text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
//using UnityEditor.QNX;
// wrapper class to provide similar interface as old settings. old: UnityEditor.EditorUserBuildS... | UnityCsReference/Editor/Mono/EditorUserBuildSettingsQNX.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorUserBuildSettingsQNX.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 825
} | 291 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEditor.LightBaking
{
[NativeHeader("Editor/Src/GI/InputExtractio... | UnityCsReference/Editor/Mono/GI/InputExtraction.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/InputExtraction.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6780
} | 292 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.LightTransport
{
[StructLayout(LayoutKind.Sequential)]
... | UnityCsReference/Editor/Mono/GI/ProgressState.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/ProgressState.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 743
} | 293 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Experimental;
using System;
namespace UnityEditor
{
[InitializeOnLoad]
internal class CacheServerWindow : PopupWindowC... | UnityCsReference/Editor/Mono/GUI/CacheServerWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/CacheServerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4096
} | 294 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace UnityEditor
{
internal class FallbackEditorWindow : EditorWi... | UnityCsReference/Editor/Mono/GUI/FallbackEditorWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/FallbackEditorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 437
} | 295 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal struct ListViewElement
{
public int row;
public int column;
public Rect positio... | UnityCsReference/Editor/Mono/GUI/ListViewElement.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ListViewElement.cs",
"repo_id": "UnityCsReference",
"token_count": 115
} | 296 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
// Handles a "ping" in project/hierarchy windows. Zoom, wait and fadeoff.
// Init by setting:
// - m_PingSty... | UnityCsReference/Editor/Mono/GUI/PingData.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/PingData.cs",
"repo_id": "UnityCsReference",
"token_count": 1916
} | 297 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using Object = UnityEngine.Object;
using System.Collections;
using System.Collections.Generic;
using System;
// NOTE:
// This... | UnityCsReference/Editor/Mono/GUI/TargetChoiceHandler.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TargetChoiceHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 4549
} | 298 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
// The TreeView requires implementations from the following three interfaces:
// ITreeViewDataSource: Should handle data fetching and data s... | UnityCsReference/Editor/Mono/GUI/TreeView/ITreeViewGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/ITreeViewGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 933
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental;
using UnityEditor.StyleSheets;
namespace UnityEditor.IMGUI.Contr... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 11080
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor
{
[Serializable]
[RequiredByNativeCode]
[NativeHeader("Run... | UnityCsReference/Editor/Mono/GUID.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUID.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2066
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/GameObjectUtility.bindings.h")]
public sealed partial cla... | UnityCsReference/Editor/Mono/GameObjectUtility.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GameObjectUtility.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1179
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
class RenderPipelineGlobalSettingsAssetProcessor : AssetModific... | UnityCsReference/Editor/Mono/Graphics/RenderPipelineGlobalSettingsPostprocessor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Graphics/RenderPipelineGlobalSettingsPostprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1617
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
public sealed partial class Handles
{
[Flags]
internal enum ConeHandles
{
... | UnityCsReference/Editor/Mono/Handles/ConeFrustrumHandle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/ConeFrustrumHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 1782
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
namespace UnityEditorInternal
{
internal class Slider2D
{
private static Vector2 s_CurrentMouse... | UnityCsReference/Editor/Mono/Handles/Slider2D.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/Slider2D.cs",
"repo_id": "UnityCsReference",
"token_count": 4784
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType;
using UnityEngine.Rendering;
namespace UnityEditor;
internal interface IGraphicsPlatformPrope... | UnityCsReference/Editor/Mono/IGraphicsPlatformProperties.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/IGraphicsPlatformProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 372
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace UnityEditor
{
internal class ... | UnityCsReference/Editor/Mono/ImportSettings/SpeedTreeImporterMaterialEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ImportSettings/SpeedTreeImporterMaterialEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 7677
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(AudioDistortionFilter))]
class AudioDistortionFilterEditor : Editor
{
private S... | UnityCsReference/Editor/Mono/Inspector/AudioDistortionFilterInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioDistortionFilterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 362
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
namespace UnityEditor
{
[System.Serializable]
internal class Avatar... | UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 10644
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(CanvasRenderer))]
[CanEditMultipleObjects]
internal class CanvasRendererEditor : Editor... | UnityCsReference/Editor/Mono/Inspector/CanvasRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/CanvasRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 402
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
[Serializable]
public class AdvancedDropdownState
{
... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownState.cs",
"repo_id": "UnityCsReference",
"token_count": 1936
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
using UnityEngine.Internal;
using UnityEngi... | UnityCsReference/Editor/Mono/Inspector/Core/RootEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/RootEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2595
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Globalization;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor
{
[CustomEditor(typ... | UnityCsReference/Editor/Mono/Inspector/CubemapInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/CubemapInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 3848
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(GradientPresetLibrary))]
internal class GradientPresetLibrar... | UnityCsReference/Editor/Mono/Inspector/GradientPresetLibraryInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GradientPresetLibraryInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 607
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine... | UnityCsReference/Editor/Mono/Inspector/LightProbeProxyVolumeEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LightProbeProxyVolumeEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 9030
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace Un... | UnityCsReference/Editor/Mono/Inspector/MinMaxCurvePropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/MinMaxCurvePropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 7732
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class WebTemplate
{
public string m_Path, m_Name;
public Texture2D m_Thumbnail;
... | UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/WebTemplate.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/WebTemplate.cs",
"repo_id": "UnityCsReference",
"token_count": 472
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using System.Linq;
using Object = UnityEngine.Object;
using System.G... | UnityCsReference/Editor/Mono/Inspector/RendererEditorBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RendererEditorBase.cs",
"repo_id": "UnityCsReference",
"token_count": 14696
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
internal class SkyboxProceduralShaderGUI : ShaderGUI
{
private enum SunDiskMode
{
... | UnityCsReference/Editor/Mono/Inspector/SkyboxProceduralShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/SkyboxProceduralShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 758
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Texture3D))]
[CanEditMultipleObjects]
internal class Texture3DIns... | UnityCsReference/Editor/Mono/Inspector/Texture3DInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Texture3DInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 518
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.ProjectSettings
{
internal class BuiltInShaderElement : VisualE... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/BuiltInShaderElement.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/BuiltInShaderElement.cs",
"repo_id": "UnityCsReference",
"token_count": 2313
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
internal struct LODVisualizationInformation
{
public int trian... | UnityCsReference/Editor/Mono/LODUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/LODUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 692
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.Modules
{
internal class DefaultBuildWindowExtension : IBuildWindowExtension
{
internal class Styles
... | UnityCsReference/Editor/Mono/Modules/DefaultBuildWindowExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultBuildWindowExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 1156
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Events;
using UnityEng... | UnityCsReference/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs",
"repo_id": "UnityCsReference",
"token_count": 2927
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.UIElements;
... | UnityCsReference/Editor/Mono/Overlays/OverlayContainer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 7230
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
public class OverlayToolbar : VisualElement
{
public Ov... | UnityCsReference/Editor/Mono/Overlays/OverlayToolbar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 247
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Globalization;
using UnityEditor.IMGUI.Controls;
using Object = UnityEngine.Obj... | UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 6381
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using EditorGraphicsSettings = UnityEditor.Rendering.EditorGraphicsSettings;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/PlayerSettings.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettings.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 3607
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor
{
// Player Settings is where you define variou... | UnityCsReference/Editor/Mono/PlayerSettingsWSA.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsWSA.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7071
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.SceneManagement
{
internal class PrefabOverridesUtility
{
... | UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 7277
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
[AssetFileNameExtension("gradients")]
[ExcludeFromPreset]
class GradientPr... | UnityCsReference/Editor/Mono/PresetLibraries/GradientPresetLibrary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/GradientPresetLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 2297
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor.Audio... | UnityCsReference/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 22270
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Rende... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 14005
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditorInternal;
using UnityEngine;
using UnityEngineInternal;
using... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightingTab.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightingTab.cs",
"repo_id": "UnityCsReference",
"token_count": 1986
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
// No BaseSelection available:
// 1. Just cycle through the... | UnityCsReference/Editor/Mono/SceneView/SceneViewPicking.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewPicking.cs",
"repo_id": "UnityCsReference",
"token_count": 3083
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using uei = UnityEngine.Internal;
namespace UnityEditor
{
// Derive from this class to create an edit... | UnityCsReference/Editor/Mono/ScriptableWizard.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ScriptableWizard.cs",
"repo_id": "UnityCsReference",
"token_count": 3771
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Xml.Linq;
using Microsoft.Wi... | UnityCsReference/Editor/Mono/Scripting/Compilers/UWPReferences.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/UWPReferences.cs",
"repo_id": "UnityCsReference",
"token_count": 7997
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Text.RegularE... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 4909
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct ExpressionTypeValue<TVer... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeFactory.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 2641
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Modules;
using UnityEditor.Scripting.Compilers;
namespace UnityEditor.Scriptin... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TestRunnerHelpers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TestRunnerHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 1423
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor.SearchService
{
static class OpenSearchHelper
{
s... | UnityCsReference/Editor/Mono/Search/OpenSearchHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/OpenSearchHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 1459
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Profiling;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTreeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 15158
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal;
using Object = UnityEngine.Object;
using static UnityEditor.MaterialEditor;
namespa... | UnityCsReference/Editor/Mono/Shaders/MaterialHierarchyPopup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Shaders/MaterialHierarchyPopup.cs",
"repo_id": "UnityCsReference",
"token_count": 11653
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/TerrainEditor/TerrainInspectorUtil.bindings.h")]
internal... | UnityCsReference/Editor/Mono/TerrainEditor/TerrainInspectorUtil.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/TerrainEditor/TerrainInspectorUtil.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 299
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.EditorTools
{
struct ToolEntry
{
public enum Scope
{
// B... | UnityCsReference/Editor/Mono/Tools/ToolEntry.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/ToolEntry.cs",
"repo_id": "UnityCsReference",
"token_count": 786
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal interface ISerializedObj... | UnityCsReference/Editor/Mono/UIElements/Bindings/BindingsInterface.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Bindings/BindingsInterface.cs",
"repo_id": "UnityCsReference",
"token_count": 2260
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A button for the toolbar. For more information, refer to [... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarButton.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarButton.cs",
"repo_id": "UnityCsReference",
"token_count": 795
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using UnityEditor.Profiling;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace Uni... | UnityCsReference/Editor/Mono/UIElements/Inspector/InspectorElement.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Inspector/InspectorElement.cs",
"repo_id": "UnityCsReference",
"token_count": 16871
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using System;
using Object = UnityEngine.Object... | UnityCsReference/Editor/Mono/Undo/Undo.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Undo/Undo.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5923
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.Modules;
using UnityEngine.Scripting;
namespace UnityEditor
{
internal static class IDeviceUtils
{
... | UnityCsReference/Editor/Mono/Utils/IDeviceUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/IDeviceUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 542
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
usin... | UnityCsReference/Editor/Mono/Utils/Program.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/Program.cs",
"repo_id": "UnityCsReference",
"token_count": 3382
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.VersionControl;
using U... | UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetModificationHooks.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetModificationHooks.cs",
"repo_id": "UnityCsReference",
"token_count": 6254
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
publi... | UnityCsReference/Editor/Mono/VersionControl/UI/VCOverlay.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 7533
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
[Flags]
public enum VertexChannelCompressionFlags
{
None = 0,
Position = 1 << 0,
... | UnityCsReference/Editor/Mono/VertexChannelCompressionFlags.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VertexChannelCompressionFlags.cs",
"repo_id": "UnityCsReference",
"token_count": 673
} | 354 |
//
// File autogenerated from Include/C/Baselib_ErrorCode.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.h")]
internal static unsafe... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 996
} | 355 |
using System.Collections.Generic;
// il2cpp or editor may not make use of all fields so suppress unused fields warn
#pragma warning disable CS0649
namespace UnityEditorInternal
{
internal enum Il2CppMessageType
{
Warning,
Error
}
[System.Serializable]
internal class Message
{
... | UnityCsReference/External/il2cpp/builds/Il2CppEditorIntegration/SharedWithEditor.cs/0 | {
"file_path": "UnityCsReference/External/il2cpp/builds/Il2CppEditorIntegration/SharedWithEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 272
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.AI
{
// Keep this struct in sync with the one defined in ... | UnityCsReference/Modules/AI/Public/NavMeshBuildSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Public/NavMeshBuildSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1307
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.Accessibility
{
/// <summary>
/... | UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityNode.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityNode.cs",
"repo_id": "UnityCsReference",
"token_count": 11516
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.... | UnityCsReference/Modules/AndroidJNI/AndroidAssetPacks.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidAssetPacks.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6137
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
[MovedFrom("UnityEngine.Experimental.Animations"... | UnityCsReference/Modules/Animation/Managed/IAnimationJob.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationJob.cs",
"repo_id": "UnityCsReference",
"token_count": 175
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
// Animated Properties are an exte... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 343
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.S... | UnityCsReference/Modules/Animation/ScriptBindings/AvatarBuilder.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AvatarBuilder.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1983
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[Serializable]
[UsedBy... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleLoadingCache.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleLoadingCache.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 609
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.AssetImporters;
using UnityEditor.Experimen... | UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ImportActivityWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ImportActivityWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 61573
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
usi... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/PluginImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/PluginImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 16186
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor.Build;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Objec... | UnityCsReference/Modules/AssetPipelineEditor/Public/VideoImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/VideoImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3274
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collecti... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProvider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProvider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3896
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityE... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/SceneDependencyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/SceneDependencyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 453
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace UnityEditor.Build.Profile.Handlers
{
internal class BuildProfileD... | UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileDataSource.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 4898
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor.Build.Reporting
{
[NativeType(Header = "M... | UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssets.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssets.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 448
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using UnityEngine.Bindings;
using Unity.Jobs;
using UnityEngine.SceneManagement;
using... | UnityCsReference/Modules/ContentLoad/Public/ContentLoad.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ContentLoad/Public/ContentLoad.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3004
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
internal static class DeviceL... | UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceLoader.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceLoader.cs",
"repo_id": "UnityCsReference",
"token_count": 1994
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
using UnityEdito... | UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3629
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
public class EditorToolbarDropdown : EditorToolbarButton
{
... | UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 434
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElement("Editor Utility/Play Mode")]
sealed c... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/PlayModeButtons.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/PlayModeButtons.cs",
"repo_id": "UnityCsReference",
"token_count": 3008
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class Blackb... | UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardField.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardField.cs",
"repo_id": "UnityCsReference",
"token_count": 2375
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.Ex... | UnityCsReference/Modules/GraphViewEditor/Elements/Port.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Port.cs",
"repo_id": "UnityCsReference",
"token_count": 8142
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
class LineView ... | UnityCsReference/Modules/GraphViewEditor/LineView.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/LineView.cs",
"repo_id": "UnityCsReference",
"token_count": 831
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class ContentZoomer : Manipulator
{
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/Zoomer.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/Zoomer.cs",
"repo_id": "UnityCsReference",
"token_count": 2973
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Snap
{
class LinkedVector3Field : Vector3Fie... | UnityCsReference/Modules/GridAndSnap/LinkedVector3Field.cs/0 | {
"file_path": "UnityCsReference/Modules/GridAndSnap/LinkedVector3Field.cs",
"repo_id": "UnityCsReference",
"token_count": 1546
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
using Uni... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/Hierarchy.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/Hierarchy.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8737
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine
{
// A UnityGUI event.
[StructLayout(LayoutKind.Seque... | UnityCsReference/Modules/IMGUI/Event.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/Event.cs",
"repo_id": "UnityCsReference",
"token_count": 7982
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Security;
using UnityEngineInternal;
using UnityEngine.Bind... | UnityCsReference/Modules/IMGUI/GUILayoutUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUILayoutUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 11165
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// State for when we're dragging a slider.
internal class SliderState
{
[Req... | UnityCsReference/Modules/IMGUI/SliderHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/SliderHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 6026
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.IntegerTime;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
... | UnityCsReference/Modules/InputForUI/Events/PointerEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/PointerEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 3715
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Licensing.UI.Data.Events.Base;
struct NotificationReasons
{
// applicable to LicenseUpdateNotification
public const string k_Entitlem... | UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationReasons.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationReasons.cs",
"repo_id": "UnityCsReference",
"token_count": 235
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Events.Text;
namespace UnityEditor.Licensing.UI.Events.Buttons;
sealed class UpdateLicenseButton : TemplateEventsButt... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/UpdateLicenseButton.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/UpdateLicenseButton.cs",
"repo_id": "UnityCsReference",
"token_count": 305
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Text;
using UnityEditor.Licensing.U... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 413
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Experimental.Licensing;
using UnityEditor.Licensing.UI.Helper;
using UnityEditor.SceneManagement;
using UnityEdi... | UnityCsReference/Modules/Licensing/UI/NativeApiWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/NativeApiWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 1189
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/AssetStoreInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/AssetStoreInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 306
} | 390 |
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