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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager { internal static class NativeEnumExtensions { public static StatusCode ConvertToManaged(this Na...
UnityCsReference/Modules/PackageManager/Editor/Managed/NativeEnumExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namespace UnityEditor.PackageM...
UnityCsReference/Modules/PackageManager/Editor/Managed/RequestProgress.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.PackageManager.Requests { [NativeHeader("Modules/PackageManager/Editor/Public/PackageManag...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Requests.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/UpdateScopedRegistryOptions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { /// <summary> /// Arguments for handlers for the WindowCreated event /// </summary> internal struct Window...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowCreatedHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class Asset { public string guid; public Asset...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/Asset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Text; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchases.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.PackageManager.UI.Internal { internal static class PackageInfoExtension ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageInfoExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { internal interface IProduct { long id { get; } ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IProduct.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class ReDownloadAction : DownloadActionBase { public ReDownloadAction(IPackageOperationDispatcher op...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReDownloadAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageUpmDocumentationLink : PackageLink { public PackageUpmDocumentationLink(IPa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmDocumentationLink.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine; namespace Un...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSelection.cs/0
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402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageManagerProjectSettings...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettingsProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { in...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ServicesContainer.cs/0
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404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveRegistryOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal ab...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class InProgressView : VisualElement { [Ser...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class UnlockFoldout : MultiSelectFoldout { public UnlockFoldout(IPageManager pageManager...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UnlockFoldout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSamplesTab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal abstra...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerFiltersWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDynamicTagLabel : PackageBaseTagLabel { private PackageTag m_Tag; p...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageDynamicTagLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; using Button = UnityEngine.UIElements.Button; namespace UnityEditor.PackageManager.UI.Internal { internal class Sig...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SignInBar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class ParticleSystemClipboard { static AnimationCurve m_AnimationCurve1; static Animati...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemClipboard.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using UnityEngine.Rendering; using Enum = System.Enum; using GetBoundsFunc = System.Func<UnityEngine.Bounds>; using Ob...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ModuleUIHelpers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEngine; using System.IO; namespace UnityEditor { internal class ParticleSystemWindow : EditorWi...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics/BoxCollider.h")] public partia...
UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 161 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; using UnityEngine.Internal; namespace UnityEngine { ...
UnityCsReference/Modules/Physics/ScriptBindings/Physics.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using System.Runtime.InteropServices; using UnityE...
UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.bindings.cs", "repo_id": "UnityCsReference", "token_count": 91621 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { abstract class EditablePath2DTool : Collider2DToolbase { List<Editable...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditablePath2DTool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(RelativeJoint2D))] [CanEditMultipleObjects] internal class RelativeJoint2...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/RelativeJoint2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { [CustomEditor(typeof(CharacterController))] [CanEditMultipleObjects] inter...
UnityCsReference/Modules/PhysicsEditor/CharacterControllerEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using static UnityEditor.EditorGUI; namespace UnityEditor { [CustomEditor(typeof(PhysicsMaterial))] [CanEditMultipleObjects] interna...
UnityCsReference/Modules/PhysicsEditor/PhysicsMaterialEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; namespace UnityEditor.Presets { class DefaultPresetReorderableList : ReorderableList { static class S...
UnityCsReference/Modules/PresetsUIEditor/DefaultPresetReorderableList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling....
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/BottlenecksChartViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditor.Profiling; using UnityEditorInternal.Profiling; using UnityEngine.Pr...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/IProfilerWindowController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.Profiling; using UnityEngine; namespace UnityEditorInternal.Profiling { internal abstract class ProfilerDeta...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEngine; using UnityEditor.Profiling; using UnityEdit...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEditorInternal { [System.Serializable] [StructLayout(LayoutKind.Sequential)] public sealed class O...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEditorInternal.Profiling; using UnityEngine;...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfiler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Accessibility; namespace UnityEditorInternal { public struct ProfilerColorDescri...
UnityCsReference/Modules/ProfilerEditor/Public/NativeProfilerTimeline.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Internal return code used during path visitation. /// </summary> public enum VisitReturnCode { ...
UnityCsReference/Modules/Properties/Runtime/Algorithms/VisitReturnCode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; namespace Unity.Properties { readonly struct IndexedCollectionPropertyBagEnumerable<TContainer> ...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/IndexedCollectionPropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Context object used during visitation to determine if a property should be visited or not. /// </summary>...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/ExcludeContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Unity.Profiling; using UnityEditor.S...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/AssetIndexer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using UnityEngine; namespace UnityEditor.Search { public...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseRecord.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor.ShortcutManagement; using UnityEngine; namespace Uni...
UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { public abstract class QueryBloc...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { public partial class QueryEngine<TData> { [Obsolete("Parse has been deprecated. Use ParseQuery instead...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.Deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define QUICKSEARCH_DEBUG // #define QUICKSEARCH_ANALYTICS_LOGGING using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; ...
UnityCsReference/Modules/QuickSearch/Editor/SearchAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { [Description("Map a...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MapEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace UnityEditor.Search { readonly struct MethodSignature ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ReflectionUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Serialization; namespace UnityEditor.Search { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchProvider.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization.Formatters.Binary; u...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchColumn.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.Search; using UnityEngine.UIElements; namespace UnityEditor.Search { [Cu...
UnityCsReference/Modules/QuickSearch/Editor/UI/SearchContextPropertyDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using static UnityEdit...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGridView.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGridView.cs", "repo_id": "UnityCsReference", "token_count": 7619 }
445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { interface IBinarySearchRangeData<out TRangeData> { long length { get; } TRangeData this[long i...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/BinarySearchFinder.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using UnityEngine; using Object = UnityEngine.Object; ...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAsset.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/ScreenCapture/Public/CaptureScreenshot.h")] public static class ScreenCapture ...
UnityCsReference/Modules/ScreenCapture/ScriptBindings/ScreenCapture.bindings.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/DefineDescriptor.h")] internal ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DefineDescriptor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DefineDescriptor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1345 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShaderFoundry { [FoundryAPI] internal interface IPublicType { public ShaderContainer Container { get; } ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PublicType.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PublicType.cs", "repo_id": "UnityCsReference", "token_count": 697 }
450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/T...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TemplatePass.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TemplatePass.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4582 }
451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.ShortcutManagement; interface IConflictResolver { void ResolveConflict(IEnumerable<KeyCombina...
UnityCsReference/Modules/ShortcutManagerEditor/IConflictResolver.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IConflictResolver.cs", "repo_id": "UnityCsReference", "token_count": 162 }
452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.ShortcutManagement { [Serializable] class Seria...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfile.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Experimental; using UnityEditor.StyleSheets; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngin...
UnityCsReference/Modules/StyleSheetsEditor/Converters/GUISkinToStyleSheet.cs/0
{ "file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/GUISkinToStyleSheet.cs", "repo_id": "UnityCsReference", "token_count": 5737 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public interface ISubsystemDescriptor { string id { get; } ISubsystem Create(); } }
UnityCsReference/Modules/Subsystems/ISubsystemDescriptor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEngine.Scripting.APIUpdating; nam...
UnityCsReference/Modules/Terrain/Public/BrushTransform.cs/0
{ "file_path": "UnityCsReference/Modules/Terrain/Public/BrushTransform.cs", "repo_id": "UnityCsReference", "token_count": 1597 }
456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Overlays; using UnityEditor.Toolbars; using UnityEngine.UIElements; using UnityEditor.EditorTools; using System.Collections.Gen...
UnityCsReference/Modules/TerrainEditor/Overlays/BrushAttributes.cs/0
{ "file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/BrushAttributes.cs", "repo_id": "UnityCsReference", "token_count": 7623 }
457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.TerrainTools { public class PaintTreesDetailsContext { static Terrain[] s_Nbrs = new Terrain[8]; s...
UnityCsReference/Modules/TerrainEditor/PaintTools/TerrainPaintToolUtility.cs/0
{ "file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/TerrainPaintToolUtility.cs", "repo_id": "UnityCsReference", "token_count": 1417 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { /// <su...
UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommonGSUB.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommonGSUB.cs", "repo_id": "UnityCsReference", "token_count": 4411 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.TextCore.LowLevel; using UnityEngine.Scripting; namespace UnityEn...
UnityCsReference/Modules/TextCoreTextEngine/Managed/MeshInfo.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MeshInfo.cs", "repo_id": "UnityCsReference", "token_count": 7279 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.TextCore.Text { /// <summary...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextCoreVertex.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextCoreVertex.bindings.cs", "repo_id": "UnityCsReference", "token_count": 289 }
461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System; using System.Text; using Unity.Jobs.LowLevel.Unsafe; using System.Diagnostics; using UnityEngine.Bindings; namespac...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextHandle.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextHandle.cs", "repo_id": "UnityCsReference", "token_count": 15943 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { [Custo...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/CharacterPropertyDrawer.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/CharacterPropertyDrawer.cs", "repo_id": "UnityCsReference", "token_count": 5044 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { /// <summary> /// Asset post processor used to han...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextAssetPostProcessor.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextAssetPostProcessor.cs", "repo_id": "UnityCsReference", "token_count": 1069 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine { [ExcludeFromPreset] [ExcludeFromObjectFactory] [System.ComponentModel.EditorBrowsable(System.C...
UnityCsReference/Modules/TextRendering/GUIText.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/TextRendering/GUIText.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 2052 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEditor { [CustomEditor(typeof(Tile))] [CanEditMultipleObjects] public class TileEditor : ...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/TileEditor.cs/0
{ "file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TileEditor.cs", "repo_id": "UnityCsReference", "token_count": 2928 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace TreeEditor { [System.Serializable] public class...
UnityCsReference/Modules/TreeEditor/Includes/TreeSpline.cs/0
{ "file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeSpline.cs", "repo_id": "UnityCsReference", "token_count": 4901 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace UnityEditor.UIAutomation { class KeyInputOverTime ...
UnityCsReference/Modules/UIAutomationEditor/KeyInputOverTime.cs/0
{ "file_path": "UnityCsReference/Modules/UIAutomationEditor/KeyInputOverTime.cs", "repo_id": "UnityCsReference", "token_count": 646 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderExplorerDragger : Builder...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderExplorerDragger.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderExplorerDragger.cs", "repo_id": "UnityCsReference", "token_count": 3130 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.UIElements; namespace Unity.UI.Builder { /// <summary> /// View that displays details information about the selec...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupDetailsView.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupDetailsView.cs", "repo_id": "UnityCsReference", "token_count": 1538 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Profiling; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderInspectorHeader ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorHeader.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorHeader.cs", "repo_id": "UnityCsReference", "token_count": 6279 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderL...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeItem.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeItem.cs", "repo_id": "UnityCsReference", "token_count": 1756 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Collections.Generic; using System.Linq; namespace Unity.UI.Builder { internal class BuilderUssPreview : BuilderCodeP...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreview.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreview.cs", "repo_id": "UnityCsReference", "token_count": 1124 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEditor; using System; namespace Unity.UI.Builder { internal static class BuilderPackageUtilities { p...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPackageUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPackageUtilities.cs", "repo_id": "UnityCsReference", "token_count": 536 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal enum BuilderCanvasBackgroundMode { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvas.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvas.cs", "repo_id": "UnityCsReference", "token_count": 7962 }
475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class HighlightOverlayPainter : BaseOverlayPainter { static ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/HighlightOverlayPainter.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/HighlightOverlayPainter.cs", "repo_id": "UnityCsReference", "token_count": 3197 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class PercentSlider : BaseField<float>, IValueField<float>...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/PercentSlider/PercentSlider.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/PercentSlider/PercentSlider.cs", "repo_id": "UnityCsReference", "token_count": 1509 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/IntegerStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/IntegerStyleField.cs", "repo_id": "UnityCsReference", "token_count": 1296 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using JetBrains.Annotations; using UnityEngine.UIElements; using UnityEditor; using UnityEngine; using UnityEngine.UIElements.StyleSheets; namespace...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TransformOriginStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TransformOriginStyleField.cs", "repo_id": "UnityCsReference", "token_count": 10420 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; using Object = UnityE...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleValueHandleExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleValueHandleExtensions.cs", "repo_id": "UnityCsReference", "token_count": 7568 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using UnityEngine; using UnityEditor.UIElements.StyleSheets; namespace Unity.UI.Builder { internal interface IValueToUxmlConverter<...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/ValueToUXML.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/ValueToUXML.cs", "repo_id": "UnityCsReference", "token_count": 985 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Element that can be bound to a property. For more information, refer to [[wiki:UIE-uxml-...
UnityCsReference/Modules/UIElements/Core/BindableElement.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/BindableElement.cs", "repo_id": "UnityCsReference", "token_count": 1491 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Contains information about the data source and data source path of a binding....
UnityCsReference/Modules/UIElements/Core/Bindings/DataSourceContext.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataSourceContext.cs", "repo_id": "UnityCsReference", "token_count": 932 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { internal interface IDefaultTreeViewController<T> { void SetRootItems(IList<Tre...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/IDefaultTreeViewController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/IDefaultTreeViewController.cs", "repo_id": "UnityCsReference", "token_count": 240 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { // TODO [GR] Could move some of that stuff to a base CollectionVirtualizatio...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs", "repo_id": "UnityCsReference", "token_count": 9045 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// A <see cref="...
UnityCsReference/Modules/UIElements/Core/Controls/CompoundFields.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/CompoundFields.cs", "repo_id": "UnityCsReference", "token_count": 15894 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A TextField accepts and displa...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextField.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextField.cs", "repo_id": "UnityCsReference", "token_count": 4971 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.Internal { /// <summary> /// Handle to resize columns interactively. /// </summary> class MultiColum...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnHeaderColumnResizeHandle.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnHeaderColumnResizeHandle.cs", "repo_id": "UnityCsReference", "token_count": 330 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Shows a preview of the tab being dragged. /// </summary> cla...
UnityCsReference/Modules/UIElements/Core/Controls/TabDragger.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TabDragger.cs", "repo_id": "UnityCsReference", "token_count": 7740 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Cursor { internal class PropertyBag : ContainerPropertyBag<Cursor>...
UnityCsReference/Modules/UIElements/Core/Cursor.PropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Cursor.PropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 797 }
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