we might still label the chord as 'G7'. If it's considered an integral part of the harmony we would call it 'G13'.
267,784
A group X in my company has a confluence space S. They have a small project P with an external group Y. Since the project is small, I'd like not to make a separate space for P but rather a page subtree T in S. However: * Y must see only T and not the whole space S * X must see the whole space S including T Can I do that? (I know I can't but maybe you're smarter than me :-)
2011/04/07
[ "https://superuser.com/questions/267784", "https://superuser.com", "https://superuser.com/users/53909/" ]
It's a bit complicated (depending on your Confluence admin experience), but [this](http://confluence.atlassian.com/display/DOC/Page+Restrictions#PageRestrictions-HowtoOpenPartofaSpace) should to the trick. > > Often there are cases for which a > section of a space should be opened to > a group or set of users (for this > example, we'll call them group B), but > the rest of the space should not be > visible to your main users (for this > example, we'll call them group A). In > this case: > > > 1. Add 'view' permission for both groups A and B in space permissions. > 2. Move the page to be opened to the root of the space. When browsing the > pages in the space, your normal space > home page and this page should both be > at the root level. > 3. Add a page restriction to allow Group A and B to see this page. > 4. Add a page restriction to your main landing page for Group A, thereby > excluding this set of pages from Group > B. > > > You can repeat this with any page > hierarchy. > > >
This is most likely possible using normal permissions and setting the sub-folder explicitly, but you should include details like what operating system or file sharing software you are using. Unix file permissions, Windows server shares, and work team file sharing websites all function completely differently in terms of permissions. Also for future reference, example names for folders and groups are probably easier to understand than single letters, which are likely to remind people of math class =P