text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager
{
internal static class NativeEnumExtensions
{
public static StatusCode ConvertToManaged(this Na... | UnityCsReference/Modules/PackageManager/Editor/Managed/NativeEnumExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/NativeEnumExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 962
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditor.PackageM... | UnityCsReference/Modules/PackageManager/Editor/Managed/RequestProgress.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/RequestProgress.cs",
"repo_id": "UnityCsReference",
"token_count": 1239
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.PackageManager.Requests
{
[NativeHeader("Modules/PackageManager/Editor/Public/PackageManag... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Requests.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Requests.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1618
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/UpdateScopedRegistryOptions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/UpdateScopedRegistryOptions.cs",
"repo_id": "UnityCsReference",
"token_count": 430
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// Arguments for handlers for the WindowCreated event
/// </summary>
internal struct Window... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowCreatedHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowCreatedHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 301
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class Asset
{
public string guid;
public Asset... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/Asset.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/Asset.cs",
"repo_id": "UnityCsReference",
"token_count": 129
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
int... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchases.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchases.cs",
"repo_id": "UnityCsReference",
"token_count": 2704
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class PackageInfoExtension
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageInfoExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageInfoExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 1224
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IProduct
{
long id { get; }
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IProduct.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IProduct.cs",
"repo_id": "UnityCsReference",
"token_count": 242
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal class ReDownloadAction : DownloadActionBase
{
public ReDownloadAction(IPackageOperationDispatcher op... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReDownloadAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReDownloadAction.cs",
"repo_id": "UnityCsReference",
"token_count": 676
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageUpmDocumentationLink : PackageLink
{
public PackageUpmDocumentationLink(IPa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmDocumentationLink.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmDocumentationLink.cs",
"repo_id": "UnityCsReference",
"token_count": 487
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
namespace Un... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 2419
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageManagerProjectSettings... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettingsProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettingsProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 3656
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
in... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/ServicesContainer.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ServicesContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 4757
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal clas... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveRegistryOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveRegistryOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 364
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal ab... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabView.cs",
"repo_id": "UnityCsReference",
"token_count": 4409
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class InProgressView : VisualElement
{
[Ser... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressView.cs",
"repo_id": "UnityCsReference",
"token_count": 790
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class UnlockFoldout : MultiSelectFoldout
{
public UnlockFoldout(IPageManager pageManager... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UnlockFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UnlockFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 280
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSamplesTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSamplesTab.cs",
"repo_id": "UnityCsReference",
"token_count": 2647
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal abstra... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerFiltersWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerFiltersWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2076
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDynamicTagLabel : PackageBaseTagLabel
{
private PackageTag m_Tag;
p... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageDynamicTagLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageDynamicTagLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 2049
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
using Button = UnityEngine.UIElements.Button;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class Sig... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SignInBar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SignInBar.cs",
"repo_id": "UnityCsReference",
"token_count": 1298
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class ParticleSystemClipboard
{
static AnimationCurve m_AnimationCurve1;
static Animati... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemClipboard.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemClipboard.cs",
"repo_id": "UnityCsReference",
"token_count": 2865
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.Rendering;
using Enum = System.Enum;
using GetBoundsFunc = System.Func<UnityEngine.Bounds>;
using Ob... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ModuleUIHelpers.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ModuleUIHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 27741
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System.IO;
namespace UnityEditor
{
internal class ParticleSystemWindow : EditorWi... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 5328
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics/BoxCollider.h")]
public partia... | UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 161
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
using UnityEngine.Internal;
namespace UnityEngine
{
... | UnityCsReference/Modules/Physics/ScriptBindings/Physics.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Physics.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 21514
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using System.Runtime.InteropServices;
using UnityE... | UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 91621
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
abstract class EditablePath2DTool : Collider2DToolbase
{
List<Editable... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditablePath2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditablePath2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1068
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(RelativeJoint2D))]
[CanEditMultipleObjects]
internal class RelativeJoint2... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/RelativeJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/RelativeJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 759
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
[CustomEditor(typeof(CharacterController))]
[CanEditMultipleObjects]
inter... | UnityCsReference/Modules/PhysicsEditor/CharacterControllerEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/CharacterControllerEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 4119
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using static UnityEditor.EditorGUI;
namespace UnityEditor
{
[CustomEditor(typeof(PhysicsMaterial))]
[CanEditMultipleObjects]
interna... | UnityCsReference/Modules/PhysicsEditor/PhysicsMaterialEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsMaterialEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1121
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor.Presets
{
class DefaultPresetReorderableList : ReorderableList
{
static class S... | UnityCsReference/Modules/PresetsUIEditor/DefaultPresetReorderableList.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsUIEditor/DefaultPresetReorderableList.cs",
"repo_id": "UnityCsReference",
"token_count": 3690
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/BottlenecksChartViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/BottlenecksChartViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 6381
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditor.Profiling;
using UnityEditorInternal.Profiling;
using UnityEngine.Pr... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/IProfilerWindowController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/IProfilerWindowController.cs",
"repo_id": "UnityCsReference",
"token_count": 560
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;
namespace UnityEditorInternal.Profiling
{
internal abstract class ProfilerDeta... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedView.cs",
"repo_id": "UnityCsReference",
"token_count": 1173
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEngine;
using UnityEditor.Profiling;
using UnityEdit... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 1261
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEditorInternal
{
[System.Serializable]
[StructLayout(LayoutKind.Sequential)]
public sealed class O... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 185
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEditorInternal.Profiling;
using UnityEngine;... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfiler.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfiler.cs",
"repo_id": "UnityCsReference",
"token_count": 10100
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Accessibility;
namespace UnityEditorInternal
{
public struct ProfilerColorDescri... | UnityCsReference/Modules/ProfilerEditor/Public/NativeProfilerTimeline.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/NativeProfilerTimeline.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2848
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Internal return code used during path visitation.
/// </summary>
public enum VisitReturnCode
{
... | UnityCsReference/Modules/Properties/Runtime/Algorithms/VisitReturnCode.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/VisitReturnCode.cs",
"repo_id": "UnityCsReference",
"token_count": 491
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
namespace Unity.Properties
{
readonly struct IndexedCollectionPropertyBagEnumerable<TContainer>
... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/IndexedCollectionPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/IndexedCollectionPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 3255
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Context object used during visitation to determine if a property should be visited or not.
/// </summary>... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/ExcludeContext.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/ExcludeContext.cs",
"repo_id": "UnityCsReference",
"token_count": 809
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using Unity.Profiling;
using UnityEditor.S... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/AssetIndexer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/AssetIndexer.cs",
"repo_id": "UnityCsReference",
"token_count": 11483
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace UnityEditor.Search
{
public... | UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseRecord.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseRecord.cs",
"repo_id": "UnityCsReference",
"token_count": 14741
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace Uni... | UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 8922
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
public abstract class QueryBloc... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 7410
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
public partial class QueryEngine<TData>
{
[Obsolete("Parse has been deprecated. Use ParseQuery instead... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.Deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.Deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 627
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define QUICKSEARCH_DEBUG
// #define QUICKSEARCH_ANALYTICS_LOGGING
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
... | UnityCsReference/Modules/QuickSearch/Editor/SearchAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 8159
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
[Description("Map a... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MapEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MapEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 534
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace UnityEditor.Search
{
readonly struct MethodSignature
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ReflectionUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ReflectionUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 3997
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Serialization;
namespace UnityEditor.Search
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 11248
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
u... | UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchColumn.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchColumn.cs",
"repo_id": "UnityCsReference",
"token_count": 6765
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.Search;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
[Cu... | UnityCsReference/Modules/QuickSearch/Editor/UI/SearchContextPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchContextPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1799
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using static UnityEdit... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGridView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGridView.cs",
"repo_id": "UnityCsReference",
"token_count": 7619
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
interface IBinarySearchRangeData<out TRangeData>
{
long length { get; }
TRangeData this[long i... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/BinarySearchFinder.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/BinarySearchFinder.cs",
"repo_id": "UnityCsReference",
"token_count": 2709
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 2983
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/ScreenCapture/Public/CaptureScreenshot.h")]
public static class ScreenCapture
... | UnityCsReference/Modules/ScreenCapture/ScriptBindings/ScreenCapture.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ScreenCapture/ScriptBindings/ScreenCapture.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 731
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/DefineDescriptor.h")]
internal ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DefineDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DefineDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1345
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShaderFoundry
{
[FoundryAPI]
internal interface IPublicType
{
public ShaderContainer Container { get; }
... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PublicType.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PublicType.cs",
"repo_id": "UnityCsReference",
"token_count": 697
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/T... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TemplatePass.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TemplatePass.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4582
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
interface IConflictResolver
{
void ResolveConflict(IEnumerable<KeyCombina... | UnityCsReference/Modules/ShortcutManagerEditor/IConflictResolver.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IConflictResolver.cs",
"repo_id": "UnityCsReference",
"token_count": 162
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
[Serializable]
class Seria... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfile.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfile.cs",
"repo_id": "UnityCsReference",
"token_count": 1234
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Experimental;
using UnityEditor.StyleSheets;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngin... | UnityCsReference/Modules/StyleSheetsEditor/Converters/GUISkinToStyleSheet.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/GUISkinToStyleSheet.cs",
"repo_id": "UnityCsReference",
"token_count": 5737
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public interface ISubsystemDescriptor
{
string id { get; }
ISubsystem Create();
}
}
| UnityCsReference/Modules/Subsystems/ISubsystemDescriptor.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/ISubsystemDescriptor.cs",
"repo_id": "UnityCsReference",
"token_count": 103
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Scripting.APIUpdating;
nam... | UnityCsReference/Modules/Terrain/Public/BrushTransform.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/BrushTransform.cs",
"repo_id": "UnityCsReference",
"token_count": 1597
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
using UnityEditor.EditorTools;
using System.Collections.Gen... | UnityCsReference/Modules/TerrainEditor/Overlays/BrushAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/BrushAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 7623
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.TerrainTools
{
public class PaintTreesDetailsContext
{
static Terrain[] s_Nbrs = new Terrain[8];
s... | UnityCsReference/Modules/TerrainEditor/PaintTools/TerrainPaintToolUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/TerrainPaintToolUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1417
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.TextCore.LowLevel
{
/// <su... | UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommonGSUB.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommonGSUB.cs",
"repo_id": "UnityCsReference",
"token_count": 4411
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.Scripting;
namespace UnityEn... | UnityCsReference/Modules/TextCoreTextEngine/Managed/MeshInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MeshInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 7279
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.TextCore.Text
{
/// <summary... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextCoreVertex.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextCoreVertex.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 289
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System;
using System.Text;
using Unity.Jobs.LowLevel.Unsafe;
using System.Diagnostics;
using UnityEngine.Bindings;
namespac... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 15943
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
[Custo... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/CharacterPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/CharacterPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 5044
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
/// <summary>
/// Asset post processor used to han... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextAssetPostProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextAssetPostProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1069
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine
{
[ExcludeFromPreset]
[ExcludeFromObjectFactory]
[System.ComponentModel.EditorBrowsable(System.C... | UnityCsReference/Modules/TextRendering/GUIText.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRendering/GUIText.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2052
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor
{
[CustomEditor(typeof(Tile))]
[CanEditMultipleObjects]
public class TileEditor : ... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/TileEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TileEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2928
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TreeEditor
{
[System.Serializable]
public class... | UnityCsReference/Modules/TreeEditor/Includes/TreeSpline.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeSpline.cs",
"repo_id": "UnityCsReference",
"token_count": 4901
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace UnityEditor.UIAutomation
{
class KeyInputOverTime
... | UnityCsReference/Modules/UIAutomationEditor/KeyInputOverTime.cs/0 | {
"file_path": "UnityCsReference/Modules/UIAutomationEditor/KeyInputOverTime.cs",
"repo_id": "UnityCsReference",
"token_count": 646
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderExplorerDragger : Builder... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderExplorerDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderExplorerDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 3130
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
/// <summary>
/// View that displays details information about the selec... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupDetailsView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupDetailsView.cs",
"repo_id": "UnityCsReference",
"token_count": 1538
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Profiling;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderInspectorHeader
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorHeader.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorHeader.cs",
"repo_id": "UnityCsReference",
"token_count": 6279
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderL... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1756
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Collections.Generic;
using System.Linq;
namespace Unity.UI.Builder
{
internal class BuilderUssPreview : BuilderCodeP... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreview.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreview.cs",
"repo_id": "UnityCsReference",
"token_count": 1124
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEditor;
using System;
namespace Unity.UI.Builder
{
internal static class BuilderPackageUtilities
{
p... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPackageUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPackageUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 536
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal enum BuilderCanvasBackgroundMode
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvas.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvas.cs",
"repo_id": "UnityCsReference",
"token_count": 7962
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class HighlightOverlayPainter : BaseOverlayPainter
{
static ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/HighlightOverlayPainter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/HighlightOverlayPainter.cs",
"repo_id": "UnityCsReference",
"token_count": 3197
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class PercentSlider : BaseField<float>, IValueField<float>... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/PercentSlider/PercentSlider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/PercentSlider/PercentSlider.cs",
"repo_id": "UnityCsReference",
"token_count": 1509
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/IntegerStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/IntegerStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 1296
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using JetBrains.Annotations;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements.StyleSheets;
namespace... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TransformOriginStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TransformOriginStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 10420
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
using Object = UnityE... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleValueHandleExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleValueHandleExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 7568
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Globalization;
using UnityEngine;
using UnityEditor.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
internal interface IValueToUxmlConverter<... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/ValueToUXML.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/ValueToUXML.cs",
"repo_id": "UnityCsReference",
"token_count": 985
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Element that can be bound to a property. For more information, refer to [[wiki:UIE-uxml-... | UnityCsReference/Modules/UIElements/Core/BindableElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/BindableElement.cs",
"repo_id": "UnityCsReference",
"token_count": 1491
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Contains information about the data source and data source path of a binding.... | UnityCsReference/Modules/UIElements/Core/Bindings/DataSourceContext.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataSourceContext.cs",
"repo_id": "UnityCsReference",
"token_count": 932
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal interface IDefaultTreeViewController<T>
{
void SetRootItems(IList<Tre... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/IDefaultTreeViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/IDefaultTreeViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 240
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
// TODO [GR] Could move some of that stuff to a base CollectionVirtualizatio... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs",
"repo_id": "UnityCsReference",
"token_count": 9045
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// A <see cref="... | UnityCsReference/Modules/UIElements/Core/Controls/CompoundFields.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/CompoundFields.cs",
"repo_id": "UnityCsReference",
"token_count": 15894
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A TextField accepts and displa... | UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextField.cs",
"repo_id": "UnityCsReference",
"token_count": 4971
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements.Internal
{
/// <summary>
/// Handle to resize columns interactively.
/// </summary>
class MultiColum... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnHeaderColumnResizeHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnHeaderColumnResizeHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 330
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Shows a preview of the tab being dragged.
/// </summary>
cla... | UnityCsReference/Modules/UIElements/Core/Controls/TabDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TabDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 7740
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct Cursor
{
internal class PropertyBag : ContainerPropertyBag<Cursor>... | UnityCsReference/Modules/UIElements/Core/Cursor.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Cursor.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 797
} | 490 |
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