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using UnityEngine; /// <summary> /// TODO: Document SinMove! /// </summary> public class SinMove : MonoBehaviour { public float Offset = 0.0f; public float Speed = 1.0f; public float Distance = 0.05f; private Vector3 _basePosition; private float _totalTime = 0.0f; void Start() { ...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Linq; using ES3Internal; public class ES3EditorUtility : Editor { public static void DisplayLink(string label, string url) { var style = ES3Editor.EditorStyle.Get; if(GUILayout.Button...
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using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; using ES3Internal; namespace ES3Editor { public static class ES3SettingsEditor { public static void Draw(ES3SerializableSettings settings) { var style = EditorStyle.Get; settings.location = (E...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace ES3Editor { public class ToolsWindow : SubWindow { public ToolsWindow(EditorWindow window) : base("Tools", window){} public override void OnGUI() { var style = EditorStyle.Get; ...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] internal class ES3ReflectedComponentType : ES3ComponentType { public ES3ReflectedComponentType(Type type) : base(type) { isReflectedType = true; GetMembers(true); } protected override void WriteComponent(object obj, ES3Writer writer...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("size", "density", "isTrigger", "usedByEffector", "offset", "sharedMaterial", "enabled")] public class ES3Type_BoxCollider2D : ES3ComponentType { public static ES3Type Instance = null; public ES3Type_BoxCollider2D() : ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("time", "hideFlags", "collision", "colorBySpeed", "colorOverLifetime", "emission", "externalForces", "forceOverLifetime", "inheritVelocity", "lights", "limitVelocityOverLifetime", "main", "noise", "r...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("name", "samples", "channels", "frequency", "sampleData")] public class ES3Type_AudioClip : ES3UnityObjectType { public static ES3Type Instance = null; public ES3Type_AudioClip() : base(typeof(UnityE...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "rateOverTime", "rateOverTimeMultiplier", "rateOverDistance", "rateOverDistanceMultiplier")] public class ES3Type_EmissionModule : ES3Type { public static ES3Type Instance = null; public E...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("color", "time")] public class ES3Type_GradientColorKey : ES3Type { public static ES3Type Instance = null; public ES3Type_GradientColorKey() : base(typeof(UnityEngine.GradientColorKey)) { Instan...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GradientColorKey.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("shader", "renderQueue", "shaderKeywords", "globalIlluminationFlags", "properties")] public class ES3Type_Material : ES3UnityObjectType { public static ES3Type Instance = null; public ES3Type_Materia...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Material.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("x", "y", "z", "w")] public class ES3Type_Quaternion : ES3Type { public static ES3Type Instance = null; public ES3Type_Quaternion() : base(typeof(Quaternion)) { Instance = this; } public o...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Quaternion.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "size", "sizeMultiplier", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes", "range")] public class ES3Type_SizeBySpeedModule : ES3Type { public static ES3Type Instan...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SizeBySpeedModule.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "numTilesX", "numTilesY", "animation", "useRandomRow", "frameOverTime", "frameOverTimeMultiplier", "startFrame", "startFrameMultiplier", "cycleCount", "rowIndex", "uvChannelMask", "flipU", "fl...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_TextureSheetAnimationModule.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "x", "y", "z", "xMultiplier", "yMultiplier", "zMultiplier", "space")] public class ES3Type_VelocityOverLifetimeModule : ES3Type { public static ES3Type Instance = null; public ES3Type_Velo...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_VelocityOverLifetimeModule.cs/0
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using System.Collections.Generic; using System.Collections; using System.IO; using UnityEngine; using System; using ES3Types; using ES3Internal; public abstract class ES3Writer : IDisposable { public ES3Settings settings; protected HashSet<string> keysToDelete = new HashSet<string>(); internal bool writeHeaderAnd...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3Writer.cs/0
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#if UNITY_EDITOR namespace UIWidgets { using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// ColorHSV drawer. /// </summary> [CustomPropertyDrawer(typeof(ColorHSV))] public class ColorHSVPropertyDrawer : PropertyDrawer { /// <summary> /// The fields. /// </summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ColorHSVPropertyDrawer.cs/0
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#if UNITY_EDITOR namespace UIWidgets { using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// LayoutSwitcher editor. /// </summary> [CustomEditor(typeof(LayoutSwitcher), true)] public class LayoutSwitcherEditor : UIWidgetsMonoEditor { readonly Dictionary<st...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/LayoutSwitcherEditor.cs/0
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// Property drawer for StyleImage. /// </summary> [CustomPropertyDrawer(typeof(StyleImage))] public class StyleImagePropertyDrawer : PropertyDrawer { /// <summary> //...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleImagePropertyDrawer.cs/0
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namespace UIWidgets.Examples { using System.Collections; using UIWidgets; using UnityEngine; /// <summary> /// Autocomplete for ListViewIcons. /// </summary> [RequireComponent(typeof(ListViewIcons))] public class AutocompleteRemote : AutocompleteCustom<ListViewIconsItemDescription, ListViewIconsItemComponent,...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Autocomplete/AutocompleteRemote.cs/0
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namespace UIWidgets.Examples { using System.Collections.Generic; using System.Linq; using UnityEngine; /// <summary> /// OnChange event for Combobox raised OnHideListView with new selected and new removed items. /// </summary> public class ComboboxChanges : MonoBehaviour { /// <summary> /// Combobox. //...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/ComboboxChanges.cs/0
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#if UNITY_EDITOR namespace UIWidgets.Examples.Shops { using UIWidgets; using UnityEditor; /// <summary> /// TraderListView editor. /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(TraderListView), true)] public class TraderListViewEditor : ListViewCustomEditor { /// <summary> /// Initializes ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Editor/TraderListViewEditor.cs/0
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namespace UIWidgets.Examples.Inventory { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Item drop. /// </summary> [RequireComponent(typeof(ItemView))] public class ItemDrop : MonoBehaviour, IDropSupport<ItemDragData> { /// <summary> /// Current ListView. /// </summary> [Serialize...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/ItemDrop.cs/0
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// no more used, can be deleted
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Chat/IChatLineComponent.cs/0
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test ListViewEnum. /// </summary> public class TestListViewEnum : MonoBehaviour { /// <summary> /// ListView. /// </summary> [SerializeField] protected ListViewEnum ListView; ListViewEnum<AdditionalCanvasShaderChannels> WrapperWithF...
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namespace UIWidgets.Examples { using System.Collections; using UIWidgets; using UnityEngine; /// <summary> /// ListView loading. /// </summary> public class ListViewLoading : MonoBehaviour { /// <summary> /// ListView. /// </summary> [SerializeField] public ListViewIcons ListView; /// <summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewLoading.cs/0
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// NestedListView item. /// </summary> [Serializable] public class NestedListViewItem { /// <summary> /// Name. /// </summary> [SerializeField] public string Name; [S...
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namespace UIWidgets.Examples.Tasks { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Task component. /// </summary> public class TaskComponent : ListViewItem, IViewData<Task> { /// <summary> /// Name. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("R...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test ListView performance. /// </summary> public class TestListViewPerformance : MonoBehaviour { /// <summary> /// ListView. /// </summary> [SerializeField] [FormerlySerializedAs("lv...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test Notify. /// </summary> public class TestNotify : MonoBehaviour { /// <summary> /// Notification template. /// Gameobject in Hierarchy window, parent gameobject should have Layout co...
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