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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal class ListViewReorderableDragAndDropController : BaseReorderableDra...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewReorderableDragAndDropController.cs/0
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491
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements.Experimental { [Serializable] internal class EventDebuggerRecordList {...
UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/EventDebuggerEventRecord.cs/0
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492
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { clas...
UnityCsReference/Modules/UIElements/Core/Events/PropagationPaths.cs/0
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493
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements.StyleSheets { // Utility class to abstract away the concerne of traversing the...
UnityCsReference/Modules/UIElements/Core/HierarchyTraversal.cs/0
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494
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; namespace UnityEngine.UIElements.Layout; unsafe partial struct LayoutNode { public LayoutDirection LayoutDirection => ...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Computed.cs/0
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495
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements.Layout; [NativeHeader("Modules/UIElements/Core/Layout/Native/LayoutNative.h")] static c...
UnityCsReference/Modules/UIElements/Core/Layout/Native/LayoutNative.bindings.cs/0
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496
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using UnityEngine.Bindings; using UnityEngine.UIElements.Layout; namespace UnityEngine.UIEle...
UnityCsReference/Modules/UIElements/Core/Panel.cs/0
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497
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Jobs.LowLevel.Unsafe; namespace UnityEngine.UIElements.UIR { // This class is a wrapper over Impli...
UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryPool.cs/0
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498
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections; using Unity.Jobs; namespace UnityEngine.UIElements.UIR { class OpacityIdAccelerator : System.IDisposable { struct OpacityI...
UnityCsReference/Modules/UIElements/Core/Renderer/UIROpacityIdAccelerator.cs/0
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499
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { partial class RenderChai...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRVisualChangesProcessor.cs/0
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500
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { public partial struct FontDefinition { internal class P...
UnityCsReference/Modules/UIElements/Core/Style/FontDefinition.PropertyBag.cs/0
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501
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/StylePropertyEnums.cs/0
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502
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style value that can be either a <see cref="BackgroundRepeat"/> or a <see c...
UnityCsReference/Modules/UIElements/Core/Style/StyleBackgroundRepeat.cs/0
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503
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Translate"/> or a <see cref="StyleKeyword"/>...
UnityCsReference/Modules/UIElements/Core/Style/StyleTanslate.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text.RegularExpressions; namespace UnityEngine.UIElements.StyleSheets { static class CSSSpec { static readonly Regex rgx...
UnityCsReference/Modules/UIElements/Core/StyleSheets/CSSSpec.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { [VisibleToOtherModules("UnityEditor....
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.StyleSheets.Syntax; namespace UnityEngine.UIElements.StyleSheets { internal enum StyleValidationStatus { ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StyleValidator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; namespace UnityEngine.UIElements { static class UIElementsRuntimeUtility { p...
UnityCsReference/Modules/UIElements/Core/UIElementsRuntimeUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Obsolete("UxmlObjectFactoryRegistry is deprecat...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlObjectFactoryRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// <summary> /// Give access to UIElement experimental feature...
UnityCsReference/Modules/UIElements/Core/VisualElementExperimentalFeatures.cs/0
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510
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Scripting.APIUpdating; using UnityEngine.UIElements.Collections; namespace Uni...
UnityCsReference/Modules/UIElements/InputSystem/InputSystemEventSystem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.UIElements; [NativeType(Header = "Modules/UIElements/VisualNodePseudoState...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodePseudoStateData.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; [Vi...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { class CallbackInfo : IRegisteredCallbackLine { public LineType type => Li...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/CallbackInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.ShortcutManagement; using UnityEditor.UIElements.Text; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIEle...
UnityCsReference/Modules/UIElementsEditor/Debugger/UIElementsDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements { [InitializeOnLoad] internal static class LiveReloadTrackerCreator { static Liv...
UnityCsReference/Modules/UIElementsEditor/GameObjects/LiveReloadTrackerCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System;    using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor.UIElements.StyleSheets; using UnityEdito...
UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UIElementsEditorWindowCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { // In order to cor...
UnityCsReference/Modules/UIElementsEditor/UxmlCodeDependencies.cs/0
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518
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class GradientFieldSnippet :...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/GradientFieldSnippet.cs/0
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519
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class RectFieldSnippet : Ele...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RectFieldSnippet.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class Vector3IntFieldSnippet...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector3IntFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine; namespace UnityEngine.Analytics...
UnityCsReference/Modules/UnityAnalytics/Public/UnityAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using Unity...
UnityCsReference/Modules/UnityConnect/UnityAds/UnityAdsSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; namespace UnityEditor.Connect { internal class UnityConnectWebRequestException : Exception ...
UnityCsReference/Modules/UnityConnectEditor/Common/UnityConnectWebRequestException.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditorInternal; using UnityEngine; using UnityEngine.Networking; us...
UnityCsReference/Modules/UnityConnectEditor/Services/CloudBuildPoller.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor { [StaticAccessor("UnityEditorAnalytics", StaticAccessorType.DoubleColon)] [NativeHeader("M...
UnityCsReference/Modules/UnityEditorAnalyticsEditor/UsabilityAnalytics.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Networking { [NativeHeader("Modules/UnityWebRequestAudio/...
UnityCsReference/Modules/UnityWebRequestWWW/Public/WWW.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.VFX { [RequiredByNativeCode] struct VFXTemplate { ...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectImporter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine; using UnityEngine.Video; namespace UnityEditor { [CustomEditor(typeof(VideoClip))] [CanEditMul...
UnityCsReference/Modules/VideoEditor/Editor/VideoClipInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; using UnityEngine....
UnityCsReference/Modules/XR/Subsystems/Meshing/XRMeshSubsystem.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Experimental.U2D; using UnityEngine.Rendering; ...
UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteRendererGroup.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions { public static partial class Assert { [Conditional(UNI...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertNull.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Diagnostics; using UnityEngine; using UnityEngine.Scripting; using Unity.Burst; using Unity.Burst.LowLevel; ...
UnityCsReference/Runtime/Export/BurstLike/BurstLike.bindings.cs/0
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533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace Unity.Collections { [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field | AttributeTargets.P...
UnityCsReference/Runtime/Export/Collections/NativeCollectionAccessPolicies.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using System.Runtime.InteropServices; namespace UnityEngine.Playables { [StructLayout(Layout...
UnityCsReference/Runtime/Export/Director/FrameData.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEn...
UnityCsReference/Runtime/Export/Director/PlayableHandle.bindings.cs/0
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536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { public enum Compression...
UnityCsReference/Runtime/Export/File/BuildCompression.cs/0
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537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.In...
UnityCsReference/Runtime/Export/Geometry/RectInt.cs/0
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538
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { public enum RenderingPa...
UnityCsReference/Runtime/Export/Graphics/GraphicsEnums.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")] public sealed partial class Ligh...
UnityCsReference/Runtime/Export/Graphics/LightProbeProxyVolume.bindings.cs/0
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540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using Unity.Collections; namespace UnityEngine.Rendering { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false...
UnityCsReference/Runtime/Export/Graphics/SupportedOnRenderPipeline.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Internal { /// <summary> /// Tags that it is not possible (or undefined) to duplicate/insta...
UnityCsReference/Runtime/Export/Internal/InternalInterfaces.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using scm = System.ComponentModel; using uei = UnityEngine.Internal; using UnityEngine.Scripting; using UnityEng...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { [MovedFrom("UnityEditor")] [VisibleToOtherModule...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Text; using UnityEngine.Scripting; namespace UnityEngine { [UsedByNativeCode] [StructLayou...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine.Rendering { [Flags] public enum PerObjectData { None = 0, LightProbe =...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Rendering; using System; using Unity.Collections; using System.Collections.Generic; namespace UnityEngine.Rendering {...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; namespace UnityEngine { [Conditional("UNITY_EDITOR"), AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMul...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class, Inherited = false)] p...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine { //generic casts in our mono carry a uncomfortable performance penalty. in some case...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.IL2CPP.CompilerServices { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = fa...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Export/Scripting/ScriptingRuntime.h")] [VisibleToOtherModules] ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public sealed class WaitUntil : CustomYieldInstruction { Func<bool> m_Predicate; public override boo...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngin...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using PassType = UnityEngine.Rendering.PassType; namespace UnityEngine { public sealed partial class ShaderVari...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine.Internal; using UnityEngine.Bindings; namespace UnityEngine { // Simple struct that contains all the ...
UnityCsReference/Runtime/Export/TouchScreenKeyboard/TouchScreenKeyboard.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.WSA { // Must be in sync with MetroLauncher.cpp public enum Folder { Installation, Te...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // this is just one big file to get all deprecated api together // as there are no upsides to keep them around in scattered files // // about using: UNITY_IPHONE_AP...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // This file is only used by the ScriptUpdater // This file was needed because the MovedTo Attribute couldn't be applied as the field names of the // DebugScreenCap...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace UnityEngine.Bindings { [VisibleToOtherModules] internal static class ExceptionMarshaller ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled throug...
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