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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; //using UnityEditor.QNX; // wrapper class to provide similar interface as old settings. old: UnityEditor.EditorUserBuildS...
UnityCsReference/Editor/Mono/EditorUserBuildSettingsQNX.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEditor.LightBaking { [NativeHeader("Editor/Src/GI/InputExtractio...
UnityCsReference/Editor/Mono/GI/InputExtraction.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/InputExtraction.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6780 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.LightTransport { [StructLayout(LayoutKind.Sequential)] ...
UnityCsReference/Editor/Mono/GI/ProgressState.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/ProgressState.bindings.cs", "repo_id": "UnityCsReference", "token_count": 743 }
293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Experimental; using System; namespace UnityEditor { [InitializeOnLoad] internal class CacheServerWindow : PopupWindowC...
UnityCsReference/Editor/Mono/GUI/CacheServerWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/CacheServerWindow.cs", "repo_id": "UnityCsReference", "token_count": 4096 }
294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections; using System.Reflection; namespace UnityEditor { internal class FallbackEditorWindow : EditorWi...
UnityCsReference/Editor/Mono/GUI/FallbackEditorWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/FallbackEditorWindow.cs", "repo_id": "UnityCsReference", "token_count": 437 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal struct ListViewElement { public int row; public int column; public Rect positio...
UnityCsReference/Editor/Mono/GUI/ListViewElement.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ListViewElement.cs", "repo_id": "UnityCsReference", "token_count": 115 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { // Handles a "ping" in project/hierarchy windows. Zoom, wait and fadeoff. // Init by setting: // - m_PingSty...
UnityCsReference/Editor/Mono/GUI/PingData.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/PingData.cs", "repo_id": "UnityCsReference", "token_count": 1916 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using Object = UnityEngine.Object; using System.Collections; using System.Collections.Generic; using System; // NOTE: // This...
UnityCsReference/Editor/Mono/GUI/TargetChoiceHandler.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TargetChoiceHandler.cs", "repo_id": "UnityCsReference", "token_count": 4549 }
298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; // The TreeView requires implementations from the following three interfaces: // ITreeViewDataSource: Should handle data fetching and data s...
UnityCsReference/Editor/Mono/GUI/TreeView/ITreeViewGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/ITreeViewGUI.cs", "repo_id": "UnityCsReference", "token_count": 933 }
299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor.Experimental; using UnityEditor.StyleSheets; namespace UnityEditor.IMGUI.Contr...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewGUI.cs", "repo_id": "UnityCsReference", "token_count": 11080 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor { [Serializable] [RequiredByNativeCode] [NativeHeader("Run...
UnityCsReference/Editor/Mono/GUID.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUID.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2066 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Mono/GameObjectUtility.bindings.h")] public sealed partial cla...
UnityCsReference/Editor/Mono/GameObjectUtility.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GameObjectUtility.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 1179 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { class RenderPipelineGlobalSettingsAssetProcessor : AssetModific...
UnityCsReference/Editor/Mono/Graphics/RenderPipelineGlobalSettingsPostprocessor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Graphics/RenderPipelineGlobalSettingsPostprocessor.cs", "repo_id": "UnityCsReference", "token_count": 1617 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { [Flags] internal enum ConeHandles { ...
UnityCsReference/Editor/Mono/Handles/ConeFrustrumHandle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/ConeFrustrumHandle.cs", "repo_id": "UnityCsReference", "token_count": 1782 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; namespace UnityEditorInternal { internal class Slider2D { private static Vector2 s_CurrentMouse...
UnityCsReference/Editor/Mono/Handles/Slider2D.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/Slider2D.cs", "repo_id": "UnityCsReference", "token_count": 4784 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType; using UnityEngine.Rendering; namespace UnityEditor; internal interface IGraphicsPlatformPrope...
UnityCsReference/Editor/Mono/IGraphicsPlatformProperties.cs/0
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306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.AssetImporters; using UnityEngine; namespace UnityEditor { internal class ...
UnityCsReference/Editor/Mono/ImportSettings/SpeedTreeImporterMaterialEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/SpeedTreeImporterMaterialEditor.cs", "repo_id": "UnityCsReference", "token_count": 7677 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(AudioDistortionFilter))] class AudioDistortionFilterEditor : Editor { private S...
UnityCsReference/Editor/Mono/Inspector/AudioDistortionFilterInspector.cs/0
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308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.SceneManagement; using System.Collections.Generic; namespace UnityEditor { [System.Serializable] internal class Avatar...
UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarEditor.cs", "repo_id": "UnityCsReference", "token_count": 10644 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(CanvasRenderer))] [CanEditMultipleObjects] internal class CanvasRendererEditor : Editor...
UnityCsReference/Editor/Mono/Inspector/CanvasRendererEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/CanvasRendererEditor.cs", "repo_id": "UnityCsReference", "token_count": 402 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; namespace UnityEditor.IMGUI.Controls { [Serializable] public class AdvancedDropdownState { ...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using JetBrains.Annotations; using UnityEngine.Internal; using UnityEngi...
UnityCsReference/Editor/Mono/Inspector/Core/RootEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/RootEditor.cs", "repo_id": "UnityCsReference", "token_count": 2595 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; namespace UnityEditor { [CustomEditor(typ...
UnityCsReference/Editor/Mono/Inspector/CubemapInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/CubemapInspector.cs", "repo_id": "UnityCsReference", "token_count": 3848 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(GradientPresetLibrary))] internal class GradientPresetLibrar...
UnityCsReference/Editor/Mono/Inspector/GradientPresetLibraryInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/GradientPresetLibraryInspector.cs", "repo_id": "UnityCsReference", "token_count": 607 }
314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using UnityEngine...
UnityCsReference/Editor/Mono/Inspector/LightProbeProxyVolumeEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LightProbeProxyVolumeEditor.cs", "repo_id": "UnityCsReference", "token_count": 9030 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor; using UnityEngine.UIElements; using UnityEditor.UIElements; namespace Un...
UnityCsReference/Editor/Mono/Inspector/MinMaxCurvePropertyDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class WebTemplate { public string m_Path, m_Name; public Texture2D m_Thumbnail; ...
UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/WebTemplate.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/WebTemplate.cs", "repo_id": "UnityCsReference", "token_count": 472 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using System.Linq; using Object = UnityEngine.Object; using System.G...
UnityCsReference/Editor/Mono/Inspector/RendererEditorBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/RendererEditorBase.cs", "repo_id": "UnityCsReference", "token_count": 14696 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { internal class SkyboxProceduralShaderGUI : ShaderGUI { private enum SunDiskMode { ...
UnityCsReference/Editor/Mono/Inspector/SkyboxProceduralShaderGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/SkyboxProceduralShaderGUI.cs", "repo_id": "UnityCsReference", "token_count": 758 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Texture3D))] [CanEditMultipleObjects] internal class Texture3DIns...
UnityCsReference/Editor/Mono/Inspector/Texture3DInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Texture3DInspector.cs", "repo_id": "UnityCsReference", "token_count": 518 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.ProjectSettings { internal class BuiltInShaderElement : VisualE...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/BuiltInShaderElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { internal struct LODVisualizationInformation { public int trian...
UnityCsReference/Editor/Mono/LODUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/LODUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 692 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.Modules { internal class DefaultBuildWindowExtension : IBuildWindowExtension { internal class Styles ...
UnityCsReference/Editor/Mono/Modules/DefaultBuildWindowExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Events; using UnityEng...
UnityCsReference/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs", "repo_id": "UnityCsReference", "token_count": 2927 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using UnityEngine; using UnityEngine.UIElements; ...
UnityCsReference/Editor/Mono/Overlays/OverlayContainer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayContainer.cs", "repo_id": "UnityCsReference", "token_count": 7230 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Toolbars; using UnityEngine.UIElements; namespace UnityEditor.Overlays { public class OverlayToolbar : VisualElement { public Ov...
UnityCsReference/Editor/Mono/Overlays/OverlayToolbar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayToolbar.cs", "repo_id": "UnityCsReference", "token_count": 247 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Globalization; using UnityEditor.IMGUI.Controls; using Object = UnityEngine.Obj...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs", "repo_id": "UnityCsReference", "token_count": 6381 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using EditorGraphicsSettings = UnityEditor.Rendering.EditorGraphicsSettings; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/PlayerSettings.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettings.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 3607 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor { // Player Settings is where you define variou...
UnityCsReference/Editor/Mono/PlayerSettingsWSA.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsWSA.bindings.cs", "repo_id": "UnityCsReference", "token_count": 7071 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.SceneManagement { internal class PrefabOverridesUtility { ...
UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesUtility.cs", "repo_id": "UnityCsReference", "token_count": 7277 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { [AssetFileNameExtension("gradients")] [ExcludeFromPreset] class GradientPr...
UnityCsReference/Editor/Mono/PresetLibraries/GradientPresetLibrary.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PresetLibraries/GradientPresetLibrary.cs", "repo_id": "UnityCsReference", "token_count": 2297 }
331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEditor.Audio...
UnityCsReference/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using System.Collections.Generic; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.Rende...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStageUtility.cs", "repo_id": "UnityCsReference", "token_count": 14005 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditorInternal; using UnityEngine; using UnityEngineInternal; using...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightingTab.cs/0
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334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor { // No BaseSelection available: // 1. Just cycle through the...
UnityCsReference/Editor/Mono/SceneView/SceneViewPicking.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using uei = UnityEngine.Internal; namespace UnityEditor { // Derive from this class to create an edit...
UnityCsReference/Editor/Mono/ScriptableWizard.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Xml.Linq; using Microsoft.Wi...
UnityCsReference/Editor/Mono/Scripting/Compilers/UWPReferences.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Text.RegularE...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs/0
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338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Scripting.ScriptCompilation { internal struct ExpressionTypeValue<TVer...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeFactory.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Modules; using UnityEditor.Scripting.Compilers; namespace UnityEditor.Scriptin...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TestRunnerHelpers.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TestRunnerHelpers.cs", "repo_id": "UnityCsReference", "token_count": 1423 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor.SearchService { static class OpenSearchHelper { s...
UnityCsReference/Editor/Mono/Search/OpenSearchHelper.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEngine.Profiling; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTreeView.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; using Object = UnityEngine.Object; using static UnityEditor.MaterialEditor; namespa...
UnityCsReference/Editor/Mono/Shaders/MaterialHierarchyPopup.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Mono/TerrainEditor/TerrainInspectorUtil.bindings.h")] internal...
UnityCsReference/Editor/Mono/TerrainEditor/TerrainInspectorUtil.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.EditorTools { struct ToolEntry { public enum Scope { // B...
UnityCsReference/Editor/Mono/Tools/ToolEntry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal interface ISerializedObj...
UnityCsReference/Editor/Mono/UIElements/Bindings/BindingsInterface.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A button for the toolbar. For more information, refer to [...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using UnityEditor.Profiling; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace Uni...
UnityCsReference/Editor/Mono/UIElements/Inspector/InspectorElement.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Inspector/InspectorElement.cs", "repo_id": "UnityCsReference", "token_count": 16871 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System.Collections.Generic; using UnityEngine.SceneManagement; using System; using Object = UnityEngine.Object...
UnityCsReference/Editor/Mono/Undo/Undo.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.Modules; using UnityEngine.Scripting; namespace UnityEditor { internal static class IDeviceUtils { ...
UnityCsReference/Editor/Mono/Utils/IDeviceUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Threading; usin...
UnityCsReference/Editor/Mono/Utils/Program.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using UnityEditor.VersionControl; using U...
UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetModificationHooks.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.VersionControl; namespace UnityEditorInternal.VersionControl { publi...
UnityCsReference/Editor/Mono/VersionControl/UI/VCOverlay.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { [Flags] public enum VertexChannelCompressionFlags { None = 0, Position = 1 << 0, ...
UnityCsReference/Editor/Mono/VertexChannelCompressionFlags.cs/0
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// // File autogenerated from Include/C/Baselib_ErrorCode.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.h")] internal static unsafe...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.cs/0
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using System.Collections.Generic; // il2cpp or editor may not make use of all fields so suppress unused fields warn #pragma warning disable CS0649 namespace UnityEditorInternal { internal enum Il2CppMessageType { Warning, Error } [System.Serializable] internal class Message { ...
UnityCsReference/External/il2cpp/builds/Il2CppEditorIntegration/SharedWithEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.AI { // Keep this struct in sync with the one defined in ...
UnityCsReference/Modules/AI/Public/NavMeshBuildSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.Accessibility { /// <summary> /...
UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Collections.Generic; using System.Linq; using System.Runtime....
UnityCsReference/Modules/AndroidJNI/AndroidAssetPacks.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidAssetPacks.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6137 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Jobs.LowLevel.Unsafe; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { [MovedFrom("UnityEngine.Experimental.Animations"...
UnityCsReference/Modules/Animation/Managed/IAnimationJob.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationJob.cs", "repo_id": "UnityCsReference", "token_count": 175 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Animations { // Animated Properties are an exte...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableExtensions.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableExtensions.bindings.cs", "repo_id": "UnityCsReference", "token_count": 343 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngine.Bindings; using UnityEngine.S...
UnityCsReference/Modules/Animation/ScriptBindings/AvatarBuilder.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AvatarBuilder.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1983 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [Serializable] [UsedBy...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleLoadingCache.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleLoadingCache.bindings.cs", "repo_id": "UnityCsReference", "token_count": 609 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor.AssetImporters; using UnityEditor.Experimen...
UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ImportActivityWindow.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ImportActivityWindow.cs", "repo_id": "UnityCsReference", "token_count": 61573 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditorInternal; usi...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/PluginImporterInspector.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/PluginImporterInspector.cs", "repo_id": "UnityCsReference", "token_count": 16186 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor.Build; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using Objec...
UnityCsReference/Modules/AssetPipelineEditor/Public/VideoImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/VideoImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3274 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collecti...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProvider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProvider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3896 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityE...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/SceneDependencyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/SceneDependencyInfo.cs", "repo_id": "UnityCsReference", "token_count": 453 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine; namespace UnityEditor.Build.Profile.Handlers { internal class BuildProfileD...
UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileDataSource.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileDataSource.cs", "repo_id": "UnityCsReference", "token_count": 4898 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.Build.Reporting { [NativeType(Header = "M...
UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssets.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssets.bindings.cs", "repo_id": "UnityCsReference", "token_count": 448 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using UnityEngine.Bindings; using Unity.Jobs; using UnityEngine.SceneManagement; using...
UnityCsReference/Modules/ContentLoad/Public/ContentLoad.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ContentLoad/Public/ContentLoad.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3004 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.DeviceSimulation { internal static class DeviceL...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceLoader.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceLoader.cs", "repo_id": "UnityCsReference", "token_count": 1994 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEditorInternal; using UnityEngine; using System.Linq; using UnityEdito...
UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorWindow.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorWindow.cs", "repo_id": "UnityCsReference", "token_count": 3629 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { public class EditorToolbarDropdown : EditorToolbarButton { ...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdown.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdown.cs", "repo_id": "UnityCsReference", "token_count": 434 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Utility/Play Mode")] sealed c...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/PlayModeButtons.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/PlayModeButtons.cs", "repo_id": "UnityCsReference", "token_count": 3008 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class Blackb...
UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace UnityEditor.Ex...
UnityCsReference/Modules/GraphViewEditor/Elements/Port.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Port.cs", "repo_id": "UnityCsReference", "token_count": 8142 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { class LineView ...
UnityCsReference/Modules/GraphViewEditor/LineView.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/LineView.cs", "repo_id": "UnityCsReference", "token_count": 831 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class ContentZoomer : Manipulator { ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/Zoomer.cs/0
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379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Snap { class LinkedVector3Field : Vector3Fie...
UnityCsReference/Modules/GridAndSnap/LinkedVector3Field.cs/0
{ "file_path": "UnityCsReference/Modules/GridAndSnap/LinkedVector3Field.cs", "repo_id": "UnityCsReference", "token_count": 1546 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; using Uni...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/Hierarchy.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/Hierarchy.bindings.cs", "repo_id": "UnityCsReference", "token_count": 8737 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine { // A UnityGUI event. [StructLayout(LayoutKind.Seque...
UnityCsReference/Modules/IMGUI/Event.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/Event.cs", "repo_id": "UnityCsReference", "token_count": 7982 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Security; using UnityEngineInternal; using UnityEngine.Bind...
UnityCsReference/Modules/IMGUI/GUILayoutUtility.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUILayoutUtility.cs", "repo_id": "UnityCsReference", "token_count": 11165 }
383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { // State for when we're dragging a slider. internal class SliderState { [Req...
UnityCsReference/Modules/IMGUI/SliderHandler.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/SliderHandler.cs", "repo_id": "UnityCsReference", "token_count": 6026 }
384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.IntegerTime; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { ...
UnityCsReference/Modules/InputForUI/Events/PointerEvent.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Events/PointerEvent.cs", "repo_id": "UnityCsReference", "token_count": 3715 }
385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Licensing.UI.Data.Events.Base; struct NotificationReasons { // applicable to LicenseUpdateNotification public const string k_Entitlem...
UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationReasons.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationReasons.cs", "repo_id": "UnityCsReference", "token_count": 235 }
386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; sealed class UpdateLicenseButton : TemplateEventsButt...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/UpdateLicenseButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/UpdateLicenseButton.cs", "repo_id": "UnityCsReference", "token_count": 305 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindow.cs", "repo_id": "UnityCsReference", "token_count": 413 }
388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Experimental.Licensing; using UnityEditor.Licensing.UI.Helper; using UnityEditor.SceneManagement; using UnityEdi...
UnityCsReference/Modules/Licensing/UI/NativeApiWrapper.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/NativeApiWrapper.cs", "repo_id": "UnityCsReference", "token_count": 1189 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/AssetStoreInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/AssetStoreInfo.cs", "repo_id": "UnityCsReference", "token_count": 306 }
390